362 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			362 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| /** @file clear_cmd.cpp Commands related to clear tiles. */
 | |
| 
 | |
| #include "stdafx.h"
 | |
| #include "openttd.h"
 | |
| #include "clear_map.h"
 | |
| #include "command_func.h"
 | |
| #include "landscape.h"
 | |
| #include "variables.h"
 | |
| #include "genworld.h"
 | |
| #include "industry.h"
 | |
| #include "functions.h"
 | |
| #include "economy_func.h"
 | |
| #include "viewport_func.h"
 | |
| #include "water.h"
 | |
| #include "settings_type.h"
 | |
| 
 | |
| #include "table/strings.h"
 | |
| #include "table/sprites.h"
 | |
| #include "table/clear_land.h"
 | |
| 
 | |
| static CommandCost ClearTile_Clear(TileIndex tile, DoCommandFlag flags)
 | |
| {
 | |
| 	static const Money *clear_price_table[] = {
 | |
| 		&_price.clear_grass,
 | |
| 		&_price.clear_roughland,
 | |
| 		&_price.clear_rocks,
 | |
| 		&_price.clear_fields,
 | |
| 		&_price.clear_roughland,
 | |
| 		&_price.clear_roughland,
 | |
| 	};
 | |
| 	CommandCost price(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	if (!IsClearGround(tile, CLEAR_GRASS) || GetClearDensity(tile) != 0) {
 | |
| 		price.AddCost(*clear_price_table[GetClearGround(tile)]);
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) DoClearSquare(tile);
 | |
| 
 | |
| 	return price;
 | |
| }
 | |
| 
 | |
| void DrawClearLandTile(const TileInfo *ti, byte set)
 | |
| {
 | |
| 	DrawGroundSprite(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh] + set * 19, PAL_NONE);
 | |
| }
 | |
| 
 | |
| void DrawHillyLandTile(const TileInfo *ti)
 | |
| {
 | |
| 	if (ti->tileh != SLOPE_FLAT) {
 | |
| 		DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh], PAL_NONE);
 | |
| 	} else {
 | |
| 		DrawGroundSprite(_landscape_clear_sprites[GB(ti->x ^ ti->y, 4, 3)], PAL_NONE);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void DrawClearLandFence(const TileInfo *ti)
 | |
| {
 | |
| 	byte z = ti->z;
 | |
| 
 | |
| 	if (ti->tileh & SLOPE_S) {
 | |
| 		z += TILE_HEIGHT;
 | |
| 		if (ti->tileh == SLOPE_STEEP_S) z += TILE_HEIGHT;
 | |
| 	}
 | |
| 
 | |
| 	if (GetFenceSW(ti->tile) != 0) {
 | |
| 		DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh[ti->tileh], PAL_NONE, ti->x, ti->y, z);
 | |
| 	}
 | |
| 
 | |
| 	if (GetFenceSE(ti->tile) != 0) {
 | |
| 		DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_2[ti->tileh], PAL_NONE, ti->x, ti->y, z);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void DrawTile_Clear(TileInfo *ti)
 | |
| {
 | |
| 	switch (GetClearGround(ti->tile)) {
 | |
| 		case CLEAR_GRASS:
 | |
| 			DrawClearLandTile(ti, GetClearDensity(ti->tile));
 | |
| 			break;
 | |
| 
 | |
| 		case CLEAR_ROUGH:
 | |
| 			DrawHillyLandTile(ti);
 | |
| 			break;
 | |
| 
 | |
| 		case CLEAR_ROCKS:
 | |
| 			DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh], PAL_NONE);
 | |
| 			break;
 | |
| 
 | |
| 		case CLEAR_FIELDS:
 | |
| 			DrawGroundSprite(_clear_land_sprites_1[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE);
 | |
| 			break;
 | |
| 
 | |
| 		case CLEAR_SNOW:
 | |
| 			DrawGroundSprite(_clear_land_sprites_2[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE);
 | |
| 			break;
 | |
| 
 | |
| 		case CLEAR_DESERT:
 | |
| 			DrawGroundSprite(_clear_land_sprites_3[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE);
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	DrawClearLandFence(ti);
 | |
| 	DrawBridgeMiddle(ti);
 | |
| }
 | |
| 
 | |
| static uint GetSlopeZ_Clear(TileIndex tile, uint x, uint y)
 | |
| {
 | |
| 	uint z;
 | |
| 	Slope tileh = GetTileSlope(tile, &z);
 | |
| 
 | |
| 	return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
 | |
| }
 | |
| 
 | |
| static Foundation GetFoundation_Clear(TileIndex tile, Slope tileh)
 | |
| {
 | |
| 	return FOUNDATION_NONE;
 | |
| }
 | |
| 
 | |
| void TileLoopClearHelper(TileIndex tile)
 | |
| {
 | |
| 	bool self = (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS));
 | |
| 	bool dirty = false;
 | |
| 
 | |
| 	bool neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CLEAR_FIELDS));
 | |
| 	if (GetFenceSW(tile) == 0) {
 | |
| 		if (self != neighbour) {
 | |
| 			SetFenceSW(tile, 3);
 | |
| 			dirty = true;
 | |
| 		}
 | |
| 	} else {
 | |
| 		if (self == 0 && neighbour == 0) {
 | |
| 			SetFenceSW(tile, 0);
 | |
| 			dirty = true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CLEAR_FIELDS));
 | |
| 	if (GetFenceSE(tile) == 0) {
 | |
| 		if (self != neighbour) {
 | |
| 			SetFenceSE(tile, 3);
 | |
| 			dirty = true;
 | |
| 		}
 | |
| 	} else {
 | |
| 		if (self == 0 && neighbour == 0) {
 | |
| 			SetFenceSE(tile, 0);
 | |
| 			dirty = true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (dirty) MarkTileDirtyByTile(tile);
 | |
| }
 | |
| 
 | |
| 
 | |
| /* convert into snowy tiles */
 | |
| static void TileLoopClearAlps(TileIndex tile)
 | |
| {
 | |
| 	int k = GetTileZ(tile) - GetSnowLine() + TILE_HEIGHT;
 | |
| 
 | |
| 	if (k < 0) { // well below the snow line
 | |
| 		if (!IsClearGround(tile, CLEAR_SNOW)) return;
 | |
| 		if (GetClearDensity(tile) == 0) SetClearGroundDensity(tile, CLEAR_GRASS, 3);
 | |
| 	} else {
 | |
| 		if (!IsClearGround(tile, CLEAR_SNOW)) {
 | |
| 			SetClearGroundDensity(tile, CLEAR_SNOW, 0);
 | |
| 		} else {
 | |
| 			uint density = min((uint)k / TILE_HEIGHT, 3);
 | |
| 
 | |
| 			if (GetClearDensity(tile) < density) {
 | |
| 				AddClearDensity(tile, 1);
 | |
| 			} else if (GetClearDensity(tile) > density) {
 | |
| 				AddClearDensity(tile, -1);
 | |
| 			} else {
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	MarkTileDirtyByTile(tile);
 | |
| }
 | |
| 
 | |
| static void TileLoopClearDesert(TileIndex tile)
 | |
| {
 | |
| 	if (IsClearGround(tile, CLEAR_DESERT)) return;
 | |
| 
 | |
| 	if (GetTropicZone(tile) == TROPICZONE_DESERT) {
 | |
| 		SetClearGroundDensity(tile, CLEAR_DESERT, 3);
 | |
| 	} else {
 | |
| 		if (GetTropicZone(tile + TileDiffXY( 1,  0)) != TROPICZONE_DESERT &&
 | |
| 				GetTropicZone(tile + TileDiffXY(-1,  0)) != TROPICZONE_DESERT &&
 | |
| 				GetTropicZone(tile + TileDiffXY( 0,  1)) != TROPICZONE_DESERT &&
 | |
| 				GetTropicZone(tile + TileDiffXY( 0, -1)) != TROPICZONE_DESERT)
 | |
| 			return;
 | |
| 		SetClearGroundDensity(tile, CLEAR_DESERT, 1);
 | |
| 	}
 | |
| 
 | |
| 	MarkTileDirtyByTile(tile);
 | |
| }
 | |
| 
 | |
| static void TileLoop_Clear(TileIndex tile)
 | |
| {
 | |
| 	/* If the tile is at any edge flood it to prevent maps without water. */
 | |
| 	if (_settings_game.construction.freeform_edges && DistanceFromEdge(tile) == 1) {
 | |
| 		uint z;
 | |
| 		Slope slope = GetTileSlope(tile, &z);
 | |
| 		if (z == 0 && slope == SLOPE_FLAT) {
 | |
| 			DoFloodTile(tile);
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 	TileLoopClearHelper(tile);
 | |
| 
 | |
| 	switch (_settings_game.game_creation.landscape) {
 | |
| 		case LT_TROPIC: TileLoopClearDesert(tile); break;
 | |
| 		case LT_ARCTIC: TileLoopClearAlps(tile);   break;
 | |
| 	}
 | |
| 
 | |
| 	switch (GetClearGround(tile)) {
 | |
| 		case CLEAR_GRASS:
 | |
| 			if (GetClearDensity(tile) == 3) return;
 | |
| 
 | |
| 			if (_game_mode != GM_EDITOR) {
 | |
| 				if (GetClearCounter(tile) < 7) {
 | |
| 					AddClearCounter(tile, 1);
 | |
| 					return;
 | |
| 				} else {
 | |
| 					SetClearCounter(tile, 0);
 | |
| 					AddClearDensity(tile, 1);
 | |
| 				}
 | |
| 			} else {
 | |
| 				SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CLEAR_GRASS : CLEAR_ROUGH, 3);
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case CLEAR_FIELDS: {
 | |
| 			uint field_type;
 | |
| 
 | |
| 			if (_game_mode == GM_EDITOR) return;
 | |
| 
 | |
| 			if (GetClearCounter(tile) < 7) {
 | |
| 				AddClearCounter(tile, 1);
 | |
| 				return;
 | |
| 			} else {
 | |
| 				SetClearCounter(tile, 0);
 | |
| 			}
 | |
| 
 | |
| 			if (GetIndustryIndexOfField(tile) == INVALID_INDUSTRY && GetFieldType(tile) >= 7) {
 | |
| 				/* This farmfield is no longer farmfield, so make it grass again */
 | |
| 				MakeClear(tile, CLEAR_GRASS, 2);
 | |
| 			} else {
 | |
| 				field_type = GetFieldType(tile);
 | |
| 				field_type = (field_type < 8) ? field_type + 1 : 0;
 | |
| 				SetFieldType(tile, field_type);
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		default:
 | |
| 			return;
 | |
| 	}
 | |
| 
 | |
| 	MarkTileDirtyByTile(tile);
 | |
| }
 | |
| 
 | |
| void GenerateClearTile()
 | |
| {
 | |
| 	uint i, gi;
 | |
| 	TileIndex tile;
 | |
| 
 | |
| 	/* add rough tiles */
 | |
| 	i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400);
 | |
| 	gi = ScaleByMapSize(GB(Random(), 0, 7) + 0x80);
 | |
| 
 | |
| 	SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i);
 | |
| 	do {
 | |
| 		IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
 | |
| 		tile = RandomTile();
 | |
| 		if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3);
 | |
| 	} while (--i);
 | |
| 
 | |
| 	/* add rocky tiles */
 | |
| 	i = gi;
 | |
| 	do {
 | |
| 		uint32 r = Random();
 | |
| 		tile = RandomTileSeed(r);
 | |
| 
 | |
| 		IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
 | |
| 		if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) {
 | |
| 			uint j = GB(r, 16, 4) + 5;
 | |
| 			for (;;) {
 | |
| 				TileIndex tile_new;
 | |
| 
 | |
| 				SetClearGroundDensity(tile, CLEAR_ROCKS, 3);
 | |
| 				do {
 | |
| 					if (--j == 0) goto get_out;
 | |
| 					tile_new = tile + TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2));
 | |
| 				} while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT));
 | |
| 				tile = tile_new;
 | |
| 			}
 | |
| get_out:;
 | |
| 		}
 | |
| 	} while (--i);
 | |
| }
 | |
| 
 | |
| static TrackStatus GetTileTrackStatus_Clear(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
 | |
| {
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static const StringID _clear_land_str[] = {
 | |
| 	STR_CLEAR_LAND_DESCRIPTION_GRASS,
 | |
| 	STR_CLEAR_LAND_DESCRIPTION_ROUGH_LAND,
 | |
| 	STR_CLEAR_LAND_DESCRIPTION_ROCKS,
 | |
| 	STR_CLEAR_LAND_DESCRIPTION_FIELDS,
 | |
| 	STR_CLEAR_LAND_DESCRIPTION_SNOW_COVERED_LAND,
 | |
| 	STR_CLEAR_LAND_DESCRIPTION_DESERT
 | |
| };
 | |
| 
 | |
| static void GetTileDesc_Clear(TileIndex tile, TileDesc *td)
 | |
| {
 | |
| 	if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
 | |
| 		td->str = STR_CLEAR_LAND_DESCRIPTION_BARE_LAND;
 | |
| 	} else {
 | |
| 		td->str = _clear_land_str[GetClearGround(tile)];
 | |
| 	}
 | |
| 	td->owner[0] = GetTileOwner(tile);
 | |
| }
 | |
| 
 | |
| static void ChangeTileOwner_Clear(TileIndex tile, Owner old_owner, Owner new_owner)
 | |
| {
 | |
| 	return;
 | |
| }
 | |
| 
 | |
| void InitializeClearLand()
 | |
| {
 | |
| 	_settings_game.game_creation.snow_line = _settings_game.game_creation.snow_line_height * TILE_HEIGHT;
 | |
| }
 | |
| 
 | |
| static CommandCost TerraformTile_Clear(TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new)
 | |
| {
 | |
| 	return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| }
 | |
| 
 | |
| extern const TileTypeProcs _tile_type_clear_procs = {
 | |
| 	DrawTile_Clear,           ///< draw_tile_proc
 | |
| 	GetSlopeZ_Clear,          ///< get_slope_z_proc
 | |
| 	ClearTile_Clear,          ///< clear_tile_proc
 | |
| 	NULL,                     ///< add_accepted_cargo_proc
 | |
| 	GetTileDesc_Clear,        ///< get_tile_desc_proc
 | |
| 	GetTileTrackStatus_Clear, ///< get_tile_track_status_proc
 | |
| 	NULL,                     ///< click_tile_proc
 | |
| 	NULL,                     ///< animate_tile_proc
 | |
| 	TileLoop_Clear,           ///< tile_loop_clear
 | |
| 	ChangeTileOwner_Clear,    ///< change_tile_owner_clear
 | |
| 	NULL,                     ///< add_produced_cargo_proc
 | |
| 	NULL,                     ///< vehicle_enter_tile_proc
 | |
| 	GetFoundation_Clear,      ///< get_foundation_proc
 | |
| 	TerraformTile_Clear,      ///< terraform_tile_proc
 | |
| };
 | 
