31 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #ifndef MACOS_H
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| #define MACOS_H
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| 
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| /*
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|  * Functions to show the popup window
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|  * use ShowMacDialog when you want to control title, message and text on the button
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|  * ShowMacAssertDialog is used by assert
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|  * ShowMacErrorDialog should be used when an unrecoverable error shows up. It only contains the title, which will should tell what went wrong
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|  * the function then adds text that tells the user to update and then report the bug if it's present in the newest version
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|  * It also quits in a nice way since we call it when we know something happened that will crash OpenTTD (like a needed pointer turns out to be NULL or similar)
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|  */
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| void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel );
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| void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression );
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| void ShowMacErrorDialog(const char *error);
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| 
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| // Since MacOS X users will never see an assert unless they started the game from a terminal
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| // we're using a custom assert(e) macro.
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| #undef assert
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| 
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| #ifdef NDEBUG
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| #define assert(e)       ((void)0)
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| #else
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| 
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| #define assert(e) \
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| 		(__builtin_expect(!(e), 0) ? ShowMacAssertDialog ( __func__, __FILE__, __LINE__, #e ): (void)0 )
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| #endif
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| 
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| #endif /* MACOS_H */
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