69 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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/** @file network_func.h Network functions used by other parts of OpenTTD. */
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#ifndef NETWORK_FUNC_H
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#define NETWORK_FUNC_H
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#ifdef ENABLE_NETWORK
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#include "network_type.h"
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#include "../console_type.h"
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extern NetworkServerGameInfo _network_game_info;
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extern NetworkCompanyState *_network_company_states;
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extern ClientID _network_own_client_id;
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extern ClientID _redirect_console_to_client;
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extern bool _network_need_advertise;
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extern uint32 _network_last_advertise_frame;
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extern uint8 _network_reconnect;
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extern char *_network_host_list[10];
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extern char *_network_ban_list[25];
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byte NetworkSpectatorCount();
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void CheckMinActiveClients();
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void NetworkUpdateClientName();
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bool NetworkCompanyHasClients(CompanyID company);
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bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
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void NetworkReboot();
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void NetworkDisconnect();
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void NetworkGameLoop();
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void NetworkUDPGameLoop();
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void NetworkUDPCloseAll();
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void ParseConnectionString(const char **company, const char **port, char *connection_string);
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void NetworkStartDebugLog(const char *hostname, uint16 port);
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void NetworkPopulateCompanyStats(NetworkCompanyStats *stats);
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void NetworkUpdateClientInfo(ClientID client_id);
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bool NetworkClientConnectGame(const char *host, uint16 port);
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void NetworkClientSendRcon(const char *password, const char *command);
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void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data = 0);
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void NetworkClientSetPassword(const char *password);
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bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio);
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void NetworkPrintClients();
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/*** Commands ran by the server ***/
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void NetworkServerMonthlyLoop();
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void NetworkServerYearlyLoop();
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void NetworkServerChangeOwner(Owner current_owner, Owner new_owner);
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void NetworkServerShowStatusToConsole();
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bool NetworkServerStart();
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NetworkClientInfo *NetworkFindClientInfoFromIndex(ClientIndex index);
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NetworkClientInfo *NetworkFindClientInfoFromClientID(ClientID client_id);
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NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip);
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const char* GetClientIP(const NetworkClientInfo *ci);
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void NetworkServerSendRcon(ClientID client_id, ConsoleColour colour_code, const char *string);
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void NetworkServerSendError(ClientID client_id, NetworkErrorCode error);
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void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const char *msg, ClientID from_id, int64 data = 0);
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void NetworkInitChatMessage();
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void CDECL NetworkAddChatMessage(uint16 color, uint8 duration, const char *message, ...);
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void NetworkUndrawChatMessage();
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void NetworkChatMessageDailyLoop();
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_FUNC_H */
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