 42454e722a
			
		
	
	42454e722a
	
	
	
		
			
			-Codechange: DestroySign is called by DeleteSign to remove all things where a sign depends on. Last 2 changes to prepare for new pool system. Not pretty now, will be soon.
		
			
				
	
	
		
			284 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			284 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "table/strings.h"
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| #include "functions.h"
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| #include "player.h"
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| #include "signs.h"
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| #include "saveload.h"
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| #include "command.h"
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| #include "variables.h"
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| 
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| static Sign *_new_sign;
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| 
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| enum {
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| 	/* Max signs: 64000 (4 * 16000) */
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| 	SIGN_POOL_BLOCK_SIZE_BITS = 2,       /* In bits, so (1 << 2) == 4 */
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| 	SIGN_POOL_MAX_BLOCKS      = 16000,
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| };
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| 
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| /**
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|  * Called if a new block is added to the sign-pool
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|  */
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| static void SignPoolNewBlock(uint start_item)
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| {
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| 	Sign *si;
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| 
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| 	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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| 	 * TODO - This is just a temporary stage, this will be removed. */
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| 	for (si = GetSign(start_item); si != NULL; si = (si->index + 1 < GetSignPoolSize()) ? GetSign(si->index + 1) : NULL) si->index = start_item++;
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| }
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| 
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| /* Initialize the sign-pool */
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| MemoryPool _sign_pool = { "Signs", SIGN_POOL_MAX_BLOCKS, SIGN_POOL_BLOCK_SIZE_BITS, sizeof(Sign), &SignPoolNewBlock, NULL, 0, 0, NULL };
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| 
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| /**
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|  *
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|  * Update the coordinate of one sign
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|  *
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|  */
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| static void UpdateSignVirtCoords(Sign *si)
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| {
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| 	Point pt = RemapCoords(si->x, si->y, si->z);
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| 	SetDParam(0, si->str);
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| 	UpdateViewportSignPos(&si->sign, pt.x, pt.y - 6, STR_2806);
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| }
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| 
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| /**
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|  *
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|  * Update the coordinates of all signs
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|  *
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|  */
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| void UpdateAllSignVirtCoords(void)
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| {
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| 	Sign *si;
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| 
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| 	FOR_ALL_SIGNS(si) UpdateSignVirtCoords(si);
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| 
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| }
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| 
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| /**
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|  *
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|  * Marks the region of a sign as dirty
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|  *
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|  * @param si Pointer to the Sign
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|  */
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| static void MarkSignDirty(Sign *si)
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| {
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| 	MarkAllViewportsDirty(
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| 		si->sign.left - 6,
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| 		si->sign.top  - 3,
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| 		si->sign.left + si->sign.width_1 * 4 + 12,
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| 		si->sign.top  + 45);
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| }
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| 
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| /**
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|  *
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|  * Allocates a new sign
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|  *
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|  * @return The pointer to the new sign, or NULL if there is no more free space
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|  */
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| static Sign *AllocateSign(void)
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| {
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| 	Sign *si;
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| 
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| 	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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| 	 * TODO - This is just a temporary stage, this will be removed. */
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| 	for (si = GetSign(0); si != NULL; si = (si->index + 1 < GetSignPoolSize()) ? GetSign(si->index + 1) : NULL) {
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| 		if (!IsValidSign(si)) {
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| 			uint index = si->index;
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| 
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| 			memset(si, 0, sizeof(Sign));
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| 			si->index = index;
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| 
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| 			return si;
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| 		}
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| 	}
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| 
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| 	/* Check if we can add a block to the pool */
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| 	if (AddBlockToPool(&_sign_pool))
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| 		return AllocateSign();
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| 
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| 	return NULL;
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| }
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| 
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| void DestroySign(Sign *si)
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| {
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| 	DeleteName(si->str);
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| }
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| 
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| /**
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|  * Place a sign at the given coordinates. Ownership of sign has
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|  * no effect whatsoever except for the colour the sign gets for easy recognition,
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|  * but everybody is able to rename/remove it.
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|  * @param tile tile to place sign at
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|  * @param p1 unused
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|  * @param p2 unused
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|  */
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| int32 CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	Sign *si;
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| 
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| 	/* Try to locate a new sign */
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| 	si = AllocateSign();
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| 	if (si == NULL) return_cmd_error(STR_2808_TOO_MANY_SIGNS);
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| 
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| 	/* When we execute, really make the sign */
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| 	if (flags & DC_EXEC) {
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| 		int x = TileX(tile) * TILE_SIZE;
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| 		int y = TileY(tile) * TILE_SIZE;
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| 
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| 		si->str = STR_280A_SIGN;
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| 		si->x = x;
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| 		si->y = y;
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| 		si->owner = _current_player; // owner of the sign; just eyecandy
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| 		si->z = GetSlopeZ(x,y);
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| 		UpdateSignVirtCoords(si);
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| 		MarkSignDirty(si);
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| 		InvalidateWindow(WC_SIGN_LIST, 0);
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| 		_sign_sort_dirty = true;
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| 		_new_sign = si;
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| 	}
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| 
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| 	return 0;
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| }
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| 
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| /** Rename a sign. If the new name of the sign is empty, we assume
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|  * the user wanted to delete it. So delete it. Ownership of signs
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|  * has no meaning/effect whatsoever except for eyecandy
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|  * @param tile unused
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|  * @param p1 index of the sign to be renamed/removed
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|  * @param p2 unused
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|  */
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| int32 CmdRenameSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	if (!IsValidSignID(p1)) return CMD_ERROR;
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| 
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| 	/* If _cmd_text 0 means the new text for the sign is non-empty.
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| 	 * So rename the sign. If it is empty, it has no name, so delete it */
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| 	if (_cmd_text[0] != '\0') {
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| 		/* Create the name */
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| 		StringID str = AllocateName(_cmd_text, 0);
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| 		if (str == 0) return CMD_ERROR;
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| 
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| 		if (flags & DC_EXEC) {
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| 			Sign *si = GetSign(p1);
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| 
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| 			/* Delete the old name */
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| 			DeleteName(si->str);
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| 			/* Assign the new one */
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| 			si->str = str;
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| 			si->owner = _current_player;
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| 
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| 			/* Update; mark sign dirty twice, because it can either becom longer, or shorter */
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| 			MarkSignDirty(si);
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| 			UpdateSignVirtCoords(si);
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| 			MarkSignDirty(si);
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| 			InvalidateWindow(WC_SIGN_LIST, 0);
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| 			_sign_sort_dirty = true;
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| 		} else {
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| 			/* Free the name, because we did not assign it yet */
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| 			DeleteName(str);
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| 		}
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| 	} else { /* Delete sign */
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| 		if (flags & DC_EXEC) {
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| 			Sign *si = GetSign(p1);
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| 
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| 			MarkSignDirty(si);
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| 			DeleteSign(si);
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| 
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| 			InvalidateWindow(WC_SIGN_LIST, 0);
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| 			_sign_sort_dirty = true;
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| 		}
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| 	}
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| 
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| 	return 0;
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| }
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| 
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| /**
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|  *
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|  * Callback function that is called after a sign is placed
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|  *
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|  */
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| void CcPlaceSign(bool success, TileIndex tile, uint32 p1, uint32 p2)
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| {
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| 	if (success) {
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| 		ShowRenameSignWindow(_new_sign);
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| 		ResetObjectToPlace();
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| 	}
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| }
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| 
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| /**
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|  *
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|  * PlaceProc function, called when someone pressed the button if the
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|  *  sign-tool is selected
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|  *
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|  */
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| void PlaceProc_Sign(TileIndex tile)
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| {
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| 	DoCommandP(tile, 0, 0, CcPlaceSign, CMD_PLACE_SIGN | CMD_MSG(STR_2809_CAN_T_PLACE_SIGN_HERE));
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| }
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| 
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| /**
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|  *
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|  * Initialize the signs
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|  *
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|  */
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| void InitializeSigns(void)
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| {
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| 	CleanPool(&_sign_pool);
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| 	AddBlockToPool(&_sign_pool);
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| }
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| 
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| static const SaveLoad _sign_desc[] = {
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|       SLE_VAR(Sign, str,   SLE_UINT16),
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|   SLE_CONDVAR(Sign, x,     SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
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|   SLE_CONDVAR(Sign, y,     SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
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|   SLE_CONDVAR(Sign, x,     SLE_INT32,                  5, SL_MAX_VERSION),
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|   SLE_CONDVAR(Sign, y,     SLE_INT32,                  5, SL_MAX_VERSION),
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|   SLE_CONDVAR(Sign, owner, SLE_UINT8,                  6, SL_MAX_VERSION),
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|       SLE_VAR(Sign, z,     SLE_UINT8),
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| 	SLE_END()
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| };
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| 
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| /**
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|  *
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|  * Save all signs
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|  *
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|  */
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| static void Save_SIGN(void)
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| {
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| 	Sign *si;
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| 
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| 	FOR_ALL_SIGNS(si) {
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| 		SlSetArrayIndex(si->index);
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| 		SlObject(si, _sign_desc);
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| 	}
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| }
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| 
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| /**
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|  *
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|  * Load all signs
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|  *
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|  */
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| static void Load_SIGN(void)
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| {
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| 	int index;
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| 	while ((index = SlIterateArray()) != -1) {
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| 		Sign *si;
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| 
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| 		if (!AddBlockIfNeeded(&_sign_pool, index))
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| 			error("Signs: failed loading savegame: too many signs");
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| 
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| 		si = GetSign(index);
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| 		SlObject(si, _sign_desc);
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| 	}
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| 
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| 	_sign_sort_dirty = true;
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| }
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| 
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| const ChunkHandler _sign_chunk_handlers[] = {
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| 	{ 'SIGN', Save_SIGN, Load_SIGN, CH_ARRAY | CH_LAST},
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| };
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