26 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file png.hpp Base for reading files from PNG. */
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| 
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| #ifndef SPRITELOADER_PNG_HPP
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| #define SPRITELOADER_PNG_HPP
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| 
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| #include "spriteloader.hpp"
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| 
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| class SpriteLoaderPNG : public SpriteLoader {
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| public:
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| 	/**
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| 	 * Load a sprite from the disk and return a sprite struct which is the same for all loaders.
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| 	 */
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| 	bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type);
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| };
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| 
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| #endif /* SPRITELOADER_PNG_HPP */
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