68 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file sdl_s.cpp Playing sound via SDL. */
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#ifdef WITH_SDL
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#include "../stdafx.h"
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#include "../mixer.h"
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#include "sdl_s.h"
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#include <SDL.h>
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#include "../safeguards.h"
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/** Factory for the SDL sound driver. */
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static FSoundDriver_SDL iFSoundDriver_SDL;
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/**
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 * Callback that fills the sound buffer.
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 * @param userdata Ignored.
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 * @param stream   The stream to put data into.
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 * @param len      The length of the stream in bytes.
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 */
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static void CDECL fill_sound_buffer(void *userdata, Uint8 *stream, int len)
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{
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	MxMixSamples(stream, len / 4);
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}
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const char *SoundDriver_SDL::Start(const StringList &parm)
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{
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	SDL_AudioSpec spec;
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	/* Only initialise SDL if the video driver hasn't done it already */
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	int ret_code = 0;
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	if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
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		ret_code = SDL_Init(SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE);
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	} else if (SDL_WasInit(SDL_INIT_AUDIO) == 0) {
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		ret_code = SDL_InitSubSystem(SDL_INIT_AUDIO);
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	}
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	if (ret_code == -1) return SDL_GetError();
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	spec.freq = GetDriverParamInt(parm, "hz", 44100);
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	spec.format = AUDIO_S16SYS;
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	spec.channels = 2;
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	spec.samples = GetDriverParamInt(parm, "samples", 1024);
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	spec.callback = fill_sound_buffer;
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	MxInitialize(spec.freq);
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	SDL_OpenAudio(&spec, &spec);
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	SDL_PauseAudio(0);
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	return nullptr;
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}
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void SoundDriver_SDL::Stop()
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{
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	SDL_CloseAudio();
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	SDL_QuitSubSystem(SDL_INIT_AUDIO);
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	if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
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		SDL_Quit(); // If there's nothing left, quit SDL
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	}
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}
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#endif /* WITH_SDL */
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