1056 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1056 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| /** @file smallmap_gui.cpp */
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| 
 | |
| #include "stdafx.h"
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| #include "openttd.h"
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| #include "functions.h"
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| #include "bridge_map.h"
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| #include "clear_map.h"
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| #include "industry_map.h"
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| #include "station_map.h"
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| #include "table/strings.h"
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| #include "strings.h"
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| #include "table/sprites.h"
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| #include "landscape.h"
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| #include "map.h"
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| #include "tile.h"
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| #include "gui.h"
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| #include "tree_map.h"
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| #include "tunnel_map.h"
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| #include "window.h"
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| #include "gfx.h"
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| #include "viewport.h"
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| #include "player.h"
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| #include "vehicle.h"
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| #include "town.h"
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| #include "sound.h"
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| #include "variables.h"
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| #include "blitter/factory.hpp"
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| 
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| static const Widget _smallmap_widgets[] = {
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| {  WWT_CLOSEBOX,   RESIZE_NONE,    13,     0,    10,     0,    13, STR_00C5,                STR_018B_CLOSE_WINDOW},
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| {   WWT_CAPTION,  RESIZE_RIGHT,    13,    11,   337,     0,    13, STR_00B0_MAP,            STR_018C_WINDOW_TITLE_DRAG_THIS},
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| { WWT_STICKYBOX,     RESIZE_LR,    13,   338,   349,     0,    13, 0x0,                     STR_STICKY_BUTTON},
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| {     WWT_PANEL,     RESIZE_RB,    13,     0,   349,    14,   157, 0x0,                     STR_NULL},
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| {     WWT_INSET,     RESIZE_RB,    13,     2,   347,    16,   155, 0x0,                     STR_NULL},
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| {    WWT_IMGBTN,   RESIZE_LRTB,    13,   284,   305,   158,   179, SPR_IMG_SHOW_COUNTOURS,  STR_0191_SHOW_LAND_CONTOURS_ON_MAP},
 | |
| {    WWT_IMGBTN,   RESIZE_LRTB,    13,   306,   327,   158,   179, SPR_IMG_SHOW_VEHICLES,   STR_0192_SHOW_VEHICLES_ON_MAP},
 | |
| {    WWT_IMGBTN,   RESIZE_LRTB,    13,   328,   349,   158,   179, SPR_IMG_INDUSTRY,        STR_0193_SHOW_INDUSTRIES_ON_MAP},
 | |
| {    WWT_IMGBTN,   RESIZE_LRTB,    13,   284,   307,   180,   201, SPR_IMG_SHOW_ROUTES,     STR_0194_SHOW_TRANSPORT_ROUTES_ON},
 | |
| {    WWT_IMGBTN,   RESIZE_LRTB,    13,   306,   327,   180,   201, SPR_IMG_PLANTTREES,      STR_0195_SHOW_VEGETATION_ON_MAP},
 | |
| {    WWT_IMGBTN,   RESIZE_LRTB,    13,   328,   349,   180,   201, SPR_IMG_COMPANY_GENERAL, STR_0196_SHOW_LAND_OWNERS_ON_MAP},
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| {    WWT_IMGBTN,   RESIZE_LRTB,    13,   262,   283,   158,   179, SPR_IMG_SMALLMAP,        STR_SMALLMAP_CENTER},
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| {    WWT_IMGBTN,   RESIZE_LRTB,    13,   262,   283,   180,   201, SPR_IMG_TOWN,            STR_0197_TOGGLE_TOWN_NAMES_ON_OFF},
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| {     WWT_PANEL,    RESIZE_RTB,    13,     0,   261,   158,   201, 0x0,                     STR_NULL},
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| {     WWT_PANEL,    RESIZE_RTB,    13,     0,   337,   202,   213, 0x0,                     STR_NULL},
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| { WWT_RESIZEBOX,   RESIZE_LRTB,    13,   338,   349,   202,   213, 0x0,                     STR_RESIZE_BUTTON},
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| {  WIDGETS_END},
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| };
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| 
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| static int _smallmap_type;
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| static bool _smallmap_show_towns = true;
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| 
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| /** Macro for ordinary entry of LegendAndColor */
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| #define MK(a,b) {a, b, false, false}
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| /** Macro for end of list marker in arrays of LegendAndColor */
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| #define MKEND() {0, STR_NULL, true, false}
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| /** Macro for break marker in arrays of LegendAndColor.
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|  * It will have valid data, though */
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| #define MS(a,b) {a, b, false, true}
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| 
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| /** Structure for holding relevant data for legends in small map */
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| struct LegendAndColour {
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| 	uint16 colour;     ///< color of the item on the map
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| 	StringID legend;   ///< string corresponding to the colored item
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| 	bool end;         ///< this is the end of the list
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| 	bool col_break;   ///< perform a break and go one collumn further
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| };
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| 
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| /** Legend text giving the colours to look for on the minimap */
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| static const LegendAndColour _legend_land_contours[] = {
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| 	MK(0x5A, STR_00F0_100M),
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| 	MK(0x5C, STR_00F1_200M),
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| 	MK(0x5E, STR_00F2_300M),
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| 	MK(0x1F, STR_00F3_400M),
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| 	MK(0x27, STR_00F4_500M),
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| 
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| 	MS(0xD7, STR_00EB_ROADS),
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| 	MK(0x0A, STR_00EC_RAILROADS),
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| 	MK(0x98, STR_00ED_STATIONS_AIRPORTS_DOCKS),
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| 	MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES),
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| 	MK(0x0F, STR_00EF_VEHICLES),
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| 	MKEND()
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| };
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| 
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| static const LegendAndColour _legend_vehicles[] = {
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| 	MK(0xB8, STR_00F5_TRAINS),
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| 	MK(0xBF, STR_00F6_ROAD_VEHICLES),
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| 	MK(0x98, STR_00F7_SHIPS),
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| 	MK(0x0F, STR_00F8_AIRCRAFT),
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| 	MS(0xD7, STR_00F9_TRANSPORT_ROUTES),
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| 	MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES),
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| 	MKEND()
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| };
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| 
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| static const LegendAndColour _legend_routes[] = {
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| 	MK(0xD7, STR_00EB_ROADS),
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| 	MK(0x0A, STR_00EC_RAILROADS),
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| 	MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES),
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| 	MS(0x56, STR_011B_RAILROAD_STATION),
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| 
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| 	MK(0xC2, STR_011C_TRUCK_LOADING_BAY),
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| 	MK(0xBF, STR_011D_BUS_STATION),
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| 	MK(0xB8, STR_011E_AIRPORT_HELIPORT),
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| 	MK(0x98, STR_011F_DOCK),
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| 	MKEND()
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| };
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| 
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| static const LegendAndColour _legend_vegetation[] = {
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| 	MK(0x52, STR_0120_ROUGH_LAND),
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| 	MK(0x54, STR_0121_GRASS_LAND),
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| 	MK(0x37, STR_0122_BARE_LAND),
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| 	MK(0x25, STR_0123_FIELDS),
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| 	MK(0x57, STR_0124_TREES),
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| 	MK(0xD0, STR_00FC_FOREST),
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| 	MS(0x0A, STR_0125_ROCKS),
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| 
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| 	MK(0xC2, STR_012A_DESERT),
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| 	MK(0x98, STR_012B_SNOW),
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| 	MK(0xD7, STR_00F9_TRANSPORT_ROUTES),
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| 	MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES),
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| 	MKEND()
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| };
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| 
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| static const LegendAndColour _legend_land_owners[] = {
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| 	MK(0xCA, STR_0126_WATER),
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| 	MK(0x54, STR_0127_NO_OWNER),
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| 	MK(0xB4, STR_0128_TOWNS),
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| 	MK(0x20, STR_0129_INDUSTRIES),
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| 	MKEND()
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| };
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| #undef MK
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| #undef MS
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| #undef MKEND
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| 
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| /** Allow room for all industries, plus a terminator entry
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|  * This is required in order to have the indutry slots all filled up */
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| static LegendAndColour _legend_from_industries[NUM_INDUSTRYTYPES+1];
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| 
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| /**
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|  * Fills an array for the industries legends.
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|  */
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| void BuildIndustriesLegend()
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| {
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| 	const IndustrySpec *indsp;
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| 	uint j = 0;
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| 
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| 	/* Add each name */
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| 	for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) {
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| 		indsp = GetIndustrySpec(i);
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| 		if (indsp->enabled) {
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| 			_legend_from_industries[j].legend = indsp->name;
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| 			_legend_from_industries[j].colour = indsp->map_colour;
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| 			_legend_from_industries[j].col_break = (j % 6) == 0;  // break is performed on the 7th item
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| 			_legend_from_industries[j].end = false;
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| 			j++;
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| 		}
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| 	}
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| 	/* Terminate the list */
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| 	_legend_from_industries[j].end = true;
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| }
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| 
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| static const LegendAndColour * const _legend_table[] = {
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| 	_legend_land_contours,
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| 	_legend_vehicles,
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| 	_legend_from_industries,
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| 	_legend_routes,
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| 	_legend_vegetation,
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| 	_legend_land_owners,
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| };
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| 
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| #define MKCOLOR(x) TO_LE32X(x)
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| 
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| /**
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|  * Height encodings; MAX_TILE_HEIGHT + 1 levels, from 0 to MAX_TILE_HEIGHT
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|  */
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| static const uint32 _map_height_bits[] = {
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| 	MKCOLOR(0x5A5A5A5A),
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| 	MKCOLOR(0x5A5B5A5B),
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| 	MKCOLOR(0x5B5B5B5B),
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| 	MKCOLOR(0x5B5C5B5C),
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| 	MKCOLOR(0x5C5C5C5C),
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| 	MKCOLOR(0x5C5D5C5D),
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| 	MKCOLOR(0x5D5D5D5D),
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| 	MKCOLOR(0x5D5E5D5E),
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| 	MKCOLOR(0x5E5E5E5E),
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| 	MKCOLOR(0x5E5F5E5F),
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| 	MKCOLOR(0x5F5F5F5F),
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| 	MKCOLOR(0x5F1F5F1F),
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| 	MKCOLOR(0x1F1F1F1F),
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| 	MKCOLOR(0x1F271F27),
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| 	MKCOLOR(0x27272727),
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| 	MKCOLOR(0x27272727),
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| };
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| assert_compile(lengthof(_map_height_bits) == MAX_TILE_HEIGHT + 1);
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| 
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| struct AndOr {
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| 	uint32 mor;
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| 	uint32 mand;
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| };
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| 
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| static inline uint32 ApplyMask(uint32 colour, const AndOr *mask)
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| {
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| 	return (colour & mask->mand) | mask->mor;
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| }
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| 
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| 
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| static const AndOr _smallmap_contours_andor[] = {
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| 	{MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
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| 	{MKCOLOR(0x000A0A00), MKCOLOR(0xFF0000FF)},
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| 	{MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
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| 	{MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)},
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| 	{MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
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| 	{MKCOLOR(0x98989898), MKCOLOR(0x00000000)},
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| 	{MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)},
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| 	{MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
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| 	{MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)},
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| 	{MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
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| 	{MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)},
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| 	{MKCOLOR(0x000A0A00), MKCOLOR(0xFF0000FF)},
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| };
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| 
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| static const AndOr _smallmap_vehicles_andor[] = {
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| 	{MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
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| 	{MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
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| 	{MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
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| 	{MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)},
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| 	{MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
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| 	{MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
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| 	{MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)},
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| 	{MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
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| 	{MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)},
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| 	{MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
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| 	{MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)},
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| 	{MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
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| };
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| 
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| static const AndOr _smallmap_vegetation_andor[] = {
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| 	{MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
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| 	{MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
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| 	{MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
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| 	{MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)},
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| 	{MKCOLOR(0x00575700), MKCOLOR(0xFF0000FF)},
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| 	{MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
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| 	{MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)},
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| 	{MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
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| 	{MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)},
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| 	{MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
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| 	{MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)},
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| 	{MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
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| };
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| 
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| typedef uint32 GetSmallMapPixels(TileIndex tile); // typedef callthrough function
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| 
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| /**
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|  * Draws one column of the small map in a certain mode onto the screen buffer. This
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|  * function looks exactly the same for all types
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|  *
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|  * @param dst Pointer to a part of the screen buffer to write to.
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|  * @param xc The X coordinate of the first tile in the column.
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|  * @param yc The Y coordinate of the first tile in the column
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|  * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written.
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|  * @param reps Number of lines to draw
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|  * @param mask ?
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|  * @param proc Pointer to the colour function
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|  * @see GetSmallMapPixels(TileIndex)
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|  */
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| static void DrawSmallMapStuff(void *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc)
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| {
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| 	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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| 	void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height);
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| 	void *dst_ptr_end = blitter->MoveTo(dst_ptr_abs_end, -4, 0);
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| 
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| 	do {
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| 		/* check if the tile (xc,yc) is within the map range */
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| 		if (xc < MapMaxX() && yc < MapMaxY()) {
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| 			/* check if the dst pointer points to a pixel inside the screen buffer */
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| 			if (dst < _screen.dst_ptr) continue;
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| 			if (dst >= dst_ptr_abs_end) continue;
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| 
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| 			uint32 val = proc(TileXY(xc, yc)) & mask;
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| 			uint8 *val8 = (uint8 *)&val;
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| 
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| 			if (dst <= dst_ptr_end) {
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| 				blitter->SetPixelIfEmpty(dst, 0, 0, val8[0]);
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| 				blitter->SetPixelIfEmpty(dst, 1, 0, val8[1]);
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| 				blitter->SetPixelIfEmpty(dst, 2, 0, val8[2]);
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| 				blitter->SetPixelIfEmpty(dst, 3, 0, val8[3]);
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| 			} else {
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| 				/* It happens that there are only 1, 2 or 3 pixels left to fill, so in that special case, write till the end of the video-buffer */
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| 				int i = 0;
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| 				do {
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| 					blitter->SetPixelIfEmpty(dst, 0, 0, val8[i]);
 | |
| 				} while (i++, dst = blitter->MoveTo(dst, 1, 0), dst < dst_ptr_abs_end);
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| 			}
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| 		}
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| 	/* switch to next tile in the column */
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| 	} while (xc++, yc++, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0);
 | |
| }
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| 
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| 
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| static inline TileType GetEffectiveTileType(TileIndex tile)
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| {
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| 	TileType t = GetTileType(tile);
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| 
 | |
| 	if (t == MP_TUNNELBRIDGE) {
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| 		TransportType tt;
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| 
 | |
| 		if (IsTunnel(tile)) {
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| 			tt = GetTunnelTransportType(tile);
 | |
| 		} else {
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| 			tt = GetBridgeTransportType(tile);
 | |
| 		}
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| 		switch (tt) {
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| 			case TRANSPORT_RAIL: t = MP_RAILWAY; break;
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| 			case TRANSPORT_ROAD: t = MP_ROAD;    break;
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| 			default:             t = MP_WATER;   break;
 | |
| 		}
 | |
| 	}
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| 	return t;
 | |
| }
 | |
| 
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| /**
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|  * Return the color a tile would be displayed with in the small map in mode "Contour".
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|  * @param tile The tile of which we would like to get the color.
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|  * @return The color of tile in the small map in mode "Contour"
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|  */
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| static inline uint32 GetSmallMapContoursPixels(TileIndex tile)
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| {
 | |
| 	TileType t = GetEffectiveTileType(tile);
 | |
| 
 | |
| 	return
 | |
| 		ApplyMask(_map_height_bits[TileHeight(tile)], &_smallmap_contours_andor[t]);
 | |
| }
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| 
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| /**
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|  * Return the color a tile would be displayed with in the small map in mode "Vehicles".
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|  *
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|  * @param tile The tile of which we would like to get the color.
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|  * @return The color of tile in the small map in mode "Vehicles"
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|  */
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| static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile)
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| {
 | |
| 	TileType t = GetEffectiveTileType(tile);
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| 
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| 	return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
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| }
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| 
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| /**
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|  * Return the color a tile would be displayed with in the small map in mode "Industries".
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|  *
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|  * @param tile The tile of which we would like to get the color.
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|  * @return The color of tile in the small map in mode "Industries"
 | |
|  */
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| static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile)
 | |
| {
 | |
| 	TileType t = GetEffectiveTileType(tile);
 | |
| 
 | |
| 	if (t == MP_INDUSTRY) {
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| 		return GetIndustrySpec(GetIndustryByTile(tile)->type)->map_colour * 0x01010101;
 | |
| 	}
 | |
| 
 | |
| 	return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
 | |
| }
 | |
| 
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| /**
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|  * Return the color a tile would be displayed with in the small map in mode "Routes".
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|  *
 | |
|  * @param tile The tile of which we would like to get the color.
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|  * @return The color of tile  in the small map in mode "Routes"
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|  */
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| static inline uint32 GetSmallMapRoutesPixels(TileIndex tile)
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| {
 | |
| 	TileType t = GetEffectiveTileType(tile);
 | |
| 	uint32 bits;
 | |
| 
 | |
| 	if (t == MP_STATION) {
 | |
| 		switch (GetStationType(tile)) {
 | |
| 			case STATION_RAIL:    bits = MKCOLOR(0x56565656); break;
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| 			case STATION_AIRPORT: bits = MKCOLOR(0xB8B8B8B8); break;
 | |
| 			case STATION_TRUCK:   bits = MKCOLOR(0xC2C2C2C2); break;
 | |
| 			case STATION_BUS:     bits = MKCOLOR(0xBFBFBFBF); break;
 | |
| 			case STATION_DOCK:    bits = MKCOLOR(0x98989898); break;
 | |
| 			default:              bits = MKCOLOR(0xFFFFFFFF); break;
 | |
| 		}
 | |
| 	} else {
 | |
| 		/* ground color */
 | |
| 		bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_contours_andor[t]);
 | |
| 	}
 | |
| 	return bits;
 | |
| }
 | |
| 
 | |
| 
 | |
| static const uint32 _vegetation_clear_bits[] = {
 | |
| 	MKCOLOR(0x54545454), ///< full grass
 | |
| 	MKCOLOR(0x52525252), ///< rough land
 | |
| 	MKCOLOR(0x0A0A0A0A), ///< rocks
 | |
| 	MKCOLOR(0x25252525), ///< fields
 | |
| 	MKCOLOR(0x98989898), ///< snow
 | |
| 	MKCOLOR(0xC2C2C2C2), ///< desert
 | |
| 	MKCOLOR(0x54545454), ///< unused
 | |
| 	MKCOLOR(0x54545454), ///< unused
 | |
| };
 | |
| 
 | |
| static inline uint32 GetSmallMapVegetationPixels(TileIndex tile)
 | |
| {
 | |
| 	TileType t = GetEffectiveTileType(tile);
 | |
| 	uint32 bits;
 | |
| 
 | |
| 	switch (t) {
 | |
| 		case MP_CLEAR:
 | |
| 			if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) {
 | |
| 				bits = MKCOLOR(0x37373737);
 | |
| 			} else {
 | |
| 				bits = _vegetation_clear_bits[GetClearGround(tile)];
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case MP_INDUSTRY:
 | |
| 			bits = GetIndustrySpec(GetIndustryByTile(tile)->type)->check_proc == CHECK_FOREST ? MKCOLOR(0xD0D0D0D0) : MKCOLOR(0xB5B5B5B5);
 | |
| 			break;
 | |
| 
 | |
| 		case MP_TREES:
 | |
| 			if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT) {
 | |
| 				bits = (_opt.landscape == LT_ARCTIC) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2);
 | |
| 			} else {
 | |
| 				bits = MKCOLOR(0x54575754);
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		default:
 | |
| 			bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	return bits;
 | |
| }
 | |
| 
 | |
| 
 | |
| static uint32 _owner_colors[OWNER_END + 1];
 | |
| 
 | |
| /**
 | |
|  * Return the color a tile would be displayed with in the small map in mode "Owner".
 | |
|  *
 | |
|  * @param tile The tile of which we would like to get the color.
 | |
|  * @return The color of tile in the small map in mode "Owner"
 | |
|  */
 | |
| static inline uint32 GetSmallMapOwnerPixels(TileIndex tile)
 | |
| {
 | |
| 	Owner o;
 | |
| 
 | |
| 	switch (GetTileType(tile)) {
 | |
| 		case MP_INDUSTRY: o = OWNER_END;          break;
 | |
| 		case MP_HOUSE:    o = OWNER_TOWN;         break;
 | |
| 		default:          o = GetTileOwner(tile); break;
 | |
| 	}
 | |
| 
 | |
| 	return _owner_colors[o];
 | |
| }
 | |
| 
 | |
| 
 | |
| static const uint32 _smallmap_mask_left[3] = {
 | |
| 	MKCOLOR(0xFF000000),
 | |
| 	MKCOLOR(0xFFFF0000),
 | |
| 	MKCOLOR(0xFFFFFF00),
 | |
| };
 | |
| 
 | |
| static const uint32 _smallmap_mask_right[] = {
 | |
| 	MKCOLOR(0x000000FF),
 | |
| 	MKCOLOR(0x0000FFFF),
 | |
| 	MKCOLOR(0x00FFFFFF),
 | |
| };
 | |
| 
 | |
| /* each tile has 4 x pixels and 1 y pixel */
 | |
| 
 | |
| static GetSmallMapPixels *_smallmap_draw_procs[] = {
 | |
| 	GetSmallMapContoursPixels,
 | |
| 	GetSmallMapVehiclesPixels,
 | |
| 	GetSmallMapIndustriesPixels,
 | |
| 	GetSmallMapRoutesPixels,
 | |
| 	GetSmallMapVegetationPixels,
 | |
| 	GetSmallMapOwnerPixels,
 | |
| };
 | |
| 
 | |
| static const byte _vehicle_type_colors[6] = {
 | |
| 	184, 191, 152, 15, 215, 184
 | |
| };
 | |
| 
 | |
| 
 | |
| static void DrawVertMapIndicator(int x, int y, int x2, int y2)
 | |
| {
 | |
| 	GfxFillRect(x, y,      x2, y + 3, 69);
 | |
| 	GfxFillRect(x, y2 - 3, x2, y2,    69);
 | |
| }
 | |
| 
 | |
| static void DrawHorizMapIndicator(int x, int y, int x2, int y2)
 | |
| {
 | |
| 	GfxFillRect(x,      y, x + 3, y2, 69);
 | |
| 	GfxFillRect(x2 - 3, y, x2,    y2, 69);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Draws the small map.
 | |
|  *
 | |
|  * Basically, the small map is draw column of pixels by column of pixels. The pixels
 | |
|  * are drawn directly into the screen buffer. The final map is drawn in multiple passes.
 | |
|  * The passes are:
 | |
|  * <ol><li>The colors of tiles in the different modes.</li>
 | |
|  * <li>Town names (optional)</li></ol>
 | |
|  *
 | |
|  * @param dpi pointer to pixel to write onto
 | |
|  * @param w pointer to Window struct
 | |
|  * @param type type of map requested (vegetation, owners, routes, etc)
 | |
|  * @param show_towns true if the town names should be displayed, false if not.
 | |
|  */
 | |
| static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_towns)
 | |
| {
 | |
| 	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
 | |
| 	DrawPixelInfo *old_dpi;
 | |
| 	int dx,dy, x, y, x2, y2;
 | |
| 	void *ptr;
 | |
| 	int tile_x;
 | |
| 	int tile_y;
 | |
| 	ViewPort *vp;
 | |
| 
 | |
| 	old_dpi = _cur_dpi;
 | |
| 	_cur_dpi = dpi;
 | |
| 
 | |
| 	/* clear it */
 | |
| 	GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, 0);
 | |
| 
 | |
| 	/* setup owner table */
 | |
| 	if (type == 5) {
 | |
| 		const Player *p;
 | |
| 
 | |
| 		/* fill with some special colors */
 | |
| 		_owner_colors[OWNER_TOWN] = MKCOLOR(0xB4B4B4B4);
 | |
| 		_owner_colors[OWNER_NONE] = MKCOLOR(0x54545454);
 | |
| 		_owner_colors[OWNER_WATER] = MKCOLOR(0xCACACACA);
 | |
| 		_owner_colors[OWNER_END]   = MKCOLOR(0x20202020); /* industry */
 | |
| 
 | |
| 		/* now fill with the player colors */
 | |
| 		FOR_ALL_PLAYERS(p) {
 | |
| 			if (p->is_active) {
 | |
| 				_owner_colors[p->index] =
 | |
| 					_colour_gradient[p->player_color][5] * 0x01010101;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	tile_x = WP(w,smallmap_d).scroll_x / TILE_SIZE;
 | |
| 	tile_y = WP(w,smallmap_d).scroll_y / TILE_SIZE;
 | |
| 
 | |
| 	dx = dpi->left + WP(w,smallmap_d).subscroll;
 | |
| 	tile_x -= dx / 4;
 | |
| 	tile_y += dx / 4;
 | |
| 	dx &= 3;
 | |
| 
 | |
| 	dy = dpi->top;
 | |
| 	tile_x += dy / 2;
 | |
| 	tile_y += dy / 2;
 | |
| 
 | |
| 	if (dy & 1) {
 | |
| 		tile_x++;
 | |
| 		dx += 2;
 | |
| 		if (dx > 3) {
 | |
| 			dx -= 4;
 | |
| 			tile_x--;
 | |
| 			tile_y++;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	ptr = blitter->MoveTo(dpi->dst_ptr, -dx - 4, 0);
 | |
| 	x = - dx - 4;
 | |
| 	y = 0;
 | |
| 
 | |
| 	for (;;) {
 | |
| 		uint32 mask = 0xFFFFFFFF;
 | |
| 		int reps;
 | |
| 		int t;
 | |
| 
 | |
| 		/* distance from left edge */
 | |
| 		if (x < 0) {
 | |
| 			if (x < -3) goto skip_column;
 | |
| 			/* mask to use at the left edge */
 | |
| 			mask = _smallmap_mask_left[x + 3];
 | |
| 		}
 | |
| 
 | |
| 		/* distance from right edge */
 | |
| 		t = dpi->width - x;
 | |
| 		if (t < 4) {
 | |
| 			if (t <= 0) break; /* exit loop */
 | |
| 			/* mask to use at the right edge */
 | |
| 			mask &= _smallmap_mask_right[t - 1];
 | |
| 		}
 | |
| 
 | |
| 		/* number of lines */
 | |
| 		reps = (dpi->height - y + 1) / 2;
 | |
| 		if (reps > 0) {
 | |
| 			DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch * 2, reps, mask, _smallmap_draw_procs[type]);
 | |
| 		}
 | |
| 
 | |
| skip_column:
 | |
| 		if (y == 0) {
 | |
| 			tile_y++;
 | |
| 			y++;
 | |
| 			ptr = blitter->MoveTo(ptr, 0, 1);
 | |
| 		} else {
 | |
| 			tile_x--;
 | |
| 			y--;
 | |
| 			ptr = blitter->MoveTo(ptr, 0, -1);
 | |
| 		}
 | |
| 		ptr = blitter->MoveTo(ptr, 2, 0);
 | |
| 		x += 2;
 | |
| 	}
 | |
| 
 | |
| 	/* draw vehicles? */
 | |
| 	if (type == 0 || type == 1) {
 | |
| 		Vehicle *v;
 | |
| 		bool skip;
 | |
| 		byte color;
 | |
| 
 | |
| 		FOR_ALL_VEHICLES(v) {
 | |
| 			if (v->type != VEH_SPECIAL &&
 | |
| 					(v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0) {
 | |
| 				/* Remap into flat coordinates. */
 | |
| 				Point pt = RemapCoords(
 | |
| 					v->x_pos / TILE_SIZE - WP(w,smallmap_d).scroll_x / TILE_SIZE, // divide each one separately because (a-b)/c != a/c-b/c in integer world
 | |
| 					v->y_pos / TILE_SIZE - WP(w,smallmap_d).scroll_y / TILE_SIZE, //    dtto
 | |
| 					0);
 | |
| 				x = pt.x;
 | |
| 				y = pt.y;
 | |
| 
 | |
| 				/* Check if y is out of bounds? */
 | |
| 				y -= dpi->top;
 | |
| 				if (!IS_INT_INSIDE(y, 0, dpi->height)) continue;
 | |
| 
 | |
| 				/* Default is to draw both pixels. */
 | |
| 				skip = false;
 | |
| 
 | |
| 				/* Offset X coordinate */
 | |
| 				x -= WP(w,smallmap_d).subscroll + 3 + dpi->left;
 | |
| 
 | |
| 				if (x < 0) {
 | |
| 					/* if x+1 is 0, that means we're on the very left edge,
 | |
| 					 *  and should thus only draw a single pixel */
 | |
| 					if (++x != 0) continue;
 | |
| 					skip = true;
 | |
| 				} else if (x >= dpi->width - 1) {
 | |
| 					/* Check if we're at the very right edge, and if so draw only a single pixel */
 | |
| 					if (x != dpi->width - 1) continue;
 | |
| 					skip = true;
 | |
| 				}
 | |
| 
 | |
| 				/* Calculate pointer to pixel and the color */
 | |
| 				color = (type == 1) ? _vehicle_type_colors[v->type] : 0xF;
 | |
| 
 | |
| 				/* And draw either one or two pixels depending on clipping */
 | |
| 				blitter->SetPixel(dpi->dst_ptr, x, y, color);
 | |
| 				if (!skip) blitter->SetPixel(dpi->dst_ptr, x + 1, y, color);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (show_towns) {
 | |
| 		const Town *t;
 | |
| 
 | |
| 		FOR_ALL_TOWNS(t) {
 | |
| 			/* Remap the town coordinate */
 | |
| 			Point pt = RemapCoords(
 | |
| 				(int)(TileX(t->xy) * TILE_SIZE - WP(w, smallmap_d).scroll_x) / TILE_SIZE,
 | |
| 				(int)(TileY(t->xy) * TILE_SIZE - WP(w, smallmap_d).scroll_y) / TILE_SIZE,
 | |
| 				0);
 | |
| 			x = pt.x - WP(w,smallmap_d).subscroll + 3 - (t->sign.width_2 >> 1);
 | |
| 			y = pt.y;
 | |
| 
 | |
| 			/* Check if the town sign is within bounds */
 | |
| 			if (x + t->sign.width_2 > dpi->left &&
 | |
| 					x < dpi->left + dpi->width &&
 | |
| 					y + 6 > dpi->top &&
 | |
| 					y < dpi->top + dpi->height) {
 | |
| 				/* And draw it. */
 | |
| 				SetDParam(0, t->index);
 | |
| 				DrawString(x, y, STR_2056, TC_WHITE);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Draw map indicators */
 | |
| 	{
 | |
| 		Point pt;
 | |
| 
 | |
| 		/* Find main viewport. */
 | |
| 		vp = FindWindowById(WC_MAIN_WINDOW,0)->viewport;
 | |
| 
 | |
| 		pt = RemapCoords(WP(w, smallmap_d).scroll_x, WP(w, smallmap_d).scroll_y, 0);
 | |
| 
 | |
| 		x = vp->virtual_left - pt.x;
 | |
| 		y = vp->virtual_top - pt.y;
 | |
| 		x2 = (x + vp->virtual_width) / TILE_SIZE;
 | |
| 		y2 = (y + vp->virtual_height) / TILE_SIZE;
 | |
| 		x /= TILE_SIZE;
 | |
| 		y /= TILE_SIZE;
 | |
| 
 | |
| 		x -= WP(w,smallmap_d).subscroll;
 | |
| 		x2 -= WP(w,smallmap_d).subscroll;
 | |
| 
 | |
| 		DrawVertMapIndicator(x, y, x, y2);
 | |
| 		DrawVertMapIndicator(x2, y, x2, y2);
 | |
| 
 | |
| 		DrawHorizMapIndicator(x, y, x2, y);
 | |
| 		DrawHorizMapIndicator(x, y2, x2, y2);
 | |
| 	}
 | |
| 	_cur_dpi = old_dpi;
 | |
| }
 | |
| 
 | |
| void SmallMapCenterOnCurrentPos(Window *w)
 | |
| {
 | |
| 	int x, y;
 | |
| 	ViewPort *vp;
 | |
| 	vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
 | |
| 
 | |
| 	x  = ((vp->virtual_width  - (w->widget[4].right  - w->widget[4].left) * TILE_SIZE) / 2 + vp->virtual_left) / 4;
 | |
| 	y  = ((vp->virtual_height - (w->widget[4].bottom - w->widget[4].top ) * TILE_SIZE) / 2 + vp->virtual_top ) / 2 - TILE_SIZE * 2;
 | |
| 	WP(w, smallmap_d).scroll_x = (y - x) & ~0xF;
 | |
| 	WP(w, smallmap_d).scroll_y = (x + y) & ~0xF;
 | |
| 	SetWindowDirty(w);
 | |
| }
 | |
| 
 | |
| static void SmallMapWindowProc(Window *w, WindowEvent *e)
 | |
| {
 | |
| 	switch (e->event) {
 | |
| 		case WE_PAINT: {
 | |
| 			const LegendAndColour *tbl;
 | |
| 			int x, y, y_org;
 | |
| 			DrawPixelInfo new_dpi;
 | |
| 
 | |
| 			/* draw the window */
 | |
| 			SetDParam(0, STR_00E5_CONTOURS + _smallmap_type);
 | |
| 			DrawWindowWidgets(w);
 | |
| 
 | |
| 			tbl = _legend_table[_smallmap_type];
 | |
| 
 | |
| 			x = 4;
 | |
| 			y_org = w->height - 44 - 11;
 | |
| 			y = y_org;
 | |
| 			for (;;) {
 | |
| 				GfxFillRect(x,     y + 1, x + 8, y + 5, 0);
 | |
| 				GfxFillRect(x + 1, y + 2, x + 7, y + 4, tbl->colour);
 | |
| 
 | |
| 				if (_smallmap_type == 2) {
 | |
| 					/* Industry name must be formated, since it's not in tiny font in the specs.
 | |
| 					* So, draw with a parameter and use the STR_7065 string, which is tiny, black */
 | |
| 					SetDParam(0, tbl->legend);
 | |
| 					DrawString(x + 11, y, STR_7065, TC_FROMSTRING);
 | |
| 				} else {
 | |
| 					DrawString(x + 11, y, tbl->legend, TC_FROMSTRING);
 | |
| 				}
 | |
| 
 | |
| 				tbl += 1;
 | |
| 				y += 6;
 | |
| 
 | |
| 				if (tbl->end) { // end of the list
 | |
| 					break;
 | |
| 				} else if (tbl->col_break) {
 | |
| 					/*  break asked, continue at top, 123 pixels (one "row") to the right */
 | |
| 					x += 123;
 | |
| 					y = y_org;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (!FillDrawPixelInfo(&new_dpi, 3, 17, w->width - 28 + 22, w->height - 64 - 11))
 | |
| 				return;
 | |
| 
 | |
| 			DrawSmallMap(&new_dpi, w, _smallmap_type, _smallmap_show_towns);
 | |
| 		} break;
 | |
| 
 | |
| 		case WE_CLICK:
 | |
| 			switch (e->we.click.widget) {
 | |
| 				case 4: { // Map window
 | |
| 					Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0);
 | |
| 					Point pt;
 | |
| 
 | |
| 					/*
 | |
| 					 * XXX: scrolling with the left mouse button is done by subsequently
 | |
| 					 * clicking with the left mouse button; clicking once centers the
 | |
| 					 * large map at the selected point. So by unclicking the left mouse
 | |
| 					 * button here, it gets reclicked during the next inputloop, which
 | |
| 					 * would make it look like the mouse is being dragged, while it is
 | |
| 					 * actually being (virtually) clicked every inputloop.
 | |
| 					 */
 | |
| 					_left_button_clicked = false;
 | |
| 
 | |
| 					pt = RemapCoords(WP(w,smallmap_d).scroll_x, WP(w,smallmap_d).scroll_y, 0);
 | |
| 					WP(w2, vp_d).dest_scrollpos_x = pt.x + ((_cursor.pos.x - w->left + 2) << 4) - (w2->viewport->virtual_width >> 1);
 | |
| 					WP(w2, vp_d).dest_scrollpos_y = pt.y + ((_cursor.pos.y - w->top - 16) << 4) - (w2->viewport->virtual_height >> 1);
 | |
| 
 | |
| 					SetWindowDirty(w);
 | |
| 				} break;
 | |
| 
 | |
| 				case 5:  // Show land contours
 | |
| 				case 6:  // Show vehicles
 | |
| 				case 7:  // Show industries
 | |
| 				case 8:  // Show transport routes
 | |
| 				case 9:  // Show vegetation
 | |
| 				case 10: // Show land owners
 | |
| 					RaiseWindowWidget(w, _smallmap_type + 5);
 | |
| 					_smallmap_type = e->we.click.widget - 5;
 | |
| 					LowerWindowWidget(w, _smallmap_type + 5);
 | |
| 
 | |
| 					SetWindowDirty(w);
 | |
| 					SndPlayFx(SND_15_BEEP);
 | |
| 					break;
 | |
| 
 | |
| 				case 11: // Center the smallmap again
 | |
| 					SmallMapCenterOnCurrentPos(w);
 | |
| 
 | |
| 					SetWindowDirty(w);
 | |
| 					SndPlayFx(SND_15_BEEP);
 | |
| 					break;
 | |
| 
 | |
| 				case 12: // Toggle town names
 | |
| 					ToggleWidgetLoweredState(w, 12);
 | |
| 					_smallmap_show_towns = IsWindowWidgetLowered(w, 12);
 | |
| 
 | |
| 					SetWindowDirty(w);
 | |
| 					SndPlayFx(SND_15_BEEP);
 | |
| 					break;
 | |
| 				}
 | |
| 			break;
 | |
| 
 | |
| 		case WE_RCLICK:
 | |
| 			if (e->we.click.widget == 4) {
 | |
| 				if (_scrolling_viewport) return;
 | |
| 				_scrolling_viewport = true;
 | |
| 				_cursor.delta.x = 0;
 | |
| 				_cursor.delta.y = 0;
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case WE_MOUSELOOP:
 | |
| 			/* update the window every now and then */
 | |
| 			if ((++w->vscroll.pos & 0x1F) == 0) SetWindowDirty(w);
 | |
| 			break;
 | |
| 
 | |
| 		case WE_SCROLL: {
 | |
| 			int x;
 | |
| 			int y;
 | |
| 			int sub;
 | |
| 			int hx;
 | |
| 			int hy;
 | |
| 			int hvx;
 | |
| 			int hvy;
 | |
| 
 | |
| 			_cursor.fix_at = true;
 | |
| 
 | |
| 			x = WP(w, smallmap_d).scroll_x;
 | |
| 			y = WP(w, smallmap_d).scroll_y;
 | |
| 
 | |
| 			sub = WP(w, smallmap_d).subscroll + e->we.scroll.delta.x;
 | |
| 
 | |
| 			x -= (sub >> 2) << 4;
 | |
| 			y += (sub >> 2) << 4;
 | |
| 			sub &= 3;
 | |
| 
 | |
| 			x += (e->we.scroll.delta.y >> 1) << 4;
 | |
| 			y += (e->we.scroll.delta.y >> 1) << 4;
 | |
| 
 | |
| 			if (e->we.scroll.delta.y & 1) {
 | |
| 				x += TILE_SIZE;
 | |
| 				sub += 2;
 | |
| 				if (sub > 3) {
 | |
| 					sub -= 4;
 | |
| 					x -= TILE_SIZE;
 | |
| 					y += TILE_SIZE;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			hx = (w->widget[4].right  - w->widget[4].left) / 2;
 | |
| 			hy = (w->widget[4].bottom - w->widget[4].top ) / 2;
 | |
| 			hvx = hx * -4 + hy * 8;
 | |
| 			hvy = hx *  4 + hy * 8;
 | |
| 			if (x < -hvx) {
 | |
| 				x = -hvx;
 | |
| 				sub = 0;
 | |
| 			}
 | |
| 			if (x > (int)MapMaxX() * TILE_SIZE - hvx) {
 | |
| 				x = MapMaxX() * TILE_SIZE - hvx;
 | |
| 				sub = 0;
 | |
| 			}
 | |
| 			if (y < -hvy) {
 | |
| 				y = -hvy;
 | |
| 				sub = 0;
 | |
| 			}
 | |
| 			if (y > (int)MapMaxY() * TILE_SIZE - hvy) {
 | |
| 				y = MapMaxY() * TILE_SIZE - hvy;
 | |
| 				sub = 0;
 | |
| 			}
 | |
| 
 | |
| 			WP(w, smallmap_d).scroll_x = x;
 | |
| 			WP(w, smallmap_d).scroll_y = y;
 | |
| 			WP(w, smallmap_d).subscroll = sub;
 | |
| 
 | |
| 			SetWindowDirty(w);
 | |
| 		} break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const WindowDesc _smallmap_desc = {
 | |
| 	WDP_AUTO, WDP_AUTO, 350, 214, 446, 314,
 | |
| 	WC_SMALLMAP, WC_NONE,
 | |
| 	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE,
 | |
| 	_smallmap_widgets,
 | |
| 	SmallMapWindowProc
 | |
| };
 | |
| 
 | |
| void ShowSmallMap()
 | |
| {
 | |
| 	Window *w;
 | |
| 
 | |
| 	w = AllocateWindowDescFront(&_smallmap_desc, 0);
 | |
| 	if (w == NULL) return;
 | |
| 
 | |
| 	LowerWindowWidget(w, _smallmap_type + 5);
 | |
| 	SetWindowWidgetLoweredState(w, 12, _smallmap_show_towns);
 | |
| 
 | |
| 	SmallMapCenterOnCurrentPos(w);
 | |
| }
 | |
| 
 | |
| /* Extra ViewPort Window Stuff */
 | |
| static const Widget _extra_view_port_widgets[] = {
 | |
| {   WWT_CLOSEBOX,   RESIZE_NONE,    14,     0,    10,    0,   13, STR_00C5,                         STR_018B_CLOSE_WINDOW},
 | |
| {    WWT_CAPTION,  RESIZE_RIGHT,    14,    11,   287,    0,   13, STR_EXTRA_VIEW_PORT_TITLE,        STR_018C_WINDOW_TITLE_DRAG_THIS},
 | |
| {  WWT_STICKYBOX,     RESIZE_LR,    14,   288,   299,    0,   13, 0x0,                              STR_STICKY_BUTTON},
 | |
| {      WWT_PANEL,     RESIZE_RB,    14,     0,   299,   14,   33, 0x0,                              STR_NULL},
 | |
| {      WWT_INSET,     RESIZE_RB,    14,     2,   297,   16,   31, 0x0,                              STR_NULL},
 | |
| { WWT_PUSHIMGBTN,     RESIZE_TB,    14,     0,    21,   34,   55, SPR_IMG_ZOOMIN,                   STR_017F_ZOOM_THE_VIEW_IN},
 | |
| { WWT_PUSHIMGBTN,     RESIZE_TB,    14,    22,    43,   34,   55, SPR_IMG_ZOOMOUT,                  STR_0180_ZOOM_THE_VIEW_OUT},
 | |
| { WWT_PUSHTXTBTN,     RESIZE_TB,    14,    44,   171,   34,   55, STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW, STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT},
 | |
| { WWT_PUSHTXTBTN,     RESIZE_TB,    14,   172,   298,   34,   55, STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN, STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT},
 | |
| {      WWT_PANEL,    RESIZE_RTB,    14,   299,   299,   34,   55, 0x0,                              STR_NULL},
 | |
| {      WWT_PANEL,    RESIZE_RTB,    14,     0,   287,   56,   67, 0x0,                              STR_NULL},
 | |
| {  WWT_RESIZEBOX,   RESIZE_LRTB,    14,   288,   299,   56,   67, 0x0,                              STR_RESIZE_BUTTON},
 | |
| {   WIDGETS_END},
 | |
| };
 | |
| 
 | |
| static void ExtraViewPortWndProc(Window *w, WindowEvent *e)
 | |
| {
 | |
| 	switch (e->event) {
 | |
| 	case WE_CREATE: /* Disable zoom in button */
 | |
| 		/* New viewport start at (zero,zero) */
 | |
| 		AssignWindowViewport(w, 3, 17, w->widget[4].right - w->widget[4].left - 1, w->widget[4].bottom - w->widget[4].top - 1, 0, ZOOM_LVL_VIEWPORT);
 | |
| 
 | |
| 		DisableWindowWidget(w, 5);
 | |
| 		break;
 | |
| 
 | |
| 	case WE_PAINT:
 | |
| 		// set the number in the title bar
 | |
| 		SetDParam(0, w->window_number + 1);
 | |
| 
 | |
| 		DrawWindowWidgets(w);
 | |
| 		DrawWindowViewport(w);
 | |
| 		break;
 | |
| 
 | |
| 	case WE_CLICK:
 | |
| 		switch (e->we.click.widget) {
 | |
| 			case 5: DoZoomInOutWindow(ZOOM_IN,  w); break;
 | |
| 			case 6: DoZoomInOutWindow(ZOOM_OUT, w); break;
 | |
| 
 | |
| 		case 7: { /* location button (move main view to same spot as this view) 'Paste Location' */
 | |
| 			Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0);
 | |
| 			int x = WP(w, vp_d).scrollpos_x; // Where is the main looking at
 | |
| 			int y = WP(w, vp_d).scrollpos_y;
 | |
| 
 | |
| 			/* set this view to same location. Based on the center, adjusting for zoom */
 | |
| 			WP(w2, vp_d).dest_scrollpos_x =  x - (w2->viewport->virtual_width -  w->viewport->virtual_width) / 2;
 | |
| 			WP(w2, vp_d).dest_scrollpos_y =  y - (w2->viewport->virtual_height - w->viewport->virtual_height) / 2;
 | |
| 		} break;
 | |
| 
 | |
| 		case 8: { /* inverse location button (move this view to same spot as main view) 'Copy Location' */
 | |
| 			const Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0);
 | |
| 			int x = WP(w2, const vp_d).scrollpos_x;
 | |
| 			int y = WP(w2, const vp_d).scrollpos_y;
 | |
| 
 | |
| 			WP(w, vp_d).dest_scrollpos_x =  x + (w2->viewport->virtual_width -  w->viewport->virtual_width) / 2;
 | |
| 			WP(w, vp_d).dest_scrollpos_y =  y + (w2->viewport->virtual_height - w->viewport->virtual_height) / 2;
 | |
| 		} break;
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case WE_RESIZE:
 | |
| 		w->viewport->width          += e->we.sizing.diff.x;
 | |
| 		w->viewport->height         += e->we.sizing.diff.y;
 | |
| 		w->viewport->virtual_width  += e->we.sizing.diff.x;
 | |
| 		w->viewport->virtual_height += e->we.sizing.diff.y;
 | |
| 		break;
 | |
| 
 | |
| 		case WE_SCROLL: {
 | |
| 			ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y);
 | |
| 
 | |
| 			if (vp == NULL) {
 | |
| 				_cursor.fix_at = false;
 | |
| 				_scrolling_viewport = false;
 | |
| 			}
 | |
| 
 | |
| 			WP(w, vp_d).scrollpos_x += ScaleByZoom(e->we.scroll.delta.x, vp->zoom);
 | |
| 			WP(w, vp_d).scrollpos_y += ScaleByZoom(e->we.scroll.delta.y, vp->zoom);
 | |
| 			WP(w, vp_d).dest_scrollpos_x = WP(w, vp_d).scrollpos_x;
 | |
| 			WP(w, vp_d).dest_scrollpos_y = WP(w, vp_d).scrollpos_y;
 | |
| 		} break;
 | |
| 
 | |
| 		case WE_MOUSEWHEEL:
 | |
| 			ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w);
 | |
| 			break;
 | |
| 
 | |
| 
 | |
| 		case WE_MESSAGE:
 | |
| 			/* Only handle zoom message if intended for us (msg ZOOM_IN/ZOOM_OUT) */
 | |
| 			if (e->we.message.wparam != w->window_number) break;
 | |
| 			HandleZoomMessage(w, w->viewport, 5, 6);
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const WindowDesc _extra_view_port_desc = {
 | |
| 	WDP_AUTO, WDP_AUTO, 300, 68, 300, 268,
 | |
| 	WC_EXTRA_VIEW_PORT, WC_NONE,
 | |
| 	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
 | |
| 	_extra_view_port_widgets,
 | |
| 	ExtraViewPortWndProc
 | |
| };
 | |
| 
 | |
| void ShowExtraViewPortWindow()
 | |
| {
 | |
| 	Window *w, *v;
 | |
| 	int i = 0;
 | |
| 
 | |
| 	/* find next free window number for extra viewport */
 | |
| 	while (FindWindowById(WC_EXTRA_VIEW_PORT, i) != NULL) i++;
 | |
| 
 | |
| 	w = AllocateWindowDescFront(&_extra_view_port_desc, i);
 | |
| 	if (w != NULL) {
 | |
| 		int x, y;
 | |
| 		/* the main window with the main view */
 | |
| 		v = FindWindowById(WC_MAIN_WINDOW, 0);
 | |
| 
 | |
| 		/* center on same place as main window (zoom is maximum, no adjustment needed) */
 | |
| 		x = WP(v, vp_d).scrollpos_x;
 | |
| 		y = WP(v, vp_d).scrollpos_y;
 | |
| 		WP(w, vp_d).scrollpos_x = x + (v->viewport->virtual_width  - (w->widget[4].right - w->widget[4].left) - 1) / 2;
 | |
| 		WP(w, vp_d).scrollpos_y = y + (v->viewport->virtual_height - (w->widget[4].bottom - w->widget[4].top) - 1) / 2;
 | |
| 		WP(w, vp_d).dest_scrollpos_x = WP(w, vp_d).scrollpos_x;
 | |
| 		WP(w, vp_d).dest_scrollpos_y = WP(w, vp_d).scrollpos_y;
 | |
| 	}
 | |
| }
 | 
