80 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #ifndef VEHICLE_GUI_H
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| #define VEHICLE_GUI_H
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| 
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| #include "station.h"
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| #include "vehicle.h"
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| #include "window.h"
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| 
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| struct vehiclelist_d;
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| 
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| void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
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| CargoID DrawVehicleRefitWindow(const Vehicle *v, int sel);
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| void InitializeVehiclesGuiList(void);
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| 
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| /* sorter stuff */
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| void RebuildVehicleLists(void);
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| void ResortVehicleLists(void);
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| 
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| #define PERIODIC_RESORT_DAYS 10
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| #define SORT_BY_UNSORTED 0
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| extern const StringID _vehicle_sort_listing[];
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| 
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| typedef struct Listing {
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| 	bool order;    // Ascending/descending?
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| 	byte criteria; // Sorting criteria
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| } Listing;
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| 
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| typedef struct Sorting {
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| 	Listing aircraft;
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| 	Listing roadveh;
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| 	Listing ship;
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| 	Listing train;
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| } Sorting;
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| 
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| extern Sorting _sorting;
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| 
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| enum {
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| 	PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
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| 	PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
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| 	PLY_WND_PRC__SIZE_OF_ROW_BIG   = 36,
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| };
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| 
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| /* Vehicle List Window type flags */
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| enum {
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| 	VLW_FLAGS         = (1 << 8)|(1 << 9)|(1 << 10),
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| 	VLW_STANDARD      = 0,
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| 	VLW_SHARED_ORDERS = 1 << 8,
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| 	VLW_STATION_LIST  = 2 << 8,
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| };
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| 
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| void PlayerVehWndProc(Window *w, WindowEvent *e);
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| 
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| void ShowReplaceVehicleWindow(byte vehicletype);
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| 
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| void DrawTrainEnginePurchaseInfo(int x, int y, EngineID engine_number);
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| void DrawTrainWagonPurchaseInfo(int x, int y, EngineID engine_number);
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| void DrawRoadVehPurchaseInfo(int x, int y, EngineID engine_number);
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| void DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number);
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| void DrawShipPurchaseInfo(int x, int y, EngineID engine_number);
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| 
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| void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection);
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| void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection);
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| void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
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| void DrawSmallOrderListShip(const Vehicle *v, int x, int y);
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| 
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| void ShowBuildTrainWindow(TileIndex tile);
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| void ShowBuildRoadVehWindow(TileIndex tile);
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| void ShowBuildShipWindow(TileIndex tile);
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| void ShowBuildAircraftWindow(TileIndex tile);
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| 
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| void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
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| void DrawSmallOrderListAircraft(const Vehicle *v, int x, int y);
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| 
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| void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v);
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| 
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| int ShowAdditionalText(int x, int y, int w, EngineID engine_number);
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| 
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| #endif /* VEHICLE_GUI_H */
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