1015 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1015 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/** @file depot_gui.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "functions.h"
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#include "train.h"
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#include "roadveh.h"
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#include "ship.h"
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#include "aircraft.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "gui.h"
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#include "gfx.h"
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#include "vehicle.h"
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#include "viewport.h"
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#include "command.h"
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#include "depot.h"
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#include "vehicle_gui.h"
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#include "station_map.h"
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#include "newgrf_engine.h"
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#include "spritecache.h"
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/*
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 * Since all depot window sizes aren't the same, we need to modify sizes a little.
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 * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
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 * How long they should be moved and for what window types are controlled in ShowDepotWindow()
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 */
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/* Names of the widgets. Keep them in the same order as in the widget array */
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enum DepotWindowWidgets {
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	DEPOT_WIDGET_CLOSEBOX = 0,
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	DEPOT_WIDGET_CAPTION,
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	DEPOT_WIDGET_STICKY,
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	DEPOT_WIDGET_SELL,
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	DEPOT_WIDGET_SELL_CHAIN,
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	DEPOT_WIDGET_SELL_ALL,
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	DEPOT_WIDGET_AUTOREPLACE,
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	DEPOT_WIDGET_MATRIX,
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	DEPOT_WIDGET_V_SCROLL, ///< Vertical scrollbar
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	DEPOT_WIDGET_H_SCROLL, ///< Horizontal scrollbar
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	DEPOT_WIDGET_BUILD,
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	DEPOT_WIDGET_CLONE,
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	DEPOT_WIDGET_LOCATION,
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	DEPOT_WIDGET_VEHICLE_LIST,
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	DEPOT_WIDGET_STOP_ALL,
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	DEPOT_WIDGET_START_ALL,
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	DEPOT_WIDGET_RESIZE,
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};
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/* Widget array for all depot windows.
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 * If a widget is needed in some windows only (like train specific), add it for all windows
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 * and use HideWindowWidget in ShowDepotWindow() to remove it in the windows where it should not be
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 * Keep the widget numbers in sync with the enum or really bad stuff will happen!!! */
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/* When adding widgets, place them as you would place them for the ship depot and define how you want it to move in widget_moves[]
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 * If you want a widget for one window only, set it to be hidden in ShowDepotWindow() for the windows where you don't want it
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 * NOTE: the train only widgets are moved/resized in ShowDepotWindow() so they follow certain other widgets if they are moved to ensure that they stick together.
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 *    Changing the size of those here will not have an effect at all. It should be done in ShowDepotWindow()
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 */
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/*
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 * Some of the widgets are placed outside the window (negative coordinates).
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 * The reason is that they are placed relatively to the matrix and the matrix is just one pixel (in 0, 14).
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 * The matrix and the rest of the window will be resized when the size of the boxes is set and then all the widgets will be inside the window.
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 */
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static const Widget _depot_widgets[] = {
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	{   WWT_CLOSEBOX,   RESIZE_NONE,    14,     0,    10,     0,    13, STR_00C5,            STR_018B_CLOSE_WINDOW},            // DEPOT_WIDGET_CLOSEBOX
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	{    WWT_CAPTION,  RESIZE_RIGHT,    14,    11,    23,     0,    13, 0x0,                 STR_018C_WINDOW_TITLE_DRAG_THIS},  // DEPOT_WIDGET_CAPTION
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	{  WWT_STICKYBOX,     RESIZE_LR,    14,    24,    35,     0,    13, 0x0,                 STR_STICKY_BUTTON},                // DEPOT_WIDGET_STICKY
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	/* Widgets are set up run-time */
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	{     WWT_IMGBTN,    RESIZE_LRB,    14,     1,    23,    14,   -32, 0x0,                 STR_NULL},                         // DEPOT_WIDGET_SELL
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	{     WWT_IMGBTN,   RESIZE_LRTB,    14,     1,    23,   -55,   -32, SPR_SELL_CHAIN_TRAIN,STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP}, // DEPOT_WIDGET_SELL_CHAIN, trains only
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	{ WWT_PUSHIMGBTN,   RESIZE_LRTB,    14,     1,    23,   -31,    -9, 0x0,                 STR_NULL},                         // DEPOT_WIDGET_SELL_ALL
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	{ WWT_PUSHIMGBTN,   RESIZE_LRTB,    14,     1,    23,    -8,    14, 0x0,                 STR_NULL},                         // DEPOT_WIDGET_AUTOREPLACE
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	{     WWT_MATRIX,     RESIZE_RB,    14,     0,     0,    14,    14, 0x0,                 STR_NULL},                         // DEPOT_WIDGET_MATRIX
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	{  WWT_SCROLLBAR,    RESIZE_LRB,    14,    24,    35,    14,    14, 0x0,                 STR_0190_SCROLL_BAR_SCROLLS_LIST}, // DEPOT_WIDGET_V_SCROLL
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	{ WWT_HSCROLLBAR,    RESIZE_RTB,    14,     0,     0,     3,    14, 0x0,                 STR_HSCROLL_BAR_SCROLLS_LIST},     // DEPOT_WIDGET_H_SCROLL, trains only
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	/* The buttons in the bottom of the window. left and right is not important as they are later resized to be equal in size
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	 * This calculation is based on right in DEPOT_WIDGET_LOCATION and it presumes left of DEPOT_WIDGET_BUILD is 0            */
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	{ WWT_PUSHTXTBTN,     RESIZE_TB,    14,     0,     0,    15,    26, 0x0,                 STR_NULL},                         // DEPOT_WIDGET_BUILD
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	{    WWT_TEXTBTN,     RESIZE_TB,    14,     0,     0,    15,    26, 0x0,                 STR_NULL},                         // DEPOT_WIDGET_CLONE
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	{ WWT_PUSHTXTBTN,    RESIZE_RTB,    14,     0,   -12,    15,    26, STR_00E4_LOCATION,   STR_NULL},                         // DEPOT_WIDGET_LOCATION
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	{ WWT_PUSHTXTBTN,   RESIZE_LRTB,    14,   -11,     0,    15,    26, 0x0,                 STR_NULL},                         // DEPOT_WIDGET_VEHICLE_LIST
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	{ WWT_PUSHIMGBTN,   RESIZE_LRTB,    14,     1,    11,    15,    26, SPR_FLAG_VEH_STOPPED,STR_NULL},                         // DEPOT_WIDGET_STOP_ALL
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	{ WWT_PUSHIMGBTN,   RESIZE_LRTB,    14,    12,    23,    15,    26, SPR_FLAG_VEH_RUNNING,STR_NULL},                         // DEPOT_WIDGET_START_ALL
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	{  WWT_RESIZEBOX,   RESIZE_LRTB,    14,    24,    35,    15,    26, 0x0,                 STR_RESIZE_BUTTON},                // DEPOT_WIDGET_RESIZE
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	{   WIDGETS_END},
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};
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static void DepotWndProc(Window *w, WindowEvent *e);
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static const WindowDesc _train_depot_desc = {
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	WDP_AUTO, WDP_AUTO, 36, 27,
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	WC_VEHICLE_DEPOT, WC_NONE,
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	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
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	_depot_widgets,
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	DepotWndProc
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};
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static const WindowDesc _road_depot_desc = {
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	WDP_AUTO, WDP_AUTO, 36, 27,
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	WC_VEHICLE_DEPOT, WC_NONE,
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	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
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	_depot_widgets,
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	DepotWndProc
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};
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static const WindowDesc _ship_depot_desc = {
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	WDP_AUTO, WDP_AUTO, 36, 27,
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	WC_VEHICLE_DEPOT, WC_NONE,
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	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
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	_depot_widgets,
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	DepotWndProc
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};
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static const WindowDesc _aircraft_depot_desc = {
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	WDP_AUTO, WDP_AUTO, 36, 27,
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	WC_VEHICLE_DEPOT, WC_NONE,
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	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
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	_depot_widgets,
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	DepotWndProc
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};
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extern int WagonLengthToPixels(int len);
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void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2)
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{
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	if (!success) return;
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	switch(GetVehicle(p1)->type) {
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		case VEH_TRAIN:    CcCloneTrain(   true, tile, p1, p2); break;
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		case VEH_ROAD:     CcCloneRoadVeh( true, tile, p1, p2); break;
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		case VEH_SHIP:     CcCloneShip(    true, tile, p1, p2); break;
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		case VEH_AIRCRAFT: CcCloneAircraft(true, tile, p1, p2); break;
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	}
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}
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static inline void ShowVehicleViewWindow(const Vehicle *v)
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{
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	switch (v->type) {
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		case VEH_TRAIN:    ShowTrainViewWindow(v);    break;
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		case VEH_ROAD:     ShowRoadVehViewWindow(v);  break;
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		case VEH_SHIP:     ShowShipViewWindow(v);     break;
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		case VEH_AIRCRAFT: ShowAircraftViewWindow(v); break;
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		default: NOT_REACHED();
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	}
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}
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static void DepotSellAllConfirmationCallback(Window *w, bool confirmed)
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{
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	if (confirmed) {
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		TileIndex tile = w->window_number;
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		byte vehtype = WP(w, depot_d).type;
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		DoCommandP(tile, vehtype, 0, NULL, CMD_DEPOT_SELL_ALL_VEHICLES);
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	}
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}
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const Sprite *GetAircraftSprite(EngineID engine);
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/** Draw a vehicle in the depot window in the box with the top left corner at x,y
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 * @param *w Window to draw in
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 * @param *v Vehicle to draw
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 * @param x Left side of the box to draw in
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 * @param y Top of the box to draw in
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 */
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static void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y)
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{
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	byte diff_x = 0, diff_y = 0;
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	int sprite_y = y + w->resize.step_height - GetVehicleListHeight(v->type);
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	switch (v->type) {
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		case VEH_TRAIN:
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			DrawTrainImage(v, x + 21, sprite_y, w->widget[DEPOT_WIDGET_MATRIX].right - 32, w->hscroll.pos, WP(w,depot_d).sel);
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			/* Number of wagons relative to a standard length wagon (rounded up) */
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			SetDParam(0, (v->u.rail.cached_total_length + 7) / 8);
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			DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
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			break;
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		case VEH_ROAD:     DrawRoadVehImage( v, x + 24, sprite_y, WP(w, depot_d).sel); break;
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		case VEH_SHIP:     DrawShipImage(    v, x + 19, sprite_y - 1, WP(w, depot_d).sel); break;
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		case VEH_AIRCRAFT: {
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			const Sprite *spr = GetSprite(GetAircraftImage(v, DIR_W));
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			DrawAircraftImage(v, x + 12,
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							  y + max(spr->height + spr->y_offs - 14, 0), // tall sprites needs an y offset
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							  WP(w, depot_d).sel);
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		} break;
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		default: NOT_REACHED();
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	}
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	if (w->resize.step_height == 14) {
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		/* VEH_TRAIN and VEH_ROAD, which are low */
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		diff_x = 15;
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	} else {
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		/* VEH_SHIP and VEH_AIRCRAFT, which are tall */
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		diff_y = 12;
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	}
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	DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, x + diff_x, y + diff_y);
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	SetDParam(0, v->unitnumber);
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	DrawString(x, y + 2, (uint16)(v->max_age-366) >= v->age ? STR_00E2 : STR_00E3, 0);
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}
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static void DrawDepotWindow(Window *w)
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{
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	Vehicle **vl = WP(w, depot_d).vehicle_list;
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	TileIndex tile = w->window_number;
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	int x, y, i, maxval;
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	uint16 hnum;
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	uint16 num = WP(w, depot_d).engine_count;
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	/* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
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	uint16 rows_in_display   = w->widget[DEPOT_WIDGET_MATRIX].data >> 8;
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	uint16 boxes_in_each_row = w->widget[DEPOT_WIDGET_MATRIX].data & 0xFF;
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	/* setup disabled buttons */
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	SetWindowWidgetsDisabledState(w, !IsTileOwner(tile, _local_player),
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		DEPOT_WIDGET_STOP_ALL,
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		DEPOT_WIDGET_START_ALL,
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		DEPOT_WIDGET_SELL,
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		DEPOT_WIDGET_SELL_CHAIN,
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		DEPOT_WIDGET_SELL_ALL,
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		DEPOT_WIDGET_BUILD,
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		DEPOT_WIDGET_CLONE,
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		DEPOT_WIDGET_AUTOREPLACE,
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		WIDGET_LIST_END);
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	/* determine amount of items for scroller */
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	if (WP(w, depot_d).type == VEH_TRAIN) {
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		hnum = 8;
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		for (num = 0; num < WP(w, depot_d).engine_count; num++) {
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			const Vehicle *v = vl[num];
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			hnum = max(hnum, v->u.rail.cached_total_length);
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		}
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		/* Always have 1 empty row, so people can change the setting of the train */
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		SetVScrollCount(w, WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count + 1);
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		SetHScrollCount(w, WagonLengthToPixels(hnum));
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	} else {
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		SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap);
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	}
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	/* locate the depot struct */
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	if (WP(w, depot_d).type == VEH_AIRCRAFT) {
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		SetDParam(0, GetStationIndex(tile)); // Airport name
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	} else {
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		Depot *depot = GetDepotByTile(tile);
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		assert(depot != NULL);
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		SetDParam(0, depot->town_index);
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	}
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	DrawWindowWidgets(w);
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	num = w->vscroll.pos * boxes_in_each_row;
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	maxval = min(WP(w, depot_d).engine_count, num + (rows_in_display * boxes_in_each_row));
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	for (x = 2, y = 15; num < maxval; y += w->resize.step_height, x = 2) { // Draw the rows
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		byte i;
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		for (i = 0; i < boxes_in_each_row && num < maxval; i++, num++, x += w->resize.step_width) {
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			/* Draw all vehicles in the current row */
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			const Vehicle *v = vl[num];
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			DrawVehicleInDepot(w, v, x, y);
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		}
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	}
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	maxval = min(WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count, (w->vscroll.pos * boxes_in_each_row) + (rows_in_display * boxes_in_each_row));
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	/* draw the train wagons, that do not have an engine in front */
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	for (; num < maxval; num++, y += 14) {
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		const Vehicle *v = WP(w, depot_d).wagon_list[num - WP(w, depot_d).engine_count];
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		const Vehicle *u;
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		DrawTrainImage(v, x + 50, y, w->hscroll.cap - 29, 0, WP(w,depot_d).sel);
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		DrawString(x, y + 2, STR_8816, 0);
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		/*Draw the train counter */
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		i = 0;
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		u = v;
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		do i++; while ( (u=u->next) != NULL); // Determine length of train
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		SetDParam(0, i);                      // Set the counter
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		DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
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	}
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}
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struct GetDepotVehiclePtData {
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	Vehicle *head;
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	Vehicle *wagon;
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};
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enum {
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	MODE_ERROR        =  1,
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	MODE_DRAG_VEHICLE =  0,
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	MODE_SHOW_VEHICLE = -1,
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	MODE_START_STOP   = -2,
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};
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static int GetVehicleFromDepotWndPt(const Window *w, int x, int y, Vehicle **veh, GetDepotVehiclePtData *d)
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{
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	Vehicle **vl = WP(w, depot_d).vehicle_list;
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	uint xt, row, xm = 0, ym = 0;
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	int pos, skip = 0;
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	uint16 boxes_in_each_row = w->widget[DEPOT_WIDGET_MATRIX].data & 0xFF;
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	if (WP(w, depot_d).type == VEH_TRAIN) {
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		xt = 0;
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		x -= 23;
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	} else {
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		xt = x / w->resize.step_width;
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		xm = x % w->resize.step_width;
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		if (xt >= w->hscroll.cap) return MODE_ERROR;
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		ym = (y - 14) % w->resize.step_height;
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	}
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	row = (y - 14) / w->resize.step_height;
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	if (row >= w->vscroll.cap) return MODE_ERROR;
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	pos = ((row + w->vscroll.pos) * boxes_in_each_row) + xt;
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	if (WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count <= pos) {
 | 
						|
		if (WP(w, depot_d).type == VEH_TRAIN) {
 | 
						|
			d->head  = NULL;
 | 
						|
			d->wagon = NULL;
 | 
						|
			return MODE_DRAG_VEHICLE;
 | 
						|
		} else {
 | 
						|
			return MODE_ERROR; // empty block, so no vehicle is selected
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (WP(w, depot_d).engine_count > pos) {
 | 
						|
		*veh = vl[pos];
 | 
						|
		skip = w->hscroll.pos;
 | 
						|
	} else {
 | 
						|
		vl = WP(w, depot_d).wagon_list;
 | 
						|
		pos -= WP(w, depot_d).engine_count;
 | 
						|
		*veh = vl[pos];
 | 
						|
		/* free wagons don't have an initial loco. */
 | 
						|
		x -= _traininfo_vehicle_width;
 | 
						|
	}
 | 
						|
 | 
						|
	switch (WP(w, depot_d).type) {
 | 
						|
		case VEH_TRAIN: {
 | 
						|
			Vehicle *v = *veh;
 | 
						|
			d->head = d->wagon = v;
 | 
						|
 | 
						|
			/* either pressed the flag or the number, but only when it's a loco */
 | 
						|
			if (x < 0 && IsFrontEngine(v)) return (x >= -10) ? MODE_START_STOP : MODE_SHOW_VEHICLE;
 | 
						|
 | 
						|
			skip = (skip * 8) / _traininfo_vehicle_width;
 | 
						|
			x = (x * 8) / _traininfo_vehicle_width;
 | 
						|
 | 
						|
			/* Skip vehicles that are scrolled off the list */
 | 
						|
			x += skip;
 | 
						|
 | 
						|
			/* find the vehicle in this row that was clicked */
 | 
						|
			while (v != NULL && (x -= v->u.rail.cached_veh_length) >= 0) v = v->next;
 | 
						|
 | 
						|
			/* if an articulated part was selected, find its parent */
 | 
						|
			while (v != NULL && IsArticulatedPart(v)) v = GetPrevVehicleInChain(v);
 | 
						|
 | 
						|
			d->wagon = v;
 | 
						|
 | 
						|
			return MODE_DRAG_VEHICLE;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case VEH_ROAD:
 | 
						|
			if (xm >= 24) return MODE_DRAG_VEHICLE;
 | 
						|
			if (xm <= 16) return MODE_SHOW_VEHICLE;
 | 
						|
			break;
 | 
						|
 | 
						|
		case VEH_SHIP:
 | 
						|
			if (xm >= 19) return MODE_DRAG_VEHICLE;
 | 
						|
			if (ym <= 10) return MODE_SHOW_VEHICLE;
 | 
						|
			break;
 | 
						|
 | 
						|
		case VEH_AIRCRAFT:
 | 
						|
			if (xm >= 12) return MODE_DRAG_VEHICLE;
 | 
						|
			if (ym <= 12) return MODE_SHOW_VEHICLE;
 | 
						|
			break;
 | 
						|
 | 
						|
		default: NOT_REACHED();
 | 
						|
	}
 | 
						|
	return MODE_START_STOP;
 | 
						|
}
 | 
						|
 | 
						|
static void TrainDepotMoveVehicle(Vehicle *wagon, VehicleID sel, Vehicle *head)
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
 | 
						|
	v = GetVehicle(sel);
 | 
						|
 | 
						|
	if (v == wagon) return;
 | 
						|
 | 
						|
	if (wagon == NULL) {
 | 
						|
		if (head != NULL) wagon = GetLastVehicleInChain(head);
 | 
						|
	} else  {
 | 
						|
		wagon = GetPrevVehicleInChain(wagon);
 | 
						|
		if (wagon == NULL) return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (wagon == v) return;
 | 
						|
 | 
						|
	DoCommandP(v->tile, v->index + ((wagon == NULL ? INVALID_VEHICLE : wagon->index) << 16), _ctrl_pressed ? 1 : 0, NULL, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_8837_CAN_T_MOVE_VEHICLE));
 | 
						|
}
 | 
						|
 | 
						|
static void DepotClick(Window *w, int x, int y)
 | 
						|
{
 | 
						|
	GetDepotVehiclePtData gdvp;
 | 
						|
	Vehicle *v = NULL;
 | 
						|
	int mode = GetVehicleFromDepotWndPt(w, x, y, &v, &gdvp);
 | 
						|
 | 
						|
	/* share / copy orders */
 | 
						|
	if (_thd.place_mode && mode <= 0) {
 | 
						|
		_place_clicked_vehicle = (WP(w, depot_d).type == VEH_TRAIN ? gdvp.head : v);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (WP(w, depot_d).type == VEH_TRAIN) v = gdvp.wagon;
 | 
						|
 | 
						|
	switch (mode) {
 | 
						|
		case MODE_ERROR: // invalid
 | 
						|
			return;
 | 
						|
 | 
						|
		case MODE_DRAG_VEHICLE: { // start dragging of vehicle
 | 
						|
			VehicleID sel = WP(w, depot_d).sel;
 | 
						|
 | 
						|
			if (WP(w, depot_d).type == VEH_TRAIN && sel != INVALID_VEHICLE) {
 | 
						|
				WP(w,depot_d).sel = INVALID_VEHICLE;
 | 
						|
				TrainDepotMoveVehicle(v, sel, gdvp.head);
 | 
						|
			} else if (v != NULL) {
 | 
						|
				int image;
 | 
						|
 | 
						|
				switch (WP(w, depot_d).type) {
 | 
						|
					case VEH_TRAIN:    image = GetTrainImage(v, DIR_W);    break;
 | 
						|
					case VEH_ROAD:     image = GetRoadVehImage(v, DIR_W);  break;
 | 
						|
					case VEH_SHIP:     image = GetShipImage(v, DIR_W);     break;
 | 
						|
					case VEH_AIRCRAFT: image = GetAircraftImage(v, DIR_W); break;
 | 
						|
					default: NOT_REACHED(); image = 0;
 | 
						|
				}
 | 
						|
 | 
						|
				WP(w, depot_d).sel = v->index;
 | 
						|
				SetWindowDirty(w);
 | 
						|
				SetObjectToPlaceWnd(image, GetVehiclePalette(v), 4, w);
 | 
						|
			}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case MODE_SHOW_VEHICLE: // show info window
 | 
						|
			ShowVehicleViewWindow(v);
 | 
						|
			break;
 | 
						|
 | 
						|
		case MODE_START_STOP: { // click start/stop flag
 | 
						|
			uint command;
 | 
						|
 | 
						|
			switch (WP(w, depot_d).type) {
 | 
						|
				case VEH_TRAIN:    command = CMD_START_STOP_TRAIN | CMD_MSG(STR_883B_CAN_T_STOP_START_TRAIN);          break;
 | 
						|
				case VEH_ROAD:     command = CMD_START_STOP_ROADVEH | CMD_MSG(STR_9015_CAN_T_STOP_START_ROAD_VEHICLE); break;
 | 
						|
				case VEH_SHIP:     command = CMD_START_STOP_SHIP | CMD_MSG(STR_9818_CAN_T_STOP_START_SHIP);            break;
 | 
						|
				case VEH_AIRCRAFT: command = CMD_START_STOP_AIRCRAFT | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT);    break;
 | 
						|
				default: NOT_REACHED(); command = 0;
 | 
						|
			}
 | 
						|
			DoCommandP(v->tile, v->index, 0, NULL, command);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		default: NOT_REACHED();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Clones a vehicle
 | 
						|
 * @param *v is the original vehicle to clone
 | 
						|
 * @param *w is the window of the depot where the clone is build
 | 
						|
 */
 | 
						|
static void HandleCloneVehClick(const Vehicle *v, const Window *w)
 | 
						|
{
 | 
						|
	uint error_str;
 | 
						|
 | 
						|
	if (v == NULL) return;
 | 
						|
 | 
						|
	if (v->type == VEH_TRAIN && !IsFrontEngine(v)) {
 | 
						|
		v = GetFirstVehicleInChain(v);
 | 
						|
		/* Do nothing when clicking on a train in depot with no loc attached */
 | 
						|
		if (!IsFrontEngine(v)) return;
 | 
						|
	}
 | 
						|
 | 
						|
	switch (v->type) {
 | 
						|
		case VEH_TRAIN:    error_str = CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE); break;
 | 
						|
		case VEH_ROAD:     error_str = CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE);     break;
 | 
						|
		case VEH_SHIP:     error_str = CMD_MSG(STR_980D_CAN_T_BUILD_SHIP);             break;
 | 
						|
		case VEH_AIRCRAFT: error_str = CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT);         break;
 | 
						|
		default: return;
 | 
						|
	}
 | 
						|
 | 
						|
	DoCommandP(w->window_number, v->index, _ctrl_pressed ? 1 : 0, CcCloneVehicle, CMD_CLONE_VEHICLE | error_str);
 | 
						|
 | 
						|
	ResetObjectToPlace();
 | 
						|
}
 | 
						|
 | 
						|
static void ClonePlaceObj(const Window *w)
 | 
						|
{
 | 
						|
	const Vehicle *v = CheckMouseOverVehicle();
 | 
						|
 | 
						|
	if (v != NULL) HandleCloneVehClick(v, w);
 | 
						|
}
 | 
						|
 | 
						|
static void ResizeDepotButtons(Window *w)
 | 
						|
{
 | 
						|
	ResizeButtons(w, DEPOT_WIDGET_BUILD, DEPOT_WIDGET_LOCATION);
 | 
						|
 | 
						|
	if (WP(w, depot_d).type == VEH_TRAIN) {
 | 
						|
		/* Divide the size of DEPOT_WIDGET_SELL into two equally big buttons so DEPOT_WIDGET_SELL and DEPOT_WIDGET_SELL_CHAIN will get the same size.
 | 
						|
		* This way it will stay the same even if DEPOT_WIDGET_SELL_CHAIN is resized for some reason                                                  */
 | 
						|
		w->widget[DEPOT_WIDGET_SELL_CHAIN].top    = ((w->widget[DEPOT_WIDGET_SELL_CHAIN].bottom - w->widget[DEPOT_WIDGET_SELL].top) / 2) + w->widget[DEPOT_WIDGET_SELL].top;
 | 
						|
		w->widget[DEPOT_WIDGET_SELL].bottom     = w->widget[DEPOT_WIDGET_SELL_CHAIN].top - 1;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* Function to set up vehicle specific sprites and strings
 | 
						|
 * Only use this if it's the same widget, that's used for more than one vehicle type and it needs different text/sprites
 | 
						|
 * Vehicle specific text/sprites, that's in a widget, that's only shown for one vehicle type (like sell whole train) is set in the widget array
 | 
						|
 */
 | 
						|
static void SetupStringsForDepotWindow(Window *w, byte type)
 | 
						|
{
 | 
						|
	switch (type) {
 | 
						|
		case VEH_TRAIN:
 | 
						|
			w->widget[DEPOT_WIDGET_CAPTION].data      = STR_8800_TRAIN_DEPOT;
 | 
						|
			w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_TRAIN_TIP;
 | 
						|
			w->widget[DEPOT_WIDGET_START_ALL].tooltips=	STR_MASS_START_DEPOT_TRAIN_TIP;
 | 
						|
			w->widget[DEPOT_WIDGET_SELL].tooltips     = STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE;
 | 
						|
			w->widget[DEPOT_WIDGET_SELL_ALL].tooltips =	STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP;
 | 
						|
			w->widget[DEPOT_WIDGET_MATRIX].tooltips   = STR_883F_TRAINS_CLICK_ON_TRAIN_FOR;
 | 
						|
 | 
						|
			w->widget[DEPOT_WIDGET_BUILD].data        = STR_8815_NEW_VEHICLES;
 | 
						|
			w->widget[DEPOT_WIDGET_BUILD].tooltips    = STR_8840_BUILD_NEW_TRAIN_VEHICLE;
 | 
						|
			w->widget[DEPOT_WIDGET_CLONE].data        = STR_CLONE_TRAIN;
 | 
						|
			w->widget[DEPOT_WIDGET_CLONE].tooltips    = STR_CLONE_TRAIN_DEPOT_INFO;
 | 
						|
 | 
						|
			w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_8842_CENTER_MAIN_VIEW_ON_TRAIN;
 | 
						|
			w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_TRAIN;
 | 
						|
			w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP;
 | 
						|
			w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_TRAIN_TIP;
 | 
						|
 | 
						|
			/* Sprites */
 | 
						|
			w->widget[DEPOT_WIDGET_SELL].data        = SPR_SELL_TRAIN;
 | 
						|
			w->widget[DEPOT_WIDGET_SELL_ALL].data    = SPR_SELL_ALL_TRAIN;
 | 
						|
			w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_TRAIN;
 | 
						|
			break;
 | 
						|
 | 
						|
		case VEH_ROAD:
 | 
						|
			w->widget[DEPOT_WIDGET_CAPTION].data      = STR_9003_ROAD_VEHICLE_DEPOT;
 | 
						|
			w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_ROADVEH_TIP;
 | 
						|
			w->widget[DEPOT_WIDGET_START_ALL].tooltips=	STR_MASS_START_DEPOT_ROADVEH_TIP;
 | 
						|
			w->widget[DEPOT_WIDGET_SELL].tooltips     = STR_9024_DRAG_ROAD_VEHICLE_TO_HERE;
 | 
						|
			w->widget[DEPOT_WIDGET_SELL_ALL].tooltips =	STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP;
 | 
						|
			w->widget[DEPOT_WIDGET_MATRIX].tooltips   = STR_9022_VEHICLES_CLICK_ON_VEHICLE;
 | 
						|
 | 
						|
			w->widget[DEPOT_WIDGET_BUILD].data        = STR_9004_NEW_VEHICLES;
 | 
						|
			w->widget[DEPOT_WIDGET_BUILD].tooltips    = STR_9023_BUILD_NEW_ROAD_VEHICLE;
 | 
						|
			w->widget[DEPOT_WIDGET_CLONE].data        = STR_CLONE_ROAD_VEHICLE;
 | 
						|
			w->widget[DEPOT_WIDGET_CLONE].tooltips    = STR_CLONE_ROAD_VEHICLE_DEPOT_INFO;
 | 
						|
 | 
						|
			w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_9025_CENTER_MAIN_VIEW_ON_ROAD;
 | 
						|
			w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_LORRY;
 | 
						|
			w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP;
 | 
						|
			w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_ROADVEH_TIP;
 | 
						|
 | 
						|
			/* Sprites */
 | 
						|
			w->widget[DEPOT_WIDGET_SELL].data        = SPR_SELL_ROADVEH;
 | 
						|
			w->widget[DEPOT_WIDGET_SELL_ALL].data    = SPR_SELL_ALL_ROADVEH;
 | 
						|
			w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_ROADVEH;
 | 
						|
			break;
 | 
						|
 | 
						|
		case VEH_SHIP:
 | 
						|
			w->widget[DEPOT_WIDGET_CAPTION].data      = STR_9803_SHIP_DEPOT;
 | 
						|
			w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_SHIP_TIP;
 | 
						|
			w->widget[DEPOT_WIDGET_START_ALL].tooltips=	STR_MASS_START_DEPOT_SHIP_TIP;
 | 
						|
			w->widget[DEPOT_WIDGET_SELL].tooltips     = STR_9821_DRAG_SHIP_TO_HERE_TO_SELL;
 | 
						|
			w->widget[DEPOT_WIDGET_SELL_ALL].tooltips =	STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP;
 | 
						|
			w->widget[DEPOT_WIDGET_MATRIX].tooltips   = STR_981F_SHIPS_CLICK_ON_SHIP_FOR;
 | 
						|
 | 
						|
			w->widget[DEPOT_WIDGET_BUILD].data        = STR_9804_NEW_SHIPS;
 | 
						|
			w->widget[DEPOT_WIDGET_BUILD].tooltips    = STR_9820_BUILD_NEW_SHIP;
 | 
						|
			w->widget[DEPOT_WIDGET_CLONE].data        = STR_CLONE_SHIP;
 | 
						|
			w->widget[DEPOT_WIDGET_CLONE].tooltips    = STR_CLONE_SHIP_DEPOT_INFO;
 | 
						|
 | 
						|
			w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_9822_CENTER_MAIN_VIEW_ON_SHIP;
 | 
						|
			w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_SHIP;
 | 
						|
			w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP;
 | 
						|
			w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_SHIP_TIP;
 | 
						|
 | 
						|
			/* Sprites */
 | 
						|
			w->widget[DEPOT_WIDGET_SELL].data        = SPR_SELL_SHIP;
 | 
						|
			w->widget[DEPOT_WIDGET_SELL_ALL].data    = SPR_SELL_ALL_SHIP;
 | 
						|
			w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_SHIP;
 | 
						|
			break;
 | 
						|
 | 
						|
		case VEH_AIRCRAFT:
 | 
						|
			w->widget[DEPOT_WIDGET_CAPTION].data      = STR_A002_AIRCRAFT_HANGAR;
 | 
						|
			w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_HANGAR_TIP;
 | 
						|
			w->widget[DEPOT_WIDGET_START_ALL].tooltips=	STR_MASS_START_HANGAR_TIP;
 | 
						|
			w->widget[DEPOT_WIDGET_SELL].tooltips     = STR_A023_DRAG_AIRCRAFT_TO_HERE_TO;
 | 
						|
			w->widget[DEPOT_WIDGET_SELL_ALL].tooltips =	STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP;
 | 
						|
			w->widget[DEPOT_WIDGET_MATRIX].tooltips   = STR_A021_AIRCRAFT_CLICK_ON_AIRCRAFT;
 | 
						|
 | 
						|
			w->widget[DEPOT_WIDGET_BUILD].data        = STR_A003_NEW_AIRCRAFT;
 | 
						|
			w->widget[DEPOT_WIDGET_BUILD].tooltips    = STR_A022_BUILD_NEW_AIRCRAFT;
 | 
						|
			w->widget[DEPOT_WIDGET_CLONE].data        = STR_CLONE_AIRCRAFT;
 | 
						|
			w->widget[DEPOT_WIDGET_CLONE].tooltips    = STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW;
 | 
						|
 | 
						|
			w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_A024_CENTER_MAIN_VIEW_ON_HANGAR;
 | 
						|
			w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_PLANE;
 | 
						|
			w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP;
 | 
						|
			w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP;
 | 
						|
 | 
						|
			/* Sprites */
 | 
						|
			w->widget[DEPOT_WIDGET_SELL].data        = SPR_SELL_AIRCRAFT;
 | 
						|
			w->widget[DEPOT_WIDGET_SELL_ALL].data    = SPR_SELL_ALL_AIRCRAFT;
 | 
						|
			w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_AIRCRAFT;
 | 
						|
			break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* Array to hold the block sizes
 | 
						|
 * First part is the vehicle type, while the last is 0 = x, 1 = y */
 | 
						|
uint _block_sizes[4][2];
 | 
						|
 | 
						|
/* Array to hold the default resize capacities
 | 
						|
* First part is the vehicle type, while the last is 0 = x, 1 = y */
 | 
						|
const uint _resize_cap[][2] = {
 | 
						|
/* VEH_TRAIN */    {6, 10 * 29 + 36}, ///< flags, unitnumber and unit count uses a total of 36 pixels and we set default to 10 units
 | 
						|
/* VEH_ROAD */     {5, 5},
 | 
						|
/* VEH_SHIP */     {3, 3},
 | 
						|
/* VEH_AIRCRAFT */ {3, 4},
 | 
						|
};
 | 
						|
 | 
						|
static void ResizeDefaultWindowSizeForTrains()
 | 
						|
{
 | 
						|
	_block_sizes[VEH_TRAIN][0] = 1;
 | 
						|
	_block_sizes[VEH_TRAIN][1] = GetVehicleListHeight(VEH_TRAIN);
 | 
						|
}
 | 
						|
 | 
						|
static void ResizeDefaultWindowSizeForRoadVehicles()
 | 
						|
{
 | 
						|
	_block_sizes[VEH_ROAD][0] = 56;
 | 
						|
	_block_sizes[VEH_ROAD][1] = GetVehicleListHeight(VEH_ROAD);
 | 
						|
}
 | 
						|
 | 
						|
static void ResizeDefaultWindowSize(byte type)
 | 
						|
{
 | 
						|
	EngineID engine;
 | 
						|
	uint max_width  = 0;
 | 
						|
	uint max_height = 0;
 | 
						|
 | 
						|
	FOR_ALL_ENGINEIDS_OF_TYPE(engine, type) {
 | 
						|
		uint x, y;
 | 
						|
 | 
						|
		switch (type) {
 | 
						|
			default: NOT_REACHED();
 | 
						|
			case VEH_SHIP:     GetShipSpriteSize(    engine, x, y); break;
 | 
						|
			case VEH_AIRCRAFT: GetAircraftSpriteSize(engine, x, y); break;
 | 
						|
		}
 | 
						|
		if (x > max_width)  max_width  = x;
 | 
						|
		if (y > max_height) max_height = y;
 | 
						|
	}
 | 
						|
 | 
						|
	switch (type) {
 | 
						|
		default: NOT_REACHED();
 | 
						|
		case VEH_SHIP:
 | 
						|
			_block_sizes[VEH_SHIP][0] = max(90U, max_width + 20); // we need 20 pixels from the right edge to the sprite
 | 
						|
			break;
 | 
						|
		case VEH_AIRCRAFT:
 | 
						|
			_block_sizes[VEH_AIRCRAFT][0] = max(74U, max_width);
 | 
						|
			break;
 | 
						|
	}
 | 
						|
	_block_sizes[type][1] = max(GetVehicleListHeight(type), max_height);
 | 
						|
}
 | 
						|
 | 
						|
/* Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game
 | 
						|
 * We will only need to call this once for each game */
 | 
						|
void InitDepotWindowBlockSizes()
 | 
						|
{
 | 
						|
	ResizeDefaultWindowSizeForTrains();
 | 
						|
	ResizeDefaultWindowSizeForRoadVehicles();
 | 
						|
	ResizeDefaultWindowSize(VEH_SHIP);
 | 
						|
	ResizeDefaultWindowSize(VEH_AIRCRAFT);
 | 
						|
}
 | 
						|
 | 
						|
static void CreateDepotListWindow(Window *w, byte type)
 | 
						|
{
 | 
						|
	WP(w, depot_d).type = type;
 | 
						|
	_backup_orders_tile = 0;
 | 
						|
 | 
						|
	assert(IsPlayerBuildableVehicleType(type)); // ensure that we make the call with a valid type
 | 
						|
 | 
						|
	/* Resize the window according to the vehicle type */
 | 
						|
 | 
						|
	/* Set the number of blocks in each direction */
 | 
						|
	w->vscroll.cap = _resize_cap[type][0];
 | 
						|
	w->hscroll.cap = _resize_cap[type][1];
 | 
						|
 | 
						|
	/* Set the block size */
 | 
						|
	w->resize.step_width  = _block_sizes[type][0];
 | 
						|
	w->resize.step_height = _block_sizes[type][1];
 | 
						|
 | 
						|
	/* Enlarge the window to fit with the selected number of blocks of the selected size */
 | 
						|
	ResizeWindow(w,
 | 
						|
				 _block_sizes[type][0] * w->hscroll.cap,
 | 
						|
				 _block_sizes[type][1] * w->vscroll.cap);
 | 
						|
 | 
						|
	if (type == VEH_TRAIN) {
 | 
						|
		/* The train depot has a horizontal scroller so we should make room for it */
 | 
						|
		ResizeWindow(w, 0, 12);
 | 
						|
		/* substract the newly added space from the matrix since it was meant for the scrollbar */
 | 
						|
		w->widget[DEPOT_WIDGET_MATRIX].bottom -= 12;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Set the minimum window size to the current window size */
 | 
						|
	w->resize.width  = w->width;
 | 
						|
	w->resize.height = w->height;
 | 
						|
 | 
						|
	SetupStringsForDepotWindow(w, type);
 | 
						|
 | 
						|
	w->widget[DEPOT_WIDGET_MATRIX].data =
 | 
						|
		(w->vscroll.cap * 0x100) // number of rows to draw on the background
 | 
						|
		+ (type == VEH_TRAIN ? 1 : w->hscroll.cap); // number of boxes in each row. Trains always have just one
 | 
						|
 | 
						|
 | 
						|
	SetWindowWidgetsHiddenState(w, type != VEH_TRAIN,
 | 
						|
		DEPOT_WIDGET_H_SCROLL,
 | 
						|
		DEPOT_WIDGET_SELL_CHAIN,
 | 
						|
		WIDGET_LIST_END);
 | 
						|
 | 
						|
	ResizeDepotButtons(w);
 | 
						|
}
 | 
						|
 | 
						|
void DepotSortList(Vehicle **v, uint16 length);
 | 
						|
 | 
						|
static void DepotWndProc(Window *w, WindowEvent *e)
 | 
						|
{
 | 
						|
	switch (e->event) {
 | 
						|
		case WE_CREATE:
 | 
						|
			WP(w, depot_d).sel = INVALID_VEHICLE;
 | 
						|
			WP(w, depot_d).vehicle_list  = NULL;
 | 
						|
			WP(w, depot_d).wagon_list    = NULL;
 | 
						|
			WP(w, depot_d).engine_count  = 0;
 | 
						|
			WP(w, depot_d).wagon_count   = 0;
 | 
						|
			WP(w, depot_d).generate_list = true;
 | 
						|
			break;
 | 
						|
 | 
						|
		case WE_INVALIDATE_DATA:
 | 
						|
			WP(w, depot_d).generate_list = true;
 | 
						|
			break;
 | 
						|
 | 
						|
		case WE_PAINT:
 | 
						|
			if (WP(w, depot_d).generate_list) {
 | 
						|
				/* Generate the vehicle list
 | 
						|
				 * It's ok to use the wagon pointers for non-trains as they will be ignored */
 | 
						|
				BuildDepotVehicleList(WP(w, depot_d).type, w->window_number,
 | 
						|
					&WP(w, depot_d).vehicle_list, &WP(w, depot_d).engine_list_length, &WP(w, depot_d).engine_count,
 | 
						|
					&WP(w, depot_d).wagon_list,   &WP(w, depot_d).wagon_list_length,  &WP(w, depot_d).wagon_count);
 | 
						|
				WP(w, depot_d).generate_list = false;
 | 
						|
				DepotSortList(WP(w, depot_d).vehicle_list, WP(w, depot_d).engine_count);
 | 
						|
//#ifndef NDEBUG
 | 
						|
#if 0
 | 
						|
/* We disabled this check for now, but will keep it to quickly make this test again later (if we change some code) */
 | 
						|
			} else {
 | 
						|
				/* Here we got a piece of code, that only checks if we got a different number of vehicles in the depot list and the number of vehicles actually being in the depot.
 | 
						|
				 * IF they aren't the same, then WE_INVALIDATE_DATA should have been called somewhere, but it wasn't and we got a bug
 | 
						|
				 * Since this is a time consuming check and not nice to memory fragmentation, it may not stay for long, but it's a good way to check this
 | 
						|
				 * We can turn it on/off by switching between #ifndef NDEBUG and #if 0 */
 | 
						|
				Vehicle **engines = NULL, **wagons = NULL;
 | 
						|
				uint16 engine_count = 0, engine_length = 0;
 | 
						|
				uint16 wagon_count  = 0, wagon_length  = 0;
 | 
						|
				BuildDepotVehicleList(WP(w, depot_d).type, w->window_number, &engines, &engine_length, &engine_count,
 | 
						|
									  &wagons,  &wagon_length,  &wagon_count);
 | 
						|
 | 
						|
				assert(engine_count == WP(w, depot_d).engine_count);
 | 
						|
				assert(wagon_count == WP(w, depot_d).wagon_count);
 | 
						|
				free((void*)engines);
 | 
						|
				free((void*)wagons);
 | 
						|
#endif
 | 
						|
			}
 | 
						|
			DrawDepotWindow(w);
 | 
						|
			break;
 | 
						|
 | 
						|
		case WE_CLICK:
 | 
						|
			switch (e->we.click.widget) {
 | 
						|
				case DEPOT_WIDGET_MATRIX: // List
 | 
						|
					DepotClick(w, e->we.click.pt.x, e->we.click.pt.y);
 | 
						|
					break;
 | 
						|
 | 
						|
				case DEPOT_WIDGET_BUILD: // Build vehicle
 | 
						|
					ResetObjectToPlace();
 | 
						|
					ShowBuildVehicleWindow(w->window_number, WP(w, depot_d).type);
 | 
						|
					break;
 | 
						|
 | 
						|
				case DEPOT_WIDGET_CLONE: // Clone button
 | 
						|
					InvalidateWidget(w, DEPOT_WIDGET_CLONE);
 | 
						|
					ToggleWidgetLoweredState(w, DEPOT_WIDGET_CLONE);
 | 
						|
 | 
						|
					if (IsWindowWidgetLowered(w, DEPOT_WIDGET_CLONE)) {
 | 
						|
						static const CursorID clone_icons[] = {
 | 
						|
							SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH,
 | 
						|
							SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
 | 
						|
						};
 | 
						|
 | 
						|
						_place_clicked_vehicle = NULL;
 | 
						|
						SetObjectToPlaceWnd(clone_icons[WP(w, depot_d).type], PAL_NONE, VHM_RECT, w);
 | 
						|
					} else {
 | 
						|
						ResetObjectToPlace();
 | 
						|
					}
 | 
						|
						break;
 | 
						|
 | 
						|
				case DEPOT_WIDGET_LOCATION: ScrollMainWindowToTile(w->window_number); break;
 | 
						|
 | 
						|
				case DEPOT_WIDGET_STOP_ALL:
 | 
						|
				case DEPOT_WIDGET_START_ALL:
 | 
						|
					DoCommandP(w->window_number, 0, WP(w, depot_d).type | (e->we.click.widget == DEPOT_WIDGET_START_ALL ? (1 << 5) : 0), NULL, CMD_MASS_START_STOP);
 | 
						|
					break;
 | 
						|
 | 
						|
				case DEPOT_WIDGET_SELL_ALL:
 | 
						|
					/* Only open the confimation window if there are anything to sell */
 | 
						|
					if (WP(w, depot_d).engine_count != 0 || WP(w, depot_d).wagon_count != 0) {
 | 
						|
						static const StringID confirm_captions[] = {
 | 
						|
							STR_8800_TRAIN_DEPOT,
 | 
						|
							STR_9003_ROAD_VEHICLE_DEPOT,
 | 
						|
							STR_9803_SHIP_DEPOT,
 | 
						|
							STR_A002_AIRCRAFT_HANGAR
 | 
						|
						};
 | 
						|
						TileIndex tile = w->window_number;
 | 
						|
						byte vehtype = WP(w, depot_d).type;
 | 
						|
 | 
						|
						SetDParam(0, (vehtype == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotByTile(tile)->town_index);
 | 
						|
						ShowQuery(
 | 
						|
							confirm_captions[vehtype],
 | 
						|
							STR_DEPOT_SELL_CONFIRMATION_TEXT,
 | 
						|
							w,
 | 
						|
							DepotSellAllConfirmationCallback
 | 
						|
						);
 | 
						|
					}
 | 
						|
					break;
 | 
						|
 | 
						|
				case DEPOT_WIDGET_VEHICLE_LIST:
 | 
						|
					ShowVehicleListWindow(GetTileOwner(w->window_number), WP(w, depot_d).type, (TileIndex)w->window_number);
 | 
						|
					break;
 | 
						|
 | 
						|
				case DEPOT_WIDGET_AUTOREPLACE:
 | 
						|
					DoCommandP(w->window_number, WP(w, depot_d).type, 0, NULL, CMD_DEPOT_MASS_AUTOREPLACE);
 | 
						|
					break;
 | 
						|
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case WE_PLACE_OBJ: {
 | 
						|
			ClonePlaceObj(w);
 | 
						|
		} break;
 | 
						|
 | 
						|
		case WE_ABORT_PLACE_OBJ: {
 | 
						|
			RaiseWindowWidget(w, DEPOT_WIDGET_CLONE);
 | 
						|
			InvalidateWidget(w, DEPOT_WIDGET_CLONE);
 | 
						|
		} break;
 | 
						|
 | 
						|
			/* check if a vehicle in a depot was clicked.. */
 | 
						|
		case WE_MOUSELOOP: {
 | 
						|
			const Vehicle *v = _place_clicked_vehicle;
 | 
						|
 | 
						|
			/* since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button */
 | 
						|
			if (v != NULL && IsWindowWidgetLowered(w, DEPOT_WIDGET_CLONE)) {
 | 
						|
				_place_clicked_vehicle = NULL;
 | 
						|
				HandleCloneVehClick(v, w);
 | 
						|
			}
 | 
						|
		} break;
 | 
						|
 | 
						|
		case WE_DESTROY:
 | 
						|
			DeleteWindowById(WC_BUILD_VEHICLE, w->window_number);
 | 
						|
			free((void*)WP(w, depot_d).vehicle_list);
 | 
						|
			free((void*)WP(w, depot_d).wagon_list);
 | 
						|
			break;
 | 
						|
 | 
						|
		case WE_DRAGDROP:
 | 
						|
			switch (e->we.click.widget) {
 | 
						|
				case DEPOT_WIDGET_MATRIX: {
 | 
						|
					Vehicle *v;
 | 
						|
					VehicleID sel = WP(w, depot_d).sel;
 | 
						|
 | 
						|
					WP(w, depot_d).sel = INVALID_VEHICLE;
 | 
						|
					SetWindowDirty(w);
 | 
						|
 | 
						|
					if (WP(w, depot_d).type == VEH_TRAIN) {
 | 
						|
						GetDepotVehiclePtData gdvp;
 | 
						|
 | 
						|
						if (GetVehicleFromDepotWndPt(w, e->we.dragdrop.pt.x, e->we.dragdrop.pt.y, &v, &gdvp) == MODE_DRAG_VEHICLE &&
 | 
						|
							sel != INVALID_VEHICLE) {
 | 
						|
							if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) {
 | 
						|
								DoCommandP(GetVehicle(sel)->tile, GetVehicle(sel)->index, true, NULL, CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_9033_CAN_T_MAKE_VEHICLE_TURN));
 | 
						|
							} else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
 | 
						|
								TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
 | 
						|
							} else if (gdvp.head != NULL && IsFrontEngine(gdvp.head)) {
 | 
						|
								ShowTrainViewWindow(gdvp.head);
 | 
						|
							}
 | 
						|
						}
 | 
						|
					} else if (GetVehicleFromDepotWndPt(w, e->we.dragdrop.pt.x, e->we.dragdrop.pt.y, &v, NULL) == MODE_DRAG_VEHICLE &&
 | 
						|
						v != NULL &&
 | 
						|
						sel == v->index) {
 | 
						|
						ShowVehicleViewWindow(v);
 | 
						|
					}
 | 
						|
				} break;
 | 
						|
 | 
						|
				case DEPOT_WIDGET_SELL: case DEPOT_WIDGET_SELL_CHAIN:
 | 
						|
					if (!IsWindowWidgetDisabled(w, DEPOT_WIDGET_SELL) &&
 | 
						|
						WP(w, depot_d).sel != INVALID_VEHICLE) {
 | 
						|
						Vehicle *v;
 | 
						|
						uint command;
 | 
						|
						int sell_cmd;
 | 
						|
						bool is_engine;
 | 
						|
 | 
						|
						if (IsWindowWidgetDisabled(w, e->we.click.widget)) return;
 | 
						|
						if (WP(w, depot_d).sel == INVALID_VEHICLE) return;
 | 
						|
 | 
						|
						HandleButtonClick(w, e->we.click.widget);
 | 
						|
 | 
						|
						v = GetVehicle(WP(w, depot_d).sel);
 | 
						|
						WP(w, depot_d).sel = INVALID_VEHICLE;
 | 
						|
						SetWindowDirty(w);
 | 
						|
 | 
						|
						sell_cmd = (v->type == VEH_TRAIN && (e->we.click.widget == DEPOT_WIDGET_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
 | 
						|
 | 
						|
						is_engine = (!(v->type == VEH_TRAIN && !IsFrontEngine(v)));
 | 
						|
 | 
						|
						if (is_engine) {
 | 
						|
							_backup_orders_tile = v->tile;
 | 
						|
							BackupVehicleOrders(v, _backup_orders_data);
 | 
						|
						}
 | 
						|
 | 
						|
						switch (v->type) {
 | 
						|
							case VEH_TRAIN:    command = CMD_SELL_RAIL_WAGON | CMD_MSG(STR_8839_CAN_T_SELL_RAILROAD_VEHICLE); break;
 | 
						|
							case VEH_ROAD:     command = CMD_SELL_ROAD_VEH | CMD_MSG(STR_9014_CAN_T_SELL_ROAD_VEHICLE);       break;
 | 
						|
							case VEH_SHIP:     command = CMD_SELL_SHIP | CMD_MSG(STR_980C_CAN_T_SELL_SHIP);                   break;
 | 
						|
							case VEH_AIRCRAFT: command = CMD_SELL_AIRCRAFT | CMD_MSG(STR_A01C_CAN_T_SELL_AIRCRAFT);           break;
 | 
						|
							default: NOT_REACHED(); command = 0;
 | 
						|
						}
 | 
						|
 | 
						|
						if (!DoCommandP(v->tile, v->index, sell_cmd, NULL, command) && is_engine) _backup_orders_tile = 0;
 | 
						|
					}
 | 
						|
					break;
 | 
						|
				default:
 | 
						|
					WP(w, depot_d).sel = INVALID_VEHICLE;
 | 
						|
					SetWindowDirty(w);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case WE_RESIZE:
 | 
						|
			w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
 | 
						|
			w->hscroll.cap += e->we.sizing.diff.x / (int)w->resize.step_width;
 | 
						|
			w->widget[DEPOT_WIDGET_MATRIX].data = (w->vscroll.cap << 8) + (WP(w, depot_d).type == VEH_TRAIN ? 1 : w->hscroll.cap);
 | 
						|
			ResizeDepotButtons(w);
 | 
						|
			break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Opens a depot window
 | 
						|
 * @param tile The tile where the depot/hangar is located
 | 
						|
 * @param type The type of vehicles in the depot
 | 
						|
 */
 | 
						|
void ShowDepotWindow(TileIndex tile, byte type)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
 | 
						|
	switch (type) {
 | 
						|
		default: NOT_REACHED();
 | 
						|
		case VEH_TRAIN:
 | 
						|
			w = AllocateWindowDescFront(&_train_depot_desc, tile); break;
 | 
						|
		case VEH_ROAD:
 | 
						|
			w = AllocateWindowDescFront(&_road_depot_desc, tile); break;
 | 
						|
		case VEH_SHIP:
 | 
						|
			w = AllocateWindowDescFront(&_ship_depot_desc, tile); break;
 | 
						|
		case VEH_AIRCRAFT:
 | 
						|
			w = AllocateWindowDescFront(&_aircraft_depot_desc, tile); break;
 | 
						|
	}
 | 
						|
 | 
						|
	if (w != NULL) {
 | 
						|
		w->caption_color = GetTileOwner(tile);
 | 
						|
		CreateDepotListWindow(w, type);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Removes the highlight of a vehicle in a depot window
 | 
						|
 * @param *v Vehicle to remove all highlights from
 | 
						|
 */
 | 
						|
void DeleteDepotHighlightOfVehicle(const Vehicle *v)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
 | 
						|
	/* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
 | 
						|
	 * If that is the case, we can skip looping though the windows and save time                                */
 | 
						|
	if (_special_mouse_mode != WSM_DRAGDROP) return;
 | 
						|
 | 
						|
	w = FindWindowById(WC_VEHICLE_DEPOT, v->tile);
 | 
						|
	if (w != NULL) {
 | 
						|
		WP(w, depot_d).sel = INVALID_VEHICLE;
 | 
						|
		ResetObjectToPlace();
 | 
						|
	}
 | 
						|
}
 |