Files
openttd/src/ai/api/ai_industrylist.hpp
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00

50 lines
1.2 KiB
C++

/* $Id$ */
/** @file ai_industrylist.hpp List all the industries. */
#ifndef AI_INDUSTRYLIST_HPP
#define AI_INDUSTRYLIST_HPP
#include "ai_abstractlist.hpp"
/**
* Creates a list of industries that are currently on the map.
* @ingroup AIList
*/
class AIIndustryList : public AIAbstractList {
public:
static const char *GetClassName() { return "AIIndustryList"; }
AIIndustryList();
};
/**
* Creates a list of industries that accepts a given cargo.
* @ingroup AIList
*/
class AIIndustryList_CargoAccepting : public AIAbstractList {
public:
static const char *GetClassName() { return "AIIndustryList_CargoAccepting"; }
/**
* @param cargo_id The cargo this industry should accept.
*/
AIIndustryList_CargoAccepting(CargoID cargo_id);
};
/**
* Creates a list of industries that can produce a given cargo.
* @note It also contains industries that currently produces 0 units of the cargo.
* @ingroup AIList
*/
class AIIndustryList_CargoProducing : public AIAbstractList {
public:
static const char *GetClassName() { return "AIIndustryList_CargoProducing"; }
/**
* @param cargo_id The cargo this industry should produce.
*/
AIIndustryList_CargoProducing(CargoID cargo_id);
};
#endif /* AI_INDUSTRYLIST_HPP */