104 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file network_admin.h Server part of the admin network protocol. */
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#ifndef NETWORK_ADMIN_H
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#define NETWORK_ADMIN_H
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#ifdef ENABLE_NETWORK
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#include "network_internal.h"
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#include "core/tcp_listen.h"
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#include "core/tcp_admin.h"
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extern AdminIndex _redirect_console_to_admin;
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class ServerNetworkAdminSocketHandler;
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typedef Pool<ServerNetworkAdminSocketHandler, AdminIndex, 2, MAX_ADMINS> NetworkAdminSocketPool;
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extern NetworkAdminSocketPool _networkadminsocket_pool;
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/** Class for handling the server side of the game connection. */
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class ServerNetworkAdminSocketHandler : public NetworkAdminSocketPool::PoolItem<&_networkadminsocket_pool>, public NetworkAdminSocketHandler, public TCPListenHandler<ServerNetworkAdminSocketHandler, ADMIN_PACKET_SERVER_FULL, ADMIN_PACKET_SERVER_BANNED> {
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protected:
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	DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_ADMIN_JOIN);
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	DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_ADMIN_QUIT);
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	DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_ADMIN_UPDATE_FREQUENCY);
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	DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_ADMIN_POLL);
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	DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_ADMIN_CHAT);
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	DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_ADMIN_RCON);
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	NetworkRecvStatus SendProtocol();
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public:
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	AdminUpdateFrequency update_frequency[ADMIN_UPDATE_END]; ///< Admin requested update intervals.
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	uint32 realtime_connect;                                 ///< Time of connection.
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	NetworkAddress address;                                  ///< Address of the admin.
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	ServerNetworkAdminSocketHandler(SOCKET s);
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	~ServerNetworkAdminSocketHandler();
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	NetworkRecvStatus SendError(NetworkErrorCode error);
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	NetworkRecvStatus SendWelcome();
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	NetworkRecvStatus SendNewGame();
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	NetworkRecvStatus SendShutdown();
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	NetworkRecvStatus SendDate();
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	NetworkRecvStatus SendClientJoin(ClientID client_id);
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	NetworkRecvStatus SendClientInfo(const NetworkClientInfo *ci);
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	NetworkRecvStatus SendClientUpdate(const NetworkClientInfo *ci);
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	NetworkRecvStatus SendClientQuit(ClientID client_id);
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	NetworkRecvStatus SendClientError(ClientID client_id, NetworkErrorCode error);
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	NetworkRecvStatus SendCompanyNew(CompanyID company_id);
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	NetworkRecvStatus SendCompanyInfo(const Company *c);
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	NetworkRecvStatus SendCompanyUpdate(const Company *c);
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	NetworkRecvStatus SendCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr);
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	NetworkRecvStatus SendCompanyEconomy();
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	NetworkRecvStatus SendCompanyStats();
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	NetworkRecvStatus SendChat(NetworkAction action, DestType desttype, ClientID client_id, const char *msg, int64 data);
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	NetworkRecvStatus SendRcon(uint16 colour, const char *command);
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	NetworkRecvStatus SendConsole(const char *origin, const char *command);
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	NetworkRecvStatus SendCmdNames();
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	NetworkRecvStatus SendCmdLogging(ClientID client_id, const CommandPacket *cp);
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	static void Send();
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	static void AcceptConnection(SOCKET s, const NetworkAddress &address);
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	static bool AllowConnection();
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	static void WelcomeAll();
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	/**
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	 * Get the name used by the listener.
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	 * @return the name to show in debug logs and the like.
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	 */
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	static const char *GetName()
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	{
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		return "admin";
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	}
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};
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#define FOR_ALL_ADMIN_SOCKETS_FROM(var, start) FOR_ALL_ITEMS_FROM(ServerNetworkAdminSocketHandler, adminsocket_index, var, start)
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#define FOR_ALL_ADMIN_SOCKETS(var) FOR_ALL_ADMIN_SOCKETS_FROM(var, 0)
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void NetworkAdminClientInfo(const NetworkClientInfo *ci, bool new_client = false);
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void NetworkAdminClientUpdate(const NetworkClientInfo *ci);
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void NetworkAdminClientQuit(ClientID client_id);
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void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code);
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void NetworkAdminCompanyInfo(const Company *company, bool new_company);
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void NetworkAdminCompanyUpdate(const Company *company);
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void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr);
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void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_id, const char *msg, int64 data = 0, bool from_admin = false);
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void NetworkAdminUpdate(AdminUpdateFrequency freq);
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void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code, const char *string);
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void NetworkAdminConsole(const char *origin, const char *string);
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void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket *cp);
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_ADMIN_H */
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