92 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "table/sprites.h"
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| #include "table/strings.h"
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| #include "functions.h"
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| #include "window.h"
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| #include "gui.h"
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| #include "viewport.h"
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| #include "gfx.h"
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| #include "sound.h"
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| #include "variables.h"
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| 
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| enum TransparencyToolbarWidgets{
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| 	/* Widgets not toggled when pressing the X key */
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| 	TTW_WIDGET_SIGNS = 3,    ///< Make signs background transparent
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| 
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| 	/* Widgets toggled when pressing the X key */
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| 	TTW_WIDGET_TREES,        ///< Make trees transparent
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| 	TTW_WIDGET_HOUSES,       ///< Make houses transparent
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| 	TTW_WIDGET_INDUSTRIES,   ///< Make Industries transparent
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| 	TTW_WIDGET_BUILDINGS,    ///< Make player buildings and structures transparent
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| 	TTW_WIDGET_BRIDGES,      ///< Make bridges transparent
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| 	TTW_WIDGET_STRUCTURES,   ///< Make unmovable structures transparent
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| 	TTW_WIDGET_LOADING,      ///< Make loading indicators transperent
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| 	TTW_WIDGET_END,          ///< End of toggle buttons
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| };
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| 
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| /** Toggle the bits of the transparencies variable
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|  * when clicking on a widget, and play a sound
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|  * @param widget been clicked.
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|  */
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| static void Transparent_Click(byte widget)
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| {
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| 	TOGGLEBIT(_transparent_opt, widget);
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| 	SndPlayFx(SND_15_BEEP);
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| }
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| 
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| static void TransparencyToolbWndProc(Window *w, WindowEvent *e)
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| {
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| 	switch (e->event) {
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| 		case WE_PAINT:
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| 			/* must be sure that the widgets show the transparency variable changes
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| 			 * also when we use shortcuts */
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| 			for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) {
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| 				SetWindowWidgetLoweredState(w, i, HASBIT(_transparent_opt, i - TTW_WIDGET_SIGNS));
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| 			}
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| 			DrawWindowWidgets(w);
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| 			break;
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| 
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| 		case WE_CLICK:
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| 			if (e->we.click.widget >= TTW_WIDGET_SIGNS) {
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| 				Transparent_Click(e->we.click.widget - TTW_WIDGET_SIGNS);
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| 				MarkWholeScreenDirty();
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| 			}
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| 			break;
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| 	}
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| }
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| 
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| static const Widget _transparency_widgets[] = {
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| { WWT_CLOSEBOX,   RESIZE_NONE,  7,   0,  10,   0,  13, STR_00C5,                 STR_018B_CLOSE_WINDOW},
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| {  WWT_CAPTION,   RESIZE_NONE,  7,  11, 184,   0,  13, STR_TRANSPARENCY_TOOLB,   STR_018C_WINDOW_TITLE_DRAG_THIS},
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| {WWT_STICKYBOX,   RESIZE_NONE,  7, 185, 196,   0,  13, STR_NULL,                 STR_STICKY_BUTTON},
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| 
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| /* transparency widgets:
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|  * transparent signs, trees, houses, industries, player's buildings, bridges, unmovable structures and loading indicators */
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| {   WWT_IMGBTN,   RESIZE_NONE,  7,   0,  21,  14,  35, SPR_IMG_SIGN,         STR_TRANSPARENT_SIGNS_DESC},
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| {   WWT_IMGBTN,   RESIZE_NONE,  7,  22,  43,  14,  35, SPR_IMG_PLANTTREES,   STR_TRANSPARENT_TREES_DESC},
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| {   WWT_IMGBTN,   RESIZE_NONE,  7,  44,  65,  14,  35, SPR_IMG_TOWN,         STR_TRANSPARENT_HOUSES_DESC},
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| {   WWT_IMGBTN,   RESIZE_NONE,  7,  66,  87,  14,  35, SPR_IMG_INDUSTRY,     STR_TRANSPARENT_INDUSTRIES_DESC},
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| {   WWT_IMGBTN,   RESIZE_NONE,  7,  88, 109,  14,  35, SPR_IMG_COMPANY_LIST, STR_TRANSPARENT_BUILDINGS_DESC},
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| {   WWT_IMGBTN,   RESIZE_NONE,  7, 110, 152,  14,  35, SPR_IMG_BRIDGE,       STR_TRANSPARENT_BRIDGES_DESC},
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| {   WWT_IMGBTN,   RESIZE_NONE,  7, 153, 174,  14,  35, SPR_IMG_TRANSMITTER,  STR_TRANSPARENT_STRUCTURES_DESC},
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| {   WWT_IMGBTN,   RESIZE_NONE,  7, 175, 196,  14,  35, SPR_IMG_TRAINLIST,    STR_TRANSPARENT_LOADING_DESC},
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| 
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| {   WIDGETS_END},
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| };
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| 
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| static const WindowDesc _transparency_desc = {
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| 	WDP_ALIGN_TBR, 58+36, 197, 36, 197, 36,
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| 	WC_TRANSPARENCY_TOOLBAR, WC_NONE,
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| 	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
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| 	_transparency_widgets,
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| 	TransparencyToolbWndProc
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| };
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| 
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| void ShowTransparencyToolbar(void)
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| {
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| 	AllocateWindowDescFront(&_transparency_desc, 0);
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| }
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