- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
		
			
				
	
	
		
			36 lines
		
	
	
		
			667 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			667 B
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#ifndef SPRITECACHE_H
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#define SPRITECACHE_H
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typedef struct Sprite {
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	byte info;
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	byte height;
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	uint16 width;
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	int16 x_offs;
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	int16 y_offs;
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	byte data[VARARRAY_SIZE];
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} Sprite;
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const void *GetRawSprite(SpriteID sprite);
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bool SpriteExists(SpriteID sprite);
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static inline const Sprite *GetSprite(SpriteID sprite)
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{
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	return GetRawSprite(sprite);
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}
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static inline const byte *GetNonSprite(SpriteID sprite)
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{
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	return GetRawSprite(sprite);
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}
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void GfxInitSpriteMem(void);
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void IncreaseSpriteLRU(void);
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bool LoadNextSprite(int load_index, byte file_index);
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void DupSprite(SpriteID old, SpriteID new);
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void SkipSprites(uint count);
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#endif /* SPRITECACHE_H */
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