1015 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1015 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "stdafx.h"
 | ||
| #include "ttd.h"
 | ||
| #include "debug.h"
 | ||
| #include "gfx.h"
 | ||
| #include "spritecache.h"
 | ||
| #include "table/sprites.h"
 | ||
| #include "fileio.h"
 | ||
| #include "newgrf.h"
 | ||
| #include "md5.h"
 | ||
| #include <ctype.h>
 | ||
| 
 | ||
| #define SPRITECACHE_ID 0xF00F0006
 | ||
| #define SPRITE_CACHE_SIZE 1024*1024
 | ||
| 
 | ||
| 
 | ||
| //#define WANT_SPRITESIZES
 | ||
| #define WANT_NEW_LRU
 | ||
| //#define WANT_LOCKED
 | ||
| 
 | ||
| 
 | ||
| /* These are used in newgrf.c: */
 | ||
| 
 | ||
| int _skip_sprites = 0;
 | ||
| int _replace_sprites_count[16];
 | ||
| int _replace_sprites_offset[16];
 | ||
| 
 | ||
| static const char *_cur_grffile;
 | ||
| static int _loading_stage;
 | ||
| static int _skip_specials;
 | ||
| uint16 _custom_sprites_base;
 | ||
| static Sprite _cur_sprite;
 | ||
| 
 | ||
| 
 | ||
| static byte *_sprite_ptr[NUM_SPRITES];
 | ||
| static uint16 _sprite_size[NUM_SPRITES];
 | ||
| static uint32 _sprite_file_pos[NUM_SPRITES];
 | ||
| 
 | ||
| // This one is probably not needed.
 | ||
| #if defined(WANT_LOCKED)
 | ||
| static bool _sprite_locked[NUM_SPRITES];
 | ||
| #endif
 | ||
| 
 | ||
| #if defined(WANT_NEW_LRU)
 | ||
| static int16 _sprite_lru_new[NUM_SPRITES];
 | ||
| #else
 | ||
| static uint16 _sprite_lru[NUM_SPRITES];
 | ||
| static uint16 _sprite_lru_cur[NUM_SPRITES];
 | ||
| #endif
 | ||
| 
 | ||
| #ifdef WANT_SPRITESIZES
 | ||
| static int8 _sprite_xoffs[NUM_SPRITES];
 | ||
| static int8 _sprite_yoffs[NUM_SPRITES];
 | ||
| static uint16 _sprite_xsize[NUM_SPRITES];
 | ||
| static uint8 _sprite_ysize[NUM_SPRITES];
 | ||
| #endif
 | ||
| 
 | ||
| typedef struct MemBlock {
 | ||
| 	uint32 size;
 | ||
| 	byte data[VARARRAY_SIZE];
 | ||
| } MemBlock;
 | ||
| 
 | ||
| static uint _sprite_lru_counter;
 | ||
| static MemBlock *_spritecache_ptr;
 | ||
| static uint32 _spritecache_size;
 | ||
| static int _compact_cache_counter;
 | ||
| 
 | ||
| typedef struct MD5File {
 | ||
| 	const char * const filename;     // filename
 | ||
| 	const md5_byte_t hash[16]; // md5 sum of the file
 | ||
| } MD5File;
 | ||
| 
 | ||
| typedef struct FileList {
 | ||
| 	const MD5File basic[4];     // grf files that always have to be loaded
 | ||
| 	const MD5File landscape[3]; // landscape specific grf files
 | ||
| } FileList;
 | ||
| 
 | ||
| #include "table/files.h"
 | ||
| #include "table/landscape_sprite.h"
 | ||
| 
 | ||
| static const uint16 * const _landscape_spriteindexes[] = {
 | ||
| 	_landscape_spriteindexes_1,
 | ||
| 	_landscape_spriteindexes_2,
 | ||
| 	_landscape_spriteindexes_3,
 | ||
| };
 | ||
| 
 | ||
| static const uint16 * const _slopes_spriteindexes[] = {
 | ||
| 	_slopes_spriteindexes_0,
 | ||
| 	_slopes_spriteindexes_1,
 | ||
| 	_slopes_spriteindexes_2,
 | ||
| 	_slopes_spriteindexes_3,
 | ||
| };
 | ||
| 
 | ||
| static void CompactSpriteCache(void);
 | ||
| 
 | ||
| static void ReadSpriteHeaderSkipData(int num, int load_index)
 | ||
| {
 | ||
| 	byte type;
 | ||
| 	int deaf = 0;
 | ||
| 
 | ||
| 	if (_skip_sprites) {
 | ||
| 		if (_skip_sprites > 0)
 | ||
| 			_skip_sprites--;
 | ||
| 		deaf = 1;
 | ||
| 	}
 | ||
| 
 | ||
| 	type = FioReadByte();
 | ||
| 	_cur_sprite.info = type;
 | ||
| 	if (type == 0xFF) {
 | ||
| 		/* We need to really skip only special sprites in the deaf
 | ||
| 		 * mode.  It won't hurt to proceed regular sprites as usual
 | ||
| 		 * because if no special sprite referencing to them is
 | ||
| 		 * processed, they themselves are never referenced and loaded
 | ||
| 		 * on their own. */
 | ||
| 		if (_skip_specials || deaf) {
 | ||
| 			FioSkipBytes(num);
 | ||
| 		} else {
 | ||
| 			DecodeSpecialSprite(_cur_grffile, num, load_index, _loading_stage);
 | ||
| 		}
 | ||
| 		return;
 | ||
| 	}
 | ||
| 
 | ||
| #ifdef WANT_SPRITESIZES
 | ||
| 	_cur_sprite.height = FioReadByte();
 | ||
| 	_cur_sprite.width = FioReadWord();
 | ||
| 	_cur_sprite.x_offs = FioReadWord();
 | ||
| 	_cur_sprite.y_offs = FioReadWord();
 | ||
| #else
 | ||
| 	FioSkipBytes(7);
 | ||
| #endif
 | ||
| 	num -= 8;
 | ||
| 	if (num == 0)
 | ||
| 		return;
 | ||
| 
 | ||
| 	if (type & 2) {
 | ||
| 		FioSkipBytes(num);
 | ||
| 	} else {
 | ||
| 		while (num > 0) {
 | ||
| 			int8 i = FioReadByte();
 | ||
| 			if (i >= 0) {
 | ||
| 				num -= i;
 | ||
| 				FioSkipBytes(i);
 | ||
| 			} else {
 | ||
| 				i = -(i >> 3);
 | ||
| 				num -= i;
 | ||
| 				FioReadByte();
 | ||
| 			}
 | ||
| 		}
 | ||
| 	}
 | ||
| }
 | ||
| 
 | ||
| static void ReadSprite(SpriteID id, void *buffer)
 | ||
| {
 | ||
| 	uint num = _sprite_size[id];
 | ||
| 	byte type;
 | ||
| 	byte* dest;
 | ||
| 
 | ||
| 	if (_sprite_file_pos[id] == 0) {
 | ||
| 		error(
 | ||
| 			"Tried to load non-existing sprite #%d.\n"
 | ||
| 			"Probable cause: Wrong/missing NewGRFs",
 | ||
| 			id
 | ||
| 		);
 | ||
| 	}
 | ||
| 
 | ||
| 	FioSeekToFile(_sprite_file_pos[id]);
 | ||
| 
 | ||
| 	type = FioReadByte();
 | ||
| 	/* We've decoded special sprites when reading headers. */
 | ||
| 	if (type != 0xFF) {
 | ||
| 		/* read sprite hdr */
 | ||
| 		Sprite* sprite = buffer;
 | ||
| 		sprite->info = type;
 | ||
| 		sprite->height = FioReadByte();
 | ||
| 		if (id == 142) sprite->height = 10; // Compensate for a TTD bug
 | ||
| 		sprite->width = FioReadWord();
 | ||
| 		sprite->x_offs = FioReadWord();
 | ||
| 		sprite->y_offs = FioReadWord();
 | ||
| 		dest = sprite->data;
 | ||
| 		num -= 8;
 | ||
| 	} else {
 | ||
| 		dest = buffer;
 | ||
| 	}
 | ||
| 
 | ||
| 	if (type & 2) {
 | ||
| 		for (; num > 0; --num)
 | ||
| 			*dest++ = FioReadByte();
 | ||
| 	} else {
 | ||
| 		while (num > 0) {
 | ||
| 			int8 i = FioReadByte();
 | ||
| 
 | ||
| 			if (i >= 0) {
 | ||
| 				num -= i;
 | ||
| 				for (; i > 0; --i)
 | ||
| 					*dest++ = FioReadByte();
 | ||
| 			} else {
 | ||
| 				const byte* rel = dest - (((i & 7) << 8) | FioReadByte());
 | ||
| 
 | ||
| 				i = -(i >> 3);
 | ||
| 				num -= i;
 | ||
| 
 | ||
| 				for (; i > 0; --i)
 | ||
| 					*dest++ = *rel++;
 | ||
| 			}
 | ||
| 		}
 | ||
| 	}
 | ||
| }
 | ||
| 
 | ||
| 
 | ||
| static bool LoadNextSprite(int load_index, byte file_index)
 | ||
| {
 | ||
| 	uint16 size;
 | ||
| 	uint32 file_pos;
 | ||
| 
 | ||
| 	size = FioReadWord();
 | ||
| 	if (size == 0)
 | ||
| 		return false;
 | ||
| 
 | ||
| 	file_pos = FioGetPos() | (file_index << 24);
 | ||
| 
 | ||
| 	ReadSpriteHeaderSkipData(size, load_index);
 | ||
| 
 | ||
| 	if (_replace_sprites_count[0] > 0 && _cur_sprite.info != 0xFF) {
 | ||
| 		int count = _replace_sprites_count[0];
 | ||
| 		int offset = _replace_sprites_offset[0];
 | ||
| 
 | ||
| 		_replace_sprites_offset[0]++;
 | ||
| 		_replace_sprites_count[0]--;
 | ||
| 
 | ||
| 		if ((offset + count) <= NUM_SPRITES) {
 | ||
| 			load_index = offset;
 | ||
| 		} else {
 | ||
| 			DEBUG(spritecache, 1) ("Sprites to be replaced are out of range: %x+%x",
 | ||
| 					count, offset);
 | ||
| 			_replace_sprites_offset[0] = 0;
 | ||
| 			_replace_sprites_count[0] = 0;
 | ||
| 		}
 | ||
| 
 | ||
| 		if (_replace_sprites_count[0] == 0) {
 | ||
| 			int i;
 | ||
| 
 | ||
| 			for (i = 0; i < 15; i++) {
 | ||
| 				_replace_sprites_count[i] = _replace_sprites_count[i + 1];
 | ||
| 				_replace_sprites_offset[i] = _replace_sprites_offset[i + 1];
 | ||
| 			}
 | ||
| 			_replace_sprites_count[i] = 0;
 | ||
| 			_replace_sprites_offset[i] = 0;
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	_sprite_size[load_index] = size;
 | ||
| 	_sprite_file_pos[load_index] = file_pos;
 | ||
| 
 | ||
| #ifdef WANT_SPRITESIZES
 | ||
| 	_sprite_xsize[load_index] = _cur_sprite.width;
 | ||
| 	_sprite_ysize[load_index] = _cur_sprite.height;
 | ||
| 
 | ||
| 	_sprite_xoffs[load_index] = _cur_sprite.x_offs;
 | ||
| 	_sprite_yoffs[load_index] = _cur_sprite.y_offs;
 | ||
| #endif
 | ||
| 
 | ||
| 	_sprite_ptr[load_index] = NULL;
 | ||
| #if defined(WANT_LOCKED)
 | ||
| 	_sprite_locked[load_index] = false;
 | ||
| #endif
 | ||
| 
 | ||
| #if defined(WANT_NEW_LRU)
 | ||
| 	_sprite_lru_new[load_index] = 0;
 | ||
| #else
 | ||
| 	_sprite_lru[load_index] = 0xFFFF;
 | ||
| 	_sprite_lru_cur[load_index] = 0;
 | ||
| #endif
 | ||
| 
 | ||
| 	return true;
 | ||
| }
 | ||
| 
 | ||
| static void SkipSprites(uint count)
 | ||
| {
 | ||
| 	for (; count > 0; --count)
 | ||
| 	{
 | ||
| 		uint16 size = FioReadWord();
 | ||
| 
 | ||
| 		if (size == 0)
 | ||
| 			return;
 | ||
| 
 | ||
| 		ReadSpriteHeaderSkipData(size, NUM_SPRITES - 1);
 | ||
| 	}
 | ||
| }
 | ||
| 
 | ||
| static int LoadGrfFile(const char *filename, int load_index, int file_index)
 | ||
| {
 | ||
| 	int load_index_org = load_index;
 | ||
| 
 | ||
| 	FioOpenFile(file_index, filename);
 | ||
| 
 | ||
| 	/* Thou shalt use LoadNewGrfFile() if thou loadeth a GRF file that
 | ||
| 	 * might contain some special sprites. */
 | ||
| 	_skip_specials = 1;
 | ||
| 	_skip_sprites = 0;
 | ||
| 
 | ||
| 	DEBUG(spritecache, 2) ("Reading grf-file ``%s''", filename);
 | ||
| 
 | ||
| 	while (LoadNextSprite(load_index, file_index)) {
 | ||
| 		load_index++;
 | ||
| 		if (load_index >= NUM_SPRITES) {
 | ||
| 			error("Too many sprites. Recompile with higher NUM_SPRITES value or remove some custom GRF files.");
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	return load_index - load_index_org;
 | ||
| }
 | ||
| 
 | ||
| static int LoadNewGrfFile(const char *filename, int load_index, int file_index)
 | ||
| {
 | ||
| 	int i;
 | ||
| 
 | ||
| 	FioOpenFile(file_index, filename);
 | ||
| 	_cur_grffile = filename;
 | ||
| 	_skip_specials = 0;
 | ||
| 	_skip_sprites = 0;
 | ||
| 
 | ||
| 	DEBUG(spritecache, 2) ("Reading newgrf-file ``%s'' [offset: %u]",
 | ||
| 			filename, load_index);
 | ||
| 
 | ||
| 	/* Skip the first sprite; we don't care about how many sprites this
 | ||
| 	 * does contain; newest TTDPatches and George's longvehicles don't
 | ||
| 	 * neither, apparently. */
 | ||
| 	{
 | ||
| 		int length;
 | ||
| 		byte type;
 | ||
| 
 | ||
| 		length = FioReadWord();
 | ||
| 		type = FioReadByte();
 | ||
| 
 | ||
| 		if (length == 4 && type == 0xFF) {
 | ||
| 			FioReadDword();
 | ||
| 		} else {
 | ||
| 			error("Custom .grf has invalid format.");
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	for (i = 0; LoadNextSprite(load_index + i, file_index); i++) {
 | ||
| 		if (load_index + i >= NUM_SPRITES)
 | ||
| 			error("Too many sprites (%x). Recompile with higher NUM_SPRITES value or remove some custom GRF files.",
 | ||
| 			      load_index + i);
 | ||
| 	}
 | ||
| 
 | ||
| 	/* Clean up. */
 | ||
| 	_skip_sprites = 0;
 | ||
| 	memset(_replace_sprites_count, 0, 16 * sizeof(*_replace_sprites_count));
 | ||
| 	memset(_replace_sprites_offset, 0, 16 * sizeof(*_replace_sprites_offset));
 | ||
| 
 | ||
| 	return i;
 | ||
| }
 | ||
| 
 | ||
| static void LoadGrfIndexed(const char *filename, const uint16 *index_tbl, int file_index)
 | ||
| {
 | ||
| 	int start;
 | ||
| 
 | ||
| 	FioOpenFile(file_index, filename);
 | ||
| 	_skip_specials = 1;
 | ||
| 	_skip_sprites = 0;
 | ||
| 
 | ||
| 	DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename);
 | ||
| 
 | ||
| 	for (; (start = *index_tbl++) != 0xffff;) {
 | ||
| 		int end = *index_tbl++;
 | ||
| 		if(start == 0xfffe) { // skip sprites (amount in second var)
 | ||
| 			SkipSprites(end);
 | ||
| 		} else { // load sprites and use indexes from start to end
 | ||
| 			do {
 | ||
| 				bool b = LoadNextSprite(start, file_index);
 | ||
| 				assert(b);
 | ||
| 			} while (++start <= end);
 | ||
| 		}
 | ||
| 	}
 | ||
| }
 | ||
| 
 | ||
| typedef size_t CDECL fread_t(void*, size_t, size_t, FILE*);
 | ||
| 
 | ||
| static bool HandleCachedSpriteHeaders(const char *filename, bool read)
 | ||
| {
 | ||
| 	FILE *f;
 | ||
| 	fread_t *proc;
 | ||
| 	uint32 hdr;
 | ||
| 
 | ||
| 	if (!_cache_sprites)
 | ||
| 		return false;
 | ||
| 
 | ||
| 	if (read) {
 | ||
| 		f = fopen(filename, "rb");
 | ||
| 		proc = fread;
 | ||
| 
 | ||
| 		if (f == NULL)
 | ||
| 			return false;
 | ||
| 
 | ||
| 		proc(&hdr, sizeof(hdr), 1, f);
 | ||
| 		if (hdr != SPRITECACHE_ID) {
 | ||
| 			fclose(f);
 | ||
| 			return false;
 | ||
| 		}
 | ||
| 	} else {
 | ||
| 		f = fopen(filename, "wb");
 | ||
| 		proc = (fread_t*) fwrite;
 | ||
| 
 | ||
| 		if (f == NULL)
 | ||
| 			return false;
 | ||
| 
 | ||
| 		hdr = SPRITECACHE_ID;
 | ||
| 		proc(&hdr, sizeof(hdr), 1, f);
 | ||
| 	}
 | ||
| 
 | ||
| 	proc(_sprite_size, 1, sizeof(_sprite_size), f);
 | ||
| 	proc(_sprite_file_pos, 1, sizeof(_sprite_file_pos), f);
 | ||
| 
 | ||
| #if 0
 | ||
| 	proc(_sprite_xsize, 1, sizeof(_sprite_xsize), f);
 | ||
| 	proc(_sprite_ysize, 1, sizeof(_sprite_ysize), f);
 | ||
| 	proc(_sprite_xoffs, 1, sizeof(_sprite_xoffs), f);
 | ||
| 	proc(_sprite_yoffs, 1, sizeof(_sprite_yoffs), f);
 | ||
| #endif
 | ||
| 
 | ||
| #if !defined(WANT_NEW_LRU)
 | ||
| 	if (read)
 | ||
| 		memset(_sprite_lru, 0xFF, sizeof(_sprite_lru));
 | ||
| #endif
 | ||
| 
 | ||
| 	fclose(f);
 | ||
| 	return true;
 | ||
| }
 | ||
| 
 | ||
| #define S_FREE_MASK 1
 | ||
| 
 | ||
| static inline MemBlock* NextBlock(MemBlock* block)
 | ||
| {
 | ||
| 	return (MemBlock*)((byte*)block + (block->size & ~S_FREE_MASK));
 | ||
| }
 | ||
| 
 | ||
| static uint32 GetSpriteCacheUsage(void)
 | ||
| {
 | ||
| 	size_t tot_size = 0;
 | ||
| 	MemBlock* s;
 | ||
| 
 | ||
| 	for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s))
 | ||
| 		if (!(s->size & S_FREE_MASK)) tot_size += s->size;
 | ||
| 
 | ||
| 	return tot_size;
 | ||
| }
 | ||
| 
 | ||
| 
 | ||
| void IncreaseSpriteLRU(void)
 | ||
| {
 | ||
| 	int i;
 | ||
| 
 | ||
| 	// Increase all LRU values
 | ||
| #if defined(WANT_NEW_LRU)
 | ||
| 	if (_sprite_lru_counter > 16384) {
 | ||
| 		DEBUG(spritecache, 2) ("fixing lru %d, inuse=%d", _sprite_lru_counter, GetSpriteCacheUsage());
 | ||
| 
 | ||
| 		for (i = 0; i != NUM_SPRITES; i++)
 | ||
| 			if (_sprite_ptr[i] != NULL) {
 | ||
| 				if (_sprite_lru_new[i] >= 0) {
 | ||
| 					_sprite_lru_new[i] = -1;
 | ||
| 				} else if (_sprite_lru_new[i] != -32768) {
 | ||
| 					_sprite_lru_new[i]--;
 | ||
| 				}
 | ||
| 			}
 | ||
| 		_sprite_lru_counter = 0;
 | ||
| 	}
 | ||
| #else
 | ||
| 	for (i = 0; i != NUM_SPRITES; i++)
 | ||
| 		if (_sprite_ptr[i] != NULL && _sprite_lru[i] != 65535)
 | ||
| 			_sprite_lru[i]++;
 | ||
| 	// Reset the lru counter.
 | ||
| 	_sprite_lru_counter = 0;
 | ||
| #endif
 | ||
| 
 | ||
| 	// Compact sprite cache every now and then.
 | ||
| 	if (++_compact_cache_counter >= 740) {
 | ||
| 		CompactSpriteCache();
 | ||
| 		_compact_cache_counter = 0;
 | ||
| 	}
 | ||
| }
 | ||
| 
 | ||
| // Called when holes in the sprite cache should be removed.
 | ||
| // That is accomplished by moving the cached data.
 | ||
| static void CompactSpriteCache(void)
 | ||
| {
 | ||
| 	MemBlock *s;
 | ||
| 
 | ||
| 	DEBUG(spritecache, 2) (
 | ||
| 		"compacting sprite cache, inuse=%d", GetSpriteCacheUsage()
 | ||
| 	);
 | ||
| 
 | ||
| 	for (s = _spritecache_ptr; s->size != 0;) {
 | ||
| 		if (s->size & S_FREE_MASK) {
 | ||
| 			MemBlock* next = NextBlock(s);
 | ||
| 			MemBlock temp;
 | ||
| 			byte** i;
 | ||
| 
 | ||
| 			// Since free blocks are automatically coalesced, this should hold true.
 | ||
| 			assert(!(next->size & S_FREE_MASK));
 | ||
| 
 | ||
| 			// If the next block is the sentinel block, we can safely return
 | ||
| 			if (next->size == 0)
 | ||
| 				break;
 | ||
| 
 | ||
| 			// Locate the sprite belonging to the next pointer.
 | ||
| 			for (i = _sprite_ptr; *i != next->data; ++i) {
 | ||
| 				assert(i != endof(_sprite_ptr));
 | ||
| 			}
 | ||
| 
 | ||
| 			#ifdef WANT_LOCKED
 | ||
| 			if (_sprite_locked[i]) {
 | ||
| 				s = next;
 | ||
| 				continue;
 | ||
| 			}
 | ||
| 			#endif
 | ||
| 
 | ||
| 			*i = s->data; // Adjust sprite array entry
 | ||
| 			// Swap this and the next block
 | ||
| 			temp = *s;
 | ||
| 			memmove(s, next, next->size);
 | ||
| 			s = NextBlock(s);
 | ||
| 			*s = temp;
 | ||
| 
 | ||
| 			// Coalesce free blocks
 | ||
| 			while (NextBlock(s)->size & S_FREE_MASK) {
 | ||
| 				s->size += NextBlock(s)->size & ~S_FREE_MASK;
 | ||
| 			}
 | ||
| 		} else {
 | ||
| 			s = NextBlock(s);
 | ||
| 		}
 | ||
| 	}
 | ||
| }
 | ||
| 
 | ||
| static void DeleteEntryFromSpriteCache(void)
 | ||
| {
 | ||
| 	int i;
 | ||
| 	int best = -1;
 | ||
| 	MemBlock* s;
 | ||
| 	int cur_lru;
 | ||
| 
 | ||
| 	DEBUG(spritecache, 2) ("DeleteEntryFromSpriteCache, inuse=%d", GetSpriteCacheUsage());
 | ||
| 
 | ||
| #if defined(WANT_NEW_LRU)
 | ||
| 	cur_lru = 0xffff;
 | ||
| 	for (i = 0; i != NUM_SPRITES; i++) {
 | ||
| 		if (_sprite_ptr[i] != 0 &&
 | ||
| 				_sprite_lru_new[i] < cur_lru
 | ||
| #if defined(WANT_LOCKED)
 | ||
| 				 && !_sprite_locked[i]
 | ||
| #endif
 | ||
| 				) {
 | ||
| 			cur_lru = _sprite_lru_new[i];
 | ||
| 			best = i;
 | ||
| 		}
 | ||
| 	}
 | ||
| #else
 | ||
| 	{
 | ||
| 	uint16 cur_lru = 0, cur_lru_cur = 0xffff;
 | ||
| 	for (i = 0; i != NUM_SPRITES; i++) {
 | ||
| 		if (_sprite_ptr[i] == 0 ||
 | ||
| #if defined(WANT_LOCKED)
 | ||
| 				_sprite_locked[i] ||
 | ||
| #endif
 | ||
| 				_sprite_lru[i] < cur_lru)
 | ||
| 					continue;
 | ||
| 
 | ||
| 		// Found a sprite with a higher LRU value, then remember it.
 | ||
| 		if (_sprite_lru[i] != cur_lru) {
 | ||
| 			cur_lru = _sprite_lru[i];
 | ||
| 			best = i;
 | ||
| 
 | ||
| 		// Else if both sprites were very recently referenced, compare by the cur value instead.
 | ||
| 		} else if (cur_lru == 0 && _sprite_lru_cur[i] <= cur_lru_cur) {
 | ||
| 			cur_lru_cur = _sprite_lru_cur[i];
 | ||
| 			cur_lru = _sprite_lru[i];
 | ||
| 			best = i;
 | ||
| 		}
 | ||
| 	}
 | ||
| 	}
 | ||
| #endif
 | ||
| 
 | ||
| 	// Display an error message and die, in case we found no sprite at all.
 | ||
| 	// This shouldn't really happen, unless all sprites are locked.
 | ||
| 	if (best == -1)
 | ||
| 		error("Out of sprite memory");
 | ||
| 
 | ||
| 	// Mark the block as free (the block must be in use)
 | ||
| 	s = (MemBlock*)_sprite_ptr[best] - 1;
 | ||
| 	assert(!(s->size & S_FREE_MASK));
 | ||
| 	s->size |= S_FREE_MASK;
 | ||
| 	_sprite_ptr[best] = NULL;
 | ||
| 
 | ||
| 	// And coalesce adjacent free blocks
 | ||
| 	for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
 | ||
| 		if (s->size & S_FREE_MASK) {
 | ||
| 			while (NextBlock(s)->size & S_FREE_MASK) {
 | ||
| 				s->size += NextBlock(s)->size & ~S_FREE_MASK;
 | ||
| 			}
 | ||
| 		}
 | ||
| 	}
 | ||
| }
 | ||
| 
 | ||
| static byte *LoadSpriteToMem(SpriteID sprite)
 | ||
| {
 | ||
| 	size_t mem_req;
 | ||
| 
 | ||
| 	DEBUG(spritecache, 9) ("load sprite %d", sprite);
 | ||
| 
 | ||
| 	// Number of needed bytes
 | ||
| 	mem_req = sizeof(MemBlock) + _sprite_size[sprite];
 | ||
| 
 | ||
| 	/* Align this to an uint32 boundary. This also makes sure that the 2 least
 | ||
| 	 * bits are not used, so we could use those for other things. */
 | ||
| 	mem_req = (mem_req + sizeof(uint32) - 1) & ~(sizeof(uint32) - 1);
 | ||
| 
 | ||
| 	for (;;) {
 | ||
| 		MemBlock* s;
 | ||
| 
 | ||
| 		for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
 | ||
| 			if (s->size & S_FREE_MASK) {
 | ||
| 				size_t cur_size = s->size & ~S_FREE_MASK;
 | ||
| 
 | ||
| 				/* Is the block exactly the size we need or
 | ||
| 				 * big enough for an additional free block? */
 | ||
| 				if (cur_size == mem_req ||
 | ||
| 						cur_size >= mem_req + sizeof(MemBlock)) {
 | ||
| 					// Set size and in use
 | ||
| 					s->size = mem_req;
 | ||
| 
 | ||
| 					// Do we need to inject a free block too?
 | ||
| 					if (cur_size != mem_req) {
 | ||
| 						NextBlock(s)->size = (cur_size - mem_req) | S_FREE_MASK;
 | ||
| 					}
 | ||
| 
 | ||
| 					_sprite_ptr[sprite] = s->data;
 | ||
| 
 | ||
| 					ReadSprite(sprite, s->data);
 | ||
| 
 | ||
| 					// Return sprite ptr
 | ||
| 					return s->data;
 | ||
| 				}
 | ||
| 			}
 | ||
| 		}
 | ||
| 
 | ||
| 		// Reached sentinel, but no block found yet. Delete some old entry.
 | ||
| 		DeleteEntryFromSpriteCache();
 | ||
| 	}
 | ||
| }
 | ||
| 
 | ||
| #if defined(NEW_ROTATION)
 | ||
| #define X15(x) else if (s >= x && s < (x+15)) { s = _rotate_tile_sprite[s - x] + x; }
 | ||
| #define X19(x) else if (s >= x && s < (x+19)) { s = _rotate_tile_sprite[s - x] + x; }
 | ||
| #define MAP(from,to,map) else if (s >= from && s <= to) { s = map[s - from] + from; }
 | ||
| 
 | ||
| 
 | ||
| static uint RotateSprite(uint s)
 | ||
| {
 | ||
| 	static const byte _rotate_tile_sprite[19] = { 0,2,4,6,8,10,12,14,1,3,5,7,9,11,13,17,18,16,15 };
 | ||
| 	static const byte _coast_map[9] = {0, 4, 3, 1, 2, 6, 8, 5, 7};
 | ||
| 	static const byte _fence_map[6] = {1, 0, 5, 4, 3, 2};
 | ||
| 
 | ||
| 	if (0);
 | ||
| 	X19(752)
 | ||
| 	X15(990-1)
 | ||
| 	X19(3924)
 | ||
| 	X19(3943)
 | ||
| 	X19(3962)
 | ||
| 	X19(3981)
 | ||
| 	X19(4000)
 | ||
| 	X19(4023)
 | ||
| 	X19(4042)
 | ||
| 	MAP(4061,4069,_coast_map)
 | ||
| 	X19(4126)
 | ||
| 	X19(4145)
 | ||
| 	X19(4164)
 | ||
| 	X19(4183)
 | ||
| 	X19(4202)
 | ||
| 	X19(4221)
 | ||
| 	X19(4240)
 | ||
| 	X19(4259)
 | ||
| 	X19(4259)
 | ||
| 	X19(4278)
 | ||
| 	MAP(4090, 4095, _fence_map)
 | ||
| 	MAP(4096, 4101, _fence_map)
 | ||
| 	MAP(4102, 4107, _fence_map)
 | ||
| 	MAP(4108, 4113, _fence_map)
 | ||
| 	MAP(4114, 4119, _fence_map)
 | ||
| 	MAP(4120, 4125, _fence_map)
 | ||
| 	return s;
 | ||
| }
 | ||
| #endif
 | ||
| 
 | ||
| const void *GetRawSprite(SpriteID sprite)
 | ||
| {
 | ||
| 	byte *p;
 | ||
| 
 | ||
| 	assert(sprite < NUM_SPRITES);
 | ||
| 
 | ||
| #if defined(NEW_ROTATION)
 | ||
| 	sprite = RotateSprite(sprite);
 | ||
| #endif
 | ||
| 
 | ||
| 	// Update LRU
 | ||
| #if defined(WANT_NEW_LRU)
 | ||
| 	_sprite_lru_new[sprite] = ++_sprite_lru_counter;
 | ||
| #else
 | ||
| 	_sprite_lru_cur[sprite]	= ++_sprite_lru_counter;
 | ||
| 	_sprite_lru[sprite] = 0;
 | ||
| #endif
 | ||
| 
 | ||
| 	// Check if the sprite is loaded already?
 | ||
| 	p = _sprite_ptr[sprite];
 | ||
| 	if (p == NULL)
 | ||
| 		p = LoadSpriteToMem(sprite);  // No, need to load it.
 | ||
| 	return p;
 | ||
| }
 | ||
| 
 | ||
| byte _sprite_page_to_load = 0xFF;
 | ||
| 
 | ||
| static const char * const _cached_filenames[4] = {
 | ||
| 	"cached_sprites.xxx",
 | ||
| 	"cached_sprites.xx1",
 | ||
| 	"cached_sprites.xx2",
 | ||
| 	"cached_sprites.xx3",
 | ||
| };
 | ||
| 
 | ||
| #define OPENTTD_SPRITES_COUNT 98
 | ||
| static const uint16 _openttd_grf_indexes[] = {
 | ||
| 	SPR_OPENTTD_BASE+0,	SPR_OPENTTD_BASE+7, // icons etc
 | ||
| 	134, 134,  // euro symbol medium size
 | ||
| 	582, 582,  // euro symbol large size
 | ||
| 	358, 358,  // euro symbol tiny
 | ||
| 	SPR_OPENTTD_BASE+11, SPR_OPENTTD_BASE+57, // more icons
 | ||
| 	648, 648, // nordic char: <20>
 | ||
| 	616, 616, // nordic char: <20>
 | ||
| 	666, 666, // nordic char: <20>
 | ||
| 	634, 634, // nordic char: <20>
 | ||
| 	SPR_OPENTTD_BASE+62, SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT, // more icons
 | ||
| 	0xffff,
 | ||
| };
 | ||
| 
 | ||
| /* FUNCTIONS FOR CHECKING MD5 SUMS OF GRF FILES */
 | ||
| 
 | ||
| /* Check that the supplied MD5 hash matches that stored for the supplied filename */
 | ||
| static bool CheckMD5Digest(const MD5File file, md5_byte_t *digest, bool warn)
 | ||
| {
 | ||
| 	int i, matching_bytes=0;
 | ||
| 
 | ||
| 	/* Loop through each byte of the file MD5 and the stored MD5... */
 | ||
| 	for (i = 0; i < 16; i++)
 | ||
| 	{
 | ||
| 		if (file.hash[i] == digest[i])
 | ||
| 			matching_bytes++;
 | ||
| 	};
 | ||
| 
 | ||
| 		/* If all bytes of the MD5's match (i.e. the MD5's match)... */
 | ||
| 	if (matching_bytes == 16) {
 | ||
| 		return true;
 | ||
| 	} else {
 | ||
| 		if (warn) printf("MD5 of %s is ****INCORRECT**** - File Corrupt.\n", file.filename);
 | ||
| 		return false;
 | ||
| 	};
 | ||
| }
 | ||
| 
 | ||
| /* Calculate and check the MD5 hash of the supplied filename.
 | ||
|  * returns true if the checksum is correct */
 | ||
| static bool FileMD5(const MD5File file, bool warn)
 | ||
| {
 | ||
| 	FILE *f;
 | ||
| 	char buf[MAX_PATH];
 | ||
| 
 | ||
| 	md5_state_t filemd5state;
 | ||
| 	int len=0;
 | ||
| 	md5_byte_t buffer[1024], digest[16];
 | ||
| 
 | ||
| 	// open file
 | ||
| 	sprintf(buf, "%s%s", _path.data_dir, file.filename);
 | ||
| 	f = fopen(buf, "rb");
 | ||
| 
 | ||
| #if !defined(WIN32)
 | ||
| 	if (f == NULL) {
 | ||
| 		char *s;
 | ||
| 	// make lower case and check again
 | ||
| 		for (s = buf + strlen(_path.data_dir) - 1; *s != '\0'; s++)
 | ||
| 			*s = tolower(*s);
 | ||
| 		f = fopen(buf, "rb");
 | ||
| 	}
 | ||
| #endif
 | ||
| 
 | ||
| 	if (f != NULL) {
 | ||
| 		md5_init(&filemd5state);
 | ||
| 		while ((len = fread(buffer, 1, 1024, f)) != 0)
 | ||
| 			md5_append(&filemd5state, buffer, len);
 | ||
| 
 | ||
| 		if (ferror(f))
 | ||
| 			if (warn) printf("Error Reading from %s \n", buf);
 | ||
| 		fclose(f);
 | ||
| 
 | ||
| 		md5_finish(&filemd5state, digest);
 | ||
| 	  return CheckMD5Digest(file, digest, warn);
 | ||
| 	} else { // file not found
 | ||
| 		return false;
 | ||
| 	}
 | ||
| }
 | ||
| 
 | ||
| /* Checks, if either the Windows files exist (TRG1R.GRF) or the DOS files (TRG1.GRF)
 | ||
|  * by comparing the MD5 checksums of the files. _use_dos_palette is set accordingly.
 | ||
|  * If neither are found, Windows palette is assumed.
 | ||
|  *
 | ||
|  * (Note: Also checks sample.cat for corruption) */
 | ||
| void CheckExternalFiles(void)
 | ||
| {
 | ||
| 	uint i;
 | ||
| 	// count of files from this version
 | ||
| 	uint dos = 0;
 | ||
| 	uint win = 0;
 | ||
| 
 | ||
| 	for (i = 0; i < 2; i++)
 | ||
| 	  if (FileMD5(files_dos.basic[i], true))
 | ||
| 			dos++;
 | ||
| 	for (i = 0; i < 3; i++)
 | ||
| 	  if (FileMD5(files_dos.landscape[i], true))
 | ||
| 			dos++;
 | ||
| 
 | ||
| 	for (i = 0; i < 2; i++)
 | ||
| 	  if (FileMD5(files_win.basic[i], true))
 | ||
| 			win++;
 | ||
| 	for (i = 0; i < 3; i++)
 | ||
| 	  if (FileMD5(files_win.landscape[i], true))
 | ||
| 			win++;
 | ||
| 
 | ||
| 	if (!FileMD5(sample_cat_win, false) && !FileMD5(sample_cat_dos, false))
 | ||
| 		printf("Your sample.cat file is corrupted or missing!");
 | ||
| 
 | ||
| 	/*
 | ||
| 	 * forced DOS palette via command line -> leave it that way
 | ||
| 	 * all Windows files present -> Windows palette
 | ||
| 	 * all DOS files present -> DOS palette
 | ||
| 	 * no Windows files present and any DOS file present -> DOS palette
 | ||
| 	 * otherwise -> Windows palette
 | ||
| 	 */
 | ||
| 	if (_use_dos_palette) {
 | ||
| 		return;
 | ||
| 	} else if (win == 5) {
 | ||
| 		_use_dos_palette = false;
 | ||
| 	} else if (dos == 5 || (win == 0 && dos > 0)) {
 | ||
| 		_use_dos_palette = true;
 | ||
| 	} else {
 | ||
| 		_use_dos_palette = false;
 | ||
| 	}
 | ||
| }
 | ||
| 
 | ||
| static void LoadSpriteTables(void)
 | ||
| {
 | ||
| 	uint i;
 | ||
| 	uint j;
 | ||
| 	const FileList *files; // list of grf files to be loaded. Either Windows files or DOS files
 | ||
| 
 | ||
| 	_loading_stage = 1;
 | ||
| 
 | ||
| 	/*
 | ||
| 	 * Note for developers:
 | ||
| 	 *   Keep in mind that when you add a LoadGrfIndexed in the 'if'-section below
 | ||
| 	 *   that you should also add the corresponding FioOpenFile to the 'else'-section
 | ||
| 	 *   below.
 | ||
| 	 *
 | ||
| 	 * TODO:
 | ||
| 	 *   I think we can live entirely without Indexed GRFs, but I have to
 | ||
| 	 *   invest that further. --octo
 | ||
| 	 */
 | ||
| 
 | ||
| 	files = _use_dos_palette? &files_dos : &files_win;
 | ||
| 
 | ||
| 	// Try to load the sprites from cache
 | ||
| 	if (!HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], true)) {
 | ||
| 		// We do not have the sprites in cache yet, or cache is disabled
 | ||
| 		// So just load all files from disk..
 | ||
| 
 | ||
| 		int load_index = 0;
 | ||
| 
 | ||
| 		for (i = 0; files->basic[i].filename != NULL; i++) {
 | ||
| 			load_index += LoadGrfFile(files->basic[i].filename, load_index, (byte)i);
 | ||
| 		}
 | ||
| 
 | ||
| 		LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++);
 | ||
| 
 | ||
| 		if (_sprite_page_to_load != 0)
 | ||
| 			LoadGrfIndexed(
 | ||
| 				files->landscape[_sprite_page_to_load - 1].filename,
 | ||
| 				_landscape_spriteindexes[_sprite_page_to_load - 1],
 | ||
| 				i++
 | ||
| 			);
 | ||
| 
 | ||
| 		LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++);
 | ||
| 
 | ||
| 		load_index = SPR_AUTORAIL_BASE;
 | ||
| 		load_index += LoadGrfFile("autorail.grf", load_index, i++);
 | ||
| 
 | ||
| 		load_index = SPR_CANALS_BASE;
 | ||
| 		load_index += LoadGrfFile("canalsw.grf", load_index, i++);
 | ||
| 
 | ||
| 		load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT + 1;
 | ||
| 
 | ||
| 
 | ||
| 		/* Load newgrf sprites
 | ||
| 		 * in each loading stage, (try to) open each file specified in the config
 | ||
| 		 * and load information from it. */
 | ||
| 		_custom_sprites_base = load_index;
 | ||
| 		for (_loading_stage = 0; _loading_stage < 2; _loading_stage++) {
 | ||
| 			load_index = _custom_sprites_base;
 | ||
| 			for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++) {
 | ||
| 				if (!FiosCheckFileExists(_newgrf_files[j]))
 | ||
| 					// TODO: usrerror()
 | ||
| 					error("NewGRF file missing: %s", _newgrf_files[j]);
 | ||
| 				if (_loading_stage == 0)
 | ||
| 					InitNewGRFFile(_newgrf_files[j], load_index);
 | ||
| 				load_index += LoadNewGrfFile(_newgrf_files[j], load_index, i++);
 | ||
| 			}
 | ||
| 		}
 | ||
| 
 | ||
| 		// If needed, save the cache to file
 | ||
| 		HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], false);
 | ||
| 	} else {
 | ||
| 		// We have sprites cached. We just loaded the cached files
 | ||
| 		//  now we only have to open a file-pointer to all the original grf-files
 | ||
| 		// This is very important. Not all sprites are in the cache. So sometimes
 | ||
| 		//  the game needs to load the sprite from disk. When the file is not
 | ||
| 		//  open it can not read. So all files that are in the 'if'-section
 | ||
| 		//  above should also be in this 'else'-section.
 | ||
| 		//
 | ||
| 		// NOTE: the order of the files must be identical as in the section above!!
 | ||
| 
 | ||
| 		for (i = 0; files->basic[i].filename != NULL; i++)
 | ||
| 			FioOpenFile(i,files->basic[i].filename);
 | ||
| 
 | ||
| 		FioOpenFile(i++, "openttd.grf");
 | ||
| 
 | ||
| 		if (_sprite_page_to_load != 0)
 | ||
| 			FioOpenFile(i++, files->landscape[_sprite_page_to_load - 1].filename);
 | ||
| 
 | ||
| 		FioOpenFile(i++, "trkfoundw.grf");
 | ||
| 		FioOpenFile(i++, "canalsw.grf");
 | ||
| 
 | ||
| 		// FIXME: if a user changes his newgrf's, the cached-sprites gets
 | ||
| 		//  invalid. We should have some kind of check for this.
 | ||
| 		// The best solution for this is to delete the cached-sprites.. but how
 | ||
| 		//  do we detect it?
 | ||
| 		for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j] != NULL; j++)
 | ||
| 			FioOpenFile(i++, _newgrf_files[j]);
 | ||
| 	}
 | ||
| 
 | ||
| 	_compact_cache_counter = 0;
 | ||
| }
 | ||
| 
 | ||
| static void GfxInitSpriteMem(void *ptr, uint32 size)
 | ||
| {
 | ||
| 	// initialize sprite cache heap
 | ||
| 	_spritecache_ptr = ptr;
 | ||
| 	_spritecache_size = size;
 | ||
| 
 | ||
| 	// A big free block
 | ||
| 	_spritecache_ptr->size = (size - sizeof(MemBlock)) | S_FREE_MASK;
 | ||
| 	// Sentinel block (identified by size == 0)
 | ||
| 	NextBlock(_spritecache_ptr)->size = 0;
 | ||
| 
 | ||
| 	memset(_sprite_ptr, 0, sizeof(_sprite_ptr));
 | ||
| }
 | ||
| 
 | ||
| 
 | ||
| void GfxLoadSprites(void)
 | ||
| {
 | ||
| 	static byte *_sprite_mem;
 | ||
| 
 | ||
| 	// Need to reload the sprites only if the landscape changed
 | ||
| 	if (_sprite_page_to_load != _opt.landscape) {
 | ||
| 		_sprite_page_to_load = _opt.landscape;
 | ||
| 
 | ||
| 		// Sprite cache
 | ||
| 		DEBUG(spritecache, 1) ("Loading sprite set %d.", _sprite_page_to_load);
 | ||
| 
 | ||
| 		// Reuse existing memory?
 | ||
| 		if (_sprite_mem == NULL) _sprite_mem = malloc(SPRITE_CACHE_SIZE);
 | ||
| 		GfxInitSpriteMem(_sprite_mem, SPRITE_CACHE_SIZE);
 | ||
| 		LoadSpriteTables();
 | ||
| 		GfxInitPalettes();
 | ||
| 	}
 | ||
| }
 | ||
| 
 | ||
| 
 | ||
| const SpriteDimension *GetSpriteDimension(SpriteID sprite)
 | ||
| {
 | ||
| 	static SpriteDimension sd_static;
 | ||
| 	SpriteDimension *sd = &sd_static;
 | ||
| 
 | ||
| #ifdef WANT_SPRITESIZES
 | ||
| 	sd->xoffs = _sprite_xoffs[sprite];
 | ||
| 	sd->yoffs = _sprite_yoffs[sprite];
 | ||
| 	sd->xsize = _sprite_xsize[sprite];
 | ||
| 	sd->ysize = _sprite_ysize[sprite];
 | ||
| #else
 | ||
| 	const Sprite* p = GetSprite(sprite);
 | ||
| 
 | ||
| 	/* decode sprite header */
 | ||
| 	sd->xoffs = p->x_offs;
 | ||
| 	sd->yoffs = p->y_offs;
 | ||
| 	sd->xsize = p->width;
 | ||
| 	sd->ysize = p->height;
 | ||
| #endif
 | ||
| 
 | ||
| 	return sd;
 | ||
| }
 | ||
| 
 | 
