This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
		
			
				
	
	
		
			20 lines
		
	
	
		
			372 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			372 B
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#ifndef MACOS_STDAFX_H
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#define MACOS_STDAFX_H
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#include <CoreServices/CoreServices.h>
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// remove the variables that CoreServices defines, but we define ourselves too
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#undef bool
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#undef false
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#undef true
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/* Name conflict */
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#define Rect		OTTDRect
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#define Point		OTTDPoint
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#define GetTime		OTTDGetTime
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#define SL_ERROR OSX_SL_ERROR
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#endif /* MACOS_STDAFX_H */
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