78 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "stdafx.h"
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#include "debug.h"
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#include "network_data.h"
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#ifdef ENABLE_NETWORK
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//
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// This file handles the GameList
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// Also, it handles the request to a server for data about the server
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extern void UpdateNetworkGameWindow(bool unselect);
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NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
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{
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	NetworkGameList *item;
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	item = _network_game_list;
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	if (item != NULL) {
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		while (item->next != NULL) {
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			if (item->ip == ip && item->port == port)
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				return item;
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			item = item->next;
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		}
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		if (item->ip == ip && item->port == port)
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			return item;
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		item->next = malloc(sizeof(*item));
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		item = item->next;
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	} else {
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		item = malloc(sizeof(*item));
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		_network_game_list = item;
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	}
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	DEBUG(net, 4) ("[NET][GameList] Added server to list");
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	memset(item, 0, sizeof(*item));
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	item->next = NULL;
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	item->ip = ip;
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	item->port = port;
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	_network_game_count++;
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	UpdateNetworkGameWindow(false);
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	return item;
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}
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void NetworkGameListRemoveItem(NetworkGameList *remove)
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{
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	NetworkGameList *item;
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	item = _network_game_list;
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	// examine head of the list
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	if ( remove == _network_game_list ) {
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		_network_game_list = remove->next;
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		free(remove);
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		DEBUG(net, 4) ("[NET][GameList] Removed server from list");
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		return;
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	}
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	// examine each item
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	while ( item->next != NULL ) {
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		if ( item->next == remove )
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		{
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			item->next = remove->next;
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			free(remove);
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			DEBUG(net, 4) ("[NET][GameList] Removed server from list");
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			return;
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		}
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		item = item->next;
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	}
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}
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#endif /* ENABLE_NETWORK */
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