# Conflicts: # src/console_gui.cpp # src/lang/korean.txt # src/video/sdl2_v.cpp # src/video/sdl2_v.h # src/window.cpp # src/window_gui.h
		
			
				
	
	
		
			132 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file town_type.h Types related to towns. */
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#ifndef TOWN_TYPE_H
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#define TOWN_TYPE_H
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#include "core/enum_type.hpp"
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#include "core/smallvec_type.hpp"
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typedef uint16 TownID;
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struct Town;
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typedef std::vector<TownID> TownList;
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/** Supported initial town sizes */
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enum TownSize {
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	TSZ_SMALL,  ///< Small town.
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	TSZ_MEDIUM, ///< Medium town.
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	TSZ_LARGE,  ///< Large town.
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	TSZ_RANDOM, ///< Random size, bigger than small, smaller than large.
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	TSZ_END,    ///< Number of available town sizes.
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};
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template <> struct EnumPropsT<TownSize> : MakeEnumPropsT<TownSize, byte, TSZ_SMALL, TSZ_END, TSZ_END, 2> {};
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enum Ratings {
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	/* These refer to the maximums, so Appalling is -1000 to -400
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	 * MAXIMUM RATINGS BOUNDARIES */
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	RATING_MINIMUM     = -1000,
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	RATING_APPALLING   =  -400,
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	RATING_VERYPOOR    =  -200,
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	RATING_POOR        =     0,
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	RATING_MEDIOCRE    =   200,
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	RATING_GOOD        =   400,
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	RATING_VERYGOOD    =   600,
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	RATING_EXCELLENT   =   800,
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	RATING_OUTSTANDING =  1000,         ///< OUTSTANDING
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	RATING_MAXIMUM = RATING_OUTSTANDING,
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	RATING_INITIAL = 500, ///< initial rating
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	/* RATINGS AFFECTING NUMBERS */
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	RATING_TREE_DOWN_STEP = -35,
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	RATING_TREE_MINIMUM   = RATING_MINIMUM,
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	RATING_TREE_UP_STEP   = 7,
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	RATING_TREE_MAXIMUM   = 220,
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	RATING_GROWTH_UP_STEP    =   5, ///< when a town grows, all companies have rating increased a bit ...
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	RATING_GROWTH_MAXIMUM    = RATING_MEDIOCRE, ///< ... up to RATING_MEDIOCRE
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	RATING_STATION_UP_STEP   =  12, ///< when a town grows, company gains reputation for all well serviced stations ...
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	RATING_STATION_DOWN_STEP = -15, ///< ... but loses for badly serviced stations
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	RATING_TUNNEL_BRIDGE_DOWN_STEP = -250, ///< penalty for removing town owned tunnel or bridge
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	RATING_TUNNEL_BRIDGE_MINIMUM   =    0, ///< minimum rating after removing tunnel or bridge
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	RATING_TUNNEL_BRIDGE_NEEDED_PERMISSIVE = 144, ///< rating needed, "Permissive" difficulty settings
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	RATING_TUNNEL_BRIDGE_NEEDED_NEUTRAL    = 208, ///< "Neutral"
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	RATING_TUNNEL_BRIDGE_NEEDED_HOSTILE    = 400, ///< "Hostile"
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	RATING_ROAD_DOWN_STEP_INNER =  -50, ///< removing a roadpiece in the middle
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	RATING_ROAD_DOWN_STEP_EDGE  =  -18, ///< removing a roadpiece at the edge
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	RATING_ROAD_MINIMUM         = -100, ///< minimum rating after removing town owned road
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	RATING_ROAD_NEEDED_PERMISSIVE =  16, ///< rating needed, "Permissive" difficulty settings
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	RATING_ROAD_NEEDED_NEUTRAL    =  64, ///< "Neutral"
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	RATING_ROAD_NEEDED_HOSTILE    = 112, ///< "Hostile"
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	RATING_HOUSE_MINIMUM  = RATING_MINIMUM,
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	RATING_BRIBE_UP_STEP = 200,
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	RATING_BRIBE_MAXIMUM = 800,
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	RATING_BRIBE_DOWN_TO = -50        // XXX SHOULD BE SOMETHING LOWER?
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};
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/** Town Layouts. It needs to be 8bits, because we save and load it as such */
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enum TownLayout : byte {
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	TL_BEGIN = 0,
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	TL_ORIGINAL = 0,     ///< Original algorithm (min. 1 distance between roads)
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	TL_BETTER_ROADS,     ///< Extended original algorithm (min. 2 distance between roads)
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	TL_2X2_GRID,         ///< Geometric 2x2 grid algorithm
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	TL_3X3_GRID,         ///< Geometric 3x3 grid algorithm
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	TL_RANDOM,           ///< Random town layout
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	NUM_TLS,             ///< Number of town layouts
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};
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template <> struct EnumPropsT<TownLayout> : MakeEnumPropsT<TownLayout, byte, TL_BEGIN, NUM_TLS, NUM_TLS, 3> {};
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/** Town founding setting values. It needs to be 8bits, because we save and load it as such */
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enum TownFounding : byte {
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	TF_BEGIN = 0,     ///< Used for iterations and limit testing
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	TF_FORBIDDEN = 0, ///< Forbidden
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	TF_ALLOWED,       ///< Allowed
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	TF_CUSTOM_LAYOUT, ///< Allowed, with custom town layout
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	TF_END,           ///< Used for iterations and limit testing
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};
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/** Town cargo generation modes */
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enum TownCargoGenMode : byte {
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	TCGM_BEGIN = 0,
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	TCGM_ORIGINAL = 0,  ///< Original algorithm (quadratic cargo by population)
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	TCGM_BITCOUNT,      ///< Bit-counted algorithm (normal distribution from individual house population)
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	TCGM_END,
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};
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static const uint MAX_LENGTH_TOWN_NAME_CHARS = 32; ///< The maximum length of a town name in characters including '\0'
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/** Store the maximum and actually transported cargo amount for the current and the last month. */
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template <typename Tstorage>
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struct TransportedCargoStat {
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	Tstorage old_max;  ///< Maximum amount last month
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	Tstorage new_max;  ///< Maximum amount this month
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	Tstorage old_act;  ///< Actually transported last month
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	Tstorage new_act;  ///< Actually transported this month
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	TransportedCargoStat() : old_max(0), new_max(0), old_act(0), new_act(0) {}
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	/** Update stats for a new month. */
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	void NewMonth()
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	{
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		this->old_max = this->new_max; this->new_max = 0;
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		this->old_act = this->new_act; this->new_act = 0;
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	}
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};
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#endif /* TOWN_TYPE_H */
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