527 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			527 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file unmovable_cmd.cpp Handling of unmovable tiles. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "landscape.h"
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#include "command_func.h"
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#include "viewport_func.h"
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#include "company_base.h"
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#include "town.h"
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#include "sprite.h"
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#include "bridge_map.h"
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#include "genworld.h"
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#include "autoslope.h"
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#include "transparency.h"
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#include "functions.h"
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#include "window_func.h"
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#include "vehicle_func.h"
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#include "company_gui.h"
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#include "cheat_type.h"
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#include "landscape_type.h"
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#include "unmovable.h"
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#include "cargopacket.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "table/unmovable_land.h"
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/**
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 * Accessor for array _original_unmovable.
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 * This will ensure at once : proper access and
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 * not allowing modifications of it.
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 * @param type of unmovable (which is the index in _original_unmovable)
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 * @pre type < UNMOVABLE_MAX
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 * @return a pointer to the corresponding unmovable spec
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 **/
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static inline const UnmovableSpec *GetUnmovableSpec(UnmovableType type)
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{
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	assert(type < UNMOVABLE_MAX);
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	return &_original_unmovable[type];
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}
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/** Destroy a HQ.
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 * During normal gameplay you can only implicitely destroy a HQ when you are
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 * rebuilding it. Otherwise, only water can destroy it.
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 * @param cid Company requesting the destruction of his HQ
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 * @param flags docommand flags of calling function
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 * @return cost of the operation
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 */
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static CommandCost DestroyCompanyHQ(CompanyID cid, DoCommandFlag flags)
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{
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	Company *c = Company::Get(cid);
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	if (flags & DC_EXEC) {
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		TileIndex t = c->location_of_HQ;
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		DoClearSquare(t);
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		DoClearSquare(t + TileDiffXY(0, 1));
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		DoClearSquare(t + TileDiffXY(1, 0));
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		DoClearSquare(t + TileDiffXY(1, 1));
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		c->location_of_HQ = INVALID_TILE; // reset HQ position
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		SetWindowDirty(WC_COMPANY, cid);
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		CargoPacket::InvalidateAllFrom(ST_HEADQUARTERS, cid);
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	}
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	/* cost of relocating company is 1% of company value */
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	return CommandCost(EXPENSES_PROPERTY, CalculateCompanyValue(c) / 100);
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}
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void UpdateCompanyHQ(Company *c, uint score)
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{
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	byte val;
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	TileIndex tile = c->location_of_HQ;
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	if (tile == INVALID_TILE) return;
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	(val = 0, score < 170) ||
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	(val++, score < 350) ||
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	(val++, score < 520) ||
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	(val++, score < 720) ||
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	(val++, true);
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	EnlargeCompanyHQ(tile, val);
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	MarkTileDirtyByTile(tile);
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	MarkTileDirtyByTile(tile + TileDiffXY(0, 1));
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	MarkTileDirtyByTile(tile + TileDiffXY(1, 0));
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	MarkTileDirtyByTile(tile + TileDiffXY(1, 1));
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}
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extern CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, DoCommandFlag flags, uint invalid_dirs, StationID *station, bool check_clear = true, RailType rt = INVALID_RAILTYPE);
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/** Build or relocate the HQ. This depends if the HQ is already built or not
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 * @param tile tile where the HQ will be built or relocated to
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 * @param flags type of operation
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 * @param p1 unused
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 * @param p2 unused
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 * @param text unused
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 * @return the cost of this operation or an error
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 */
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CommandCost CmdBuildCompanyHQ(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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	Company *c = Company::Get(_current_company);
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	CommandCost cost(EXPENSES_PROPERTY);
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	cost = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
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	if (CmdFailed(cost)) return cost;
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	if (c->location_of_HQ != INVALID_TILE) { // Moving HQ
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		cost.AddCost(DestroyCompanyHQ(_current_company, flags));
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	}
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	if (flags & DC_EXEC) {
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		int score = UpdateCompanyRatingAndValue(c, false);
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		c->location_of_HQ = tile;
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		MakeCompanyHQ(tile, _current_company);
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		UpdateCompanyHQ(c, score);
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		SetWindowDirty(WC_COMPANY, c->index);
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	}
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	return cost;
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}
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/** Purchase a land area. Actually you only purchase one tile, so
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 * the name is a bit confusing ;p
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 * @param tile the tile the company is purchasing
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 * @param flags for this command type
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 * @param p1 unused
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 * @param p2 unused
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 * @param text unused
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 * @return the cost of this operation or an error
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 */
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CommandCost CmdPurchaseLandArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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	CommandCost cost(EXPENSES_CONSTRUCTION);
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	if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_company)) {
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		return_cmd_error(STR_ERROR_YOU_ALREADY_OWN_IT);
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	}
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	cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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	if (CmdFailed(cost)) return CMD_ERROR;
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	if (flags & DC_EXEC) {
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		MakeOwnedLand(tile, _current_company);
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		MarkTileDirtyByTile(tile);
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	}
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	return cost.AddCost(GetUnmovableSpec(UNMOVABLE_OWNED_LAND)->GetBuildingCost());
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}
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/** Sell a land area. Actually you only sell one tile, so
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 * the name is a bit confusing ;p
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 * @param tile the tile the company is selling
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 * @param flags for this command type
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 * @param p1 unused
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 * @param p2 unused
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 * @param text unused
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 * @return the cost of this operation or an error
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 */
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CommandCost CmdSellLandArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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	if (!IsOwnedLandTile(tile)) return CMD_ERROR;
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	if (!CheckTileOwnership(tile) && _current_company != OWNER_WATER) return CMD_ERROR;
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	if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
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	if (flags & DC_EXEC) DoClearSquare(tile);
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	return CommandCost(EXPENSES_CONSTRUCTION, - GetUnmovableSpec(UNMOVABLE_OWNED_LAND)->GetRemovalCost());
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}
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static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh);
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static void DrawTile_Unmovable(TileInfo *ti)
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{
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	switch (GetUnmovableType(ti->tile)) {
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		default: NOT_REACHED();
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		case UNMOVABLE_TRANSMITTER:
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		case UNMOVABLE_LIGHTHOUSE: {
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			const DrawTileSeqStruct *dtu = &_draw_tile_transmitterlighthouse_data[GetUnmovableType(ti->tile)];
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			if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
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			DrawClearLandTile(ti, 2);
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			if (IsInvisibilitySet(TO_STRUCTURES)) break;
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			AddSortableSpriteToDraw(
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				dtu->image.sprite, PAL_NONE, ti->x | dtu->delta_x, ti->y | dtu->delta_y,
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				dtu->size_x, dtu->size_y, dtu->size_z, ti->z,
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				IsTransparencySet(TO_STRUCTURES)
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			);
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			break;
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		}
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		case UNMOVABLE_STATUE:
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			/* This should prevent statues from sinking into the ground when on a slope. */
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			if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, GetFoundation_Unmovable(ti->tile, ti->tileh));
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			DrawGroundSprite(SPR_CONCRETE_GROUND, PAL_NONE);
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			if (IsInvisibilitySet(TO_STRUCTURES)) break;
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			AddSortableSpriteToDraw(SPR_STATUE_COMPANY, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)), ti->x, ti->y, 16, 16, 25, ti->z, IsTransparencySet(TO_STRUCTURES));
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			break;
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		case UNMOVABLE_OWNED_LAND:
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			DrawClearLandTile(ti, 0);
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			AddSortableSpriteToDraw(
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				SPR_BOUGHT_LAND, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)),
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				ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetSlopeZ(ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2)
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			);
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			DrawBridgeMiddle(ti);
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			break;
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		case UNMOVABLE_HQ:{
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			assert(IsCompanyHQ(ti->tile));
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			if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
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			SpriteID palette = COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile));
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			const DrawTileSprites *t = &_unmovable_display_datas[GetCompanyHQSize(ti->tile) << 2 | GetCompanyHQSection(ti->tile)];
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			DrawGroundSprite(t->ground.sprite, palette);
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			if (IsInvisibilitySet(TO_STRUCTURES)) break;
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			const DrawTileSeqStruct *dtss;
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			foreach_draw_tile_seq(dtss, t->seq) {
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				AddSortableSpriteToDraw(
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					dtss->image.sprite, palette,
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					ti->x + dtss->delta_x, ti->y + dtss->delta_y,
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					dtss->size_x, dtss->size_y,
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					dtss->size_z, ti->z + dtss->delta_z,
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					IsTransparencySet(TO_STRUCTURES)
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				);
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			}
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			break;
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		}
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	}
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}
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static uint GetSlopeZ_Unmovable(TileIndex tile, uint x, uint y)
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{
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	if (IsOwnedLand(tile)) {
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		uint z;
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		Slope tileh = GetTileSlope(tile, &z);
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		return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
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	} else {
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		return GetTileMaxZ(tile);
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	}
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}
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static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh)
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{
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	return IsOwnedLand(tile) ? FOUNDATION_NONE : FlatteningFoundation(tileh);
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}
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static CommandCost ClearTile_Unmovable(TileIndex tile, DoCommandFlag flags)
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{
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	if (IsCompanyHQ(tile)) {
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		if (_current_company == OWNER_WATER) {
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			return DestroyCompanyHQ(GetTileOwner(tile), DC_EXEC);
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		} else {
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			return_cmd_error(flags & DC_AUTO ? STR_ERROR_COMPANY_HEADQUARTERS_IN : INVALID_STRING_ID);
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		}
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	}
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	if (IsOwnedLand(tile)) {
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		return DoCommand(tile, 0, 0, flags, CMD_SELL_LAND_AREA);
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	}
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	/* checks if you're allowed to remove unmovable things */
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	if (_game_mode != GM_EDITOR && _current_company != OWNER_WATER && ((flags & DC_AUTO) || !_cheats.magic_bulldozer.value) )
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		return_cmd_error(flags & DC_AUTO ? STR_ERROR_OBJECT_IN_THE_WAY : INVALID_STRING_ID);
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	if (IsStatue(tile)) {
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		if (flags & DC_AUTO) return_cmd_error(STR_ERROR_OBJECT_IN_THE_WAY);
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		TownID town = GetStatueTownID(tile);
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		ClrBit(Town::Get(town)->statues, GetTileOwner(tile));
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		SetWindowDirty(WC_TOWN_AUTHORITY, town);
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	}
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	if (flags & DC_EXEC) {
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		DoClearSquare(tile);
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	}
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	return CommandCost();
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}
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static void AddAcceptedCargo_Unmovable(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted)
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{
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	if (!IsCompanyHQ(tile)) return;
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	/* HQ accepts passenger and mail; but we have to divide the values
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	 * between 4 tiles it occupies! */
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	/* HQ level (depends on company performance) in the range 1..5. */
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	uint level = GetCompanyHQSize(tile) + 1;
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	/* Top town building generates 10, so to make HQ interesting, the top
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	 * type makes 20. */
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	acceptance[CT_PASSENGERS] += max(1U, level);
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	SetBit(*always_accepted, CT_PASSENGERS);
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	/* Top town building generates 4, HQ can make up to 8. The
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	 * proportion passengers:mail is different because such a huge
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	 * commercial building generates unusually high amount of mail
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	 * correspondence per physical visitor. */
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	acceptance[CT_MAIL] += max(1U, level / 2);
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	SetBit(*always_accepted, CT_MAIL);
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}
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static void GetTileDesc_Unmovable(TileIndex tile, TileDesc *td)
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{
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	td->str = GetUnmovableSpec(GetUnmovableType(tile))->name;
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	td->owner[0] = GetTileOwner(tile);
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}
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static void TileLoop_Unmovable(TileIndex tile)
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{
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	if (!IsCompanyHQ(tile)) return;
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	/* HQ accepts passenger and mail; but we have to divide the values
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	 * between 4 tiles it occupies! */
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	/* HQ level (depends on company performance) in the range 1..5. */
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	uint level = GetCompanyHQSize(tile) + 1;
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	assert(level < 6);
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	StationFinder stations(tile, 2, 2);
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	uint r = Random();
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	/* Top town buildings generate 250, so the top HQ type makes 256. */
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	if (GB(r, 0, 8) < (256 / 4 / (6 - level))) {
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		uint amt = GB(r, 0, 8) / 8 / 4 + 1;
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		if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
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		MoveGoodsToStation(CT_PASSENGERS, amt, ST_HEADQUARTERS, GetTileOwner(tile), stations.GetStations());
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	}
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	/* Top town building generates 90, HQ can make up to 196. The
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	 * proportion passengers:mail is about the same as in the acceptance
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	 * equations. */
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	if (GB(r, 8, 8) < (196 / 4 / (6 - level))) {
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		uint amt = GB(r, 8, 8) / 8 / 4 + 1;
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		if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
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		MoveGoodsToStation(CT_MAIL, amt, ST_HEADQUARTERS, GetTileOwner(tile), stations.GetStations());
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	}
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}
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static TrackStatus GetTileTrackStatus_Unmovable(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
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{
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	return 0;
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}
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static bool ClickTile_Unmovable(TileIndex tile)
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{
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	if (!IsCompanyHQ(tile)) return false;
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	ShowCompany(GetTileOwner(tile));
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	return true;
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}
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/* checks, if a radio tower is within a 9x9 tile square around tile */
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static bool IsRadioTowerNearby(TileIndex tile)
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{
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	TileIndex tile_s = tile - TileDiffXY(min(TileX(tile), 4U), min(TileY(tile), 4U));
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	uint w = min(TileX(tile), 4U) + 1 + min(MapMaxX() - TileX(tile), 4U);
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	uint h = min(TileY(tile), 4U) + 1 + min(MapMaxY() - TileY(tile), 4U);
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	TILE_LOOP(tile, w, h, tile_s) {
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		if (IsTransmitterTile(tile)) return true;
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	}
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	return false;
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}
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void GenerateUnmovables()
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{
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	if (_settings_game.game_creation.landscape == LT_TOYLAND) return;
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	/* add radio tower */
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	int radiotower_to_build = ScaleByMapSize(15); // maximum number of radio towers on the map
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	int lighthouses_to_build = _settings_game.game_creation.landscape == LT_TROPIC ? 0 : ScaleByMapSize1D((Random() & 3) + 7);
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	/* Scale the amount of lighthouses with the amount of land at the borders. */
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	if (_settings_game.construction.freeform_edges && lighthouses_to_build != 0) {
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		uint num_water_tiles = 0;
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		for (uint x = 0; x < MapMaxX(); x++) {
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						|
			if (IsTileType(TileXY(x, 1), MP_WATER)) num_water_tiles++;
 | 
						|
			if (IsTileType(TileXY(x, MapMaxY() - 1), MP_WATER)) num_water_tiles++;
 | 
						|
		}
 | 
						|
		for (uint y = 1; y < MapMaxY() - 1; y++) {
 | 
						|
			if (IsTileType(TileXY(1, y), MP_WATER)) num_water_tiles++;
 | 
						|
			if (IsTileType(TileXY(MapMaxX() - 1, y), MP_WATER)) num_water_tiles++;
 | 
						|
		}
 | 
						|
		/* The -6 is because the top borders are MP_VOID (-2) and all corners
 | 
						|
		 * are counted twice (-4). */
 | 
						|
		lighthouses_to_build = lighthouses_to_build * num_water_tiles / (2 * MapMaxY() + 2 * MapMaxX() - 6);
 | 
						|
	}
 | 
						|
 | 
						|
	SetGeneratingWorldProgress(GWP_UNMOVABLE, radiotower_to_build + lighthouses_to_build);
 | 
						|
 | 
						|
	for (uint i = ScaleByMapSize(1000); i != 0; i--) {
 | 
						|
		TileIndex tile = RandomTile();
 | 
						|
 | 
						|
		uint h;
 | 
						|
		if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4 && !IsBridgeAbove(tile)) {
 | 
						|
			if (IsRadioTowerNearby(tile)) continue;
 | 
						|
 | 
						|
			MakeTransmitter(tile);
 | 
						|
			IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
 | 
						|
			if (--radiotower_to_build == 0) break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* add lighthouses */
 | 
						|
	uint maxx = MapMaxX();
 | 
						|
	uint maxy = MapMaxY();
 | 
						|
	for (int loop_count = 0; loop_count < 1000 && lighthouses_to_build != 0; loop_count++) {
 | 
						|
		uint r = Random();
 | 
						|
 | 
						|
		/* Scatter the lighthouses more evenly around the perimeter */
 | 
						|
		int perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy;
 | 
						|
		DiagDirection dir;
 | 
						|
		for (dir = DIAGDIR_NE; perimeter > 0; dir++) {
 | 
						|
			perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy;
 | 
						|
		}
 | 
						|
 | 
						|
		TileIndex tile;
 | 
						|
		switch (dir) {
 | 
						|
			default:
 | 
						|
			case DIAGDIR_NE: tile = TileXY(maxx - 1, r % maxy); break;
 | 
						|
			case DIAGDIR_SE: tile = TileXY(r % maxx, 1); break;
 | 
						|
			case DIAGDIR_SW: tile = TileXY(1,        r % maxy); break;
 | 
						|
			case DIAGDIR_NW: tile = TileXY(r % maxx, maxy - 1); break;
 | 
						|
		}
 | 
						|
 | 
						|
		/* Only build lighthouses at tiles where the border is sea. */
 | 
						|
		if (!IsTileType(tile, MP_WATER)) continue;
 | 
						|
 | 
						|
		for (int j = 0; j < 19; j++) {
 | 
						|
			uint h;
 | 
						|
			if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= TILE_HEIGHT * 2 && !IsBridgeAbove(tile)) {
 | 
						|
				MakeLighthouse(tile);
 | 
						|
				IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
 | 
						|
				lighthouses_to_build--;
 | 
						|
				assert(tile < MapSize());
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			tile = AddTileIndexDiffCWrap(tile, TileIndexDiffCByDiagDir(dir));
 | 
						|
			if (tile == INVALID_TILE) break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ChangeTileOwner_Unmovable(TileIndex tile, Owner old_owner, Owner new_owner)
 | 
						|
{
 | 
						|
	if (!IsTileOwner(tile, old_owner)) return;
 | 
						|
 | 
						|
	if (IsOwnedLand(tile) && new_owner != INVALID_OWNER) {
 | 
						|
		SetTileOwner(tile, new_owner);
 | 
						|
	} else if (IsStatueTile(tile)) {
 | 
						|
		TownID town = GetStatueTownID(tile);
 | 
						|
		Town *t = Town::Get(town);
 | 
						|
		ClrBit(t->statues, old_owner);
 | 
						|
		if (new_owner != INVALID_OWNER && !HasBit(t->statues, new_owner)) {
 | 
						|
			/* Transfer ownership to the new company */
 | 
						|
			SetBit(t->statues, new_owner);
 | 
						|
			SetTileOwner(tile, new_owner);
 | 
						|
		} else {
 | 
						|
			DoClearSquare(tile);
 | 
						|
		}
 | 
						|
 | 
						|
		SetWindowDirty(WC_TOWN_AUTHORITY, town);
 | 
						|
	} else {
 | 
						|
		DoClearSquare(tile);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static CommandCost TerraformTile_Unmovable(TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new)
 | 
						|
{
 | 
						|
	/* Owned land remains unsold */
 | 
						|
	if (IsOwnedLand(tile) && CheckTileOwnership(tile)) return CommandCost();
 | 
						|
 | 
						|
	if (AutoslopeEnabled() && (IsStatue(tile) || IsCompanyHQ(tile))) {
 | 
						|
		if (!IsSteepSlope(tileh_new) && (z_new + GetSlopeMaxZ(tileh_new) == GetTileMaxZ(tile))) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_TERRAFORM]);
 | 
						|
	}
 | 
						|
 | 
						|
	return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | 
						|
}
 | 
						|
 | 
						|
extern const TileTypeProcs _tile_type_unmovable_procs = {
 | 
						|
	DrawTile_Unmovable,             // draw_tile_proc
 | 
						|
	GetSlopeZ_Unmovable,            // get_slope_z_proc
 | 
						|
	ClearTile_Unmovable,            // clear_tile_proc
 | 
						|
	AddAcceptedCargo_Unmovable,     // add_accepted_cargo_proc
 | 
						|
	GetTileDesc_Unmovable,          // get_tile_desc_proc
 | 
						|
	GetTileTrackStatus_Unmovable,   // get_tile_track_status_proc
 | 
						|
	ClickTile_Unmovable,            // click_tile_proc
 | 
						|
	NULL,                           // animate_tile_proc
 | 
						|
	TileLoop_Unmovable,             // tile_loop_clear
 | 
						|
	ChangeTileOwner_Unmovable,      // change_tile_owner_clear
 | 
						|
	NULL,                           // add_produced_cargo_proc
 | 
						|
	NULL,                           // vehicle_enter_tile_proc
 | 
						|
	GetFoundation_Unmovable,        // get_foundation_proc
 | 
						|
	TerraformTile_Unmovable,        // terraform_tile_proc
 | 
						|
};
 |