3714 lines
		
	
	
		
			116 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			3714 lines
		
	
	
		
			116 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file window.cpp Windowing system, widgets and events */
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#include "stdafx.h"
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#include <stdarg.h>
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#include "company_func.h"
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#include "gfx_func.h"
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#include "console_func.h"
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#include "console_gui.h"
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#include "viewport_func.h"
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#include "progress.h"
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#include "blitter/factory.hpp"
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#include "zoom_func.h"
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#include "vehicle_base.h"
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#include "window_func.h"
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#include "tilehighlight_func.h"
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#include "network/network.h"
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#include "querystring_gui.h"
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#include "widgets/dropdown_func.h"
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#include "strings_func.h"
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#include "settings_type.h"
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#include "settings_func.h"
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#include "ini_type.h"
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#include "newgrf_debug.h"
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#include "hotkeys.h"
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#include "toolbar_gui.h"
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#include "statusbar_gui.h"
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#include "error.h"
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#include "game/game.hpp"
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#include "video/video_driver.hpp"
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#include "framerate_type.h"
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#include "network/network_func.h"
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#include "guitimer_func.h"
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#include "news_func.h"
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#include "safeguards.h"
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/** Values for _settings_client.gui.auto_scrolling */
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enum ViewportAutoscrolling {
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	VA_DISABLED,                  //!< Do not autoscroll when mouse is at edge of viewport.
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	VA_MAIN_VIEWPORT_FULLSCREEN,  //!< Scroll main viewport at edge when using fullscreen.
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	VA_MAIN_VIEWPORT,             //!< Scroll main viewport at edge.
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	VA_EVERY_VIEWPORT,            //!< Scroll all viewports at their edges.
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};
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static Point _drag_delta; ///< delta between mouse cursor and upper left corner of dragged window
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static Window *_mouseover_last_w = nullptr; ///< Window of the last OnMouseOver event.
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static Window *_last_scroll_window = nullptr; ///< Window of the last scroll event.
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/** List of windows opened at the screen sorted from the front. */
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WindowBase *_z_front_window = nullptr;
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/** List of windows opened at the screen sorted from the back. */
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WindowBase *_z_back_window  = nullptr;
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/** If false, highlight is white, otherwise the by the widget defined colour. */
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bool _window_highlight_colour = false;
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uint64 _window_update_number = 1;
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/*
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 * Window that currently has focus. - The main purpose is to generate
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 * #FocusLost events, not to give next window in z-order focus when a
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 * window is closed.
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 */
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Window *_focused_window;
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Point _cursorpos_drag_start;
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int _scrollbar_start_pos;
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int _scrollbar_size;
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byte _scroller_click_timeout = 0;
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Window *_scrolling_viewport; ///< A viewport is being scrolled with the mouse.
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Rect _scrolling_viewport_bound; ///< A viewport is being scrolled with the mouse, the overlay currently covers this viewport rectangle.
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bool _mouse_hovering;      ///< The mouse is hovering over the same point.
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SpecialMouseMode _special_mouse_mode; ///< Mode of the mouse.
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/**
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 * List of all WindowDescs.
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 * This is a pointer to ensure initialisation order with the various static WindowDesc instances.
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 */
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static std::vector<WindowDesc*> *_window_descs = nullptr;
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/** Config file to store WindowDesc */
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char *_windows_file;
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/** Window description constructor. */
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WindowDesc::WindowDesc(WindowPosition def_pos, const char *ini_key, int16 def_width_trad, int16 def_height_trad,
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			WindowClass window_class, WindowClass parent_class, uint32 flags,
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			const NWidgetPart *nwid_parts, int16 nwid_length, HotkeyList *hotkeys) :
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	default_pos(def_pos),
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	cls(window_class),
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	parent_cls(parent_class),
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	ini_key(ini_key),
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	flags(flags),
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	nwid_parts(nwid_parts),
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	nwid_length(nwid_length),
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	hotkeys(hotkeys),
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	pref_sticky(false),
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	pref_width(0),
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	pref_height(0),
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	default_width_trad(def_width_trad),
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	default_height_trad(def_height_trad)
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{
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	if (_window_descs == nullptr) _window_descs = new std::vector<WindowDesc*>();
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	_window_descs->push_back(this);
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}
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WindowDesc::~WindowDesc()
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{
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	_window_descs->erase(std::find(_window_descs->begin(), _window_descs->end(), this));
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}
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/**
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 * Determine default width of window.
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 * This is either a stored user preferred size, or the built-in default.
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 * @return Width in pixels.
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 */
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int16 WindowDesc::GetDefaultWidth() const
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{
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	return this->pref_width != 0 ? this->pref_width : ScaleGUITrad(this->default_width_trad);
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}
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/**
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 * Determine default height of window.
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 * This is either a stored user preferred size, or the built-in default.
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 * @return Height in pixels.
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 */
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int16 WindowDesc::GetDefaultHeight() const
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{
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	return this->pref_height != 0 ? this->pref_height : ScaleGUITrad(this->default_height_trad);
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}
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/**
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 * Load all WindowDesc settings from _windows_file.
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 */
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void WindowDesc::LoadFromConfig()
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{
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	IniFile *ini = new IniFile();
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	ini->LoadFromDisk(_windows_file, NO_DIRECTORY);
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	for (WindowDesc *wd : *_window_descs) {
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		if (wd->ini_key == nullptr) continue;
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		IniLoadWindowSettings(ini, wd->ini_key, wd);
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	}
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	delete ini;
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}
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/**
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 * Sort WindowDesc by ini_key.
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 */
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static bool DescSorter(WindowDesc* const &a, WindowDesc* const &b)
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{
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	if (a->ini_key != nullptr && b->ini_key != nullptr) return strcmp(a->ini_key, b->ini_key) < 0;
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	return a->ini_key != nullptr;
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}
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/**
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 * Save all WindowDesc settings to _windows_file.
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 */
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void WindowDesc::SaveToConfig()
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{
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	/* Sort the stuff to get a nice ini file on first write */
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	std::sort(_window_descs->begin(), _window_descs->end(), DescSorter);
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	IniFile *ini = new IniFile();
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	ini->LoadFromDisk(_windows_file, NO_DIRECTORY);
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	for (WindowDesc *wd : *_window_descs) {
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		if (wd->ini_key == nullptr) continue;
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		IniSaveWindowSettings(ini, wd->ini_key, wd);
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	}
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	ini->SaveToDisk(_windows_file);
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	delete ini;
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}
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/**
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 * Read default values from WindowDesc configuration an apply them to the window.
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 */
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void Window::ApplyDefaults()
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{
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	if (this->nested_root != nullptr && this->nested_root->GetWidgetOfType(WWT_STICKYBOX) != nullptr) {
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		if (this->window_desc->pref_sticky) this->flags |= WF_STICKY;
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	} else {
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		/* There is no stickybox; clear the preference in case someone tried to be funny */
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		this->window_desc->pref_sticky = false;
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	}
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}
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/**
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 * Compute the row of a widget that a user clicked in.
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 * @param clickpos    Vertical position of the mouse click.
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 * @param widget      Widget number of the widget clicked in.
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 * @param padding     Amount of empty space between the widget edge and the top of the first row.
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 * @param line_height Height of a single row. A negative value means using the vertical resize step of the widget.
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 * @return Row number clicked at. If clicked at a wrong position, #INT_MAX is returned.
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 * @note The widget does not know where a list printed at the widget ends, so below a list is not a wrong position.
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 */
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int Window::GetRowFromWidget(int clickpos, int widget, int padding, int line_height) const
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{
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	const NWidgetBase *wid = this->GetWidget<NWidgetBase>(widget);
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	if (line_height < 0) line_height = wid->resize_y;
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	if (clickpos < (int)wid->pos_y + padding) return INT_MAX;
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	return (clickpos - (int)wid->pos_y - padding) / line_height;
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}
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/**
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 * Disable the highlighted status of all widgets.
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 */
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void Window::DisableAllWidgetHighlight()
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{
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	for (uint i = 0; i < this->nested_array_size; i++) {
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		NWidgetBase *nwid = this->GetWidget<NWidgetBase>(i);
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		if (nwid == nullptr) continue;
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		if (nwid->IsHighlighted()) {
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			nwid->SetHighlighted(TC_INVALID);
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			this->SetWidgetDirty(i);
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		}
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	}
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	CLRBITS(this->flags, WF_HIGHLIGHTED);
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}
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/**
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 * Sets the highlighted status of a widget.
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 * @param widget_index index of this widget in the window
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 * @param highlighted_colour Colour of highlight, or TC_INVALID to disable.
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 */
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void Window::SetWidgetHighlight(byte widget_index, TextColour highlighted_colour)
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{
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	assert(widget_index < this->nested_array_size);
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	NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget_index);
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	if (nwid == nullptr) return;
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	nwid->SetHighlighted(highlighted_colour);
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	this->SetWidgetDirty(widget_index);
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	if (highlighted_colour != TC_INVALID) {
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		/* If we set a highlight, the window has a highlight */
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		this->flags |= WF_HIGHLIGHTED;
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	} else {
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		/* If we disable a highlight, check all widgets if anyone still has a highlight */
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		bool valid = false;
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		for (uint i = 0; i < this->nested_array_size; i++) {
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			NWidgetBase *nwid = this->GetWidget<NWidgetBase>(i);
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			if (nwid == nullptr) continue;
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			if (!nwid->IsHighlighted()) continue;
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			valid = true;
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		}
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		/* If nobody has a highlight, disable the flag on the window */
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		if (!valid) CLRBITS(this->flags, WF_HIGHLIGHTED);
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	}
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}
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/**
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 * Gets the highlighted status of a widget.
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 * @param widget_index index of this widget in the window
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 * @return status of the widget ie: highlighted = true, not highlighted = false
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 */
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bool Window::IsWidgetHighlighted(byte widget_index) const
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{
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	assert(widget_index < this->nested_array_size);
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	const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget_index);
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	if (nwid == nullptr) return false;
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	return nwid->IsHighlighted();
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}
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/**
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 * A dropdown window associated to this window has been closed.
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 * @param pt the point inside the window the mouse resides on after closure.
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 * @param widget the widget (button) that the dropdown is associated with.
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 * @param index the element in the dropdown that is selected.
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 * @param instant_close whether the dropdown was configured to close on mouse up.
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 */
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void Window::OnDropdownClose(Point pt, int widget, int index, bool instant_close)
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{
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	if (widget < 0) return;
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	if (instant_close) {
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		/* Send event for selected option if we're still
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		 * on the parent button of the dropdown (behaviour of the dropdowns in the main toolbar). */
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		if (GetWidgetFromPos(this, pt.x, pt.y) == widget) {
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			this->OnDropdownSelect(widget, index);
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		}
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	}
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	/* Raise the dropdown button */
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	NWidgetCore *nwi2 = this->GetWidget<NWidgetCore>(widget);
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	if ((nwi2->type & WWT_MASK) == NWID_BUTTON_DROPDOWN) {
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		nwi2->disp_flags &= ~ND_DROPDOWN_ACTIVE;
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	} else {
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		this->RaiseWidget(widget);
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	}
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	this->SetWidgetDirty(widget);
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}
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/**
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 * Return the Scrollbar to a widget index.
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 * @param widnum Scrollbar widget index
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 * @return Scrollbar to the widget
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 */
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const Scrollbar *Window::GetScrollbar(uint widnum) const
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{
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	return this->GetWidget<NWidgetScrollbar>(widnum);
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}
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/**
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 * Return the Scrollbar to a widget index.
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 * @param widnum Scrollbar widget index
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 * @return Scrollbar to the widget
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 */
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Scrollbar *Window::GetScrollbar(uint widnum)
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{
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	return this->GetWidget<NWidgetScrollbar>(widnum);
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}
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/**
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 * Return the querystring associated to a editbox.
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 * @param widnum Editbox widget index
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 * @return QueryString or nullptr.
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 */
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const QueryString *Window::GetQueryString(uint widnum) const
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{
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	auto query = this->querystrings.Find(widnum);
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	return query != this->querystrings.end() ? query->second : nullptr;
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}
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/**
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 * Return the querystring associated to a editbox.
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 * @param widnum Editbox widget index
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 * @return QueryString or nullptr.
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 */
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QueryString *Window::GetQueryString(uint widnum)
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{
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	SmallMap<int, QueryString*>::Pair *query = this->querystrings.Find(widnum);
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	return query != this->querystrings.End() ? query->second : nullptr;
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}
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/**
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 * Get the current input text if an edit box has the focus.
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 * @return The currently focused input text or nullptr if no input focused.
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 */
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/* virtual */ const char *Window::GetFocusedText() const
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{
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	if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
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		return this->GetQueryString(this->nested_focus->index)->GetText();
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	}
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	return nullptr;
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}
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/**
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 * Get the string at the caret if an edit box has the focus.
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 * @return The text at the caret or nullptr if no edit box is focused.
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 */
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/* virtual */ const char *Window::GetCaret() const
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{
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	if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
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		return this->GetQueryString(this->nested_focus->index)->GetCaret();
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	}
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	return nullptr;
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}
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 | 
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/**
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 * Get the range of the currently marked input text.
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 * @param[out] length Length of the marked text.
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 * @return Pointer to the start of the marked text or nullptr if no text is marked.
 | 
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 */
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/* virtual */ const char *Window::GetMarkedText(size_t *length) const
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{
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	if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
 | 
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		return this->GetQueryString(this->nested_focus->index)->GetMarkedText(length);
 | 
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	}
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 | 
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	return nullptr;
 | 
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}
 | 
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 | 
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/**
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 * Get the current caret position if an edit box has the focus.
 | 
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 * @return Top-left location of the caret, relative to the window.
 | 
						|
 */
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/* virtual */ Point Window::GetCaretPosition() const
 | 
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{
 | 
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	if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX && !this->querystrings.empty()) {
 | 
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		return this->GetQueryString(this->nested_focus->index)->GetCaretPosition(this, this->nested_focus->index);
 | 
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	}
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 | 
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	Point pt = {0, 0};
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	return pt;
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}
 | 
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 | 
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/**
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 * Get the bounding rectangle for a text range if an edit box has the focus.
 | 
						|
 * @param from Start of the string range.
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 * @param to End of the string range.
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 * @return Rectangle encompassing the string range, relative to the window.
 | 
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 */
 | 
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/* virtual */ Rect Window::GetTextBoundingRect(const char *from, const char *to) const
 | 
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{
 | 
						|
	if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
 | 
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		return this->GetQueryString(this->nested_focus->index)->GetBoundingRect(this, this->nested_focus->index, from, to);
 | 
						|
	}
 | 
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 | 
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	Rect r = {0, 0, 0, 0};
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	return r;
 | 
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}
 | 
						|
 | 
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/**
 | 
						|
 * Get the character that is rendered at a position by the focused edit box.
 | 
						|
 * @param pt The position to test.
 | 
						|
 * @return Pointer to the character at the position or nullptr if no character is at the position.
 | 
						|
 */
 | 
						|
/* virtual */ const char *Window::GetTextCharacterAtPosition(const Point &pt) const
 | 
						|
{
 | 
						|
	if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
 | 
						|
		return this->GetQueryString(this->nested_focus->index)->GetCharAtPosition(this, this->nested_focus->index, pt);
 | 
						|
	}
 | 
						|
 | 
						|
	return nullptr;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Set the window that has the focus
 | 
						|
 * @param w The window to set the focus on
 | 
						|
 */
 | 
						|
void SetFocusedWindow(Window *w)
 | 
						|
{
 | 
						|
	if (_focused_window == w) return;
 | 
						|
 | 
						|
	/* Invalidate focused widget */
 | 
						|
	if (_focused_window != nullptr) {
 | 
						|
		if (_focused_window->nested_focus != nullptr) _focused_window->nested_focus->SetDirty(_focused_window);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Remember which window was previously focused */
 | 
						|
	Window *old_focused = _focused_window;
 | 
						|
	_focused_window = w;
 | 
						|
 | 
						|
	/* So we can inform it that it lost focus */
 | 
						|
	if (old_focused != nullptr) old_focused->OnFocusLost(w);
 | 
						|
	if (_focused_window != nullptr) _focused_window->OnFocus(old_focused);
 | 
						|
}
 | 
						|
 | 
						|
Point GetFocusedWindowCaret()
 | 
						|
{
 | 
						|
	return _focused_window->GetCaretPosition();
 | 
						|
}
 | 
						|
 | 
						|
Point GetFocusedWindowTopLeft()
 | 
						|
{
 | 
						|
	return { _focused_window->left, _focused_window->top };
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Check if an edit box is in global focus. That is if focused window
 | 
						|
 * has a edit box as focused widget, or if a console is focused.
 | 
						|
 * @return returns true if an edit box is in global focus or if the focused window is a console, else false
 | 
						|
 */
 | 
						|
bool EditBoxInGlobalFocus()
 | 
						|
{
 | 
						|
	if (_focused_window == nullptr) return false;
 | 
						|
 | 
						|
	/* The console does not have an edit box so a special case is needed. */
 | 
						|
	if (_focused_window->window_class == WC_CONSOLE) return true;
 | 
						|
 | 
						|
	return _focused_window->nested_focus != nullptr && _focused_window->nested_focus->type == WWT_EDITBOX;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Check if a console is focused.
 | 
						|
 * @return returns true if the focused window is a console, else false
 | 
						|
 */
 | 
						|
bool FocusedWindowIsConsole()
 | 
						|
{
 | 
						|
	return _focused_window && _focused_window->window_class == WC_CONSOLE;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Makes no widget on this window have focus. The function however doesn't change which window has focus.
 | 
						|
 */
 | 
						|
void Window::UnfocusFocusedWidget()
 | 
						|
{
 | 
						|
	if (this->nested_focus != nullptr) {
 | 
						|
		if (this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxLostFocus();
 | 
						|
 | 
						|
		/* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
 | 
						|
		this->nested_focus->SetDirty(this);
 | 
						|
		this->nested_focus = nullptr;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Set focus within this window to the given widget. The function however doesn't change which window has focus.
 | 
						|
 * @param widget_index Index of the widget in the window to set the focus to.
 | 
						|
 * @return Focus has changed.
 | 
						|
 */
 | 
						|
bool Window::SetFocusedWidget(int widget_index)
 | 
						|
{
 | 
						|
	/* Do nothing if widget_index is already focused, or if it wasn't a valid widget. */
 | 
						|
	if ((uint)widget_index >= this->nested_array_size) return false;
 | 
						|
 | 
						|
	assert(this->nested_array[widget_index] != nullptr); // Setting focus to a non-existing widget is a bad idea.
 | 
						|
	if (this->nested_focus != nullptr) {
 | 
						|
		if (this->GetWidget<NWidgetCore>(widget_index) == this->nested_focus) return false;
 | 
						|
 | 
						|
		/* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
 | 
						|
		this->nested_focus->SetDirty(this);
 | 
						|
		if (this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxLostFocus();
 | 
						|
	}
 | 
						|
	this->nested_focus = this->GetWidget<NWidgetCore>(widget_index);
 | 
						|
	if (this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxGainedFocus();
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Called when window gains focus
 | 
						|
 */
 | 
						|
void Window::OnFocus(Window *previously_focused_window)
 | 
						|
{
 | 
						|
	if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxGainedFocus();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Called when window loses focus
 | 
						|
 */
 | 
						|
void Window::OnFocusLost(Window *newly_focused_window)
 | 
						|
{
 | 
						|
	if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxLostFocus();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets the enabled/disabled status of a list of widgets.
 | 
						|
 * By default, widgets are enabled.
 | 
						|
 * On certain conditions, they have to be disabled.
 | 
						|
 * @param disab_stat status to use ie: disabled = true, enabled = false
 | 
						|
 * @param widgets list of widgets ended by WIDGET_LIST_END
 | 
						|
 */
 | 
						|
void CDECL Window::SetWidgetsDisabledState(bool disab_stat, int widgets, ...)
 | 
						|
{
 | 
						|
	va_list wdg_list;
 | 
						|
 | 
						|
	va_start(wdg_list, widgets);
 | 
						|
 | 
						|
	while (widgets != WIDGET_LIST_END) {
 | 
						|
		SetWidgetDisabledState(widgets, disab_stat);
 | 
						|
		widgets = va_arg(wdg_list, int);
 | 
						|
	}
 | 
						|
 | 
						|
	va_end(wdg_list);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets the lowered/raised status of a list of widgets.
 | 
						|
 * @param lowered_stat status to use ie: lowered = true, raised = false
 | 
						|
 * @param widgets list of widgets ended by WIDGET_LIST_END
 | 
						|
 */
 | 
						|
void CDECL Window::SetWidgetsLoweredState(bool lowered_stat, int widgets, ...)
 | 
						|
{
 | 
						|
	va_list wdg_list;
 | 
						|
 | 
						|
	va_start(wdg_list, widgets);
 | 
						|
 | 
						|
	while (widgets != WIDGET_LIST_END) {
 | 
						|
		SetWidgetLoweredState(widgets, lowered_stat);
 | 
						|
		widgets = va_arg(wdg_list, int);
 | 
						|
	}
 | 
						|
 | 
						|
	va_end(wdg_list);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Raise the buttons of the window.
 | 
						|
 * @param autoraise Raise only the push buttons of the window.
 | 
						|
 */
 | 
						|
void Window::RaiseButtons(bool autoraise)
 | 
						|
{
 | 
						|
	for (uint i = 0; i < this->nested_array_size; i++) {
 | 
						|
		if (this->nested_array[i] == nullptr) continue;
 | 
						|
		WidgetType type = this->nested_array[i]->type;
 | 
						|
		if (((type & ~WWB_PUSHBUTTON) < WWT_LAST || type == NWID_PUSHBUTTON_DROPDOWN) &&
 | 
						|
				(!autoraise || (type & WWB_PUSHBUTTON) || type == WWT_EDITBOX) && this->IsWidgetLowered(i)) {
 | 
						|
			this->RaiseWidget(i);
 | 
						|
			this->SetWidgetDirty(i);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Special widgets without widget index */
 | 
						|
	NWidgetCore *wid = this->nested_root != nullptr ? (NWidgetCore*)this->nested_root->GetWidgetOfType(WWT_DEFSIZEBOX) : nullptr;
 | 
						|
	if (wid != nullptr) {
 | 
						|
		wid->SetLowered(false);
 | 
						|
		wid->SetDirty(this);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Invalidate a widget, i.e. mark it as being changed and in need of redraw.
 | 
						|
 * @param widget_index the widget to redraw.
 | 
						|
 */
 | 
						|
void Window::SetWidgetDirty(byte widget_index)
 | 
						|
{
 | 
						|
	/* Sometimes this function is called before the window is even fully initialized */
 | 
						|
	if (this->nested_array == nullptr) return;
 | 
						|
 | 
						|
	this->nested_array[widget_index]->SetDirty(this);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * A hotkey has been pressed.
 | 
						|
 * @param hotkey  Hotkey index, by default a widget index of a button or editbox.
 | 
						|
 * @return #ES_HANDLED if the key press has been handled, and the hotkey is not unavailable for some reason.
 | 
						|
 */
 | 
						|
EventState Window::OnHotkey(int hotkey)
 | 
						|
{
 | 
						|
	if (hotkey < 0) return ES_NOT_HANDLED;
 | 
						|
 | 
						|
	NWidgetCore *nw = this->GetWidget<NWidgetCore>(hotkey);
 | 
						|
	if (nw == nullptr || nw->IsDisabled()) return ES_NOT_HANDLED;
 | 
						|
 | 
						|
	if (nw->type == WWT_EDITBOX) {
 | 
						|
		if (this->IsShaded()) return ES_NOT_HANDLED;
 | 
						|
 | 
						|
		/* Focus editbox */
 | 
						|
		this->SetFocusedWidget(hotkey);
 | 
						|
		SetFocusedWindow(this);
 | 
						|
	} else {
 | 
						|
		/* Click button */
 | 
						|
		this->OnClick(Point(), hotkey, 1);
 | 
						|
	}
 | 
						|
	return ES_HANDLED;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Do all things to make a button look clicked and mark it to be
 | 
						|
 * unclicked in a few ticks.
 | 
						|
 * @param widget the widget to "click"
 | 
						|
 */
 | 
						|
void Window::HandleButtonClick(byte widget)
 | 
						|
{
 | 
						|
	this->LowerWidget(widget);
 | 
						|
	this->SetTimeout();
 | 
						|
	this->SetWidgetDirty(widget);
 | 
						|
}
 | 
						|
 | 
						|
static void StartWindowDrag(Window *w);
 | 
						|
static void StartWindowSizing(Window *w, bool to_left);
 | 
						|
 | 
						|
/**
 | 
						|
 * Dispatch left mouse-button (possibly double) click in window.
 | 
						|
 * @param w Window to dispatch event in
 | 
						|
 * @param x X coordinate of the click
 | 
						|
 * @param y Y coordinate of the click
 | 
						|
 * @param click_count Number of fast consecutive clicks at same position
 | 
						|
 */
 | 
						|
static void DispatchLeftClickEvent(Window *w, int x, int y, int click_count)
 | 
						|
{
 | 
						|
	NWidgetCore *nw = w->nested_root->GetWidgetFromPos(x, y);
 | 
						|
	WidgetType widget_type = (nw != nullptr) ? nw->type : WWT_EMPTY;
 | 
						|
 | 
						|
	bool focused_widget_changed = false;
 | 
						|
	/* If clicked on a window that previously did dot have focus */
 | 
						|
	if (_focused_window != w &&                 // We already have focus, right?
 | 
						|
			(w->window_desc->flags & WDF_NO_FOCUS) == 0 &&  // Don't lose focus to toolbars
 | 
						|
			widget_type != WWT_CLOSEBOX) {          // Don't change focused window if 'X' (close button) was clicked
 | 
						|
		focused_widget_changed = true;
 | 
						|
		SetFocusedWindow(w);
 | 
						|
	}
 | 
						|
 | 
						|
	if (nw == nullptr) return; // exit if clicked outside of widgets
 | 
						|
 | 
						|
	/* don't allow any interaction if the button has been disabled */
 | 
						|
	if (nw->IsDisabled()) return;
 | 
						|
 | 
						|
	int widget_index = nw->index; ///< Index of the widget
 | 
						|
 | 
						|
	/* Clicked on a widget that is not disabled.
 | 
						|
	 * So unless the clicked widget is the caption bar, change focus to this widget.
 | 
						|
	 * Exception: In the OSK we always want the editbox to stay focused. */
 | 
						|
	if (widget_type != WWT_CAPTION && w->window_class != WC_OSK) {
 | 
						|
		/* focused_widget_changed is 'now' only true if the window this widget
 | 
						|
		 * is in gained focus. In that case it must remain true, also if the
 | 
						|
		 * local widget focus did not change. As such it's the logical-or of
 | 
						|
		 * both changed states.
 | 
						|
		 *
 | 
						|
		 * If this is not preserved, then the OSK window would be opened when
 | 
						|
		 * a user has the edit box focused and then click on another window and
 | 
						|
		 * then back again on the edit box (to type some text).
 | 
						|
		 */
 | 
						|
		focused_widget_changed |= w->SetFocusedWidget(widget_index);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Close any child drop down menus. If the button pressed was the drop down
 | 
						|
	 * list's own button, then we should not process the click any further. */
 | 
						|
	if (HideDropDownMenu(w) == widget_index && widget_index >= 0) return;
 | 
						|
 | 
						|
	if ((widget_type & ~WWB_PUSHBUTTON) < WWT_LAST && (widget_type & WWB_PUSHBUTTON)) w->HandleButtonClick(widget_index);
 | 
						|
 | 
						|
	Point pt = { x, y };
 | 
						|
 | 
						|
	switch (widget_type) {
 | 
						|
		case NWID_VSCROLLBAR:
 | 
						|
		case NWID_HSCROLLBAR:
 | 
						|
			ScrollbarClickHandler(w, nw, x, y);
 | 
						|
			break;
 | 
						|
 | 
						|
		case WWT_EDITBOX: {
 | 
						|
			QueryString *query = w->GetQueryString(widget_index);
 | 
						|
			if (query != nullptr) query->ClickEditBox(w, pt, widget_index, click_count, focused_widget_changed);
 | 
						|
			break;
 | 
						|
		}
 | 
						|
 | 
						|
		case WWT_CLOSEBOX: // 'X'
 | 
						|
			delete w;
 | 
						|
			return;
 | 
						|
 | 
						|
		case WWT_CAPTION: // 'Title bar'
 | 
						|
			StartWindowDrag(w);
 | 
						|
			return;
 | 
						|
 | 
						|
		case WWT_RESIZEBOX:
 | 
						|
			/* When the resize widget is on the left size of the window
 | 
						|
			 * we assume that that button is used to resize to the left. */
 | 
						|
			StartWindowSizing(w, (int)nw->pos_x < (w->width / 2));
 | 
						|
			nw->SetDirty(w);
 | 
						|
			return;
 | 
						|
 | 
						|
		case WWT_DEFSIZEBOX: {
 | 
						|
			if (_ctrl_pressed) {
 | 
						|
				w->window_desc->pref_width = w->width;
 | 
						|
				w->window_desc->pref_height = w->height;
 | 
						|
			} else {
 | 
						|
				int16 def_width = max<int16>(min(w->window_desc->GetDefaultWidth(), _screen.width), w->nested_root->smallest_x);
 | 
						|
				int16 def_height = max<int16>(min(w->window_desc->GetDefaultHeight(), _screen.height - 50), w->nested_root->smallest_y);
 | 
						|
 | 
						|
				int dx = (w->resize.step_width  == 0) ? 0 : def_width  - w->width;
 | 
						|
				int dy = (w->resize.step_height == 0) ? 0 : def_height - w->height;
 | 
						|
				/* dx and dy has to go by step.. calculate it.
 | 
						|
				 * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */
 | 
						|
				if (w->resize.step_width  > 1) dx -= dx % (int)w->resize.step_width;
 | 
						|
				if (w->resize.step_height > 1) dy -= dy % (int)w->resize.step_height;
 | 
						|
				ResizeWindow(w, dx, dy, false);
 | 
						|
			}
 | 
						|
 | 
						|
			nw->SetLowered(true);
 | 
						|
			nw->SetDirty(w);
 | 
						|
			w->SetTimeout();
 | 
						|
			break;
 | 
						|
		}
 | 
						|
 | 
						|
		case WWT_DEBUGBOX:
 | 
						|
			w->ShowNewGRFInspectWindow();
 | 
						|
			break;
 | 
						|
 | 
						|
		case WWT_SHADEBOX:
 | 
						|
			nw->SetDirty(w);
 | 
						|
			w->SetShaded(!w->IsShaded());
 | 
						|
			return;
 | 
						|
 | 
						|
		case WWT_STICKYBOX:
 | 
						|
			w->flags ^= WF_STICKY;
 | 
						|
			nw->SetDirty(w);
 | 
						|
			if (_ctrl_pressed) w->window_desc->pref_sticky = (w->flags & WF_STICKY) != 0;
 | 
						|
			return;
 | 
						|
 | 
						|
		default:
 | 
						|
			break;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Widget has no index, so the window is not interested in it. */
 | 
						|
	if (widget_index < 0) return;
 | 
						|
 | 
						|
	/* Check if the widget is highlighted; if so, disable highlight and dispatch an event to the GameScript */
 | 
						|
	if (w->IsWidgetHighlighted(widget_index)) {
 | 
						|
		w->SetWidgetHighlight(widget_index, TC_INVALID);
 | 
						|
		Game::NewEvent(new ScriptEventWindowWidgetClick((ScriptWindow::WindowClass)w->window_class, w->window_number, widget_index));
 | 
						|
	}
 | 
						|
 | 
						|
	w->OnClick(pt, widget_index, click_count);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Dispatch right mouse-button click in window.
 | 
						|
 * @param w Window to dispatch event in
 | 
						|
 * @param x X coordinate of the click
 | 
						|
 * @param y Y coordinate of the click
 | 
						|
 */
 | 
						|
static void DispatchRightClickEvent(Window *w, int x, int y)
 | 
						|
{
 | 
						|
	NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y);
 | 
						|
	if (wid == nullptr) return;
 | 
						|
 | 
						|
	Point pt = { x, y };
 | 
						|
 | 
						|
	/* No widget to handle, or the window is not interested in it. */
 | 
						|
	if (wid->index >= 0) {
 | 
						|
		if (w->OnRightClick(pt, wid->index)) return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Right-click close is enabled and there is a closebox */
 | 
						|
	if (_settings_client.gui.right_mouse_wnd_close && w->nested_root->GetWidgetOfType(WWT_CLOSEBOX)) {
 | 
						|
		delete w;
 | 
						|
	} else if (_settings_client.gui.hover_delay_ms == 0 && !w->OnTooltip(pt, wid->index, TCC_RIGHT_CLICK) && wid->tool_tip != 0) {
 | 
						|
		GuiShowTooltips(w, wid->tool_tip, 0, nullptr, TCC_RIGHT_CLICK);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Dispatch hover of the mouse over a window.
 | 
						|
 * @param w Window to dispatch event in.
 | 
						|
 * @param x X coordinate of the click.
 | 
						|
 * @param y Y coordinate of the click.
 | 
						|
 */
 | 
						|
static void DispatchHoverEvent(Window *w, int x, int y)
 | 
						|
{
 | 
						|
	NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y);
 | 
						|
 | 
						|
	/* No widget to handle */
 | 
						|
	if (wid == nullptr) return;
 | 
						|
 | 
						|
	Point pt = { x, y };
 | 
						|
 | 
						|
	/* Show the tooltip if there is any */
 | 
						|
	if (!w->OnTooltip(pt, wid->index, TCC_HOVER) && wid->tool_tip != 0) {
 | 
						|
		GuiShowTooltips(w, wid->tool_tip);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Widget has no index, so the window is not interested in it. */
 | 
						|
	if (wid->index < 0) return;
 | 
						|
 | 
						|
	w->OnHover(pt, wid->index);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Dispatch the mousewheel-action to the window.
 | 
						|
 * The window will scroll any compatible scrollbars if the mouse is pointed over the bar or its contents
 | 
						|
 * @param w Window
 | 
						|
 * @param nwid the widget where the scrollwheel was used
 | 
						|
 * @param wheel scroll up or down
 | 
						|
 */
 | 
						|
static void DispatchMouseWheelEvent(Window *w, NWidgetCore *nwid, int wheel)
 | 
						|
{
 | 
						|
	if (nwid == nullptr) return;
 | 
						|
 | 
						|
	/* Using wheel on caption/shade-box shades or unshades the window. */
 | 
						|
	if (nwid->type == WWT_CAPTION || nwid->type == WWT_SHADEBOX) {
 | 
						|
		w->SetShaded(wheel < 0);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Wheeling a vertical scrollbar. */
 | 
						|
	if (nwid->type == NWID_VSCROLLBAR) {
 | 
						|
		NWidgetScrollbar *sb = static_cast<NWidgetScrollbar *>(nwid);
 | 
						|
		if (sb->GetCount() > sb->GetCapacity()) {
 | 
						|
			sb->UpdatePosition(wheel);
 | 
						|
			w->SetDirty();
 | 
						|
		}
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Scroll the widget attached to the scrollbar. */
 | 
						|
	Scrollbar *sb = (nwid->scrollbar_index >= 0 ? w->GetScrollbar(nwid->scrollbar_index) : nullptr);
 | 
						|
	if (sb != nullptr && sb->GetCount() > sb->GetCapacity()) {
 | 
						|
		sb->UpdatePosition(wheel);
 | 
						|
		w->SetDirty();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Generate repaint events for the visible part of window w within the rectangle.
 | 
						|
 *
 | 
						|
 * The function goes recursively upwards in the window stack, and splits the rectangle
 | 
						|
 * into multiple pieces at the window edges, so obscured parts are not redrawn.
 | 
						|
 *
 | 
						|
 * @param w Window that needs to be repainted
 | 
						|
 * @param left Left edge of the rectangle that should be repainted
 | 
						|
 * @param top Top edge of the rectangle that should be repainted
 | 
						|
 * @param right Right edge of the rectangle that should be repainted
 | 
						|
 * @param bottom Bottom edge of the rectangle that should be repainted
 | 
						|
 * @param gfx_dirty Whether to mark gfx dirty
 | 
						|
 */
 | 
						|
void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom, bool gfx_dirty)
 | 
						|
{
 | 
						|
	const Window *v;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK_FROM(v, w->z_front) {
 | 
						|
		if (MayBeShown(v) &&
 | 
						|
				right > v->left &&
 | 
						|
				bottom > v->top &&
 | 
						|
				left < v->left + v->width &&
 | 
						|
				top < v->top + v->height) {
 | 
						|
			/* v and rectangle intersect with each other */
 | 
						|
			int x;
 | 
						|
 | 
						|
			if (left < (x = v->left)) {
 | 
						|
				DrawOverlappedWindow(w, left, top, x, bottom, gfx_dirty);
 | 
						|
				DrawOverlappedWindow(w, x, top, right, bottom, gfx_dirty);
 | 
						|
				return;
 | 
						|
			}
 | 
						|
 | 
						|
			if (right > (x = v->left + v->width)) {
 | 
						|
				DrawOverlappedWindow(w, left, top, x, bottom, gfx_dirty);
 | 
						|
				DrawOverlappedWindow(w, x, top, right, bottom, gfx_dirty);
 | 
						|
				return;
 | 
						|
			}
 | 
						|
 | 
						|
			if (top < (x = v->top)) {
 | 
						|
				DrawOverlappedWindow(w, left, top, right, x, gfx_dirty);
 | 
						|
				DrawOverlappedWindow(w, left, x, right, bottom, gfx_dirty);
 | 
						|
				return;
 | 
						|
			}
 | 
						|
 | 
						|
			if (bottom > (x = v->top + v->height)) {
 | 
						|
				DrawOverlappedWindow(w, left, top, right, x, gfx_dirty);
 | 
						|
				DrawOverlappedWindow(w, left, x, right, bottom, gfx_dirty);
 | 
						|
				return;
 | 
						|
			}
 | 
						|
 | 
						|
			return;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Setup blitter, and dispatch a repaint event to window *wz */
 | 
						|
	DrawPixelInfo *dp = _cur_dpi;
 | 
						|
	dp->width = right - left;
 | 
						|
	dp->height = bottom - top;
 | 
						|
	dp->left = left - w->left;
 | 
						|
	dp->top = top - w->top;
 | 
						|
	dp->pitch = _screen.pitch;
 | 
						|
	dp->dst_ptr = BlitterFactory::GetCurrentBlitter()->MoveTo(_screen.dst_ptr, left, top);
 | 
						|
	dp->zoom = ZOOM_LVL_NORMAL;
 | 
						|
	w->OnPaint();
 | 
						|
	if (gfx_dirty) {
 | 
						|
		VideoDriver::GetInstance()->MakeDirty(left, top, right - left, bottom - top);
 | 
						|
		UnsetDirtyBlocks(left, top, right, bottom);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
 | 
						|
 * These windows should be re-painted.
 | 
						|
 * @param left Left edge of the rectangle that should be repainted
 | 
						|
 * @param top Top edge of the rectangle that should be repainted
 | 
						|
 * @param right Right edge of the rectangle that should be repainted
 | 
						|
 * @param bottom Bottom edge of the rectangle that should be repainted
 | 
						|
 */
 | 
						|
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
 | 
						|
	DrawPixelInfo *old_dpi = _cur_dpi;
 | 
						|
	DrawPixelInfo bk;
 | 
						|
	_cur_dpi = &bk;
 | 
						|
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (MayBeShown(w) &&
 | 
						|
				right > w->left &&
 | 
						|
				bottom > w->top &&
 | 
						|
				left < w->left + w->width &&
 | 
						|
				top < w->top + w->height) {
 | 
						|
			/* Window w intersects with the rectangle => needs repaint */
 | 
						|
			DrawOverlappedWindow(w, max(left, w->left), max(top, w->top), min(right, w->left + w->width), min(bottom, w->top + w->height), false);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	_cur_dpi = old_dpi;
 | 
						|
}
 | 
						|
 | 
						|
static void SetWindowDirtyPending(Window *w)
 | 
						|
{
 | 
						|
	SetPendingDirtyBlocks(w->left, w->top, w->left + w->width, w->top + w->height);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Mark entire window as dirty (in need of re-paint)
 | 
						|
 * @ingroup dirty
 | 
						|
 */
 | 
						|
void Window::SetDirty()
 | 
						|
{
 | 
						|
	this->flags |= WF_DIRTY;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Mark entire window as dirty (in need of re-paint)
 | 
						|
 * @ingroup dirty
 | 
						|
 */
 | 
						|
void Window::SetDirtyAsBlocks()
 | 
						|
{
 | 
						|
	extern bool _gfx_draw_active;
 | 
						|
	if (_gfx_draw_active) {
 | 
						|
		SetWindowDirtyPending(this);
 | 
						|
	} else {
 | 
						|
		SetDirtyBlocks(this->left, this->top, this->left + this->width, this->top + this->height);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Re-initialize a window, and optionally change its size.
 | 
						|
 * @param rx Horizontal resize of the window.
 | 
						|
 * @param ry Vertical resize of the window.
 | 
						|
 * @note For just resizing the window, use #ResizeWindow instead.
 | 
						|
 */
 | 
						|
void Window::ReInit(int rx, int ry)
 | 
						|
{
 | 
						|
	this->SetDirtyAsBlocks(); // Mark whole current window as dirty.
 | 
						|
 | 
						|
	/* Save current size. */
 | 
						|
	int window_width  = this->width;
 | 
						|
	int window_height = this->height;
 | 
						|
 | 
						|
	this->OnInit();
 | 
						|
	/* Re-initialize the window from the ground up. No need to change the nested_array, as all widgets stay where they are. */
 | 
						|
	this->nested_root->SetupSmallestSize(this, false);
 | 
						|
	this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL);
 | 
						|
	this->width  = this->nested_root->smallest_x;
 | 
						|
	this->height = this->nested_root->smallest_y;
 | 
						|
	this->resize.step_width  = this->nested_root->resize_x;
 | 
						|
	this->resize.step_height = this->nested_root->resize_y;
 | 
						|
 | 
						|
	/* Resize as close to the original size + requested resize as possible. */
 | 
						|
	window_width  = max(window_width  + rx, this->width);
 | 
						|
	window_height = max(window_height + ry, this->height);
 | 
						|
	int dx = (this->resize.step_width  == 0) ? 0 : window_width  - this->width;
 | 
						|
	int dy = (this->resize.step_height == 0) ? 0 : window_height - this->height;
 | 
						|
	/* dx and dy has to go by step.. calculate it.
 | 
						|
	 * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */
 | 
						|
	if (this->resize.step_width  > 1) dx -= dx % (int)this->resize.step_width;
 | 
						|
	if (this->resize.step_height > 1) dy -= dy % (int)this->resize.step_height;
 | 
						|
 | 
						|
	ResizeWindow(this, dx, dy);
 | 
						|
	/* ResizeWindow() does this->SetDirty() already, no need to do it again here. */
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Set the shaded state of the window to \a make_shaded.
 | 
						|
 * @param make_shaded If \c true, shade the window (roll up until just the title bar is visible), else unshade/unroll the window to its original size.
 | 
						|
 * @note The method uses #Window::ReInit(), thus after the call, the whole window should be considered changed.
 | 
						|
 */
 | 
						|
void Window::SetShaded(bool make_shaded)
 | 
						|
{
 | 
						|
	if (this->shade_select == nullptr) return;
 | 
						|
 | 
						|
	int desired = make_shaded ? SZSP_HORIZONTAL : 0;
 | 
						|
	if (this->shade_select->shown_plane != desired) {
 | 
						|
		if (make_shaded) {
 | 
						|
			if (this->nested_focus != nullptr) this->UnfocusFocusedWidget();
 | 
						|
			this->unshaded_size.width  = this->width;
 | 
						|
			this->unshaded_size.height = this->height;
 | 
						|
			this->shade_select->SetDisplayedPlane(desired);
 | 
						|
			this->ReInit(0, -this->height);
 | 
						|
		} else {
 | 
						|
			this->shade_select->SetDisplayedPlane(desired);
 | 
						|
			int dx = ((int)this->unshaded_size.width  > this->width)  ? (int)this->unshaded_size.width  - this->width  : 0;
 | 
						|
			int dy = ((int)this->unshaded_size.height > this->height) ? (int)this->unshaded_size.height - this->height : 0;
 | 
						|
			this->ReInit(dx, dy);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Find the Window whose parent pointer points to this window
 | 
						|
 * @param w parent Window to find child of
 | 
						|
 * @param wc Window class of the window to remove; #WC_INVALID if class does not matter
 | 
						|
 * @return a Window pointer that is the child of \a w, or \c nullptr otherwise
 | 
						|
 */
 | 
						|
static Window *FindChildWindow(const Window *w, WindowClass wc)
 | 
						|
{
 | 
						|
	Window *v;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(v) {
 | 
						|
		if ((wc == WC_INVALID || wc == v->window_class) && v->parent == w) return v;
 | 
						|
	}
 | 
						|
 | 
						|
	return nullptr;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Delete all children a window might have in a head-recursive manner
 | 
						|
 * @param wc Window class of the window to remove; #WC_INVALID if class does not matter
 | 
						|
 */
 | 
						|
void Window::DeleteChildWindows(WindowClass wc) const
 | 
						|
{
 | 
						|
	Window *child = FindChildWindow(this, wc);
 | 
						|
	while (child != nullptr) {
 | 
						|
		delete child;
 | 
						|
		child = FindChildWindow(this, wc);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Remove window and all its child windows from the window stack.
 | 
						|
 */
 | 
						|
Window::~Window()
 | 
						|
{
 | 
						|
	if (_thd.window_class == this->window_class &&
 | 
						|
			_thd.window_number == this->window_number) {
 | 
						|
		ResetObjectToPlace();
 | 
						|
	}
 | 
						|
 | 
						|
	/* Prevent Mouseover() from resetting mouse-over coordinates on a non-existing window */
 | 
						|
	if (_mouseover_last_w == this) _mouseover_last_w = nullptr;
 | 
						|
 | 
						|
	/* We can't scroll the window when it's closed. */
 | 
						|
	if (_last_scroll_window == this) _last_scroll_window = nullptr;
 | 
						|
 | 
						|
	/* Make sure we don't try to access non-existing query strings. */
 | 
						|
	this->querystrings.clear();
 | 
						|
 | 
						|
	/* Make sure we don't try to access this window as the focused window when it doesn't exist anymore. */
 | 
						|
	if (_focused_window == this) {
 | 
						|
		_focused_window = nullptr;
 | 
						|
		this->OnFocusLost(nullptr);
 | 
						|
	}
 | 
						|
 | 
						|
	this->DeleteChildWindows();
 | 
						|
 | 
						|
	if (this->viewport != nullptr) DeleteWindowViewport(this);
 | 
						|
 | 
						|
	this->SetDirtyAsBlocks();
 | 
						|
 | 
						|
	free(this->nested_array); // Contents is released through deletion of #nested_root.
 | 
						|
	delete this->nested_root;
 | 
						|
 | 
						|
	/*
 | 
						|
	 * Make fairly sure that this is written, and not "optimized" away.
 | 
						|
	 * The delete operator is overwritten to not delete it; the deletion
 | 
						|
	 * happens at a later moment in time after the window has been
 | 
						|
	 * removed from the list of windows to prevent issues with items
 | 
						|
	 * being removed during the iteration as not one but more windows
 | 
						|
	 * may be removed by a single call to ~Window by means of the
 | 
						|
	 * DeleteChildWindows function.
 | 
						|
	 */
 | 
						|
	const_cast<volatile WindowClass &>(this->window_class) = WC_INVALID;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Find a window by its class and window number
 | 
						|
 * @param cls Window class
 | 
						|
 * @param number Number of the window within the window class
 | 
						|
 * @return Pointer to the found window, or \c nullptr if not available
 | 
						|
 */
 | 
						|
Window *FindWindowById(WindowClass cls, WindowNumber number)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_class == cls && w->window_number == number) return w;
 | 
						|
	}
 | 
						|
 | 
						|
	return nullptr;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Find any window by its class. Useful when searching for a window that uses
 | 
						|
 * the window number as a #WindowClass, like #WC_SEND_NETWORK_MSG.
 | 
						|
 * @param cls Window class
 | 
						|
 * @return Pointer to the found window, or \c nullptr if not available
 | 
						|
 */
 | 
						|
Window *FindWindowByClass(WindowClass cls)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_class == cls) return w;
 | 
						|
	}
 | 
						|
 | 
						|
	return nullptr;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Delete a window by its class and window number (if it is open).
 | 
						|
 * @param cls Window class
 | 
						|
 * @param number Number of the window within the window class
 | 
						|
 * @param force force deletion; if false don't delete when stickied
 | 
						|
 */
 | 
						|
void DeleteWindowById(WindowClass cls, WindowNumber number, bool force)
 | 
						|
{
 | 
						|
	Window *w = FindWindowById(cls, number);
 | 
						|
	if (force || w == nullptr ||
 | 
						|
			(w->flags & WF_STICKY) == 0) {
 | 
						|
		delete w;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Delete all windows of a given class
 | 
						|
 * @param cls Window class of windows to delete
 | 
						|
 */
 | 
						|
void DeleteWindowByClass(WindowClass cls)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
 | 
						|
restart_search:
 | 
						|
	/* When we find the window to delete, we need to restart the search
 | 
						|
	 * as deleting this window could cascade in deleting (many) others
 | 
						|
	 * anywhere in the z-array */
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_class == cls) {
 | 
						|
			delete w;
 | 
						|
			goto restart_search;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Delete all windows of a company. We identify windows of a company
 | 
						|
 * by looking at the caption colour. If it is equal to the company ID
 | 
						|
 * then we say the window belongs to the company and should be deleted
 | 
						|
 * @param id company identifier
 | 
						|
 */
 | 
						|
void DeleteCompanyWindows(CompanyID id)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
 | 
						|
restart_search:
 | 
						|
	/* When we find the window to delete, we need to restart the search
 | 
						|
	 * as deleting this window could cascade in deleting (many) others
 | 
						|
	 * anywhere in the z-array */
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->owner == id) {
 | 
						|
			delete w;
 | 
						|
			goto restart_search;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Also delete the company specific windows that don't have a company-colour. */
 | 
						|
	DeleteWindowById(WC_BUY_COMPANY, id);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Change the owner of all the windows one company can take over from another
 | 
						|
 * company in the case of a company merger. Do not change ownership of windows
 | 
						|
 * that need to be deleted once takeover is complete
 | 
						|
 * @param old_owner original owner of the window
 | 
						|
 * @param new_owner the new owner of the window
 | 
						|
 */
 | 
						|
void ChangeWindowOwner(Owner old_owner, Owner new_owner)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->owner != old_owner) continue;
 | 
						|
 | 
						|
		switch (w->window_class) {
 | 
						|
			case WC_COMPANY_COLOUR:
 | 
						|
			case WC_FINANCES:
 | 
						|
			case WC_STATION_LIST:
 | 
						|
			case WC_TRAINS_LIST:
 | 
						|
			case WC_TRACE_RESTRICT_SLOTS:
 | 
						|
			case WC_ROADVEH_LIST:
 | 
						|
			case WC_SHIPS_LIST:
 | 
						|
			case WC_AIRCRAFT_LIST:
 | 
						|
			case WC_BUY_COMPANY:
 | 
						|
			case WC_COMPANY:
 | 
						|
			case WC_COMPANY_INFRASTRUCTURE:
 | 
						|
			case WC_VEHICLE_ORDERS: // Changing owner would also require changing WindowDesc, which is not possible; however keeping the old one crashes because of missing widgets etc.. See ShowOrdersWindow().
 | 
						|
				continue;
 | 
						|
 | 
						|
			default:
 | 
						|
				w->owner = new_owner;
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void BringWindowToFront(Window *w);
 | 
						|
 | 
						|
/**
 | 
						|
 * Find a window and make it the relative top-window on the screen.
 | 
						|
 * The window gets unshaded if it was shaded, and a white border is drawn at its edges for a brief period of time to visualize its "activation".
 | 
						|
 * @param cls WindowClass of the window to activate
 | 
						|
 * @param number WindowNumber of the window to activate
 | 
						|
 * @return a pointer to the window thus activated
 | 
						|
 */
 | 
						|
Window *BringWindowToFrontById(WindowClass cls, WindowNumber number)
 | 
						|
{
 | 
						|
	Window *w = FindWindowById(cls, number);
 | 
						|
 | 
						|
	if (w != nullptr) {
 | 
						|
		if (w->IsShaded()) w->SetShaded(false); // Restore original window size if it was shaded.
 | 
						|
 | 
						|
		w->SetWhiteBorder();
 | 
						|
		BringWindowToFront(w);
 | 
						|
		w->SetDirty();
 | 
						|
	}
 | 
						|
 | 
						|
	return w;
 | 
						|
}
 | 
						|
 | 
						|
static inline bool IsVitalWindow(const Window *w)
 | 
						|
{
 | 
						|
	switch (w->window_class) {
 | 
						|
		case WC_MAIN_TOOLBAR:
 | 
						|
		case WC_STATUS_BAR:
 | 
						|
		case WC_NEWS_WINDOW:
 | 
						|
		case WC_SEND_NETWORK_MSG:
 | 
						|
			return true;
 | 
						|
 | 
						|
		default:
 | 
						|
			return false;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the z-priority for a given window. This is used in comparison with other z-priority values;
 | 
						|
 * a window with a given z-priority will appear above other windows with a lower value, and below
 | 
						|
 * those with a higher one (the ordering within z-priorities is arbitrary).
 | 
						|
 * @param wc The window class of window to get the z-priority for
 | 
						|
 * @pre wc != WC_INVALID
 | 
						|
 * @return The window's z-priority
 | 
						|
 */
 | 
						|
static uint GetWindowZPriority(WindowClass wc)
 | 
						|
{
 | 
						|
	assert(wc != WC_INVALID);
 | 
						|
 | 
						|
	uint z_priority = 0;
 | 
						|
 | 
						|
	switch (wc) {
 | 
						|
		case WC_ENDSCREEN:
 | 
						|
			++z_priority;
 | 
						|
			FALLTHROUGH;
 | 
						|
 | 
						|
		case WC_HIGHSCORE:
 | 
						|
			++z_priority;
 | 
						|
			FALLTHROUGH;
 | 
						|
 | 
						|
		case WC_TOOLTIPS:
 | 
						|
			++z_priority;
 | 
						|
			FALLTHROUGH;
 | 
						|
 | 
						|
		case WC_DROPDOWN_MENU:
 | 
						|
			++z_priority;
 | 
						|
			FALLTHROUGH;
 | 
						|
 | 
						|
		case WC_MAIN_TOOLBAR:
 | 
						|
		case WC_STATUS_BAR:
 | 
						|
			++z_priority;
 | 
						|
			FALLTHROUGH;
 | 
						|
 | 
						|
		case WC_OSK:
 | 
						|
			++z_priority;
 | 
						|
			FALLTHROUGH;
 | 
						|
 | 
						|
		case WC_QUERY_STRING:
 | 
						|
		case WC_SEND_NETWORK_MSG:
 | 
						|
			++z_priority;
 | 
						|
			FALLTHROUGH;
 | 
						|
 | 
						|
		case WC_ERRMSG:
 | 
						|
		case WC_CONFIRM_POPUP_QUERY:
 | 
						|
		case WC_MODAL_PROGRESS:
 | 
						|
		case WC_NETWORK_STATUS_WINDOW:
 | 
						|
		case WC_SAVE_PRESET:
 | 
						|
			++z_priority;
 | 
						|
			FALLTHROUGH;
 | 
						|
 | 
						|
		case WC_GENERATE_LANDSCAPE:
 | 
						|
		case WC_SAVELOAD:
 | 
						|
		case WC_GAME_OPTIONS:
 | 
						|
		case WC_CUSTOM_CURRENCY:
 | 
						|
		case WC_NETWORK_WINDOW:
 | 
						|
		case WC_GRF_PARAMETERS:
 | 
						|
		case WC_AI_LIST:
 | 
						|
		case WC_AI_SETTINGS:
 | 
						|
		case WC_TEXTFILE:
 | 
						|
			++z_priority;
 | 
						|
			FALLTHROUGH;
 | 
						|
 | 
						|
		case WC_CONSOLE:
 | 
						|
			++z_priority;
 | 
						|
			FALLTHROUGH;
 | 
						|
 | 
						|
		case WC_NEWS_WINDOW:
 | 
						|
			++z_priority;
 | 
						|
			FALLTHROUGH;
 | 
						|
 | 
						|
		default:
 | 
						|
			++z_priority;
 | 
						|
			FALLTHROUGH;
 | 
						|
 | 
						|
		case WC_MAIN_WINDOW:
 | 
						|
			return z_priority;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Adds a window to the z-ordering, according to its z-priority.
 | 
						|
 * @param w Window to add
 | 
						|
 */
 | 
						|
static void AddWindowToZOrdering(Window *w)
 | 
						|
{
 | 
						|
	assert(w->z_front == nullptr && w->z_back == nullptr);
 | 
						|
 | 
						|
	if (_z_front_window == nullptr) {
 | 
						|
		/* It's the only window. */
 | 
						|
		_z_front_window = _z_back_window = w;
 | 
						|
		w->z_front = w->z_back = nullptr;
 | 
						|
	} else {
 | 
						|
		/* Search down the z-ordering for its location. */
 | 
						|
		WindowBase *v = _z_front_window;
 | 
						|
		uint last_z_priority = UINT_MAX;
 | 
						|
		while (v != nullptr && (v->window_class == WC_INVALID || GetWindowZPriority(v->window_class) > GetWindowZPriority(w->window_class))) {
 | 
						|
			if (v->window_class != WC_INVALID) {
 | 
						|
				/* Sanity check z-ordering, while we're at it. */
 | 
						|
				assert(last_z_priority >= GetWindowZPriority(v->window_class));
 | 
						|
				last_z_priority = GetWindowZPriority(v->window_class);
 | 
						|
			}
 | 
						|
 | 
						|
			v = v->z_back;
 | 
						|
		}
 | 
						|
 | 
						|
		if (v == nullptr) {
 | 
						|
			/* It's the new back window. */
 | 
						|
			w->z_front = _z_back_window;
 | 
						|
			w->z_back = nullptr;
 | 
						|
			_z_back_window->z_back = w;
 | 
						|
			_z_back_window = w;
 | 
						|
		} else if (v == _z_front_window) {
 | 
						|
			/* It's the new front window. */
 | 
						|
			w->z_front = nullptr;
 | 
						|
			w->z_back = _z_front_window;
 | 
						|
			_z_front_window->z_front = w;
 | 
						|
			_z_front_window = w;
 | 
						|
		} else {
 | 
						|
			/* It's somewhere else in the z-ordering. */
 | 
						|
			w->z_front = v->z_front;
 | 
						|
			w->z_back = v;
 | 
						|
			v->z_front->z_back = w;
 | 
						|
			v->z_front = w;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Removes a window from the z-ordering.
 | 
						|
 * @param w Window to remove
 | 
						|
 */
 | 
						|
static void RemoveWindowFromZOrdering(WindowBase *w)
 | 
						|
{
 | 
						|
	if (w->z_front == nullptr) {
 | 
						|
		assert(_z_front_window == w);
 | 
						|
		_z_front_window = w->z_back;
 | 
						|
	} else {
 | 
						|
		w->z_front->z_back = w->z_back;
 | 
						|
	}
 | 
						|
 | 
						|
	if (w->z_back == nullptr) {
 | 
						|
		assert(_z_back_window == w);
 | 
						|
		_z_back_window = w->z_front;
 | 
						|
	} else {
 | 
						|
		w->z_back->z_front = w->z_front;
 | 
						|
	}
 | 
						|
 | 
						|
	w->z_front = w->z_back = nullptr;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * On clicking on a window, make it the frontmost window of all windows with an equal
 | 
						|
 * or lower z-priority. The window is marked dirty for a repaint
 | 
						|
 * @param w window that is put into the relative foreground
 | 
						|
 */
 | 
						|
static void BringWindowToFront(Window *w)
 | 
						|
{
 | 
						|
	RemoveWindowFromZOrdering(w);
 | 
						|
	AddWindowToZOrdering(w);
 | 
						|
	SetFocusedWindow(w);
 | 
						|
 | 
						|
	w->SetDirty();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Initializes the data (except the position and initial size) of a new Window.
 | 
						|
 * @param window_number Number being assigned to the new window
 | 
						|
 * @return Window pointer of the newly created window
 | 
						|
 * @pre If nested widgets are used (\a widget is \c nullptr), #nested_root and #nested_array_size must be initialized.
 | 
						|
 *      In addition, #nested_array is either \c nullptr, or already initialized.
 | 
						|
 */
 | 
						|
void Window::InitializeData(WindowNumber window_number)
 | 
						|
{
 | 
						|
	/* Set up window properties; some of them are needed to set up smallest size below */
 | 
						|
	this->window_class = this->window_desc->cls;
 | 
						|
	this->SetWhiteBorder();
 | 
						|
	if (this->window_desc->default_pos == WDP_CENTER) this->flags |= WF_CENTERED;
 | 
						|
	this->owner = INVALID_OWNER;
 | 
						|
	this->nested_focus = nullptr;
 | 
						|
	this->window_number = window_number;
 | 
						|
 | 
						|
	this->OnInit();
 | 
						|
	/* Initialize nested widget tree. */
 | 
						|
	if (this->nested_array == nullptr) {
 | 
						|
		this->nested_array = CallocT<NWidgetBase *>(this->nested_array_size);
 | 
						|
		this->nested_root->SetupSmallestSize(this, true);
 | 
						|
	} else {
 | 
						|
		this->nested_root->SetupSmallestSize(this, false);
 | 
						|
	}
 | 
						|
	/* Initialize to smallest size. */
 | 
						|
	this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL);
 | 
						|
 | 
						|
	/* Further set up window properties,
 | 
						|
	 * this->left, this->top, this->width, this->height, this->resize.width, and this->resize.height are initialized later. */
 | 
						|
	this->resize.step_width  = this->nested_root->resize_x;
 | 
						|
	this->resize.step_height = this->nested_root->resize_y;
 | 
						|
 | 
						|
	/* Give focus to the opened window unless a text box
 | 
						|
	 * of focused window has focus (so we don't interrupt typing). But if the new
 | 
						|
	 * window has a text box, then take focus anyway.
 | 
						|
	 * Do not give the focus while scrolling a viewport (like when the News pops up) */
 | 
						|
	if (_scrolling_viewport == nullptr && this->window_class != WC_TOOLTIPS && this->window_class != WC_NEWS_WINDOW && this->window_class != WC_OSK && (!EditBoxInGlobalFocus() || this->nested_root->GetWidgetOfType(WWT_EDITBOX) != nullptr)) SetFocusedWindow(this);
 | 
						|
 | 
						|
	/* Insert the window into the correct location in the z-ordering. */
 | 
						|
	AddWindowToZOrdering(this);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Set the position and smallest size of the window.
 | 
						|
 * @param x          Offset in pixels from the left of the screen of the new window.
 | 
						|
 * @param y          Offset in pixels from the top of the screen of the new window.
 | 
						|
 * @param sm_width   Smallest width in pixels of the window.
 | 
						|
 * @param sm_height  Smallest height in pixels of the window.
 | 
						|
 */
 | 
						|
void Window::InitializePositionSize(int x, int y, int sm_width, int sm_height)
 | 
						|
{
 | 
						|
	this->left = x;
 | 
						|
	this->top = y;
 | 
						|
	this->width = sm_width;
 | 
						|
	this->height = sm_height;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Resize window towards the default size.
 | 
						|
 * Prior to construction, a position for the new window (for its default size)
 | 
						|
 * has been found with LocalGetWindowPlacement(). Initially, the window is
 | 
						|
 * constructed with minimal size. Resizing the window to its default size is
 | 
						|
 * done here.
 | 
						|
 * @param def_width default width in pixels of the window
 | 
						|
 * @param def_height default height in pixels of the window
 | 
						|
 * @see Window::Window(), Window::InitializeData(), Window::InitializePositionSize()
 | 
						|
 */
 | 
						|
void Window::FindWindowPlacementAndResize(int def_width, int def_height)
 | 
						|
{
 | 
						|
	def_width  = max(def_width,  this->width); // Don't allow default size to be smaller than smallest size
 | 
						|
	def_height = max(def_height, this->height);
 | 
						|
	/* Try to make windows smaller when our window is too small.
 | 
						|
	 * w->(width|height) is normally the same as min_(width|height),
 | 
						|
	 * but this way the GUIs can be made a little more dynamic;
 | 
						|
	 * one can use the same spec for multiple windows and those
 | 
						|
	 * can then determine the real minimum size of the window. */
 | 
						|
	if (this->width != def_width || this->height != def_height) {
 | 
						|
		/* Think about the overlapping toolbars when determining the minimum window size */
 | 
						|
		int free_height = _screen.height;
 | 
						|
		const Window *wt = FindWindowById(WC_STATUS_BAR, 0);
 | 
						|
		if (wt != nullptr) free_height -= wt->height;
 | 
						|
		wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
		if (wt != nullptr) free_height -= wt->height;
 | 
						|
 | 
						|
		int enlarge_x = max(min(def_width  - this->width,  _screen.width - this->width),  0);
 | 
						|
		int enlarge_y = max(min(def_height - this->height, free_height   - this->height), 0);
 | 
						|
 | 
						|
		/* X and Y has to go by step.. calculate it.
 | 
						|
		 * The cast to int is necessary else x/y are implicitly casted to
 | 
						|
		 * unsigned int, which won't work. */
 | 
						|
		if (this->resize.step_width  > 1) enlarge_x -= enlarge_x % (int)this->resize.step_width;
 | 
						|
		if (this->resize.step_height > 1) enlarge_y -= enlarge_y % (int)this->resize.step_height;
 | 
						|
 | 
						|
		ResizeWindow(this, enlarge_x, enlarge_y);
 | 
						|
		/* ResizeWindow() calls this->OnResize(). */
 | 
						|
	} else {
 | 
						|
		/* Always call OnResize; that way the scrollbars and matrices get initialized. */
 | 
						|
		this->OnResize();
 | 
						|
	}
 | 
						|
 | 
						|
	int nx = this->left;
 | 
						|
	int ny = this->top;
 | 
						|
 | 
						|
	if (nx + this->width > _screen.width) nx -= (nx + this->width - _screen.width);
 | 
						|
 | 
						|
	const Window *wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
	ny = max(ny, (wt == nullptr || this == wt || this->top == 0) ? 0 : wt->height);
 | 
						|
	nx = max(nx, 0);
 | 
						|
 | 
						|
	if (this->viewport != nullptr) {
 | 
						|
		this->viewport->left += nx - this->left;
 | 
						|
		this->viewport->top  += ny - this->top;
 | 
						|
	}
 | 
						|
	this->left = nx;
 | 
						|
	this->top = ny;
 | 
						|
 | 
						|
	this->SetDirty();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Decide whether a given rectangle is a good place to open a completely visible new window.
 | 
						|
 * The new window should be within screen borders, and not overlap with another already
 | 
						|
 * existing window (except for the main window in the background).
 | 
						|
 * @param left    Left edge of the rectangle
 | 
						|
 * @param top     Top edge of the rectangle
 | 
						|
 * @param width   Width of the rectangle
 | 
						|
 * @param height  Height of the rectangle
 | 
						|
 * @param toolbar_y Height of main toolbar
 | 
						|
 * @param pos     If rectangle is good, use this parameter to return the top-left corner of the new window
 | 
						|
 * @return Boolean indication that the rectangle is a good place for the new window
 | 
						|
 */
 | 
						|
static bool IsGoodAutoPlace1(int left, int top, int width, int height, int toolbar_y, Point &pos)
 | 
						|
{
 | 
						|
	int right  = width + left;
 | 
						|
	int bottom = height + top;
 | 
						|
 | 
						|
	if (left < 0 || top < toolbar_y || right > _screen.width || bottom > _screen.height) return false;
 | 
						|
 | 
						|
	/* Make sure it is not obscured by any window. */
 | 
						|
	const Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_class == WC_MAIN_WINDOW) continue;
 | 
						|
 | 
						|
		if (right > w->left &&
 | 
						|
				w->left + w->width > left &&
 | 
						|
				bottom > w->top &&
 | 
						|
				w->top + w->height > top) {
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	pos.x = left;
 | 
						|
	pos.y = top;
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Decide whether a given rectangle is a good place to open a mostly visible new window.
 | 
						|
 * The new window should be mostly within screen borders, and not overlap with another already
 | 
						|
 * existing window (except for the main window in the background).
 | 
						|
 * @param left    Left edge of the rectangle
 | 
						|
 * @param top     Top edge of the rectangle
 | 
						|
 * @param width   Width of the rectangle
 | 
						|
 * @param height  Height of the rectangle
 | 
						|
 * @param toolbar_y Height of main toolbar
 | 
						|
 * @param pos     If rectangle is good, use this parameter to return the top-left corner of the new window
 | 
						|
 * @return Boolean indication that the rectangle is a good place for the new window
 | 
						|
 */
 | 
						|
static bool IsGoodAutoPlace2(int left, int top, int width, int height, int toolbar_y, Point &pos)
 | 
						|
{
 | 
						|
	bool rtl = _current_text_dir == TD_RTL;
 | 
						|
 | 
						|
	/* Left part of the rectangle may be at most 1/4 off-screen,
 | 
						|
	 * right part of the rectangle may be at most 1/2 off-screen
 | 
						|
	 */
 | 
						|
	if (rtl) {
 | 
						|
		if (left < -(width >> 1) || left > _screen.width - (width >> 2)) return false;
 | 
						|
	} else {
 | 
						|
		if (left < -(width >> 2) || left > _screen.width - (width >> 1)) return false;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Bottom part of the rectangle may be at most 1/4 off-screen */
 | 
						|
	if (top < toolbar_y || top > _screen.height - (height >> 2)) return false;
 | 
						|
 | 
						|
	/* Make sure it is not obscured by any window. */
 | 
						|
	const Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_class == WC_MAIN_WINDOW) continue;
 | 
						|
 | 
						|
		if (left + width > w->left &&
 | 
						|
				w->left + w->width > left &&
 | 
						|
				top + height > w->top &&
 | 
						|
				w->top + w->height > top) {
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	pos.x = left;
 | 
						|
	pos.y = top;
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Find a good place for opening a new window of a given width and height.
 | 
						|
 * @param width  Width of the new window
 | 
						|
 * @param height Height of the new window
 | 
						|
 * @return Top-left coordinate of the new window
 | 
						|
 */
 | 
						|
static Point GetAutoPlacePosition(int width, int height)
 | 
						|
{
 | 
						|
	Point pt;
 | 
						|
 | 
						|
	bool rtl = _current_text_dir == TD_RTL;
 | 
						|
 | 
						|
	/* First attempt, try top-left of the screen */
 | 
						|
	const Window *main_toolbar = FindWindowByClass(WC_MAIN_TOOLBAR);
 | 
						|
	const int toolbar_y =  main_toolbar != nullptr ? main_toolbar->height : 0;
 | 
						|
	if (IsGoodAutoPlace1(rtl ? _screen.width - width : 0, toolbar_y, width, height, toolbar_y, pt)) return pt;
 | 
						|
 | 
						|
	/* Second attempt, try around all existing windows.
 | 
						|
	 * The new window must be entirely on-screen, and not overlap with an existing window.
 | 
						|
	 * Eight starting points are tried, two at each corner.
 | 
						|
	 */
 | 
						|
	const Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_class == WC_MAIN_WINDOW) continue;
 | 
						|
 | 
						|
		if (IsGoodAutoPlace1(w->left + w->width,         w->top,                      width, height, toolbar_y, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace1(w->left            - width, w->top,                      width, height, toolbar_y, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace1(w->left,                    w->top + w->height,          width, height, toolbar_y, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace1(w->left,                    w->top             - height, width, height, toolbar_y, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace1(w->left + w->width,         w->top + w->height - height, width, height, toolbar_y, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace1(w->left            - width, w->top + w->height - height, width, height, toolbar_y, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace1(w->left + w->width - width, w->top + w->height,          width, height, toolbar_y, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace1(w->left + w->width - width, w->top             - height, width, height, toolbar_y, pt)) return pt;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Third attempt, try around all existing windows.
 | 
						|
	 * The new window may be partly off-screen, and must not overlap with an existing window.
 | 
						|
	 * Only four starting points are tried.
 | 
						|
	 */
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_class == WC_MAIN_WINDOW) continue;
 | 
						|
 | 
						|
		if (IsGoodAutoPlace2(w->left + w->width, w->top,             width, height, toolbar_y, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace2(w->left    - width, w->top,             width, height, toolbar_y, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace2(w->left,            w->top + w->height, width, height, toolbar_y, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace2(w->left,            w->top - height,    width, height, toolbar_y, pt)) return pt;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Fourth and final attempt, put window at diagonal starting from (0, toolbar_y), try multiples
 | 
						|
	 * of the closebox
 | 
						|
	 */
 | 
						|
	int left = rtl ? _screen.width - width : 0, top = toolbar_y;
 | 
						|
	int offset_x = rtl ? -(int)NWidgetLeaf::closebox_dimension.width : (int)NWidgetLeaf::closebox_dimension.width;
 | 
						|
	int offset_y = max<int>(NWidgetLeaf::closebox_dimension.height, FONT_HEIGHT_NORMAL + WD_CAPTIONTEXT_TOP + WD_CAPTIONTEXT_BOTTOM);
 | 
						|
 | 
						|
restart:
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->left == left && w->top == top) {
 | 
						|
			left += offset_x;
 | 
						|
			top += offset_y;
 | 
						|
			goto restart;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	pt.x = left;
 | 
						|
	pt.y = top;
 | 
						|
	return pt;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Computer the position of the top-left corner of a window to be opened right
 | 
						|
 * under the toolbar.
 | 
						|
 * @param window_width the width of the window to get the position for
 | 
						|
 * @return Coordinate of the top-left corner of the new window.
 | 
						|
 */
 | 
						|
Point GetToolbarAlignedWindowPosition(int window_width)
 | 
						|
{
 | 
						|
	const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
	assert(w != nullptr);
 | 
						|
	Point pt = { _current_text_dir == TD_RTL ? w->left : (w->left + w->width) - window_width, w->top + w->height };
 | 
						|
	return pt;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Compute the position of the top-left corner of a new window that is opened.
 | 
						|
 *
 | 
						|
 * By default position a child window at an offset of 10/10 of its parent.
 | 
						|
 * With the exception of WC_BUILD_TOOLBAR (build railway/roads/ship docks/airports)
 | 
						|
 * and WC_SCEN_LAND_GEN (landscaping). Whose child window has an offset of 0/toolbar-height of
 | 
						|
 * its parent. So it's exactly under the parent toolbar and no buttons will be covered.
 | 
						|
 * However if it falls too extremely outside window positions, reposition
 | 
						|
 * it to an automatic place.
 | 
						|
 *
 | 
						|
 * @param *desc         The pointer to the WindowDesc to be created.
 | 
						|
 * @param sm_width      Smallest width of the window.
 | 
						|
 * @param sm_height     Smallest height of the window.
 | 
						|
 * @param window_number The window number of the new window.
 | 
						|
 *
 | 
						|
 * @return Coordinate of the top-left corner of the new window.
 | 
						|
 */
 | 
						|
static Point LocalGetWindowPlacement(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number)
 | 
						|
{
 | 
						|
	Point pt;
 | 
						|
	const Window *w;
 | 
						|
 | 
						|
	int16 default_width  = max(desc->GetDefaultWidth(),  sm_width);
 | 
						|
	int16 default_height = max(desc->GetDefaultHeight(), sm_height);
 | 
						|
 | 
						|
	if (desc->parent_cls != WC_NONE && (w = FindWindowById(desc->parent_cls, window_number)) != nullptr) {
 | 
						|
		bool rtl = _current_text_dir == TD_RTL;
 | 
						|
		if (desc->parent_cls == WC_BUILD_TOOLBAR || desc->parent_cls == WC_SCEN_LAND_GEN) {
 | 
						|
			pt.x = w->left + (rtl ? w->width - default_width : 0);
 | 
						|
			pt.y = w->top + w->height;
 | 
						|
			return pt;
 | 
						|
		} else {
 | 
						|
			/* Position child window with offset of closebox, but make sure that either closebox or resizebox is visible
 | 
						|
			 *  - Y position: closebox of parent + closebox of child + statusbar
 | 
						|
			 *  - X position: closebox on left/right, resizebox on right/left (depending on ltr/rtl)
 | 
						|
			 */
 | 
						|
			int indent_y = max<int>(NWidgetLeaf::closebox_dimension.height, FONT_HEIGHT_NORMAL + WD_CAPTIONTEXT_TOP + WD_CAPTIONTEXT_BOTTOM);
 | 
						|
			if (w->top + 3 * indent_y < _screen.height) {
 | 
						|
				pt.y = w->top + indent_y;
 | 
						|
				int indent_close = NWidgetLeaf::closebox_dimension.width;
 | 
						|
				int indent_resize = NWidgetLeaf::resizebox_dimension.width;
 | 
						|
				if (_current_text_dir == TD_RTL) {
 | 
						|
					pt.x = max(w->left + w->width - default_width - indent_close, 0);
 | 
						|
					if (pt.x + default_width >= indent_close && pt.x + indent_resize <= _screen.width) return pt;
 | 
						|
				} else {
 | 
						|
					pt.x = min(w->left + indent_close, _screen.width - default_width);
 | 
						|
					if (pt.x + default_width >= indent_resize && pt.x + indent_close <= _screen.width) return pt;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	switch (desc->default_pos) {
 | 
						|
		case WDP_ALIGN_TOOLBAR: // Align to the toolbar
 | 
						|
			return GetToolbarAlignedWindowPosition(default_width);
 | 
						|
 | 
						|
		case WDP_AUTO: // Find a good automatic position for the window
 | 
						|
			return GetAutoPlacePosition(default_width, default_height);
 | 
						|
 | 
						|
		case WDP_CENTER: // Centre the window horizontally
 | 
						|
			pt.x = (_screen.width - default_width) / 2;
 | 
						|
			pt.y = (_screen.height - default_height) / 2;
 | 
						|
			break;
 | 
						|
 | 
						|
		case WDP_MANUAL:
 | 
						|
			pt.x = 0;
 | 
						|
			pt.y = 0;
 | 
						|
			break;
 | 
						|
 | 
						|
		default:
 | 
						|
			NOT_REACHED();
 | 
						|
	}
 | 
						|
 | 
						|
	return pt;
 | 
						|
}
 | 
						|
 | 
						|
/* virtual */ Point Window::OnInitialPosition(int16 sm_width, int16 sm_height, int window_number)
 | 
						|
{
 | 
						|
	return LocalGetWindowPlacement(this->window_desc, sm_width, sm_height, window_number);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Perform the first part of the initialization of a nested widget tree.
 | 
						|
 * Construct a nested widget tree in #nested_root, and optionally fill the #nested_array array to provide quick access to the uninitialized widgets.
 | 
						|
 * This is mainly useful for setting very basic properties.
 | 
						|
 * @param fill_nested Fill the #nested_array (enabling is expensive!).
 | 
						|
 * @note Filling the nested array requires an additional traversal through the nested widget tree, and is best performed by #FinishInitNested rather than here.
 | 
						|
 */
 | 
						|
void Window::CreateNestedTree(bool fill_nested)
 | 
						|
{
 | 
						|
	int biggest_index = -1;
 | 
						|
	this->nested_root = MakeWindowNWidgetTree(this->window_desc->nwid_parts, this->window_desc->nwid_length, &biggest_index, &this->shade_select);
 | 
						|
	this->nested_array_size = (uint)(biggest_index + 1);
 | 
						|
 | 
						|
	if (fill_nested) {
 | 
						|
		this->nested_array = CallocT<NWidgetBase *>(this->nested_array_size);
 | 
						|
		this->nested_root->FillNestedArray(this->nested_array, this->nested_array_size);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Perform the second part of the initialization of a nested widget tree.
 | 
						|
 * @param window_number Number of the new window.
 | 
						|
 */
 | 
						|
void Window::FinishInitNested(WindowNumber window_number)
 | 
						|
{
 | 
						|
	this->InitializeData(window_number);
 | 
						|
	this->ApplyDefaults();
 | 
						|
	Point pt = this->OnInitialPosition(this->nested_root->smallest_x, this->nested_root->smallest_y, window_number);
 | 
						|
	this->InitializePositionSize(pt.x, pt.y, this->nested_root->smallest_x, this->nested_root->smallest_y);
 | 
						|
	this->FindWindowPlacementAndResize(this->window_desc->GetDefaultWidth(), this->window_desc->GetDefaultHeight());
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Perform complete initialization of the #Window with nested widgets, to allow use.
 | 
						|
 * @param window_number Number of the new window.
 | 
						|
 */
 | 
						|
void Window::InitNested(WindowNumber window_number)
 | 
						|
{
 | 
						|
	this->CreateNestedTree(false);
 | 
						|
	this->FinishInitNested(window_number);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Empty constructor, initialization has been moved to #InitNested() called from the constructor of the derived class.
 | 
						|
 * @param desc The description of the window.
 | 
						|
 */
 | 
						|
Window::Window(WindowDesc *desc) : window_desc(desc), mouse_capture_widget(-1)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Do a search for a window at specific coordinates. For this we start
 | 
						|
 * at the topmost window, obviously and work our way down to the bottom
 | 
						|
 * @param x position x to query
 | 
						|
 * @param y position y to query
 | 
						|
 * @return a pointer to the found window if any, nullptr otherwise
 | 
						|
 */
 | 
						|
Window *FindWindowFromPt(int x, int y)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_FRONT(w) {
 | 
						|
		if (MayBeShown(w) && IsInsideBS(x, w->left, w->width) && IsInsideBS(y, w->top, w->height)) {
 | 
						|
			return w;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return nullptr;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * (re)initialize the windowing system
 | 
						|
 */
 | 
						|
void InitWindowSystem()
 | 
						|
{
 | 
						|
	IConsoleClose();
 | 
						|
 | 
						|
	_z_back_window = nullptr;
 | 
						|
	_z_front_window = nullptr;
 | 
						|
	_focused_window = nullptr;
 | 
						|
	_mouseover_last_w = nullptr;
 | 
						|
	_last_scroll_window = nullptr;
 | 
						|
	_scrolling_viewport = nullptr;
 | 
						|
	_scrolling_viewport_bound = { 0, 0, 0, 0 };
 | 
						|
	_mouse_hovering = false;
 | 
						|
 | 
						|
	NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
 | 
						|
	NWidgetScrollbar::InvalidateDimensionCache();
 | 
						|
 | 
						|
	ShowFirstError();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Close down the windowing system
 | 
						|
 */
 | 
						|
void UnInitWindowSystem()
 | 
						|
{
 | 
						|
	UnshowCriticalError();
 | 
						|
 | 
						|
	Window *v;
 | 
						|
	FOR_ALL_WINDOWS_FROM_FRONT(v) delete v;
 | 
						|
 | 
						|
	for (WindowBase *w = _z_front_window; w != nullptr; /* nothing */) {
 | 
						|
		WindowBase *to_del = w;
 | 
						|
		w = w->z_back;
 | 
						|
		free(to_del);
 | 
						|
	}
 | 
						|
 | 
						|
	_z_front_window = nullptr;
 | 
						|
	_z_back_window = nullptr;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Reset the windowing system, by means of shutting it down followed by re-initialization
 | 
						|
 */
 | 
						|
void ResetWindowSystem()
 | 
						|
{
 | 
						|
	UnInitWindowSystem();
 | 
						|
	InitWindowSystem();
 | 
						|
	_thd.Reset();
 | 
						|
}
 | 
						|
 | 
						|
static void DecreaseWindowCounters()
 | 
						|
{
 | 
						|
	if (_scroller_click_timeout != 0) _scroller_click_timeout--;
 | 
						|
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_FRONT(w) {
 | 
						|
		if (_scroller_click_timeout == 0) {
 | 
						|
			/* Unclick scrollbar buttons if they are pressed. */
 | 
						|
			for (uint i = 0; i < w->nested_array_size; i++) {
 | 
						|
				NWidgetBase *nwid = w->nested_array[i];
 | 
						|
				if (nwid != nullptr && (nwid->type == NWID_HSCROLLBAR || nwid->type == NWID_VSCROLLBAR)) {
 | 
						|
					NWidgetScrollbar *sb = static_cast<NWidgetScrollbar*>(nwid);
 | 
						|
					if (sb->disp_flags & (ND_SCROLLBAR_UP | ND_SCROLLBAR_DOWN)) {
 | 
						|
						sb->disp_flags &= ~(ND_SCROLLBAR_UP | ND_SCROLLBAR_DOWN);
 | 
						|
						w->mouse_capture_widget = -1;
 | 
						|
						sb->SetDirty(w);
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		/* Handle editboxes */
 | 
						|
		for (SmallMap<int, QueryString*>::Pair &pair : w->querystrings) {
 | 
						|
			pair.second->HandleEditBox(w, pair.first);
 | 
						|
		}
 | 
						|
 | 
						|
		w->OnMouseLoop();
 | 
						|
	}
 | 
						|
 | 
						|
	FOR_ALL_WINDOWS_FROM_FRONT(w) {
 | 
						|
		if ((w->flags & WF_TIMEOUT) && --w->timeout_timer == 0) {
 | 
						|
			CLRBITS(w->flags, WF_TIMEOUT);
 | 
						|
 | 
						|
			w->OnTimeout();
 | 
						|
			w->RaiseButtons(true);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void HandlePlacePresize()
 | 
						|
{
 | 
						|
	if (_special_mouse_mode != WSM_PRESIZE) return;
 | 
						|
 | 
						|
	Window *w = _thd.GetCallbackWnd();
 | 
						|
	if (w == nullptr) return;
 | 
						|
 | 
						|
	Point pt = GetTileBelowCursor();
 | 
						|
	if (pt.x == -1) {
 | 
						|
		_thd.selend.x = -1;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	w->OnPlacePresize(pt, TileVirtXY(pt.x, pt.y));
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Handle dragging and dropping in mouse dragging mode (#WSM_DRAGDROP).
 | 
						|
 * @return State of handling the event.
 | 
						|
 */
 | 
						|
static EventState HandleMouseDragDrop()
 | 
						|
{
 | 
						|
	if (_special_mouse_mode != WSM_DRAGDROP) return ES_NOT_HANDLED;
 | 
						|
 | 
						|
	if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED; // Dragging, but the mouse did not move.
 | 
						|
 | 
						|
	Window *w = _thd.GetCallbackWnd();
 | 
						|
	if (w != nullptr) {
 | 
						|
		/* Send an event in client coordinates. */
 | 
						|
		Point pt;
 | 
						|
		pt.x = _cursor.pos.x - w->left;
 | 
						|
		pt.y = _cursor.pos.y - w->top;
 | 
						|
		if (_left_button_down) {
 | 
						|
			w->OnMouseDrag(pt, GetWidgetFromPos(w, pt.x, pt.y));
 | 
						|
		} else {
 | 
						|
			w->OnDragDrop(pt, GetWidgetFromPos(w, pt.x, pt.y));
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (!_left_button_down) ResetObjectToPlace(); // Button released, finished dragging.
 | 
						|
	return ES_HANDLED;
 | 
						|
}
 | 
						|
 | 
						|
/** Report position of the mouse to the underlying window. */
 | 
						|
static void HandleMouseOver()
 | 
						|
{
 | 
						|
	Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
 | 
						|
 | 
						|
	/* We changed window, put an OnMouseOver event to the last window */
 | 
						|
	if (_mouseover_last_w != nullptr && _mouseover_last_w != w) {
 | 
						|
		/* Reset mouse-over coordinates of previous window */
 | 
						|
		Point pt = { -1, -1 };
 | 
						|
		_mouseover_last_w->OnMouseOver(pt, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	/* _mouseover_last_w will get reset when the window is deleted, see DeleteWindow() */
 | 
						|
	_mouseover_last_w = w;
 | 
						|
 | 
						|
	if (w != nullptr) {
 | 
						|
		/* send an event in client coordinates. */
 | 
						|
		Point pt = { _cursor.pos.x - w->left, _cursor.pos.y - w->top };
 | 
						|
		const NWidgetCore *widget = w->nested_root->GetWidgetFromPos(pt.x, pt.y);
 | 
						|
		if (widget != nullptr) w->OnMouseOver(pt, widget->index);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** The minimum number of pixels of the title bar must be visible in both the X or Y direction */
 | 
						|
static const int MIN_VISIBLE_TITLE_BAR = 13;
 | 
						|
 | 
						|
/** Direction for moving the window. */
 | 
						|
enum PreventHideDirection {
 | 
						|
	PHD_UP,   ///< Above v is a safe position.
 | 
						|
	PHD_DOWN, ///< Below v is a safe position.
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Do not allow hiding of the rectangle with base coordinates \a nx and \a ny behind window \a v.
 | 
						|
 * If needed, move the window base coordinates to keep it visible.
 | 
						|
 * @param nx   Base horizontal coordinate of the rectangle.
 | 
						|
 * @param ny   Base vertical coordinate of the rectangle.
 | 
						|
 * @param rect Rectangle that must stay visible for #MIN_VISIBLE_TITLE_BAR pixels (horizontally, vertically, or both)
 | 
						|
 * @param v    Window lying in front of the rectangle.
 | 
						|
 * @param px   Previous horizontal base coordinate.
 | 
						|
 * @param dir  If no room horizontally, move the rectangle to the indicated position.
 | 
						|
 */
 | 
						|
static void PreventHiding(int *nx, int *ny, const Rect &rect, const Window *v, int px, PreventHideDirection dir)
 | 
						|
{
 | 
						|
	if (v == nullptr) return;
 | 
						|
 | 
						|
	int v_bottom = v->top + v->height;
 | 
						|
	int v_right = v->left + v->width;
 | 
						|
	int safe_y = (dir == PHD_UP) ? (v->top - MIN_VISIBLE_TITLE_BAR - rect.top) : (v_bottom + MIN_VISIBLE_TITLE_BAR - rect.bottom); // Compute safe vertical position.
 | 
						|
 | 
						|
	if (*ny + rect.top <= v->top - MIN_VISIBLE_TITLE_BAR) return; // Above v is enough space
 | 
						|
	if (*ny + rect.bottom >= v_bottom + MIN_VISIBLE_TITLE_BAR) return; // Below v is enough space
 | 
						|
 | 
						|
	/* Vertically, the rectangle is hidden behind v. */
 | 
						|
	if (*nx + rect.left + MIN_VISIBLE_TITLE_BAR < v->left) { // At left of v.
 | 
						|
		if (v->left < MIN_VISIBLE_TITLE_BAR) *ny = safe_y; // But enough room, force it to a safe position.
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	if (*nx + rect.right - MIN_VISIBLE_TITLE_BAR > v_right) { // At right of v.
 | 
						|
		if (v_right > _screen.width - MIN_VISIBLE_TITLE_BAR) *ny = safe_y; // Not enough room, force it to a safe position.
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Horizontally also hidden, force movement to a safe area. */
 | 
						|
	if (px + rect.left < v->left && v->left >= MIN_VISIBLE_TITLE_BAR) { // Coming from the left, and enough room there.
 | 
						|
		*nx = v->left - MIN_VISIBLE_TITLE_BAR - rect.left;
 | 
						|
	} else if (px + rect.right > v_right && v_right <= _screen.width - MIN_VISIBLE_TITLE_BAR) { // Coming from the right, and enough room there.
 | 
						|
		*nx = v_right + MIN_VISIBLE_TITLE_BAR - rect.right;
 | 
						|
	} else {
 | 
						|
		*ny = safe_y;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Make sure at least a part of the caption bar is still visible by moving
 | 
						|
 * the window if necessary.
 | 
						|
 * @param w The window to check.
 | 
						|
 * @param nx The proposed new x-location of the window.
 | 
						|
 * @param ny The proposed new y-location of the window.
 | 
						|
 */
 | 
						|
static void EnsureVisibleCaption(Window *w, int nx, int ny)
 | 
						|
{
 | 
						|
	/* Search for the title bar rectangle. */
 | 
						|
	Rect caption_rect;
 | 
						|
	const NWidgetBase *caption = w->nested_root->GetWidgetOfType(WWT_CAPTION);
 | 
						|
	if (caption != nullptr) {
 | 
						|
		caption_rect.left   = caption->pos_x;
 | 
						|
		caption_rect.right  = caption->pos_x + caption->current_x;
 | 
						|
		caption_rect.top    = caption->pos_y;
 | 
						|
		caption_rect.bottom = caption->pos_y + caption->current_y;
 | 
						|
 | 
						|
		/* Make sure the window doesn't leave the screen */
 | 
						|
		nx = Clamp(nx, MIN_VISIBLE_TITLE_BAR - caption_rect.right, _screen.width - MIN_VISIBLE_TITLE_BAR - caption_rect.left);
 | 
						|
		ny = Clamp(ny, 0, _screen.height - MIN_VISIBLE_TITLE_BAR);
 | 
						|
 | 
						|
		/* Make sure the title bar isn't hidden behind the main tool bar or the status bar. */
 | 
						|
		PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_MAIN_TOOLBAR, 0), w->left, PHD_DOWN);
 | 
						|
		PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_STATUS_BAR,   0), w->left, PHD_UP);
 | 
						|
	}
 | 
						|
 | 
						|
	if (w->viewport != nullptr) {
 | 
						|
		w->viewport->left += nx - w->left;
 | 
						|
		w->viewport->top  += ny - w->top;
 | 
						|
	}
 | 
						|
 | 
						|
	w->left = nx;
 | 
						|
	w->top  = ny;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Resize the window.
 | 
						|
 * Update all the widgets of a window based on their resize flags
 | 
						|
 * Both the areas of the old window and the new sized window are set dirty
 | 
						|
 * ensuring proper redrawal.
 | 
						|
 * @param w       Window to resize
 | 
						|
 * @param delta_x Delta x-size of changed window (positive if larger, etc.)
 | 
						|
 * @param delta_y Delta y-size of changed window
 | 
						|
 * @param clamp_to_screen Whether to make sure the whole window stays visible
 | 
						|
 */
 | 
						|
void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen)
 | 
						|
{
 | 
						|
	if (delta_x != 0 || delta_y != 0) {
 | 
						|
		if (clamp_to_screen) {
 | 
						|
			/* Determine the new right/bottom position. If that is outside of the bounds of
 | 
						|
			 * the resolution clamp it in such a manner that it stays within the bounds. */
 | 
						|
			int new_right  = w->left + w->width  + delta_x;
 | 
						|
			int new_bottom = w->top  + w->height + delta_y;
 | 
						|
			if (new_right  >= (int)_cur_resolution.width)  delta_x -= Ceil(new_right  - _cur_resolution.width,  max(1U, w->nested_root->resize_x));
 | 
						|
			if (new_bottom >= (int)_cur_resolution.height) delta_y -= Ceil(new_bottom - _cur_resolution.height, max(1U, w->nested_root->resize_y));
 | 
						|
		}
 | 
						|
 | 
						|
		w->SetDirtyAsBlocks();
 | 
						|
 | 
						|
		uint new_xinc = max(0, (w->nested_root->resize_x == 0) ? 0 : (int)(w->nested_root->current_x - w->nested_root->smallest_x) + delta_x);
 | 
						|
		uint new_yinc = max(0, (w->nested_root->resize_y == 0) ? 0 : (int)(w->nested_root->current_y - w->nested_root->smallest_y) + delta_y);
 | 
						|
		assert(w->nested_root->resize_x == 0 || new_xinc % w->nested_root->resize_x == 0);
 | 
						|
		assert(w->nested_root->resize_y == 0 || new_yinc % w->nested_root->resize_y == 0);
 | 
						|
 | 
						|
		w->nested_root->AssignSizePosition(ST_RESIZE, 0, 0, w->nested_root->smallest_x + new_xinc, w->nested_root->smallest_y + new_yinc, _current_text_dir == TD_RTL);
 | 
						|
		w->width  = w->nested_root->current_x;
 | 
						|
		w->height = w->nested_root->current_y;
 | 
						|
	}
 | 
						|
 | 
						|
	EnsureVisibleCaption(w, w->left, w->top);
 | 
						|
 | 
						|
	/* Always call OnResize to make sure everything is initialised correctly if it needs to be. */
 | 
						|
	w->OnResize();
 | 
						|
	extern bool _gfx_draw_active;
 | 
						|
	if (_gfx_draw_active) {
 | 
						|
		SetWindowDirtyPending(w);
 | 
						|
	} else {
 | 
						|
		w->SetDirty();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Return the top of the main view available for general use.
 | 
						|
 * @return Uppermost vertical coordinate available.
 | 
						|
 * @note Above the upper y coordinate is often the main toolbar.
 | 
						|
 */
 | 
						|
int GetMainViewTop()
 | 
						|
{
 | 
						|
	Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
	return (w == nullptr) ? 0 : w->top + w->height;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Return the bottom of the main view available for general use.
 | 
						|
 * @return The vertical coordinate of the first unusable row, so 'top + height <= bottom' gives the correct result.
 | 
						|
 * @note At and below the bottom y coordinate is often the status bar.
 | 
						|
 */
 | 
						|
int GetMainViewBottom()
 | 
						|
{
 | 
						|
	Window *w = FindWindowById(WC_STATUS_BAR, 0);
 | 
						|
	return (w == nullptr) ? _screen.height : w->top;
 | 
						|
}
 | 
						|
 | 
						|
static bool _dragging_window; ///< A window is being dragged or resized.
 | 
						|
 | 
						|
/**
 | 
						|
 * Handle dragging/resizing of a window.
 | 
						|
 * @return State of handling the event.
 | 
						|
 */
 | 
						|
static EventState HandleWindowDragging()
 | 
						|
{
 | 
						|
	/* Get out immediately if no window is being dragged at all. */
 | 
						|
	if (!_dragging_window) return ES_NOT_HANDLED;
 | 
						|
 | 
						|
	/* If button still down, but cursor hasn't moved, there is nothing to do. */
 | 
						|
	if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED;
 | 
						|
 | 
						|
	/* Otherwise find the window... */
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->flags & WF_DRAGGING) {
 | 
						|
			/* Stop the dragging if the left mouse button was released */
 | 
						|
			if (!_left_button_down) {
 | 
						|
				w->flags &= ~WF_DRAGGING;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			w->SetDirtyAsBlocks();
 | 
						|
 | 
						|
			int x = _cursor.pos.x + _drag_delta.x;
 | 
						|
			int y = _cursor.pos.y + _drag_delta.y;
 | 
						|
			int nx = x;
 | 
						|
			int ny = y;
 | 
						|
 | 
						|
			if (_settings_client.gui.window_snap_radius != 0) {
 | 
						|
				const Window *v;
 | 
						|
 | 
						|
				int hsnap = _settings_client.gui.window_snap_radius;
 | 
						|
				int vsnap = _settings_client.gui.window_snap_radius;
 | 
						|
				int delta;
 | 
						|
 | 
						|
				FOR_ALL_WINDOWS_FROM_BACK(v) {
 | 
						|
					if (v == w) continue; // Don't snap at yourself
 | 
						|
 | 
						|
					if (y + w->height > v->top && y < v->top + v->height) {
 | 
						|
						/* Your left border <-> other right border */
 | 
						|
						delta = abs(v->left + v->width - x);
 | 
						|
						if (delta <= hsnap) {
 | 
						|
							nx = v->left + v->width;
 | 
						|
							hsnap = delta;
 | 
						|
						}
 | 
						|
 | 
						|
						/* Your right border <-> other left border */
 | 
						|
						delta = abs(v->left - x - w->width);
 | 
						|
						if (delta <= hsnap) {
 | 
						|
							nx = v->left - w->width;
 | 
						|
							hsnap = delta;
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
					if (w->top + w->height >= v->top && w->top <= v->top + v->height) {
 | 
						|
						/* Your left border <-> other left border */
 | 
						|
						delta = abs(v->left - x);
 | 
						|
						if (delta <= hsnap) {
 | 
						|
							nx = v->left;
 | 
						|
							hsnap = delta;
 | 
						|
						}
 | 
						|
 | 
						|
						/* Your right border <-> other right border */
 | 
						|
						delta = abs(v->left + v->width - x - w->width);
 | 
						|
						if (delta <= hsnap) {
 | 
						|
							nx = v->left + v->width - w->width;
 | 
						|
							hsnap = delta;
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
					if (x + w->width > v->left && x < v->left + v->width) {
 | 
						|
						/* Your top border <-> other bottom border */
 | 
						|
						delta = abs(v->top + v->height - y);
 | 
						|
						if (delta <= vsnap) {
 | 
						|
							ny = v->top + v->height;
 | 
						|
							vsnap = delta;
 | 
						|
						}
 | 
						|
 | 
						|
						/* Your bottom border <-> other top border */
 | 
						|
						delta = abs(v->top - y - w->height);
 | 
						|
						if (delta <= vsnap) {
 | 
						|
							ny = v->top - w->height;
 | 
						|
							vsnap = delta;
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
					if (w->left + w->width >= v->left && w->left <= v->left + v->width) {
 | 
						|
						/* Your top border <-> other top border */
 | 
						|
						delta = abs(v->top - y);
 | 
						|
						if (delta <= vsnap) {
 | 
						|
							ny = v->top;
 | 
						|
							vsnap = delta;
 | 
						|
						}
 | 
						|
 | 
						|
						/* Your bottom border <-> other bottom border */
 | 
						|
						delta = abs(v->top + v->height - y - w->height);
 | 
						|
						if (delta <= vsnap) {
 | 
						|
							ny = v->top + v->height - w->height;
 | 
						|
							vsnap = delta;
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			EnsureVisibleCaption(w, nx, ny);
 | 
						|
 | 
						|
			w->SetDirty();
 | 
						|
			return ES_HANDLED;
 | 
						|
		} else if (w->flags & WF_SIZING) {
 | 
						|
			/* Stop the sizing if the left mouse button was released */
 | 
						|
			if (!_left_button_down) {
 | 
						|
				w->flags &= ~WF_SIZING;
 | 
						|
				w->SetDirty();
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			/* Compute difference in pixels between cursor position and reference point in the window.
 | 
						|
			 * If resizing the left edge of the window, moving to the left makes the window bigger not smaller.
 | 
						|
			 */
 | 
						|
			int x, y = _cursor.pos.y - _drag_delta.y;
 | 
						|
			if (w->flags & WF_SIZING_LEFT) {
 | 
						|
				x = _drag_delta.x - _cursor.pos.x;
 | 
						|
			} else {
 | 
						|
				x = _cursor.pos.x - _drag_delta.x;
 | 
						|
			}
 | 
						|
 | 
						|
			/* resize.step_width and/or resize.step_height may be 0, which means no resize is possible. */
 | 
						|
			if (w->resize.step_width  == 0) x = 0;
 | 
						|
			if (w->resize.step_height == 0) y = 0;
 | 
						|
 | 
						|
			/* Check the resize button won't go past the bottom of the screen */
 | 
						|
			if (w->top + w->height + y > _screen.height) {
 | 
						|
				y = _screen.height - w->height - w->top;
 | 
						|
			}
 | 
						|
 | 
						|
			/* X and Y has to go by step.. calculate it.
 | 
						|
			 * The cast to int is necessary else x/y are implicitly casted to
 | 
						|
			 * unsigned int, which won't work. */
 | 
						|
			if (w->resize.step_width  > 1) x -= x % (int)w->resize.step_width;
 | 
						|
			if (w->resize.step_height > 1) y -= y % (int)w->resize.step_height;
 | 
						|
 | 
						|
			/* Check that we don't go below the minimum set size */
 | 
						|
			if ((int)w->width + x < (int)w->nested_root->smallest_x) {
 | 
						|
				x = w->nested_root->smallest_x - w->width;
 | 
						|
			}
 | 
						|
			if ((int)w->height + y < (int)w->nested_root->smallest_y) {
 | 
						|
				y = w->nested_root->smallest_y - w->height;
 | 
						|
			}
 | 
						|
 | 
						|
			/* Window already on size */
 | 
						|
			if (x == 0 && y == 0) return ES_HANDLED;
 | 
						|
 | 
						|
			/* Now find the new cursor pos.. this is NOT _cursor, because we move in steps. */
 | 
						|
			_drag_delta.y += y;
 | 
						|
			if ((w->flags & WF_SIZING_LEFT) && x != 0) {
 | 
						|
				_drag_delta.x -= x; // x > 0 -> window gets longer -> left-edge moves to left -> subtract x to get new position.
 | 
						|
				w->SetDirtyAsBlocks();
 | 
						|
				w->left -= x;  // If dragging left edge, move left window edge in opposite direction by the same amount.
 | 
						|
				/* ResizeWindow() below ensures marking new position as dirty. */
 | 
						|
			} else {
 | 
						|
				_drag_delta.x += x;
 | 
						|
			}
 | 
						|
 | 
						|
			/* ResizeWindow sets both pre- and after-size to dirty for redrawal */
 | 
						|
			ResizeWindow(w, x, y);
 | 
						|
			return ES_HANDLED;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	_dragging_window = false;
 | 
						|
	return ES_HANDLED;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Start window dragging
 | 
						|
 * @param w Window to start dragging
 | 
						|
 */
 | 
						|
static void StartWindowDrag(Window *w)
 | 
						|
{
 | 
						|
	w->flags |= WF_DRAGGING;
 | 
						|
	w->flags &= ~WF_CENTERED;
 | 
						|
	_dragging_window = true;
 | 
						|
 | 
						|
	_drag_delta.x = w->left - _cursor.pos.x;
 | 
						|
	_drag_delta.y = w->top  - _cursor.pos.y;
 | 
						|
 | 
						|
	DeleteWindowById(WC_DROPDOWN_MENU, 0);
 | 
						|
	BringWindowToFront(w);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Start resizing a window.
 | 
						|
 * @param w       Window to start resizing.
 | 
						|
 * @param to_left Whether to drag towards the left or not
 | 
						|
 */
 | 
						|
static void StartWindowSizing(Window *w, bool to_left)
 | 
						|
{
 | 
						|
	w->flags |= to_left ? WF_SIZING_LEFT : WF_SIZING_RIGHT;
 | 
						|
	w->flags &= ~WF_CENTERED;
 | 
						|
	_dragging_window = true;
 | 
						|
 | 
						|
	_drag_delta.x = _cursor.pos.x;
 | 
						|
	_drag_delta.y = _cursor.pos.y;
 | 
						|
 | 
						|
	DeleteWindowById(WC_DROPDOWN_MENU, 0);
 | 
						|
	BringWindowToFront(w);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Handle scrollbar scrolling with the mouse.
 | 
						|
 * @param w window with active scrollbar.
 | 
						|
 */
 | 
						|
static void HandleScrollbarScrolling(Window *w)
 | 
						|
{
 | 
						|
	int i;
 | 
						|
	NWidgetScrollbar *sb = w->GetWidget<NWidgetScrollbar>(w->mouse_capture_widget);
 | 
						|
	bool rtl = false;
 | 
						|
 | 
						|
	if (sb->type == NWID_HSCROLLBAR) {
 | 
						|
		i = _cursor.pos.x - _cursorpos_drag_start.x;
 | 
						|
		rtl = _current_text_dir == TD_RTL;
 | 
						|
	} else {
 | 
						|
		i = _cursor.pos.y - _cursorpos_drag_start.y;
 | 
						|
	}
 | 
						|
 | 
						|
	if (sb->disp_flags & ND_SCROLLBAR_BTN) {
 | 
						|
		if (_scroller_click_timeout == 1) {
 | 
						|
			_scroller_click_timeout = 3;
 | 
						|
			sb->UpdatePosition(rtl == HasBit(sb->disp_flags, NDB_SCROLLBAR_UP) ? 1 : -1);
 | 
						|
			w->SetDirty();
 | 
						|
		}
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Find the item we want to move to and make sure it's inside bounds. */
 | 
						|
	int pos = min(RoundDivSU(max(0, i + _scrollbar_start_pos) * sb->GetCount(), _scrollbar_size), max(0, sb->GetCount() - sb->GetCapacity()));
 | 
						|
	if (rtl) pos = max(0, sb->GetCount() - sb->GetCapacity() - pos);
 | 
						|
	if (pos != sb->GetPosition()) {
 | 
						|
		sb->SetPosition(pos);
 | 
						|
		w->SetDirty();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Handle active widget (mouse draggin on widget) with the mouse.
 | 
						|
 * @return State of handling the event.
 | 
						|
 */
 | 
						|
static EventState HandleActiveWidget()
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->mouse_capture_widget >= 0) {
 | 
						|
			/* Abort if no button is clicked any more. */
 | 
						|
			if (!_left_button_down) {
 | 
						|
				w->mouse_capture_widget = -1;
 | 
						|
				w->SetDirty();
 | 
						|
				return ES_HANDLED;
 | 
						|
			}
 | 
						|
 | 
						|
			/* Handle scrollbar internally, or dispatch click event */
 | 
						|
			WidgetType type = w->GetWidget<NWidgetBase>(w->mouse_capture_widget)->type;
 | 
						|
			if (type == NWID_VSCROLLBAR || type == NWID_HSCROLLBAR) {
 | 
						|
				HandleScrollbarScrolling(w);
 | 
						|
			} else {
 | 
						|
				/* If cursor hasn't moved, there is nothing to do. */
 | 
						|
				if (_cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED;
 | 
						|
 | 
						|
				Point pt = { _cursor.pos.x - w->left, _cursor.pos.y - w->top };
 | 
						|
				w->OnClick(pt, w->mouse_capture_widget, 0);
 | 
						|
			}
 | 
						|
			return ES_HANDLED;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return ES_NOT_HANDLED;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Handle viewport scrolling with the mouse.
 | 
						|
 * @return State of handling the event.
 | 
						|
 */
 | 
						|
static EventState HandleViewportScroll()
 | 
						|
{
 | 
						|
	bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
 | 
						|
 | 
						|
	if (_scrolling_viewport == nullptr) return ES_NOT_HANDLED;
 | 
						|
 | 
						|
	/* When we don't have a last scroll window we are starting to scroll.
 | 
						|
	 * When the last scroll window and this are not the same we went
 | 
						|
	 * outside of the window and should not left-mouse scroll anymore. */
 | 
						|
	if (_last_scroll_window == nullptr) _last_scroll_window = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
 | 
						|
 | 
						|
	if (_last_scroll_window == nullptr || !((_settings_client.gui.scroll_mode != VSM_MAP_LMB && _right_button_down) || scrollwheel_scrolling || (_settings_client.gui.scroll_mode == VSM_MAP_LMB && _left_button_down))) {
 | 
						|
		_cursor.fix_at = false;
 | 
						|
		_scrolling_viewport = nullptr;
 | 
						|
		_last_scroll_window = nullptr;
 | 
						|
		UpdateActiveScrollingViewport(nullptr);
 | 
						|
		return ES_NOT_HANDLED;
 | 
						|
	}
 | 
						|
 | 
						|
	if (_last_scroll_window == FindWindowById(WC_MAIN_WINDOW, 0) && _last_scroll_window->viewport->follow_vehicle != INVALID_VEHICLE) {
 | 
						|
		/* If the main window is following a vehicle, then first let go of it! */
 | 
						|
		const Vehicle *veh = Vehicle::Get(_last_scroll_window->viewport->follow_vehicle);
 | 
						|
		ScrollMainWindowTo(veh->x_pos, veh->y_pos, veh->z_pos, true); // This also resets follow_vehicle
 | 
						|
		return ES_NOT_HANDLED;
 | 
						|
	}
 | 
						|
 | 
						|
	Point delta;
 | 
						|
	if (scrollwheel_scrolling) {
 | 
						|
		/* We are using scrollwheels for scrolling */
 | 
						|
		delta.x = _cursor.h_wheel;
 | 
						|
		delta.y = _cursor.v_wheel;
 | 
						|
		_cursor.v_wheel = 0;
 | 
						|
		_cursor.h_wheel = 0;
 | 
						|
	} else {
 | 
						|
		if (_settings_client.gui.scroll_mode != VSM_VIEWPORT_RMB_FIXED) {
 | 
						|
			delta.x = -_cursor.delta.x;
 | 
						|
			delta.y = -_cursor.delta.y;
 | 
						|
		} else {
 | 
						|
			delta.x = _cursor.delta.x;
 | 
						|
			delta.y = _cursor.delta.y;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Create a scroll-event and send it to the window */
 | 
						|
	if (delta.x != 0 || delta.y != 0) _last_scroll_window->OnScroll(delta);
 | 
						|
 | 
						|
	_cursor.delta.x = 0;
 | 
						|
	_cursor.delta.y = 0;
 | 
						|
	return ES_HANDLED;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Check if a window can be made relative top-most window, and if so do
 | 
						|
 * it. If a window does not obscure any other windows, it will not
 | 
						|
 * be brought to the foreground. Also if the only obscuring windows
 | 
						|
 * are so-called system-windows, the window will not be moved.
 | 
						|
 * The function will return false when a child window of this window is a
 | 
						|
 * modal-popup; function returns a false and child window gets a white border
 | 
						|
 * @param w Window to bring relatively on-top
 | 
						|
 * @return false if the window has an active modal child, true otherwise
 | 
						|
 */
 | 
						|
static bool MaybeBringWindowToFront(Window *w)
 | 
						|
{
 | 
						|
	bool bring_to_front = false;
 | 
						|
 | 
						|
	if (w->window_class == WC_MAIN_WINDOW ||
 | 
						|
			IsVitalWindow(w) ||
 | 
						|
			w->window_class == WC_TOOLTIPS ||
 | 
						|
			w->window_class == WC_DROPDOWN_MENU) {
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Use unshaded window size rather than current size for shaded windows. */
 | 
						|
	int w_width  = w->width;
 | 
						|
	int w_height = w->height;
 | 
						|
	if (w->IsShaded()) {
 | 
						|
		w_width  = w->unshaded_size.width;
 | 
						|
		w_height = w->unshaded_size.height;
 | 
						|
	}
 | 
						|
 | 
						|
	Window *u;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK_FROM(u, w->z_front) {
 | 
						|
		/* A modal child will prevent the activation of the parent window */
 | 
						|
		if (u->parent == w && (u->window_desc->flags & WDF_MODAL)) {
 | 
						|
			u->SetWhiteBorder();
 | 
						|
			u->SetDirty();
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
		if (u->window_class == WC_MAIN_WINDOW ||
 | 
						|
				IsVitalWindow(u) ||
 | 
						|
				u->window_class == WC_TOOLTIPS ||
 | 
						|
				u->window_class == WC_DROPDOWN_MENU) {
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		/* Window sizes don't interfere, leave z-order alone */
 | 
						|
		if (w->left + w_width <= u->left ||
 | 
						|
				u->left + u->width <= w->left ||
 | 
						|
				w->top  + w_height <= u->top ||
 | 
						|
				u->top + u->height <= w->top) {
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		bring_to_front = true;
 | 
						|
	}
 | 
						|
 | 
						|
	if (bring_to_front) BringWindowToFront(w);
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Process keypress for editbox widget.
 | 
						|
 * @param wid Editbox widget.
 | 
						|
 * @param key     the Unicode value of the key.
 | 
						|
 * @param keycode the untranslated key code including shift state.
 | 
						|
 * @return #ES_HANDLED if the key press has been handled and no other
 | 
						|
 *         window should receive the event.
 | 
						|
 */
 | 
						|
EventState Window::HandleEditBoxKey(int wid, WChar key, uint16 keycode)
 | 
						|
{
 | 
						|
	QueryString *query = this->GetQueryString(wid);
 | 
						|
	if (query == nullptr) return ES_NOT_HANDLED;
 | 
						|
 | 
						|
	int action = QueryString::ACTION_NOTHING;
 | 
						|
 | 
						|
	switch (query->text.HandleKeyPress(key, keycode)) {
 | 
						|
		case HKPR_EDITING:
 | 
						|
			this->SetWidgetDirty(wid);
 | 
						|
			this->OnEditboxChanged(wid);
 | 
						|
			break;
 | 
						|
 | 
						|
		case HKPR_CURSOR:
 | 
						|
			this->SetWidgetDirty(wid);
 | 
						|
			/* For the OSK also invalidate the parent window */
 | 
						|
			if (this->window_class == WC_OSK) this->InvalidateData();
 | 
						|
			break;
 | 
						|
 | 
						|
		case HKPR_CONFIRM:
 | 
						|
			if (this->window_class == WC_OSK) {
 | 
						|
				this->OnClick(Point(), WID_OSK_OK, 1);
 | 
						|
			} else if (query->ok_button >= 0) {
 | 
						|
				this->OnClick(Point(), query->ok_button, 1);
 | 
						|
			} else {
 | 
						|
				action = query->ok_button;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case HKPR_CANCEL:
 | 
						|
			if (this->window_class == WC_OSK) {
 | 
						|
				this->OnClick(Point(), WID_OSK_CANCEL, 1);
 | 
						|
			} else if (query->cancel_button >= 0) {
 | 
						|
				this->OnClick(Point(), query->cancel_button, 1);
 | 
						|
			} else {
 | 
						|
				action = query->cancel_button;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case HKPR_NOT_HANDLED:
 | 
						|
			return ES_NOT_HANDLED;
 | 
						|
 | 
						|
		default: break;
 | 
						|
	}
 | 
						|
 | 
						|
	switch (action) {
 | 
						|
		case QueryString::ACTION_DESELECT:
 | 
						|
			this->UnfocusFocusedWidget();
 | 
						|
			break;
 | 
						|
 | 
						|
		case QueryString::ACTION_CLEAR:
 | 
						|
			if (query->text.bytes <= 1) {
 | 
						|
				/* If already empty, unfocus instead */
 | 
						|
				this->UnfocusFocusedWidget();
 | 
						|
			} else {
 | 
						|
				query->text.DeleteAll();
 | 
						|
				this->SetWidgetDirty(wid);
 | 
						|
				this->OnEditboxChanged(wid);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		default:
 | 
						|
			break;
 | 
						|
	}
 | 
						|
 | 
						|
	return ES_HANDLED;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Focus a window by its class and window number (if it is open).
 | 
						|
 * @param cls Window class.
 | 
						|
 * @param number Number of the window within the window class.
 | 
						|
 * @return True if a window answered to the criteria.
 | 
						|
 */
 | 
						|
bool FocusWindowById(WindowClass cls, WindowNumber number)
 | 
						|
{
 | 
						|
	Window *w = FindWindowById(cls, number);
 | 
						|
	if (w) {
 | 
						|
		MaybeBringWindowToFront(w);
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Handle keyboard input.
 | 
						|
 * @param keycode Virtual keycode of the key.
 | 
						|
 * @param key Unicode character of the key.
 | 
						|
 */
 | 
						|
void HandleKeypress(uint keycode, WChar key)
 | 
						|
{
 | 
						|
	if (InEventLoopPostCrash()) return;
 | 
						|
 | 
						|
	/* World generation is multithreaded and messes with companies.
 | 
						|
	 * But there is no company related window open anyway, so _current_company is not used. */
 | 
						|
	assert(HasModalProgress() || IsLocalCompany());
 | 
						|
 | 
						|
	/*
 | 
						|
	 * The Unicode standard defines an area called the private use area. Code points in this
 | 
						|
	 * area are reserved for private use and thus not portable between systems. For instance,
 | 
						|
	 * Apple defines code points for the arrow keys in this area, but these are only printable
 | 
						|
	 * on a system running OS X. We don't want these keys to show up in text fields and such,
 | 
						|
	 * and thus we have to clear the unicode character when we encounter such a key.
 | 
						|
	 */
 | 
						|
	if (key >= 0xE000 && key <= 0xF8FF) key = 0;
 | 
						|
 | 
						|
	/*
 | 
						|
	 * If both key and keycode is zero, we don't bother to process the event.
 | 
						|
	 */
 | 
						|
	if (key == 0 && keycode == 0) return;
 | 
						|
 | 
						|
	/* Check if the focused window has a focused editbox */
 | 
						|
	if (EditBoxInGlobalFocus()) {
 | 
						|
		/* All input will in this case go to the focused editbox */
 | 
						|
		if (_focused_window->window_class == WC_CONSOLE) {
 | 
						|
			if (_focused_window->OnKeyPress(key, keycode) == ES_HANDLED) return;
 | 
						|
		} else {
 | 
						|
			if (_focused_window->HandleEditBoxKey(_focused_window->nested_focus->index, key, keycode) == ES_HANDLED) return;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Call the event, start with the uppermost window, but ignore the toolbar. */
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_FRONT(w) {
 | 
						|
		if (w->window_class == WC_MAIN_TOOLBAR) continue;
 | 
						|
		if (w->window_desc->hotkeys != nullptr) {
 | 
						|
			int hotkey = w->window_desc->hotkeys->CheckMatch(keycode);
 | 
						|
			if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
 | 
						|
		}
 | 
						|
		if (w->OnKeyPress(key, keycode) == ES_HANDLED) return;
 | 
						|
	}
 | 
						|
 | 
						|
	w = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
	/* When there is no toolbar w is null, check for that */
 | 
						|
	if (w != nullptr) {
 | 
						|
		if (w->window_desc->hotkeys != nullptr) {
 | 
						|
			int hotkey = w->window_desc->hotkeys->CheckMatch(keycode);
 | 
						|
			if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
 | 
						|
		}
 | 
						|
		if (w->OnKeyPress(key, keycode) == ES_HANDLED) return;
 | 
						|
	}
 | 
						|
 | 
						|
	HandleGlobalHotkeys(key, keycode);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * State of CONTROL key has changed
 | 
						|
 */
 | 
						|
void HandleCtrlChanged()
 | 
						|
{
 | 
						|
	/* Call the event, start with the uppermost window. */
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_FRONT(w) {
 | 
						|
		if (w->OnCTRLStateChange() == ES_HANDLED) break;
 | 
						|
		w->OnCTRLStateChangeAlways();
 | 
						|
	}
 | 
						|
	FOR_ALL_WINDOWS_FROM_FRONT_FROM(w, w) {
 | 
						|
		w->OnCTRLStateChangeAlways();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * State of SHIFT key has changed
 | 
						|
 */
 | 
						|
void HandleShiftChanged()
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_FRONT(w) {
 | 
						|
		w->OnShiftStateChange();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Insert a text string at the cursor position into the edit box widget.
 | 
						|
 * @param wid Edit box widget.
 | 
						|
 * @param str Text string to insert.
 | 
						|
 */
 | 
						|
/* virtual */ void Window::InsertTextString(int wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
 | 
						|
{
 | 
						|
	QueryString *query = this->GetQueryString(wid);
 | 
						|
	if (query == nullptr) return;
 | 
						|
 | 
						|
	if (query->text.InsertString(str, marked, caret, insert_location, replacement_end) || marked) {
 | 
						|
		this->SetWidgetDirty(wid);
 | 
						|
		this->OnEditboxChanged(wid);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Handle text input.
 | 
						|
 * @param str Text string to input.
 | 
						|
 * @param marked Is the input a marked composition string from an IME?
 | 
						|
 * @param caret Move the caret to this point in the insertion string.
 | 
						|
 */
 | 
						|
void HandleTextInput(const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
 | 
						|
{
 | 
						|
	if (!EditBoxInGlobalFocus()) return;
 | 
						|
 | 
						|
	_focused_window->InsertTextString(_focused_window->window_class == WC_CONSOLE ? 0 : _focused_window->nested_focus->index, str, marked, caret, insert_location, replacement_end);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Local counter that is incremented each time an mouse input event is detected.
 | 
						|
 * The counter is used to stop auto-scrolling.
 | 
						|
 * @see HandleAutoscroll()
 | 
						|
 * @see HandleMouseEvents()
 | 
						|
 */
 | 
						|
static int _input_events_this_tick = 0;
 | 
						|
 | 
						|
/**
 | 
						|
 * If needed and switched on, perform auto scrolling (automatically
 | 
						|
 * moving window contents when mouse is near edge of the window).
 | 
						|
 */
 | 
						|
static void HandleAutoscroll()
 | 
						|
{
 | 
						|
	if (_game_mode == GM_MENU || _game_mode == GM_BOOTSTRAP || HasModalProgress()) return;
 | 
						|
	if (_settings_client.gui.auto_scrolling == VA_DISABLED) return;
 | 
						|
	if (_settings_client.gui.auto_scrolling == VA_MAIN_VIEWPORT_FULLSCREEN && !_fullscreen) return;
 | 
						|
 | 
						|
	int x = _cursor.pos.x;
 | 
						|
	int y = _cursor.pos.y;
 | 
						|
	Window *w = FindWindowFromPt(x, y);
 | 
						|
	if (w == nullptr || w->flags & WF_DISABLE_VP_SCROLL) return;
 | 
						|
	if (_settings_client.gui.auto_scrolling != VA_EVERY_VIEWPORT && w->window_class != WC_MAIN_WINDOW) return;
 | 
						|
 | 
						|
	ViewPort *vp = IsPtInWindowViewport(w, x, y);
 | 
						|
	if (vp == nullptr) return;
 | 
						|
 | 
						|
	x -= vp->left;
 | 
						|
	y -= vp->top;
 | 
						|
 | 
						|
	/* here allows scrolling in both x and y axis */
 | 
						|
	static const int SCROLLSPEED = 3;
 | 
						|
	if (x - 15 < 0) {
 | 
						|
		w->viewport->dest_scrollpos_x += ScaleByZoom((x - 15) * SCROLLSPEED, vp->zoom);
 | 
						|
	} else if (15 - (vp->width - x) > 0) {
 | 
						|
		w->viewport->dest_scrollpos_x += ScaleByZoom((15 - (vp->width - x)) * SCROLLSPEED, vp->zoom);
 | 
						|
	}
 | 
						|
	if (y - 15 < 0) {
 | 
						|
		w->viewport->dest_scrollpos_y += ScaleByZoom((y - 15) * SCROLLSPEED, vp->zoom);
 | 
						|
	} else if (15 - (vp->height - y) > 0) {
 | 
						|
		w->viewport->dest_scrollpos_y += ScaleByZoom((15 - (vp->height - y)) * SCROLLSPEED, vp->zoom);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
enum MouseClick {
 | 
						|
	MC_NONE = 0,
 | 
						|
	MC_LEFT,
 | 
						|
	MC_RIGHT,
 | 
						|
	MC_DOUBLE_LEFT,
 | 
						|
	MC_HOVER,
 | 
						|
 | 
						|
	MAX_OFFSET_DOUBLE_CLICK = 5,     ///< How much the mouse is allowed to move to call it a double click
 | 
						|
	TIME_BETWEEN_DOUBLE_CLICK = 500, ///< Time between 2 left clicks before it becoming a double click, in ms
 | 
						|
	MAX_OFFSET_HOVER = 5,            ///< Maximum mouse movement before stopping a hover event.
 | 
						|
};
 | 
						|
extern EventState VpHandlePlaceSizingDrag();
 | 
						|
 | 
						|
static void ScrollMainViewport(int x, int y)
 | 
						|
{
 | 
						|
	if (_game_mode != GM_MENU && _game_mode != GM_BOOTSTRAP) {
 | 
						|
		Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
 | 
						|
		assert(w);
 | 
						|
 | 
						|
		w->viewport->dest_scrollpos_x += ScaleByZoom(x, w->viewport->zoom);
 | 
						|
		w->viewport->dest_scrollpos_y += ScaleByZoom(y, w->viewport->zoom);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Describes all the different arrow key combinations the game allows
 | 
						|
 * when it is in scrolling mode.
 | 
						|
 * The real arrow keys are bitwise numbered as
 | 
						|
 * 1 = left
 | 
						|
 * 2 = up
 | 
						|
 * 4 = right
 | 
						|
 * 8 = down
 | 
						|
 */
 | 
						|
static const int8 scrollamt[16][2] = {
 | 
						|
	{ 0,  0}, ///<  no key specified
 | 
						|
	{-2,  0}, ///<  1 : left
 | 
						|
	{ 0, -2}, ///<  2 : up
 | 
						|
	{-2, -1}, ///<  3 : left  + up
 | 
						|
	{ 2,  0}, ///<  4 : right
 | 
						|
	{ 0,  0}, ///<  5 : left  + right = nothing
 | 
						|
	{ 2, -1}, ///<  6 : right + up
 | 
						|
	{ 0, -2}, ///<  7 : right + left  + up = up
 | 
						|
	{ 0,  2}, ///<  8 : down
 | 
						|
	{-2,  1}, ///<  9 : down  + left
 | 
						|
	{ 0,  0}, ///< 10 : down  + up    = nothing
 | 
						|
	{-2,  0}, ///< 11 : left  + up    +  down = left
 | 
						|
	{ 2,  1}, ///< 12 : down  + right
 | 
						|
	{ 0,  2}, ///< 13 : left  + right +  down = down
 | 
						|
	{ 2,  0}, ///< 14 : right + up    +  down = right
 | 
						|
	{ 0,  0}, ///< 15 : left  + up    +  right + down  = nothing
 | 
						|
};
 | 
						|
 | 
						|
static void HandleKeyScrolling()
 | 
						|
{
 | 
						|
	/*
 | 
						|
	 * Check that any of the dirkeys is pressed and that the focused window
 | 
						|
	 * doesn't have an edit-box as focused widget.
 | 
						|
	 */
 | 
						|
	if (_dirkeys && !EditBoxInGlobalFocus()) {
 | 
						|
		int factor = _shift_pressed ? 50 : 10;
 | 
						|
		ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void MouseLoop(MouseClick click, int mousewheel)
 | 
						|
{
 | 
						|
	if (InEventLoopPostCrash()) return;
 | 
						|
 | 
						|
	/* World generation is multithreaded and messes with companies.
 | 
						|
	 * But there is no company related window open anyway, so _current_company is not used. */
 | 
						|
	assert(HasModalProgress() || IsLocalCompany());
 | 
						|
 | 
						|
	HandlePlacePresize();
 | 
						|
	UpdateTileSelection();
 | 
						|
 | 
						|
	if (VpHandlePlaceSizingDrag()  == ES_HANDLED) return;
 | 
						|
	if (HandleMouseDragDrop()      == ES_HANDLED) return;
 | 
						|
	if (HandleWindowDragging()     == ES_HANDLED) return;
 | 
						|
	if (HandleActiveWidget()       == ES_HANDLED) return;
 | 
						|
	if (HandleViewportScroll()     == ES_HANDLED) return;
 | 
						|
 | 
						|
	HandleMouseOver();
 | 
						|
 | 
						|
	bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
 | 
						|
	if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return;
 | 
						|
 | 
						|
	int x = _cursor.pos.x;
 | 
						|
	int y = _cursor.pos.y;
 | 
						|
	Window *w = FindWindowFromPt(x, y);
 | 
						|
	if (w == nullptr) return;
 | 
						|
 | 
						|
	if (click != MC_HOVER && !MaybeBringWindowToFront(w)) return;
 | 
						|
	ViewPort *vp = IsPtInWindowViewport(w, x, y);
 | 
						|
 | 
						|
	/* Don't allow any action in a viewport if either in menu or when having a modal progress window */
 | 
						|
	if (vp != nullptr && (_game_mode == GM_MENU || _game_mode == GM_BOOTSTRAP || HasModalProgress())) return;
 | 
						|
 | 
						|
	if (mousewheel != 0) {
 | 
						|
		/* Send mousewheel event to window, unless we're scrolling a viewport or the map */
 | 
						|
		if (!scrollwheel_scrolling || (vp == nullptr && w->window_class != WC_SMALLMAP)) w->OnMouseWheel(mousewheel);
 | 
						|
 | 
						|
		/* Dispatch a MouseWheelEvent for widgets if it is not a viewport */
 | 
						|
		if (vp == nullptr) DispatchMouseWheelEvent(w, w->nested_root->GetWidgetFromPos(x - w->left, y - w->top), mousewheel);
 | 
						|
	}
 | 
						|
 | 
						|
	if (vp != nullptr) {
 | 
						|
		if (scrollwheel_scrolling && !(w->flags & WF_DISABLE_VP_SCROLL)) {
 | 
						|
			_scrolling_viewport = w;
 | 
						|
			_cursor.fix_at = true;
 | 
						|
			return;
 | 
						|
		}
 | 
						|
 | 
						|
		switch (click) {
 | 
						|
			case MC_DOUBLE_LEFT:
 | 
						|
				if (HandleViewportDoubleClicked(w, x, y)) break;
 | 
						|
				/* FALL THROUGH */
 | 
						|
			case MC_LEFT:
 | 
						|
				if (HandleViewportClicked(vp, x, y, click == MC_DOUBLE_LEFT)) return;
 | 
						|
				if (!(w->flags & WF_DISABLE_VP_SCROLL) &&
 | 
						|
						_settings_client.gui.scroll_mode == VSM_MAP_LMB) {
 | 
						|
					_scrolling_viewport = w;
 | 
						|
					_cursor.fix_at = false;
 | 
						|
					return;
 | 
						|
				}
 | 
						|
				break;
 | 
						|
 | 
						|
			case MC_RIGHT:
 | 
						|
				if (!(w->flags & WF_DISABLE_VP_SCROLL) &&
 | 
						|
						_settings_client.gui.scroll_mode != VSM_MAP_LMB) {
 | 
						|
					_scrolling_viewport = w;
 | 
						|
					_cursor.fix_at = (_settings_client.gui.scroll_mode == VSM_VIEWPORT_RMB_FIXED ||
 | 
						|
							_settings_client.gui.scroll_mode == VSM_MAP_RMB_FIXED);
 | 
						|
					return;
 | 
						|
				}
 | 
						|
				break;
 | 
						|
 | 
						|
			default:
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (vp == nullptr || (w->flags & WF_DISABLE_VP_SCROLL)) {
 | 
						|
		switch (click) {
 | 
						|
			case MC_LEFT:
 | 
						|
			case MC_DOUBLE_LEFT:
 | 
						|
				DispatchLeftClickEvent(w, x - w->left, y - w->top, click == MC_DOUBLE_LEFT ? 2 : 1);
 | 
						|
				return;
 | 
						|
 | 
						|
			default:
 | 
						|
				if (!scrollwheel_scrolling || w == nullptr || w->window_class != WC_SMALLMAP) break;
 | 
						|
				/* We try to use the scrollwheel to scroll since we didn't touch any of the buttons.
 | 
						|
				 * Simulate a right button click so we can get started. */
 | 
						|
				FALLTHROUGH;
 | 
						|
 | 
						|
			case MC_RIGHT:
 | 
						|
				DispatchRightClickEvent(w, x - w->left, y - w->top);
 | 
						|
				return;
 | 
						|
 | 
						|
			case MC_HOVER:
 | 
						|
				DispatchHoverEvent(w, x - w->left, y - w->top);
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* We're not doing anything with 2D scrolling, so reset the value.  */
 | 
						|
	_cursor.h_wheel = 0;
 | 
						|
	_cursor.v_wheel = 0;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Handle a mouse event from the video driver
 | 
						|
 */
 | 
						|
void HandleMouseEvents()
 | 
						|
{
 | 
						|
	if (InEventLoopPostCrash()) return;
 | 
						|
 | 
						|
	/* World generation is multithreaded and messes with companies.
 | 
						|
	 * But there is no company related window open anyway, so _current_company is not used. */
 | 
						|
	assert(HasModalProgress() || IsLocalCompany());
 | 
						|
 | 
						|
	static int double_click_time = 0;
 | 
						|
	static Point double_click_pos = {0, 0};
 | 
						|
 | 
						|
	/* Mouse event? */
 | 
						|
	MouseClick click = MC_NONE;
 | 
						|
	if (_left_button_down && !_left_button_clicked) {
 | 
						|
		click = MC_LEFT;
 | 
						|
		if (double_click_time != 0 && _realtime_tick - double_click_time   < TIME_BETWEEN_DOUBLE_CLICK &&
 | 
						|
				double_click_pos.x != 0 && abs(_cursor.pos.x - double_click_pos.x) < MAX_OFFSET_DOUBLE_CLICK  &&
 | 
						|
				double_click_pos.y != 0 && abs(_cursor.pos.y - double_click_pos.y) < MAX_OFFSET_DOUBLE_CLICK) {
 | 
						|
			click = MC_DOUBLE_LEFT;
 | 
						|
		}
 | 
						|
		double_click_time = _realtime_tick;
 | 
						|
		double_click_pos = _cursor.pos;
 | 
						|
		_left_button_clicked = true;
 | 
						|
		_input_events_this_tick++;
 | 
						|
	} else if (_right_button_clicked) {
 | 
						|
		_right_button_clicked = false;
 | 
						|
		click = MC_RIGHT;
 | 
						|
		_input_events_this_tick++;
 | 
						|
	}
 | 
						|
 | 
						|
	int mousewheel = 0;
 | 
						|
	if (_cursor.wheel) {
 | 
						|
		mousewheel = _cursor.wheel;
 | 
						|
		_cursor.wheel = 0;
 | 
						|
		_input_events_this_tick++;
 | 
						|
	}
 | 
						|
 | 
						|
	static uint32 hover_time = 0;
 | 
						|
	static Point hover_pos = {0, 0};
 | 
						|
 | 
						|
	if (_settings_client.gui.hover_delay_ms > 0) {
 | 
						|
		if (!_cursor.in_window || click != MC_NONE || mousewheel != 0 || _left_button_down || _right_button_down ||
 | 
						|
				hover_pos.x == 0 || abs(_cursor.pos.x - hover_pos.x) >= MAX_OFFSET_HOVER  ||
 | 
						|
				hover_pos.y == 0 || abs(_cursor.pos.y - hover_pos.y) >= MAX_OFFSET_HOVER) {
 | 
						|
			hover_pos = _cursor.pos;
 | 
						|
			hover_time = _realtime_tick;
 | 
						|
			_mouse_hovering = false;
 | 
						|
		} else {
 | 
						|
			if (hover_time != 0 && _realtime_tick > hover_time + _settings_client.gui.hover_delay_ms) {
 | 
						|
				click = MC_HOVER;
 | 
						|
				_input_events_this_tick++;
 | 
						|
				_mouse_hovering = true;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		_mouse_hovering = false;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Handle sprite picker before any GUI interaction */
 | 
						|
	if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && _newgrf_debug_sprite_picker.click_time != _realtime_tick) {
 | 
						|
		/* Next realtime tick? Then redraw has finished */
 | 
						|
		_newgrf_debug_sprite_picker.mode = SPM_NONE;
 | 
						|
		InvalidateWindowData(WC_SPRITE_ALIGNER, 0, 1);
 | 
						|
	}
 | 
						|
 | 
						|
	if (click == MC_LEFT && _newgrf_debug_sprite_picker.mode == SPM_WAIT_CLICK) {
 | 
						|
		/* Mark whole screen dirty, and wait for the next realtime tick, when drawing is finished. */
 | 
						|
		Blitter *blitter = BlitterFactory::GetCurrentBlitter();
 | 
						|
		_newgrf_debug_sprite_picker.clicked_pixel = blitter->MoveTo(_screen.dst_ptr, _cursor.pos.x, _cursor.pos.y);
 | 
						|
		_newgrf_debug_sprite_picker.click_time = _realtime_tick;
 | 
						|
		_newgrf_debug_sprite_picker.sprites.clear();
 | 
						|
		_newgrf_debug_sprite_picker.mode = SPM_REDRAW;
 | 
						|
		MarkWholeScreenDirty();
 | 
						|
	} else {
 | 
						|
		MouseLoop(click, mousewheel);
 | 
						|
	}
 | 
						|
 | 
						|
	/* We have moved the mouse the required distance,
 | 
						|
	 * no need to move it at any later time. */
 | 
						|
	_cursor.delta.x = 0;
 | 
						|
	_cursor.delta.y = 0;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Check the soft limit of deletable (non vital, non sticky) windows.
 | 
						|
 */
 | 
						|
static void CheckSoftLimit()
 | 
						|
{
 | 
						|
	if (_settings_client.gui.window_soft_limit == 0) return;
 | 
						|
 | 
						|
	for (;;) {
 | 
						|
		uint deletable_count = 0;
 | 
						|
		Window *w, *last_deletable = nullptr;
 | 
						|
		FOR_ALL_WINDOWS_FROM_FRONT(w) {
 | 
						|
			if (w->window_class == WC_MAIN_WINDOW || IsVitalWindow(w) || (w->flags & WF_STICKY)) continue;
 | 
						|
 | 
						|
			last_deletable = w;
 | 
						|
			deletable_count++;
 | 
						|
		}
 | 
						|
 | 
						|
		/* We've not reached the soft limit yet. */
 | 
						|
		if (deletable_count <= _settings_client.gui.window_soft_limit) break;
 | 
						|
 | 
						|
		assert(last_deletable != nullptr);
 | 
						|
		delete last_deletable;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Regular call from the global game loop
 | 
						|
 */
 | 
						|
void InputLoop()
 | 
						|
{
 | 
						|
	if (InEventLoopPostCrash()) return;
 | 
						|
 | 
						|
	/* World generation is multithreaded and messes with companies.
 | 
						|
	 * But there is no company related window open anyway, so _current_company is not used. */
 | 
						|
	assert(HasModalProgress() || IsLocalCompany());
 | 
						|
 | 
						|
	CheckSoftLimit();
 | 
						|
 | 
						|
	/* Do the actual free of the deleted windows. */
 | 
						|
	for (WindowBase *v = _z_front_window; v != nullptr; /* nothing */) {
 | 
						|
		WindowBase *w = v;
 | 
						|
		v = v->z_back;
 | 
						|
 | 
						|
		if (w->window_class != WC_INVALID) continue;
 | 
						|
 | 
						|
		RemoveWindowFromZOrdering(w);
 | 
						|
		free(w);
 | 
						|
	}
 | 
						|
 | 
						|
	if (_input_events_this_tick != 0) {
 | 
						|
		/* The input loop is called only once per GameLoop() - so we can clear the counter here */
 | 
						|
		_input_events_this_tick = 0;
 | 
						|
		/* there were some inputs this tick, don't scroll ??? */
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* HandleMouseEvents was already called for this tick */
 | 
						|
	HandleMouseEvents();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Dispatch OnRealtimeTick event over all windows
 | 
						|
 */
 | 
						|
void CallWindowRealtimeTickEvent(uint delta_ms)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_FRONT(w) {
 | 
						|
		w->OnRealtimeTick(delta_ms);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Update the continuously changing contents of the windows, such as the viewports
 | 
						|
 */
 | 
						|
void UpdateWindows()
 | 
						|
{
 | 
						|
	static uint32 last_realtime_tick = _realtime_tick;
 | 
						|
	uint delta_ms = _realtime_tick - last_realtime_tick;
 | 
						|
	last_realtime_tick = _realtime_tick;
 | 
						|
 | 
						|
	if (delta_ms == 0) return;
 | 
						|
 | 
						|
	PerformanceMeasurer framerate(PFE_DRAWING);
 | 
						|
	PerformanceAccumulator::Reset(PFE_DRAWWORLD);
 | 
						|
 | 
						|
	CallWindowRealtimeTickEvent(delta_ms);
 | 
						|
 | 
						|
	static GUITimer network_message_timer = GUITimer(1);
 | 
						|
	if (network_message_timer.Elapsed(delta_ms)) {
 | 
						|
		network_message_timer.SetInterval(1000);
 | 
						|
		NetworkChatMessageLoop();
 | 
						|
	}
 | 
						|
 | 
						|
	Window *w;
 | 
						|
 | 
						|
	_window_update_number++;
 | 
						|
 | 
						|
	static GUITimer window_timer = GUITimer(1);
 | 
						|
	if (window_timer.Elapsed(delta_ms)) {
 | 
						|
		if (_network_dedicated) window_timer.SetInterval(MILLISECONDS_PER_TICK);
 | 
						|
 | 
						|
		extern int _caret_timer;
 | 
						|
		_caret_timer += 3;
 | 
						|
		CursorTick();
 | 
						|
 | 
						|
		HandleKeyScrolling();
 | 
						|
		HandleAutoscroll();
 | 
						|
		DecreaseWindowCounters();
 | 
						|
	}
 | 
						|
 | 
						|
	static GUITimer highlight_timer = GUITimer(1);
 | 
						|
	if (highlight_timer.Elapsed(delta_ms)) {
 | 
						|
		highlight_timer.SetInterval(450);
 | 
						|
		_window_highlight_colour = !_window_highlight_colour;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects(delta_ms);
 | 
						|
 | 
						|
	FOR_ALL_WINDOWS_FROM_FRONT(w) {
 | 
						|
		w->ProcessScheduledInvalidations();
 | 
						|
		w->ProcessHighlightedInvalidations();
 | 
						|
	}
 | 
						|
 | 
						|
	/* Skip the actual drawing on dedicated servers without screen.
 | 
						|
	 * But still empty the invalidation queues above. */
 | 
						|
	if (_network_dedicated) return;
 | 
						|
 | 
						|
	static GUITimer hundredth_timer = GUITimer(1);
 | 
						|
	if (hundredth_timer.Elapsed(delta_ms)) {
 | 
						|
		hundredth_timer.SetInterval(3000); // Historical reason: 100 * MILLISECONDS_PER_TICK
 | 
						|
 | 
						|
		FOR_ALL_WINDOWS_FROM_FRONT(w) {
 | 
						|
			w->OnHundredthTick();
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (window_timer.HasElapsed()) {
 | 
						|
		window_timer.SetInterval(MILLISECONDS_PER_TICK);
 | 
						|
 | 
						|
		FOR_ALL_WINDOWS_FROM_FRONT(w) {
 | 
						|
			if ((w->flags & WF_WHITE_BORDER) && --w->white_border_timer == 0) {
 | 
						|
				CLRBITS(w->flags, WF_WHITE_BORDER);
 | 
						|
				w->SetDirty();
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	DrawDirtyBlocks();
 | 
						|
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		/* Update viewport only if window is not shaded. */
 | 
						|
		if (w->viewport != nullptr && !w->IsShaded()) UpdateViewportPosition(w);
 | 
						|
	}
 | 
						|
	NetworkDrawChatMessage();
 | 
						|
	/* Redraw mouse cursor in case it was hidden */
 | 
						|
	DrawMouseCursor();
 | 
						|
 | 
						|
	_window_update_number++;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Mark window as dirty (in need of repainting)
 | 
						|
 * @param cls Window class
 | 
						|
 * @param number Window number in that class
 | 
						|
 */
 | 
						|
void SetWindowDirty(WindowClass cls, WindowNumber number)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_class == cls && w->window_number == number) w->SetDirty();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Mark a particular widget in a particular window as dirty (in need of repainting)
 | 
						|
 * @param cls Window class
 | 
						|
 * @param number Window number in that class
 | 
						|
 * @param widget_index Index number of the widget that needs repainting
 | 
						|
 */
 | 
						|
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_class == cls && w->window_number == number) {
 | 
						|
			w->SetWidgetDirty(widget_index);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Mark all windows of a particular class as dirty (in need of repainting)
 | 
						|
 * @param cls Window class
 | 
						|
 */
 | 
						|
void SetWindowClassesDirty(WindowClass cls)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_class == cls) w->SetDirty();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Mark this window's data as invalid (in need of re-computing)
 | 
						|
 * @param data The data to invalidate with
 | 
						|
 * @param gui_scope Whether the function is called from GUI scope.
 | 
						|
 */
 | 
						|
void Window::InvalidateData(int data, bool gui_scope)
 | 
						|
{
 | 
						|
	this->SetDirty();
 | 
						|
	if (!gui_scope) {
 | 
						|
		/* Schedule GUI-scope invalidation for next redraw. */
 | 
						|
		this->scheduled_invalidation_data.push_back(data);
 | 
						|
	}
 | 
						|
	this->OnInvalidateData(data, gui_scope);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Process all scheduled invalidations.
 | 
						|
 */
 | 
						|
void Window::ProcessScheduledInvalidations()
 | 
						|
{
 | 
						|
	for (int data : this->scheduled_invalidation_data) {
 | 
						|
		if (this->window_class == WC_INVALID) break;
 | 
						|
		this->OnInvalidateData(data, true);
 | 
						|
	}
 | 
						|
	this->scheduled_invalidation_data.clear();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Process all invalidation of highlighted widgets.
 | 
						|
 */
 | 
						|
void Window::ProcessHighlightedInvalidations()
 | 
						|
{
 | 
						|
	if ((this->flags & WF_HIGHLIGHTED) == 0) return;
 | 
						|
 | 
						|
	for (uint i = 0; i < this->nested_array_size; i++) {
 | 
						|
		if (this->IsWidgetHighlighted(i)) this->SetWidgetDirty(i);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Mark window data of the window of a given class and specific window number as invalid (in need of re-computing)
 | 
						|
 *
 | 
						|
 * Note that by default the invalidation is not considered to be called from GUI scope.
 | 
						|
 * That means only a part of invalidation is executed immediately. The rest is scheduled for the next redraw.
 | 
						|
 * The asynchronous execution is important to prevent GUI code being executed from command scope.
 | 
						|
 * When not in GUI-scope:
 | 
						|
 *  - OnInvalidateData() may not do test-runs on commands, as they might affect the execution of
 | 
						|
 *    the command which triggered the invalidation. (town rating and such)
 | 
						|
 *  - OnInvalidateData() may not rely on _current_company == _local_company.
 | 
						|
 *    This implies that no NewGRF callbacks may be run.
 | 
						|
 *
 | 
						|
 * However, when invalidations are scheduled, then multiple calls may be scheduled before execution starts. Earlier scheduled
 | 
						|
 * invalidations may be called with invalidation-data, which is already invalid at the point of execution.
 | 
						|
 * That means some stuff requires to be executed immediately in command scope, while not everything may be executed in command
 | 
						|
 * scope. While GUI-scope calls have no restrictions on what they may do, they cannot assume the game to still be in the state
 | 
						|
 * when the invalidation was scheduled; passed IDs may have got invalid in the mean time.
 | 
						|
 *
 | 
						|
 * Finally, note that invalidations triggered from commands or the game loop result in OnInvalidateData() being called twice.
 | 
						|
 * Once in command-scope, once in GUI-scope. So make sure to not process differential-changes twice.
 | 
						|
 *
 | 
						|
 * @param cls Window class
 | 
						|
 * @param number Window number within the class
 | 
						|
 * @param data The data to invalidate with
 | 
						|
 * @param gui_scope Whether the call is done from GUI scope
 | 
						|
 */
 | 
						|
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_class == cls && w->window_number == number) {
 | 
						|
			w->InvalidateData(data, gui_scope);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Mark window data of all windows of a given class as invalid (in need of re-computing)
 | 
						|
 * Note that by default the invalidation is not considered to be called from GUI scope.
 | 
						|
 * See InvalidateWindowData() for details on GUI-scope vs. command-scope.
 | 
						|
 * @param cls Window class
 | 
						|
 * @param data The data to invalidate with
 | 
						|
 * @param gui_scope Whether the call is done from GUI scope
 | 
						|
 */
 | 
						|
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_class == cls) {
 | 
						|
			w->InvalidateData(data, gui_scope);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Dispatch OnGameTick event over all windows
 | 
						|
 */
 | 
						|
void CallWindowGameTickEvent()
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_FRONT(w) {
 | 
						|
		w->OnGameTick();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Try to delete a non-vital window.
 | 
						|
 * Non-vital windows are windows other than the game selection, main toolbar,
 | 
						|
 * status bar, toolbar menu, and tooltip windows. Stickied windows are also
 | 
						|
 * considered vital.
 | 
						|
 */
 | 
						|
void DeleteNonVitalWindows()
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
 | 
						|
restart_search:
 | 
						|
	/* When we find the window to delete, we need to restart the search
 | 
						|
	 * as deleting this window could cascade in deleting (many) others
 | 
						|
	 * anywhere in the z-array */
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_class != WC_MAIN_WINDOW &&
 | 
						|
				w->window_class != WC_SELECT_GAME &&
 | 
						|
				w->window_class != WC_MAIN_TOOLBAR &&
 | 
						|
				w->window_class != WC_STATUS_BAR &&
 | 
						|
				w->window_class != WC_TOOLTIPS &&
 | 
						|
				(w->flags & WF_STICKY) == 0) { // do not delete windows which are 'pinned'
 | 
						|
 | 
						|
			delete w;
 | 
						|
			goto restart_search;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * It is possible that a stickied window gets to a position where the
 | 
						|
 * 'close' button is outside the gaming area. You cannot close it then; except
 | 
						|
 * with this function. It closes all windows calling the standard function,
 | 
						|
 * then, does a little hacked loop of closing all stickied windows. Note
 | 
						|
 * that standard windows (status bar, etc.) are not stickied, so these aren't affected
 | 
						|
 */
 | 
						|
void DeleteAllNonVitalWindows()
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
 | 
						|
	/* Delete every window except for stickied ones, then sticky ones as well */
 | 
						|
	DeleteNonVitalWindows();
 | 
						|
 | 
						|
restart_search:
 | 
						|
	/* When we find the window to delete, we need to restart the search
 | 
						|
	 * as deleting this window could cascade in deleting (many) others
 | 
						|
	 * anywhere in the z-array */
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->flags & WF_STICKY) {
 | 
						|
			delete w;
 | 
						|
			goto restart_search;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Delete all messages and their corresponding window (if any).
 | 
						|
 */
 | 
						|
void DeleteAllMessages()
 | 
						|
{
 | 
						|
	InitNewsItemStructs();
 | 
						|
	InvalidateWindowData(WC_STATUS_BAR, 0, SBI_NEWS_DELETED); // invalidate the statusbar
 | 
						|
	InvalidateWindowData(WC_MESSAGE_HISTORY, 0); // invalidate the message history
 | 
						|
	DeleteWindowById(WC_NEWS_WINDOW, 0); // close newspaper or general message window if shown
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Delete all windows that are used for construction of vehicle etc.
 | 
						|
 * Once done with that invalidate the others to ensure they get refreshed too.
 | 
						|
 */
 | 
						|
void DeleteConstructionWindows()
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
 | 
						|
restart_search:
 | 
						|
	/* When we find the window to delete, we need to restart the search
 | 
						|
	 * as deleting this window could cascade in deleting (many) others
 | 
						|
	 * anywhere in the z-array */
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_desc->flags & WDF_CONSTRUCTION) {
 | 
						|
			delete w;
 | 
						|
			goto restart_search;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Delete all always on-top windows to get an empty screen */
 | 
						|
void HideVitalWindows()
 | 
						|
{
 | 
						|
	DeleteWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
	DeleteWindowById(WC_STATUS_BAR, 0);
 | 
						|
}
 | 
						|
 | 
						|
/** Re-initialize all windows. */
 | 
						|
void ReInitAllWindows()
 | 
						|
{
 | 
						|
	NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
 | 
						|
	NWidgetScrollbar::InvalidateDimensionCache();
 | 
						|
 | 
						|
	extern void InitDepotWindowBlockSizes();
 | 
						|
	InitDepotWindowBlockSizes();
 | 
						|
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		w->ReInit();
 | 
						|
	}
 | 
						|
 | 
						|
	void NetworkReInitChatBoxSize();
 | 
						|
	NetworkReInitChatBoxSize();
 | 
						|
 | 
						|
	/* Make sure essential parts of all windows are visible */
 | 
						|
	RelocateAllWindows(_cur_resolution.width, _cur_resolution.height);
 | 
						|
	MarkWholeScreenDirty();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * (Re)position a window at the screen.
 | 
						|
 * @param w       Window structure of the window, may also be \c nullptr.
 | 
						|
 * @param clss    The class of the window to position.
 | 
						|
 * @param setting The actual setting used for the window's position.
 | 
						|
 * @return X coordinate of left edge of the repositioned window.
 | 
						|
 */
 | 
						|
static int PositionWindow(Window *w, WindowClass clss, int setting)
 | 
						|
{
 | 
						|
	if (w == nullptr || w->window_class != clss) {
 | 
						|
		w = FindWindowById(clss, 0);
 | 
						|
	}
 | 
						|
	if (w == nullptr) return 0;
 | 
						|
 | 
						|
	int old_left = w->left;
 | 
						|
	switch (setting) {
 | 
						|
		case 1:  w->left = (_screen.width - w->width) / 2; break;
 | 
						|
		case 2:  w->left = _screen.width - w->width; break;
 | 
						|
		default: w->left = 0; break;
 | 
						|
	}
 | 
						|
	if (w->viewport != nullptr) w->viewport->left += w->left - old_left;
 | 
						|
	SetDirtyBlocks(0, w->top, _screen.width, w->top + w->height); // invalidate the whole row
 | 
						|
	return w->left;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * (Re)position main toolbar window at the screen.
 | 
						|
 * @param w Window structure of the main toolbar window, may also be \c nullptr.
 | 
						|
 * @return X coordinate of left edge of the repositioned toolbar window.
 | 
						|
 */
 | 
						|
int PositionMainToolbar(Window *w)
 | 
						|
{
 | 
						|
	DEBUG(misc, 5, "Repositioning Main Toolbar...");
 | 
						|
	return PositionWindow(w, WC_MAIN_TOOLBAR, _settings_client.gui.toolbar_pos);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * (Re)position statusbar window at the screen.
 | 
						|
 * @param w Window structure of the statusbar window, may also be \c nullptr.
 | 
						|
 * @return X coordinate of left edge of the repositioned statusbar.
 | 
						|
 */
 | 
						|
int PositionStatusbar(Window *w)
 | 
						|
{
 | 
						|
	DEBUG(misc, 5, "Repositioning statusbar...");
 | 
						|
	return PositionWindow(w, WC_STATUS_BAR, _settings_client.gui.statusbar_pos);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * (Re)position news message window at the screen.
 | 
						|
 * @param w Window structure of the news message window, may also be \c nullptr.
 | 
						|
 * @return X coordinate of left edge of the repositioned news message.
 | 
						|
 */
 | 
						|
int PositionNewsMessage(Window *w)
 | 
						|
{
 | 
						|
	DEBUG(misc, 5, "Repositioning news message...");
 | 
						|
	return PositionWindow(w, WC_NEWS_WINDOW, _settings_client.gui.statusbar_pos);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * (Re)position network chat window at the screen.
 | 
						|
 * @param w Window structure of the network chat window, may also be \c nullptr.
 | 
						|
 * @return X coordinate of left edge of the repositioned network chat window.
 | 
						|
 */
 | 
						|
int PositionNetworkChatWindow(Window *w)
 | 
						|
{
 | 
						|
	DEBUG(misc, 5, "Repositioning network chat window...");
 | 
						|
	return PositionWindow(w, WC_SEND_NETWORK_MSG, _settings_client.gui.statusbar_pos);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Switches viewports following vehicles, which get autoreplaced
 | 
						|
 * @param from_index the old vehicle ID
 | 
						|
 * @param to_index the new vehicle ID
 | 
						|
 */
 | 
						|
void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->viewport != nullptr && w->viewport->follow_vehicle == from_index) {
 | 
						|
			w->viewport->follow_vehicle = to_index;
 | 
						|
			w->SetDirty();
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Relocate all windows to fit the new size of the game application screen
 | 
						|
 * @param neww New width of the game application screen
 | 
						|
 * @param newh New height of the game application screen.
 | 
						|
 */
 | 
						|
void RelocateAllWindows(int neww, int newh)
 | 
						|
{
 | 
						|
	DeleteWindowById(WC_DROPDOWN_MENU, 0);
 | 
						|
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		int left, top;
 | 
						|
		/* XXX - this probably needs something more sane. For example specifying
 | 
						|
		 * in a 'backup'-desc that the window should always be centered. */
 | 
						|
		switch (w->window_class) {
 | 
						|
			case WC_MAIN_WINDOW:
 | 
						|
			case WC_BOOTSTRAP:
 | 
						|
				ResizeWindow(w, neww, newh);
 | 
						|
				continue;
 | 
						|
 | 
						|
			case WC_MAIN_TOOLBAR:
 | 
						|
				ResizeWindow(w, min(neww, _toolbar_width) - w->width, 0, false);
 | 
						|
 | 
						|
				top = w->top;
 | 
						|
				left = PositionMainToolbar(w); // changes toolbar orientation
 | 
						|
				break;
 | 
						|
 | 
						|
			case WC_NEWS_WINDOW:
 | 
						|
				top = newh - w->height;
 | 
						|
				left = PositionNewsMessage(w);
 | 
						|
				break;
 | 
						|
 | 
						|
			case WC_STATUS_BAR:
 | 
						|
				ResizeWindow(w, min(neww, _toolbar_width) - w->width, 0, false);
 | 
						|
 | 
						|
				top = newh - w->height;
 | 
						|
				left = PositionStatusbar(w);
 | 
						|
				break;
 | 
						|
 | 
						|
			case WC_SEND_NETWORK_MSG:
 | 
						|
				ResizeWindow(w, min(neww, _toolbar_width) - w->width, 0, false);
 | 
						|
 | 
						|
				top = newh - w->height - FindWindowById(WC_STATUS_BAR, 0)->height;
 | 
						|
				left = PositionNetworkChatWindow(w);
 | 
						|
				break;
 | 
						|
 | 
						|
			case WC_CONSOLE:
 | 
						|
				IConsoleResize(w);
 | 
						|
				continue;
 | 
						|
 | 
						|
			default: {
 | 
						|
				if (w->flags & WF_CENTERED) {
 | 
						|
					top = (newh - w->height) >> 1;
 | 
						|
					left = (neww - w->width) >> 1;
 | 
						|
					break;
 | 
						|
				}
 | 
						|
 | 
						|
				left = w->left;
 | 
						|
				if (left + (w->width >> 1) >= neww) left = neww - w->width;
 | 
						|
				if (left < 0) left = 0;
 | 
						|
 | 
						|
				top = w->top;
 | 
						|
				if (top + (w->height >> 1) >= newh) top = newh - w->height;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		EnsureVisibleCaption(w, left, top);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Destructor of the base class PickerWindowBase
 | 
						|
 * Main utility is to stop the base Window destructor from triggering
 | 
						|
 * a free while the child will already be free, in this case by the ResetObjectToPlace().
 | 
						|
 */
 | 
						|
PickerWindowBase::~PickerWindowBase()
 | 
						|
{
 | 
						|
	this->window_class = WC_INVALID; // stop the ancestor from freeing the already (to be) child
 | 
						|
	ResetObjectToPlace();
 | 
						|
}
 |