2097 lines
		
	
	
		
			54 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2097 lines
		
	
	
		
			54 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "stdafx.h"
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| #include "ttd.h"
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| #include "vehicle.h"
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| #include "viewport.h"
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| #include "command.h"
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| #include "pathfind.h"
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| #include "town.h"
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| 
 | |
| void ShowTrainDepotWindow(uint tile);
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| 
 | |
| enum { /* These values are bitmasks for the map5 byte */
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| 	RAIL_TYPE_NORMAL = 0,
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| 	RAIL_TYPE_SIGNALS = 0x40,
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| 	RAIL_TYPE_SPECIAL = 0x80, // If this bit is set, then it's not a regular track.
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| 	RAIL_TYPE_DEPOT = 0xC0,
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| 	RAIL_TYPE_MASK = 0xC0,
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| 
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| 	RAIL_BIT_DIAG1 = 1,  // 0
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| 	RAIL_BIT_DIAG2 = 2,  // 1
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| 	RAIL_BIT_UPPER = 4,  // 2
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| 	RAIL_BIT_LOWER = 8,  // 3
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| 	RAIL_BIT_LEFT  = 16, // 4
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| 	RAIL_BIT_RIGHT = 32, // 5
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| 	RAIL_BIT_MASK = 0x3F,
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| 
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| 	RAIL_DEPOT_TRACK_MASK = 1,
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| 	RAIL_DEPOT_DIR = 3,
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| 	RAIL_DEPOT_UNUSED_BITS = 0x3C,
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| 
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| 	RAIL_TYPE_CHECKPOINT = 0xC4,
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| 	RAIL_CHECKPOINT_TRACK_MASK = 1,
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| 	RAIL_CHECKPOINT_UNUSED_BITS = 0x3E,
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| };
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| 
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| #define IS_RAIL_DEPOT(x) (((x) & (RAIL_TYPE_DEPOT|RAIL_DEPOT_UNUSED_BITS)) == RAIL_TYPE_DEPOT)
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| #define IS_RAIL_CHECKPOINT(x) (((x) & (RAIL_TYPE_CHECKPOINT|RAIL_CHECKPOINT_UNUSED_BITS)) == RAIL_TYPE_CHECKPOINT)
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| 
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| /* Format of rail map5 byte.
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|  * 00 abcdef  => Normal rail
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|  * 01 abcdef  => Rail with signals
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|  * 10 ??????  => Unused
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|  * 11 ????dd  => Depot
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|  *
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|  * abcdef is a bitmask, which contains ones for all present tracks. Below the
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|  * value for each track is given. 
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|  */
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| 
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| /*         4
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|  *     ---------
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|  *    |\       /|
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|  *    | \    1/ |
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|  *    |  \   /  |
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|  *    |   \ /   |
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|  *  16|    \    |32
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|  *    |   / \2  | 
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|  *    |  /   \  |
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|  *    | /     \ |
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|  *    |/       \|
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|  *     ---------
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|  *         8
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|  */
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| 
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| 
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| // Constants for lower part of Map2 byte.
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| enum RailMap2Lower4 { 
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| 	RAIL_MAP2LO_GROUND_MASK = 0xF,
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| 	RAIL_GROUND_BROWN = 0,
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| 	RAIL_GROUND_GREEN = 1,
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| 	RAIL_GROUND_FENCE_NW = 2,
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| 	RAIL_GROUND_FENCE_SE = 3,
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| 	RAIL_GROUND_FENCE_SENW = 4,
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| 	RAIL_GROUND_FENCE_NE = 5,
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| 	RAIL_GROUND_FENCE_SW = 6,
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| 	RAIL_GROUND_FENCE_NESW = 7,
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| 	RAIL_GROUND_FENCE_VERT1 = 8,
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| 	RAIL_GROUND_FENCE_VERT2 = 9,
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| 	RAIL_GROUND_FENCE_HORIZ1 = 10,
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| 	RAIL_GROUND_FENCE_HORIZ2 = 11,
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| 	RAIL_GROUND_ICE_DESERT = 12,
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| };
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| 
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| 
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| /* MAP2 byte:    abcd???? => Signal On? Same coding as map3lo
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|  * MAP3LO byte:  abcd???? => Signal Exists? 
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|  *				 a and b are for diagonals, upper and left,
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|  *				 one for each direction. (ie a == NE->SW, b ==
 | |
|  *				 SW->NE, or v.v., I don't know. b and c are
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|  *				 similar for lower and right.
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|  * MAP2 byte:    ????abcd => Type of ground.
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|  * MAP3LO byte:  ????abcd => Type of rail.
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|  * MAP5:         00abcdef => rail
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|  *               01abcdef => rail w/ signals
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|  *               10uuuuuu => unused
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|  *               11uuuudd => rail depot   
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|  */
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| 
 | |
| static bool CheckTrackCombination(byte map5, byte trackbits, byte flags)
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| {
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| 	_error_message = STR_1001_IMPOSSIBLE_TRACK_COMBINATION;
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| 
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| 	if ((map5&RAIL_TYPE_MASK) == RAIL_TYPE_SIGNALS) {
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| 		
 | |
| 		if (map5 & trackbits) {
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| 			_error_message = STR_1007_ALREADY_BUILT;
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| 			return false;
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| 		}
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| 
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| 		map5 |= trackbits;
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| 		return (map5 == (RAIL_TYPE_SIGNALS|RAIL_BIT_UPPER|RAIL_BIT_LOWER) || map5 == (RAIL_TYPE_SIGNALS|RAIL_BIT_LEFT|RAIL_BIT_RIGHT));
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| 
 | |
| 	} else if ((map5&RAIL_TYPE_MASK) == RAIL_TYPE_NORMAL) {
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| 		_error_message = STR_1007_ALREADY_BUILT;
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| 		if (map5 & trackbits)
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| 			return false;
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| 		
 | |
| 		// Computer players are not allowed to intersect pieces of rail.
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| 		if (!(flags&DC_NO_RAIL_OVERLAP))
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| 			return true;
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| 		
 | |
| 		map5 |= trackbits;
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| 		return (map5 == (RAIL_BIT_UPPER|RAIL_BIT_LOWER) || map5 == (RAIL_BIT_LEFT|RAIL_BIT_RIGHT));
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| 	} else {
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| 		return false;
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| 	}
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| }
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| 
 | |
| 
 | |
| static const byte _valid_tileh_slopes[4][15] = {
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| 
 | |
| // set of normal ones
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| {
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| 	RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
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| 	RAIL_BIT_RIGHT,
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| 	RAIL_BIT_UPPER,
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| 	RAIL_BIT_DIAG1,
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| 
 | |
| 	RAIL_BIT_LEFT,
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| 	0,
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| 	RAIL_BIT_DIAG2,
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| 	RAIL_BIT_LOWER,
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| 	
 | |
| 	RAIL_BIT_LOWER,
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| 	RAIL_BIT_DIAG2,
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| 	0,
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| 	RAIL_BIT_LEFT,
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| 	
 | |
| 	RAIL_BIT_DIAG1,
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| 	RAIL_BIT_UPPER,
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| 	RAIL_BIT_RIGHT,
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| },
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| 
 | |
| // allowed rail for an evenly raised platform
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| {
 | |
| 	0,
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| 	RAIL_BIT_LEFT,
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| 	RAIL_BIT_LOWER,
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| 	RAIL_BIT_DIAG2 | RAIL_BIT_LOWER | RAIL_BIT_LEFT,
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| 
 | |
| 	RAIL_BIT_RIGHT,
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| 	RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
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| 	RAIL_BIT_DIAG1 | RAIL_BIT_LOWER | RAIL_BIT_RIGHT,
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| 	RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
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| 
 | |
| 	RAIL_BIT_UPPER,
 | |
| 	RAIL_BIT_DIAG1 | RAIL_BIT_UPPER | RAIL_BIT_LEFT,
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| 	RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
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| 	RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
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| 
 | |
| 	RAIL_BIT_DIAG2 | RAIL_BIT_UPPER | RAIL_BIT_RIGHT,
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| 	RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
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| 	RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
 | |
| },
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| 
 | |
| // allowed rail on coast tile
 | |
| {
 | |
| 	0,
 | |
| 	RAIL_BIT_LEFT,
 | |
| 	RAIL_BIT_LOWER,
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| 	RAIL_BIT_DIAG2|RAIL_BIT_LEFT|RAIL_BIT_LOWER,
 | |
|  
 | |
| 	RAIL_BIT_RIGHT,
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| 	RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
 | |
| 	RAIL_BIT_DIAG1|RAIL_BIT_RIGHT|RAIL_BIT_LOWER,
 | |
| 	RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
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| 
 | |
| 	RAIL_BIT_UPPER,
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| 	RAIL_BIT_DIAG1|RAIL_BIT_LEFT|RAIL_BIT_UPPER,
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| 	RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
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| 	RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
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| 
 | |
| 	RAIL_BIT_DIAG2|RAIL_BIT_RIGHT|RAIL_BIT_UPPER,
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| 	RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
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| 	RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
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| 	},
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| 
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| 	// valid railway crossings on slopes
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| 	{
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| 		1, 0, 0, // 0, 1, 2
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| 		0, 0, 1, // 3, 4, 5
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| 		0, 1, 0, // 6, 7, 8
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| 		0, 1, 1, // 9, 10, 11
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| 		0, 1, 1, // 12, 13, 14
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| 	}
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| };
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| 
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| static uint GetRailFoundation(uint tileh, uint bits)
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| {
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| 	int i;
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| 
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| 	if ((~_valid_tileh_slopes[0][tileh] & bits) == 0)
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| 		return 0;
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| 
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| 	if ((~_valid_tileh_slopes[1][tileh] & bits) == 0)
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| 		return tileh;
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| 
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| 	if ( ((i=0, tileh == 1) || (i+=2, tileh == 2) || (i+=2, tileh == 4) || (i+=2, tileh == 8)) && (bits == RAIL_BIT_DIAG1 || (i++, bits == RAIL_BIT_DIAG2))) 
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| 		return i + 15;
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| 
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| 	return 0;
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| }
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| 
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| //
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| static uint32 CheckRailSlope(int tileh, uint rail_bits, uint existing, uint tile)
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| {
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| 	// never allow building on top of steep tiles
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| 	if (!(tileh & 0x10)) {
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| 		rail_bits |= existing;
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| 
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| 		// don't allow building on the lower side of a coast
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| 		if (IS_TILETYPE(tile, MP_WATER) && ~_valid_tileh_slopes[2][tileh] & rail_bits) {
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| 			return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
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| 		}
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| 
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| 		// no special foundation
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| 		if ((~_valid_tileh_slopes[0][tileh] & rail_bits) == 0)
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| 			return 0;
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| 	
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| 		if (((~_valid_tileh_slopes[1][tileh] & rail_bits) == 0) || // whole tile is leveled up
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| 			((rail_bits == RAIL_BIT_DIAG1 || rail_bits == RAIL_BIT_DIAG2) && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8))) { // partly up
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| 			return existing ? 0 : _price.terraform;	
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| 		}
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| 	}
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| 	return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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| }
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| 
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| /* Build a single track.
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|  * p1 - railroad type normal/maglev
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|  * p2 - tile direction
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|  */
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| 
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| int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	TileInfo ti;
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| 	int32 ret, cost = 0;
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| 	byte rail_bit = 1 << p2;
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| 	byte rail_type = (byte)(p1 & 0xF);
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| 	uint tile;
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| 	byte existing = 0;
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| 	bool need_clear = false;
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| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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| 
 | |
| 	_error_message = STR_1007_ALREADY_BUILT;
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| 
 | |
| 	FindLandscapeHeight(&ti, x, y);
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| 	tile = ti.tile;
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| 
 | |
| 	// allow building rail under bridge
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| 	if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile))	
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| 		return CMD_ERROR;
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| 
 | |
| 	if (ti.type == MP_TUNNELBRIDGE) {
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| /* BUILD ON BRIDGE CODE */
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| 		if (!EnsureNoVehicleZ(tile, GET_TILEHEIGHT(tile)))
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| 			return CMD_ERROR;
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| 
 | |
| 		if ((ti.map5 & 0xF8) == 0xC0) {
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| 			if (ti.tileh & 0x10 || rail_bit != (byte)((ti.map5 & 1) ? 1 : 2)) goto need_clear;
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| 
 | |
| 			if (!(flags & DC_EXEC))
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| 				return _price.build_rail;
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| 
 | |
| 			_map5[tile] = (ti.map5 & 0xC7) | 0x20;
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| 			goto set_ownership;
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| 		} else if ((ti.map5 & 0xF8) == 0xE0) {
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| 			if ((_map3_lo[tile] & 0xF) != (int)p1) goto need_clear;
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| 			if (rail_bit != (byte)((ti.map5 & 1) ? 1 : 2)) goto need_clear;
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| 			return CMD_ERROR;
 | |
| 		} else
 | |
| 			goto need_clear;
 | |
| 	} else if (ti.type == MP_STREET) {
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| 		byte m5;
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| /* BUILD ON STREET CODE */
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| 		if (ti.tileh & 0x10) // very steep tile
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| 				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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| 
 | |
| 		if (!_valid_tileh_slopes[3][ti.tileh]) // prevent certain slopes
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| 				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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| 
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| 		if (!(ti.map5 & 0xF0)) {
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| 			if ((ti.map5 & 0x0F) == 0xA) {
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| 				if (rail_bit != 2) goto need_clear;
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| 				m5 = 0x10;
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| 			} else if ((ti.map5 & 0x0F) == 0x5) {
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| 				if (rail_bit != 1) goto need_clear;
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| 				m5 = 0x18;
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| 			} else
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| 				goto need_clear;
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| 
 | |
| 			if (!(flags & DC_EXEC))
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| 				return _price.build_rail;
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| 
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| 			ModifyTile(tile,
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| 				MP_SETTYPE(MP_STREET) | 
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| 				MP_MAP3LO | MP_MAP3HI | MP_MAPOWNER_CURRENT | MP_MAP5,
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| 				_map_owner[tile], /* map3_lo */
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| 				p1, /* map3_hi */
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| 				m5  /* map5 */
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| 			);
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| 			goto fix_signals;
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| 		} else if (!(ti.map5 & 0xE0)) {
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| 			if (rail_bit != (byte)((ti.map5 & 8) ? 1 : 2)) goto need_clear;
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| 			return CMD_ERROR;
 | |
| 		} else
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| 			goto need_clear;
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| 	} else if (ti.type == MP_RAILWAY) {
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| 
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| /* BUILD ON RAILWAY CODE */
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| 		if (_map_owner[tile] != _current_player || (byte)(_map3_lo[tile]&0xF) != rail_type) 
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| 			goto need_clear;
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| 		if (!CheckTrackCombination(ti.map5, rail_bit, (byte)flags))
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| 			return CMD_ERROR;
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| 
 | |
| 		existing = ti.map5 & 0x3F;
 | |
| 	} else {
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| 
 | |
| /* DEFAULT BUILD ON CODE */
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| need_clear:;
 | |
| 		/* isnot_railway */
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| 		if (!(flags & DC_EXEC)) {
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| 			ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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| 			if (ret == CMD_ERROR) return CMD_ERROR;
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| 			cost += ret;
 | |
| 		}
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| 		need_clear = true;
 | |
| 	}
 | |
| 
 | |
| 	ret = CheckRailSlope(ti.tileh, rail_bit, existing, tile);
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| 	if (ret & 0x80000000)
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| 		return ret;
 | |
| 	cost += ret;
 | |
| 
 | |
| 	// the AI is not allowed to used foundationed tiles.
 | |
| 	if (ret && (_is_ai_player || !_patches.build_on_slopes))
 | |
| 		return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 | |
| 
 | |
| 	if (flags & DC_EXEC && need_clear) {
 | |
| 		ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 		if (ret == CMD_ERROR) return CMD_ERROR;
 | |
| 		cost += ret;
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		_map_type_and_height[tile] &= 0xF;
 | |
| 		_map_type_and_height[tile] |= MP_RAILWAY << 4;
 | |
| 		_map5[tile] |= rail_bit;
 | |
| 		_map2[tile] &= ~RAIL_MAP2LO_GROUND_MASK;
 | |
| 
 | |
| 		// In case it's a tile without signals, clear the signal bits. Why?
 | |
| 		if ((_map5[tile] & RAIL_TYPE_MASK) != RAIL_TYPE_SIGNALS)
 | |
| 			_map2[tile] &= ~0xF0;
 | |
| 
 | |
| set_ownership:
 | |
| 		_map_owner[tile] = _current_player;
 | |
| 
 | |
| 		_map3_lo[tile] &= ~0xF;
 | |
| 		_map3_lo[tile] |= rail_type;
 | |
| 
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 
 | |
| fix_signals:
 | |
| 		SetSignalsOnBothDir(tile, (byte)p2);
 | |
| 	}
 | |
| 
 | |
| 	return cost + _price.build_rail;
 | |
| }
 | |
| 
 | |
| static const byte _signals_table[] = {
 | |
| 	0x40, 0x40, 0x40, 0x10, 0x80, 0x20, 0, 0, // direction 1
 | |
| 	0x80, 0x80, 0x80, 0x20, 0x40, 0x10, 0, 0  // direction 2
 | |
| };
 | |
| 
 | |
| static const byte _signals_table_other[] = {
 | |
| 	0x80, 0x80, 0x80, 0x20, 0x40, 0x10, 0, 0, // direction 1
 | |
| 	0x40, 0x40, 0x40, 0x10, 0x80, 0x20, 0, 0  // direction 2
 | |
| };
 | |
| 
 | |
| static const byte _signals_table_both[] = {
 | |
| 	0xC0, 0xC0, 0xC0, 0x30, 0xC0, 0x30, 0, 0,	// both directions combined 
 | |
| 	0xC0, 0xC0, 0xC0, 0x30, 0xC0, 0x30, 0, 0
 | |
| };
 | |
| 
 | |
| 
 | |
| /* Remove a single track.
 | |
|  * p1 - unused
 | |
|  * p2 - tile direction
 | |
|  */
 | |
| 
 | |
| int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	TileInfo ti;
 | |
| 	byte rail_bit = 1 << p2;
 | |
| 	byte m5;
 | |
| 	uint tile;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	FindLandscapeHeight(&ti, x, y);
 | |
| 
 | |
| 	tile = ti.tile;
 | |
| 
 | |
| 	if (!((1<<ti.type) & ((1<<MP_TUNNELBRIDGE)|(1<<MP_STREET)|(1<<MP_RAILWAY))))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (_current_player != OWNER_WATER && !CheckTileOwnership(tile))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	// allow building rail under bridge
 | |
| 	if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile))	
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (ti.type == MP_TUNNELBRIDGE) {
 | |
| 		if (!EnsureNoVehicleZ(tile, GET_TILEHEIGHT(tile)))
 | |
| 			return CMD_ERROR;
 | |
| 
 | |
| 		if ((ti.map5 & 0xF8) != 0xE0)
 | |
| 			return CMD_ERROR;
 | |
| 
 | |
| 		if ( ((ti.map5 & 1) ? 1 : 2) != rail_bit )
 | |
| 			return CMD_ERROR;
 | |
| 
 | |
| 		if (!(flags & DC_EXEC))
 | |
| 			return _price.remove_rail;
 | |
| 		
 | |
| 		_map_owner[tile] = OWNER_NONE;
 | |
| 		_map5[tile] = ti.map5 & 0xC7;
 | |
| 	} else if (ti.type == MP_STREET) {
 | |
| 		if (!(ti.map5 & 0xF0))
 | |
| 			return CMD_ERROR;
 | |
| 
 | |
| 		if (ti.map5 & 0xE0)
 | |
| 			return CMD_ERROR;
 | |
| 
 | |
| 		if (ti.map5 & 8) {
 | |
| 			m5 = 5;
 | |
| 			if (rail_bit != 1)
 | |
| 				return CMD_ERROR;
 | |
| 		} else {
 | |
| 			m5 = 10;
 | |
| 			if (rail_bit != 2)
 | |
| 				return CMD_ERROR;
 | |
| 		}
 | |
| 
 | |
| 		if (!(flags & DC_EXEC))
 | |
| 			return _price.remove_rail;
 | |
| 
 | |
| 		_map5[tile] = m5;
 | |
| 		_map_owner[tile] = _map3_lo[tile];
 | |
| 		_map2[tile] = 0;
 | |
| 	} else {
 | |
| 		assert(ti.type == MP_RAILWAY);
 | |
| 
 | |
| 		if (ti.map5 & RAIL_TYPE_SPECIAL)
 | |
| 			return CMD_ERROR;
 | |
| 
 | |
| 		if (!(ti.map5 & rail_bit))
 | |
| 			return CMD_ERROR;
 | |
| 
 | |
| 		// don't allow remove if there are signals on the track
 | |
| 		if (ti.map5 & RAIL_TYPE_SIGNALS) {
 | |
| 			if (_map3_lo[tile] & _signals_table_both[p2])
 | |
| 				return CMD_ERROR;
 | |
| 		}
 | |
| 
 | |
| 		if (!(flags & DC_EXEC))
 | |
| 			return _price.remove_rail;
 | |
| 
 | |
| 		if ( (_map5[tile] ^= rail_bit) == 0) {
 | |
| 			DoClearSquare(tile);
 | |
| 			goto skip_mark_dirty;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* mark_dirty */
 | |
| 	MarkTileDirtyByTile(tile);
 | |
| 
 | |
| skip_mark_dirty:;
 | |
| 
 | |
| 	SetSignalsOnBothDir(tile, (byte)p2);
 | |
| 	
 | |
| 	return _price.remove_rail;
 | |
| }
 | |
| 
 | |
| static const struct {
 | |
| 	int8 xinc[16];
 | |
| 	int8 yinc[16];
 | |
| 	byte initial[16];
 | |
| } _railbit = {{
 | |
| //  0   1   2    3   4   5 
 | |
| 	 16,  0,-16,   0, 16,  0,    0,  0,
 | |
| 	-16,  0,  0,  16,  0,-16,    0,  0,
 | |
| },{
 | |
| 	0,   16,  0,  16,  0, 16,    0,  0,
 | |
| 	0,  -16, -16,  0,-16,  0,    0,  0,
 | |
| },{
 | |
| 	5,  1, 0,4, // normal
 | |
| 	2,  1, 8,3, // x > sx
 | |
| 	10, 9, 0,11, // y > sy
 | |
| 	13, 9, 8,12, // x > sx && y > sy
 | |
| }};
 | |
| 
 | |
| 
 | |
| /* Build either NE or NW sequence of tracks.
 | |
|  * p1 0:15  - end pt X
 | |
|  * p1 16:31 - end pt y
 | |
|  *
 | |
|  * p2 0:3   - rail type
 | |
|  * p2 4:7   - rail direction
 | |
|  */
 | |
| 
 | |
| 
 | |
| int32 CmdBuildRailroadTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	int sx, sy;
 | |
| 	int32 ret, total_cost = 0;
 | |
| 	int railbit;
 | |
| 
 | |
| 	if (flags & DC_EXEC)
 | |
| 		SndPlayTileFx(0x1E, TILE_FROM_XY(x,y));
 | |
| 	
 | |
| 	/* unpack end point */
 | |
| 	sx = (p1 & 0xFFFF) & ~0xF;
 | |
| 	sy = (p1 >> 16) & ~0xF;
 | |
| 
 | |
| 	railbit = _railbit.initial[(p2 >> 4) + (x > sx ? 4 : 0) + (y > sy ? 8 : 0)];
 | |
| 
 | |
| 	for(;;) {
 | |
| 		ret = DoCommand(x, y, p2&0xF, railbit&7, flags, CMD_BUILD_SINGLE_RAIL);
 | |
| 
 | |
| 		if (ret == CMD_ERROR) {
 | |
| 			if (_error_message != STR_1007_ALREADY_BUILT)
 | |
| 				break;
 | |
| 		} else
 | |
| 			total_cost += ret;
 | |
| 
 | |
| 		if (x == sx && y == sy)
 | |
| 			break;
 | |
| 
 | |
| 		x += _railbit.xinc[railbit];
 | |
| 		y += _railbit.yinc[railbit];
 | |
| 		
 | |
| 		// toggle railbit for the diagonal tiles
 | |
| 		if (railbit & 0x6) railbit ^= 1;
 | |
| 	}			
 | |
| 
 | |
| 	if (total_cost == 0)
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	return total_cost;
 | |
| }
 | |
| 
 | |
| 
 | |
| /* Remove either NE or NW sequence of tracks.
 | |
|  * p1 0:15  - start pt X
 | |
|  * p1 16:31 - start pt y
 | |
|  *
 | |
|  * p2 0:3   - rail type
 | |
|  * p2 4:7   - rail direction
 | |
|  */
 | |
| 
 | |
| 
 | |
| int32 CmdRemoveRailroadTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	int sx, sy;
 | |
| 	int32 ret, total_cost = 0;
 | |
| 	int railbit;
 | |
| 
 | |
| 	if (flags & DC_EXEC)
 | |
| 		SndPlayTileFx(0x1E, TILE_FROM_XY(x,y));
 | |
| 	
 | |
| 	/* unpack start point */
 | |
| 	sx = (p1 & 0xFFFF) & ~0xF;
 | |
| 	sy = (p1 >> 16) & ~0xF;
 | |
| 
 | |
| 	railbit = _railbit.initial[(p2 >> 4) + (x > sx ? 4 : 0) + (y > sy ? 8 : 0)];
 | |
| 
 | |
| 	for(;;) {
 | |
| 		ret = DoCommand(x, y, p2&0xF, railbit&7, flags, CMD_REMOVE_SINGLE_RAIL);
 | |
| 		if (ret != CMD_ERROR) total_cost += ret;
 | |
| 		if (x == sx && y == sy)
 | |
| 			break;
 | |
| 		x += _railbit.xinc[railbit];
 | |
| 		y += _railbit.yinc[railbit];
 | |
| 		// toggle railbit for the diagonal tiles
 | |
| 		if (railbit & 0x6) railbit ^= 1;
 | |
| 	}			
 | |
| 
 | |
| 	if (total_cost == 0)
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	return total_cost;
 | |
| }
 | |
| 
 | |
| /* Build a train depot
 | |
|  * p1 = rail type
 | |
|  * p2 = depot direction
 | |
|  */
 | |
| int32 CmdBuildTrainDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	uint tile = TILE_FROM_XY(x,y);
 | |
| 	int32 cost, ret;
 | |
| 	Depot *dep;
 | |
| 	uint tileh;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
 | |
| 
 | |
| 	tileh = GetTileSlope(tile, NULL);
 | |
| 	if (tileh != 0) {
 | |
| 		if (_is_ai_player || !_patches.build_on_slopes || (tileh & 0x10 || !((0x4C >> p2) & tileh) ))
 | |
| 			return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
 | |
| 	}
 | |
| 
 | |
| 	ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 	if (ret == CMD_ERROR) return CMD_ERROR;
 | |
| 	cost = ret;
 | |
| 
 | |
| 	dep = AllocateDepot();
 | |
| 	if (dep == NULL)
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		if (_current_player == _local_player)
 | |
| 			_last_built_train_depot_tile = (TileIndex)tile;
 | |
| 		
 | |
| 		ModifyTile(tile, 
 | |
| 			MP_SETTYPE(MP_RAILWAY) |
 | |
| 			MP_MAP3LO | MP_MAPOWNER_CURRENT | MP_MAP5,
 | |
| 			p1, /* map3_lo */
 | |
| 			p2 | RAIL_TYPE_DEPOT /* map5 */
 | |
| 		);
 | |
| 		
 | |
| 		dep->xy = tile;
 | |
| 		dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
 | |
| 
 | |
| 		SetSignalsOnBothDir(tile, (p2&1) ? 2 : 1);
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	return cost + _price.build_train_depot;
 | |
| }
 | |
| 
 | |
| static void MakeDefaultCheckpointName(Checkpoint *cp)
 | |
| {
 | |
| 	int townidx = ClosestTownFromTile(cp->xy, (uint)-1)->index;
 | |
| 	Checkpoint *cc;
 | |
| 	bool used_checkpoint[64];
 | |
| 	int i;
 | |
| 
 | |
| 	memset(used_checkpoint, 0, sizeof(used_checkpoint));
 | |
| 
 | |
| 	// find an unused checkpoint number belonging to this town
 | |
| 	for(cc = _checkpoints; cc != endof(_checkpoints); cc++) {
 | |
| 		if (cc->xy && cc->town_or_string & 0xC000 && (cc->town_or_string & 0xFF) == townidx)
 | |
| 			used_checkpoint[(cc->town_or_string >> 8) & 0x3F] = true;
 | |
| 	}
 | |
| 
 | |
| 	for(i=0; used_checkpoint[i] && i!=lengthof(used_checkpoint)-1; i++) {}
 | |
| 	cp->town_or_string = 0xC000 + (i << 8) + townidx;
 | |
| }
 | |
| 
 | |
| // find a deleted checkpoint close to a tile.
 | |
| static Checkpoint *FindDeletedCheckpointCloseTo(uint tile)
 | |
| {
 | |
| 	Checkpoint *cp,*best = NULL;
 | |
| 	uint thres = 8, cur_dist;
 | |
| 
 | |
| 	for(cp = _checkpoints; cp != endof(_checkpoints); cp++) {
 | |
| 		if (cp->deleted && cp->xy) {
 | |
| 			cur_dist = GetTileDist(tile, cp->xy);	
 | |
| 			if (cur_dist < thres) {
 | |
| 				thres = cur_dist;
 | |
| 				best = cp;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	return best;
 | |
| }
 | |
| 
 | |
| /* Convert existing rail to checkpoint */
 | |
| 
 | |
| int32 CmdBuildTrainCheckpoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	uint tile = TILE_FROM_XY(x,y);
 | |
| 	Checkpoint *cp;
 | |
| 	uint tileh;
 | |
| 	uint dir;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	if (!IS_TILETYPE(tile, MP_RAILWAY) || ((dir=0, _map5[tile] != 1) && (dir=1, _map5[tile] != 2)))
 | |
| 		return_cmd_error(STR_1005_NO_SUITABLE_RAILROAD_TRACK);
 | |
| 
 | |
| 	if (!CheckTileOwnership(tile))
 | |
| 		return CMD_ERROR;
 | |
| 	
 | |
| 	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
 | |
| 
 | |
| 	tileh = GetTileSlope(tile, NULL);
 | |
| 	if (tileh != 0) {
 | |
| 		if (!_patches.build_on_slopes || tileh & 0x10 || !(tileh & (0x3 << dir)) || !(tileh & ~(0x3 << dir)))
 | |
| 			return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
 | |
| 	}
 | |
| 
 | |
| 	// check if there is an already existing, deleted, checkpoint close to us that we can reuse.
 | |
| 	cp = FindDeletedCheckpointCloseTo(tile);
 | |
| 	if (cp == NULL) {
 | |
| 		cp = AllocateCheckpoint();
 | |
| 		if (cp == NULL) return CMD_ERROR;
 | |
| 		cp->town_or_string = 0;
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		ModifyTile(tile, MP_MAP5, RAIL_TYPE_CHECKPOINT | dir);
 | |
| 		
 | |
| 		cp->deleted = 0;
 | |
| 		cp->xy = tile;
 | |
| 		
 | |
| 		if (cp->town_or_string == 0) MakeDefaultCheckpointName(cp); else RedrawCheckpointSign(cp);
 | |
| 		UpdateCheckpointSign(cp);
 | |
| 		RedrawCheckpointSign(cp);
 | |
| 		SetSignalsOnBothDir(tile, dir ? 2 : 1);
 | |
| 	}
 | |
| 
 | |
| 	return _price.build_train_depot;
 | |
| }
 | |
| 
 | |
| static void DoDeleteCheckpoint(Checkpoint *cp)
 | |
| {
 | |
| 	cp->xy = 0;
 | |
| 	DeleteCommandFromVehicleSchedule(((cp-_checkpoints) << 8) + OT_GOTO_CHECKPOINT);
 | |
| 	if (~cp->town_or_string & 0xC000) DeleteName(cp->town_or_string);
 | |
| 	RedrawCheckpointSign(cp);
 | |
| }
 | |
| 
 | |
| // delete checkpoints after a while
 | |
| void CheckpointsDailyLoop()
 | |
| {
 | |
| 	Checkpoint *cp;
 | |
| 	for(cp = _checkpoints; cp != endof(_checkpoints); cp++) {
 | |
| 		if (cp->deleted && !--cp->deleted) {
 | |
| 			DoDeleteCheckpoint(cp);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static int32 RemoveTrainCheckpoint(uint tile, uint32 flags, bool justremove)
 | |
| {
 | |
| 	Checkpoint *cp;
 | |
| 
 | |
| 	// make sure it's a checkpoint
 | |
| 	if (!IS_TILETYPE(tile, MP_RAILWAY) || !IS_RAIL_CHECKPOINT(_map5[tile]))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (!CheckTileOwnership(tile) && !(_current_player==17))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (!EnsureNoVehicle(tile))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		int direction = _map5[tile] & RAIL_CHECKPOINT_TRACK_MASK;
 | |
| 
 | |
| 		// mark the checkpoint deleted
 | |
| 		for(cp=_checkpoints; cp->xy != (TileIndex)tile; cp++) {}
 | |
| 		cp->deleted = 30; // let it live for this many days before we do the actual deletion.
 | |
| 		RedrawCheckpointSign(cp);
 | |
| 
 | |
| 		if (justremove) {
 | |
| 			ModifyTile(tile, MP_MAP5, 1<<direction);
 | |
| 		} else {
 | |
| 			DoClearSquare(tile);
 | |
| 			SetSignalsOnBothDir(tile, direction);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return _price.remove_train_depot;
 | |
| }
 | |
| 
 | |
| int32 CmdRemoveTrainCheckpoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	uint tile = TILE_FROM_XY(x,y);
 | |
| 	return RemoveTrainCheckpoint(tile, flags, true);
 | |
| }
 | |
| 
 | |
| 
 | |
| // p1 = id of checkpoint
 | |
| int32 CmdRenameCheckpoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Checkpoint *cp;
 | |
| 	StringID str;
 | |
| 
 | |
| 	if (_decode_parameters[0] != 0) {
 | |
| 		str = AllocateName((byte*)_decode_parameters, 0);
 | |
| 		if (str == 0) return CMD_ERROR;
 | |
| 
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			cp = &_checkpoints[p1];
 | |
| 			if (~cp->town_or_string & 0xC000) DeleteName(cp->town_or_string);
 | |
| 			cp->town_or_string = str;
 | |
| 			UpdateCheckpointSign(cp);
 | |
| 			MarkWholeScreenDirty();
 | |
| 		} else {
 | |
| 			DeleteName(str);
 | |
| 		}
 | |
| 	}	else {
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			cp = &_checkpoints[p1];
 | |
| 			if (~cp->town_or_string & 0xC000) DeleteName(cp->town_or_string);
 | |
| 			MakeDefaultCheckpointName(cp);
 | |
| 			UpdateCheckpointSign(cp);
 | |
| 			MarkWholeScreenDirty();
 | |
| 		}
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| 
 | |
| /*	build signals, alternate between double/single, signal/semaphore, pre/exit/combo -signals
 | |
| 		p1 = (lower 3 bytes)	- track-orientation
 | |
| 		p1 = (byte 4)					- semaphores/signals
 | |
| 		p2 = used for CmdBuildManySignals() to copy style first signal
 | |
|  */
 | |
| int32 CmdBuildSignals(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	uint tile;
 | |
| 	byte m5;
 | |
| 	int32 cost;
 | |
| 	int track = p1 & 0x7;
 | |
| 	
 | |
| 	assert(track >= 0 && track < 6); // only 6 possible track-combinations
 | |
| 	
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	tile = TILE_FROM_XY(x,y);
 | |
| 	
 | |
| 	if (!EnsureNoVehicle(tile))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	// must be railway, and not a depot, and it must have a track in the suggested position.
 | |
| 	if (!IS_TILETYPE(tile, MP_RAILWAY) || (m5=_map5[tile], m5&0x80) || !HASBIT(m5, track))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	_error_message = STR_1005_NO_SUITABLE_RAILROAD_TRACK;
 | |
| 
 | |
| 	// check rail combination
 | |
| 	{
 | |
| 		byte m = m5 & RAIL_BIT_MASK;
 | |
| 		if (m != RAIL_BIT_DIAG1 && m != RAIL_BIT_DIAG2 && m != RAIL_BIT_UPPER && m != RAIL_BIT_LOWER && 
 | |
| 				m != RAIL_BIT_LEFT && m != RAIL_BIT_RIGHT && m != (RAIL_BIT_UPPER|RAIL_BIT_LOWER) && m != (RAIL_BIT_LEFT|RAIL_BIT_RIGHT))
 | |
| 			return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	// check ownership
 | |
| 	if (!CheckTileOwnership(tile))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	// If it had signals previously it is free to change orientation/pre-exit-combo signals
 | |
| 	cost = 0;
 | |
| 	if (!(m5 & RAIL_TYPE_SIGNALS)) {
 | |
| 		cost = _price.build_signals;
 | |
| 	// if converting signals<->semaphores, charge the player for it
 | |
| 	} else if (p2 && ((HASBIT(p1, 3) && !HASBIT(_map3_hi[tile], 2)) || (!HASBIT(p1, 3) && HASBIT(_map3_hi[tile], 2)) ) ) {
 | |
| 		cost += _price.build_signals + _price.remove_signals;
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		
 | |
| 
 | |
| 		if (!(m5 & RAIL_TYPE_SIGNALS)) {		// if there are no signals yet present on the track
 | |
| 			_map5[tile] |= RAIL_TYPE_SIGNALS; // change into signals
 | |
| 			_map2[tile] |= 0xF0;              // all signals are on
 | |
| 			_map3_lo[tile] &= ~0xF0;          // no signals built by default
 | |
| 			_map3_hi[tile] = (p1 & 8) ? 4 : 0;// initial presignal state, semaphores depend on ctrl key
 | |
| 			if (!p2)
 | |
| 				goto ignore_presig;
 | |
| 		}
 | |
| 
 | |
| 		if (!p2) { // not called from CmdBuildManySignals
 | |
| 			if (!HASBIT(p1, 3)) { // not CTRL pressed
 | |
| 				byte a,b,c,d;
 | |
| 	ignore_presig:
 | |
| 				a = _signals_table[track];      // signal for this track in one direction
 | |
| 				b = _signals_table[track + 8];  // signal for this track in the other direction
 | |
| 				c = a | b;
 | |
| 				d = _map3_lo[tile] & c;					// mask of built signals. it only affects &0xF0
 | |
| 
 | |
| 				// Alternate between a|b, b, a
 | |
| 				if ( d != 0 && d != a) {
 | |
| 					c = (d==c)?b:a;
 | |
| 				}
 | |
| 
 | |
| 				_map3_lo[tile] = (_map3_lo[tile]&~(a|b)) | c;
 | |
| 			} else // CTRL pressed
 | |
| 				_map3_hi[tile] = (_map3_hi[tile] & ~3) | ((_map3_hi[tile] + 1) & 3);
 | |
| 		} else {
 | |
| 			/* If CmdBuildManySignals is called with copying signals, just copy the style of the first signal
 | |
| 			* given as parameter by CmdBuildManySignals */
 | |
| 			switch (track) {
 | |
| 			case 2: case 4: _map3_lo[tile] = (p2&0xC0) | (_map3_lo[tile]&~0xC0); break;
 | |
| 			case 3: case 5: _map3_lo[tile] = (p2&0x30) | (_map3_lo[tile]&~0x30); break;
 | |
| 			default : _map3_lo[tile] = (p2&0xF0) | (_map3_lo[tile]&0xF);
 | |
| 			}
 | |
| 			// convert between signal<->semaphores when dragging
 | |
| 			HASBIT(p1, 3) ? SETBIT(_map3_hi[tile], 2) : CLRBIT(_map3_hi[tile], 2);
 | |
| 		}
 | |
| 		
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 		SetSignalsOnBothDir(tile, track);
 | |
| 	}
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| /*	Build many signals by dragging: AutoSignals
 | |
| 		x,y= start tile
 | |
| 		p1 = end tile
 | |
| 		p2 = (byte 0)			- 0 = build, 1 = remove signals
 | |
| 		p2 = (byte 3)			- 0 = signals, 1 = semaphores
 | |
| 		p2 = (byte 7-4)		- track-orientation
 | |
| 		p2 = (byte 8-)		- track style
 | |
| 		p2 = (byte 24-31)	- user defined signals_density
 | |
|  */
 | |
| int32 CmdBuildManySignals(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	int ex, ey, railbit;
 | |
| 	bool error = true;
 | |
| 	TileIndex tile = TILE_FROM_XY(x, y);
 | |
| 	int32 ret, total_cost, signal_ctr;
 | |
| 	byte m5, semaphores = (HASBIT(p2, 3)) ? 8 : 0;
 | |
| 	int mode = (p2 >> 4)&0xF;
 | |
| 	// for vertical/horizontal tracks, double the given signals density
 | |
| 	// since the original amount will be too dense (shorter tracks)
 | |
| 	byte signal_density = (mode == 1 || mode == 2) ? (p2 >> 24) : (p2 >> 24) * 2;
 | |
| 	byte signals = (p2 >> 8)&0xFF;
 | |
| 	mode = p2 & 0x1;  // build/remove signals
 | |
| 
 | |
| 	/* unpack end tile */
 | |
| 	ex = GET_TILE_X(p1)*16;
 | |
| 	ey = GET_TILE_Y(p1)*16;
 | |
| 
 | |
| 	railbit = _railbit.initial[((p2 >> 4)&0xF) + (x > ex ? 4 : 0) + (y > ey ? 8 : 0)];
 | |
| 
 | |
| 	// copy the signal-style of the first rail-piece if existing
 | |
| 	m5 = _map5[tile];
 | |
| 	if (!(m5 & RAIL_TYPE_SPECIAL) && (m5 & RAIL_BIT_MASK) && (m5 & RAIL_TYPE_SIGNALS)) {
 | |
| 		if (m5 & 0x3) // X,Y direction tracks
 | |
| 			signals = _map3_lo[tile]&0xC0;
 | |
| 		else {
 | |
| 			/* W-E or N-S direction, only copy the side which was chosen, leave
 | |
| 			 * the other side alone */
 | |
| 			switch (signals) {
 | |
| 				case 0x20: case 8: /* east corner (N-S), south corner (W-E) */
 | |
| 					if (_map3_lo[tile]&0x30) 
 | |
| 						signals = _map3_lo[tile]&0x30;
 | |
| 					else
 | |
| 						signals = 0x30 | (_map3_lo[tile]&0xC0);
 | |
| 					break;
 | |
| 				case 0x10: case 4: /* west corner (N-S), north corner (W-E) */
 | |
| 					if (_map3_lo[tile]&0xC0) 
 | |
| 						signals = _map3_lo[tile]&0xC0;
 | |
| 					else
 | |
| 						signals = 0xC0 | (_map3_lo[tile]&0x30);
 | |
| 					break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		semaphores = (_map3_hi[tile] & ~3) ? 8 : 0; // copy signal/semaphores style (independent of CTRL)
 | |
| 	} else { // no signals exist, drag a two-way signal stretch
 | |
| 		switch (signals) {
 | |
| 			case 0x20: case 8: /* east corner (N-S), south corner (W-E) */
 | |
| 				signals = 0x30; break;
 | |
| 			case 0x10: case 4: /* west corner (N-S), north corner (W-E) */
 | |
| 				signals = 0xC0;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* signal_density_ctr	- amount of tiles already processed
 | |
| 	 * signals_density		- patch setting to put signal on every Nth tile (double space on |, -- tracks)
 | |
| 	 **********
 | |
| 	 * railbit		- direction of autorail
 | |
| 	 * semaphores	- semaphores or signals
 | |
| 	 * signals		- is there a signal/semaphore on the first tile, copy its style (two-way/single-way) 
 | |
| 									and convert all others to semaphore/signal
 | |
| 	 * mode				- 1 remove signals, 0 build signals */
 | |
| 	signal_ctr = total_cost = 0;
 | |
| 	for(;;) {
 | |
| 		// only build/remove signals with the specified density
 | |
| 		if ((signal_ctr %	signal_density) == 0 ) {
 | |
| 			ret = DoCommand(x, y, (railbit & 7) | semaphores, signals, flags, (mode == 1) ? CMD_REMOVE_SIGNALS : CMD_BUILD_SIGNALS);
 | |
| 
 | |
| 			/* Abort placement for any other error then NOT_SUITEABLE_TRACK
 | |
| 			 * This includes vehicles on track, competitor's tracks, etc. */
 | |
| 			if (ret == CMD_ERROR) {
 | |
| 				if (_error_message != STR_1005_NO_SUITABLE_RAILROAD_TRACK && mode != 1) {
 | |
| 					return CMD_ERROR;
 | |
| 				}
 | |
| 			} else {
 | |
| 				error = false;
 | |
| 				total_cost += ret;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (ex == x && ey == y) // reached end of drag
 | |
| 			break;
 | |
| 
 | |
| 		x += _railbit.xinc[railbit];
 | |
| 		y += _railbit.yinc[railbit];	
 | |
| 		signal_ctr++;
 | |
| 		
 | |
| 		// toggle railbit for the diagonal tiles (|, -- tracks)
 | |
| 		if (railbit & 0x6) railbit ^= 1;
 | |
| 	}
 | |
| 
 | |
| 	return (error) ? CMD_ERROR : total_cost;
 | |
| }
 | |
| 
 | |
| /* Remove signals
 | |
|  * p1 = unused
 | |
|  * p2 = unused
 | |
|  */
 | |
| 
 | |
| int32 CmdRemoveSignals(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	TileInfo ti;
 | |
| 	uint tile;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	FindLandscapeHeight(&ti, x, y);
 | |
| 	tile = ti.tile;
 | |
| 	
 | |
| 	/* No vehicle behind. */
 | |
| 	if (!EnsureNoVehicle(tile))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	/* Signals can only exist on railways */
 | |
| 	if (ti.type != MP_RAILWAY)
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	/* Map5 mode is 0x40 when there's signals */
 | |
| 	if ((ti.map5 & RAIL_TYPE_MASK) != RAIL_TYPE_SIGNALS)
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	/* Who owns the tile? */
 | |
| 	if (_current_player != OWNER_WATER && !CheckTileOwnership(tile))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	/* Do it? */
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		byte bits = _map5[tile];
 | |
| 		_map5[tile] &= ~RAIL_TYPE_SIGNALS;
 | |
| 		_map2[tile] &= ~0xF0;
 | |
| 		CLRBIT(_map3_hi[tile], 2); // remove any possible semaphores
 | |
| 		
 | |
| 		/* TTDBUG: this code contains a bug, if a tile contains 2 signals
 | |
| 		 * on separate tracks, it won't work properly for the 2nd track */		
 | |
| 		SetSignalsOnBothDir(tile, FIND_FIRST_BIT(bits & RAIL_BIT_MASK)); 
 | |
| 
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| 	
 | |
| 	return _price.remove_signals;
 | |
| }
 | |
| 
 | |
| typedef int32 DoConvertRailProc(uint tile, uint totype, bool exec); 
 | |
| 
 | |
| static int32 DoConvertRail(uint tile, uint totype, bool exec)
 | |
| {
 | |
| 	if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	// tile is already of requested type?
 | |
| 	if ( (uint)(_map3_lo[tile] & 0xF) == totype)
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	// change type.
 | |
| 	if (exec) {
 | |
| 		_map3_lo[tile] = (_map3_lo[tile] & 0xF0) + totype;
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| 
 | |
| 	return _price.build_rail >> 1;
 | |
| }
 | |
| 
 | |
| extern int32 DoConvertStationRail(uint tile, uint totype, bool exec);
 | |
| extern int32 DoConvertStreetRail(uint tile, uint totype, bool exec);
 | |
| extern int32 DoConvertTunnelBridgeRail(uint tile, uint totype, bool exec);
 | |
| 
 | |
| // p1 = start tile
 | |
| // p2 = new railtype
 | |
| int32 CmdConvertRail(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	int32 ret, cost, money;
 | |
| 	int sx,sy,x,y;
 | |
| 
 | |
| 	// make sure sx,sy are smaller than ex,ey
 | |
| 	sx = GET_TILE_X(p1)*16;
 | |
| 	sy = GET_TILE_Y(p1)*16;
 | |
| 	if (ex < sx) intswap(ex, sx);
 | |
| 	if (ey < sy) intswap(ey, sy);
 | |
| 	
 | |
| 	money = GetAvailableMoneyForCommand();
 | |
| 	ret = false;
 | |
| 	cost = 0;
 | |
| 	for(x=sx; x<=ex; x+=16) {
 | |
| 		for(y=sy; y<=ey; y+=16) {
 | |
| 			uint tile = TILE_FROM_XY(x,y);
 | |
| 			DoConvertRailProc *p;
 | |
| 			
 | |
| 			if (IS_TILETYPE(tile, MP_RAILWAY)) p = DoConvertRail;
 | |
| 			else if (IS_TILETYPE(tile, MP_STATION)) p = DoConvertStationRail;
 | |
| 			else if (IS_TILETYPE(tile, MP_STREET)) p = DoConvertStreetRail;
 | |
| 			else if (IS_TILETYPE(tile, MP_TUNNELBRIDGE)) p = DoConvertTunnelBridgeRail;
 | |
| 			else continue;
 | |
| 			
 | |
| 			ret = p(tile, p2, false);
 | |
| 			if (ret == CMD_ERROR) continue;
 | |
| 			cost += ret;
 | |
| 
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				if ( (money -= ret) < 0) { _additional_cash_required = ret; return cost - ret; }
 | |
| 				p(tile, p2, true);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	if (cost == 0) cost = CMD_ERROR;
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| static int32 RemoveTrainDepot(uint tile, uint32 flags)
 | |
| {
 | |
| 	if (!CheckTileOwnership(tile) && !(_current_player==17))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (!EnsureNoVehicle(tile))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		int track = _map5[tile] & RAIL_DEPOT_TRACK_MASK;
 | |
| 
 | |
| 		DoDeleteDepot(tile);
 | |
| 		SetSignalsOnBothDir(tile, track);
 | |
| 	}
 | |
| 
 | |
| 	return _price.remove_train_depot;
 | |
| }
 | |
| 
 | |
| static int32 ClearTile_Track(uint tile, byte flags) {
 | |
| 	int32 cost,ret;
 | |
| 	int i;
 | |
| 	byte m5;
 | |
| 
 | |
| 	m5 = _map5[tile];
 | |
| 
 | |
| 	if (flags & DC_AUTO) {
 | |
| 		if (m5 & RAIL_TYPE_SPECIAL)
 | |
| 			return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
 | |
| 
 | |
| 		if (_map_owner[tile] != _current_player)
 | |
| 			return_cmd_error(STR_1024_AREA_IS_OWNED_BY_ANOTHER);
 | |
| 
 | |
| 		return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK);
 | |
| 	}
 | |
| 
 | |
| 	cost = 0;
 | |
| 	
 | |
| 
 | |
| 	if ( (m5 & RAIL_TYPE_MASK) == RAIL_TYPE_NORMAL) {
 | |
| regular_track:;
 | |
| 		for(i=0; m5; i++, m5>>=1) {
 | |
| 			if (m5 & 1) {
 | |
| 				ret = DoCommandByTile(tile, 0, i, flags, CMD_REMOVE_SINGLE_RAIL);
 | |
| 				if (ret == CMD_ERROR)
 | |
| 					return CMD_ERROR;
 | |
| 				cost += ret;
 | |
| 			}
 | |
| 		}
 | |
| 		return cost;
 | |
| 
 | |
| 	} else if ((m5 & RAIL_TYPE_MASK)==RAIL_TYPE_SIGNALS) {
 | |
| 		cost = DoCommandByTile(tile, 0, 0, flags, CMD_REMOVE_SIGNALS);
 | |
| 		if (cost == CMD_ERROR)
 | |
| 			return CMD_ERROR;
 | |
| 		m5 &= RAIL_BIT_MASK;
 | |
| 		if (flags & DC_EXEC)
 | |
| 			goto regular_track;
 | |
| 		return cost + _price.remove_rail;
 | |
| 	} else if ( (m5 & (RAIL_TYPE_MASK|RAIL_DEPOT_UNUSED_BITS)) == RAIL_TYPE_DEPOT) {
 | |
| 		return RemoveTrainDepot(tile, flags);
 | |
| 	} else if ( (m5 & (RAIL_TYPE_MASK|RAIL_CHECKPOINT_UNUSED_BITS)) == RAIL_TYPE_CHECKPOINT) {
 | |
| 		return RemoveTrainCheckpoint(tile, flags, false);
 | |
| 	} else
 | |
| 		return CMD_ERROR;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| typedef struct DrawTrackSeqStruct {
 | |
| 	uint16 image;
 | |
| 	byte subcoord_x;
 | |
| 	byte subcoord_y;
 | |
| 	byte width;
 | |
| 	byte height;
 | |
| } DrawTrackSeqStruct;
 | |
| 
 | |
| #include "table/track_land.h"
 | |
| 
 | |
| // used for presignals
 | |
| static const SpriteID _signal_base_sprites[16] = {
 | |
| 	0x4FB,
 | |
| 	0x1323,
 | |
| 	0x1333,
 | |
| 	0x1343,
 | |
| 
 | |
| 	// use semaphores instead of signals?
 | |
| 	0x1353,
 | |
| 	0x1363,
 | |
| 	0x1373,
 | |
| 	0x1383,
 | |
| 
 | |
| 	// mirrored versions
 | |
| 	0x4FB,
 | |
| 	0x1323,
 | |
| 	0x1333,
 | |
| 	0x1343,
 | |
| 	
 | |
| 	0x13C6,
 | |
| 	0x13D6,
 | |
| 	0x13E6,
 | |
| 	0x13F6,
 | |
| };
 | |
| 
 | |
| // used to determine the side of the road for the signal
 | |
| static const byte _signal_position[24] = {
 | |
| 	/* original: left side position */
 | |
| 	0x58,0x1E,0xE1,0xB9,0x01,0xA3,0x4B,0xEE,0x3B,0xD4,0x43,0xBD,
 | |
| 	/* patch: ride side position */
 | |
| 	0x1E,0xAC,0x64,0xE1,0x4A,0x10,0xEE,0xC5,0xDB,0x34,0x4D,0xB3
 | |
| };
 | |
| 
 | |
| static void DrawSignalHelper(TileInfo *ti, byte condition, uint32 image_and_pos)
 | |
| {
 | |
| 	bool otherside = _opt.road_side & _patches.signal_side;
 | |
| 
 | |
| 	uint v = _signal_position[(image_and_pos & 0xF) + (otherside ? 12 : 0)];
 | |
| 	uint x = ti->x | (v&0xF);
 | |
| 	uint y = ti->y | (v>>4);
 | |
| 	uint sprite = _signal_base_sprites[(_map3_hi[ti->tile] & 7) + (otherside ? 8 : 0)] + (image_and_pos>>4) + ((condition != 0) ? 1 : 0);
 | |
| 	AddSortableSpriteToDraw(sprite, x, y, 1, 1, 10, GetSlopeZ(x,y));
 | |
| }
 | |
| 
 | |
| static uint32 _drawtile_track_palette;
 | |
| 
 | |
| 
 | |
| static void DrawTrackFence_NW(TileInfo *ti)
 | |
| {
 | |
| 	uint32 image = 0x515;
 | |
| 	if (ti->tileh != 0) {
 | |
| 		image = 0x519;
 | |
| 		if (!(ti->tileh & 2)) {
 | |
| 			image = 0x51B;
 | |
| 		}
 | |
| 	}
 | |
| 	AddSortableSpriteToDraw(image | _drawtile_track_palette, 
 | |
| 		ti->x, ti->y+1, 16, 1, 4, ti->z);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_SE(TileInfo *ti)
 | |
| {
 | |
| 	uint32 image = 0x515;
 | |
| 	if (ti->tileh != 0) {
 | |
| 		image = 0x519;
 | |
| 		if (!(ti->tileh & 2)) {
 | |
| 			image = 0x51B;
 | |
| 		}
 | |
| 	}
 | |
| 	AddSortableSpriteToDraw(image | _drawtile_track_palette, 
 | |
| 		ti->x, ti->y+15, 16, 1, 4, ti->z);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_NW_SE(TileInfo *ti)
 | |
| {
 | |
| 	DrawTrackFence_NW(ti);
 | |
| 	DrawTrackFence_SE(ti);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_NE(TileInfo *ti)
 | |
| {
 | |
| 	uint32 image = 0x516;
 | |
| 	if (ti->tileh != 0) {
 | |
| 		image = 0x51A;
 | |
| 		if (!(ti->tileh & 2)) {
 | |
| 			image = 0x51C;
 | |
| 		}
 | |
| 	}
 | |
| 	AddSortableSpriteToDraw(image | _drawtile_track_palette, 
 | |
| 		ti->x+1, ti->y, 1, 16, 4, ti->z);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_SW(TileInfo *ti)
 | |
| {
 | |
| 	uint32 image = 0x516;
 | |
| 	if (ti->tileh != 0) {
 | |
| 		image = 0x51A;
 | |
| 		if (!(ti->tileh & 2)) {
 | |
| 			image = 0x51C;
 | |
| 		}
 | |
| 	}
 | |
| 	AddSortableSpriteToDraw(image | _drawtile_track_palette, 
 | |
| 		ti->x+15, ti->y, 1, 16, 4, ti->z);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_NE_SW(TileInfo *ti)
 | |
| {
 | |
| 	DrawTrackFence_NE(ti);
 | |
| 	DrawTrackFence_SW(ti);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_NS_1(TileInfo *ti)
 | |
| {
 | |
| 	int z = ti->z;
 | |
| 	if (ti->tileh & 1)
 | |
| 		z += 8;
 | |
| 	AddSortableSpriteToDraw(0x517 | _drawtile_track_palette,
 | |
| 		ti->x + 8, ti->y + 8, 1, 1, 4, z);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_NS_2(TileInfo *ti)
 | |
| {
 | |
| 	int z = ti->z;
 | |
| 	if (ti->tileh & 4)
 | |
| 		z += 8;
 | |
| 	AddSortableSpriteToDraw(0x517 | _drawtile_track_palette,
 | |
| 		ti->x + 8, ti->y + 8, 1, 1, 4, z);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_WE_1(TileInfo *ti)
 | |
| {
 | |
| 	int z = ti->z;
 | |
| 	if (ti->tileh & 8)
 | |
| 		z += 8;
 | |
| 	AddSortableSpriteToDraw(0x518 | _drawtile_track_palette,
 | |
| 		ti->x + 8, ti->y + 8, 1, 1, 4, z);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_WE_2(TileInfo *ti)
 | |
| {
 | |
| 	int z = ti->z;
 | |
| 	if (ti->tileh & 2)
 | |
| 		z += 8;
 | |
| 	AddSortableSpriteToDraw(0x518 | _drawtile_track_palette,
 | |
| 		ti->x + 8, ti->y + 8, 1, 1, 4, z);
 | |
| }
 | |
| 
 | |
| static void DetTrackDrawProc_Null(TileInfo *ti)
 | |
| {
 | |
| 	/* nothing should be here */
 | |
| }
 | |
| 
 | |
| typedef void DetailedTrackProc(TileInfo *ti);
 | |
| DetailedTrackProc * const _detailed_track_proc[16] = {
 | |
| 	DetTrackDrawProc_Null,
 | |
| 	DetTrackDrawProc_Null,
 | |
| 	
 | |
| 	DrawTrackFence_NW,
 | |
| 	DrawTrackFence_SE,
 | |
| 	DrawTrackFence_NW_SE,
 | |
| 	
 | |
| 	DrawTrackFence_NE,
 | |
| 	DrawTrackFence_SW,
 | |
| 	DrawTrackFence_NE_SW,
 | |
| 	
 | |
| 	DrawTrackFence_NS_1,
 | |
| 	DrawTrackFence_NS_2,
 | |
| 	
 | |
| 	DrawTrackFence_WE_1,
 | |
| 	DrawTrackFence_WE_2,
 | |
| 	
 | |
| 	DetTrackDrawProc_Null,
 | |
| 	DetTrackDrawProc_Null,
 | |
| 	DetTrackDrawProc_Null,
 | |
| 	DetTrackDrawProc_Null,
 | |
| };
 | |
| 
 | |
| static void DrawTile_Track(TileInfo *ti)
 | |
| {
 | |
| 	uint32 tracktype_offs, image;
 | |
| 	byte m5;
 | |
| 
 | |
| 	_drawtile_track_palette = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_map_owner[ti->tile]));
 | |
| 
 | |
| 	tracktype_offs = (_map3_lo[ti->tile] & 0xF) * TRACKTYPE_SPRITE_PITCH;
 | |
| 
 | |
| 	m5 = (byte)ti->map5;
 | |
| 	if (!(m5 & RAIL_TYPE_SPECIAL)) {
 | |
| 		bool special;
 | |
| 
 | |
| 		m5 &= RAIL_BIT_MASK;
 | |
| 		
 | |
| 		special = false;
 | |
| 
 | |
| 		// select the sprite to use based on the map5 byte.
 | |
| 		(image = 0x3F3, m5 == RAIL_BIT_DIAG2) ||
 | |
| 		(image++,				m5 == RAIL_BIT_DIAG1) ||
 | |
| 		(image++,				m5 == RAIL_BIT_UPPER) ||
 | |
| 		(image++,				m5 == RAIL_BIT_LOWER) ||
 | |
| 		(image++,				m5 == RAIL_BIT_RIGHT) ||
 | |
| 		(image++,				m5 == RAIL_BIT_LEFT) ||
 | |
| 		(image++,				m5 == (RAIL_BIT_DIAG1|RAIL_BIT_DIAG2)) ||
 | |
| 		
 | |
| 		(image = 0x40B, m5 == (RAIL_BIT_UPPER|RAIL_BIT_LOWER)) ||
 | |
| 		(image++,				m5 == (RAIL_BIT_LEFT|RAIL_BIT_RIGHT)) ||
 | |
| 		
 | |
| 		(special=true, false) ||
 | |
| 
 | |
| 		(image = 0x3FA, !(m5 & (RAIL_BIT_RIGHT|RAIL_BIT_UPPER|RAIL_BIT_DIAG1))) ||
 | |
| 		(image++,				!(m5 & (RAIL_BIT_LEFT|RAIL_BIT_LOWER|RAIL_BIT_DIAG1))) ||
 | |
| 		(image++,				!(m5 & (RAIL_BIT_LEFT|RAIL_BIT_UPPER|RAIL_BIT_DIAG2))) ||
 | |
| 		(image++,				!(m5 & (RAIL_BIT_RIGHT|RAIL_BIT_LOWER|RAIL_BIT_DIAG2))) ||
 | |
| 		(image++, true);
 | |
| 
 | |
| 		if (ti->tileh != 0) {
 | |
| 			int f = GetRailFoundation(ti->tileh, ti->map5 & 0x3F);
 | |
| 			if (f) DrawFoundation(ti, f);
 | |
| 			
 | |
| 			// default sloped sprites..
 | |
| 			if (ti->tileh != 0) image = _track_sloped_sprites[ti->tileh - 1] + 0x3F3;
 | |
| 		}
 | |
| 
 | |
| 		if ((_map2[ti->tile] & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_BROWN)
 | |
| 			image = (image & 0xFFFF) | 0x3178000; // use a brown palette
 | |
| 		else if ((_map2[ti->tile] & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_ICE_DESERT)
 | |
| 			image += 26;
 | |
| 
 | |
| 		DrawGroundSprite(image + tracktype_offs);
 | |
| 
 | |
| 		if (special) {
 | |
| 			if (m5 & RAIL_BIT_DIAG1) DrawGroundSprite(0x3ED + tracktype_offs);
 | |
| 			if (m5 & RAIL_BIT_DIAG2) DrawGroundSprite(0x3EE + tracktype_offs);
 | |
| 			if (m5 & RAIL_BIT_UPPER) DrawGroundSprite(0x3EF + tracktype_offs);
 | |
| 			if (m5 & RAIL_BIT_LOWER) DrawGroundSprite(0x3F0 + tracktype_offs);
 | |
| 			if (m5 & RAIL_BIT_LEFT)  DrawGroundSprite(0x3F2 + tracktype_offs);
 | |
| 			if (m5 & RAIL_BIT_RIGHT) DrawGroundSprite(0x3F1 + tracktype_offs);
 | |
| 		}
 | |
| 
 | |
| 		if (_display_opt & DO_FULL_DETAIL) {
 | |
| 			_detailed_track_proc[_map2[ti->tile] & RAIL_MAP2LO_GROUND_MASK](ti);
 | |
| 		}
 | |
| 
 | |
| 		/* draw signals also? */
 | |
| 		if (!(ti->map5 & RAIL_TYPE_SIGNALS))
 | |
| 			return;
 | |
| 
 | |
| 		{
 | |
| 			byte m23;
 | |
| 
 | |
| 			m23 = (_map3_lo[ti->tile] >> 4) | (_map2[ti->tile] & 0xF0);
 | |
| 
 | |
| #define HAS_SIGNAL(x) (m23 & (byte)(0x1 << (x)))
 | |
| #define ISON_SIGNAL(x) (m23 & (byte)(0x10 << (x)))
 | |
| #define MAYBE_DRAW_SIGNAL(x,y,z) if (HAS_SIGNAL(x)) DrawSignalHelper(ti, ISON_SIGNAL(x), ((y-0x4FB) << 4)|(z))
 | |
| 
 | |
| 		if (!(m5 & RAIL_BIT_DIAG2)) {
 | |
| 			if (!(m5 & RAIL_BIT_DIAG1)) {
 | |
| 				if (m5 & RAIL_BIT_LEFT) {
 | |
| 					MAYBE_DRAW_SIGNAL(2, 0x509, 0);
 | |
| 					MAYBE_DRAW_SIGNAL(3, 0x507, 1);
 | |
| 				}
 | |
| 				if (m5 & RAIL_BIT_RIGHT) {
 | |
| 					MAYBE_DRAW_SIGNAL(0, 0x509, 2);
 | |
| 					MAYBE_DRAW_SIGNAL(1, 0x507, 3);
 | |
| 				}
 | |
| 				if (m5 & RAIL_BIT_UPPER) {
 | |
| 					MAYBE_DRAW_SIGNAL(3, 0x505, 4);
 | |
| 					MAYBE_DRAW_SIGNAL(2, 0x503, 5);
 | |
| 				}
 | |
| 				if (m5 & RAIL_BIT_LOWER) {
 | |
| 					MAYBE_DRAW_SIGNAL(1, 0x505, 6);
 | |
| 					MAYBE_DRAW_SIGNAL(0, 0x503, 7);
 | |
| 				}
 | |
| 			} else {
 | |
| 				MAYBE_DRAW_SIGNAL(3, 0x4FB, 8);
 | |
| 				MAYBE_DRAW_SIGNAL(2, 0x4FD, 9);
 | |
| 			}
 | |
| 		} else {
 | |
| 			MAYBE_DRAW_SIGNAL(3, 0x4FF, 10);
 | |
| 			MAYBE_DRAW_SIGNAL(2, 0x501, 11);
 | |
| 		}
 | |
| 		}
 | |
| 	} else {
 | |
| 		const byte *s;
 | |
| 		const DrawTrackSeqStruct *drss;
 | |
| 
 | |
| 		if (!(m5 & (RAIL_TYPE_MASK&~RAIL_TYPE_SPECIAL)))
 | |
| 			return;
 | |
| 		
 | |
| 		if (ti->tileh != 0) { DrawFoundation(ti, ti->tileh); }
 | |
| 
 | |
| 		s = _track_depot_layout_table[m5 & 0x3F];
 | |
| 
 | |
| 		image = *(uint16*)s;
 | |
| 		if (image & 0x8000) image = (image & 0x7FFF) + tracktype_offs;
 | |
| 
 | |
| 		// adjust ground tile for desert
 | |
| 		// (don't adjust for arctic, because snow in depots looks weird)
 | |
| 		if ((_map2[ti->tile] & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_ICE_DESERT && _opt.landscape == LT_DESERT)
 | |
| 		{
 | |
| 			if(image!=3981)
 | |
| 				image += 26; // tile with tracks
 | |
| 			else
 | |
| 				image = 4550; // flat ground
 | |
| 		}
 | |
| 
 | |
| 		DrawGroundSprite(image);
 | |
| 
 | |
| 		drss = (const DrawTrackSeqStruct*)(s + sizeof(uint16));
 | |
| 
 | |
| 		while ((image=drss->image) != 0) {
 | |
| 			if (image & 0x8000)
 | |
| 				image |= _drawtile_track_palette;
 | |
| 			image += tracktype_offs;
 | |
| 			if (!(_display_opt & DO_TRANS_BUILDINGS)) 
 | |
| 				image = (image & 0x3FFF) | 0x3224000;
 | |
| 			AddSortableSpriteToDraw(image, ti->x | drss->subcoord_x, 
 | |
| 				ti->y | drss->subcoord_y, drss->width, drss->height, 0x17, ti->z);
 | |
| 			drss++;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void DrawTrainDepotSprite(int x, int y, int image, int railtype)
 | |
| {
 | |
| 	uint32 ormod, img;
 | |
| 	const DrawTrackSeqStruct *dtss;
 | |
| 	const byte *t;
 | |
| 
 | |
| 	/* baseimage */
 | |
| 	railtype *= TRACKTYPE_SPRITE_PITCH;
 | |
| 
 | |
| 	ormod = PLAYER_SPRITE_COLOR(_local_player);
 | |
| 
 | |
| 	t = _track_depot_layout_table[image];
 | |
| 
 | |
| 	x+=33;
 | |
| 	y+=17;
 | |
| 
 | |
| 	img = *(uint16*)t;
 | |
| 	if (img & 0x8000) img = (img & 0x7FFF) + railtype; 
 | |
| 	DrawSprite(img, x, y);
 | |
| 
 | |
| 	for(dtss = (DrawTrackSeqStruct *)(t + sizeof(uint16)); dtss->image != 0; dtss++) {
 | |
| 		Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
 | |
| 		image = dtss->image;
 | |
| 		if (image & 0x8000) image |= ormod;
 | |
| 		DrawSprite(image + railtype, x + pt.x, y + pt.y);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| #define NUM_SSD_ENTRY 256
 | |
| #define NUM_SSD_STACK 32
 | |
| 
 | |
| typedef struct SetSignalsData {
 | |
| 	int cur;
 | |
| 	int cur_stack;
 | |
| 	bool stop;
 | |
| 	bool has_presignal;
 | |
| 	
 | |
| 	// presignal info
 | |
| 	int presignal_exits;
 | |
| 	int presignal_exits_free;
 | |
| 
 | |
| 	// these are used to keep track of the signals that change.
 | |
| 	byte bit[NUM_SSD_ENTRY];
 | |
| 	TileIndex tile[NUM_SSD_ENTRY];
 | |
| 
 | |
| 	// these are used to keep track of the stack that modifies presignals recursively
 | |
| 	TileIndex next_tile[NUM_SSD_STACK];
 | |
| 	byte next_dir[NUM_SSD_STACK];
 | |
| 
 | |
| } SetSignalsData;
 | |
| 
 | |
| static bool SetSignalsEnumProc(uint tile, SetSignalsData *ssd, int track, uint length, byte *state)
 | |
| {
 | |
| 	// the tile has signals?
 | |
| 	if (IS_TILETYPE(tile, MP_RAILWAY)) {
 | |
| 		if ((_map5[tile]&RAIL_TYPE_MASK) == RAIL_TYPE_SIGNALS) {
 | |
| 			if ((_map3_lo[tile] & _signals_table_both[track]) != 0) {
 | |
| 				
 | |
| 				// is the signal pointing in to the segment existing?
 | |
| 				if ((_map3_lo[tile] & _signals_table[track]) != 0) {
 | |
| 					// yes, add the signal to the list of signals
 | |
| 					if (ssd->cur != NUM_SSD_ENTRY) {
 | |
| 						ssd->tile[ssd->cur] = tile; // remember the tile index
 | |
| 						ssd->bit[ssd->cur] = track; // and the controlling bit number
 | |
| 						ssd->cur++;
 | |
| 					}
 | |
| 
 | |
| 					// remember if this block has a presignal.
 | |
| 					ssd->has_presignal |= (_map3_hi[tile]&1);
 | |
| 				}
 | |
| 				
 | |
| 				// is this an exit signal that points out from the segment?
 | |
| 				if ((_map3_hi[tile]&2) && _map3_lo[tile]&_signals_table_other[track]) {
 | |
| 					ssd->presignal_exits++;
 | |
| 					if ((_map2[tile]&_signals_table_other[track]) != 0)
 | |
| 						ssd->presignal_exits_free++;
 | |
| 				}
 | |
| 
 | |
| 				return true;
 | |
| 			}
 | |
| 		} else if (IS_RAIL_DEPOT(_map5[tile]))
 | |
| 			return true; // don't look further if the tile is a depot
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static void SetSignalsAfterProc(TrackPathFinder *tpf)
 | |
| {
 | |
| 	SetSignalsData *ssd = tpf->userdata;
 | |
| 	Vehicle *v;
 | |
| 	uint tile, hash, val, offs;
 | |
| 	TrackPathFinderLink *link;
 | |
| 
 | |
| 	ssd->stop = false;
 | |
| 	
 | |
| 	// for each train, check if it is in the segment.
 | |
| 	// then we know that the signal should be red.
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if (v->type != VEH_Train)
 | |
| 			continue;
 | |
| 
 | |
| 		tile = v->tile;
 | |
| 		if (v->u.rail.track == 0x40) { tile = GetVehicleOutOfTunnelTile(v); }
 | |
| 		
 | |
| 		hash = PATHFIND_HASH_TILE(tile);
 | |
| 	
 | |
| 		val = tpf->hash_head[hash];
 | |
| 		if (val == 0)
 | |
| 			continue;
 | |
| 
 | |
| 		if (!(val & 0x8000)) {
 | |
| 			if ((TileIndex)tile == tpf->hash_tile[hash])
 | |
| 				goto check_val;
 | |
| 		} else {
 | |
| 			offs = tpf->hash_tile[hash];
 | |
| 			do {
 | |
| 				link = PATHFIND_GET_LINK_PTR(tpf, offs);
 | |
| 				if ( (TileIndex)tile == link->tile) {
 | |
| 					val = link->flags;
 | |
| check_val:;
 | |
| 					// the train is on the track, in either direction?
 | |
| 					if (val & (v->u.rail.track + (v->u.rail.track<<8))) {
 | |
| 						ssd->stop = true;
 | |
| 						return;
 | |
| 					}
 | |
| 					break;
 | |
| 				}
 | |
| 			} while ((offs=link->next) != 0xFFFF);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const byte _dir_from_track[14] = {
 | |
| 	0,1,0,1,2,1, 0,0,
 | |
| 	2,3,3,2,3,0,
 | |
| };
 | |
| 
 | |
| 
 | |
| static void ChangeSignalStates(SetSignalsData *ssd)
 | |
| {
 | |
| 	int i;
 | |
| 
 | |
| 	// thinking about presignals...
 | |
| 	// the presignal is green if,
 | |
| 	//   if no train is in the segment AND
 | |
| 	//   there is at least one green exit signal OR
 | |
| 	//   there are no exit signals in the segment
 | |
| 
 | |
| 	// then mark the signals in the segment accordingly
 | |
| 	for(i=0; i!=ssd->cur; i++) {
 | |
| 		uint tile = ssd->tile[i];
 | |
| 		byte bit = _signals_table[ssd->bit[i]];
 | |
| 		byte m2 = _map2[tile];
 | |
| 
 | |
| 		// presignals don't turn green if there is at least one presignal exit and none are free
 | |
| 		if (_map3_hi[tile] & 1) {
 | |
| 			int ex = ssd->presignal_exits, exfree = ssd->presignal_exits_free;
 | |
| 
 | |
| 			// subtract for dual combo signals so they don't count themselves
 | |
| 			if (_map3_hi[tile]&2 && _map3_lo[tile]&_signals_table_other[ssd->bit[i]]) {
 | |
| 				ex--;
 | |
| 				if ((_map2[tile]&_signals_table_other[ssd->bit[i]]) != 0) exfree--;
 | |
| 			}
 | |
| 
 | |
| 			// if we have exits and none are free, make red.
 | |
| 			if (ex && !exfree) goto make_red;
 | |
| 		}
 | |
| 
 | |
| 		// check if the signal is unaffected.
 | |
| 		if (ssd->stop) {
 | |
| make_red:
 | |
| 			// turn red
 | |
| 			if ( (bit&m2) == 0 )
 | |
| 				continue;	
 | |
| 		} else {
 | |
| 			// turn green
 | |
| 			if ( (bit&m2) != 0 )
 | |
| 				continue;
 | |
| 		}
 | |
| 
 | |
| 		// Update signals on the other side of this exit signal, it changed.
 | |
| 		// If this segment has presignals, then we treat exit signals going into the segment as normal signals.
 | |
| 		if (_map3_hi[tile]&2 && (_map3_hi[tile]&1 || !ssd->has_presignal)) {
 | |
| 			if (ssd->cur_stack != NUM_SSD_STACK) {
 | |
| 				ssd->next_tile[ssd->cur_stack] = tile;
 | |
| 				ssd->next_dir[ssd->cur_stack] = _dir_from_track[ssd->bit[i]];
 | |
| 				ssd->cur_stack++;
 | |
| 			} else {
 | |
| 				printf("NUM_SSD_STACK too small\n");
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		// it changed, so toggle it
 | |
| 		_map2[tile] = m2 ^ bit;
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| bool UpdateSignalsOnSegment(uint tile, byte direction)
 | |
| {
 | |
| 	SetSignalsData ssd;
 | |
| 	int result = -1;
 | |
| 
 | |
| 	ssd.cur_stack = 0;
 | |
| 	direction>>=1;
 | |
| 
 | |
| 	for(;;) {
 | |
| 		// go through one segment and update all signals pointing into that segment.
 | |
| 		ssd.cur = ssd.presignal_exits = ssd.presignal_exits_free = 0;
 | |
| 		ssd.has_presignal = false;
 | |
| 
 | |
| 		FollowTrack(tile, 0xC000, direction, (TPFEnumProc*)SetSignalsEnumProc, SetSignalsAfterProc, &ssd);
 | |
| 		ChangeSignalStates(&ssd);
 | |
| 
 | |
| 		// remember the result only for the first iteration.
 | |
| 		if (result < 0) result = ssd.stop;
 | |
| 		
 | |
| 		// if any exit signals were changed, we need to keep going to modify the stuff behind those.
 | |
| 		if(!ssd.cur_stack)
 | |
| 			break;
 | |
| 
 | |
| 		// one or more exit signals were changed, so we need to update another segment too.
 | |
| 		tile = ssd.next_tile[--ssd.cur_stack];
 | |
| 		direction = ssd.next_dir[ssd.cur_stack];
 | |
| 	}
 | |
| 	
 | |
| 	return (bool)result;
 | |
| }
 | |
| 
 | |
| void SetSignalsOnBothDir(uint tile, byte track)
 | |
| {
 | |
| 	static const byte _search_dir_1[6] = {1, 3, 1, 3, 5, 3};
 | |
| 	static const byte _search_dir_2[6] = {5, 7, 7, 5, 7, 1};
 | |
| 
 | |
| 	UpdateSignalsOnSegment(tile, _search_dir_1[track]);
 | |
| 	UpdateSignalsOnSegment(tile, _search_dir_2[track]);
 | |
| }
 | |
| 
 | |
| uint GetSlopeZ_Track(TileInfo *ti) 
 | |
| {
 | |
| 	uint z = ti->z;
 | |
| 	int th = ti->tileh;
 | |
| 
 | |
| 	// check if it's a foundation
 | |
| 	if (ti->tileh != 0) {
 | |
| 		if ((ti->map5 & 0x80) == 0) {
 | |
| 			uint f = GetRailFoundation(ti->tileh, ti->map5 & 0x3F);
 | |
| 			if (f != 0) {
 | |
| 				if (f < 15) {
 | |
| 					// leveled foundation
 | |
| 					return z + 8;
 | |
| 				}
 | |
| 				// inclined foundation
 | |
| 				th = _inclined_tileh[f - 15];
 | |
| 			}
 | |
| 		} else if ((ti->map5 & 0xC0) == 0xC0) {
 | |
| 			// depot or checkpoint
 | |
| 			return z + 8;
 | |
| 		}
 | |
| 		return GetPartialZ(ti->x&0xF, ti->y&0xF, th) + z;
 | |
| 	}
 | |
| 	return z;
 | |
| }
 | |
| 
 | |
| uint GetSlopeTileh_Track(TileInfo *ti) 
 | |
| {
 | |
| 	// check if it's a foundation
 | |
| 	if (ti->tileh != 0) {
 | |
| 		if ((ti->map5 & 0x80) == 0) {
 | |
| 			uint f = GetRailFoundation(ti->tileh, ti->map5 & 0x3F);
 | |
| 			if (f != 0) {
 | |
| 				if (f < 15) {
 | |
| 					// leveled foundation
 | |
| 					return 0;
 | |
| 				}
 | |
| 				// inclined foundation
 | |
| 				return _inclined_tileh[f - 15];
 | |
| 			}
 | |
| 		} else if ((ti->map5 & 0xC0) == 0xC0) {
 | |
| 			// depot or checkpoint
 | |
| 			return 0;
 | |
| 		}
 | |
| 	}
 | |
| 	return ti->tileh;
 | |
| }
 | |
| 
 | |
| static void GetAcceptedCargo_Track(uint tile, AcceptedCargo *ac)
 | |
| {
 | |
| 	/* not used */
 | |
| }
 | |
| 
 | |
| static void AnimateTile_Track(uint tile)
 | |
| {
 | |
| 	/* not used */
 | |
| }
 | |
| 
 | |
| static void TileLoop_Track(uint tile)
 | |
| {
 | |
| 	byte a2;
 | |
| 	byte rail;
 | |
| 	byte m2;
 | |
| 	byte owner;
 | |
| 
 | |
| 	m2 = _map2[tile] & 0xF;
 | |
| 
 | |
| 	/* special code for alps landscape */
 | |
| 	if (_opt.landscape == LT_HILLY) {
 | |
| 		/* convert into snow? */
 | |
| 		if (GetTileZ(tile) > _opt.snow_line) {
 | |
| 			a2 = RAIL_GROUND_ICE_DESERT;
 | |
| 			goto modify_me;
 | |
| 		}
 | |
| 
 | |
| 	/* special code for desert landscape */
 | |
| 	} else if (_opt.landscape == LT_DESERT) {
 | |
| 		/* convert into desert? */
 | |
| 		if (GetMapExtraBits(tile) == 1) {
 | |
| 			a2 = RAIL_GROUND_ICE_DESERT;
 | |
| 			goto modify_me;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Don't continue tile loop for depots
 | |
| 	if (_map5[tile] & RAIL_TYPE_SPECIAL)
 | |
| 		return;
 | |
| 
 | |
| 	a2 = RAIL_GROUND_GREEN;
 | |
| 
 | |
| 	if (m2 != RAIL_GROUND_BROWN) { /* wait until bottom is green */
 | |
| 		/* determine direction of fence */
 | |
| 		rail = _map5[tile] & RAIL_BIT_MASK;
 | |
| 		
 | |
| 		if (rail == RAIL_BIT_UPPER) {
 | |
| 			a2 = RAIL_GROUND_FENCE_HORIZ1;
 | |
| 		} else if (rail == RAIL_BIT_LOWER) {
 | |
| 			a2 = RAIL_GROUND_FENCE_HORIZ2;
 | |
| 		} else if (rail == RAIL_BIT_LEFT) {
 | |
| 			a2 = RAIL_GROUND_FENCE_VERT1;
 | |
| 		} else if (rail == RAIL_BIT_RIGHT) {
 | |
| 			a2 = RAIL_GROUND_FENCE_VERT2;
 | |
| 		} else {
 | |
| 			owner = _map_owner[tile];
 | |
| 
 | |
| 			if ( (!(rail&(RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LEFT)) && (rail&RAIL_BIT_DIAG1)) || rail==(RAIL_BIT_LOWER|RAIL_BIT_RIGHT)) {
 | |
| 				if (!IS_TILETYPE(tile + TILE_XY(0,-1), MP_RAILWAY) ||
 | |
| 						owner != _map_owner[tile + TILE_XY(0,-1)] ||
 | |
| 						(_map5[tile + TILE_XY(0,-1)]==RAIL_BIT_UPPER || _map5[tile + TILE_XY(0,-1)]==RAIL_BIT_LEFT))
 | |
| 							a2 = RAIL_GROUND_FENCE_NW;					
 | |
| 			}
 | |
| 
 | |
| 			if ( (!(rail&(RAIL_BIT_DIAG2|RAIL_BIT_LOWER|RAIL_BIT_RIGHT)) && (rail&RAIL_BIT_DIAG1)) || rail==(RAIL_BIT_UPPER|RAIL_BIT_LEFT)) {
 | |
| 				if (!IS_TILETYPE(tile + TILE_XY(0,1), MP_RAILWAY) ||
 | |
| 						owner != _map_owner[tile + TILE_XY(0,1)] ||
 | |
| 						(_map5[tile + TILE_XY(0,1)]==RAIL_BIT_LOWER || _map5[tile + TILE_XY(0,1)]==RAIL_BIT_RIGHT))
 | |
| 							a2 = (a2 == RAIL_GROUND_FENCE_NW) ? RAIL_GROUND_FENCE_SENW : RAIL_GROUND_FENCE_SE;
 | |
| 			}
 | |
| 
 | |
| 			if ( (!(rail&(RAIL_BIT_DIAG1|RAIL_BIT_UPPER|RAIL_BIT_RIGHT)) && (rail&RAIL_BIT_DIAG2)) || rail==(RAIL_BIT_LOWER|RAIL_BIT_LEFT)) {
 | |
| 				if (!IS_TILETYPE(tile + TILE_XY(-1,0), MP_RAILWAY) ||
 | |
| 						owner != _map_owner[tile + TILE_XY(-1,0)] ||
 | |
| 						(_map5[tile + TILE_XY(-1,0)]==RAIL_BIT_UPPER || _map5[tile + TILE_XY(-1,0)]==RAIL_BIT_RIGHT))
 | |
| 							a2 = RAIL_GROUND_FENCE_NE;
 | |
| 			}
 | |
| 
 | |
| 			if ( (!(rail&(RAIL_BIT_DIAG1|RAIL_BIT_LOWER|RAIL_BIT_LEFT)) && (rail&RAIL_BIT_DIAG2)) || rail==(RAIL_BIT_UPPER|RAIL_BIT_RIGHT)) {
 | |
| 				if (!IS_TILETYPE(tile + TILE_XY(1,0), MP_RAILWAY) ||
 | |
| 						owner != _map_owner[tile + TILE_XY(1,0)] ||
 | |
| 						(_map5[tile + TILE_XY(1,0)]==RAIL_BIT_LOWER || _map5[tile + TILE_XY(1,0)]==RAIL_BIT_LEFT))
 | |
| 							a2 = (a2 == RAIL_GROUND_FENCE_NE) ? RAIL_GROUND_FENCE_NESW : RAIL_GROUND_FENCE_SW;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| modify_me:;
 | |
| 	/* tile changed? */
 | |
| 	if ( m2 != a2) {
 | |
| 		_map2[tile] = (_map2[tile] & ~RAIL_MAP2LO_GROUND_MASK) | a2;
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static uint32 GetTileTrackStatus_Track(uint tile, int mode) {
 | |
| 	byte m5, a, b;
 | |
| 	uint32 ret;
 | |
| 
 | |
| 	if (mode != 0)
 | |
| 		return 0;
 | |
| 
 | |
| 	m5 = _map5[tile];
 | |
| 
 | |
| 	if (!(m5 & RAIL_TYPE_SPECIAL)) {
 | |
| 		ret = (m5 | (m5 << 8)) & 0x3F3F;
 | |
| 		if (!(m5 & RAIL_TYPE_SIGNALS)) {
 | |
| 			if ( (ret & 0xFF) == 3)
 | |
| 			/* Diagonal crossing? */
 | |
| 				ret |= 0x40;
 | |
| 		} else {
 | |
| 			/* has_signals */
 | |
| 
 | |
| 			a = _map3_lo[tile];
 | |
| 			b = _map2[tile];
 | |
| 
 | |
| 			b &= a;
 | |
| 
 | |
| 			/* When signals are not present (in neither
 | |
| 			 * direction), we pretend them to be green. (So if
 | |
| 			 * signals are only one way, the other way will
 | |
| 			 * implicitely become `red' */
 | |
| 			if ((a & 0xC0) == 0) { b |= 0xC0; }
 | |
| 			if ((a & 0x30) == 0) { b |= 0x30; }
 | |
| 
 | |
| 			if ( (b & 0x80) == 0)	ret |= 0x10070000;
 | |
| 			if ( (b & 0x40) == 0)	ret |= 0x7100000;
 | |
| 			if ( (b & 0x20) == 0)	ret |= 0x20080000;
 | |
| 			if ( (b & 0x10) == 0)	ret |= 0x8200000;
 | |
| 		}
 | |
| 	} else if (m5 & 0x40) {
 | |
| 		static const byte _train_spec_tracks[6] = {1,2,1,2,1,2};
 | |
| 		m5 = _train_spec_tracks[m5 & 0x3F];
 | |
| 		ret = (m5 << 8) + m5;
 | |
| 	} else
 | |
| 		return 0;
 | |
| 
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| static void ClickTile_Track(uint tile)
 | |
| {
 | |
| 	if (IS_RAIL_DEPOT(_map5[tile]))
 | |
| 		ShowTrainDepotWindow(tile);
 | |
| 	else if (IS_RAIL_CHECKPOINT(_map5[tile]))
 | |
| 		ShowRenameCheckpointWindow(&_checkpoints[GetCheckpointByTile(tile)]);
 | |
| 		
 | |
| }
 | |
| 
 | |
| static void GetTileDesc_Track(uint tile, TileDesc *td)
 | |
| {
 | |
| 	byte m5 = _map5[tile];
 | |
| 	if (!(m5 & 0x80)) {
 | |
| 		if(!(m5 & 0x40)) // no signals
 | |
| 			td->str = STR_1021_RAILROAD_TRACK;
 | |
| 		else
 | |
| 		{
 | |
| 			switch(_map3_hi[tile] & 0x03)
 | |
| 			{
 | |
| 				case 0: td->str = STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS;
 | |
| 					break;
 | |
| 				case 1: td->str = STR_RAILROAD_TRACK_WITH_PRESIGNALS;
 | |
| 					break;
 | |
| 				case 2: td->str = STR_RAILROAD_TRACK_WITH_EXITSIGNALS;
 | |
| 					break;
 | |
| 				case 3: td->str = STR_RAILROAD_TRACK_WITH_COMBOSIGNALS;
 | |
| 					break;
 | |
| 			}
 | |
| 		}
 | |
| 	} else {
 | |
| 		td->str = m5 < 0xC4 ? STR_1023_RAILROAD_TRAIN_DEPOT : STR_LANDINFO_CHECKPOINT;
 | |
| 	}
 | |
| 	td->owner = _map_owner[tile];
 | |
| }
 | |
| 
 | |
| static void ChangeTileOwner_Track(uint tile, byte old_player, byte new_player)
 | |
| {
 | |
| 	if (_map_owner[tile] != old_player)
 | |
| 		return;
 | |
| 	
 | |
| 	if (new_player != 255) {
 | |
| 		_map_owner[tile] = new_player;
 | |
| 	}	else {
 | |
| 		DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const byte _fractcoords_behind[4] = { 0x8F, 0x8, 0x80, 0xF8 };
 | |
| static const byte _fractcoords_enter[4] = { 0x8A, 0x48, 0x84, 0xA8 };
 | |
| static const byte _fractcoords_leave[4] = { 0x81, 0xD8, 0x8D, 0x18 };
 | |
| static const byte _enter_directions[4] = {5, 7, 1, 3};
 | |
| static const byte _leave_directions[4] = {1, 3, 5, 7};
 | |
| static const byte _depot_track_mask[4] = {1, 2, 1, 2};
 | |
| 
 | |
| uint32 VehicleEnter_Track(Vehicle *v, uint tile, int x, int y)
 | |
| {
 | |
| 	byte fract_coord;
 | |
| 	int dir;
 | |
| 	
 | |
| 	// this routine applies only to trains in depot tiles
 | |
| 	if (v->type != VEH_Train || !IS_RAIL_DEPOT(_map5[tile]))
 | |
| 		return 0;
 | |
| 
 | |
| 	/* depot direction */
 | |
| 	dir = _map5[tile] & RAIL_DEPOT_DIR;
 | |
| 	
 | |
| 	fract_coord = (x & 0xF) + ((y & 0xF) << 4);
 | |
| 	if (_fractcoords_behind[dir] == fract_coord) {
 | |
| 		/* make sure a train is not entering the tile from behind */
 | |
| 		return 8;
 | |
| 	} else if (_fractcoords_enter[dir] == fract_coord) {
 | |
| 		if (_enter_directions[dir] == v->direction) {
 | |
| 			/* enter the depot */
 | |
| 			v->u.rail.track = 0x80,
 | |
| 			v->vehstatus |= VS_HIDDEN; /* hide it */
 | |
| 			v->direction ^= 4;
 | |
| 			if (v->next == NULL)
 | |
| 				TrainEnterDepot(v, tile);
 | |
| 			v->tile = tile;
 | |
| 			InvalidateWindow(WC_VEHICLE_DEPOT, tile);
 | |
| 			return 4;
 | |
| 		}
 | |
| 	} else if (_fractcoords_leave[dir] == fract_coord) {
 | |
| 		if (_leave_directions[dir] == v->direction) {
 | |
| 			/* leave the depot? */
 | |
| 			if ((v=v->next) != NULL) {
 | |
| 				v->vehstatus &= ~VS_HIDDEN;
 | |
| 				v->u.rail.track = _depot_track_mask[dir];
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| void InitializeRail()
 | |
| {
 | |
| 	_last_built_train_depot_tile = 0;
 | |
| }
 | |
| 
 | |
| const TileTypeProcs _tile_type_rail_procs = {
 | |
| 	DrawTile_Track,						/* draw_tile_proc */
 | |
| 	GetSlopeZ_Track,					/* get_slope_z_proc */
 | |
| 	ClearTile_Track,					/* clear_tile_proc */
 | |
| 	GetAcceptedCargo_Track,		/* get_accepted_cargo_proc */
 | |
| 	GetTileDesc_Track,				/* get_tile_desc_proc */
 | |
| 	GetTileTrackStatus_Track,	/* get_tile_track_status_proc */
 | |
| 	ClickTile_Track,					/* click_tile_proc */
 | |
| 	AnimateTile_Track,				/* animate_tile_proc */
 | |
| 	TileLoop_Track,						/* tile_loop_clear */
 | |
| 	ChangeTileOwner_Track,		/* change_tile_owner_clear */
 | |
| 	NULL,											/* get_produced_cargo_proc */
 | |
| 	VehicleEnter_Track,				/* vehicle_enter_tile_proc */
 | |
| 	NULL,											/* vehicle_leave_tile_proc */
 | |
| 	GetSlopeTileh_Track,			/* get_slope_tileh_proc */
 | |
| };
 | 
