- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
		
			
				
	
	
		
			373 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			373 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
# Source Files
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airport.c
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aystar.c
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bmp.c
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callback_table.c
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command.c
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console.c
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console_cmds.c
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currency.c
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date.c
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debug.c
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dedicated.c
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depot.c
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driver.c
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economy.c
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elrail.c
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engine.c
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fileio.c
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fios.c
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fontcache.c
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genworld.c
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gfx.c
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gfxinit.c
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heightmap.c
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helpers.cpp
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landscape.c
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map.c
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md5.c
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mersenne.c
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minilzo.c
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misc.c
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mixer.c
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music.c
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namegen.c
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network/core/packet.c
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network/core/tcp.c
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network/core/udp.c
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network/network.c
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network/network_client.c
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network/network_data.c
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network/network_gamelist.c
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network/network_server.c
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network/network_udp.c
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npf.c
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oldloader.c
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oldpool.c
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openttd.c
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os_timer.c
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#if WIN32
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	ottdres.rc
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#end
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pathfind.c
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players.c
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queue.c
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rail.c
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saveload.c
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screenshot.c
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#if SDL
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	sdl.c
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#end
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settings.c
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signs.c
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sound.c
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spritecache.c
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string.c
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strings.c
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texteff.c
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tgp.c
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thread.c
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tile.c
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#if WIN32
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#else
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	unix.c
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#end
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vehicle.c
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viewport.c
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waypoint.c
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widget.c
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#if WIN32
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	win32.c
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#end
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window.c
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# Header Files
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airport.h
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airport_movement.h
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aystar.h
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bmp.h
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command.h
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console.h
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currency.h
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date.h
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debug.h
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video/dedicated_v.h
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depot.h
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music/dmusic.h
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driver.h
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economy.h
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engine.h
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fontcache.h
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fileio.h
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fios.h
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functions.h
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genworld.h
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gfx.h
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gfxinit.h
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gui.h
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hal.h
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heightmap.h
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industry.h
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livery.h
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macros.h
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map.h
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md5.h
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mixer.h
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music.h
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network/core/config.h
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network/core/game.h
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network/core/os_abstraction.h
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network/core/packet.h
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network/core/tcp.h
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network/core/udp.h
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network/network.h
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network/network_client.h
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network/network_data.h
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network/network_gamelist.h
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network/network_gui.h
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network/network_server.h
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network/network_udp.h
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newgrf.h
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newgrf_callbacks.h
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newgrf_cargo.h
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newgrf_config.h
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newgrf_engine.h
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newgrf_sound.h
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newgrf_spritegroup.h
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newgrf_station.h
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newgrf_text.h
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news.h
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npf.h
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music/null_m.h
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sound/null_s.h
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video/null_v.h
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oldpool.h
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openttd.h
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pathfind.h
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player.h
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queue.h
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rail.h
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road_cmd.h
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saveload.h
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screenshot.h
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sound/sdl_s.h
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video/sdl_v.h
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settings.h
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signs.h
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slope.h
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sound.h
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sprite.h
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station.h
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stdafx.h
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string.h
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tgp.h
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thread.h
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tile.h
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town.h
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train.h
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variables.h
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vehicle.h
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vehicle_gui.h
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viewport.h
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waypoint.h
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music/win32_m.h
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sound/win32_s.h
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video/win32_v.h
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window.h
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# GUI Source Code
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aircraft_gui.c
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airport_gui.c
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bridge_gui.c
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build_vehicle_gui.c
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depot_gui.c
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dock_gui.c
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engine_gui.c
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genworld_gui.c
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graph_gui.c
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industry_gui.c
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intro_gui.c
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main_gui.c
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misc_gui.c
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music_gui.c
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network/network_gui.c
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newgrf_gui.c
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news_gui.c
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order_gui.c
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player_gui.c
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rail_gui.c
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road_gui.c
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roadveh_gui.c
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settings_gui.c
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ship_gui.c
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smallmap_gui.c
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station_gui.c
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subsidy_gui.c
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terraform_gui.c
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town_gui.c
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train_gui.c
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vehicle_gui.c
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# Landscape
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aircraft_cmd.c
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clear_cmd.c
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disaster_cmd.c
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dummy_land.c
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industry_cmd.c
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misc_cmd.c
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order_cmd.c
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rail_cmd.c
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road_cmd.c
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roadveh_cmd.c
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ship_cmd.c
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station_cmd.c
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town_cmd.c
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train_cmd.c
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tree_cmd.c
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tunnelbridge_cmd.c
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unmovable_cmd.c
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water_cmd.c
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# Tables
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table/ai_rail.h
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table/allstrings.h
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table/animcursors.h
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table/autorail.h
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table/build_industry.h
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table/clear_land.h
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table/elrail_data.h
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table/engines.h
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table/genland.h
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table/industry_land.h
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table/landscape_const.h
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table/landscape_sprite.h
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table/namegen.h
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table/palettes.h
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table/road_land.h
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table/roadveh.h
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table/sprites.h
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table/station_land.h
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table/strings.h
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table/town_land.h
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table/track_land.h
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table/train_cmd.h
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table/tree_land.h
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table/tunnel_land.h
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table/unmovable_land.h
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table/water_land.h
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# AI Files
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ai/ai.c
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ai/default/default.c
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ai/trolly/build.c
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ai/trolly/pathfinder.c
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ai/trolly/shared.c
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ai/trolly/trolly.c
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# NewGRF
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newgrf.c
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newgrf_cargo.c
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newgrf_config.c
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newgrf_engine.c
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newgrf_sound.c
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newgrf_spritegroup.c
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newgrf_station.c
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newgrf_text.c
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# Map Accessors
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bridge_map.c
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bridge_map.h
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clear_map.h
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industry_map.h
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rail_map.h
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road_map.c
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road_map.h
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station_map.c
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station_map.h
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town_map.h
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tree_map.h
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tunnel_map.c
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tunnel_map.h
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unmovable_map.h
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void_map.h
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water_map.h
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# YAPF
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yapf/array.hpp
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yapf/autocopyptr.hpp
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yapf/binaryheap.hpp
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yapf/blob.hpp
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yapf/countedptr.hpp
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yapf/crc32.hpp
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yapf/fixedsizearray.hpp
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yapf/follow_track.cpp
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yapf/follow_track.hpp
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yapf/hashtable.hpp
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yapf/nodelist.hpp
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yapf/track_dir.hpp
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yapf/yapf.h
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yapf/yapf.hpp
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yapf/yapf_base.hpp
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yapf/yapf_common.cpp
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yapf/yapf_common.hpp
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yapf/yapf_costbase.hpp
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yapf/yapf_costcache.hpp
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yapf/yapf_costrail.hpp
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yapf/yapf_destrail.hpp
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yapf/yapf_node.hpp
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yapf/yapf_node_rail.hpp
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yapf/yapf_node_road.hpp
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yapf/yapf_rail.cpp
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yapf/yapf_road.cpp
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yapf/yapf_settings.h
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yapf/yapf_ship.cpp
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# Video
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video/dedicated_v.c
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video/null_v.c
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#if SDL
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	video/sdl_v.c
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#end
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#if WIN32
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	video/win32_v.c
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#end
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# Music
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#if DIRECTMUSIC
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	music/dmusic.cpp
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#end
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music/null_m.c
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#if WIN32
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	music/win32_m.c
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#else
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	music/extmidi.c
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#end
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#if BEOS
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 	music/bemidi.cpp
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#end
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# Sound
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sound/null_s.c
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#if SDL
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	sound/sdl_s.c
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#end
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#if WIN32
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	sound/win32_s.c
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#end
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#if OSX
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# OSX Files
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	os/macosx/macos.m
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	#if DEDICATED
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	#else
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		music/qtmidi.c
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	#end
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	#if COCOA
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		video/cocoa_v.m
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		sound/cocoa_s.c
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		os/macosx/splash.c
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	#end
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#end
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