 788ace088d
			
		
	
	788ace088d
	
	
	
		
			
			-Add: generalised A* Algorithm -Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)
		
			
				
	
	
		
			83 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "stdafx.h"
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| #include "ttd.h"
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| #include "player.h"
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| #include "ai.h"
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| 
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| int AiNew_GetRailDirection(uint tile_a, uint tile_b, uint tile_c) {
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| 	// 0 = vert
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| 	// 1 = horz
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| 	// 2 = dig up-left
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| 	// 3 = dig down-right
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| 	// 4 = dig down-left
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| 	// 5 = dig up-right
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| 
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| 	int x1, x2, x3;
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| 	int y1, y2, y3;
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| 
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| 	x1 = GET_TILE_X(tile_a);
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| 	x2 = GET_TILE_X(tile_b);
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| 	x3 = GET_TILE_X(tile_c);
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| 
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| 	y1 = GET_TILE_Y(tile_a);
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| 	y2 = GET_TILE_Y(tile_b);
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| 	y3 = GET_TILE_Y(tile_c);
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| 
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| 	if (y1 == y2 && y2 == y3) return 0;
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| 	if (x1 == x2 && x2 == x3) return 1;
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| 	if (y2 > y1) {
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| 		if (x2 > x3) return 2;
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| 		else return 4;
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| 	}
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| 	if (x2 > x1) {
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| 		if (y2 > y3) return 2;
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| 		else return 5;
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| 	}
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| 	if (y1 > y2) {
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| 		if (x2 > x3) return 5;
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| 		else return 3;
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| 	}
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| 	if (x1 > x2) {
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| 		if (y2 > y3) return 4;
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| 		else return 3;
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| 	}
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| 
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| 	return 0;
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| }
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| 
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| int AiNew_GetRoadDirection(uint tile_a, uint tile_b, uint tile_c) {
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| 	int x1, x2, x3;
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| 	int y1, y2, y3;
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| 	int r;
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| 
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| 	x1 = GET_TILE_X(tile_a);
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| 	x2 = GET_TILE_X(tile_b);
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| 	x3 = GET_TILE_X(tile_c);
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| 
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| 	y1 = GET_TILE_Y(tile_a);
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| 	y2 = GET_TILE_Y(tile_b);
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| 	y3 = GET_TILE_Y(tile_c);
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| 
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| 	r = 0;
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| 
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| 	if (x1 < x2) r += 8;
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| 	if (y1 < y2) r += 1;
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| 	if (x1 > x2) r += 2;
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| 	if (y1 > y2) r += 4;
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| 
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| 	if (x2 < x3) r += 2;
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| 	if (y2 < y3) r += 4;
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| 	if (x2 > x3) r += 8;
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| 	if (y2 > y3) r += 1;
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| 
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| 	return r;
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| }
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| 
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| // Get's the direction between 2 tiles seen from tile_a
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| int AiNew_GetDirection(uint tile_a, uint tile_b) {
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| 	if (GET_TILE_Y(tile_a) < GET_TILE_Y(tile_b)) return 1;
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| 	if (GET_TILE_Y(tile_a) > GET_TILE_Y(tile_b)) return 3;
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| 	if (GET_TILE_X(tile_a) < GET_TILE_X(tile_b)) return 2;
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| 	return 0;
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| }
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|  
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