1317 lines
		
	
	
		
			40 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1317 lines
		
	
	
		
			40 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
 | |
| /** @file players.cpp
 | |
|  */
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "engine.h"
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| #include "functions.h"
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| #include "string.h"
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| #include "strings.h"
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| #include "table/strings.h"
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| #include "table/sprites.h"
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| #include "map.h"
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| #include "player.h"
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| #include "town.h"
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| #include "vehicle.h"
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| #include "station.h"
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| #include "gfx.h"
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| #include "news.h"
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| #include "saveload.h"
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| #include "command.h"
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| #include "sound.h"
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| #include "network/network.h"
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| #include "variables.h"
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| #include "engine.h"
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| #include "ai/ai.h"
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| #include "date.h"
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| #include "window.h"
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| #include "player_face.h"
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| #include "group.h"
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| 
 | |
| /**
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|  * Sets the local player and updates the patch settings that are set on a
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|  * per-company (player) basis to reflect the core's state in the GUI.
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|  * @param new_player the new player
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|  * @pre IsValidPlayer(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE
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|  */
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| void SetLocalPlayer(PlayerID new_player)
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| {
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| 	/* Player could also be PLAYER_SPECTATOR or OWNER_NONE */
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| 	assert(IsValidPlayer(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE);
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| 
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| 	_local_player = new_player;
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| 
 | |
| 	/* Do not update the patches if we are in the intro GUI */
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| 	if (IsValidPlayer(new_player) && _game_mode != GM_MENU) {
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| 		const Player *p = GetPlayer(new_player);
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| 		_patches.autorenew        = p->engine_renew;
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| 		_patches.autorenew_months = p->engine_renew_months;
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| 		_patches.autorenew_money  = p->engine_renew_money;
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| 		InvalidateWindow(WC_GAME_OPTIONS, 0);
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| 	}
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| }
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| 
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| 
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| uint16 GetDrawStringPlayerColor(PlayerID player)
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| {
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| 	/* Get the color for DrawString-subroutines which matches the color
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| 	 * of the player */
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| 	if (!IsValidPlayer(player)) return _colour_gradient[COLOUR_WHITE][4] | IS_PALETTE_COLOR;
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| 	return (_colour_gradient[_player_colors[player]][4]) | IS_PALETTE_COLOR;
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| }
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| 
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| void DrawPlayerIcon(PlayerID p, int x, int y)
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| {
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| 	DrawSprite(SPR_PLAYER_ICON, PLAYER_SPRITE_COLOR(p), x, y);
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| }
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| 
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| /**
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|  * Converts an old player face format to the new player face format
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|  *
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|  * Meaning of the bits in the old face (some bits are used in several times):
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|  * - 4 and 5: chin
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|  * - 6 to 9: eyebrows
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|  * - 10 to 13: nose
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|  * - 13 to 15: lips (also moustache for males)
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|  * - 16 to 19: hair
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|  * - 20 to 22: eye color
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|  * - 20 to 27: tie, ear rings etc.
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|  * - 28 to 30: glasses
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|  * - 19, 26 and 27: race (bit 27 set and bit 19 equal to bit 26 = black, otherwise white)
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|  * - 31: gender (0 = male, 1 = female)
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|  *
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|  * @param face the face in the old format
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|  * @return the face in the new format
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|  */
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| PlayerFace ConvertFromOldPlayerFace(uint32 face)
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| {
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| 	PlayerFace pf = 0;
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| 	GenderEthnicity ge = GE_WM;
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| 
 | |
| 	if (HASBIT(face, 31)) SetBitT(ge, GENDER_FEMALE);
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| 	if (HASBIT(face, 27) && (HASBIT(face, 26) == HASBIT(face, 19))) SetBitT(ge, ETHNICITY_BLACK);
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| 
 | |
| 	SetPlayerFaceBits(pf, PFV_GEN_ETHN,    ge, ge);
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| 	SetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge, GB(face, 28, 3) <= 1);
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| 	SetPlayerFaceBits(pf, PFV_EYE_COLOUR,  ge, HASBIT(ge, ETHNICITY_BLACK) ? 0 : clampu(GB(face, 20, 3), 5, 7) - 5);
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| 	SetPlayerFaceBits(pf, PFV_CHIN,        ge, ScalePlayerFaceValue(PFV_CHIN,     ge, GB(face,  4, 2)));
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| 	SetPlayerFaceBits(pf, PFV_EYEBROWS,    ge, ScalePlayerFaceValue(PFV_EYEBROWS, ge, GB(face,  6, 4)));
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| 	SetPlayerFaceBits(pf, PFV_HAIR,        ge, ScalePlayerFaceValue(PFV_HAIR,     ge, GB(face, 16, 4)));
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| 	SetPlayerFaceBits(pf, PFV_JACKET,      ge, ScalePlayerFaceValue(PFV_JACKET,   ge, GB(face, 20, 2)));
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| 	SetPlayerFaceBits(pf, PFV_COLLAR,      ge, ScalePlayerFaceValue(PFV_COLLAR,   ge, GB(face, 22, 2)));
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| 	SetPlayerFaceBits(pf, PFV_GLASSES,     ge, GB(face, 28, 1));
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| 
 | |
| 	uint lips = GB(face, 10, 4);
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| 	if (!HASBIT(ge, GENDER_FEMALE) && lips < 4) {
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| 		SetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge, true);
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| 		SetPlayerFaceBits(pf, PFV_MOUSTACHE,     ge, max(lips, 1U) - 1);
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| 	} else {
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| 		if (!HASBIT(ge, GENDER_FEMALE)) {
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| 			lips = lips * 15 / 16;
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| 			lips -= 3;
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| 			if (HASBIT(ge, ETHNICITY_BLACK) && lips > 8) lips = 0;
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| 		} else {
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| 			lips = ScalePlayerFaceValue(PFV_LIPS, ge, lips);
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| 		}
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| 		SetPlayerFaceBits(pf, PFV_LIPS, ge, lips);
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| 
 | |
| 		uint nose = GB(face, 13, 3);
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| 		if (ge == GE_WF) {
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| 			nose = (nose * 3 >> 3) * 3 >> 2; // There is 'hole' in the nose sprites for females
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| 		} else {
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| 			nose = ScalePlayerFaceValue(PFV_NOSE, ge, nose);
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| 		}
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| 		SetPlayerFaceBits(pf, PFV_NOSE, ge, nose);
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| 	}
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| 
 | |
| 	uint tie_earring = GB(face, 24, 4);
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| 	if (!HASBIT(ge, GENDER_FEMALE) || tie_earring < 3) { // Not all females have an earring
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| 		if (HASBIT(ge, GENDER_FEMALE)) SetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge, true);
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| 		SetPlayerFaceBits(pf, PFV_TIE_EARRING, ge, HASBIT(ge, GENDER_FEMALE) ? tie_earring : ScalePlayerFaceValue(PFV_TIE_EARRING, ge, tie_earring / 2));
 | |
| 	}
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| 
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| 	return pf;
 | |
| }
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| 
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| /**
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|  * Checks whether a player's face is a valid encoding.
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|  * Unused bits are not enforced to be 0.
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|  * @param pf the fact to check
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|  * @return true if and only if the face is valid
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|  */
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| bool IsValidPlayerFace(PlayerFace pf)
 | |
| {
 | |
| 	if (!ArePlayerFaceBitsValid(pf, PFV_GEN_ETHN, GE_WM)) return false;
 | |
| 
 | |
| 	GenderEthnicity ge   = (GenderEthnicity)GetPlayerFaceBits(pf, PFV_GEN_ETHN, GE_WM);
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| 	bool has_moustache   = !HASBIT(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE,   ge) != 0;
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| 	bool has_tie_earring = !HASBIT(ge, GENDER_FEMALE) || GetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge) != 0;
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| 	bool has_glasses     = GetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge) != 0;
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| 
 | |
| 	if (!ArePlayerFaceBitsValid(pf, PFV_EYE_COLOUR, ge)) return false;
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| 	for (PlayerFaceVariable pfv = PFV_CHEEKS; pfv < PFV_END; pfv++) {
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| 		switch (pfv) {
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| 			case PFV_MOUSTACHE:   if (!has_moustache)   continue; break;
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| 			case PFV_LIPS:        /* FALL THROUGH */
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| 			case PFV_NOSE:        if (has_moustache)    continue; break;
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| 			case PFV_TIE_EARRING: if (!has_tie_earring) continue; break;
 | |
| 			case PFV_GLASSES:     if (!has_glasses)     continue; break;
 | |
| 			default: break;
 | |
| 		}
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| 		if (!ArePlayerFaceBitsValid(pf, pfv, ge)) return false;
 | |
| 	}
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| 
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| 	return true;
 | |
| }
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| 
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| void InvalidatePlayerWindows(const Player *p)
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| {
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| 	PlayerID pid = p->index;
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| 
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| 	if (pid == _local_player) InvalidateWindow(WC_STATUS_BAR, 0);
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| 	InvalidateWindow(WC_FINANCES, pid);
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| }
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| 
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| bool CheckPlayerHasMoney(CommandCost cost)
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| {
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| 	if (cost.GetCost() > 0) {
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| 		PlayerID pid = _current_player;
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| 		if (IsValidPlayer(pid) && cost.GetCost() > GetPlayer(pid)->player_money) {
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| 			SetDParam(0, cost.GetCost());
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| 			_error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES;
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| 			return false;
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| 		}
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| 	}
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| 	return true;
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| }
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| 
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| static void SubtractMoneyFromAnyPlayer(Player *p, CommandCost cost)
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| {
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| 	CommandCost tmp(p->player_money);
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| 	tmp.AddCost(-cost.GetCost());
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| 	p->player_money = tmp.GetCost();
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| 
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| 	tmp = CommandCost(p->yearly_expenses[0][_yearly_expenses_type]);
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| 	tmp.AddCost(cost);
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| 	p->yearly_expenses[0][_yearly_expenses_type] = tmp.GetCost();
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| 
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| 	if (HASBIT(1 << EXPENSES_TRAIN_INC    |
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| 	           1 << EXPENSES_ROADVEH_INC  |
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| 	           1 << EXPENSES_AIRCRAFT_INC |
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| 	           1 << EXPENSES_SHIP_INC, _yearly_expenses_type)) {
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| 		tmp = CommandCost(p->cur_economy.income);
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| 		tmp.AddCost(-cost.GetCost());
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| 		p->cur_economy.income = tmp.GetCost();
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| 	} else if (HASBIT(1 << EXPENSES_TRAIN_RUN    |
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| 	                  1 << EXPENSES_ROADVEH_RUN  |
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| 	                  1 << EXPENSES_AIRCRAFT_RUN |
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| 	                  1 << EXPENSES_SHIP_RUN     |
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| 	                  1 << EXPENSES_PROPERTY     |
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| 	                  1 << EXPENSES_LOAN_INT, _yearly_expenses_type)) {
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| 		tmp = CommandCost(p->cur_economy.expenses);
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| 		tmp.AddCost(-cost.GetCost());
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| 		p->cur_economy.expenses = tmp.GetCost();
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| 	}
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| 
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| 	InvalidatePlayerWindows(p);
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| }
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| 
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| void SubtractMoneyFromPlayer(CommandCost cost)
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| {
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| 	PlayerID pid = _current_player;
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| 
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| 	if (IsValidPlayer(pid)) SubtractMoneyFromAnyPlayer(GetPlayer(pid), cost);
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| }
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| 
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| void SubtractMoneyFromPlayerFract(PlayerID player, CommandCost cst)
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| {
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| 	Player *p = GetPlayer(player);
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| 	byte m = p->player_money_fraction;
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| 	Money cost = cst.GetCost();
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| 
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| 	p->player_money_fraction = m - (byte)cost;
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| 	cost >>= 8;
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| 	if (p->player_money_fraction > m) cost++;
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| 	if (cost != 0) SubtractMoneyFromAnyPlayer(p, CommandCost(cost));
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| }
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| 
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| void GetNameOfOwner(Owner owner, TileIndex tile)
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| {
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| 	SetDParam(2, owner);
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| 
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| 	if (owner != OWNER_TOWN) {
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| 		if (!IsValidPlayer(owner)) {
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| 			SetDParam(0, STR_0150_SOMEONE);
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| 		} else {
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| 			const Player* p = GetPlayer(owner);
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| 
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| 			SetDParam(0, STR_COMPANY_NAME);
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| 			SetDParam(1, p->index);
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| 		}
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| 	} else {
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| 		const Town* t = ClosestTownFromTile(tile, (uint)-1);
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| 
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| 		SetDParam(0, STR_TOWN);
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| 		SetDParam(1, t->index);
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| 	}
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| }
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| 
 | |
| 
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| bool CheckOwnership(PlayerID owner)
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| {
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| 	assert(owner < OWNER_END);
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| 
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| 	if (owner == _current_player) return true;
 | |
| 	_error_message = STR_013B_OWNED_BY;
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| 	GetNameOfOwner(owner, 0);
 | |
| 	return false;
 | |
| }
 | |
| 
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| bool CheckTileOwnership(TileIndex tile)
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| {
 | |
| 	Owner owner = GetTileOwner(tile);
 | |
| 
 | |
| 	assert(owner < OWNER_END);
 | |
| 
 | |
| 	if (owner == _current_player) return true;
 | |
| 	_error_message = STR_013B_OWNED_BY;
 | |
| 
 | |
| 	/* no need to get the name of the owner unless we're the local player (saves some time) */
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| 	if (IsLocalPlayer()) GetNameOfOwner(owner, tile);
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static void GenerateCompanyName(Player *p)
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| {
 | |
| 	TileIndex tile;
 | |
| 	Town *t;
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| 	StringID str;
 | |
| 	Player *pp;
 | |
| 	uint32 strp;
 | |
| 	char buffer[100];
 | |
| 
 | |
| 	if (p->name_1 != STR_SV_UNNAMED) return;
 | |
| 
 | |
| 	tile = p->last_build_coordinate;
 | |
| 	if (tile == 0) return;
 | |
| 
 | |
| 	t = ClosestTownFromTile(tile, (uint)-1);
 | |
| 
 | |
| 	if (IS_INT_INSIDE(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST+1)) {
 | |
| 		str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_PLAYERNAME_START;
 | |
| 		strp = t->townnameparts;
 | |
| 
 | |
| verify_name:;
 | |
| 		/* No player must have this name already */
 | |
| 		FOR_ALL_PLAYERS(pp) {
 | |
| 			if (pp->name_1 == str && pp->name_2 == strp) goto bad_town_name;
 | |
| 		}
 | |
| 
 | |
| 		GetString(buffer, str, lastof(buffer));
 | |
| 		if (strlen(buffer) >= 32 || GetStringBoundingBox(buffer).width >= 150)
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| 			goto bad_town_name;
 | |
| 
 | |
| set_name:;
 | |
| 		p->name_1 = str;
 | |
| 		p->name_2 = strp;
 | |
| 
 | |
| 		MarkWholeScreenDirty();
 | |
| 
 | |
| 		if (!IsHumanPlayer(p->index)) {
 | |
| 			SetDParam(0, t->index);
 | |
| 			AddNewsItem((StringID)(p->index | NB_BNEWCOMPANY), NEWS_FLAGS(NM_CALLBACK, NF_TILE, NT_COMPANY_INFO, DNC_BANKRUPCY), p->last_build_coordinate, 0);
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| bad_town_name:;
 | |
| 
 | |
| 	if (p->president_name_1 == SPECSTR_PRESIDENT_NAME) {
 | |
| 		str = SPECSTR_ANDCO_NAME;
 | |
| 		strp = p->president_name_2;
 | |
| 		goto set_name;
 | |
| 	} else {
 | |
| 		str = SPECSTR_ANDCO_NAME;
 | |
| 		strp = Random();
 | |
| 		goto verify_name;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| #define COLOR_SWAP(i,j) do { byte t=colors[i];colors[i]=colors[j];colors[j]=t; } while(0)
 | |
| 
 | |
| static const byte _color_sort[16] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
 | |
| static const byte _color_similar_1[16] = {8, 6, 255, 12,  255, 0, 1, 1, 0, 13,  11,  10, 3,   9,  15, 14};
 | |
| static const byte _color_similar_2[16] = {5, 7, 255, 255, 255, 8, 7, 6, 5, 12, 255, 255, 9, 255, 255, 255};
 | |
| 
 | |
| static byte GeneratePlayerColor()
 | |
| {
 | |
| 	byte colors[16], pcolor, t2;
 | |
| 	int i,j,n;
 | |
| 	uint32 r;
 | |
| 	Player *p;
 | |
| 
 | |
| 	/* Initialize array */
 | |
| 	for (i = 0; i != 16; i++) colors[i] = i;
 | |
| 
 | |
| 	/* And randomize it */
 | |
| 	n = 100;
 | |
| 	do {
 | |
| 		r = Random();
 | |
| 		COLOR_SWAP(GB(r, 0, 4), GB(r, 4, 4));
 | |
| 	} while (--n);
 | |
| 
 | |
| 	/* Bubble sort it according to the values in table 1 */
 | |
| 	i = 16;
 | |
| 	do {
 | |
| 		for (j = 0; j != 15; j++) {
 | |
| 			if (_color_sort[colors[j]] < _color_sort[colors[j + 1]]) {
 | |
| 				COLOR_SWAP(j, j + 1);
 | |
| 			}
 | |
| 		}
 | |
| 	} while (--i);
 | |
| 
 | |
| 	/* Move the colors that look similar to each player's color to the side */
 | |
| 	FOR_ALL_PLAYERS(p) if (p->is_active) {
 | |
| 		pcolor = p->player_color;
 | |
| 		for (i=0; i!=16; i++) if (colors[i] == pcolor) {
 | |
| 			colors[i] = 0xFF;
 | |
| 
 | |
| 			t2 = _color_similar_1[pcolor];
 | |
| 			if (t2 == 0xFF) break;
 | |
| 			for (i=0; i!=15; i++) {
 | |
| 				if (colors[i] == t2) {
 | |
| 					do COLOR_SWAP(i,i+1); while (++i != 15);
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			t2 = _color_similar_2[pcolor];
 | |
| 			if (t2 == 0xFF) break;
 | |
| 			for (i = 0; i != 15; i++) {
 | |
| 				if (colors[i] == t2) {
 | |
| 					do COLOR_SWAP(i, i + 1); while (++i != 15);
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Return the first available color */
 | |
| 	for (i = 0;; i++) {
 | |
| 		if (colors[i] != 0xFF) return colors[i];
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void GeneratePresidentName(Player *p)
 | |
| {
 | |
| 	Player *pp;
 | |
| 	char buffer[100], buffer2[40];
 | |
| 
 | |
| 	for (;;) {
 | |
| restart:;
 | |
| 
 | |
| 		p->president_name_2 = Random();
 | |
| 		p->president_name_1 = SPECSTR_PRESIDENT_NAME;
 | |
| 
 | |
| 		SetDParam(0, p->index);
 | |
| 		GetString(buffer, STR_PLAYER_NAME, lastof(buffer));
 | |
| 		if (strlen(buffer) >= 32 || GetStringBoundingBox(buffer).width >= 94)
 | |
| 			continue;
 | |
| 
 | |
| 		FOR_ALL_PLAYERS(pp) {
 | |
| 			if (pp->is_active && p != pp) {
 | |
| 				SetDParam(0, pp->index);
 | |
| 				GetString(buffer2, STR_PLAYER_NAME, lastof(buffer2));
 | |
| 				if (strcmp(buffer2, buffer) == 0)
 | |
| 					goto restart;
 | |
| 			}
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static Player *AllocatePlayer()
 | |
| {
 | |
| 	Player *p;
 | |
| 	/* Find a free slot */
 | |
| 	FOR_ALL_PLAYERS(p) {
 | |
| 		if (!p->is_active) {
 | |
| 			PlayerID i = p->index;
 | |
| 			memset(p, 0, sizeof(Player));
 | |
| 			p->index = i;
 | |
| 			return p;
 | |
| 		}
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| void ResetPlayerLivery(Player *p)
 | |
| {
 | |
| 	for (LiveryScheme scheme = LS_BEGIN; scheme < LS_END; scheme++) {
 | |
| 		p->livery[scheme].in_use  = false;
 | |
| 		p->livery[scheme].colour1 = p->player_color;
 | |
| 		p->livery[scheme].colour2 = p->player_color;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Create a new player and sets all player variables default values
 | |
|  *
 | |
|  * @param is_ai is a ai player?
 | |
|  * @return the player struct
 | |
|  */
 | |
| Player *DoStartupNewPlayer(bool is_ai)
 | |
| {
 | |
| 	Player *p;
 | |
| 
 | |
| 	p = AllocatePlayer();
 | |
| 	if (p == NULL) return NULL;
 | |
| 
 | |
| 	/* Make a color */
 | |
| 	p->player_color = GeneratePlayerColor();
 | |
| 	ResetPlayerLivery(p);
 | |
| 	_player_colors[p->index] = p->player_color;
 | |
| 	p->name_1 = STR_SV_UNNAMED;
 | |
| 	p->is_active = true;
 | |
| 
 | |
| 	p->player_money = p->current_loan = 100000;
 | |
| 
 | |
| 	p->is_ai = is_ai;
 | |
| 	p->ai.state = 5; // AIS_WANT_NEW_ROUTE
 | |
| 	p->share_owners[0] = p->share_owners[1] = p->share_owners[2] = p->share_owners[3] = PLAYER_SPECTATOR;
 | |
| 
 | |
| 	p->avail_railtypes = GetPlayerRailtypes(p->index);
 | |
| 	p->avail_roadtypes = GetPlayerRoadtypes(p->index);
 | |
| 	p->inaugurated_year = _cur_year;
 | |
| 	RandomPlayerFaceBits(p->face, (GenderEthnicity)Random(), false); // create a random player face
 | |
| 
 | |
| 	/* Engine renewal settings */
 | |
| 	p->engine_renew_list = NULL;
 | |
| 	p->renew_keep_length = false;
 | |
| 	p->engine_renew = false;
 | |
| 	p->engine_renew_months = -6;
 | |
| 	p->engine_renew_money = 100000;
 | |
| 
 | |
| 	GeneratePresidentName(p);
 | |
| 
 | |
| 	InvalidateWindow(WC_GRAPH_LEGEND, 0);
 | |
| 	InvalidateWindow(WC_TOOLBAR_MENU, 0);
 | |
| 	InvalidateWindow(WC_CLIENT_LIST, 0);
 | |
| 
 | |
| 	if (is_ai && (!_networking || _network_server) && _ai.enabled)
 | |
| 		AI_StartNewAI(p->index);
 | |
| 
 | |
| 	memset(p->num_engines, 0, sizeof(p->num_engines));
 | |
| 
 | |
| 	return p;
 | |
| }
 | |
| 
 | |
| void StartupPlayers()
 | |
| {
 | |
| 	/* The AI starts like in the setting with +2 month max */
 | |
| 	_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
 | |
| }
 | |
| 
 | |
| static void MaybeStartNewPlayer()
 | |
| {
 | |
| 	uint n;
 | |
| 	Player *p;
 | |
| 
 | |
| 	/* count number of competitors */
 | |
| 	n = 0;
 | |
| 	FOR_ALL_PLAYERS(p) {
 | |
| 		if (p->is_active && p->is_ai) n++;
 | |
| 	}
 | |
| 
 | |
| 	/* when there's a lot of computers in game, the probability that a new one starts is lower */
 | |
| 	if (n < (uint)_opt.diff.max_no_competitors &&
 | |
| 			n < (_network_server ?
 | |
| 				InteractiveRandomRange(_opt.diff.max_no_competitors + 2) :
 | |
| 				RandomRange(_opt.diff.max_no_competitors + 2)
 | |
| 			)) {
 | |
| 		/* Send a command to all clients to start up a new AI.
 | |
| 		 * Works fine for Multiplayer and Singleplayer */
 | |
| 		DoCommandP(0, 1, 0, NULL, CMD_PLAYER_CTRL);
 | |
| 	}
 | |
| 
 | |
| 	/* The next AI starts like the difficulty setting said, with +2 month max */
 | |
| 	_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + 1;
 | |
| 	_next_competitor_start += _network_server ? InteractiveRandomRange(60 * DAY_TICKS) : RandomRange(60 * DAY_TICKS);
 | |
| }
 | |
| 
 | |
| void InitializePlayers()
 | |
| {
 | |
| 	memset(_players, 0, sizeof(_players));
 | |
| 	for (PlayerID i = PLAYER_FIRST; i != MAX_PLAYERS; i++) _players[i].index = i;
 | |
| 	_cur_player_tick_index = 0;
 | |
| }
 | |
| 
 | |
| void OnTick_Players()
 | |
| {
 | |
| 	Player *p;
 | |
| 
 | |
| 	if (_game_mode == GM_EDITOR) return;
 | |
| 
 | |
| 	p = GetPlayer((PlayerID)_cur_player_tick_index);
 | |
| 	_cur_player_tick_index = (_cur_player_tick_index + 1) % MAX_PLAYERS;
 | |
| 	if (p->name_1 != 0) GenerateCompanyName(p);
 | |
| 
 | |
| 	if (AI_AllowNewAI() && _game_mode != GM_MENU && !--_next_competitor_start)
 | |
| 		MaybeStartNewPlayer();
 | |
| }
 | |
| 
 | |
| extern void ShowPlayerFinances(PlayerID player);
 | |
| 
 | |
| void PlayersYearlyLoop()
 | |
| {
 | |
| 	Player *p;
 | |
| 
 | |
| 	/* Copy statistics */
 | |
| 	FOR_ALL_PLAYERS(p) {
 | |
| 		if (p->is_active) {
 | |
| 			memmove(&p->yearly_expenses[1], &p->yearly_expenses[0], sizeof(p->yearly_expenses) - sizeof(p->yearly_expenses[0]));
 | |
| 			memset(&p->yearly_expenses[0], 0, sizeof(p->yearly_expenses[0]));
 | |
| 			InvalidateWindow(WC_FINANCES, p->index);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (_patches.show_finances && _local_player != PLAYER_SPECTATOR) {
 | |
| 		ShowPlayerFinances(_local_player);
 | |
| 		p = GetPlayer(_local_player);
 | |
| 		if (p->num_valid_stat_ent > 5 && p->old_economy[0].performance_history < p->old_economy[4].performance_history) {
 | |
| 			SndPlayFx(SND_01_BAD_YEAR);
 | |
| 		} else {
 | |
| 			SndPlayFx(SND_00_GOOD_YEAR);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| byte GetPlayerRailtypes(PlayerID p)
 | |
| {
 | |
| 	byte rt = 0;
 | |
| 	EngineID i;
 | |
| 
 | |
| 	for (i = 0; i != TOTAL_NUM_ENGINES; i++) {
 | |
| 		const Engine* e = GetEngine(i);
 | |
| 		const EngineInfo *ei = EngInfo(i);
 | |
| 
 | |
| 		if (e->type == VEH_TRAIN && HASBIT(ei->climates, _opt.landscape) &&
 | |
| 				(HASBIT(e->player_avail, p) || _date >= e->intro_date + 365)) {
 | |
| 			const RailVehicleInfo *rvi = RailVehInfo(i);
 | |
| 
 | |
| 			if (rvi->railveh_type != RAILVEH_WAGON) {
 | |
| 				assert(rvi->railtype < RAILTYPE_END);
 | |
| 				SETBIT(rt, rvi->railtype);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return rt;
 | |
| }
 | |
| 
 | |
| byte GetPlayerRoadtypes(PlayerID p)
 | |
| {
 | |
| 	byte rt = 0;
 | |
| 	EngineID i;
 | |
| 
 | |
| 	for (i = 0; i != TOTAL_NUM_ENGINES; i++) {
 | |
| 		const Engine* e = GetEngine(i);
 | |
| 		const EngineInfo *ei = EngInfo(i);
 | |
| 
 | |
| 		if (e->type == VEH_ROAD && HASBIT(ei->climates, _opt.landscape) &&
 | |
| 				(HASBIT(e->player_avail, p) || _date >= e->intro_date + 365)) {
 | |
| 			SETBIT(rt, HASBIT(ei->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return rt;
 | |
| }
 | |
| 
 | |
| static void DeletePlayerStuff(PlayerID pi)
 | |
| {
 | |
| 	Player *p;
 | |
| 
 | |
| 	DeletePlayerWindows(pi);
 | |
| 	p = GetPlayer(pi);
 | |
| 	DeleteName(p->name_1);
 | |
| 	DeleteName(p->president_name_1);
 | |
| 	p->name_1 = 0;
 | |
| 	p->president_name_1 = 0;
 | |
| }
 | |
| 
 | |
| /** Change engine renewal parameters
 | |
|  * @param tile unused
 | |
|  * @param flags operation to perform
 | |
|  * @param p1 bits 0-3 command
 | |
|  * - p1 = 0 - change auto renew bool
 | |
|  * - p1 = 1 - change auto renew months
 | |
|  * - p1 = 2 - change auto renew money
 | |
|  * - p1 = 3 - change auto renew array
 | |
|  * - p1 = 4 - change bool, months & money all together
 | |
|  * - p1 = 5 - change renew_keep_length
 | |
|  * @param p2 value to set
 | |
|  * if p1 = 0, then:
 | |
|  * - p2 = enable engine renewal
 | |
|  * if p1 = 1, then:
 | |
|  * - p2 = months left before engine expires to replace it
 | |
|  * if p1 = 2, then
 | |
|  * - p2 = minimum amount of money available
 | |
|  * if p1 = 3, then:
 | |
|  * - p1 bits  8-15 = engine group
 | |
|  * - p2 bits  0-15 = old engine type
 | |
|  * - p2 bits 16-31 = new engine type
 | |
|  * if p1 = 4, then:
 | |
|  * - p1 bit     15 = enable engine renewal
 | |
|  * - p1 bits 16-31 = months left before engine expires to replace it
 | |
|  * - p2 bits  0-31 = minimum amount of money available
 | |
|  * if p1 = 5, then
 | |
|  * - p2 = enable renew_keep_length
 | |
|  */
 | |
| CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Player *p;
 | |
| 	if (!IsValidPlayer(_current_player)) return CMD_ERROR;
 | |
| 
 | |
| 	p = GetPlayer(_current_player);
 | |
| 	switch (GB(p1, 0, 3)) {
 | |
| 		case 0:
 | |
| 			if (p->engine_renew == (bool)GB(p2, 0, 1))
 | |
| 				return CMD_ERROR;
 | |
| 
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				p->engine_renew = (bool)GB(p2, 0, 1);
 | |
| 				if (IsLocalPlayer()) {
 | |
| 					_patches.autorenew = p->engine_renew;
 | |
| 					InvalidateWindow(WC_GAME_OPTIONS, 0);
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 		case 1:
 | |
| 			if (p->engine_renew_months == (int16)p2)
 | |
| 				return CMD_ERROR;
 | |
| 
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				p->engine_renew_months = (int16)p2;
 | |
| 				if (IsLocalPlayer()) {
 | |
| 					_patches.autorenew_months = p->engine_renew_months;
 | |
| 					InvalidateWindow(WC_GAME_OPTIONS, 0);
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 		case 2:
 | |
| 			if (p->engine_renew_money == (uint32)p2)
 | |
| 				return CMD_ERROR;
 | |
| 
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				p->engine_renew_money = (uint32)p2;
 | |
| 				if (IsLocalPlayer()) {
 | |
| 					_patches.autorenew_money = p->engine_renew_money;
 | |
| 					InvalidateWindow(WC_GAME_OPTIONS, 0);
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 		case 3: {
 | |
| 			EngineID old_engine_type = GB(p2, 0, 16);
 | |
| 			EngineID new_engine_type = GB(p2, 16, 16);
 | |
| 			GroupID id_g = GB(p1, 16, 16);
 | |
| 			CommandCost cost;
 | |
| 
 | |
| 			if (!IsValidGroupID(id_g) && !IsAllGroupID(id_g) && !IsDefaultGroupID(id_g)) return CMD_ERROR;
 | |
| 			if (new_engine_type != INVALID_ENGINE) {
 | |
| 				/* First we make sure that it's a valid type the user requested
 | |
| 				 * check that it's an engine that is in the engine array */
 | |
| 				if (!IsEngineIndex(new_engine_type))
 | |
| 					return CMD_ERROR;
 | |
| 
 | |
| 				/* check that the new vehicle type is the same as the original one */
 | |
| 				if (GetEngine(old_engine_type)->type != GetEngine(new_engine_type)->type)
 | |
| 					return CMD_ERROR;
 | |
| 
 | |
| 				/* make sure that we do not replace a plane with a helicopter or vise versa */
 | |
| 				if (GetEngine(new_engine_type)->type == VEH_AIRCRAFT &&
 | |
| 						(AircraftVehInfo(old_engine_type)->subtype & AIR_CTOL) != (AircraftVehInfo(new_engine_type)->subtype & AIR_CTOL))
 | |
| 					return CMD_ERROR;
 | |
| 
 | |
| 				/* make sure that the player can actually buy the new engine */
 | |
| 				if (!HASBIT(GetEngine(new_engine_type)->player_avail, _current_player))
 | |
| 					return CMD_ERROR;
 | |
| 
 | |
| 				cost = AddEngineReplacementForPlayer(p, old_engine_type, new_engine_type, id_g, flags);
 | |
| 			} else {
 | |
| 				cost = RemoveEngineReplacementForPlayer(p, old_engine_type,id_g, flags);
 | |
| 			}
 | |
| 
 | |
| 			if (IsLocalPlayer()) InvalidateAutoreplaceWindow(old_engine_type, id_g);
 | |
| 
 | |
| 			return cost;
 | |
| 		}
 | |
| 
 | |
| 		case 4:
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				p->engine_renew = (bool)GB(p1, 15, 1);
 | |
| 				p->engine_renew_months = (int16)GB(p1, 16, 16);
 | |
| 				p->engine_renew_money = (uint32)p2;
 | |
| 
 | |
| 				if (IsLocalPlayer()) {
 | |
| 					_patches.autorenew = p->engine_renew;
 | |
| 					_patches.autorenew_months = p->engine_renew_months;
 | |
| 					_patches.autorenew_money = p->engine_renew_money;
 | |
| 					InvalidateWindow(WC_GAME_OPTIONS, 0);
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 		case 5:
 | |
| 			if (p->renew_keep_length == (bool)GB(p2, 0, 1))
 | |
| 				return CMD_ERROR;
 | |
| 
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				p->renew_keep_length = (bool)GB(p2, 0, 1);
 | |
| 				if (IsLocalPlayer()) {
 | |
| 					InvalidateWindow(WC_REPLACE_VEHICLE, VEH_TRAIN);
 | |
| 				}
 | |
| 			}
 | |
| 		break;
 | |
| 
 | |
| 	}
 | |
| 	return CommandCost();
 | |
| }
 | |
| 
 | |
| /** Control the players: add, delete, etc.
 | |
|  * @param tile unused
 | |
|  * @param flags operation to perform
 | |
|  * @param p1 various functionality
 | |
|  * - p1 = 0 - create a new player, Which player (network) it will be is in p2
 | |
|  * - p1 = 1 - create a new AI player
 | |
|  * - p1 = 2 - delete a player. Player is identified by p2
 | |
|  * - p1 = 3 - merge two companies together. Player to merge #1 with player #2. Identified by p2
 | |
|  * @param p2 various functionality, dictated by p1
 | |
|  * - p1 = 0 - ClientID of the newly created player
 | |
|  * - p1 = 2 - PlayerID of the that is getting deleted
 | |
|  * - p1 = 3 - #1 p2 = (bit  0-15) - player to merge (p2 & 0xFFFF)
 | |
|  *          - #2 p2 = (bit 16-31) - player to be merged into ((p2>>16)&0xFFFF)
 | |
|  * @todo In the case of p1=0, create new player, the clientID of the new player is in parameter
 | |
|  * p2. This parameter is passed in at function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
 | |
|  * on the server itself. First of all this is unbelievably ugly; second of all, well,
 | |
|  * it IS ugly! <b>Someone fix this up :)</b> So where to fix?@n
 | |
|  * @arg - network_server.c:838 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)@n
 | |
|  * @arg - network_client.c:536 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) from where the map has been received
 | |
|  */
 | |
| CommandCost CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	if (flags & DC_EXEC) _current_player = OWNER_NONE;
 | |
| 
 | |
| 	switch (p1) {
 | |
| 	case 0: { /* Create a new player */
 | |
| 		/* Joining Client:
 | |
| 		 * _local_player: PLAYER_SPECTATOR
 | |
| 		 * _network_playas/cid = requested company/player
 | |
| 		 *
 | |
| 		 * Other client(s)/server:
 | |
| 		 * _local_player/_network_playas: what they play as
 | |
| 		 * cid = requested company/player of joining client */
 | |
| 		Player *p;
 | |
| #ifdef ENABLE_NETWORK
 | |
| 		uint16 cid = p2; // ClientID
 | |
| #endif /* ENABLE_NETWORK */
 | |
| 
 | |
| 		/* This command is only executed in a multiplayer game */
 | |
| 		if (!_networking) return CMD_ERROR;
 | |
| 
 | |
| 		/* Has the network client a correct ClientID? */
 | |
| 		if (!(flags & DC_EXEC)) return CommandCost();
 | |
| #ifdef ENABLE_NETWORK
 | |
| 		if (cid >= MAX_CLIENT_INFO) return CommandCost();
 | |
| #endif /* ENABLE_NETWORK */
 | |
| 
 | |
| 		/* Delete multiplayer progress bar */
 | |
| 		DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
 | |
| 
 | |
| 		p = DoStartupNewPlayer(false);
 | |
| 
 | |
| 		/* A new player could not be created, revert to being a spectator */
 | |
| 		if (p == NULL) {
 | |
| #ifdef ENABLE_NETWORK
 | |
| 			if (_network_server) {
 | |
| 				NetworkClientInfo *ci = &_network_client_info[cid];
 | |
| 				ci->client_playas = PLAYER_SPECTATOR;
 | |
| 				NetworkUpdateClientInfo(ci->client_index);
 | |
| 			} else if (_local_player == PLAYER_SPECTATOR) {
 | |
| 				_network_playas = PLAYER_SPECTATOR;
 | |
| 			}
 | |
| #endif /* ENABLE_NETWORK */
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		/* This is the joining client who wants a new company */
 | |
| 		if (_local_player != _network_playas && _network_playas == p->index) {
 | |
| 			assert(_local_player == PLAYER_SPECTATOR);
 | |
| 			SetLocalPlayer(p->index);
 | |
| 			MarkWholeScreenDirty();
 | |
| 		}
 | |
| 
 | |
| 		/* Now that we have a new player, broadcast its autorenew settings to
 | |
| 		 * all clients so everything is in sync */
 | |
| 		DoCommand(0,
 | |
| 			(_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4,
 | |
| 			_patches.autorenew_money,
 | |
| 			DC_EXEC,
 | |
| 			CMD_SET_AUTOREPLACE
 | |
| 		);
 | |
| 
 | |
| #ifdef ENABLE_NETWORK
 | |
| 		if (_network_server) {
 | |
| 			/* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at
 | |
| 			 * server-side in network_server.c:838, function
 | |
| 			 * DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
 | |
| 			NetworkClientInfo *ci = &_network_client_info[cid];
 | |
| 			ci->client_playas = p->index;
 | |
| 			NetworkUpdateClientInfo(ci->client_index);
 | |
| 
 | |
| 			if (IsValidPlayer(ci->client_playas)) {
 | |
| 				PlayerID player_backup = _local_player;
 | |
| 				_network_player_info[p->index].months_empty = 0;
 | |
| 
 | |
| 				/* XXX - When a client joins, we automatically set its name to the
 | |
| 				 * player's name (for some reason). As it stands now only the server
 | |
| 				 * knows the client's name, so it needs to send out a "broadcast" to
 | |
| 				 * do this. To achieve this we send a network command. However, it
 | |
| 				 * uses _local_player to execute the command as.  To prevent abuse
 | |
| 				 * (eg. only yourself can change your name/company), we 'cheat' by
 | |
| 				 * impersonation _local_player as the server. Not the best solution;
 | |
| 				 * but it works.
 | |
| 				 * TODO: Perhaps this could be improved by when the client is ready
 | |
| 				 * with joining to let it send itself the command, and not the server?
 | |
| 				 * For example in network_client.c:534? */
 | |
| 				_cmd_text = ci->client_name;
 | |
| 				_local_player = ci->client_playas;
 | |
| 				NetworkSend_Command(0, 0, 0, CMD_CHANGE_PRESIDENT_NAME, NULL);
 | |
| 				_local_player = player_backup;
 | |
| 			}
 | |
| 		}
 | |
| #endif /* ENABLE_NETWORK */
 | |
| 	} break;
 | |
| 
 | |
| 	case 1: /* Make a new AI player */
 | |
| 		if (!(flags & DC_EXEC)) return CommandCost();
 | |
| 
 | |
| 		DoStartupNewPlayer(true);
 | |
| 		break;
 | |
| 
 | |
| 	case 2: { /* Delete a player */
 | |
| 		Player *p;
 | |
| 
 | |
| 		if (!IsValidPlayer((PlayerID)p2)) return CMD_ERROR;
 | |
| 
 | |
| 		if (!(flags & DC_EXEC)) return CommandCost();
 | |
| 
 | |
| 		p = GetPlayer((PlayerID)p2);
 | |
| 
 | |
| 		/* Only allow removal of HUMAN companies */
 | |
| 		if (IsHumanPlayer(p->index)) {
 | |
| 			/* Delete any open window of the company */
 | |
| 			DeletePlayerWindows(p->index);
 | |
| 
 | |
| 			/* Show the bankrupt news */
 | |
| 			SetDParam(0, p->index);
 | |
| 			AddNewsItem( (StringID)(p->index | NB_BBANKRUPT), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
 | |
| 
 | |
| 			/* Remove the company */
 | |
| 			ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR);
 | |
| 			p->is_active = false;
 | |
| 		}
 | |
| 		RemoveAllEngineReplacementForPlayer(p);
 | |
| 		RemoveAllGroupsForPlayer(p);
 | |
| 
 | |
| 	} break;
 | |
| 
 | |
| 	case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */
 | |
| 		PlayerID pid_old = (PlayerID)GB(p2,  0, 16);
 | |
| 		PlayerID pid_new = (PlayerID)GB(p2, 16, 16);
 | |
| 
 | |
| 		if (!IsValidPlayer(pid_old) || !IsValidPlayer(pid_new)) return CMD_ERROR;
 | |
| 
 | |
| 		if (!(flags & DC_EXEC)) return CMD_ERROR;
 | |
| 
 | |
| 		ChangeOwnershipOfPlayerItems(pid_old, pid_new);
 | |
| 		DeletePlayerStuff(pid_old);
 | |
| 	} break;
 | |
| 
 | |
| 	default: return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	return CommandCost();
 | |
| }
 | |
| 
 | |
| static const StringID _endgame_perf_titles[] = {
 | |
| 	STR_0213_BUSINESSMAN,
 | |
| 	STR_0213_BUSINESSMAN,
 | |
| 	STR_0213_BUSINESSMAN,
 | |
| 	STR_0213_BUSINESSMAN,
 | |
| 	STR_0213_BUSINESSMAN,
 | |
| 	STR_0214_ENTREPRENEUR,
 | |
| 	STR_0214_ENTREPRENEUR,
 | |
| 	STR_0215_INDUSTRIALIST,
 | |
| 	STR_0215_INDUSTRIALIST,
 | |
| 	STR_0216_CAPITALIST,
 | |
| 	STR_0216_CAPITALIST,
 | |
| 	STR_0217_MAGNATE,
 | |
| 	STR_0217_MAGNATE,
 | |
| 	STR_0218_MOGUL,
 | |
| 	STR_0218_MOGUL,
 | |
| 	STR_0219_TYCOON_OF_THE_CENTURY
 | |
| };
 | |
| 
 | |
| StringID EndGameGetPerformanceTitleFromValue(uint value)
 | |
| {
 | |
| 	value = minu(value / 64, lengthof(_endgame_perf_titles) - 1);
 | |
| 
 | |
| 	return _endgame_perf_titles[value];
 | |
| }
 | |
| 
 | |
| /** Return true if any cheat has been used, false otherwise */
 | |
| static bool CheatHasBeenUsed()
 | |
| {
 | |
| 	const Cheat* cht = (Cheat*)&_cheats;
 | |
| 	const Cheat* cht_last = &cht[sizeof(_cheats) / sizeof(Cheat)];
 | |
| 
 | |
| 	for (; cht != cht_last; cht++) {
 | |
| 		if (cht->been_used) return true;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| /** Save the highscore for the player */
 | |
| int8 SaveHighScoreValue(const Player *p)
 | |
| {
 | |
| 	HighScore *hs = _highscore_table[_opt.diff_level];
 | |
| 	uint i;
 | |
| 	uint16 score = p->old_economy[0].performance_history;
 | |
| 
 | |
| 	/* Exclude cheaters from the honour of being in the highscore table */
 | |
| 	if (CheatHasBeenUsed()) return -1;
 | |
| 
 | |
| 	for (i = 0; i < lengthof(_highscore_table[0]); i++) {
 | |
| 		/* You are in the TOP5. Move all values one down and save us there */
 | |
| 		if (hs[i].score <= score) {
 | |
| 			/* move all elements one down starting from the replaced one */
 | |
| 			memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1));
 | |
| 			SetDParam(0, p->index);
 | |
| 			SetDParam(1, p->index);
 | |
| 			GetString(hs[i].company, STR_HIGHSCORE_NAME, lastof(hs[i].company)); // get manager/company name string
 | |
| 			hs[i].score = score;
 | |
| 			hs[i].title = EndGameGetPerformanceTitleFromValue(score);
 | |
| 			return i;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return -1; // too bad; we did not make it into the top5
 | |
| }
 | |
| 
 | |
| /** Sort all players given their performance */
 | |
| static int CDECL HighScoreSorter(const void *a, const void *b)
 | |
| {
 | |
| 	const Player *pa = *(const Player* const*)a;
 | |
| 	const Player *pb = *(const Player* const*)b;
 | |
| 
 | |
| 	return pb->old_economy[0].performance_history - pa->old_economy[0].performance_history;
 | |
| }
 | |
| 
 | |
| /* Save the highscores in a network game when it has ended */
 | |
| #define LAST_HS_ITEM lengthof(_highscore_table) - 1
 | |
| int8 SaveHighScoreValueNetwork()
 | |
| {
 | |
| 	const Player* p;
 | |
| 	const Player* pl[MAX_PLAYERS];
 | |
| 	size_t count = 0;
 | |
| 	int8 player = -1;
 | |
| 
 | |
| 	/* Sort all active players with the highest score first */
 | |
| 	FOR_ALL_PLAYERS(p) if (p->is_active) pl[count++] = p;
 | |
| 	qsort((Player*)pl, count, sizeof(pl[0]), HighScoreSorter);
 | |
| 
 | |
| 	{
 | |
| 		uint i;
 | |
| 
 | |
| 		memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0]));
 | |
| 
 | |
| 		/* Copy over Top5 companies */
 | |
| 		for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) {
 | |
| 			HighScore* hs = &_highscore_table[LAST_HS_ITEM][i];
 | |
| 
 | |
| 			SetDParam(0, pl[i]->index);
 | |
| 			SetDParam(1, pl[i]->index);
 | |
| 			GetString(hs->company, STR_HIGHSCORE_NAME, lastof(hs->company)); // get manager/company name string
 | |
| 			hs->score = pl[i]->old_economy[0].performance_history;
 | |
| 			hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
 | |
| 
 | |
| 			/* get the ranking of the local player */
 | |
| 			if (pl[i]->index == _local_player) player = i;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Add top5 players to highscore table */
 | |
| 	return player;
 | |
| }
 | |
| 
 | |
| /** Save HighScore table to file */
 | |
| void SaveToHighScore()
 | |
| {
 | |
| 	FILE *fp = fopen(_highscore_file, "wb");
 | |
| 
 | |
| 	if (fp != NULL) {
 | |
| 		uint i;
 | |
| 		HighScore *hs;
 | |
| 
 | |
| 		for (i = 0; i < LAST_HS_ITEM; i++) { // don't save network highscores
 | |
| 			for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
 | |
| 				/* First character is a command character, so strlen will fail on that */
 | |
| 				byte length = min(sizeof(hs->company), (hs->company[0] == '\0') ? 0 : (int)strlen(&hs->company[1]) + 1);
 | |
| 
 | |
| 				fwrite(&length, sizeof(length), 1, fp); // write away string length
 | |
| 				fwrite(hs->company, length, 1, fp);
 | |
| 				fwrite(&hs->score, sizeof(hs->score), 1, fp);
 | |
| 				fwrite("", 2, 1, fp); // XXX - placeholder for hs->title, not saved anymore; compatibility
 | |
| 			}
 | |
| 		}
 | |
| 		fclose(fp);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /** Initialize the highscore table to 0 and if any file exists, load in values */
 | |
| void LoadFromHighScore()
 | |
| {
 | |
| 	FILE *fp = fopen(_highscore_file, "rb");
 | |
| 
 | |
| 	memset(_highscore_table, 0, sizeof(_highscore_table));
 | |
| 
 | |
| 	if (fp != NULL) {
 | |
| 		uint i;
 | |
| 		HighScore *hs;
 | |
| 
 | |
| 		for (i = 0; i < LAST_HS_ITEM; i++) { // don't load network highscores
 | |
| 			for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
 | |
| 				byte length;
 | |
| 				fread(&length, sizeof(length), 1, fp);
 | |
| 
 | |
| 				fread(hs->company, 1, length, fp);
 | |
| 				fread(&hs->score, sizeof(hs->score), 1, fp);
 | |
| 				fseek(fp, 2, SEEK_CUR); // XXX - placeholder for hs->title, not saved anymore; compatibility
 | |
| 				hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
 | |
| 			}
 | |
| 		}
 | |
| 		fclose(fp);
 | |
| 	}
 | |
| 
 | |
| 	/* Initialize end of game variable (when to show highscore chart) */
 | |
| 	_patches.ending_year = 2051;
 | |
| }
 | |
| 
 | |
| /* Save/load of players */
 | |
| static const SaveLoad _player_desc[] = {
 | |
| 	    SLE_VAR(Player, name_2,          SLE_UINT32),
 | |
| 	    SLE_VAR(Player, name_1,          SLE_STRINGID),
 | |
| 
 | |
| 	    SLE_VAR(Player, president_name_1,SLE_UINT16),
 | |
| 	    SLE_VAR(Player, president_name_2,SLE_UINT32),
 | |
| 
 | |
| 	    SLE_VAR(Player, face,            SLE_UINT32),
 | |
| 
 | |
| 	/* money was changed to a 64 bit field in savegame version 1. */
 | |
| 	SLE_CONDVAR(Player, player_money,          SLE_VAR_I64 | SLE_FILE_I32,  0, 0),
 | |
| 	SLE_CONDVAR(Player, player_money,          SLE_INT64,                   1, SL_MAX_VERSION),
 | |
| 
 | |
| 	SLE_CONDVAR(Player, current_loan,          SLE_VAR_I64 | SLE_FILE_I32,  0, 64),
 | |
| 	SLE_CONDVAR(Player, current_loan,          SLE_INT64,                  65, SL_MAX_VERSION),
 | |
| 
 | |
| 	    SLE_VAR(Player, player_color,          SLE_UINT8),
 | |
| 	    SLE_VAR(Player, player_money_fraction, SLE_UINT8),
 | |
| 	SLE_CONDVAR(Player, avail_railtypes,       SLE_UINT8,                   0, 57),
 | |
| 	    SLE_VAR(Player, block_preview,         SLE_UINT8),
 | |
| 
 | |
| 	    SLE_VAR(Player, cargo_types,           SLE_UINT16),
 | |
| 	SLE_CONDVAR(Player, location_of_house,     SLE_FILE_U16 | SLE_VAR_U32,  0,  5),
 | |
| 	SLE_CONDVAR(Player, location_of_house,     SLE_UINT32,                  6, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(Player, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32,  0,  5),
 | |
| 	SLE_CONDVAR(Player, last_build_coordinate, SLE_UINT32,                  6, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(Player, inaugurated_year,      SLE_FILE_U8  | SLE_VAR_I32,  0, 30),
 | |
| 	SLE_CONDVAR(Player, inaugurated_year,      SLE_INT32,                  31, SL_MAX_VERSION),
 | |
| 
 | |
| 	    SLE_ARR(Player, share_owners,          SLE_UINT8, 4),
 | |
| 
 | |
| 	    SLE_VAR(Player, num_valid_stat_ent,    SLE_UINT8),
 | |
| 
 | |
| 	    SLE_VAR(Player, quarters_of_bankrupcy, SLE_UINT8),
 | |
| 	    SLE_VAR(Player, bankrupt_asked,        SLE_UINT8),
 | |
| 	    SLE_VAR(Player, bankrupt_timeout,      SLE_INT16),
 | |
| 	SLE_CONDVAR(Player, bankrupt_value,        SLE_VAR_I64 | SLE_FILE_I32,  0, 64),
 | |
| 	SLE_CONDVAR(Player, bankrupt_value,        SLE_INT64,                  65, SL_MAX_VERSION),
 | |
| 
 | |
| 	/* yearly expenses was changed to 64-bit in savegame version 2. */
 | |
| 	SLE_CONDARR(Player, yearly_expenses,       SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, 0, 1),
 | |
| 	SLE_CONDARR(Player, yearly_expenses,       SLE_INT64, 3 * 13,                  2, SL_MAX_VERSION),
 | |
| 
 | |
| 	SLE_CONDVAR(Player, is_ai,                 SLE_BOOL, 2, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(Player, is_active,             SLE_BOOL, 4, SL_MAX_VERSION),
 | |
| 
 | |
| 	/* Engine renewal settings */
 | |
| 	SLE_CONDNULL(512, 16, 18),
 | |
| 	SLE_CONDREF(Player, engine_renew_list,     REF_ENGINE_RENEWS,          19, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(Player, engine_renew,          SLE_BOOL,                   16, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(Player, engine_renew_months,   SLE_INT16,                  16, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(Player, engine_renew_money,    SLE_UINT32,                 16, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(Player, renew_keep_length,     SLE_BOOL,                    2, SL_MAX_VERSION), // added with 16.1, but was blank since 2
 | |
| 
 | |
| 	/* reserve extra space in savegame here. (currently 63 bytes) */
 | |
| 	SLE_CONDNULL(63, 2, SL_MAX_VERSION),
 | |
| 
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static const SaveLoad _player_economy_desc[] = {
 | |
| 	/* these were changed to 64-bit in savegame format 2 */
 | |
| 	SLE_CONDVAR(PlayerEconomyEntry, income,              SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
 | |
| 	SLE_CONDVAR(PlayerEconomyEntry, income,              SLE_INT64,                  2, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(PlayerEconomyEntry, expenses,            SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
 | |
| 	SLE_CONDVAR(PlayerEconomyEntry, expenses,            SLE_INT64,                  2, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(PlayerEconomyEntry, company_value,       SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
 | |
| 	SLE_CONDVAR(PlayerEconomyEntry, company_value,       SLE_INT64,                  2, SL_MAX_VERSION),
 | |
| 
 | |
| 	    SLE_VAR(PlayerEconomyEntry, delivered_cargo,     SLE_INT32),
 | |
| 	    SLE_VAR(PlayerEconomyEntry, performance_history, SLE_INT32),
 | |
| 
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static const SaveLoad _player_ai_desc[] = {
 | |
| 	    SLE_VAR(PlayerAI, state,             SLE_UINT8),
 | |
| 	    SLE_VAR(PlayerAI, tick,              SLE_UINT8),
 | |
| 	SLE_CONDVAR(PlayerAI, state_counter,     SLE_FILE_U16 | SLE_VAR_U32,  0, 12),
 | |
| 	SLE_CONDVAR(PlayerAI, state_counter,     SLE_UINT32,                 13, SL_MAX_VERSION),
 | |
| 	    SLE_VAR(PlayerAI, timeout_counter,   SLE_UINT16),
 | |
| 
 | |
| 	    SLE_VAR(PlayerAI, state_mode,        SLE_UINT8),
 | |
| 	    SLE_VAR(PlayerAI, banned_tile_count, SLE_UINT8),
 | |
| 	    SLE_VAR(PlayerAI, railtype_to_use,   SLE_UINT8),
 | |
| 
 | |
| 	    SLE_VAR(PlayerAI, cargo_type,        SLE_UINT8),
 | |
| 	    SLE_VAR(PlayerAI, num_wagons,        SLE_UINT8),
 | |
| 	    SLE_VAR(PlayerAI, build_kind,        SLE_UINT8),
 | |
| 	    SLE_VAR(PlayerAI, num_build_rec,     SLE_UINT8),
 | |
| 	    SLE_VAR(PlayerAI, num_loco_to_build, SLE_UINT8),
 | |
| 	    SLE_VAR(PlayerAI, num_want_fullload, SLE_UINT8),
 | |
| 
 | |
| 	    SLE_VAR(PlayerAI, route_type_mask,   SLE_UINT8),
 | |
| 
 | |
| 	SLE_CONDVAR(PlayerAI, start_tile_a,      SLE_FILE_U16 | SLE_VAR_U32,  0,  5),
 | |
| 	SLE_CONDVAR(PlayerAI, start_tile_a,      SLE_UINT32,                  6, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(PlayerAI, cur_tile_a,        SLE_FILE_U16 | SLE_VAR_U32,  0,  5),
 | |
| 	SLE_CONDVAR(PlayerAI, cur_tile_a,        SLE_UINT32,                  6, SL_MAX_VERSION),
 | |
| 	    SLE_VAR(PlayerAI, start_dir_a,       SLE_UINT8),
 | |
| 	    SLE_VAR(PlayerAI, cur_dir_a,         SLE_UINT8),
 | |
| 
 | |
| 	SLE_CONDVAR(PlayerAI, start_tile_b,      SLE_FILE_U16 | SLE_VAR_U32,  0,  5),
 | |
| 	SLE_CONDVAR(PlayerAI, start_tile_b,      SLE_UINT32,                  6, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(PlayerAI, cur_tile_b,        SLE_FILE_U16 | SLE_VAR_U32,  0,  5),
 | |
| 	SLE_CONDVAR(PlayerAI, cur_tile_b,        SLE_UINT32,                  6, SL_MAX_VERSION),
 | |
| 	    SLE_VAR(PlayerAI, start_dir_b,       SLE_UINT8),
 | |
| 	    SLE_VAR(PlayerAI, cur_dir_b,         SLE_UINT8),
 | |
| 
 | |
| 	    SLE_REF(PlayerAI, cur_veh,           REF_VEHICLE),
 | |
| 
 | |
| 	    SLE_ARR(PlayerAI, wagon_list,        SLE_UINT16, 9),
 | |
| 	    SLE_ARR(PlayerAI, order_list_blocks, SLE_UINT8, 20),
 | |
| 	    SLE_ARR(PlayerAI, banned_tiles,      SLE_UINT16, 16),
 | |
| 
 | |
| 	SLE_CONDNULL(64, 2, SL_MAX_VERSION),
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static const SaveLoad _player_ai_build_rec_desc[] = {
 | |
| 	SLE_CONDVAR(AiBuildRec, spec_tile,         SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | |
| 	SLE_CONDVAR(AiBuildRec, spec_tile,         SLE_UINT32,                 6, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(AiBuildRec, use_tile,          SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | |
| 	SLE_CONDVAR(AiBuildRec, use_tile,          SLE_UINT32,                 6, SL_MAX_VERSION),
 | |
| 	    SLE_VAR(AiBuildRec, rand_rng,          SLE_UINT8),
 | |
| 	    SLE_VAR(AiBuildRec, cur_building_rule, SLE_UINT8),
 | |
| 	    SLE_VAR(AiBuildRec, unk6,              SLE_UINT8),
 | |
| 	    SLE_VAR(AiBuildRec, unk7,              SLE_UINT8),
 | |
| 	    SLE_VAR(AiBuildRec, buildcmd_a,        SLE_UINT8),
 | |
| 	    SLE_VAR(AiBuildRec, buildcmd_b,        SLE_UINT8),
 | |
| 	    SLE_VAR(AiBuildRec, direction,         SLE_UINT8),
 | |
| 	    SLE_VAR(AiBuildRec, cargo,             SLE_UINT8),
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static const SaveLoad _player_livery_desc[] = {
 | |
| 	SLE_CONDVAR(Livery, in_use,  SLE_BOOL,  34, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(Livery, colour1, SLE_UINT8, 34, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(Livery, colour2, SLE_UINT8, 34, SL_MAX_VERSION),
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static void SaveLoad_PLYR(Player* p)
 | |
| {
 | |
| 	int i;
 | |
| 
 | |
| 	SlObject(p, _player_desc);
 | |
| 
 | |
| 	/* Write AI? */
 | |
| 	if (!IsHumanPlayer(p->index)) {
 | |
| 		SlObject(&p->ai, _player_ai_desc);
 | |
| 		for (i = 0; i != p->ai.num_build_rec; i++) {
 | |
| 			SlObject(&p->ai.src + i, _player_ai_build_rec_desc);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Write economy */
 | |
| 	SlObject(&p->cur_economy, _player_economy_desc);
 | |
| 
 | |
| 	/* Write old economy entries. */
 | |
| 	for (i = 0; i < p->num_valid_stat_ent; i++) {
 | |
| 		SlObject(&p->old_economy[i], _player_economy_desc);
 | |
| 	}
 | |
| 
 | |
| 	/* Write each livery entry. */
 | |
| 	int num_liveries = CheckSavegameVersion(63) ? LS_END - 2 : LS_END;
 | |
| 	for (i = 0; i < num_liveries; i++) {
 | |
| 		SlObject(&p->livery[i], _player_livery_desc);
 | |
| 	}
 | |
| 
 | |
| 	if (num_liveries == LS_END - 2) {
 | |
| 		/* Copy bus/truck liveries over to trams */
 | |
| 		p->livery[LS_PASSENGER_TRAM] = p->livery[LS_BUS];
 | |
| 		p->livery[LS_FREIGHT_TRAM]   = p->livery[LS_TRUCK];
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void Save_PLYR()
 | |
| {
 | |
| 	Player *p;
 | |
| 	FOR_ALL_PLAYERS(p) {
 | |
| 		if (p->is_active) {
 | |
| 			SlSetArrayIndex(p->index);
 | |
| 			SlAutolength((AutolengthProc*)SaveLoad_PLYR, p);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void Load_PLYR()
 | |
| {
 | |
| 	int index;
 | |
| 	while ((index = SlIterateArray()) != -1) {
 | |
| 		Player *p = GetPlayer((PlayerID)index);
 | |
| 		SaveLoad_PLYR(p);
 | |
| 		_player_colors[index] = p->player_color;
 | |
| 
 | |
| 		/* This is needed so an AI is attached to a loaded AI */
 | |
| 		if (p->is_ai && (!_networking || _network_server) && _ai.enabled)
 | |
| 			AI_StartNewAI(p->index);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| extern const ChunkHandler _player_chunk_handlers[] = {
 | |
| 	{ 'PLYR', Save_PLYR, Load_PLYR, CH_ARRAY | CH_LAST},
 | |
| };
 | 
