- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
		
			
				
	
	
		
			437 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			437 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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/** @file
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 * Implementation of  Action 04 "universal holder" structure and functions.
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 * This file implements a linked-lists of strings,
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 * holding everything that the newgrf action 04 will send over to OpenTTD.
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 * One of the biggest problems is that Dynamic lang Array uses ISO codes
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 * as way to identifying current user lang, while newgrf uses bit shift codes
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 * not related to ISO.  So equivalence functionnality had to be set.
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 */
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#include "stdafx.h"
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#include "debug.h"
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#include "openttd.h"
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#include "string.h"
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#include "strings.h"
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#include "variables.h"
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#include "macros.h"
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#include "table/strings.h"
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#include "newgrf.h"
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#include "newgrf_text.h"
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#include "table/control_codes.h"
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#define GRFTAB  28
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#define TABSIZE 11
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/**
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 * Explains the newgrf shift bit positionning.
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 * the grf base will not be used in order to find the string, but rather for
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 * jumping from standard langID scheme to the new one.
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 */
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typedef enum grf_base_languages {
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	GRFLB_AMERICAN    = 0x01,
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	GRFLB_ENGLISH     = 0x02,
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	GRFLB_GERMAN      = 0x04,
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	GRFLB_FRENCH      = 0x08,
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	GRFLB_SPANISH     = 0x10,
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	GRFLB_GENERIC     = 0x80,
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} grf_base_language;
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typedef enum grf_extended_languages {
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	GRFLX_AMERICAN    = 0x00,
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	GRFLX_ENGLISH     = 0x01,
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	GRFLX_GERMAN      = 0x02,
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	GRFLX_FRENCH      = 0x03,
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	GRFLX_SPANISH     = 0x04,
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	GRFLX_RUSSIAN     = 0x07,
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	GRFLX_CZECH       = 0x15,
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	GRFLX_SLOVAK      = 0x16,
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	GRFLX_AFRIKAANS   = 0x1B,
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	GRFLX_GREEK       = 0x1E,
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	GRFLX_DUTCH       = 0x1F,
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	GRFLX_CATALAN     = 0x22,
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	GRFLX_HUNGARIAN   = 0x24,
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	GRFLX_ITALIAN     = 0x27,
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	GRFLX_ROMANIAN    = 0x28,
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	GRFLX_ICELANDIC   = 0x29,
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	GRFLX_LATVIAN     = 0x2A,
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	GRFLX_LITHUANIAN  = 0x2B,
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	GRFLX_SLOVENIAN   = 0x2C,
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	GRFLX_DANISH      = 0x2D,
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	GRFLX_SWEDISH     = 0x2E,
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	GRFLX_NORWEGIAN   = 0x2F,
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	GRFLX_POLISH      = 0x30,
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	GRFLX_GALICIAN    = 0x31,
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	GRFLX_FRISIAN     = 0x32,
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	GRFLX_UKRAINIAN   = 0x33,
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	GRFLX_ESTONIAN    = 0x34,
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	GRFLX_FINNISH     = 0x35,
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	GRFLX_PORTUGUESE  = 0x36,
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	GRFLX_BRAZILIAN   = 0x37,
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	GRFLX_CROATIAN    = 0x38,
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	GRFLX_TURKISH     = 0x3E,
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	GRFLX_UNSPECIFIED = 0x7F,
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} grf_language;
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typedef struct iso_grf {
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	char code[6];
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	byte grfLangID;
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} iso_grf;
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/**
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 * ISO code VS NewGrf langID conversion array.
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 * This array is used in two ways:
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 * 1-its ISO part is matching OpenTTD dynamic language id
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 *   with newgrf bit positionning language id
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 * 2-its shift part is used to know what is the shift to
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 *   watch for when inserting new strings, hence analysing newgrf langid
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 */
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const iso_grf iso_codes[] = {
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	{"en_US", GRFLX_AMERICAN},
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	{"en_GB", GRFLX_ENGLISH},
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	{"de_DE", GRFLX_GERMAN},
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	{"fr_FR", GRFLX_FRENCH},
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	{"es_ES", GRFLX_SPANISH},
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	{"af_ZA", GRFLX_AFRIKAANS},
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	{"hr_HR", GRFLX_CROATIAN},
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	{"cs_CS", GRFLX_CZECH},
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	{"ca_ES", GRFLX_CATALAN},
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	{"da_DA", GRFLX_DANISH},
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	{"nl_NL", GRFLX_DUTCH},
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	{"et_ET", GRFLX_ESTONIAN},
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	{"fi_FI", GRFLX_FINNISH},
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	{"fy_NL", GRFLX_FRISIAN},
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	{"gl_ES", GRFLX_GALICIAN},
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	{"el_GR", GRFLX_GREEK},
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	{"hu_HU", GRFLX_HUNGARIAN},
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	{"is_IS", GRFLX_ICELANDIC},
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	{"it_IT", GRFLX_ITALIAN},
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	{"lv_LV", GRFLX_LATVIAN},
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	{"lt_LT", GRFLX_LITHUANIAN},
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	{"nb_NO", GRFLX_NORWEGIAN},
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	{"pl_PL", GRFLX_POLISH},
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	{"pt_PT", GRFLX_PORTUGUESE},
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	{"pt_BR", GRFLX_BRAZILIAN},
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	{"ro_RO", GRFLX_ROMANIAN},
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	{"ru_RU", GRFLX_RUSSIAN},
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	{"sk_SK", GRFLX_SLOVAK},
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	{"sl_SL", GRFLX_SLOVENIAN},
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	{"sv_SE", GRFLX_SWEDISH},
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	{"tr_TR", GRFLX_TURKISH},
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	{"uk_UA", GRFLX_UKRAINIAN},
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	{"gen",   GRFLB_GENERIC}   //this is not iso code, but there has to be something...
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};
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/**
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 * Element of the linked list.
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 * Each of those elements represent the string,
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 * but according to a different lang.
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 */
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typedef struct GRFText {
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	struct GRFText *next;
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	byte langid;
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	char text[VARARRAY_SIZE];
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} GRFText;
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/**
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 * Holder of the above structure.
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 * Putting both grfid and stringid together allows us to avoid duplicates,
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 * since it is NOT SUPPOSED to happen.
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 */
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typedef struct GRFTextEntry {
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	uint32 grfid;
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	uint16 stringid;
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	StringID def_string;
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	GRFText *textholder;
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} GRFTextEntry;
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static uint _num_grf_texts = 0;
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static GRFTextEntry _grf_text[(1 << TABSIZE) * 3];
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static byte _currentLangID = GRFLX_ENGLISH;  //by default, english is used.
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char *TranslateTTDPatchCodes(const char *str)
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{
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	char *tmp = malloc(strlen(str) * 10 + 1); /* Allocate space to allow for expansion */
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	char *d = tmp;
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	bool unicode = false;
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	WChar c;
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	size_t len = Utf8Decode(&c, str);
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	if (c == 0x00DE) {
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		/* The thorn ('þ') indicates a unicode string to TTDPatch */
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		unicode = true;
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		str += len;
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	}
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	for (;;) {
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		const char *tmp = str; /* Used for UTF-8 decoding */
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		c = (byte)*str++;
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		if (c == 0) break;
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		switch (c) {
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			case 0x01:
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				d += Utf8Encode(d, SCC_SETX);
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				*d++ = *str++;
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				break;
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			case 0x0A: break;
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			case 0x0D: *d++ = 0x0A; break;
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			case 0x0E: d += Utf8Encode(d, SCC_TINYFONT); break;
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			case 0x0F: d += Utf8Encode(d, SCC_BIGFONT); break;
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			case 0x1F:
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				d += Utf8Encode(d, SCC_SETXY);
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				*d++ = *str++;
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				*d++ = *str++;
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				break;
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			case 0x7B:
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			case 0x7C:
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			case 0x7D:
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			case 0x7E: d += Utf8Encode(d, SCC_NUM); break;
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			case 0x7F: d += Utf8Encode(d, SCC_CURRENCY); break;
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			case 0x80: d += Utf8Encode(d, SCC_STRING); break;
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			case 0x81: {
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				StringID string;
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				string  = *str++;
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				string |= *str++ << 8;
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				d += Utf8Encode(d, SCC_STRING_ID);
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				d += Utf8Encode(d, string);
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				break;
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			}
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			case 0x82: d += Utf8Encode(d, SCC_DATE_TINY); break;
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			case 0x83: d += Utf8Encode(d, SCC_DATE_SHORT); break;
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			case 0x84: d += Utf8Encode(d, SCC_VELOCITY); break;
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			case 0x85: d += Utf8Encode(d, SCC_SKIP);    break;
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			case 0x86: /* "Rotate down top 4 words on stack" */ break;
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			case 0x87: d += Utf8Encode(d, SCC_VOLUME);  break;
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			case 0x88: d += Utf8Encode(d, SCC_BLUE);    break;
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			case 0x89: d += Utf8Encode(d, SCC_SILVER);  break;
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			case 0x8A: d += Utf8Encode(d, SCC_GOLD);    break;
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			case 0x8B: d += Utf8Encode(d, SCC_RED);     break;
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			case 0x8C: d += Utf8Encode(d, SCC_PURPLE);  break;
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			case 0x8D: d += Utf8Encode(d, SCC_LTBROWN); break;
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			case 0x8E: d += Utf8Encode(d, SCC_ORANGE);  break;
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			case 0x8F: d += Utf8Encode(d, SCC_GREEN);   break;
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			case 0x90: d += Utf8Encode(d, SCC_YELLOW);  break;
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			case 0x91: d += Utf8Encode(d, SCC_DKGREEN); break;
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			case 0x92: d += Utf8Encode(d, SCC_CREAM);   break;
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			case 0x93: d += Utf8Encode(d, SCC_BROWN);   break;
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			case 0x94: d += Utf8Encode(d, SCC_WHITE);   break;
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			case 0x95: d += Utf8Encode(d, SCC_LTBLUE);  break;
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			case 0x96: d += Utf8Encode(d, SCC_GRAY);    break;
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			case 0x97: d += Utf8Encode(d, SCC_DKBLUE);  break;
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			case 0x98: d += Utf8Encode(d, SCC_BLACK);   break;
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			case 0x9E: d += Utf8Encode(d, 0x20AC); break; // Euro
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			case 0x9F: d += Utf8Encode(d, 0x0178); break; // Y with diaeresis
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			case 0xA0: d += Utf8Encode(d, SCC_UPARROW); break;
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			case 0xAA: d += Utf8Encode(d, SCC_DOWNARROW); break;
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			case 0xAC: d += Utf8Encode(d, SCC_CHECKMARK); break;
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			case 0xAD: d += Utf8Encode(d, SCC_CROSS); break;
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			case 0xAF: d += Utf8Encode(d, SCC_RIGHTARROW); break;
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			case 0xB4: d += Utf8Encode(d, SCC_TRAIN); break;
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			case 0xB5: d += Utf8Encode(d, SCC_LORRY); break;
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			case 0xB6: d += Utf8Encode(d, SCC_BUS); break;
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			case 0xB7: d += Utf8Encode(d, SCC_PLANE); break;
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			case 0xB8: d += Utf8Encode(d, SCC_SHIP); break;
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			default:
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				if (unicode) {
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					d += Utf8Encode(d, Utf8Consume(&tmp));
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					str = tmp;
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					break;
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				}
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				/* Validate any unhandled character */
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				if (!IsValidChar(c, CS_ALPHANUMERAL)) c = '?';
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				d += Utf8Encode(d, c);
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				break;
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		}
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	}
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	*d = '\0';
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	return realloc(tmp, strlen(tmp) + 1);
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}
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/**
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 * Add the new read string into our structure.
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 */
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StringID AddGRFString(uint32 grfid, uint16 stringid, byte langid_to_add, bool new_scheme, const char *text_to_add, StringID def_string)
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{
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	char *translatedtext;
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	GRFText *newtext;
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	uint id;
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	/* When working with the old language scheme (grf_version is less than 7) and
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	 * English or American is among the set bits, simply add it as English in
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	 * the new scheme, i.e. as langid = 1.
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	 * If English is set, it is pretty safe to assume the translations are not
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	 * actually translated.
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	 */
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	if (!new_scheme) {
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		if (HASBITS(langid_to_add, GRFLB_AMERICAN | GRFLB_ENGLISH)) {
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			langid_to_add = GRFLX_ENGLISH;
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		} else {
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			StringID ret = STR_EMPTY;
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			if (langid_to_add & GRFLB_GERMAN)  ret = AddGRFString(grfid, stringid, GRFLX_GERMAN,  true, text_to_add, def_string);
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			if (langid_to_add & GRFLB_FRENCH)  ret = AddGRFString(grfid, stringid, GRFLX_FRENCH,  true, text_to_add, def_string);
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			if (langid_to_add & GRFLB_SPANISH) ret = AddGRFString(grfid, stringid, GRFLX_SPANISH, true, text_to_add, def_string);
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			return ret;
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		}
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	}
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	for (id = 0; id < _num_grf_texts; id++) {
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		if (_grf_text[id].grfid == grfid && _grf_text[id].stringid == stringid) {
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			break;
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		}
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	}
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	/* Too many strings allocated, return empty */
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	if (id == lengthof(_grf_text)) return STR_EMPTY;
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	translatedtext = TranslateTTDPatchCodes(text_to_add);
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	newtext = malloc(sizeof(*newtext) + strlen(translatedtext) + 1);
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	newtext->next   = NULL;
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	newtext->langid = langid_to_add;
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	strcpy(newtext->text, translatedtext);
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	free(translatedtext);
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	/* If we didn't find our stringid and grfid in the list, allocate a new id */
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	if (id == _num_grf_texts) _num_grf_texts++;
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	if (_grf_text[id].textholder == NULL) {
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		_grf_text[id].grfid      = grfid;
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		_grf_text[id].stringid   = stringid;
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		_grf_text[id].def_string = def_string;
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		_grf_text[id].textholder = newtext;
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	} else {
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		GRFText **ptext, *text;
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		bool replaced = false;
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		/* Loop through all languages and see if we can replace a string */
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		for (ptext = &_grf_text[id].textholder; (text = *ptext) != NULL; ptext = &text->next) {
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			if (text->langid != langid_to_add) continue;
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			newtext->next = text->next;
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			*ptext = newtext;
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			free(text);
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			replaced = true;
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			break;
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		}
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		/* If a string wasn't replaced, then we must append the new string */
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		if (!replaced) *ptext = newtext;
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	}
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	grfmsg(3, "Added 0x%X: grfid %08X string 0x%X lang 0x%X string '%s'", id, grfid, stringid, newtext->langid, newtext->text);
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	return (GRFTAB << TABSIZE) + id;
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}
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/* Used to remember the grfid that the last retrieved string came from */
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static uint32 _last_grfid = 0;
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/**
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 * Returns the index for this stringid associated with its grfID
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 */
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StringID GetGRFStringID(uint32 grfid, uint16 stringid)
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{
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	uint id;
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	/* grfid is zero when we're being called via an include */
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	if (grfid == 0) grfid = _last_grfid;
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	for (id = 0; id < _num_grf_texts; id++) {
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		if (_grf_text[id].grfid == grfid && _grf_text[id].stringid == stringid) {
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			return (GRFTAB << TABSIZE) + id;
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		}
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	}
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	return STR_UNDEFINED;
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}
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char *GetGRFString(char *buff, uint16 stringid, const char* last)
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{
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	const GRFText *default_text = NULL;
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	const GRFText *search_text;
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	assert(_grf_text[stringid].grfid != 0);
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	/* Remember this grfid in case the string has included text */
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	_last_grfid = _grf_text[stringid].grfid;
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 | 
						|
	/*Search the list of lang-strings of this stringid for current lang */
 | 
						|
	for (search_text = _grf_text[stringid].textholder; search_text != NULL; search_text = search_text->next) {
 | 
						|
		if (search_text->langid == _currentLangID) {
 | 
						|
			return strecpy(buff, search_text->text, last);
 | 
						|
		}
 | 
						|
 | 
						|
		/* If the current string is English or American, set it as the
 | 
						|
		 * fallback language if the specific language isn't available. */
 | 
						|
		if (search_text->langid == GRFLX_UNSPECIFIED || (default_text == NULL && (search_text->langid == GRFLX_ENGLISH || search_text->langid == GRFLX_AMERICAN))) {
 | 
						|
			default_text = search_text;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* If there is a fallback string, return that */
 | 
						|
	if (default_text != NULL) return strecpy(buff, default_text->text, last);
 | 
						|
 | 
						|
	/* Use the default string ID if the fallback string isn't available */
 | 
						|
	return GetString(buff, _grf_text[stringid].def_string, last);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Equivalence Setter function between game and newgrf langID.
 | 
						|
 * This function will adjust _currentLangID as to what is the LangID
 | 
						|
 * of the current language set by the user.
 | 
						|
 * The array iso_codes will be used to find that match.
 | 
						|
 * If not found, it will have to be standard english
 | 
						|
 * This function is called after the user changed language,
 | 
						|
 * from strings.c:ReadLanguagePack
 | 
						|
 * @param iso code of current selection
 | 
						|
 */
 | 
						|
void SetCurrentGrfLangID(const char *iso_name)
 | 
						|
{
 | 
						|
	/* Use English by default, if we can't match up the iso_code. */
 | 
						|
	byte ret = GRFLX_ENGLISH;
 | 
						|
	byte i;
 | 
						|
 | 
						|
	for (i=0; i < lengthof(iso_codes); i++) {
 | 
						|
		if (strncmp(iso_codes[i].code, iso_name, strlen(iso_codes[i].code)) == 0) {
 | 
						|
			/* We found a match, so let's use it. */
 | 
						|
			ret = i;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	_currentLangID = ret;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * House cleaning.
 | 
						|
 * Remove all strings and reset the text counter.
 | 
						|
 */
 | 
						|
void CleanUpStrings(void)
 | 
						|
{
 | 
						|
	uint id;
 | 
						|
 | 
						|
	for (id = 0; id < _num_grf_texts; id++) {
 | 
						|
		GRFText *grftext = _grf_text[id].textholder;
 | 
						|
		while (grftext != NULL) {
 | 
						|
			GRFText *grftext2 = grftext->next;
 | 
						|
			free(grftext);
 | 
						|
			grftext = grftext2;
 | 
						|
		}
 | 
						|
		_grf_text[id].grfid      = 0;
 | 
						|
		_grf_text[id].stringid   = 0;
 | 
						|
		_grf_text[id].textholder = NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	_num_grf_texts = 0;
 | 
						|
}
 |