140 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #ifndef ENGINE_H
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| #define ENGINE_H
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| 
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| typedef struct RailVehicleInfo {
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| 	byte image_index;
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| 	byte flags; /* 1=multihead engine, 2=wagon */
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| 	byte base_cost;
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| 	uint16 max_speed;
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| 	uint16 power;
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| 	byte weight;
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| 	byte running_cost_base;
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| 	byte engclass; // 0: steam, 1: diesel, 2: electric
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| 	byte capacity;
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| 	byte cargo_type;
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| } RailVehicleInfo;
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| 
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| typedef struct ShipVehicleInfo {
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| 	byte image_index;
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| 	byte base_cost;
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| 	uint16 max_speed;
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| 	byte cargo_type;
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| 	uint16 capacity;
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| 	byte running_cost;
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| 	byte sfx;
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| 	byte refittable;
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| } ShipVehicleInfo;
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| 
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| 
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| typedef struct EngineInfo {
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| 	uint16 base_intro;
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| 	byte unk2;
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| 	byte lifelength;
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| 	byte base_life;
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| 	byte railtype_climates;
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| } EngineInfo;
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| 
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| typedef struct Engine {
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| 	uint16 intro_date;
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| 	uint16 age;
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| 	uint16 reliability;
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| 	uint16 reliability_spd_dec;
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| 	uint16 reliability_start, reliability_max, reliability_final;
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| 	uint16 duration_phase_1, duration_phase_2, duration_phase_3;
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| 	byte lifelength;
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| 	byte flags;
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| 	byte preview_player;
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| 	byte preview_wait;
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| 	byte railtype;
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| 	byte player_avail;
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| } Engine;
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| 
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| 
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| enum {
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| 	RVI_MULTIHEAD = 1,
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| 	RVI_WAGON = 2,
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| };
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| 
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| 
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| void StartupEngines();
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| 
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| 
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| struct SpriteSuperSet {
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| 	// XXX: Would anyone ever need more than 16 spritesets? Maybe we should
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| 	// use even less, now we take whole 8kb for custom sprites table, oh my!
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| 	byte sprites_per_set; // means number of directions - 4 or 8
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| 	// Loaded = in motion, loading = not moving
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| 	// Each superset contains several spritesets, for various loading stages
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| 	byte loaded_count;
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| 	uint16 loaded[16]; // sprite ids
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| 	byte loading_count;
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| 	uint16 loading[16]; // sprite ids
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| };
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| 
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| extern byte _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO];
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| enum {
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| 	CID_DEFAULT = 29,
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| 	CID_PURCHASE = 30,
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| 	NUM_CID = 31,
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| };
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| extern byte _local_cargo_id_ctype[NUM_CID];
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| extern byte _local_cargo_id_landscape[NUM_CID];
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| 
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| extern uint32 _engine_refit_masks[256];
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| 
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| extern byte _engine_original_sprites[256];
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| void SetWagonOverrideSprites(byte engine, struct SpriteSuperSet *superset, byte *train_id, int trains);
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| void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteSuperSet *superset);
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| // loaded is in percents, overriding_engine 0xffff is none
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| int GetCustomEngineSprite(byte engine, uint16 overriding_engine, byte cargo, byte loaded, byte in_motion, byte direction);
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| #define GetCustomVehicleSprite(v, direction) \
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| 	GetCustomEngineSprite(v->engine_type, v->type == VEH_Train ? v->u.rail.first_engine : -1, \
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| 	                      _global_cargo_id[_opt.landscape][v->cargo_type], \
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| 	                      ((v->cargo_count + 1) * 100) / (v->cargo_cap + 1), \
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| 	                      !!v->cur_speed, direction)
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| #define GetCustomVehicleIcon(v, direction) \
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| 	GetCustomEngineSprite(v, -1, CID_PURCHASE, 0, 0, direction)
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| 
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| void SetCustomEngineName(int engine, char *name);
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| StringID GetCustomEngineName(int engine);
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| 
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| 
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| void DrawTrainEngine(int x, int y, int engine, uint32 image_ormod);
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| void DrawRoadVehEngine(int x, int y, int engine, uint32 image_ormod);
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| void DrawShipEngine(int x, int y, int engine, uint32 image_ormod);
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| void DrawAircraftEngine(int x, int y, int engine, uint32 image_ormod);
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| 
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| void DrawTrainEngineInfo(int engine, int x, int y, int maxw);
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| void DrawRoadVehEngineInfo(int engine, int x, int y, int maxw);
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| void DrawShipEngineInfo(int engine, int x, int y, int maxw);
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| void DrawAircraftEngineInfo(int engine, int x, int y, int maxw);
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| 
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| void AcceptEnginePreview(Engine *e, int player);
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| 
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| void LoadCustomEngineNames();
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| void DeleteCustomEngineNames();
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| 
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| 
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| enum {
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| 	NUM_NORMAL_RAIL_ENGINES = 54,
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| 	NUM_MONORAIL_ENGINES = 30,
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| 	NUM_MAGLEV_ENGINES = 32,
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| 	NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES,
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| 	NUM_ROAD_ENGINES = 88,
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| 	NUM_SHIP_ENGINES = 11,
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| 	NUM_AIRCRAFT_ENGINES = 41,
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| 	TOTAL_NUM_ENGINES = NUM_NORMAL_RAIL_ENGINES+NUM_MONORAIL_ENGINES+NUM_MAGLEV_ENGINES+NUM_ROAD_ENGINES+NUM_SHIP_ENGINES+NUM_AIRCRAFT_ENGINES,
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| 	AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES,
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| 	SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES,
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| 	ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES,
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| };
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| VARDEF Engine _engines[TOTAL_NUM_ENGINES];
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| VARDEF StringID _engine_name_strings[TOTAL_NUM_ENGINES];
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| 
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| extern EngineInfo _engine_info[TOTAL_NUM_ENGINES];
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| extern RailVehicleInfo _rail_vehicle_info[];
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| #define ship_vehicle_info(e) _ship_vehicle_info[e - SHIP_ENGINES_INDEX]
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| extern ShipVehicleInfo _ship_vehicle_info[];
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| 
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| #endif
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