381 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			381 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "debug.h"
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| #include "functions.h"
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| #include "gfx.h"
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| #include "gfxinit.h"
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| #include "spritecache.h"
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| #include "table/sprites.h"
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| #include "fileio.h"
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| #include "string.h"
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| #include "newgrf.h"
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| #include "md5.h"
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| #include "variables.h"
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| #include <string.h>
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| 
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| typedef struct MD5File {
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| 	const char * const filename;     // filename
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| 	const md5_byte_t hash[16]; // md5 sum of the file
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| } MD5File;
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| 
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| typedef struct FileList {
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| 	const MD5File basic[5];     // grf files that always have to be loaded
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| 	const MD5File landscape[3]; // landscape specific grf files
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| } FileList;
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| 
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| enum {
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| 	SKIP = 0xFFFE,
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| 	END  = 0xFFFF
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| };
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| 
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| #include "table/files.h"
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| #include "table/landscape_sprite.h"
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| 
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| static const SpriteID * const _landscape_spriteindexes[] = {
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| 	_landscape_spriteindexes_1,
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| 	_landscape_spriteindexes_2,
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| 	_landscape_spriteindexes_3,
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| };
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| 
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| static const SpriteID * const _slopes_spriteindexes[] = {
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| 	_slopes_spriteindexes_0,
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| 	_slopes_spriteindexes_1,
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| 	_slopes_spriteindexes_2,
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| 	_slopes_spriteindexes_3,
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| };
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| 
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| 
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| static uint LoadGrfFile(const char* filename, uint load_index, int file_index)
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| {
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| 	uint load_index_org = load_index;
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| 
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| 	FioOpenFile(file_index, filename);
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| 
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| 	DEBUG(spritecache, 2) ("Reading grf-file ``%s''", filename);
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| 
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| 	while (LoadNextSprite(load_index, file_index)) {
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| 		load_index++;
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| 		if (load_index >= MAX_SPRITES) {
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| 			error("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files.");
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| 		}
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| 	}
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| 	DEBUG(spritecache, 2) ("Currently %i sprites are loaded", load_index);
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| 
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| 	return load_index - load_index_org;
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| }
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| 
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| 
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| static void LoadGrfIndexed(const char* filename, const SpriteID* index_tbl, int file_index)
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| {
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| 	uint start;
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| 
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| 	FioOpenFile(file_index, filename);
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| 
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| 	DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename);
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| 
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| 	while ((start = *index_tbl++) != END) {
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| 		uint end = *index_tbl++;
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| 
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| 		if (start == SKIP) { // skip sprites (amount in second var)
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| 			SkipSprites(end);
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| 		} else { // load sprites and use indexes from start to end
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| 			do {
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| 			#ifdef NDEBUG
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| 				LoadNextSprite(start, file_index);
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| 			#else
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| 				bool b = LoadNextSprite(start, file_index);
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| 				assert(b);
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| 			#endif
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| 			} while (++start <= end);
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| 		}
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| 	}
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| }
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| 
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| 
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| /* Check that the supplied MD5 hash matches that stored for the supplied filename */
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| static bool CheckMD5Digest(const MD5File file, md5_byte_t *digest, bool warn)
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| {
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| 	if (memcmp(file.hash, digest, sizeof(file.hash)) == 0) return true;
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| 	if (warn) fprintf(stderr, "MD5 of %s is ****INCORRECT**** - File Corrupt.\n", file.filename);
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| 	return false;
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| }
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| 
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| /* Calculate and check the MD5 hash of the supplied filename.
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|  * returns true if the checksum is correct */
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| static bool FileMD5(const MD5File file, bool warn)
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| {
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| 	FILE *f;
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| 	char buf[MAX_PATH];
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| 
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| 	// open file
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| 	sprintf(buf, "%s%s", _path.data_dir, file.filename);
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| 	f = fopen(buf, "rb");
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| 
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| #if !defined(WIN32)
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| 	if (f == NULL) {
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| 		strtolower(buf + strlen(_path.data_dir) - 1);
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| 		f = fopen(buf, "rb");
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| 	}
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| #endif
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| 
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| 	if (f != NULL) {
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| 		md5_state_t filemd5state;
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| 		md5_byte_t buffer[1024];
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| 		md5_byte_t digest[16];
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| 		size_t len;
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| 
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| 		md5_init(&filemd5state);
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| 		while ((len = fread(buffer, 1, sizeof(buffer), f)) != 0)
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| 			md5_append(&filemd5state, buffer, len);
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| 
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| 		if (ferror(f) && warn) fprintf(stderr, "Error Reading from %s \n", buf);
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| 		fclose(f);
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| 
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| 		md5_finish(&filemd5state, digest);
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| 		return CheckMD5Digest(file, digest, warn);
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| 	} else { // file not found
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| 		return false;
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| 	}
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| }
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| 
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| /* Checks, if either the Windows files exist (TRG1R.GRF) or the DOS files (TRG1.GRF)
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|  * by comparing the MD5 checksums of the files. _use_dos_palette is set accordingly.
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|  * If neither are found, Windows palette is assumed.
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|  *
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|  * (Note: Also checks sample.cat for corruption) */
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| void CheckExternalFiles(void)
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| {
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| 	uint i;
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| 	// count of files from this version
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| 	uint dos = 0;
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| 	uint win = 0;
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| 
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| 	for (i = 0; i < 2; i++) if (FileMD5(files_dos.basic[i], true)) dos++;
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| 	for (i = 0; i < 3; i++) if (FileMD5(files_dos.landscape[i], true)) dos++;
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| 
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| 	for (i = 0; i < 2; i++) if (FileMD5(files_win.basic[i], true)) win++;
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| 	for (i = 0; i < 3; i++) if (FileMD5(files_win.landscape[i], true)) win++;
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| 
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| 	if (!FileMD5(sample_cat_win, false) && !FileMD5(sample_cat_dos, false))
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| 		fprintf(stderr, "Your sample.cat file is corrupted or missing!\n");
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| 
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| 	/*
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| 	 * forced DOS palette via command line -> leave it that way
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| 	 * all Windows files present -> Windows palette
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| 	 * all DOS files present -> DOS palette
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| 	 * no Windows files present and any DOS file present -> DOS palette
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| 	 * otherwise -> Windows palette
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| 	 */
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| 	if (_use_dos_palette) {
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| 		return;
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| 	} else if (win == 5) {
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| 		_use_dos_palette = false;
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| 	} else if (dos == 5 || (win == 0 && dos > 0)) {
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| 		_use_dos_palette = true;
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| 	} else {
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| 		_use_dos_palette = false;
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| 	}
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| }
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| 
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| 
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| static const SpriteID trg1idx[] = {
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| 	   0,    1, // Mouse cursor, ZZZ
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| /* Medium font */
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| 	   2,   92, // ' ' till 'z'
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| 	SKIP,   36,
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| 	 160,  160, // Move <20> to the correct position
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| 	  98,   98, // Up arrow
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| 	 131,  133,
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| 	SKIP,    1, // skip currency sign
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| 	 135,  135,
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| 	SKIP,    1,
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| 	 137,  137,
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| 	SKIP,    1,
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| 	 139,  139,
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| 	 140,  140, // TODO Down arrow
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| 	 141,  141,
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| 	 142,  142, // TODO Check mark
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| 	 143,  143, // TODO Cross
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| 	 144,  144,
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| 	 145,  145, // TODO Right arrow
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| 	 146,  149,
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| 	 118,  122, // Transport markers
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| 	SKIP,    2,
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| 	 157,  157,
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| 	 114,  115, // Small up/down arrows
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| 	SKIP,    1,
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| 	 161,  225,
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| /* Small font */
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| 	 226,  316, // ' ' till 'z'
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| 	SKIP,   36,
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| 	 384,  384, // Move <20> to the correct position
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| 	 322,  322, // Up arrow
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| 	 355,  357,
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| 	SKIP,    1, // skip currency sign
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| 	 359,  359,
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| 	SKIP,    1,
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| 	 361,  361,
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| 	SKIP,    1,
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| 	 363,  363,
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| 	 364,  364, // TODO Down arrow
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| 	 365,  366,
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| 	SKIP,    1,
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| 	 368,  368,
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| 	 369,  369, // TODO Right arrow
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| 	 370,  373,
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| 	SKIP,    7,
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| 	 381,  381,
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| 	SKIP,    3,
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| 	 385,  449,
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| /* Big font */
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| 	 450,  540, // ' ' till 'z'
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| 	SKIP,   36,
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| 	 608,  608, // Move <20> to the correct position
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| 	SKIP,    1,
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| 	 579,  581,
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| 	SKIP,    1,
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| 	 583,  583,
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| 	SKIP,    5,
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| 	 589,  589,
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| 	SKIP,   15,
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| 	 605,  605,
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| 	SKIP,    3,
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| 	 609,  625,
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| 	SKIP,    1,
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| 	 627,  632,
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| 	SKIP,    1,
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| 	 634,  639,
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| 	SKIP,    1,
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| 	 641,  657,
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| 	SKIP,    1,
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| 	 659,  664,
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| 	SKIP,    2,
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| 	 667,  671,
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| 	SKIP,    1,
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| 	 673,  673,
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| /* Graphics */
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| 	 674, 4792,
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| 	END
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| };
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| 
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| /* NOTE: When adding a normal sprite, increase OPENTTD_SPRITES_COUNT with the
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|  * amount of sprites and add them to the end of the list, with the index of
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|  * the old sprite-count offset from SPR_OPENTTD_BASE. With this there is no
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|  * correspondence of any kind with the ID's in the grf file, but results in
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|  * a maximum use of sprite slots. */
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| #define OPENTTD_SPRITES_COUNT 95
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| static const SpriteID _openttd_grf_indexes[] = {
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| 	SPR_IMG_AUTORAIL, SPR_CURSOR_WAYPOINT, // icons etc
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| 	134, 134,  // euro symbol medium size
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| 	582, 582,  // euro symbol large size
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| 	358, 358,  // euro symbol tiny
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| 	SPR_CURSOR_CANAL, SPR_IMG_FASTFORWARD, // more icons
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| 	648, 648, // nordic char: <20>
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| 	616, 616, // nordic char: <20>
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| 	666, 666, // nordic char: <20>
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| 	634, 634, // nordic char: <20>
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| 	SPR_PIN_UP, SPR_CURSOR_CLONE, // more icons
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| 	382, 383, // <20> <20> tiny
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| 	158, 159, // <20> <20> medium
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| 	606, 607, // <20> <20> large
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| 	360, 360, // <20> tiny
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| 	362, 362, // <20> tiny
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| 	136, 136, // <20> medium
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| 	138, 138, // <20> medium
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| 	584, 584, // <20> large
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| 	586, 586, // <20> large
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| 	626, 626, // <20> large
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| 	658, 658, // <20> large
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| 	374, 374, // <20> tiny
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| 	378, 378, // <20> tiny
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| 	150, 150, // <20> medium
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| 	154, 154, // <20> medium
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| 	598, 598, // <20> large
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| 	602, 602, // <20> large
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| 	640, 640, // <20> large
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| 	672, 672, // <20> large
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| 	380, 380, // <20> tiny
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| 	156, 156, // <20> medium
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| 	604, 604, // <20> large
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| 	317, 320, // { | } ~ tiny
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| 	 93,  96, // { | } ~ medium
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| 	541, 544, // { | } ~ large
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| 	SPR_HOUSE_ICON, SPR_HOUSE_ICON,
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| 	585, 585, // <20> large
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| 	587, 587, // <20> large
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| 	592, 592, // <20> large
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| 	594, 597, // <20> <20> <20> <20> large
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| 	633, 633, // <20> large
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| 	665, 665, // <20> large
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| 	END
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| };
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| 
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| static byte _sprite_page_to_load = 0xFF;
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| 
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| static void LoadSpriteTables(void)
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| {
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| 	const FileList* files = _use_dos_palette ? &files_dos : &files_win;
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| 	uint load_index;
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| 	uint i;
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| 
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| 	LoadGrfIndexed(files->basic[0].filename, trg1idx, 0);
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| 	DupSprite(  2, 130); // non-breaking space medium
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| 	DupSprite(226, 354); // non-breaking space tiny
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| 	DupSprite(450, 578); // non-breaking space large
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| 	load_index = 4793;
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| 
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| 	for (i = 1; files->basic[i].filename != NULL; i++) {
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| 		load_index += LoadGrfFile(files->basic[i].filename, load_index, i);
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| 	}
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| 
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| 	if (_sprite_page_to_load != 0) {
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| 		LoadGrfIndexed(
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| 			files->landscape[_sprite_page_to_load - 1].filename,
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| 			_landscape_spriteindexes[_sprite_page_to_load - 1],
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| 			i++
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| 		);
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| 	}
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| 
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| 	assert(load_index == SPR_CANALS_BASE);
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| 	load_index += LoadGrfFile("canalsw.grf", load_index, i++);
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| 
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| 	assert(load_index == SPR_SLOPES_BASE);
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| 	LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++);
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| 
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| 	load_index = SPR_AUTORAIL_BASE;
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| 	load_index += LoadGrfFile("autorail.grf", load_index, i++);
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| 
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| 	assert(load_index == SPR_ELRAIL_BASE);
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| 	load_index += LoadGrfFile("elrailsw.grf", load_index, i++);
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| 
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| 	assert(load_index == SPR_2CCMAP_BASE);
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| 	load_index += LoadGrfFile("2ccmap.grf", load_index, i++);
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| 
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| 	assert(load_index == SPR_OPENTTD_BASE);
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| 	LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++);
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| 	load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT;
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| 
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| 	assert(load_index == SPR_AIRPORTX_BASE);
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| 	load_index += LoadGrfFile("airports.grf", load_index, i++);
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| 
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| 	LoadNewGRF(load_index, i);
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| }
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| 
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| 
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| void GfxLoadSprites(void)
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| {
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| 	// Need to reload the sprites only if the landscape changed
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| 	if (_sprite_page_to_load != _opt.landscape) {
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| 		_sprite_page_to_load = _opt.landscape;
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| 
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| 		// Sprite cache
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| 		DEBUG(spritecache, 1) ("Loading sprite set %d.", _sprite_page_to_load);
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| 
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| 		GfxInitSpriteMem();
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| 		LoadSpriteTables();
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| 		GfxInitPalettes();
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| 	}
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| }
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