132 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/* $Id$ */
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/**
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 * Binary Heap.
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 *  Peek and Pop always return the current lowest value in the list.
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 *  Sort is done on insertion and on deletion.
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 */
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class Binary_Heap
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{
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	_queue = null;
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	_count = 0;
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	constructor()
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	{
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		_queue = [];
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	}
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	/**
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	 * Insert a new entry in the list.
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	 *  The complexity of this operation is O(ln n).
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	 * @param item The item to add to the list.
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	 * @param priority The priority this item has.
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	 */
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	function Insert(item, priority);
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	/**
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	 * Pop the first entry of the list.
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	 *  This is always the item with the lowest priority.
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	 *  The complexity of this operation is O(ln n).
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	 * @return The item of the entry with the lowest priority.
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	 */
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	function Pop();
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	/**
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	 * Peek the first entry of the list.
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	 *  This is always the item with the lowest priority.
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	 *  The complexity of this operation is O(1).
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	 * @return The item of the entry with the lowest priority.
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	 */
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	function Peek();
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	/**
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	 * Get the amount of current items in the list.
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	 *  The complexity of this operation is O(1).
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	 * @return The amount of items currently in the list.
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	 */
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	function Count();
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	/**
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	 * Check if an item exists in the list.
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	 *  The complexity of this operation is O(n).
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	 * @param item The item to check for.
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	 * @return True if the item is already in the list.
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	 */
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	function Exists(item);
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};
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function Binary_Heap::Insert(item, priority)
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{
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	/* Append dummy entry */
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	_queue.append(0);
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	_count++;
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	local hole;
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	/* Find the point of insertion */
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	for (hole = _count - 1; hole > 0 && priority <= _queue[hole / 2][1]; hole /= 2)
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		_queue[hole] = _queue[hole / 2];
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	/* Insert new pair */
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	_queue[hole] = [item, priority];
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	return true;
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}
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function Binary_Heap::Pop()
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{
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	if (_count == 0) return null;
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	local node = _queue[0];
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	/* Remove the item from the list by putting the last value on top */
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	_queue[0] = _queue[_count - 1];
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	_queue.pop();
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	_count--;
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	/* Bubble down the last value to correct the tree again */
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	_BubbleDown();
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	return node[0];
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}
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function Binary_Heap::Peek()
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{
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	if (_count == 0) return null;
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	return _queue[0][0];
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}
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function Binary_Heap::Count()
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{
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	return _count;
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}
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function Binary_Heap::Exists(item)
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{
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	/* Brute-force find the item (there is no faster way, as we don't have the priority number) */
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	foreach (node in _queue) {
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		if (node[0] == item) return true;
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	}
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	return false;
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}
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function Binary_Heap::_BubbleDown()
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{
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	if (_count == 0) return;
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	local hole = 1;
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	local tmp = _queue[0];
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	/* Start switching parent and child until the tree is restored */
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	while (hole * 2 < _count + 1) {
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		local child = hole * 2;
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		if (child != _count && _queue[child][1] <= _queue[child - 1][1]) child++;
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		if (_queue[child - 1][1] > tmp[1]) break;
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		_queue[hole - 1] = _queue[child - 1];
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		hole = child;
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	}
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	/* The top value is now at his new place */
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	_queue[hole - 1] = tmp;
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}
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