- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
		
			
				
	
	
		
			12 lines
		
	
	
		
			201 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			201 B
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#ifndef CALLBACK_TABLE_H
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#define CALLBACK_TABLE_H
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#include "functions.h"
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extern CommandCallback *_callback_table[];
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extern const int _callback_table_count;
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#endif /* CALLBACK_TABLE_H */
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