for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
55 lines
2.0 KiB
C++
55 lines
2.0 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file league_cmd.h Command definitions related to league tables. */
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#ifndef LEAGUE_CMD_H
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#define LEAGUE_CMD_H
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#include "command_aux.h"
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struct LeagueTableCmdData : public CommandAuxiliarySerialisable<LeagueTableCmdData> {
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std::string title;
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std::string header;
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std::string footer;
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virtual void Serialise(CommandSerialisationBuffer &buffer) const override
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{
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buffer.Send_string(this->title);
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buffer.Send_string(this->header);
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buffer.Send_string(this->footer);
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}
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CommandCost Deserialise(CommandDeserialisationBuffer &buffer)
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{
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buffer.Recv_string(this->title, SVS_ALLOW_CONTROL_CODE | SVS_REPLACE_WITH_QUESTION_MARK);
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buffer.Recv_string(this->header, SVS_ALLOW_CONTROL_CODE | SVS_REPLACE_WITH_QUESTION_MARK);
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buffer.Recv_string(this->footer, SVS_ALLOW_CONTROL_CODE | SVS_REPLACE_WITH_QUESTION_MARK);
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return CommandCost();
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}
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};
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struct LeagueTableElementCmdData : public CommandAuxiliarySerialisable<LeagueTableElementCmdData> {
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std::string text_str;
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std::string score;
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virtual void Serialise(CommandSerialisationBuffer &buffer) const override
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{
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buffer.Send_string(this->text_str);
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buffer.Send_string(this->score);
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}
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CommandCost Deserialise(CommandDeserialisationBuffer &buffer)
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{
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buffer.Recv_string(this->text_str, SVS_ALLOW_CONTROL_CODE | SVS_REPLACE_WITH_QUESTION_MARK);
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buffer.Recv_string(this->score, SVS_ALLOW_CONTROL_CODE | SVS_REPLACE_WITH_QUESTION_MARK);
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return CommandCost();
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}
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};
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#endif /* LEAGUE_CMD_H */
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