- New optional landscape generator (TerraGenesis Perlin)
  - Load heightmaps (either BMP or PNG)
  - Progress dialog while generating worlds (no longer a 'hanging' screen)
  - New dialogs for NewGame, Create Scenario and Play Heightmap
    - Easier to configure your landscape
    - More things to configure (tree-placer, ..)
  - Speedup of world generation
  - New console command 'restart': restart the map EXACTLY as it was when you
      first started it (needs a game made after or with this commit)
  - New console command 'getseed': get the seed of your map and share it with
      others (of course only works with generated maps)
  - Many new, world generation related, things
  - Many internal cleanups and rewrites
  Many tnx to those people who helped making this:
     Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
  Many tnx to those who helped testing:
     Arnau, Bjarni, and tokai (alfabetic)
  And to all other people who helped testing and sending comments / bugs
  Stats: 673 lines changed, 3534 new lines, 79 new strings
		
	
		
			
				
	
	
		
			54 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| #ifndef STRING_H
 | |
| #define STRING_H
 | |
| 
 | |
| /*
 | |
|  * dst: destination buffer
 | |
|  * src: string to copy/concatenate
 | |
|  * size: size of the destination buffer
 | |
|  * usage: ttd_strlcpy(dst, src, lengthof(dst));
 | |
|  */
 | |
| void ttd_strlcat(char *dst, const char *src, size_t size);
 | |
| void ttd_strlcpy(char *dst, const char *src, size_t size);
 | |
| 
 | |
| /*
 | |
|  * dst: destination buffer
 | |
|  * src: string to copy
 | |
|  * last: pointer to the last element in the dst array
 | |
|  *       if NULL no boundary check is performed
 | |
|  * returns a pointer to the terminating \0 in the destination buffer
 | |
|  * usage: strecpy(dst, src, lastof(dst));
 | |
|  */
 | |
| char* strecat(char* dst, const char* src, const char* last);
 | |
| char* strecpy(char* dst, const char* src, const char* last);
 | |
| 
 | |
| char* CDECL str_fmt(const char* str, ...);
 | |
| 
 | |
| /** Scans the string for valid characters and if it finds invalid ones,
 | |
|  * replaces them with a question mark '?' */
 | |
| void str_validate(char *str);
 | |
| 
 | |
| /**
 | |
|  * Valid filter types for IsValidAsciiChar.
 | |
|  */
 | |
| typedef enum CharSetFilter {
 | |
| 	CS_ALPHANUMERAL,      //! Both numeric and alphabetic and spaces and stuff
 | |
| 	CS_NUMERAL,           //! Only numeric ones
 | |
| 	CS_ALPHA,             //! Only alphabetic values
 | |
| } CharSetFilter;
 | |
| 
 | |
| /**
 | |
|  * Only allow certain keys. You can define the filter to be used. This makes
 | |
|  *  sure no invalid keys can get into an editbox, like BELL.
 | |
|  * @param key character to be checked
 | |
|  * @param afilter the filter to use
 | |
|  * @return true or false depending if the character is printable/valid or not
 | |
|  */
 | |
| bool IsValidAsciiChar(byte key, CharSetFilter afilter);
 | |
| 
 | |
| /** Convert the given string to lowercase */
 | |
| void strtolower(char *str);
 | |
| 
 | |
| #endif /* STRING_H */
 |