Files
openttd/src/os/windows/font_win32.cpp
Peter Nelson 8149ba338f Change: Check glyph size before trying to render it.
This change of order ensures that the "Font glyph is foot large" occurs
even if the glyph is too large for an alloca() allocation.
2023-01-14 20:50:59 +00:00

627 lines
22 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file font_win32.cpp Functions related to font handling on Win32. */
#include "../../stdafx.h"
#include "../../debug.h"
#include "../../blitter/factory.hpp"
#include "../../core/alloc_func.hpp"
#include "../../core/math_func.hpp"
#include "../../fileio_func.h"
#include "../../fontdetection.h"
#include "../../fontcache.h"
#include "../../fontcache/truetypefontcache.h"
#include "../../string_func.h"
#include "../../strings_func.h"
#include "../../zoom_func.h"
#include "font_win32.h"
#include "../../table/control_codes.h"
#include <windows.h>
#include <shlobj.h> /* SHGetFolderPath */
#include "os/windows/win32.h"
#undef small // Say what, Windows?
#include "safeguards.h"
#ifdef WITH_FREETYPE
#include <ft2build.h>
#include FT_FREETYPE_H
extern FT_Library _library;
/**
* Get the short DOS 8.3 format for paths.
* FreeType doesn't support Unicode filenames and Windows' fopen (as used
* by FreeType) doesn't support UTF-8 filenames. So we have to convert the
* filename into something that isn't UTF-8 but represents the Unicode file
* name. This is the short DOS 8.3 format. This does not contain any
* characters that fopen doesn't support.
* @param long_path the path in system encoding.
* @return the short path in ANSI (ASCII).
*/
static const char *GetShortPath(const wchar_t *long_path)
{
static char short_path[MAX_PATH];
wchar_t short_path_w[MAX_PATH];
GetShortPathName(long_path, short_path_w, lengthof(short_path_w));
WideCharToMultiByte(CP_ACP, 0, short_path_w, -1, short_path, lengthof(short_path), nullptr, nullptr);
return short_path;
}
/* Get the font file to be loaded into Freetype by looping the registry
* location where windows lists all installed fonts. Not very nice, will
* surely break if the registry path changes, but it works. Much better
* solution would be to use CreateFont, and extract the font data from it
* by GetFontData. The problem with this is that the font file needs to be
* kept in memory then until the font is no longer needed. This could mean
* an additional memory usage of 30MB (just for fonts!) when using an eastern
* font for all font sizes */
static const wchar_t *FONT_DIR_NT = L"SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Fonts";
FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
{
FT_Error err = FT_Err_Cannot_Open_Resource;
HKEY hKey;
LONG ret;
wchar_t vbuffer[MAX_PATH], dbuffer[256];
wchar_t *pathbuf;
const char *font_path;
uint index;
size_t path_len;
ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, FONT_DIR_NT, 0, KEY_READ, &hKey);
if (ret != ERROR_SUCCESS) {
Debug(fontcache, 0, "Cannot open registry key HKLM\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Fonts");
return err;
}
/* Convert font name to file system encoding. */
wchar_t *font_namep = wcsdup(OTTD2FS(font_name).c_str());
for (index = 0;; index++) {
wchar_t *s;
DWORD vbuflen = lengthof(vbuffer);
DWORD dbuflen = lengthof(dbuffer);
ret = RegEnumValue(hKey, index, vbuffer, &vbuflen, nullptr, nullptr, (byte *)dbuffer, &dbuflen);
if (ret != ERROR_SUCCESS) goto registry_no_font_found;
/* The font names in the registry are of the following 3 forms:
* - ADMUI3.fon
* - Book Antiqua Bold (TrueType)
* - Batang & BatangChe & Gungsuh & GungsuhChe (TrueType)
* We will strip the font-type '()' if any and work with the font name
* itself, which must match exactly; if...
* TTC files, font files which contain more than one font are separated
* by '&'. Our best bet will be to do substr match for the fontname
* and then let FreeType figure out which index to load */
s = wcschr(vbuffer, L'(');
if (s != nullptr) s[-1] = '\0';
if (wcschr(vbuffer, L'&') == nullptr) {
if (wcsicmp(vbuffer, font_namep) == 0) break;
} else {
if (wcsstr(vbuffer, font_namep) != nullptr) break;
}
}
if (!SUCCEEDED(SHGetFolderPath(nullptr, CSIDL_FONTS, nullptr, SHGFP_TYPE_CURRENT, vbuffer))) {
Debug(fontcache, 0, "SHGetFolderPath cannot return fonts directory");
goto folder_error;
}
/* Some fonts are contained in .ttc files, TrueType Collection fonts. These
* contain multiple fonts inside this single file. GetFontData however
* returns the whole file, so we need to check each font inside to get the
* proper font. */
path_len = wcslen(vbuffer) + wcslen(dbuffer) + 2; // '\' and terminating nul.
pathbuf = AllocaM(wchar_t, path_len);
_snwprintf(pathbuf, path_len, L"%s\\%s", vbuffer, dbuffer);
/* Convert the path into something that FreeType understands. */
font_path = GetShortPath(pathbuf);
index = 0;
do {
err = FT_New_Face(_library, font_path, index, face);
if (err != FT_Err_Ok) break;
if (strncasecmp(font_name, (*face)->family_name, strlen((*face)->family_name)) == 0) break;
/* Try english name if font name failed */
if (strncasecmp(font_name + strlen(font_name) + 1, (*face)->family_name, strlen((*face)->family_name)) == 0) break;
err = FT_Err_Cannot_Open_Resource;
} while ((FT_Long)++index != (*face)->num_faces);
folder_error:
registry_no_font_found:
free(font_namep);
RegCloseKey(hKey);
return err;
}
/**
* Fonts can have localised names and when the system locale is the same as
* one of those localised names Windows will always return that localised name
* instead of allowing to get the non-localised (English US) name of the font.
* This will later on give problems as freetype uses the non-localised name of
* the font and we need to compare based on that name.
* Windows furthermore DOES NOT have an API to get the non-localised name nor
* can we override the system locale. This means that we have to actually read
* the font itself to gather the font name we want.
* Based on: http://blogs.msdn.com/michkap/archive/2006/02/13/530814.aspx
* @param logfont the font information to get the english name of.
* @return the English name (if it could be found).
*/
static std::string GetEnglishFontName(const ENUMLOGFONTEX *logfont)
{
static char font_name[MAX_PATH];
const char *ret_font_name = nullptr;
uint pos = 0;
HDC dc;
HGDIOBJ oldfont;
byte *buf;
DWORD dw;
uint16 format, count, stringOffset, platformId, encodingId, languageId, nameId, length, offset;
HFONT font = CreateFontIndirect(&logfont->elfLogFont);
if (font == nullptr) goto err1;
dc = GetDC(nullptr);
oldfont = SelectObject(dc, font);
dw = GetFontData(dc, 'eman', 0, nullptr, 0);
if (dw == GDI_ERROR) goto err2;
buf = MallocT<byte>(dw);
dw = GetFontData(dc, 'eman', 0, buf, dw);
if (dw == GDI_ERROR) goto err3;
format = buf[pos++] << 8;
format += buf[pos++];
assert(format == 0);
count = buf[pos++] << 8;
count += buf[pos++];
stringOffset = buf[pos++] << 8;
stringOffset += buf[pos++];
for (uint i = 0; i < count; i++) {
platformId = buf[pos++] << 8;
platformId += buf[pos++];
encodingId = buf[pos++] << 8;
encodingId += buf[pos++];
languageId = buf[pos++] << 8;
languageId += buf[pos++];
nameId = buf[pos++] << 8;
nameId += buf[pos++];
if (nameId != 1) {
pos += 4; // skip length and offset
continue;
}
length = buf[pos++] << 8;
length += buf[pos++];
offset = buf[pos++] << 8;
offset += buf[pos++];
/* Don't buffer overflow */
length = std::min<uint16>(length, MAX_PATH - 1);
for (uint j = 0; j < length; j++) font_name[j] = buf[stringOffset + offset + j];
font_name[length] = '\0';
if ((platformId == 1 && languageId == 0) || // Macintosh English
(platformId == 3 && languageId == 0x0409)) { // Microsoft English (US)
ret_font_name = font_name;
break;
}
}
err3:
free(buf);
err2:
SelectObject(dc, oldfont);
ReleaseDC(nullptr, dc);
DeleteObject(font);
err1:
return ret_font_name == nullptr ? FS2OTTD((const wchar_t *)logfont->elfFullName) : std::string(ret_font_name);
}
#endif /* WITH_FREETYPE */
struct EFCParam {
FontCacheSettings *settings;
LOCALESIGNATURE locale;
MissingGlyphSearcher *callback;
std::vector<std::wstring> fonts;
bool Add(const std::wstring_view &font) {
for (const auto &entry : this->fonts) {
if (font.compare(entry) == 0) return false;
}
this->fonts.emplace_back(font);
return true;
}
};
static int CALLBACK EnumFontCallback(const ENUMLOGFONTEX *logfont, const NEWTEXTMETRICEX *metric, DWORD type, LPARAM lParam)
{
EFCParam *info = (EFCParam *)lParam;
/* Skip duplicates */
if (!info->Add(logfont->elfFullName)) return 1;
/* Only use TrueType fonts */
if (!(type & TRUETYPE_FONTTYPE)) return 1;
/* Don't use SYMBOL fonts */
if (logfont->elfLogFont.lfCharSet == SYMBOL_CHARSET) return 1;
/* Use monospaced fonts when asked for it. */
if (info->callback->Monospace() && (logfont->elfLogFont.lfPitchAndFamily & (FF_MODERN | FIXED_PITCH)) != (FF_MODERN | FIXED_PITCH)) return 1;
/* The font has to have at least one of the supported locales to be usable. */
if ((metric->ntmFontSig.fsCsb[0] & info->locale.lsCsbSupported[0]) == 0 && (metric->ntmFontSig.fsCsb[1] & info->locale.lsCsbSupported[1]) == 0) {
/* On win9x metric->ntmFontSig seems to contain garbage. */
FONTSIGNATURE fs;
memset(&fs, 0, sizeof(fs));
HFONT font = CreateFontIndirect(&logfont->elfLogFont);
if (font != nullptr) {
HDC dc = GetDC(nullptr);
HGDIOBJ oldfont = SelectObject(dc, font);
GetTextCharsetInfo(dc, &fs, 0);
SelectObject(dc, oldfont);
ReleaseDC(nullptr, dc);
DeleteObject(font);
}
if ((fs.fsCsb[0] & info->locale.lsCsbSupported[0]) == 0 && (fs.fsCsb[1] & info->locale.lsCsbSupported[1]) == 0) return 1;
}
char font_name[MAX_PATH];
convert_from_fs((const wchar_t *)logfont->elfFullName, font_name, lengthof(font_name));
#ifdef WITH_FREETYPE
/* Add english name after font name */
std::string english_name = GetEnglishFontName(logfont);
strecpy(font_name + strlen(font_name) + 1, english_name.c_str(), lastof(font_name));
/* Check whether we can actually load the font. */
bool ft_init = _library != nullptr;
bool found = false;
FT_Face face;
/* Init FreeType if needed. */
if ((ft_init || FT_Init_FreeType(&_library) == FT_Err_Ok) && GetFontByFaceName(font_name, &face) == FT_Err_Ok) {
FT_Done_Face(face);
found = true;
}
if (!ft_init) {
/* Uninit FreeType if we did the init. */
FT_Done_FreeType(_library);
_library = nullptr;
}
if (!found) return 1;
#else
const char *english_name = font_name;
#endif /* WITH_FREETYPE */
info->callback->SetFontNames(info->settings, font_name, &logfont->elfLogFont);
if (info->callback->FindMissingGlyphs()) return 1;
Debug(fontcache, 1, "Fallback font: {} ({})", font_name, english_name);
return 0; // stop enumerating
}
bool SetFallbackFont(FontCacheSettings *settings, const char *language_isocode, int winlangid, MissingGlyphSearcher *callback)
{
Debug(fontcache, 1, "Trying fallback fonts");
EFCParam langInfo;
if (GetLocaleInfo(MAKELCID(winlangid, SORT_DEFAULT), LOCALE_FONTSIGNATURE, (LPTSTR)&langInfo.locale, sizeof(langInfo.locale) / sizeof(wchar_t)) == 0) {
/* Invalid langid or some other mysterious error, can't determine fallback font. */
Debug(fontcache, 1, "Can't get locale info for fallback font (langid=0x{:x})", winlangid);
return false;
}
langInfo.settings = settings;
langInfo.callback = callback;
LOGFONT font;
/* Enumerate all fonts. */
font.lfCharSet = DEFAULT_CHARSET;
font.lfFaceName[0] = '\0';
font.lfPitchAndFamily = 0;
HDC dc = GetDC(nullptr);
int ret = EnumFontFamiliesEx(dc, &font, (FONTENUMPROC)&EnumFontCallback, (LPARAM)&langInfo, 0);
ReleaseDC(nullptr, dc);
return ret == 0;
}
#ifndef ANTIALIASED_QUALITY
#define ANTIALIASED_QUALITY 4
#endif
/**
* Create a new Win32FontCache.
* @param fs The font size that is going to be cached.
* @param logfont The font that has to be loaded.
* @param pixels The number of pixels this font should be high.
*/
Win32FontCache::Win32FontCache(FontSize fs, const LOGFONT &logfont, int pixels) : TrueTypeFontCache(fs, pixels), logfont(logfont)
{
this->dc = CreateCompatibleDC(nullptr);
this->SetFontSize(fs, pixels);
}
Win32FontCache::~Win32FontCache()
{
this->ClearFontCache();
DeleteDC(this->dc);
DeleteObject(this->font);
}
void Win32FontCache::SetFontSize(FontSize fs, int pixels)
{
if (pixels == 0) {
/* Try to determine a good height based on the minimal height recommended by the font. */
int scaled_height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs));
pixels = scaled_height;
HFONT temp = CreateFontIndirect(&this->logfont);
if (temp != nullptr) {
HGDIOBJ old = SelectObject(this->dc, temp);
UINT size = GetOutlineTextMetrics(this->dc, 0, nullptr);
LPOUTLINETEXTMETRIC otm = (LPOUTLINETEXTMETRIC)AllocaM(BYTE, size);
GetOutlineTextMetrics(this->dc, size, otm);
/* Font height is minimum height plus the difference between the default
* height for this font size and the small size. */
int diff = scaled_height - ScaleGUITrad(FontCache::GetDefaultFontHeight(FS_SMALL));
/* Clamp() is not used as scaled_height could be greater than MAX_FONT_SIZE, which is not permitted in Clamp(). */
pixels = std::min(std::max(std::min<int>(otm->otmusMinimumPPEM, MAX_FONT_MIN_REC_SIZE) + diff, scaled_height), MAX_FONT_SIZE);
SelectObject(dc, old);
DeleteObject(temp);
}
} else {
pixels = ScaleGUITrad(pixels);
}
this->used_size = pixels;
/* Create GDI font handle. */
this->logfont.lfHeight = -pixels;
this->logfont.lfWidth = 0;
this->logfont.lfOutPrecision = ANTIALIASED_QUALITY;
if (this->font != nullptr) {
SelectObject(dc, this->old_font);
DeleteObject(this->font);
}
this->font = CreateFontIndirect(&this->logfont);
this->old_font = SelectObject(this->dc, this->font);
/* Query the font metrics we needed. */
UINT otmSize = GetOutlineTextMetrics(this->dc, 0, nullptr);
POUTLINETEXTMETRIC otm = (POUTLINETEXTMETRIC)AllocaM(BYTE, otmSize);
GetOutlineTextMetrics(this->dc, otmSize, otm);
this->units_per_em = otm->otmEMSquare;
this->ascender = otm->otmTextMetrics.tmAscent;
this->descender = otm->otmTextMetrics.tmDescent;
this->height = this->ascender + this->descender;
this->glyph_size.cx = otm->otmTextMetrics.tmMaxCharWidth;
this->glyph_size.cy = otm->otmTextMetrics.tmHeight;
this->fontname = FS2OTTD((LPWSTR)((BYTE *)otm + (ptrdiff_t)otm->otmpFaceName));
Debug(fontcache, 2, "Loaded font '{}' with size {}", this->fontname, pixels);
}
/**
* Reset cached glyphs.
*/
void Win32FontCache::ClearFontCache()
{
/* GUI scaling might have changed, determine font size anew if it was automatically selected. */
if (this->font != nullptr) this->SetFontSize(this->fs, this->req_size);
this->TrueTypeFontCache::ClearFontCache();
}
/* virtual */ const Sprite *Win32FontCache::InternalGetGlyph(GlyphID key, bool aa)
{
GLYPHMETRICS gm;
MAT2 mat = { {0, 1}, {0, 0}, {0, 0}, {0, 1} };
/* Call GetGlyphOutline with zero size initially to get required memory size. */
DWORD size = GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, 0, nullptr, &mat);
if (size == GDI_ERROR) usererror("Unable to render font glyph");
/* Add 1 scaled pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel. */
uint shadow = (this->fs == FS_NORMAL) ? ScaleGUITrad(1) : 0;
uint width = std::max(1U, (uint)gm.gmBlackBoxX + shadow);
uint height = std::max(1U, (uint)gm.gmBlackBoxY + shadow);
/* Limit glyph size to prevent overflows later on. */
if (width > MAX_GLYPH_DIM || height > MAX_GLYPH_DIM) usererror("Font glyph is too large");
/* Call GetGlyphOutline again with size to actually render the glyph. */
byte *bmp = AllocaM(byte, size);
GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat);
/* GDI has rendered the glyph, now we allocate a sprite and copy the image into it. */
SpriteLoader::Sprite sprite;
sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
sprite.type = ST_FONT;
sprite.colours = (aa ? SCC_PAL | SCC_ALPHA : SCC_PAL);
sprite.width = width;
sprite.height = height;
sprite.x_offs = gm.gmptGlyphOrigin.x;
sprite.y_offs = this->ascender - gm.gmptGlyphOrigin.y;
if (size > 0) {
/* All pixel data returned by GDI is in the form of DWORD-aligned rows.
* For a non anti-aliased glyph, the returned bitmap has one bit per pixel.
* For anti-aliased rendering, GDI uses the strange value range of 0 to 64,
* inclusively. To map this to 0 to 255, we shift left by two and then
* subtract one. */
uint pitch = Align(aa ? gm.gmBlackBoxX : std::max((gm.gmBlackBoxX + 7u) / 8u, 1u), 4);
/* Draw shadow for medium size. */
if (this->fs == FS_NORMAL && !aa) {
for (uint y = 0; y < gm.gmBlackBoxY; y++) {
for (uint x = 0; x < gm.gmBlackBoxX; x++) {
if (aa ? (bmp[x + y * pitch] > 0) : HasBit(bmp[(x / 8) + y * pitch], 7 - (x % 8))) {
sprite.data[shadow + x + (shadow + y) * sprite.width].m = SHADOW_COLOUR;
sprite.data[shadow + x + (shadow + y) * sprite.width].a = aa ? (bmp[x + y * pitch] << 2) - 1 : 0xFF;
}
}
}
}
for (uint y = 0; y < gm.gmBlackBoxY; y++) {
for (uint x = 0; x < gm.gmBlackBoxX; x++) {
if (aa ? (bmp[x + y * pitch] > 0) : HasBit(bmp[(x / 8) + y * pitch], 7 - (x % 8))) {
sprite.data[x + y * sprite.width].m = FACE_COLOUR;
sprite.data[x + y * sprite.width].a = aa ? (bmp[x + y * pitch] << 2) - 1 : 0xFF;
}
}
}
}
GlyphEntry new_glyph;
new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, SimpleSpriteAlloc);
new_glyph.width = gm.gmCellIncX;
this->SetGlyphPtr(key, &new_glyph);
return new_glyph.sprite;
}
/* virtual */ GlyphID Win32FontCache::MapCharToGlyph(WChar key)
{
assert(IsPrintable(key));
if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) {
return this->parent->MapCharToGlyph(key);
}
/* Convert characters outside of the BMP into surrogate pairs. */
WCHAR chars[2];
if (key >= 0x010000U) {
chars[0] = (wchar_t)(((key - 0x010000U) >> 10) + 0xD800);
chars[1] = (wchar_t)(((key - 0x010000U) & 0x3FF) + 0xDC00);
} else {
chars[0] = (wchar_t)(key & 0xFFFF);
}
WORD glyphs[2] = { 0, 0 };
GetGlyphIndicesW(this->dc, chars, key >= 0x010000U ? 2 : 1, glyphs, GGI_MARK_NONEXISTING_GLYPHS);
return glyphs[0] != 0xFFFF ? glyphs[0] : 0;
}
/* virtual */ const void *Win32FontCache::InternalGetFontTable(uint32 tag, size_t &length)
{
DWORD len = GetFontData(this->dc, tag, 0, nullptr, 0);
void *result = nullptr;
if (len != GDI_ERROR && len > 0) {
result = MallocT<BYTE>(len);
GetFontData(this->dc, tag, 0, result, len);
}
length = len;
return result;
}
/**
* Loads the GDI font.
* If a GDI font description is present, e.g. from the automatic font
* fallback search, use it. Otherwise, try to resolve it by font name.
* @param fs The font size to load.
*/
void LoadWin32Font(FontSize fs)
{
FontCacheSubSetting *settings = GetFontCacheSubSetting(fs);
if (settings->font.empty()) return;
const char *font_name = settings->font.c_str();
LOGFONT logfont;
MemSetT(&logfont, 0);
logfont.lfPitchAndFamily = fs == FS_MONO ? FIXED_PITCH : VARIABLE_PITCH;
logfont.lfCharSet = DEFAULT_CHARSET;
logfont.lfOutPrecision = OUT_OUTLINE_PRECIS;
logfont.lfClipPrecision = CLIP_DEFAULT_PRECIS;
if (settings->os_handle != nullptr) {
logfont = *(const LOGFONT *)settings->os_handle;
} else if (strchr(font_name, '.') != nullptr) {
/* Might be a font file name, try load it. */
wchar_t fontPath[MAX_PATH] = {};
/* See if this is an absolute path. */
if (FileExists(settings->font)) {
convert_to_fs(font_name, fontPath, lengthof(fontPath));
} else {
/* Scan the search-paths to see if it can be found. */
std::string full_font = FioFindFullPath(BASE_DIR, font_name);
if (!full_font.empty()) {
convert_to_fs(font_name, fontPath, lengthof(fontPath));
}
}
if (fontPath[0] != 0) {
if (AddFontResourceEx(fontPath, FR_PRIVATE, 0) != 0) {
/* Try a nice little undocumented function first for getting the internal font name.
* Some documentation is found at: http://www.undocprint.org/winspool/getfontresourceinfo */
static DllLoader _gdi32(L"gdi32.dll");
typedef BOOL(WINAPI *PFNGETFONTRESOURCEINFO)(LPCTSTR, LPDWORD, LPVOID, DWORD);
static PFNGETFONTRESOURCEINFO GetFontResourceInfo = _gdi32.GetProcAddress("GetFontResourceInfoW");
if (GetFontResourceInfo != nullptr) {
/* Try to query an array of LOGFONTs that describe the file. */
DWORD len = 0;
if (GetFontResourceInfo(fontPath, &len, nullptr, 2) && len >= sizeof(LOGFONT)) {
LOGFONT *buf = (LOGFONT *)AllocaM(byte, len);
if (GetFontResourceInfo(fontPath, &len, buf, 2)) {
logfont = *buf; // Just use first entry.
}
}
}
/* No dice yet. Use the file name as the font face name, hoping it matches. */
if (logfont.lfFaceName[0] == 0) {
wchar_t fname[_MAX_FNAME];
_wsplitpath(fontPath, nullptr, nullptr, fname, nullptr);
wcsncpy_s(logfont.lfFaceName, lengthof(logfont.lfFaceName), fname, _TRUNCATE);
logfont.lfWeight = strcasestr(font_name, " bold") != nullptr || strcasestr(font_name, "-bold") != nullptr ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts.
}
} else {
ShowInfoF("Unable to load file '%s' for %s font, using default windows font selection instead", font_name, FontSizeToName(fs));
}
}
}
if (logfont.lfFaceName[0] == 0) {
logfont.lfWeight = strcasestr(font_name, " bold") != nullptr ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts.
convert_to_fs(font_name, logfont.lfFaceName, lengthof(logfont.lfFaceName));
}
HFONT font = CreateFontIndirect(&logfont);
if (font == nullptr) {
ShowInfoF("Unable to use '%s' for %s font, Win32 reported error 0x%lX, using sprite font instead", font_name, FontSizeToName(fs), GetLastError());
return;
}
DeleteObject(font);
new Win32FontCache(fs, logfont, settings->size);
}