600 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			600 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file dock_gui.cpp GUI to create amazing water objects. */
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#include "stdafx.h"
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#include "terraform_gui.h"
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#include "window_gui.h"
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#include "station_gui.h"
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#include "command_func.h"
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#include "water.h"
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#include "window_func.h"
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#include "vehicle_func.h"
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#include "sound_func.h"
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#include "viewport_func.h"
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#include "gfx_func.h"
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#include "company_func.h"
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#include "slope_func.h"
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#include "tilehighlight_func.h"
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#include "company_base.h"
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#include "hotkeys.h"
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#include "gui.h"
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#include "zoom_func.h"
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#include "widgets/dock_widget.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "safeguards.h"
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static void ShowBuildDockStationPicker(Window *parent);
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static void ShowBuildDocksDepotPicker(Window *parent);
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static Axis _ship_depot_direction;
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void CcBuildDocks(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
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{
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	if (result.Failed()) return;
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	if (_settings_client.sound.confirm) SndPlayTileFx(SND_02_CONSTRUCTION_WATER, tile);
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	if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
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}
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void CcPlaySound_CONSTRUCTION_WATER(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
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{
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	if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_CONSTRUCTION_WATER, tile);
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}
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/**
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 * Gets the other end of the aqueduct, if possible.
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 * @param      tile_from The begin tile for the aqueduct.
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 * @param[out] tile_to   The tile till where to show a selection for the aqueduct.
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 * @return The other end of the aqueduct, or otherwise a tile in line with the aqueduct to cause the right error message.
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 */
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static TileIndex GetOtherAqueductEnd(TileIndex tile_from, TileIndex *tile_to = nullptr)
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{
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	int z;
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	DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from, &z));
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	/* If the direction isn't right, just return the next tile so the command
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	 * complains about the wrong slope instead of the ends not matching up.
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	 * Make sure the coordinate is always a valid tile within the map, so we
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	 * don't go "off" the map. That would cause the wrong error message. */
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	if (!IsValidDiagDirection(dir)) return TILE_ADDXY(tile_from, TileX(tile_from) > 2 ? -1 : 1, 0);
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	/* Direction the aqueduct is built to. */
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	TileIndexDiff offset = TileOffsByDiagDir(ReverseDiagDir(dir));
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	/* The maximum length of the aqueduct. */
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	int max_length = std::min<int>(_settings_game.construction.max_bridge_length, DistanceFromEdgeDir(tile_from, ReverseDiagDir(dir)) - 1);
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	TileIndex endtile = tile_from;
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	for (int length = 0; IsValidTile(endtile) && TileX(endtile) != 0 && TileY(endtile) != 0; length++) {
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		endtile = TILE_ADD(endtile, offset);
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		if (length > max_length) break;
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		if (GetTileMaxZ(endtile) > z) {
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			if (tile_to != nullptr) *tile_to = endtile;
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			break;
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		}
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	}
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	return endtile;
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}
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/** Toolbar window for constructing water infrastructure. */
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struct BuildDocksToolbarWindow : Window {
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	DockToolbarWidgets last_clicked_widget; ///< Contains the last widget that has been clicked on this toolbar.
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	BuildDocksToolbarWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
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	{
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		this->last_clicked_widget = WID_DT_INVALID;
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		this->InitNested(window_number);
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		this->OnInvalidateData();
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		if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
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	}
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	~BuildDocksToolbarWindow()
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	{
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		if (_game_mode == GM_NORMAL && this->IsWidgetLowered(WID_DT_STATION)) SetViewportCatchmentStation(nullptr, true);
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		if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false);
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	}
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	/**
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	 * Some data on this window has become invalid.
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	 * @param data Information about the changed data.
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	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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	 */
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	void OnInvalidateData(int data = 0, bool gui_scope = true) override
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	{
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		if (!gui_scope) return;
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		bool can_build = CanBuildVehicleInfrastructure(VEH_SHIP);
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		this->SetWidgetsDisabledState(!can_build,
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			WID_DT_DEPOT,
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			WID_DT_STATION,
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			WID_DT_BUOY,
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			WIDGET_LIST_END);
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		if (!can_build) {
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			DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
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			DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
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		}
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		if (_game_mode != GM_EDITOR) {
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			if (!can_build) {
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				/* Show in the tooltip why this button is disabled. */
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				this->GetWidget<NWidgetCore>(WID_DT_DEPOT)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
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				this->GetWidget<NWidgetCore>(WID_DT_STATION)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
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				this->GetWidget<NWidgetCore>(WID_DT_BUOY)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
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			} else {
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				this->GetWidget<NWidgetCore>(WID_DT_DEPOT)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP);
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				this->GetWidget<NWidgetCore>(WID_DT_STATION)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP);
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				this->GetWidget<NWidgetCore>(WID_DT_BUOY)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP);
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			}
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		}
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	}
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	void OnClick(Point pt, int widget, int click_count) override
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	{
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		switch (widget) {
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			case WID_DT_CANAL: // Build canal button
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				HandlePlacePushButton(this, WID_DT_CANAL, SPR_CURSOR_CANAL, HT_RECT);
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				break;
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			case WID_DT_LOCK: // Build lock button
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				HandlePlacePushButton(this, WID_DT_LOCK, SPR_CURSOR_LOCK, HT_SPECIAL);
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				break;
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			case WID_DT_DEMOLISH: // Demolish aka dynamite button
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				HandlePlacePushButton(this, WID_DT_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL);
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				break;
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			case WID_DT_DEPOT: // Build depot button
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				if (HandlePlacePushButton(this, WID_DT_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT)) ShowBuildDocksDepotPicker(this);
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				break;
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			case WID_DT_STATION: // Build station button
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				if (HandlePlacePushButton(this, WID_DT_STATION, SPR_CURSOR_DOCK, HT_SPECIAL)) ShowBuildDockStationPicker(this);
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				break;
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			case WID_DT_BUOY: // Build buoy button
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				HandlePlacePushButton(this, WID_DT_BUOY, SPR_CURSOR_BUOY, HT_RECT);
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				break;
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			case WID_DT_RIVER: // Build river button (in scenario editor)
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				if (_game_mode != GM_EDITOR) return;
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				HandlePlacePushButton(this, WID_DT_RIVER, SPR_CURSOR_RIVER, HT_RECT | HT_DIAGONAL);
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				break;
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			case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
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				HandlePlacePushButton(this, WID_DT_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_SPECIAL);
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				break;
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			default: return;
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		}
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		this->last_clicked_widget = (DockToolbarWidgets)widget;
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	}
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	void OnPlaceObject(Point pt, TileIndex tile) override
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	{
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		switch (this->last_clicked_widget) {
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			case WID_DT_CANAL: // Build canal button
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				VpStartPlaceSizing(tile, (_game_mode == GM_EDITOR) ? VPM_X_AND_Y : VPM_X_OR_Y, DDSP_CREATE_WATER);
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				break;
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			case WID_DT_LOCK: // Build lock button
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				DoCommandP(tile, 0, 0, CMD_BUILD_LOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_LOCKS), CcBuildDocks);
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				break;
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			case WID_DT_DEMOLISH: // Demolish aka dynamite button
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				PlaceProc_DemolishArea(tile);
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				break;
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			case WID_DT_DEPOT: // Build depot button
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				DoCommandP(tile, _ship_depot_direction, 0, CMD_BUILD_SHIP_DEPOT | CMD_MSG(STR_ERROR_CAN_T_BUILD_SHIP_DEPOT), CcBuildDocks);
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				break;
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			case WID_DT_STATION: { // Build station button
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				uint32 p2 = (uint32)INVALID_STATION << 16; // no station to join
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				/* tile is always the land tile, so need to evaluate _thd.pos */
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				CommandContainer cmdcont = { tile, _ctrl_pressed, p2, CMD_BUILD_DOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_DOCK_HERE), CcBuildDocks, "" };
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				/* Determine the watery part of the dock. */
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				DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile));
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				TileIndex tile_to = (dir != INVALID_DIAGDIR ? TileAddByDiagDir(tile, ReverseDiagDir(dir)) : tile);
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				ShowSelectStationIfNeeded(cmdcont, TileArea(tile, tile_to));
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				break;
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			}
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			case WID_DT_BUOY: // Build buoy button
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				DoCommandP(tile, 0, 0, CMD_BUILD_BUOY | CMD_MSG(STR_ERROR_CAN_T_POSITION_BUOY_HERE), CcBuildDocks);
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				break;
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			case WID_DT_RIVER: // Build river button (in scenario editor)
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				VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_RIVER);
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				break;
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			case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
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				DoCommandP(tile, GetOtherAqueductEnd(tile), TRANSPORT_WATER << 15, CMD_BUILD_BRIDGE | CMD_MSG(STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE), CcBuildBridge);
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				break;
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			default: NOT_REACHED();
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		}
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	}
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	void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override
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	{
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		VpSelectTilesWithMethod(pt.x, pt.y, select_method);
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	}
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	void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
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	{
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		if (pt.x != -1) {
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			switch (select_proc) {
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				case DDSP_DEMOLISH_AREA:
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					GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
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					break;
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				case DDSP_CREATE_WATER:
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					DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcPlaySound_CONSTRUCTION_WATER);
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					break;
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				case DDSP_CREATE_RIVER:
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					DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER | (_ctrl_pressed ? 1 << 2 : 0), CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcPlaySound_CONSTRUCTION_WATER);
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					break;
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				default: break;
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			}
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		}
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	}
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	void OnPlaceObjectAbort() override
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	{
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		if (_game_mode != GM_EDITOR && this->IsWidgetLowered(WID_DT_STATION)) SetViewportCatchmentStation(nullptr, true);
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		this->RaiseButtons();
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		DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
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		DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
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		DeleteWindowById(WC_SELECT_STATION, 0);
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		DeleteWindowByClass(WC_BUILD_BRIDGE);
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	}
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	void OnPlacePresize(Point pt, TileIndex tile_from) override
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	{
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		TileIndex tile_to = tile_from;
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		if (this->last_clicked_widget == WID_DT_BUILD_AQUEDUCT) {
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			GetOtherAqueductEnd(tile_from, &tile_to);
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		} else {
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			DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from));
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			if (IsValidDiagDirection(dir)) {
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				/* Locks and docks always select the tile "down" the slope. */
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				tile_to = TileAddByDiagDir(tile_from, ReverseDiagDir(dir));
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				/* Locks also select the tile "up" the slope. */
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				if (this->last_clicked_widget == WID_DT_LOCK) tile_from = TileAddByDiagDir(tile_from, dir);
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			}
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		}
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		VpSetPresizeRange(tile_from, tile_to);
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	}
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	static HotkeyList hotkeys;
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};
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/**
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 * Handler for global hotkeys of the BuildDocksToolbarWindow.
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 * @param hotkey Hotkey
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 * @return ES_HANDLED if hotkey was accepted.
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 */
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static EventState DockToolbarGlobalHotkeys(int hotkey)
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{
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	if (_game_mode != GM_NORMAL) return ES_NOT_HANDLED;
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	Window *w = ShowBuildDocksToolbar();
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	if (w == nullptr) return ES_NOT_HANDLED;
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	return w->OnHotkey(hotkey);
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}
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const uint16 _dockstoolbar_aqueduct_keys[] = {'B', '8', 0};
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static Hotkey dockstoolbar_hotkeys[] = {
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	Hotkey('1', "canal", WID_DT_CANAL),
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	Hotkey('2', "lock", WID_DT_LOCK),
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	Hotkey('3', "demolish", WID_DT_DEMOLISH),
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	Hotkey('4', "depot", WID_DT_DEPOT),
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	Hotkey('5', "dock", WID_DT_STATION),
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	Hotkey('6', "buoy", WID_DT_BUOY),
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	Hotkey('7', "river", WID_DT_RIVER),
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	Hotkey(_dockstoolbar_aqueduct_keys, "aqueduct", WID_DT_BUILD_AQUEDUCT),
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	HOTKEY_LIST_END
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};
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HotkeyList BuildDocksToolbarWindow::hotkeys("dockstoolbar", dockstoolbar_hotkeys, DockToolbarGlobalHotkeys);
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/**
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 * Nested widget parts of docks toolbar, game version.
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 * Position of #WID_DT_RIVER widget has changed.
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 */
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static const NWidgetPart _nested_build_docks_toolbar_widgets[] = {
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	NWidget(NWID_HORIZONTAL),
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		NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
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		NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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		NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
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	EndContainer(),
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	NWidget(NWID_HORIZONTAL_LTR),
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		NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP),
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		NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP),
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		NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
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		NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
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		NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEPOT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DEPOT, STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP),
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		NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_STATION), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DOCK, STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP),
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		NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUOY), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUOY, STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP),
 | 
						|
		NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUILD_AQUEDUCT), SetMinimalSize(23, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
 | 
						|
	EndContainer(),
 | 
						|
};
 | 
						|
 | 
						|
static WindowDesc _build_docks_toolbar_desc(
 | 
						|
	WDP_ALIGN_TOOLBAR, "toolbar_water", 0, 0,
 | 
						|
	WC_BUILD_TOOLBAR, WC_NONE,
 | 
						|
	WDF_CONSTRUCTION,
 | 
						|
	_nested_build_docks_toolbar_widgets, lengthof(_nested_build_docks_toolbar_widgets),
 | 
						|
	&BuildDocksToolbarWindow::hotkeys
 | 
						|
);
 | 
						|
 | 
						|
/**
 | 
						|
 * Open the build water toolbar window
 | 
						|
 *
 | 
						|
 * If the terraform toolbar is linked to the toolbar, that window is also opened.
 | 
						|
 *
 | 
						|
 * @return newly opened water toolbar, or nullptr if the toolbar could not be opened.
 | 
						|
 */
 | 
						|
Window *ShowBuildDocksToolbar()
 | 
						|
{
 | 
						|
	if (!Company::IsValidID(_local_company)) return nullptr;
 | 
						|
 | 
						|
	DeleteWindowByClass(WC_BUILD_TOOLBAR);
 | 
						|
	return AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_toolbar_desc, TRANSPORT_WATER);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Nested widget parts of docks toolbar, scenario editor version.
 | 
						|
 * Positions of #WID_DT_DEPOT, #WID_DT_STATION, and #WID_DT_BUOY widgets have changed.
 | 
						|
 */
 | 
						|
static const NWidgetPart _nested_build_docks_scen_toolbar_widgets[] = {
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
 | 
						|
		NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION_SE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 | 
						|
		NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
 | 
						|
	EndContainer(),
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP),
 | 
						|
		NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP),
 | 
						|
		NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
 | 
						|
		NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
 | 
						|
		NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_RIVER), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_RIVER, STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP),
 | 
						|
		NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUILD_AQUEDUCT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
 | 
						|
	EndContainer(),
 | 
						|
};
 | 
						|
 | 
						|
/** Window definition for the build docks in scenario editor window. */
 | 
						|
static WindowDesc _build_docks_scen_toolbar_desc(
 | 
						|
	WDP_AUTO, "toolbar_water_scen", 0, 0,
 | 
						|
	WC_SCEN_BUILD_TOOLBAR, WC_NONE,
 | 
						|
	WDF_CONSTRUCTION,
 | 
						|
	_nested_build_docks_scen_toolbar_widgets, lengthof(_nested_build_docks_scen_toolbar_widgets)
 | 
						|
);
 | 
						|
 | 
						|
/**
 | 
						|
 * Open the build water toolbar window for the scenario editor.
 | 
						|
 *
 | 
						|
 * @return newly opened water toolbar, or nullptr if the toolbar could not be opened.
 | 
						|
 */
 | 
						|
Window *ShowBuildDocksScenToolbar()
 | 
						|
{
 | 
						|
	return AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_scen_toolbar_desc, TRANSPORT_WATER);
 | 
						|
}
 | 
						|
 | 
						|
/** Widget numbers of the build-dock GUI. */
 | 
						|
enum BuildDockStationWidgets {
 | 
						|
	BDSW_BACKGROUND, ///< Background panel.
 | 
						|
	BDSW_LT_OFF,     ///< 'Off' button of coverage high light.
 | 
						|
	BDSW_LT_ON,      ///< 'On' button of coverage high light.
 | 
						|
	BDSW_INFO,       ///< 'Coverage highlight' label.
 | 
						|
};
 | 
						|
 | 
						|
struct BuildDocksStationWindow : public PickerWindowBase {
 | 
						|
public:
 | 
						|
	BuildDocksStationWindow(WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent)
 | 
						|
	{
 | 
						|
		this->InitNested(TRANSPORT_WATER);
 | 
						|
		this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
 | 
						|
	}
 | 
						|
 | 
						|
	virtual ~BuildDocksStationWindow()
 | 
						|
	{
 | 
						|
		DeleteWindowById(WC_SELECT_STATION, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	void OnPaint() override
 | 
						|
	{
 | 
						|
		int rad = (_settings_game.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED;
 | 
						|
 | 
						|
		this->DrawWidgets();
 | 
						|
 | 
						|
		if (_settings_client.gui.station_show_coverage) {
 | 
						|
			SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
 | 
						|
		} else {
 | 
						|
			SetTileSelectSize(1, 1);
 | 
						|
		}
 | 
						|
 | 
						|
		/* strings such as 'Size' and 'Coverage Area' */
 | 
						|
		int top = this->GetWidget<NWidgetBase>(BDSW_LT_OFF)->pos_y + this->GetWidget<NWidgetBase>(BDSW_LT_OFF)->current_y + WD_PAR_VSEP_NORMAL;
 | 
						|
		NWidgetBase *back_nwi = this->GetWidget<NWidgetBase>(BDSW_BACKGROUND);
 | 
						|
		int right  = back_nwi->pos_x + back_nwi->current_x;
 | 
						|
		int bottom = back_nwi->pos_y + back_nwi->current_y;
 | 
						|
		top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, false) + WD_PAR_VSEP_NORMAL;
 | 
						|
		top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, true) + WD_PAR_VSEP_NORMAL;
 | 
						|
		/* Resize background if the window is too small.
 | 
						|
		 * Never make the window smaller to avoid oscillating if the size change affects the acceptance.
 | 
						|
		 * (This is the case, if making the window bigger moves the mouse into the window.) */
 | 
						|
		if (top > bottom) {
 | 
						|
			ResizeWindow(this, 0, top - bottom, false);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	void OnClick(Point pt, int widget, int click_count) override
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case BDSW_LT_OFF:
 | 
						|
			case BDSW_LT_ON:
 | 
						|
				this->RaiseWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
 | 
						|
				_settings_client.gui.station_show_coverage = (widget != BDSW_LT_OFF);
 | 
						|
				this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
 | 
						|
				if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 | 
						|
				this->SetDirty();
 | 
						|
				SetViewportCatchmentStation(nullptr, true);
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	void OnRealtimeTick(uint delta_ms) override
 | 
						|
	{
 | 
						|
		CheckRedrawStationCoverage(this);
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
/** Nested widget parts of a build dock station window. */
 | 
						|
static const NWidgetPart _nested_build_dock_station_widgets[] = {
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
 | 
						|
		NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_STATION_BUILD_DOCK_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 | 
						|
	EndContainer(),
 | 
						|
	NWidget(WWT_PANEL, COLOUR_DARK_GREEN, BDSW_BACKGROUND),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(0, 3),
 | 
						|
		NWidget(WWT_LABEL, COLOUR_DARK_GREEN, BDSW_INFO), SetMinimalSize(148, 14), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE, STR_NULL),
 | 
						|
		NWidget(NWID_HORIZONTAL), SetPIP(14, 0, 14),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_OFF), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_OFF, STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_ON), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_ON, STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(0, 20), SetResize(0, 1),
 | 
						|
	EndContainer(),
 | 
						|
};
 | 
						|
 | 
						|
static WindowDesc _build_dock_station_desc(
 | 
						|
	WDP_AUTO, nullptr, 0, 0,
 | 
						|
	WC_BUILD_STATION, WC_BUILD_TOOLBAR,
 | 
						|
	WDF_CONSTRUCTION,
 | 
						|
	_nested_build_dock_station_widgets, lengthof(_nested_build_dock_station_widgets)
 | 
						|
);
 | 
						|
 | 
						|
static void ShowBuildDockStationPicker(Window *parent)
 | 
						|
{
 | 
						|
	new BuildDocksStationWindow(&_build_dock_station_desc, parent);
 | 
						|
}
 | 
						|
 | 
						|
struct BuildDocksDepotWindow : public PickerWindowBase {
 | 
						|
private:
 | 
						|
	static void UpdateDocksDirection()
 | 
						|
	{
 | 
						|
		if (_ship_depot_direction != AXIS_X) {
 | 
						|
			SetTileSelectSize(1, 2);
 | 
						|
		} else {
 | 
						|
			SetTileSelectSize(2, 1);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
public:
 | 
						|
	BuildDocksDepotWindow(WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent)
 | 
						|
	{
 | 
						|
		this->InitNested(TRANSPORT_WATER);
 | 
						|
		this->LowerWidget(_ship_depot_direction + WID_BDD_X);
 | 
						|
		UpdateDocksDirection();
 | 
						|
	}
 | 
						|
 | 
						|
	void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case WID_BDD_X:
 | 
						|
			case WID_BDD_Y:
 | 
						|
				size->width  = ScaleGUITrad(96) + 2;
 | 
						|
				size->height = ScaleGUITrad(64) + 2;
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	void OnPaint() override
 | 
						|
	{
 | 
						|
		this->DrawWidgets();
 | 
						|
 | 
						|
		int x1 = ScaleGUITrad(63) + 1;
 | 
						|
		int x2 = ScaleGUITrad(31) + 1;
 | 
						|
		int y1 = ScaleGUITrad(17) + 1;
 | 
						|
		int y2 = ScaleGUITrad(33) + 1;
 | 
						|
 | 
						|
		DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + x1, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + y1, AXIS_X, DEPOT_PART_NORTH);
 | 
						|
		DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + x2, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + y2, AXIS_X, DEPOT_PART_SOUTH);
 | 
						|
		DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_x + x2, this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_y + y1, AXIS_Y, DEPOT_PART_NORTH);
 | 
						|
		DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_x + x1, this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_y + y2, AXIS_Y, DEPOT_PART_SOUTH);
 | 
						|
	}
 | 
						|
 | 
						|
	void OnClick(Point pt, int widget, int click_count) override
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case WID_BDD_X:
 | 
						|
			case WID_BDD_Y:
 | 
						|
				this->RaiseWidget(_ship_depot_direction + WID_BDD_X);
 | 
						|
				_ship_depot_direction = (widget == WID_BDD_X ? AXIS_X : AXIS_Y);
 | 
						|
				this->LowerWidget(_ship_depot_direction + WID_BDD_X);
 | 
						|
				if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 | 
						|
				UpdateDocksDirection();
 | 
						|
				this->SetDirty();
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
static const NWidgetPart _nested_build_docks_depot_widgets[] = {
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
 | 
						|
		NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_DEPOT_BUILD_SHIP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 | 
						|
	EndContainer(),
 | 
						|
	NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_BDD_BACKGROUND),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(0, 3),
 | 
						|
		NWidget(NWID_HORIZONTAL_LTR),
 | 
						|
			NWidget(NWID_SPACER), SetMinimalSize(3, 0),
 | 
						|
			NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_X), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP),
 | 
						|
			EndContainer(),
 | 
						|
			NWidget(NWID_SPACER), SetMinimalSize(2, 0),
 | 
						|
			NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_Y), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP),
 | 
						|
			EndContainer(),
 | 
						|
			NWidget(NWID_SPACER), SetMinimalSize(3, 0),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(0, 3),
 | 
						|
	EndContainer(),
 | 
						|
};
 | 
						|
 | 
						|
static WindowDesc _build_docks_depot_desc(
 | 
						|
	WDP_AUTO, nullptr, 0, 0,
 | 
						|
	WC_BUILD_DEPOT, WC_BUILD_TOOLBAR,
 | 
						|
	WDF_CONSTRUCTION,
 | 
						|
	_nested_build_docks_depot_widgets, lengthof(_nested_build_docks_depot_widgets)
 | 
						|
);
 | 
						|
 | 
						|
 | 
						|
static void ShowBuildDocksDepotPicker(Window *parent)
 | 
						|
{
 | 
						|
	new BuildDocksDepotWindow(&_build_docks_depot_desc, parent);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void InitializeDockGui()
 | 
						|
{
 | 
						|
	_ship_depot_direction = AXIS_X;
 | 
						|
}
 |