
-Fix[FS#1331]: Somehow, the notion that the first song must be the ttd theme has been lost while on the intro window. When using shuffling setting (which was saved), the intro song at startup was shuffled too. No more :)
505 lines
14 KiB
C++
505 lines
14 KiB
C++
/* $Id$ */
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/** @file music_gui.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "strings.h"
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#include "functions.h"
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#include "fileio.h"
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#include "window.h"
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#include "gfx.h"
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#include "sound.h"
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#include "macros.h"
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#include "variables.h"
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#include "music.h"
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#include "music/music_driver.hpp"
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static byte _music_wnd_cursong;
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static bool _song_is_active;
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static byte _cur_playlist[NUM_SONGS_PLAYLIST];
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static byte _playlist_all[] = {
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 0
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};
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static byte _playlist_old_style[] = {
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1, 8, 2, 9, 14, 15, 19, 13, 0
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};
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static byte _playlist_new_style[] = {
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6, 11, 10, 17, 21, 18, 5, 0
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};
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static byte _playlist_ezy_street[] = {
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12, 7, 16, 3, 20, 4, 0
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};
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static byte * const _playlists[] = {
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_playlist_all,
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_playlist_old_style,
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_playlist_new_style,
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_playlist_ezy_street,
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msf.custom_1,
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msf.custom_2,
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};
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static void SkipToPrevSong()
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{
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byte *b = _cur_playlist;
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byte *p = b;
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byte t;
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if (b[0] == 0) return; // empty playlist
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do p++; while (p[0] != 0); // find the end
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t = *--p; // and copy the bytes
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while (p != b) {
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p--;
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p[1] = p[0];
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}
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*b = t;
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_song_is_active = false;
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}
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static void SkipToNextSong()
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{
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byte* b = _cur_playlist;
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byte t;
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t = b[0];
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if (t != 0) {
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while (b[1] != 0) {
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b[0] = b[1];
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b++;
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}
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b[0] = t;
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}
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_song_is_active = false;
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}
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static void MusicVolumeChanged(byte new_vol)
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{
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_music_driver->SetVolume(new_vol);
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}
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static void DoPlaySong()
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{
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char filename[MAX_PATH];
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FioFindFullPath(filename, lengthof(filename), GM_DIR,
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origin_songs_specs[_music_wnd_cursong - 1].filename);
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_music_driver->PlaySong(filename);
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}
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static void DoStopMusic()
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{
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_music_driver->StopSong();
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}
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static void SelectSongToPlay()
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{
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uint i = 0;
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uint j = 0;
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memset(_cur_playlist, 0, sizeof(_cur_playlist));
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do {
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/* We are now checking for the existence of that file prior
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* to add it to the list of available songs */
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if (FioCheckFileExists(origin_songs_specs[_playlists[msf.playlist][i]].filename, GM_DIR)) {
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_cur_playlist[j] = _playlists[msf.playlist][i];
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j++;
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}
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} while (_playlists[msf.playlist][i++] != 0 && i < lengthof(_cur_playlist) - 1);
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/* Do not shuffle when on the intro-start window, as the song to play has to be the original TTD Theme*/
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if (msf.shuffle && _game_mode != GM_MENU) {
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i = 500;
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do {
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uint32 r = InteractiveRandom();
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byte *a = &_cur_playlist[GB(r, 0, 5)];
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byte *b = &_cur_playlist[GB(r, 8, 5)];
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if (*a != 0 && *b != 0) {
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byte t = *a;
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*a = *b;
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*b = t;
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}
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} while (--i);
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}
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}
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static void StopMusic()
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{
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_music_wnd_cursong = 0;
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DoStopMusic();
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_song_is_active = false;
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InvalidateWindowWidget(WC_MUSIC_WINDOW, 0, 9);
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}
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static void PlayPlaylistSong()
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{
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if (_cur_playlist[0] == 0) {
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SelectSongToPlay();
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/* if there is not songs in the playlist, it may indicate
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* no file on the gm folder, or even no gm folder.
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* Stop the playback, then */
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if (_cur_playlist[0] == 0) {
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_song_is_active = false;
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_music_wnd_cursong = 0;
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msf.playing = false;
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return;
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}
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}
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_music_wnd_cursong = _cur_playlist[0];
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DoPlaySong();
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_song_is_active = true;
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InvalidateWindowWidget(WC_MUSIC_WINDOW, 0, 9);
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}
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void ResetMusic()
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{
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_music_wnd_cursong = 1;
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DoPlaySong();
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}
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void MusicLoop()
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{
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if (!msf.playing && _song_is_active) {
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StopMusic();
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} else if (msf.playing && !_song_is_active) {
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PlayPlaylistSong();
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}
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if (!_song_is_active) return;
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if (!_music_driver->IsSongPlaying()) {
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if (_game_mode != GM_MENU) {
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StopMusic();
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SkipToNextSong();
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PlayPlaylistSong();
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} else {
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ResetMusic();
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}
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}
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}
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static void MusicTrackSelectionWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_PAINT: {
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const byte* p;
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uint i;
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int y;
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SetWindowWidgetDisabledState(w, 11, msf.playlist <= 3);
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LowerWindowWidget(w, 3);
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LowerWindowWidget(w, 4);
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DrawWindowWidgets(w);
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GfxFillRect(3, 23, 3 + 177, 23 + 191, 0);
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GfxFillRect(251, 23, 251 + 177, 23 + 191, 0);
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DrawStringCentered(92, 15, STR_01EE_TRACK_INDEX, 0);
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SetDParam(0, STR_01D5_ALL + msf.playlist);
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DrawStringCentered(340, 15, STR_01EF_PROGRAM, 0);
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for (i = 1; i <= NUM_SONGS_AVAILABLE; i++) {
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SetDParam(0, i);
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SetDParam(2, i);
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SetDParam(1, SPECSTR_SONGNAME);
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DrawString(4, 23 + (i - 1) * 6, (i < 10) ? STR_01EC_0 : STR_01ED, 0);
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}
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for (i = 0; i != 6; i++) {
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DrawStringCentered(216, 45 + i * 8, STR_01D5_ALL + i, (i == msf.playlist) ? 0xC : 0x10);
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}
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DrawStringCentered(216, 45 + 8 * 6 + 16, STR_01F0_CLEAR, 0);
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#if 0
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DrawStringCentered(216, 45 + 8 * 6 + 16 * 2, STR_01F1_SAVE, 0);
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#endif
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y = 23;
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for (p = _playlists[msf.playlist], i = 0; (i = *p) != 0; p++) {
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SetDParam(0, i);
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SetDParam(1, SPECSTR_SONGNAME);
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SetDParam(2, i);
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DrawString(252, y, (i < 10) ? STR_01EC_0 : STR_01ED, 0);
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y += 6;
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}
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break;
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}
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case WE_CLICK:
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switch (e->we.click.widget) {
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case 3: { // add to playlist
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int y = (e->we.click.pt.y - 23) / 6;
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uint i;
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byte *p;
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if (msf.playlist < 4) return;
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if (!IS_INT_INSIDE(y, 0, NUM_SONGS_AVAILABLE)) return;
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p = _playlists[msf.playlist];
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for (i = 0; i != NUM_SONGS_PLAYLIST - 1; i++) {
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if (p[i] == 0) {
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p[i] = y + 1;
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p[i + 1] = 0;
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SetWindowDirty(w);
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SelectSongToPlay();
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break;
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}
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}
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} break;
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case 4: { // remove from playlist
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int y = (e->we.click.pt.y - 23) / 6;
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uint i;
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byte *p;
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if (msf.playlist < 4) return;
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if (!IS_INT_INSIDE(y, 0, NUM_SONGS_AVAILABLE)) return;
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p = _playlists[msf.playlist];
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for (i = y; i != NUM_SONGS_PLAYLIST - 1; i++) {
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p[i] = p[i + 1];
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}
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SetWindowDirty(w);
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SelectSongToPlay();
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} break;
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case 11: // clear
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_playlists[msf.playlist][0] = 0;
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SetWindowDirty(w);
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StopMusic();
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SelectSongToPlay();
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break;
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#if 0
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case 12: // save
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ShowInfo("MusicTrackSelectionWndProc:save not implemented");
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break;
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#endif
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case 5: case 6: case 7: case 8: case 9: case 10: /* set playlist */
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msf.playlist = e->we.click.widget - 5;
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SetWindowDirty(w);
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InvalidateWindow(WC_MUSIC_WINDOW, 0);
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StopMusic();
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SelectSongToPlay();
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break;
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}
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break;
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}
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}
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static const Widget _music_track_selection_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_NONE, 14, 11, 431, 0, 13, STR_01EB_MUSIC_PROGRAM_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{ WWT_PANEL, RESIZE_NONE, 14, 0, 431, 14, 217, 0x0, STR_NULL},
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{ WWT_PANEL, RESIZE_NONE, 14, 2, 181, 22, 215, 0x0, STR_01FA_CLICK_ON_MUSIC_TRACK_TO},
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{ WWT_PANEL, RESIZE_NONE, 14, 250, 429, 22, 215, 0x0, STR_CLICK_ON_TRACK_TO_REMOVE},
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{ WWT_PUSHBTN, RESIZE_NONE, 14, 186, 245, 44, 51, 0x0, STR_01F3_SELECT_ALL_TRACKS_PROGRAM},
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{ WWT_PUSHBTN, RESIZE_NONE, 14, 186, 245, 52, 59, 0x0, STR_01F4_SELECT_OLD_STYLE_MUSIC},
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{ WWT_PUSHBTN, RESIZE_NONE, 14, 186, 245, 60, 67, 0x0, STR_01F5_SELECT_NEW_STYLE_MUSIC},
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{ WWT_PUSHBTN, RESIZE_NONE, 14, 186, 245, 68, 75, 0x0, STR_0330_SELECT_EZY_STREET_STYLE},
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{ WWT_PUSHBTN, RESIZE_NONE, 14, 186, 245, 76, 83, 0x0, STR_01F6_SELECT_CUSTOM_1_USER_DEFINED},
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{ WWT_PUSHBTN, RESIZE_NONE, 14, 186, 245, 84, 91, 0x0, STR_01F7_SELECT_CUSTOM_2_USER_DEFINED},
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{ WWT_PUSHBTN, RESIZE_NONE, 14, 186, 245, 108, 115, 0x0, STR_01F8_CLEAR_CURRENT_PROGRAM_CUSTOM1},
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#if 0
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{ WWT_PUSHBTN, RESIZE_NONE, 14, 186, 245, 124, 131, 0x0, STR_01F9_SAVE_MUSIC_SETTINGS},
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#endif
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{ WIDGETS_END},
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};
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static const WindowDesc _music_track_selection_desc = {
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104, 131, 432, 218, 432, 218,
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WC_MUSIC_TRACK_SELECTION, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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_music_track_selection_widgets,
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MusicTrackSelectionWndProc
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};
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static void ShowMusicTrackSelection()
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{
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AllocateWindowDescFront(&_music_track_selection_desc, 0);
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}
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static void MusicWindowWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_PAINT: {
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uint i;
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StringID str;
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RaiseWindowWidget(w, 7);
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RaiseWindowWidget(w, 9);
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DrawWindowWidgets(w);
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GfxFillRect(187, 16, 200, 33, 0);
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for (i = 0; i != 8; i++) {
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int color = 0xD0;
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if (i > 4) {
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color = 0xBF;
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if (i > 6) {
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color = 0xB8;
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}
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}
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GfxFillRect(187, NUM_SONGS_PLAYLIST - i * 2, 200, NUM_SONGS_PLAYLIST - i * 2, color);
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}
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GfxFillRect(60, 46, 239, 52, 0);
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if (_song_is_active == 0 || _music_wnd_cursong == 0) {
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str = STR_01E3;
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} else {
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SetDParam(0, _music_wnd_cursong);
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str = (_music_wnd_cursong < 10) ? STR_01E4_0 : STR_01E5;
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}
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DrawString(62, 46, str, 0);
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str = STR_01E6;
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if (_song_is_active != 0 && _music_wnd_cursong != 0) {
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str = STR_01E7;
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SetDParam(0, SPECSTR_SONGNAME);
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SetDParam(1, _music_wnd_cursong);
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}
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DrawStringCentered(155, 46, str, 0);
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DrawString(60, 38, STR_01E8_TRACK_XTITLE, 0);
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for (i = 0; i != 6; i++) {
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DrawStringCentered(25 + i * 50, 59, STR_01D5_ALL + i, msf.playlist == i ? 0xC : 0x10);
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}
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DrawStringCentered(31, 43, STR_01E9_SHUFFLE, (msf.shuffle ? 0xC : 0x10));
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DrawStringCentered(269, 43, STR_01EA_PROGRAM, 0);
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DrawStringCentered(141, 15, STR_01DB_MUSIC_VOLUME, 0);
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DrawStringCentered(141, 29, STR_01DD_MIN_MAX, 0);
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DrawStringCentered(247, 15, STR_01DC_EFFECTS_VOLUME, 0);
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DrawStringCentered(247, 29, STR_01DD_MIN_MAX, 0);
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DrawFrameRect(108, 23, 174, 26, 14, FR_LOWERED);
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DrawFrameRect(214, 23, 280, 26, 14, FR_LOWERED);
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DrawFrameRect(
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108 + msf.music_vol / 2, 22, 111 + msf.music_vol / 2, 28, 14, FR_NONE
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);
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DrawFrameRect(
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214 + msf.effect_vol / 2, 22, 217 + msf.effect_vol / 2, 28, 14, FR_NONE
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);
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} break;
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case WE_CLICK:
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switch (e->we.click.widget) {
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case 2: // skip to prev
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if (!_song_is_active)
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return;
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SkipToPrevSong();
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break;
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case 3: // skip to next
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if (!_song_is_active)
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return;
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SkipToNextSong();
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break;
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case 4: // stop playing
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msf.playing = false;
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break;
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case 5: // start playing
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msf.playing = true;
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break;
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case 6: { // volume sliders
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byte *vol, new_vol;
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int x = e->we.click.pt.x - 88;
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if (x < 0) return;
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vol = &msf.music_vol;
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if (x >= 106) {
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vol = &msf.effect_vol;
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x -= 106;
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}
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new_vol = min(max(x - 21, 0) * 2, 127);
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if (new_vol != *vol) {
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*vol = new_vol;
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if (vol == &msf.music_vol)
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MusicVolumeChanged(new_vol);
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SetWindowDirty(w);
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}
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_left_button_clicked = false;
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} break;
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case 10: //toggle shuffle
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msf.shuffle ^= 1;
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StopMusic();
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SelectSongToPlay();
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break;
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case 11: //show track selection
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ShowMusicTrackSelection();
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break;
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case 12: case 13: case 14: case 15: case 16: case 17: // playlist
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msf.playlist = e->we.click.widget - 12;
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SetWindowDirty(w);
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InvalidateWindow(WC_MUSIC_TRACK_SELECTION, 0);
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StopMusic();
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SelectSongToPlay();
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break;
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}
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break;
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case WE_MOUSELOOP:
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InvalidateWindowWidget(WC_MUSIC_WINDOW, 0, 7);
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break;
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}
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}
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static const Widget _music_window_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_NONE, 14, 11, 299, 0, 13, STR_01D2_JAZZ_JUKEBOX, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 0, 21, 14, 35, SPR_IMG_SKIP_TO_PREV, STR_01DE_SKIP_TO_PREVIOUS_TRACK},
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{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 22, 43, 14, 35, SPR_IMG_SKIP_TO_NEXT, STR_01DF_SKIP_TO_NEXT_TRACK_IN_SELECTION},
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{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 44, 65, 14, 35, SPR_IMG_STOP_MUSIC, STR_01E0_STOP_PLAYING_MUSIC},
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{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 66, 87, 14, 35, SPR_IMG_PLAY_MUSIC, STR_01E1_START_PLAYING_MUSIC},
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{ WWT_PANEL, RESIZE_NONE, 14, 88, 299, 14, 35, 0x0, STR_01E2_DRAG_SLIDERS_TO_SET_MUSIC},
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{ WWT_PANEL, RESIZE_NONE, 14, 186, 201, 15, 34, 0x0, STR_NULL},
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{ WWT_PANEL, RESIZE_NONE, 14, 0, 299, 36, 57, 0x0, STR_NULL},
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{ WWT_PANEL, RESIZE_NONE, 14, 59, 240, 45, 53, 0x0, STR_NULL},
|
|
{ WWT_PUSHBTN, RESIZE_NONE, 14, 6, 55, 42, 49, 0x0, STR_01FB_TOGGLE_PROGRAM_SHUFFLE},
|
|
{ WWT_PUSHBTN, RESIZE_NONE, 14, 244, 293, 42, 49, 0x0, STR_01FC_SHOW_MUSIC_TRACK_SELECTION},
|
|
{ WWT_PUSHBTN, RESIZE_NONE, 14, 0, 49, 58, 65, 0x0, STR_01F3_SELECT_ALL_TRACKS_PROGRAM},
|
|
{ WWT_PUSHBTN, RESIZE_NONE, 14, 50, 99, 58, 65, 0x0, STR_01F4_SELECT_OLD_STYLE_MUSIC},
|
|
{ WWT_PUSHBTN, RESIZE_NONE, 14, 100, 149, 58, 65, 0x0, STR_01F5_SELECT_NEW_STYLE_MUSIC},
|
|
{ WWT_PUSHBTN, RESIZE_NONE, 14, 150, 199, 58, 65, 0x0, STR_0330_SELECT_EZY_STREET_STYLE},
|
|
{ WWT_PUSHBTN, RESIZE_NONE, 14, 200, 249, 58, 65, 0x0, STR_01F6_SELECT_CUSTOM_1_USER_DEFINED},
|
|
{ WWT_PUSHBTN, RESIZE_NONE, 14, 250, 299, 58, 65, 0x0, STR_01F7_SELECT_CUSTOM_2_USER_DEFINED},
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
static const WindowDesc _music_window_desc = {
|
|
0, 22, 300, 66, 300, 66,
|
|
WC_MUSIC_WINDOW, WC_NONE,
|
|
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
|
|
_music_window_widgets,
|
|
MusicWindowWndProc
|
|
};
|
|
|
|
void ShowMusicWindow()
|
|
{
|
|
AllocateWindowDescFront(&_music_window_desc, 0);
|
|
}
|