2083 lines
		
	
	
		
			61 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2083 lines
		
	
	
		
			61 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/** @file roadveh_cmd.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "landscape.h"
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#include "road_map.h"
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#include "roadveh.h"
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#include "station_map.h"
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#include "table/strings.h"
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#include "strings.h"
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#include "map.h"
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#include "tile.h"
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#include "vehicle.h"
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#include "timetable.h"
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#include "engine.h"
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#include "command.h"
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#include "station.h"
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#include "news.h"
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#include "pathfind.h"
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#include "npf.h"
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#include "player.h"
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#include "sound.h"
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#include "depot.h"
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#include "bridge.h"
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#include "tunnel_map.h"
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#include "bridge_map.h"
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#include "vehicle_gui.h"
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#include "articulated_vehicles.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_engine.h"
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#include "newgrf_text.h"
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#include "newgrf_sound.h"
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#include "yapf/yapf.h"
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#include "date.h"
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#include "cargotype.h"
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static const uint16 _roadveh_images[63] = {
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	0xCD4, 0xCDC, 0xCE4, 0xCEC, 0xCF4, 0xCFC, 0xD0C, 0xD14,
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	0xD24, 0xD1C, 0xD2C, 0xD04, 0xD1C, 0xD24, 0xD6C, 0xD74,
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	0xD7C, 0xC14, 0xC1C, 0xC24, 0xC2C, 0xC34, 0xC3C, 0xC4C,
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	0xC54, 0xC64, 0xC5C, 0xC6C, 0xC44, 0xC5C, 0xC64, 0xCAC,
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	0xCB4, 0xCBC, 0xD94, 0xD9C, 0xDA4, 0xDAC, 0xDB4, 0xDBC,
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	0xDCC, 0xDD4, 0xDE4, 0xDDC, 0xDEC, 0xDC4, 0xDDC, 0xDE4,
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	0xE2C, 0xE34, 0xE3C, 0xC14, 0xC1C, 0xC2C, 0xC3C, 0xC4C,
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	0xC5C, 0xC64, 0xC6C, 0xC74, 0xC84, 0xC94, 0xCA4
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};
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static const uint16 _roadveh_full_adder[63] = {
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	 0,  88,   0,   0,   0,   0,  48,  48,
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	48,  48,   0,   0,  64,  64,   0,  16,
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	16,   0,  88,   0,   0,   0,   0,  48,
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	48,  48,  48,   0,   0,  64,  64,   0,
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	16,  16,   0,  88,   0,   0,   0,   0,
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	48,  48,  48,  48,   0,   0,  64,  64,
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	 0,  16,  16,   0,   8,   8,   8,   8,
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	 0,   0,   0,   8,   8,   8,   8
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};
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/** 'Convert' the DiagDirection where a road vehicle enters to the trackdirs it can drive onto */
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static const TrackdirBits _road_enter_dir_to_reachable_trackdirs[DIAGDIR_END] = {
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	TRACKDIR_BIT_LEFT_N  | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_X_NE,    // Enter from north east
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	TRACKDIR_BIT_LEFT_S  | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_Y_SE,    // Enter from south east
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	TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_X_SW    | TRACKDIR_BIT_RIGHT_S, // Enter from south west
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	TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_Y_NW     // Enter from north west
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};
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static const Trackdir _road_reverse_table[DIAGDIR_END] = {
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	TRACKDIR_RVREV_NE, TRACKDIR_RVREV_SE, TRACKDIR_RVREV_SW, TRACKDIR_RVREV_NW
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};
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/** 'Convert' the DiagDirection where a road vehicle should exit to
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 * the trackdirs it can use to drive to the exit direction*/
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static const TrackdirBits _road_exit_dir_to_incoming_trackdirs[DIAGDIR_END] = {
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	TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_X_SW    | TRACKDIR_BIT_LEFT_S,
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	TRACKDIR_BIT_LEFT_N  | TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_Y_NW,
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	TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_X_NE,
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	TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_Y_SE
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};
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/** Converts the exit direction of a depot to trackdir the vehicle is going to drive to */
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static const Trackdir _roadveh_depot_exit_trackdir[DIAGDIR_END] = {
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	TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_X_SW, TRACKDIR_Y_NW
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};
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int RoadVehicle::GetImage(Direction direction) const
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{
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	int img = this->spritenum;
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	int image;
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	if (is_custom_sprite(img)) {
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		image = GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(img)));
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		if (image != 0) return image;
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		img = orig_road_vehicle_info[this->engine_type - ROAD_ENGINES_INDEX].image_index;
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	}
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	image = direction + _roadveh_images[img];
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	if (this->cargo.Count() >= this->cargo_cap / 2U) image += _roadveh_full_adder[img];
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	return image;
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}
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void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal)
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{
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	int spritenum = RoadVehInfo(engine)->image_index;
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	if (is_custom_sprite(spritenum)) {
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		int sprite = GetCustomVehicleIcon(engine, DIR_W);
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		if (sprite != 0) {
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			DrawSprite(sprite, pal, x, y);
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			return;
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		}
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		spritenum = orig_road_vehicle_info[engine - ROAD_ENGINES_INDEX].image_index;
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	}
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	DrawSprite(6 + _roadveh_images[spritenum], pal, x, y);
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}
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static CommandCost EstimateRoadVehCost(EngineID engine_type)
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{
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	return CommandCost(((_price.roadveh_base >> 3) * GetEngineProperty(engine_type, 0x11, RoadVehInfo(engine_type)->base_cost)) >> 5);
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}
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byte GetRoadVehLength(const Vehicle *v)
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{
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	byte length = 8;
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	uint16 veh_len = GetVehicleCallback(CBID_VEHICLE_LENGTH, 0, 0, v->engine_type, v);
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	if (veh_len != CALLBACK_FAILED) {
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		length -= clamp(veh_len, 0, 7);
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	}
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	return length;
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}
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void RoadVehUpdateCache(Vehicle *v)
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{
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	assert(v->type == VEH_ROAD);
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	assert(IsRoadVehFront(v));
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	for (Vehicle *u = v; u != NULL; u = u->next) {
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		/* Update the v->first cache. */
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		if (u->first == NULL) u->first = v;
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		/* Update the 'first engine' */
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		u->u.road.first_engine = (v == u) ? INVALID_ENGINE : v->engine_type;
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		/* Update the length of the vehicle. */
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		u->u.road.cached_veh_length = GetRoadVehLength(u);
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	}
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}
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/** Build a road vehicle.
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 * @param tile tile of depot where road vehicle is built
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 * @param flags operation to perform
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 * @param p1 bus/truck type being built (engine)
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 * @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
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 */
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CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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	CommandCost cost;
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	Vehicle *v;
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	UnitID unit_num;
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	Engine *e;
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	if (!IsEngineBuildable(p1, VEH_ROAD, _current_player)) return_cmd_error(STR_ROAD_VEHICLE_NOT_AVAILABLE);
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	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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	cost = EstimateRoadVehCost(p1);
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	if (flags & DC_QUERY_COST) return cost;
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	/* The ai_new queries the vehicle cost before building the route,
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	 * so we must check against cheaters no sooner than now. --pasky */
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	if (!IsTileDepotType(tile, TRANSPORT_ROAD)) return CMD_ERROR;
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	if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
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	if (HASBIT(GetRoadTypes(tile), ROADTYPE_TRAM) != HASBIT(EngInfo(p1)->misc_flags, EF_ROAD_TRAM)) return_cmd_error(STR_DEPOT_WRONG_DEPOT_TYPE);
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	uint num_vehicles = 1 + CountArticulatedParts(p1);
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	/* Allow for the front and up to 10 articulated parts. */
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	Vehicle *vl[11];
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	memset(&vl, 0, sizeof(vl));
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	if (!AllocateVehicles(vl, num_vehicles)) {
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		return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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	}
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	v = vl[0];
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	/* find the first free roadveh id */
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	unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_ROAD);
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	if (unit_num > _patches.max_roadveh)
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		return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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	if (flags & DC_EXEC) {
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		int x;
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		int y;
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		const RoadVehicleInfo *rvi = RoadVehInfo(p1);
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		v->unitnumber = unit_num;
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		v->direction = DiagDirToDir(GetRoadDepotDirection(tile));
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		v->owner = _current_player;
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		v->tile = tile;
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		x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
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		y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
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		v->x_pos = x;
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		v->y_pos = y;
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		v->z_pos = GetSlopeZ(x, y);
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		v->u.road.state = RVSB_IN_DEPOT;
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		v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
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		v->spritenum = rvi->image_index;
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		v->cargo_type = rvi->cargo_type;
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		v->cargo_subtype = 0;
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		v->cargo_cap = rvi->capacity;
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//		v->cargo_count = 0;
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		v->value = cost.GetCost();
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//		v->day_counter = 0;
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//		v->next_order_param = v->next_order = 0;
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//		v->load_unload_time_rem = 0;
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//		v->progress = 0;
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//	v->u.road.unk2 = 0;
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//	v->u.road.overtaking = 0;
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		v->last_station_visited = INVALID_STATION;
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		v->max_speed = rvi->max_speed;
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		v->engine_type = (byte)p1;
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		e = GetEngine(p1);
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		v->reliability = e->reliability;
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		v->reliability_spd_dec = e->reliability_spd_dec;
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		v->max_age = e->lifelength * 366;
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		_new_vehicle_id = v->index;
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		v->string_id = STR_SV_ROADVEH_NAME;
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		v->service_interval = _patches.servint_roadveh;
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		v->date_of_last_service = _date;
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		v->build_year = _cur_year;
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		v = new (v) RoadVehicle();
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		v->cur_image = 0xC15;
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		v->random_bits = VehicleRandomBits();
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		SetRoadVehFront(v);
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		v->u.road.roadtype = HASBIT(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
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		v->u.road.compatible_roadtypes = RoadTypeToRoadTypes(v->u.road.roadtype);
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		v->u.road.cached_veh_length = GetRoadVehLength(v);
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		v->vehicle_flags = 0;
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		if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SETBIT(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
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		v->first = NULL;
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		v->cargo_cap = GetVehicleProperty(v, 0x0F, rvi->capacity);
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		AddArticulatedParts(vl, VEH_ROAD);
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		VehiclePositionChanged(v);
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		InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
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		RebuildVehicleLists();
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		InvalidateWindow(WC_COMPANY, v->owner);
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		if (IsLocalPlayer())
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			InvalidateAutoreplaceWindow(VEH_ROAD, v->group_id); // updates the replace Road window
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		GetPlayer(_current_player)->num_engines[p1]++;
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	}
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	return CommandCost(cost);
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}
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/** Start/Stop a road vehicle.
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 * @param tile unused
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 * @param flags operation to perform
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 * @param p1 road vehicle ID to start/stop
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 * @param p2 unused
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 */
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CommandCost CmdStartStopRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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	Vehicle *v;
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	uint16 callback;
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	if (!IsValidVehicleID(p1)) return CMD_ERROR;
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	v = GetVehicle(p1);
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	if (v->type != VEH_ROAD || !CheckOwnership(v->owner)) return CMD_ERROR;
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	/* Check if this road veh can be started/stopped. The callback will fail or
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	 * return 0xFF if it can. */
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	callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
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	if (callback != CALLBACK_FAILED && callback != 0xFF) {
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		StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback);
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		return_cmd_error(error);
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	}
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	if (flags & DC_EXEC) {
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		if (IsRoadVehInDepotStopped(v)) {
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			DeleteVehicleNews(p1, STR_9016_ROAD_VEHICLE_IS_WAITING);
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		}
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		v->vehstatus ^= VS_STOPPED;
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		v->cur_speed = 0;
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		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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	}
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	return CommandCost();
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}
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void ClearSlot(Vehicle *v)
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{
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	RoadStop *rs = v->u.road.slot;
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	if (v->u.road.slot == NULL) return;
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	v->u.road.slot = NULL;
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	v->u.road.slot_age = 0;
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	assert(rs->num_vehicles != 0);
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	rs->num_vehicles--;
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	DEBUG(ms, 3, "Clearing slot at 0x%X", rs->xy);
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}
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static bool CheckRoadVehInDepotStopped(const Vehicle *v)
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{
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	TileIndex tile = v->tile;
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	if (!IsTileDepotType(tile, TRANSPORT_ROAD) || !(v->vehstatus & VS_STOPPED)) return false;
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	for (; v != NULL; v = v->next) {
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		if (v->u.road.state != RVSB_IN_DEPOT || v->tile != tile) return false;
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	}
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	return true;
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}
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/** Sell a road vehicle.
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 * @param tile unused
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 * @param flags operation to perform
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 * @param p1 vehicle ID to be sold
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 * @param p2 unused
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 */
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CommandCost CmdSellRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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	Vehicle *v;
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	if (!IsValidVehicleID(p1)) return CMD_ERROR;
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	v = GetVehicle(p1);
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	if (v->type != VEH_ROAD || !CheckOwnership(v->owner)) return CMD_ERROR;
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	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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	if (!CheckRoadVehInDepotStopped(v)) {
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		return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE);
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	}
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	if (flags & DC_EXEC) {
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		// Invalidate depot
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		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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		RebuildVehicleLists();
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		InvalidateWindow(WC_COMPANY, v->owner);
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		DeleteWindowById(WC_VEHICLE_VIEW, v->index);
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		DeleteDepotHighlightOfVehicle(v);
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		DeleteVehicle(v);
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	}
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	return CommandCost(-v->value);
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}
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struct RoadFindDepotData {
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	uint best_length;
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	TileIndex tile;
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	OwnerByte owner;
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};
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 | 
						|
static const DiagDirection _road_pf_directions[] = {
 | 
						|
	DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, INVALID_DIAGDIR, INVALID_DIAGDIR,
 | 
						|
	DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE, INVALID_DIAGDIR, INVALID_DIAGDIR
 | 
						|
};
 | 
						|
 | 
						|
static bool EnumRoadSignalFindDepot(TileIndex tile, void* data, Trackdir trackdir, uint length, byte* state)
 | 
						|
{
 | 
						|
	RoadFindDepotData* rfdd = (RoadFindDepotData*)data;
 | 
						|
 | 
						|
	tile += TileOffsByDiagDir(_road_pf_directions[trackdir]);
 | 
						|
 | 
						|
	if (IsTileType(tile, MP_STREET) &&
 | 
						|
			GetRoadTileType(tile) == ROAD_TILE_DEPOT &&
 | 
						|
			IsTileOwner(tile, rfdd->owner) &&
 | 
						|
			length < rfdd->best_length) {
 | 
						|
		rfdd->best_length = length;
 | 
						|
		rfdd->tile = tile;
 | 
						|
	}
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
static const Depot* FindClosestRoadDepot(const Vehicle* v)
 | 
						|
{
 | 
						|
	TileIndex tile = v->tile;
 | 
						|
 | 
						|
	if (_patches.yapf.road_use_yapf) {
 | 
						|
		Depot* ret = YapfFindNearestRoadDepot(v);
 | 
						|
		return ret;
 | 
						|
	} else if (_patches.new_pathfinding_all) {
 | 
						|
		NPFFoundTargetData ftd;
 | 
						|
		/* See where we are now */
 | 
						|
		Trackdir trackdir = GetVehicleTrackdir(v);
 | 
						|
 | 
						|
		ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, v->tile, ReverseTrackdir(trackdir), TRANSPORT_ROAD, v->u.road.compatible_roadtypes, v->owner, INVALID_RAILTYPE, 0);
 | 
						|
		if (ftd.best_bird_dist == 0) {
 | 
						|
			return GetDepotByTile(ftd.node.tile); /* Target found */
 | 
						|
		} else {
 | 
						|
			return NULL; /* Target not found */
 | 
						|
		}
 | 
						|
		/* We do not search in two directions here, why should we? We can't reverse right now can we? */
 | 
						|
	} else {
 | 
						|
		RoadFindDepotData rfdd;
 | 
						|
 | 
						|
		rfdd.owner = v->owner;
 | 
						|
		rfdd.best_length = (uint)-1;
 | 
						|
 | 
						|
		/* search in all directions */
 | 
						|
		for (DiagDirection i = DIAGDIR_BEGIN; i != DIAGDIR_END; i++) {
 | 
						|
			FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, v->u.road.compatible_roadtypes, i, EnumRoadSignalFindDepot, NULL, &rfdd);
 | 
						|
		}
 | 
						|
 | 
						|
		if (rfdd.best_length == (uint)-1) return NULL;
 | 
						|
 | 
						|
		return GetDepotByTile(rfdd.tile);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Send a road vehicle to the depot.
 | 
						|
 * @param tile unused
 | 
						|
 * @param flags operation to perform
 | 
						|
 * @param p1 vehicle ID to send to the depot
 | 
						|
 * @param p2 various bitmasked elements
 | 
						|
 * - p2 bit 0-3 - DEPOT_ flags (see vehicle.h)
 | 
						|
 * - p2 bit 8-10 - VLW flag (for mass goto depot)
 | 
						|
 */
 | 
						|
CommandCost CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
	const Depot *dep;
 | 
						|
 | 
						|
	if (p2 & DEPOT_MASS_SEND) {
 | 
						|
		/* Mass goto depot requested */
 | 
						|
		if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
 | 
						|
		return SendAllVehiclesToDepot(VEH_ROAD, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1);
 | 
						|
	}
 | 
						|
 | 
						|
	if (!IsValidVehicleID(p1)) return CMD_ERROR;
 | 
						|
 | 
						|
	v = GetVehicle(p1);
 | 
						|
 | 
						|
	if (v->type != VEH_ROAD || !CheckOwnership(v->owner)) return CMD_ERROR;
 | 
						|
 | 
						|
	if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
 | 
						|
 | 
						|
	if (IsRoadVehInDepot(v)) return CMD_ERROR;
 | 
						|
 | 
						|
	/* If the current orders are already goto-depot */
 | 
						|
	if (v->current_order.type == OT_GOTO_DEPOT) {
 | 
						|
		if (!!(p2 & DEPOT_SERVICE) == HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT)) {
 | 
						|
			/* We called with a different DEPOT_SERVICE setting.
 | 
						|
			 * Now we change the setting to apply the new one and let the vehicle head for the same depot.
 | 
						|
			 * Note: the if is (true for requesting service == true for ordered to stop in depot) */
 | 
						|
			if (flags & DC_EXEC) {
 | 
						|
				TOGGLEBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
 | 
						|
				InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | 
						|
			}
 | 
						|
			return CommandCost();
 | 
						|
		}
 | 
						|
 | 
						|
		if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
 | 
						|
		if (flags & DC_EXEC) {
 | 
						|
			/* If the orders to 'goto depot' are in the orders list (forced servicing),
 | 
						|
			 * then skip to the next order; effectively cancelling this forced service */
 | 
						|
			if (HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS))
 | 
						|
				v->cur_order_index++;
 | 
						|
 | 
						|
			v->current_order.type = OT_DUMMY;
 | 
						|
			v->current_order.flags = 0;
 | 
						|
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | 
						|
		}
 | 
						|
		return CommandCost();
 | 
						|
	}
 | 
						|
 | 
						|
	dep = FindClosestRoadDepot(v);
 | 
						|
	if (dep == NULL) return_cmd_error(STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT);
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		if (v->current_order.type == OT_LOADING) v->LeaveStation();
 | 
						|
 | 
						|
		ClearSlot(v);
 | 
						|
		v->current_order.type = OT_GOTO_DEPOT;
 | 
						|
		v->current_order.flags = OF_NON_STOP;
 | 
						|
		if (!(p2 & DEPOT_SERVICE)) SETBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
 | 
						|
		v->current_order.refit_cargo = CT_INVALID;
 | 
						|
		v->current_order.dest = dep->index;
 | 
						|
		v->dest_tile = dep->xy;
 | 
						|
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | 
						|
	}
 | 
						|
 | 
						|
	return CommandCost();
 | 
						|
}
 | 
						|
 | 
						|
/** Turn a roadvehicle around.
 | 
						|
 * @param tile unused
 | 
						|
 * @param flags operation to perform
 | 
						|
 * @param p1 vehicle ID to turn
 | 
						|
 * @param p2 unused
 | 
						|
 */
 | 
						|
CommandCost CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
 | 
						|
	if (!IsValidVehicleID(p1)) return CMD_ERROR;
 | 
						|
 | 
						|
	v = GetVehicle(p1);
 | 
						|
 | 
						|
	if (v->type != VEH_ROAD || !CheckOwnership(v->owner)) return CMD_ERROR;
 | 
						|
 | 
						|
	if (v->vehstatus & VS_STOPPED ||
 | 
						|
			v->u.road.roadtype == ROADTYPE_TRAM ||
 | 
						|
			v->u.road.crashed_ctr != 0 ||
 | 
						|
			v->breakdown_ctr != 0 ||
 | 
						|
			v->u.road.overtaking != 0 ||
 | 
						|
			v->u.road.state == RVSB_WORMHOLE ||
 | 
						|
			IsRoadVehInDepot(v) ||
 | 
						|
			v->cur_speed < 5) {
 | 
						|
		return CMD_ERROR;
 | 
						|
	}
 | 
						|
 | 
						|
	if (IsTileType(v->tile, MP_STREET) && GetRoadTileType(v->tile) == ROAD_TILE_NORMAL && GetDisallowedRoadDirections(v->tile) != DRD_NONE) return CMD_ERROR;
 | 
						|
 | 
						|
	if (IsTunnelTile(v->tile) && DirToDiagDir(v->direction) == GetTunnelDirection(v->tile)) return CMD_ERROR;
 | 
						|
	if (IsBridgeTile(v->tile) && DirToDiagDir(v->direction) == GetBridgeRampDirection(v->tile)) return CMD_ERROR;
 | 
						|
 | 
						|
	if (flags & DC_EXEC) v->u.road.reverse_ctr = 180;
 | 
						|
 | 
						|
	return CommandCost();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void RoadVehicle::MarkDirty()
 | 
						|
{
 | 
						|
	this->cur_image = this->GetImage(this->direction);
 | 
						|
	MarkAllViewportsDirty(this->left_coord, this->top_coord, this->right_coord + 1, this->bottom_coord + 1);
 | 
						|
}
 | 
						|
 | 
						|
void RoadVehicle::UpdateDeltaXY(Direction direction)
 | 
						|
{
 | 
						|
#define MKIT(a, b, c, d) ((a & 0xFF) << 24) | ((b & 0xFF) << 16) | ((c & 0xFF) << 8) | ((d & 0xFF) << 0)
 | 
						|
	static const uint32 _delta_xy_table[8] = {
 | 
						|
		MKIT(3, 3, -1, -1),
 | 
						|
		MKIT(3, 7, -1, -3),
 | 
						|
		MKIT(3, 3, -1, -1),
 | 
						|
		MKIT(7, 3, -3, -1),
 | 
						|
		MKIT(3, 3, -1, -1),
 | 
						|
		MKIT(3, 7, -1, -3),
 | 
						|
		MKIT(3, 3, -1, -1),
 | 
						|
		MKIT(7, 3, -3, -1),
 | 
						|
	};
 | 
						|
#undef MKIT
 | 
						|
 | 
						|
	uint32 x = _delta_xy_table[direction];
 | 
						|
	this->x_offs        = GB(x,  0, 8);
 | 
						|
	this->y_offs        = GB(x,  8, 8);
 | 
						|
	this->sprite_width  = GB(x, 16, 8);
 | 
						|
	this->sprite_height = GB(x, 24, 8);
 | 
						|
	this->z_height      = 6;
 | 
						|
}
 | 
						|
 | 
						|
static void ClearCrashedStation(Vehicle *v)
 | 
						|
{
 | 
						|
	RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
 | 
						|
 | 
						|
	/* Mark the station entrance as not busy */
 | 
						|
	rs->SetEntranceBusy(false);
 | 
						|
 | 
						|
	/* Free the parking bay */
 | 
						|
	rs->FreeBay(HASBIT(v->u.road.state, RVS_USING_SECOND_BAY));
 | 
						|
}
 | 
						|
 | 
						|
static void DeleteLastRoadVeh(Vehicle *v)
 | 
						|
{
 | 
						|
	Vehicle *u = v;
 | 
						|
	for (; v->next != NULL; v = v->next) u = v;
 | 
						|
	u->next = NULL;
 | 
						|
 | 
						|
	DeleteWindowById(WC_VEHICLE_VIEW, v->index);
 | 
						|
 | 
						|
	RebuildVehicleLists();
 | 
						|
	InvalidateWindow(WC_COMPANY, v->owner);
 | 
						|
 | 
						|
	if (IsTileType(v->tile, MP_STATION)) ClearCrashedStation(v);
 | 
						|
 | 
						|
	BeginVehicleMove(v);
 | 
						|
	EndVehicleMove(v);
 | 
						|
 | 
						|
	DeleteVehicle(v);
 | 
						|
}
 | 
						|
 | 
						|
static byte SetRoadVehPosition(Vehicle *v, int x, int y)
 | 
						|
{
 | 
						|
	byte new_z, old_z;
 | 
						|
 | 
						|
	/* need this hint so it returns the right z coordinate on bridges. */
 | 
						|
	v->x_pos = x;
 | 
						|
	v->y_pos = y;
 | 
						|
	new_z = GetSlopeZ(x, y);
 | 
						|
 | 
						|
	old_z = v->z_pos;
 | 
						|
	v->z_pos = new_z;
 | 
						|
 | 
						|
	VehiclePositionChanged(v);
 | 
						|
	EndVehicleMove(v);
 | 
						|
	return old_z;
 | 
						|
}
 | 
						|
 | 
						|
static void RoadVehSetRandomDirection(Vehicle *v)
 | 
						|
{
 | 
						|
	static const DirDiff delta[] = {
 | 
						|
		DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
 | 
						|
	};
 | 
						|
 | 
						|
	do {
 | 
						|
		uint32 r = Random();
 | 
						|
 | 
						|
		v->direction = ChangeDir(v->direction, delta[r & 3]);
 | 
						|
		BeginVehicleMove(v);
 | 
						|
		v->UpdateDeltaXY(v->direction);
 | 
						|
		v->cur_image = v->GetImage(v->direction);
 | 
						|
		SetRoadVehPosition(v, v->x_pos, v->y_pos);
 | 
						|
	} while ((v = v->next) != NULL);
 | 
						|
}
 | 
						|
 | 
						|
static void RoadVehIsCrashed(Vehicle *v)
 | 
						|
{
 | 
						|
	v->u.road.crashed_ctr++;
 | 
						|
	if (v->u.road.crashed_ctr == 2) {
 | 
						|
		CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
 | 
						|
	} else if (v->u.road.crashed_ctr <= 45) {
 | 
						|
		if ((v->tick_counter & 7) == 0) RoadVehSetRandomDirection(v);
 | 
						|
	} else if (v->u.road.crashed_ctr >= 2220 && !(v->tick_counter & 0x1F)) {
 | 
						|
		DeleteLastRoadVeh(v);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void* EnumCheckRoadVehCrashTrain(Vehicle* v, void* data)
 | 
						|
{
 | 
						|
	const Vehicle* u = (Vehicle*)data;
 | 
						|
 | 
						|
	return
 | 
						|
		v->type == VEH_TRAIN &&
 | 
						|
		myabs(v->z_pos - u->z_pos) <= 6 &&
 | 
						|
		myabs(v->x_pos - u->x_pos) <= 4 &&
 | 
						|
		myabs(v->y_pos - u->y_pos) <= 4 ?
 | 
						|
			v : NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void RoadVehCrash(Vehicle *v)
 | 
						|
{
 | 
						|
	uint16 pass = 1;
 | 
						|
 | 
						|
	v->u.road.crashed_ctr++;
 | 
						|
 | 
						|
	for (Vehicle *u = v; u != NULL; u = u->next) {
 | 
						|
		if (IsCargoInClass(u->cargo_type, CC_PASSENGERS)) pass += u->cargo.Count();
 | 
						|
 | 
						|
		u->vehstatus |= VS_CRASHED;
 | 
						|
 | 
						|
		MarkAllViewportsDirty(u->left_coord, u->top_coord, u->right_coord + 1, u->bottom_coord + 1);
 | 
						|
	}
 | 
						|
 | 
						|
	ClearSlot(v);
 | 
						|
 | 
						|
	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | 
						|
 | 
						|
	SetDParam(0, pass);
 | 
						|
	AddNewsItem(
 | 
						|
		(pass == 1) ?
 | 
						|
			STR_9031_ROAD_VEHICLE_CRASH_DRIVER : STR_9032_ROAD_VEHICLE_CRASH_DIE,
 | 
						|
		NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
 | 
						|
		v->index,
 | 
						|
		0
 | 
						|
	);
 | 
						|
 | 
						|
	ModifyStationRatingAround(v->tile, v->owner, -160, 22);
 | 
						|
	SndPlayVehicleFx(SND_12_EXPLOSION, v);
 | 
						|
}
 | 
						|
 | 
						|
static void RoadVehCheckTrainCrash(Vehicle *v)
 | 
						|
{
 | 
						|
	for (Vehicle *u = v; u != NULL; u = u->next) {
 | 
						|
		if (u->u.road.state == RVSB_WORMHOLE) continue;
 | 
						|
 | 
						|
		TileIndex tile = u->tile;
 | 
						|
 | 
						|
		if (!IsLevelCrossingTile(tile)) continue;
 | 
						|
 | 
						|
		if (VehicleFromPosXY(v->x_pos, v->y_pos, u, EnumCheckRoadVehCrashTrain) != NULL) {
 | 
						|
			RoadVehCrash(v);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void HandleBrokenRoadVeh(Vehicle *v)
 | 
						|
{
 | 
						|
	if (v->breakdown_ctr != 1) {
 | 
						|
		v->breakdown_ctr = 1;
 | 
						|
		v->cur_speed = 0;
 | 
						|
 | 
						|
		if (v->breakdowns_since_last_service != 255)
 | 
						|
			v->breakdowns_since_last_service++;
 | 
						|
 | 
						|
		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 | 
						|
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | 
						|
 | 
						|
		if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
 | 
						|
			SndPlayVehicleFx((_opt.landscape != LT_TOYLAND) ?
 | 
						|
				SND_0F_VEHICLE_BREAKDOWN : SND_35_COMEDY_BREAKDOWN, v);
 | 
						|
		}
 | 
						|
 | 
						|
		if (!(v->vehstatus & VS_HIDDEN)) {
 | 
						|
			Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
 | 
						|
			if (u != NULL) u->u.special.animation_state = v->breakdown_delay * 2;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if ((v->tick_counter & 1) == 0) {
 | 
						|
		if (--v->breakdown_delay == 0) {
 | 
						|
			v->breakdown_ctr = 0;
 | 
						|
			InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ProcessRoadVehOrder(Vehicle *v)
 | 
						|
{
 | 
						|
	const Order *order;
 | 
						|
 | 
						|
	switch (v->current_order.type) {
 | 
						|
		case OT_GOTO_DEPOT:
 | 
						|
			/* Let a depot order in the orderlist interrupt. */
 | 
						|
			if (!(v->current_order.flags & OF_PART_OF_ORDERS)) return;
 | 
						|
			if (v->current_order.flags & OF_SERVICE_IF_NEEDED &&
 | 
						|
					!VehicleNeedsService(v)) {
 | 
						|
				UpdateVehicleTimetable(v, true);
 | 
						|
				v->cur_order_index++;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case OT_LOADING:
 | 
						|
		case OT_LEAVESTATION:
 | 
						|
			return;
 | 
						|
 | 
						|
		default: break;
 | 
						|
	}
 | 
						|
 | 
						|
	if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
 | 
						|
 | 
						|
	order = GetVehicleOrder(v, v->cur_order_index);
 | 
						|
 | 
						|
	if (order == NULL) {
 | 
						|
		v->current_order.Free();
 | 
						|
		v->dest_tile = 0;
 | 
						|
		ClearSlot(v);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (order->type  == v->current_order.type &&
 | 
						|
			order->flags == v->current_order.flags &&
 | 
						|
			order->dest  == v->current_order.dest) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	v->current_order = *order;
 | 
						|
 | 
						|
	switch (order->type) {
 | 
						|
		case OT_GOTO_STATION: {
 | 
						|
			const RoadStop* rs;
 | 
						|
 | 
						|
			if (order->dest == v->last_station_visited) {
 | 
						|
				v->last_station_visited = INVALID_STATION;
 | 
						|
			}
 | 
						|
 | 
						|
			rs = GetStation(order->dest)->GetPrimaryRoadStop(
 | 
						|
				IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? RoadStop::BUS : RoadStop::TRUCK
 | 
						|
			);
 | 
						|
 | 
						|
			TileIndex dest = INVALID_TILE;
 | 
						|
			if (rs != NULL) {
 | 
						|
				uint mindist = MAX_UVALUE(uint);
 | 
						|
 | 
						|
				for (; rs != NULL; rs = rs->next) {
 | 
						|
					/* The vehicle cannot go to this roadstop */
 | 
						|
					if ((GetRoadTypes(rs->xy) & v->u.road.compatible_roadtypes) == ROADTYPES_NONE) continue;
 | 
						|
 | 
						|
					uint dist = DistanceManhattan(v->tile, rs->xy);
 | 
						|
 | 
						|
					if (dist < mindist) {
 | 
						|
						mindist = dist;
 | 
						|
						dest = rs->xy;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			if (dest != INVALID_TILE) {
 | 
						|
					v->dest_tile = dest;
 | 
						|
			} else {
 | 
						|
				/* There is no stop left at the station, so don't even TRY to go there */
 | 
						|
				v->cur_order_index++;
 | 
						|
				v->dest_tile = 0;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		}
 | 
						|
 | 
						|
		case OT_GOTO_DEPOT:
 | 
						|
			v->dest_tile = GetDepot(order->dest)->xy;
 | 
						|
			break;
 | 
						|
 | 
						|
		default:
 | 
						|
			v->dest_tile = 0;
 | 
						|
			break;
 | 
						|
	}
 | 
						|
 | 
						|
	InvalidateVehicleOrder(v);
 | 
						|
}
 | 
						|
 | 
						|
static void StartRoadVehSound(const Vehicle* v)
 | 
						|
{
 | 
						|
	if (!PlayVehicleSound(v, VSE_START)) {
 | 
						|
		SoundFx s = RoadVehInfo(v->engine_type)->sfx;
 | 
						|
		if (s == SND_19_BUS_START_PULL_AWAY && (v->tick_counter & 3) == 0)
 | 
						|
			s = SND_1A_BUS_START_PULL_AWAY_WITH_HORN;
 | 
						|
		SndPlayVehicleFx(s, v);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
struct RoadVehFindData {
 | 
						|
	int x;
 | 
						|
	int y;
 | 
						|
	const Vehicle* veh;
 | 
						|
	Direction dir;
 | 
						|
};
 | 
						|
 | 
						|
static void* EnumCheckRoadVehClose(Vehicle *v, void* data)
 | 
						|
{
 | 
						|
	static const int8 dist_x[] = { -4, -8, -4, -1, 4, 8, 4, 1 };
 | 
						|
	static const int8 dist_y[] = { -4, -1, 4, 8, 4, 1, -4, -8 };
 | 
						|
 | 
						|
	const RoadVehFindData* rvf = (RoadVehFindData*)data;
 | 
						|
 | 
						|
	short x_diff = v->x_pos - rvf->x;
 | 
						|
	short y_diff = v->y_pos - rvf->y;
 | 
						|
 | 
						|
	return
 | 
						|
		v->type == VEH_ROAD &&
 | 
						|
		!IsRoadVehInDepot(v) &&
 | 
						|
		myabs(v->z_pos - rvf->veh->z_pos) < 6 &&
 | 
						|
		v->direction == rvf->dir &&
 | 
						|
		GetFirstVehicleInChain(rvf->veh) != GetFirstVehicleInChain(v) &&
 | 
						|
		(dist_x[v->direction] >= 0 || (x_diff > dist_x[v->direction] && x_diff <= 0)) &&
 | 
						|
		(dist_x[v->direction] <= 0 || (x_diff < dist_x[v->direction] && x_diff >= 0)) &&
 | 
						|
		(dist_y[v->direction] >= 0 || (y_diff > dist_y[v->direction] && y_diff <= 0)) &&
 | 
						|
		(dist_y[v->direction] <= 0 || (y_diff < dist_y[v->direction] && y_diff >= 0)) ?
 | 
						|
			v : NULL;
 | 
						|
}
 | 
						|
 | 
						|
static Vehicle* RoadVehFindCloseTo(Vehicle* v, int x, int y, Direction dir)
 | 
						|
{
 | 
						|
	RoadVehFindData rvf;
 | 
						|
	Vehicle *u;
 | 
						|
 | 
						|
	if (v->u.road.reverse_ctr != 0) return NULL;
 | 
						|
 | 
						|
	rvf.x = x;
 | 
						|
	rvf.y = y;
 | 
						|
	rvf.dir = dir;
 | 
						|
	rvf.veh = v;
 | 
						|
	u = (Vehicle*)VehicleFromPosXY(x, y, &rvf, EnumCheckRoadVehClose);
 | 
						|
 | 
						|
	/* This code protects a roadvehicle from being blocked for ever
 | 
						|
	 * If more than 1480 / 74 days a road vehicle is blocked, it will
 | 
						|
	 * drive just through it. The ultimate backup-code of TTD.
 | 
						|
	 * It can be disabled. */
 | 
						|
	if (u == NULL) {
 | 
						|
		v->u.road.blocked_ctr = 0;
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	if (++v->u.road.blocked_ctr > 1480) return NULL;
 | 
						|
 | 
						|
	return u;
 | 
						|
}
 | 
						|
 | 
						|
static void RoadVehArrivesAt(const Vehicle* v, Station* st)
 | 
						|
{
 | 
						|
	if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) {
 | 
						|
		/* Check if station was ever visited before */
 | 
						|
		if (!(st->had_vehicle_of_type & HVOT_BUS)) {
 | 
						|
			uint32 flags;
 | 
						|
 | 
						|
			st->had_vehicle_of_type |= HVOT_BUS;
 | 
						|
			SetDParam(0, st->index);
 | 
						|
			flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
 | 
						|
			AddNewsItem(
 | 
						|
				v->u.road.roadtype == ROADTYPE_ROAD ? STR_902F_CITIZENS_CELEBRATE_FIRST : STR_902F_CITIZENS_CELEBRATE_FIRST_TRAM,
 | 
						|
				flags,
 | 
						|
				v->index,
 | 
						|
				0);
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		/* Check if station was ever visited before */
 | 
						|
		if (!(st->had_vehicle_of_type & HVOT_TRUCK)) {
 | 
						|
			uint32 flags;
 | 
						|
 | 
						|
			st->had_vehicle_of_type |= HVOT_TRUCK;
 | 
						|
			SetDParam(0, st->index);
 | 
						|
			flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
 | 
						|
			AddNewsItem(
 | 
						|
				v->u.road.roadtype == ROADTYPE_ROAD ? STR_9030_CITIZENS_CELEBRATE_FIRST : STR_9030_CITIZENS_CELEBRATE_FIRST_TRAM,
 | 
						|
				flags,
 | 
						|
				v->index,
 | 
						|
				0
 | 
						|
			);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static bool RoadVehAccelerate(Vehicle *v)
 | 
						|
{
 | 
						|
	uint spd = v->cur_speed + 1 + (v->u.road.overtaking != 0 ? 1 : 0);
 | 
						|
	byte t;
 | 
						|
 | 
						|
	/* Clamp */
 | 
						|
	spd = min(spd, v->max_speed);
 | 
						|
	if (v->u.road.state == RVSB_WORMHOLE && !(v->vehstatus & VS_HIDDEN)) {
 | 
						|
		spd = min(spd, GetBridge(GetBridgeType(v->tile))->speed * 2);
 | 
						|
	}
 | 
						|
 | 
						|
	/* updates statusbar only if speed have changed to save CPU time */
 | 
						|
	if (spd != v->cur_speed) {
 | 
						|
		v->cur_speed = spd;
 | 
						|
		if (_patches.vehicle_speed) {
 | 
						|
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Decrease somewhat when turning */
 | 
						|
	if (!(v->direction & 1)) spd = spd * 3 >> 2;
 | 
						|
 | 
						|
	if (spd == 0) return false;
 | 
						|
 | 
						|
	if ((byte)++spd == 0) return true;
 | 
						|
 | 
						|
	v->progress = (t = v->progress) - (byte)spd;
 | 
						|
 | 
						|
	return (t < v->progress);
 | 
						|
}
 | 
						|
 | 
						|
static Direction RoadVehGetNewDirection(const Vehicle* v, int x, int y)
 | 
						|
{
 | 
						|
	static const Direction _roadveh_new_dir[] = {
 | 
						|
		DIR_N , DIR_NW, DIR_W , INVALID_DIR,
 | 
						|
		DIR_NE, DIR_N , DIR_SW, INVALID_DIR,
 | 
						|
		DIR_E , DIR_SE, DIR_S
 | 
						|
	};
 | 
						|
 | 
						|
	x = x - v->x_pos + 1;
 | 
						|
	y = y - v->y_pos + 1;
 | 
						|
 | 
						|
	if ((uint)x > 2 || (uint)y > 2) return v->direction;
 | 
						|
	return _roadveh_new_dir[y * 4 + x];
 | 
						|
}
 | 
						|
 | 
						|
static Direction RoadVehGetSlidingDirection(const Vehicle* v, int x, int y)
 | 
						|
{
 | 
						|
	Direction new_dir = RoadVehGetNewDirection(v, x, y);
 | 
						|
	Direction old_dir = v->direction;
 | 
						|
	DirDiff delta;
 | 
						|
 | 
						|
	if (new_dir == old_dir) return old_dir;
 | 
						|
	delta = (DirDifference(new_dir, old_dir) > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
 | 
						|
	return ChangeDir(old_dir, delta);
 | 
						|
}
 | 
						|
 | 
						|
struct OvertakeData {
 | 
						|
	const Vehicle* u;
 | 
						|
	const Vehicle* v;
 | 
						|
	TileIndex tile;
 | 
						|
	byte tilebits;
 | 
						|
};
 | 
						|
 | 
						|
static void* EnumFindVehToOvertake(Vehicle* v, void* data)
 | 
						|
{
 | 
						|
	const OvertakeData* od = (OvertakeData*)data;
 | 
						|
 | 
						|
	return
 | 
						|
		v->tile == od->tile && v->type == VEH_ROAD && v != od->u && v != od->v ?
 | 
						|
			v : NULL;
 | 
						|
}
 | 
						|
 | 
						|
static bool FindRoadVehToOvertake(OvertakeData *od)
 | 
						|
{
 | 
						|
	uint32 bits;
 | 
						|
 | 
						|
	bits = GetTileTrackStatus(od->tile, TRANSPORT_ROAD, od->v->u.road.compatible_roadtypes) & 0x3F;
 | 
						|
 | 
						|
	if (!(od->tilebits & bits) || (bits & 0x3C) || (bits & 0x3F3F0000))
 | 
						|
		return true;
 | 
						|
	return VehicleFromPos(od->tile, od, EnumFindVehToOvertake) != NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u)
 | 
						|
{
 | 
						|
	OvertakeData od;
 | 
						|
	byte tt;
 | 
						|
 | 
						|
	od.v = v;
 | 
						|
	od.u = u;
 | 
						|
 | 
						|
	if (u->max_speed >= v->max_speed &&
 | 
						|
			!(u->vehstatus & VS_STOPPED) &&
 | 
						|
			u->cur_speed != 0) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Trams can't overtake other trams */
 | 
						|
	if (v->u.road.roadtype == ROADTYPE_TRAM) return;
 | 
						|
 | 
						|
	/* For now, articulated road vehicles can't overtake anything. */
 | 
						|
	if (RoadVehHasArticPart(v)) return;
 | 
						|
 | 
						|
	if (v->direction != u->direction || !(v->direction & 1)) return;
 | 
						|
 | 
						|
	/* Check if vehicle is in a road stop, depot, tunnel or bridge or not on a straight road */
 | 
						|
	if (v->u.road.state >= RVSB_IN_ROAD_STOP || !IsStraightRoadTrackdir((Trackdir)(v->u.road.state & RVSB_TRACKDIR_MASK))) return;
 | 
						|
 | 
						|
	tt = GetTileTrackStatus(v->tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes) & 0x3F;
 | 
						|
	if ((tt & 3) == 0) return;
 | 
						|
	if ((tt & 0x3C) != 0) return;
 | 
						|
 | 
						|
	if (tt == 3) tt = (v->direction & 2) ? 2 : 1;
 | 
						|
	od.tilebits = tt;
 | 
						|
 | 
						|
	od.tile = v->tile;
 | 
						|
	if (FindRoadVehToOvertake(&od)) return;
 | 
						|
 | 
						|
	od.tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction));
 | 
						|
	if (FindRoadVehToOvertake(&od)) return;
 | 
						|
 | 
						|
	if (od.u->cur_speed == 0 || od.u->vehstatus& VS_STOPPED) {
 | 
						|
		v->u.road.overtaking_ctr = 0x11;
 | 
						|
		v->u.road.overtaking = 0x10;
 | 
						|
	} else {
 | 
						|
//		if (FindRoadVehToOvertake(&od)) return;
 | 
						|
		v->u.road.overtaking_ctr = 0;
 | 
						|
		v->u.road.overtaking = 0x10;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void RoadZPosAffectSpeed(Vehicle *v, byte old_z)
 | 
						|
{
 | 
						|
	if (old_z == v->z_pos) return;
 | 
						|
 | 
						|
	if (old_z < v->z_pos) {
 | 
						|
		v->cur_speed = v->cur_speed * 232 / 256; // slow down by ~10%
 | 
						|
	} else {
 | 
						|
		uint16 spd = v->cur_speed + 2;
 | 
						|
		if (spd <= v->max_speed) v->cur_speed = spd;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static int PickRandomBit(uint bits)
 | 
						|
{
 | 
						|
	uint i;
 | 
						|
	uint num = RandomRange(CountBitsSet(bits));
 | 
						|
 | 
						|
	for (i = 0; !(bits & 1) || (int)--num >= 0; bits >>= 1, i++) {}
 | 
						|
	return i;
 | 
						|
}
 | 
						|
 | 
						|
struct FindRoadToChooseData {
 | 
						|
	TileIndex dest;
 | 
						|
	uint maxtracklen;
 | 
						|
	uint mindist;
 | 
						|
};
 | 
						|
 | 
						|
static bool EnumRoadTrackFindDist(TileIndex tile, void* data, Trackdir trackdir, uint length, byte* state)
 | 
						|
{
 | 
						|
	FindRoadToChooseData* frd = (FindRoadToChooseData*)data;
 | 
						|
	uint dist = DistanceManhattan(tile, frd->dest);
 | 
						|
 | 
						|
	if (dist <= frd->mindist) {
 | 
						|
		if (dist != frd->mindist || length < frd->maxtracklen) {
 | 
						|
			frd->maxtracklen = length;
 | 
						|
		}
 | 
						|
		frd->mindist = dist;
 | 
						|
	}
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, uint sub_type, Owner owner, RailTypeMask railtypes)
 | 
						|
{
 | 
						|
 | 
						|
	void* perf = NpfBeginInterval();
 | 
						|
	NPFFoundTargetData ret = NPFRouteToStationOrTile(tile, trackdir, target, type, sub_type, owner, railtypes);
 | 
						|
	int t = NpfEndInterval(perf);
 | 
						|
	DEBUG(yapf, 4, "[NPFR] %d us - %d rounds - %d open - %d closed -- ", t, 0, _aystar_stats_open_size, _aystar_stats_closed_size);
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns direction to for a road vehicle to take or
 | 
						|
 * INVALID_TRACKDIR if the direction is currently blocked
 | 
						|
 * @param v        the Vehicle to do the pathfinding for
 | 
						|
 * @param tile     the where to start the pathfinding
 | 
						|
 * @param enterdir the direction the vehicle enters the tile from
 | 
						|
 * @return the Trackdir to take
 | 
						|
 */
 | 
						|
static Trackdir RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection enterdir)
 | 
						|
{
 | 
						|
#define return_track(x) { best_track = (Trackdir)x; goto found_best_track; }
 | 
						|
 | 
						|
	TileIndex desttile;
 | 
						|
	FindRoadToChooseData frd;
 | 
						|
	Trackdir best_track;
 | 
						|
 | 
						|
	uint32 r  = GetTileTrackStatus(tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes);
 | 
						|
	TrackdirBits signal    = (TrackdirBits)GB(r, 16, 16);
 | 
						|
	TrackdirBits trackdirs = (TrackdirBits)GB(r,  0, 16);
 | 
						|
 | 
						|
	if (IsTileType(tile, MP_STREET)) {
 | 
						|
		if (GetRoadTileType(tile) == ROAD_TILE_DEPOT && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir || (GetRoadTypes(tile) & v->u.road.compatible_roadtypes) == 0)) {
 | 
						|
			/* Road depot owned by another player or with the wrong orientation */
 | 
						|
			trackdirs = TRACKDIR_BIT_NONE;
 | 
						|
		}
 | 
						|
	} else if (IsTileType(tile, MP_STATION) && IsStandardRoadStopTile(tile)) {
 | 
						|
		/* Standard road stop (drive-through stops are treated as normal road) */
 | 
						|
		if (!IsTileOwner(tile, v->owner) || GetRoadStopDir(tile) == enterdir) {
 | 
						|
			/* different station owner or wrong orientation */
 | 
						|
			trackdirs = TRACKDIR_BIT_NONE;
 | 
						|
		} else {
 | 
						|
			/* Our station */
 | 
						|
			RoadStop::Type rstype = IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? RoadStop::BUS : RoadStop::TRUCK;
 | 
						|
 | 
						|
			if (GetRoadStopType(tile) != rstype) {
 | 
						|
				/* Wrong station type */
 | 
						|
				trackdirs = TRACKDIR_BIT_NONE;
 | 
						|
			} else {
 | 
						|
				/* Proper station type, check if there is free loading bay */
 | 
						|
				if (!_patches.roadveh_queue &&  IsStandardRoadStopTile(tile) &&
 | 
						|
						!GetRoadStopByTile(tile, rstype)->HasFreeBay()) {
 | 
						|
					/* Station is full and RV queuing is off */
 | 
						|
					trackdirs = TRACKDIR_BIT_NONE;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	/* The above lookups should be moved to GetTileTrackStatus in the
 | 
						|
	 * future, but that requires more changes to the pathfinder and other
 | 
						|
	 * stuff, probably even more arguments to GTTS.
 | 
						|
	 */
 | 
						|
 | 
						|
	/* Remove tracks unreachable from the enter dir */
 | 
						|
	trackdirs &= _road_enter_dir_to_reachable_trackdirs[enterdir];
 | 
						|
	if (trackdirs == TRACKDIR_BIT_NONE) {
 | 
						|
		/* No reachable tracks, so we'll reverse */
 | 
						|
		return_track(_road_reverse_table[enterdir]);
 | 
						|
	}
 | 
						|
 | 
						|
	if (v->u.road.reverse_ctr != 0) {
 | 
						|
		/* What happens here?? */
 | 
						|
		v->u.road.reverse_ctr = 0;
 | 
						|
		if (v->tile != tile) {
 | 
						|
			return_track(_road_reverse_table[enterdir]);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	desttile = v->dest_tile;
 | 
						|
	if (desttile == 0) {
 | 
						|
		/* We've got no destination, pick a random track */
 | 
						|
		return_track(PickRandomBit(trackdirs));
 | 
						|
	}
 | 
						|
 | 
						|
	/* Only one track to choose between? */
 | 
						|
	if (!(KillFirstBit2x64(trackdirs))) {
 | 
						|
		return_track(FindFirstBit2x64(trackdirs));
 | 
						|
	}
 | 
						|
 | 
						|
	if (_patches.yapf.road_use_yapf) {
 | 
						|
		Trackdir trackdir = YapfChooseRoadTrack(v, tile, enterdir);
 | 
						|
		if (trackdir != INVALID_TRACKDIR) return_track(trackdir);
 | 
						|
		return_track(PickRandomBit(trackdirs));
 | 
						|
	} else if (_patches.new_pathfinding_all) {
 | 
						|
		NPFFindStationOrTileData fstd;
 | 
						|
		NPFFoundTargetData ftd;
 | 
						|
		Trackdir trackdir;
 | 
						|
 | 
						|
		NPFFillWithOrderData(&fstd, v);
 | 
						|
		trackdir = DiagdirToDiagTrackdir(enterdir);
 | 
						|
		//debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir);
 | 
						|
 | 
						|
		ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, &fstd, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, v->owner, INVALID_RAILTYPE);
 | 
						|
		if (ftd.best_trackdir == INVALID_TRACKDIR) {
 | 
						|
			/* We are already at our target. Just do something
 | 
						|
			 * @todo: maybe display error?
 | 
						|
			 * @todo: go straight ahead if possible? */
 | 
						|
			return_track(FindFirstBit2x64(trackdirs));
 | 
						|
		} else {
 | 
						|
			/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
 | 
						|
			the direction we need to take to get there, if ftd.best_bird_dist is not 0,
 | 
						|
			we did not find our target, but ftd.best_trackdir contains the direction leading
 | 
						|
			to the tile closest to our target. */
 | 
						|
			return_track(ftd.best_trackdir);
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		DiagDirection dir;
 | 
						|
 | 
						|
		if (IsTileType(desttile, MP_STREET)) {
 | 
						|
			if (GetRoadTileType(desttile) == ROAD_TILE_DEPOT) {
 | 
						|
				dir = GetRoadDepotDirection(desttile);
 | 
						|
				goto do_it;
 | 
						|
			}
 | 
						|
		} else if (IsTileType(desttile, MP_STATION)) {
 | 
						|
			/* For drive-through stops we can head for the actual station tile */
 | 
						|
			if (IsStandardRoadStopTile(desttile)) {
 | 
						|
				dir = GetRoadStopDir(desttile);
 | 
						|
do_it:;
 | 
						|
				/* When we are heading for a depot or station, we just
 | 
						|
				 * pretend we are heading for the tile in front, we'll
 | 
						|
				 * see from there */
 | 
						|
				desttile += TileOffsByDiagDir(dir);
 | 
						|
				if (desttile == tile && trackdirs & _road_exit_dir_to_incoming_trackdirs[dir]) {
 | 
						|
					/* If we are already in front of the
 | 
						|
					 * station/depot and we can get in from here,
 | 
						|
					 * we enter */
 | 
						|
					return_track(FindFirstBit2x64(trackdirs & _road_exit_dir_to_incoming_trackdirs[dir]));
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
		/* Do some pathfinding */
 | 
						|
		frd.dest = desttile;
 | 
						|
 | 
						|
		best_track = INVALID_TRACKDIR;
 | 
						|
		uint best_dist = (uint)-1;
 | 
						|
		uint best_maxlen = (uint)-1;
 | 
						|
		uint bitmask = (uint)trackdirs;
 | 
						|
		for (int i = 0; bitmask != 0; bitmask >>= 1, i++) {
 | 
						|
			if (HASBIT(bitmask, 0)) {
 | 
						|
				if (best_track == INVALID_TRACKDIR) best_track = (Trackdir)i; // in case we don't find the path, just pick a track
 | 
						|
				frd.maxtracklen = (uint)-1;
 | 
						|
				frd.mindist = (uint)-1;
 | 
						|
				FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, v->u.road.compatible_roadtypes, _road_pf_directions[i], EnumRoadTrackFindDist, NULL, &frd);
 | 
						|
 | 
						|
				if (frd.mindist < best_dist || (frd.mindist == best_dist && frd.maxtracklen < best_maxlen)) {
 | 
						|
					best_dist = frd.mindist;
 | 
						|
					best_maxlen = frd.maxtracklen;
 | 
						|
					best_track = (Trackdir)i;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
found_best_track:;
 | 
						|
 | 
						|
	if (HASBIT(signal, best_track)) return INVALID_TRACKDIR;
 | 
						|
 | 
						|
	return best_track;
 | 
						|
}
 | 
						|
 | 
						|
static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile)
 | 
						|
{
 | 
						|
	uint dist;
 | 
						|
	if (_patches.yapf.road_use_yapf) {
 | 
						|
		/* use YAPF */
 | 
						|
		dist = YapfRoadVehDistanceToTile(v, tile);
 | 
						|
	} else {
 | 
						|
		/* use NPF */
 | 
						|
		NPFFindStationOrTileData fstd;
 | 
						|
		Trackdir trackdir = GetVehicleTrackdir(v);
 | 
						|
		assert(trackdir != INVALID_TRACKDIR);
 | 
						|
 | 
						|
		fstd.dest_coords = tile;
 | 
						|
		fstd.station_index = INVALID_STATION; // indicates that the destination is a tile, not a station
 | 
						|
 | 
						|
		dist = NPFRouteToStationOrTile(v->tile, trackdir, &fstd, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, v->owner, INVALID_RAILTYPE).best_path_dist;
 | 
						|
		/* change units from NPF_TILE_LENGTH to # of tiles */
 | 
						|
		if (dist != UINT_MAX)
 | 
						|
			dist = (dist + NPF_TILE_LENGTH - 1) / NPF_TILE_LENGTH;
 | 
						|
	}
 | 
						|
	return dist;
 | 
						|
}
 | 
						|
 | 
						|
enum {
 | 
						|
	RDE_NEXT_TILE = 0x80,
 | 
						|
	RDE_TURNED    = 0x40,
 | 
						|
 | 
						|
	/* Start frames for when a vehicle enters a tile/changes its state.
 | 
						|
	 * The start frame is different for vehicles that turned around or
 | 
						|
	 * are leaving the depot as the do not start at the edge of the tile */
 | 
						|
	RVC_DEFAULT_START_FRAME      = 0,
 | 
						|
	RVC_TURN_AROUND_START_FRAME  = 1,
 | 
						|
	RVC_DEPOT_START_FRAME        = 6,
 | 
						|
	/* Stop frame for a vehicle in a drive-through stop */
 | 
						|
	RVC_DRIVE_THROUGH_STOP_FRAME = 7
 | 
						|
};
 | 
						|
 | 
						|
struct RoadDriveEntry {
 | 
						|
	byte x, y;
 | 
						|
};
 | 
						|
 | 
						|
#include "table/roadveh.h"
 | 
						|
 | 
						|
static const byte _road_veh_data_1[] = {
 | 
						|
	20, 20, 16, 16, 0, 0, 0, 0,
 | 
						|
	19, 19, 15, 15, 0, 0, 0, 0,
 | 
						|
	16, 16, 12, 12, 0, 0, 0, 0,
 | 
						|
	15, 15, 11, 11
 | 
						|
};
 | 
						|
 | 
						|
static bool RoadVehLeaveDepot(Vehicle *v, bool first)
 | 
						|
{
 | 
						|
	/* Don't leave if not all the wagons are in the depot. */
 | 
						|
	for (const Vehicle *u = v; u != NULL; u = u->next) {
 | 
						|
		if (u->u.road.state != RVSB_IN_DEPOT || u->tile != v->tile) return false;
 | 
						|
	}
 | 
						|
 | 
						|
	DiagDirection dir = GetRoadDepotDirection(v->tile);
 | 
						|
	v->direction = DiagDirToDir(dir);
 | 
						|
 | 
						|
	Trackdir tdir = _roadveh_depot_exit_trackdir[dir];
 | 
						|
	const RoadDriveEntry *rdp = _road_drive_data[v->u.road.roadtype][(_opt.road_side << RVS_DRIVE_SIDE) + tdir];
 | 
						|
 | 
						|
	int x = TileX(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].x & 0xF);
 | 
						|
	int y = TileY(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].y & 0xF);
 | 
						|
 | 
						|
	if (first) {
 | 
						|
		if (RoadVehFindCloseTo(v, x, y, v->direction) != NULL) return true;
 | 
						|
 | 
						|
		VehicleServiceInDepot(v);
 | 
						|
 | 
						|
		StartRoadVehSound(v);
 | 
						|
 | 
						|
		/* Vehicle is about to leave a depot */
 | 
						|
		v->cur_speed = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	BeginVehicleMove(v);
 | 
						|
 | 
						|
	v->vehstatus &= ~VS_HIDDEN;
 | 
						|
	v->u.road.state = tdir;
 | 
						|
	v->u.road.frame = RVC_DEPOT_START_FRAME;
 | 
						|
 | 
						|
	v->cur_image = v->GetImage(v->direction);
 | 
						|
	v->UpdateDeltaXY(v->direction);
 | 
						|
	SetRoadVehPosition(v,x,y);
 | 
						|
 | 
						|
	InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static Trackdir FollowPreviousRoadVehicle(const Vehicle *v, const Vehicle *prev, TileIndex tile, DiagDirection entry_dir)
 | 
						|
{
 | 
						|
	if (prev->tile == v->tile) {
 | 
						|
		/* If the previous vehicle is on the same tile as this vehicle is
 | 
						|
		 * then it must have reversed. */
 | 
						|
		return _road_reverse_table[entry_dir];
 | 
						|
	}
 | 
						|
 | 
						|
	byte prev_state = prev->u.road.state;
 | 
						|
	Trackdir dir;
 | 
						|
 | 
						|
	if (prev_state == RVSB_WORMHOLE || prev_state == RVSB_IN_DEPOT) {
 | 
						|
		DiagDirection diag_dir = INVALID_DIAGDIR;
 | 
						|
 | 
						|
		if (IsTunnelTile(tile)) {
 | 
						|
			diag_dir = GetTunnelDirection(tile);
 | 
						|
		} else if (IsBridgeTile(tile)) {
 | 
						|
			diag_dir = GetBridgeRampDirection(tile);
 | 
						|
		} else if (IsTileType(tile, MP_STREET) && GetRoadTileType(tile) == ROAD_TILE_DEPOT) {
 | 
						|
			diag_dir = ReverseDiagDir(GetRoadDepotDirection(tile));
 | 
						|
		}
 | 
						|
 | 
						|
		if (diag_dir == INVALID_DIAGDIR) return INVALID_TRACKDIR;
 | 
						|
		dir = DiagdirToDiagTrackdir(diag_dir);
 | 
						|
	} else if (HASBIT(prev_state, RVS_IN_DT_ROAD_STOP)) {
 | 
						|
		dir = (Trackdir)(prev_state & RVSB_ROAD_STOP_TRACKDIR_MASK);
 | 
						|
	} else if (prev_state < TRACKDIR_END) {
 | 
						|
		dir = (Trackdir)prev_state;
 | 
						|
	} else {
 | 
						|
		return INVALID_TRACKDIR;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Do some sanity checking. */
 | 
						|
	static const RoadBits required_roadbits[] = {
 | 
						|
		ROAD_X,            ROAD_Y,            ROAD_NW | ROAD_NE, ROAD_SW | ROAD_SE,
 | 
						|
		ROAD_NW | ROAD_SW, ROAD_NE | ROAD_SE, ROAD_X,            ROAD_Y
 | 
						|
	};
 | 
						|
	RoadBits required = required_roadbits[dir & 0x07];
 | 
						|
 | 
						|
	if ((required & GetAnyRoadBits(tile, v->u.road.roadtype)) == ROAD_NONE) {
 | 
						|
		dir = INVALID_TRACKDIR;
 | 
						|
	}
 | 
						|
 | 
						|
	return dir;
 | 
						|
}
 | 
						|
 | 
						|
static bool IndividualRoadVehicleController(Vehicle *v, const Vehicle *prev)
 | 
						|
{
 | 
						|
	Direction new_dir;
 | 
						|
	Direction old_dir;
 | 
						|
	RoadDriveEntry rd;
 | 
						|
	int x,y;
 | 
						|
	uint32 r;
 | 
						|
 | 
						|
	if (v->u.road.overtaking != 0)  {
 | 
						|
		if (++v->u.road.overtaking_ctr >= 35)
 | 
						|
			/* If overtaking just aborts at a random moment, we can have a out-of-bound problem,
 | 
						|
			 *  if the vehicle started a corner. To protect that, only allow an abort of
 | 
						|
			 *  overtake if we are on straight roads */
 | 
						|
			if (v->u.road.state < RVSB_IN_ROAD_STOP && IsStraightRoadTrackdir((Trackdir)v->u.road.state)) {
 | 
						|
				v->u.road.overtaking = 0;
 | 
						|
			}
 | 
						|
	}
 | 
						|
 | 
						|
	/* If this vehicle is in a depot and we've reached this point it must be
 | 
						|
	 * one of the articulated parts. It will stay in the depot until activated
 | 
						|
	 * by the previous vehicle in the chain when it gets to the right place. */
 | 
						|
	if (IsRoadVehInDepot(v)) return true;
 | 
						|
 | 
						|
	/* Save old vehicle position to use at end of move to set viewport area dirty */
 | 
						|
	BeginVehicleMove(v);
 | 
						|
 | 
						|
	if (v->u.road.state == RVSB_WORMHOLE) {
 | 
						|
		/* Vehicle is entering a depot or is on a bridge or in a tunnel */
 | 
						|
		GetNewVehiclePosResult gp = GetNewVehiclePos(v);
 | 
						|
 | 
						|
		const Vehicle *u = RoadVehFindCloseTo(v, gp.x, gp.y, v->direction);
 | 
						|
		if (u != NULL && u->cur_speed < v->cur_speed) {
 | 
						|
			v->cur_speed = u->cur_speed;
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
		if ((IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) && HASBIT(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
 | 
						|
			/* Vehicle has just entered a bridge or tunnel */
 | 
						|
			v->cur_image = v->GetImage(v->direction);
 | 
						|
			v->UpdateDeltaXY(v->direction);
 | 
						|
			SetRoadVehPosition(v,gp.x,gp.y);
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
 | 
						|
		v->x_pos = gp.x;
 | 
						|
		v->y_pos = gp.y;
 | 
						|
		VehiclePositionChanged(v);
 | 
						|
		if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v);
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Get move position data for next frame.
 | 
						|
	 * For a drive-through road stop use 'straight road' move data.
 | 
						|
	 * In this case v->u.road.state is masked to give the road stop entry direction. */
 | 
						|
	rd = _road_drive_data[v->u.road.roadtype][(
 | 
						|
		(HASBIT(v->u.road.state, RVS_IN_DT_ROAD_STOP) ? v->u.road.state & RVSB_ROAD_STOP_TRACKDIR_MASK : v->u.road.state) +
 | 
						|
		(_opt.road_side << RVS_DRIVE_SIDE)) ^ v->u.road.overtaking][v->u.road.frame + 1];
 | 
						|
 | 
						|
	if (rd.x & RDE_NEXT_TILE) {
 | 
						|
		TileIndex tile = v->tile + TileOffsByDiagDir((DiagDirection)(rd.x & 3));
 | 
						|
		Trackdir dir;
 | 
						|
		uint32 r;
 | 
						|
		Direction newdir;
 | 
						|
		const RoadDriveEntry *rdp;
 | 
						|
 | 
						|
		if (IsRoadVehFront(v)) {
 | 
						|
			/* If this is the front engine, look for the right path. */
 | 
						|
			dir = RoadFindPathToDest(v, tile, (DiagDirection)(rd.x & 3));
 | 
						|
		} else {
 | 
						|
			dir = FollowPreviousRoadVehicle(v, prev, tile, (DiagDirection)(rd.x & 3));
 | 
						|
		}
 | 
						|
 | 
						|
		if (dir == INVALID_TRACKDIR) {
 | 
						|
			if (!IsRoadVehFront(v)) error("!Disconnecting road vehicle.");
 | 
						|
			v->cur_speed = 0;
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
again:
 | 
						|
		if (IsReversingRoadTrackdir(dir)) {
 | 
						|
			/* Turning around */
 | 
						|
			if (v->u.road.roadtype == ROADTYPE_TRAM) {
 | 
						|
				RoadBits needed; // The road bits the tram needs to be able to turn around
 | 
						|
				switch (dir) {
 | 
						|
					default: NOT_REACHED();
 | 
						|
					case TRACKDIR_RVREV_NE: needed = ROAD_SW; break;
 | 
						|
					case TRACKDIR_RVREV_SE: needed = ROAD_NW; break;
 | 
						|
					case TRACKDIR_RVREV_SW: needed = ROAD_NE; break;
 | 
						|
					case TRACKDIR_RVREV_NW: needed = ROAD_SE; break;
 | 
						|
				}
 | 
						|
				if (!IsTileType(tile, MP_STREET) || GetRoadTileType(tile) != ROAD_TILE_NORMAL || HasRoadWorks(tile) || (needed & GetRoadBits(tile, ROADTYPE_TRAM)) == ROAD_NONE) {
 | 
						|
					/* The tram cannot turn here */
 | 
						|
					v->cur_speed = 0;
 | 
						|
					return false;
 | 
						|
				}
 | 
						|
			} else if (IsTileType(v->tile, MP_STREET) && GetRoadTileType(v->tile) == ROAD_TILE_NORMAL && GetDisallowedRoadDirections(v->tile) != DRD_NONE) {
 | 
						|
				v->cur_speed = 0;
 | 
						|
				return false;
 | 
						|
			} else {
 | 
						|
				tile = v->tile;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		/* Get position data for first frame on the new tile */
 | 
						|
		rdp = _road_drive_data[v->u.road.roadtype][(dir + (_opt.road_side << RVS_DRIVE_SIDE)) ^ v->u.road.overtaking];
 | 
						|
 | 
						|
		x = TileX(tile) * TILE_SIZE + rdp[RVC_DEFAULT_START_FRAME].x;
 | 
						|
		y = TileY(tile) * TILE_SIZE + rdp[RVC_DEFAULT_START_FRAME].y;
 | 
						|
 | 
						|
		newdir = RoadVehGetSlidingDirection(v, x, y);
 | 
						|
		if (IsRoadVehFront(v) && RoadVehFindCloseTo(v, x, y, newdir) != NULL) return false;
 | 
						|
 | 
						|
		r = VehicleEnterTile(v, tile, x, y);
 | 
						|
		if (HASBIT(r, VETS_CANNOT_ENTER)) {
 | 
						|
			if (!IsTileType(tile, MP_TUNNELBRIDGE)) {
 | 
						|
				v->cur_speed = 0;
 | 
						|
				return false;
 | 
						|
			}
 | 
						|
			/* Try an about turn to re-enter the previous tile */
 | 
						|
			dir = _road_reverse_table[rd.x & 3];
 | 
						|
			goto again;
 | 
						|
		}
 | 
						|
 | 
						|
		if (IS_BYTE_INSIDE(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) && IsTileType(v->tile, MP_STATION)) {
 | 
						|
			if (IsReversingRoadTrackdir(dir) && IS_BYTE_INSIDE(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
 | 
						|
				/* New direction is trying to turn vehicle around.
 | 
						|
				 * We can't turn at the exit of a road stop so wait.*/
 | 
						|
				v->cur_speed = 0;
 | 
						|
				return false;
 | 
						|
			}
 | 
						|
			if (IsRoadStop(v->tile)) {
 | 
						|
				RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
 | 
						|
 | 
						|
				/* Vehicle is leaving a road stop tile, mark bay as free
 | 
						|
				 * For drive-through stops, only do it if the vehicle stopped here */
 | 
						|
				if (IsStandardRoadStopTile(v->tile) || HASBIT(v->u.road.state, RVS_IS_STOPPING)) {
 | 
						|
					rs->FreeBay(HASBIT(v->u.road.state, RVS_USING_SECOND_BAY));
 | 
						|
					CLRBIT(v->u.road.state, RVS_IS_STOPPING);
 | 
						|
				}
 | 
						|
				if (IsStandardRoadStopTile(v->tile)) rs->SetEntranceBusy(false);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (!HASBIT(r, VETS_ENTERED_WORMHOLE)) {
 | 
						|
			v->tile = tile;
 | 
						|
			v->u.road.state = (byte)dir;
 | 
						|
			v->u.road.frame = RVC_DEFAULT_START_FRAME;
 | 
						|
		}
 | 
						|
		if (newdir != v->direction) {
 | 
						|
			v->direction = newdir;
 | 
						|
			v->cur_speed -= v->cur_speed >> 2;
 | 
						|
		}
 | 
						|
 | 
						|
		v->cur_image = v->GetImage(newdir);
 | 
						|
		v->UpdateDeltaXY(v->direction);
 | 
						|
		RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	if (rd.x & RDE_TURNED) {
 | 
						|
		/* Vehicle has finished turning around, it will now head back onto the same tile */
 | 
						|
		Trackdir dir = RoadFindPathToDest(v, v->tile, (DiagDirection)(rd.x & 3));
 | 
						|
		uint32 r;
 | 
						|
		Direction newdir;
 | 
						|
		const RoadDriveEntry *rdp;
 | 
						|
 | 
						|
		if (dir == INVALID_TRACKDIR) {
 | 
						|
			v->cur_speed = 0;
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
		rdp = _road_drive_data[v->u.road.roadtype][(_opt.road_side << RVS_DRIVE_SIDE) + dir];
 | 
						|
 | 
						|
		x = TileX(v->tile) * TILE_SIZE + rdp[RVC_TURN_AROUND_START_FRAME].x;
 | 
						|
		y = TileY(v->tile) * TILE_SIZE + rdp[RVC_TURN_AROUND_START_FRAME].y;
 | 
						|
 | 
						|
		newdir = RoadVehGetSlidingDirection(v, x, y);
 | 
						|
		if (IsRoadVehFront(v) && RoadVehFindCloseTo(v, x, y, newdir) != NULL) return false;
 | 
						|
 | 
						|
		r = VehicleEnterTile(v, v->tile, x, y);
 | 
						|
		if (HASBIT(r, VETS_CANNOT_ENTER)) {
 | 
						|
			v->cur_speed = 0;
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
		v->u.road.state = dir;
 | 
						|
		v->u.road.frame = RVC_TURN_AROUND_START_FRAME;
 | 
						|
 | 
						|
		if (newdir != v->direction) {
 | 
						|
			v->direction = newdir;
 | 
						|
			v->cur_speed -= v->cur_speed >> 2;
 | 
						|
		}
 | 
						|
 | 
						|
		v->cur_image = v->GetImage(newdir);
 | 
						|
		v->UpdateDeltaXY(v->direction);
 | 
						|
		RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	/* This vehicle is not in a wormhole and it hasn't entered a new tile. If
 | 
						|
	 * it's on a depot tile, check if it's time to activate the next vehicle in
 | 
						|
	 * the chain yet. */
 | 
						|
	if (v->next != NULL &&
 | 
						|
			IsTileType(v->tile, MP_STREET) && GetRoadTileType(v->tile) == ROAD_TILE_DEPOT) {
 | 
						|
 | 
						|
		if (v->u.road.frame == v->u.road.cached_veh_length + RVC_DEPOT_START_FRAME) {
 | 
						|
			RoadVehLeaveDepot(v->next, false);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Calculate new position for the vehicle */
 | 
						|
	x = (v->x_pos & ~15) + (rd.x & 15);
 | 
						|
	y = (v->y_pos & ~15) + (rd.y & 15);
 | 
						|
 | 
						|
	new_dir = RoadVehGetSlidingDirection(v, x, y);
 | 
						|
 | 
						|
	if (IsRoadVehFront(v) && !IS_BYTE_INSIDE(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
 | 
						|
		/* Vehicle is not in a road stop.
 | 
						|
		 * Check for another vehicle to overtake */
 | 
						|
		Vehicle* u = RoadVehFindCloseTo(v, x, y, new_dir);
 | 
						|
 | 
						|
		if (u != NULL) {
 | 
						|
			v->cur_speed = u->cur_speed;
 | 
						|
			/* There is a vehicle in front overtake it if possible */
 | 
						|
			if (v->u.road.overtaking == 0) RoadVehCheckOvertake(v, u);
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	old_dir = v->direction;
 | 
						|
	if (new_dir != old_dir) {
 | 
						|
		v->direction = new_dir;
 | 
						|
		v->cur_speed -= (v->cur_speed >> 2);
 | 
						|
		if (old_dir != v->u.road.state) {
 | 
						|
			/* The vehicle is in a road stop */
 | 
						|
			v->cur_image = v->GetImage(new_dir);
 | 
						|
			v->UpdateDeltaXY(v->direction);
 | 
						|
			SetRoadVehPosition(v, v->x_pos, v->y_pos);
 | 
						|
			/* Note, return here means that the frame counter is not incremented
 | 
						|
			 * for vehicles changing direction in a road stop. This causes frames to
 | 
						|
			 * be repeated. (XXX) Is this intended? */
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* If the vehicle is in a normal road stop and the frame equals the stop frame OR
 | 
						|
	 * if the vehicle is in a drive-through road stop and this is the destination station
 | 
						|
	 * and it's the correct type of stop (bus or truck) and the frame equals the stop frame...
 | 
						|
	 * (the station test and stop type test ensure that other vehicles, using the road stop as
 | 
						|
	 * a through route, do not stop) */
 | 
						|
	if (IsRoadVehFront(v) && ((IS_BYTE_INSIDE(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) &&
 | 
						|
			_road_veh_data_1[v->u.road.state - RVSB_IN_ROAD_STOP + (_opt.road_side << RVS_DRIVE_SIDE)] == v->u.road.frame) ||
 | 
						|
			(IS_BYTE_INSIDE(v->u.road.state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
 | 
						|
			v->current_order.dest == GetStationIndex(v->tile) &&
 | 
						|
			GetRoadStopType(v->tile) == (IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? RoadStop::BUS : RoadStop::TRUCK) &&
 | 
						|
			v->u.road.frame == RVC_DRIVE_THROUGH_STOP_FRAME))) {
 | 
						|
 | 
						|
		RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
 | 
						|
		Station* st = GetStationByTile(v->tile);
 | 
						|
 | 
						|
		/* Vehicle is at the stop position (at a bay) in a road stop.
 | 
						|
		 * Note, if vehicle is loading/unloading it has already been handled,
 | 
						|
		 * so if we get here the vehicle has just arrived or is just ready to leave. */
 | 
						|
		if (v->current_order.type != OT_LEAVESTATION &&
 | 
						|
				v->current_order.type != OT_GOTO_DEPOT) {
 | 
						|
			/* Vehicle has arrived at a bay in a road stop */
 | 
						|
 | 
						|
			if (IsDriveThroughStopTile(v->tile)) {
 | 
						|
				TileIndex next_tile = TILE_ADD(v->tile, TileOffsByDir(v->direction));
 | 
						|
				RoadStop::Type type = IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? RoadStop::BUS : RoadStop::TRUCK;
 | 
						|
 | 
						|
				/* Check if next inline bay is free */
 | 
						|
				if (IsDriveThroughStopTile(next_tile) && (GetRoadStopType(next_tile) == type)) {
 | 
						|
					RoadStop *rs_n = GetRoadStopByTile(next_tile, type);
 | 
						|
 | 
						|
					if (rs_n->IsFreeBay(HASBIT(v->u.road.state, RVS_USING_SECOND_BAY))) {
 | 
						|
						/* Bay in next stop along is free - use it */
 | 
						|
						ClearSlot(v);
 | 
						|
						rs_n->num_vehicles++;
 | 
						|
						v->u.road.slot = rs_n;
 | 
						|
						v->dest_tile = rs_n->xy;
 | 
						|
						v->u.road.slot_age = 14;
 | 
						|
 | 
						|
						v->u.road.frame++;
 | 
						|
						RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
 | 
						|
						return true;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			rs->SetEntranceBusy(false);
 | 
						|
 | 
						|
			v->last_station_visited = GetStationIndex(v->tile);
 | 
						|
 | 
						|
			RoadVehArrivesAt(v, st);
 | 
						|
			v->BeginLoading();
 | 
						|
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
		/* Vehicle is ready to leave a bay in a road stop */
 | 
						|
		if (v->current_order.type != OT_GOTO_DEPOT) {
 | 
						|
			if (rs->IsEntranceBusy()) {
 | 
						|
				/* Road stop entrance is busy, so wait as there is nowhere else to go */
 | 
						|
				v->cur_speed = 0;
 | 
						|
				return false;
 | 
						|
			}
 | 
						|
			v->current_order.Free();
 | 
						|
			ClearSlot(v);
 | 
						|
		}
 | 
						|
 | 
						|
		if (IsStandardRoadStopTile(v->tile)) rs->SetEntranceBusy(true);
 | 
						|
 | 
						|
		if (rs == v->u.road.slot) {
 | 
						|
			/* We are leaving the correct station */
 | 
						|
			ClearSlot(v);
 | 
						|
		} else if (v->u.road.slot != NULL) {
 | 
						|
			/* We are leaving the wrong station
 | 
						|
			 * XXX The question is .. what to do? Actually we shouldn't be here
 | 
						|
			 * but I guess we need to clear the slot */
 | 
						|
			DEBUG(ms, 0, "Vehicle %d (index %d) arrived at wrong stop", v->unitnumber, v->index);
 | 
						|
			if (v->tile != v->dest_tile) {
 | 
						|
				DEBUG(ms, 2, " current tile 0x%X is not destination tile 0x%X. Route problem", v->tile, v->dest_tile);
 | 
						|
			}
 | 
						|
			if (v->dest_tile != v->u.road.slot->xy) {
 | 
						|
				DEBUG(ms, 2, " stop tile 0x%X is not destination tile 0x%X. Multistop desync", v->u.road.slot->xy, v->dest_tile);
 | 
						|
			}
 | 
						|
			if (v->current_order.type != OT_GOTO_STATION) {
 | 
						|
				DEBUG(ms, 2, " current order type (%d) is not OT_GOTO_STATION", v->current_order.type);
 | 
						|
			} else {
 | 
						|
				if (v->current_order.dest != st->index)
 | 
						|
					DEBUG(ms, 2, " current station %d is not target station in current_order.station (%d)",
 | 
						|
							st->index, v->current_order.dest);
 | 
						|
			}
 | 
						|
 | 
						|
			DEBUG(ms, 2, " force a slot clearing");
 | 
						|
			ClearSlot(v);
 | 
						|
		}
 | 
						|
 | 
						|
		StartRoadVehSound(v);
 | 
						|
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Check tile position conditions - i.e. stop position in depot,
 | 
						|
	 * entry onto bridge or into tunnel */
 | 
						|
	r = VehicleEnterTile(v, v->tile, x, y);
 | 
						|
	if (HASBIT(r, VETS_CANNOT_ENTER)) {
 | 
						|
		v->cur_speed = 0;
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Move to next frame unless vehicle arrived at a stop position
 | 
						|
	 * in a depot or entered a tunnel/bridge */
 | 
						|
	if (!HASBIT(r, VETS_ENTERED_WORMHOLE)) v->u.road.frame++;
 | 
						|
 | 
						|
	v->cur_image = v->GetImage(v->direction);
 | 
						|
	v->UpdateDeltaXY(v->direction);
 | 
						|
	RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static void RoadVehController(Vehicle *v)
 | 
						|
{
 | 
						|
	/* decrease counters */
 | 
						|
	v->tick_counter++;
 | 
						|
	v->current_order_time++;
 | 
						|
	if (v->u.road.reverse_ctr != 0) v->u.road.reverse_ctr--;
 | 
						|
 | 
						|
	/* handle crashed */
 | 
						|
	if (v->u.road.crashed_ctr != 0) {
 | 
						|
		RoadVehIsCrashed(v);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	RoadVehCheckTrainCrash(v);
 | 
						|
 | 
						|
	/* road vehicle has broken down? */
 | 
						|
	if (v->breakdown_ctr != 0) {
 | 
						|
		if (v->breakdown_ctr <= 2) {
 | 
						|
			HandleBrokenRoadVeh(v);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
		v->breakdown_ctr--;
 | 
						|
	}
 | 
						|
 | 
						|
	if (v->vehstatus & VS_STOPPED) return;
 | 
						|
 | 
						|
	ProcessRoadVehOrder(v);
 | 
						|
	v->HandleLoading();
 | 
						|
 | 
						|
	if (v->current_order.type == OT_LOADING) return;
 | 
						|
 | 
						|
	if (IsRoadVehInDepot(v) && RoadVehLeaveDepot(v, true)) return;
 | 
						|
 | 
						|
	/* Check if vehicle needs to proceed, return if it doesn't */
 | 
						|
	if (!RoadVehAccelerate(v)) return;
 | 
						|
 | 
						|
	for (Vehicle *prev = NULL; v != NULL; prev = v, v = v->next) {
 | 
						|
		if (!IndividualRoadVehicleController(v, prev)) break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void AgeRoadVehCargo(Vehicle *v)
 | 
						|
{
 | 
						|
	if (_age_cargo_skip_counter != 0) return;
 | 
						|
	v->cargo.AgeCargo();
 | 
						|
}
 | 
						|
 | 
						|
void RoadVehicle::Tick()
 | 
						|
{
 | 
						|
	AgeRoadVehCargo(this);
 | 
						|
 | 
						|
	if (IsRoadVehFront(this)) RoadVehController(this);
 | 
						|
}
 | 
						|
 | 
						|
static void CheckIfRoadVehNeedsService(Vehicle *v)
 | 
						|
{
 | 
						|
	const Depot* depot;
 | 
						|
 | 
						|
	if (_patches.servint_roadveh == 0) return;
 | 
						|
	if (!VehicleNeedsService(v)) return;
 | 
						|
	if (v->vehstatus & VS_STOPPED) return;
 | 
						|
	if (_patches.gotodepot && VehicleHasDepotOrders(v)) return;
 | 
						|
 | 
						|
	/* Don't interfere with a depot visit scheduled by the user, or a
 | 
						|
	 * depot visit by the order list. */
 | 
						|
	if (v->current_order.type == OT_GOTO_DEPOT &&
 | 
						|
			(v->current_order.flags & (OF_HALT_IN_DEPOT | OF_PART_OF_ORDERS)) != 0)
 | 
						|
		return;
 | 
						|
 | 
						|
	/* If we already got a slot at a stop, use that FIRST, and go to a depot later */
 | 
						|
	if (v->u.road.slot != NULL) return;
 | 
						|
 | 
						|
	if (IsRoadVehInDepot(v)) {
 | 
						|
		VehicleServiceInDepot(v);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* XXX If we already have a depot order, WHY do we search over and over? */
 | 
						|
	depot = FindClosestRoadDepot(v);
 | 
						|
 | 
						|
	if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) {
 | 
						|
		if (v->current_order.type == OT_GOTO_DEPOT) {
 | 
						|
			v->current_order.type = OT_DUMMY;
 | 
						|
			v->current_order.flags = 0;
 | 
						|
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | 
						|
		}
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (v->current_order.type == OT_GOTO_DEPOT &&
 | 
						|
			v->current_order.flags & OF_NON_STOP &&
 | 
						|
			!CHANCE16(1, 20)) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (v->current_order.type == OT_LOADING) v->LeaveStation();
 | 
						|
	ClearSlot(v);
 | 
						|
 | 
						|
	v->current_order.type = OT_GOTO_DEPOT;
 | 
						|
	v->current_order.flags = OF_NON_STOP;
 | 
						|
	v->current_order.dest = depot->index;
 | 
						|
	v->dest_tile = depot->xy;
 | 
						|
	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | 
						|
}
 | 
						|
 | 
						|
void OnNewDay_RoadVeh(Vehicle *v)
 | 
						|
{
 | 
						|
	CommandCost cost;
 | 
						|
 | 
						|
	if (!IsRoadVehFront(v)) return;
 | 
						|
 | 
						|
	if ((++v->day_counter & 7) == 0) DecreaseVehicleValue(v);
 | 
						|
	if (v->u.road.blocked_ctr == 0) CheckVehicleBreakdown(v);
 | 
						|
 | 
						|
	AgeVehicle(v);
 | 
						|
	CheckIfRoadVehNeedsService(v);
 | 
						|
 | 
						|
	CheckOrders(v);
 | 
						|
 | 
						|
	/* Current slot has expired */
 | 
						|
	if (v->current_order.type == OT_GOTO_STATION && v->u.road.slot != NULL && v->u.road.slot_age-- == 0) {
 | 
						|
		DEBUG(ms, 3, "Slot expired for vehicle %d (index %d) at stop 0x%X",
 | 
						|
			v->unitnumber, v->index, v->u.road.slot->xy);
 | 
						|
		ClearSlot(v);
 | 
						|
	}
 | 
						|
 | 
						|
	if (v->vehstatus & VS_STOPPED) return;
 | 
						|
 | 
						|
	/* update destination */
 | 
						|
	if (v->current_order.type == OT_GOTO_STATION && v->u.road.slot == NULL && !(v->vehstatus & VS_CRASHED)) {
 | 
						|
		Station* st = GetStation(v->current_order.dest);
 | 
						|
		RoadStop* rs = st->GetPrimaryRoadStop(IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? RoadStop::BUS : RoadStop::TRUCK);
 | 
						|
		RoadStop* best = NULL;
 | 
						|
 | 
						|
		if (rs != NULL) {
 | 
						|
			/* We try to obtain a slot if:
 | 
						|
			 * 1) we're reasonably close to the primary road stop
 | 
						|
			 * or
 | 
						|
			 * 2) we're somewhere close to the station rectangle (to make sure we do assign
 | 
						|
			 *    slots even if the station and its road stops are incredibly spread out)
 | 
						|
			 */
 | 
						|
			if (DistanceManhattan(v->tile, rs->xy) < 16 || st->rect.PtInExtendedRect(TileX(v->tile), TileY(v->tile), 2)) {
 | 
						|
				uint dist, badness;
 | 
						|
				uint minbadness = UINT_MAX;
 | 
						|
 | 
						|
				DEBUG(ms, 2, "Attempting to obtain a slot for vehicle %d (index %d) at station %d (0x%X)",
 | 
						|
					v->unitnumber, v->index, st->index, st->xy
 | 
						|
				);
 | 
						|
				/* Now we find the nearest road stop that has a free slot */
 | 
						|
				for (; rs != NULL; rs = rs->next) {
 | 
						|
					dist = RoadFindPathToStop(v, rs->xy);
 | 
						|
					if (dist == UINT_MAX) {
 | 
						|
						DEBUG(ms, 4, " stop 0x%X is unreachable, not treating further", rs->xy);
 | 
						|
						continue;
 | 
						|
					}
 | 
						|
					badness = (rs->num_vehicles + 1) * (rs->num_vehicles + 1) + dist;
 | 
						|
 | 
						|
					DEBUG(ms, 4, " stop 0x%X has %d vehicle%s waiting", rs->xy, rs->num_vehicles, rs->num_vehicles == 1 ? "":"s");
 | 
						|
					DEBUG(ms, 4, " distance is %u", dist);
 | 
						|
					DEBUG(ms, 4, " badness %u", badness);
 | 
						|
 | 
						|
					if (badness < minbadness) {
 | 
						|
						best = rs;
 | 
						|
						minbadness = badness;
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				if (best != NULL) {
 | 
						|
					best->num_vehicles++;
 | 
						|
					DEBUG(ms, 3, "Assigned to stop 0x%X", best->xy);
 | 
						|
 | 
						|
					v->u.road.slot = best;
 | 
						|
					v->dest_tile = best->xy;
 | 
						|
					v->u.road.slot_age = 14;
 | 
						|
				} else {
 | 
						|
					DEBUG(ms, 3, "Could not find a suitable stop");
 | 
						|
				}
 | 
						|
			} else {
 | 
						|
				DEBUG(ms, 5, "Distance from station too far. Postponing slotting for vehicle %d (index %d) at station %d, (0x%X)",
 | 
						|
						v->unitnumber, v->index, st->index, st->xy);
 | 
						|
			}
 | 
						|
		} else {
 | 
						|
			DEBUG(ms, 4, "No road stop for vehicle %d (index %d) at station %d (0x%X)",
 | 
						|
					v->unitnumber, v->index, st->index, st->xy);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	cost = RoadVehInfo(v->engine_type)->running_cost * _price.roadveh_running / 364;
 | 
						|
 | 
						|
	v->profit_this_year -= cost.GetCost() >> 8;
 | 
						|
 | 
						|
	SET_EXPENSES_TYPE(EXPENSES_ROADVEH_RUN);
 | 
						|
	SubtractMoneyFromPlayerFract(v->owner, CommandCost(cost));
 | 
						|
 | 
						|
	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | 
						|
	InvalidateWindowClasses(WC_ROADVEH_LIST);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void RoadVehiclesYearlyLoop()
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
 | 
						|
	FOR_ALL_VEHICLES(v) {
 | 
						|
		if (v->type == VEH_ROAD) {
 | 
						|
			v->profit_last_year = v->profit_this_year;
 | 
						|
			v->profit_this_year = 0;
 | 
						|
			InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Refit a road vehicle to the specified cargo type
 | 
						|
 * @param tile unused
 | 
						|
 * @param flags operation to perform
 | 
						|
 * @param p1 Vehicle ID of the vehicle to refit
 | 
						|
 * @param p2 Bitstuffed elements
 | 
						|
 * - p2 = (bit 0-7) - the new cargo type to refit to
 | 
						|
 * - p2 = (bit 8-15) - the new cargo subtype to refit to
 | 
						|
 * - p2 = (bit 16) - refit only this vehicle (ignored)
 | 
						|
 * @return cost of refit or error
 | 
						|
 */
 | 
						|
CommandCost CmdRefitRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
	CommandCost cost;
 | 
						|
	CargoID new_cid = GB(p2, 0, 8);
 | 
						|
	byte new_subtype = GB(p2, 8, 8);
 | 
						|
	uint16 capacity = CALLBACK_FAILED;
 | 
						|
 | 
						|
	if (!IsValidVehicleID(p1)) return CMD_ERROR;
 | 
						|
 | 
						|
	v = GetVehicle(p1);
 | 
						|
 | 
						|
	if (v->type != VEH_ROAD || !CheckOwnership(v->owner)) return CMD_ERROR;
 | 
						|
	if (!CheckRoadVehInDepotStopped(v)) return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE);
 | 
						|
 | 
						|
	if (new_cid >= NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR;
 | 
						|
 | 
						|
	SET_EXPENSES_TYPE(EXPENSES_ROADVEH_RUN);
 | 
						|
 | 
						|
	if (HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_REFIT_CAPACITY)) {
 | 
						|
		/* Back up the cargo type */
 | 
						|
		CargoID temp_cid = v->cargo_type;
 | 
						|
		byte temp_subtype = v->cargo_subtype;
 | 
						|
		v->cargo_type = new_cid;
 | 
						|
		v->cargo_subtype = new_subtype;
 | 
						|
 | 
						|
		/* Check the refit capacity callback */
 | 
						|
		capacity = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v);
 | 
						|
 | 
						|
		/* Restore the original cargo type */
 | 
						|
		v->cargo_type = temp_cid;
 | 
						|
		v->cargo_subtype = temp_subtype;
 | 
						|
	}
 | 
						|
 | 
						|
	if (capacity == CALLBACK_FAILED) {
 | 
						|
		/* callback failed or not used, use default capacity */
 | 
						|
		const RoadVehicleInfo *rvi = RoadVehInfo(v->engine_type);
 | 
						|
 | 
						|
		CargoID old_cid = rvi->cargo_type;
 | 
						|
		/* normally, the capacity depends on the cargo type, a vehicle can
 | 
						|
		 * carry twice as much mail/goods as normal cargo, and four times as
 | 
						|
		 * many passengers
 | 
						|
		 */
 | 
						|
		capacity = GetVehicleProperty(v, 0x0F, rvi->capacity);
 | 
						|
		switch (old_cid) {
 | 
						|
			case CT_PASSENGERS: break;
 | 
						|
			case CT_MAIL:
 | 
						|
			case CT_GOODS: capacity *= 2; break;
 | 
						|
			default:       capacity *= 4; break;
 | 
						|
		}
 | 
						|
		switch (new_cid) {
 | 
						|
			case CT_PASSENGERS: break;
 | 
						|
			case CT_MAIL:
 | 
						|
			case CT_GOODS: capacity /= 2; break;
 | 
						|
			default:       capacity /= 4; break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	_returned_refit_capacity = capacity;
 | 
						|
 | 
						|
	if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) {
 | 
						|
		cost = GetRefitCost(v->engine_type);
 | 
						|
	}
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		v->cargo_cap = capacity;
 | 
						|
		v->cargo.Truncate((v->cargo_type == new_cid) ? capacity : 0);
 | 
						|
		v->cargo_type = new_cid;
 | 
						|
		v->cargo_subtype = new_subtype;
 | 
						|
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | 
						|
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | 
						|
		RebuildVehicleLists();
 | 
						|
	}
 | 
						|
 | 
						|
	return cost;
 | 
						|
}
 |