1353 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1353 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "stdafx.h"
 | |
| #include "openttd.h"
 | |
| #include "console.h"
 | |
| #include "debug.h"
 | |
| #include "engine.h"
 | |
| #include "functions.h"
 | |
| #include "string.h"
 | |
| #include "variables.h"
 | |
| #include "network_data.h"
 | |
| #include "network_client.h"
 | |
| #include "network_server.h"
 | |
| #include "network_udp.h"
 | |
| #include "command.h"
 | |
| #include "settings.h"
 | |
| #include "hal.h" /* for file list */
 | |
| 
 | |
| // ** scriptfile handling ** //
 | |
| static FILE *_script_file;
 | |
| static bool _script_running;
 | |
| 
 | |
| // ** console command / variable defines ** //
 | |
| #define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
 | |
| #define DEF_CONSOLE_HOOK(function) static bool function(void)
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| 
 | |
| 
 | |
| /* **************************** */
 | |
| /* variable and command hooks   */
 | |
| /* **************************** */
 | |
| 
 | |
| #ifdef ENABLE_NETWORK
 | |
| 
 | |
| static inline bool NetworkAvailable(void)
 | |
| {
 | |
| 	if (!_network_available) {
 | |
| 		IConsoleError("You cannot use this command because there is no network available.");
 | |
| 		return false;
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_HOOK(ConHookServerOnly)
 | |
| {
 | |
| 	if (!NetworkAvailable()) return false;
 | |
| 
 | |
| 	if (!_network_server) {
 | |
| 		IConsoleError("This command/variable is only available to a network server.");
 | |
| 		return false;
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_HOOK(ConHookClientOnly)
 | |
| {
 | |
| 	if (!NetworkAvailable()) return false;
 | |
| 
 | |
| 	if (_network_server) {
 | |
| 		IConsoleError("This command/variable is not available to a network server.");
 | |
| 		return false;
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_HOOK(ConHookNeedNetwork)
 | |
| {
 | |
| 	if (!NetworkAvailable()) return false;
 | |
| 
 | |
| 	if (!_networking) {
 | |
| 		IConsoleError("Not connected. This command/variable is only available in multiplayer.");
 | |
| 		return false;
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_HOOK(ConHookNoNetwork)
 | |
| {
 | |
| 	if (_networking) {
 | |
| 		IConsoleError("This command/variable is forbidden in multiplayer.");
 | |
| 		return false;
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| #endif /* ENABLE_NETWORK */
 | |
| 
 | |
| static void IConsoleHelp(const char *str)
 | |
| {
 | |
| 	IConsolePrintF(_icolour_warn, "- %s", str);
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConResetEngines)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Reset status data of all engines. This might solve some issues with 'lost' engines. Usage: 'resetengines'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	StartupEngines();
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| #ifdef _DEBUG
 | |
| DEF_CONSOLE_CMD(ConResetTile)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Reset a tile to bare land. Usage: 'resettile <tile>'");
 | |
| 		IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc == 2) {
 | |
| 		uint32 result;
 | |
| 		if (GetArgumentInteger(&result, argv[1])) {
 | |
| 			DoClearSquare((TileIndex)result);
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| #endif /* _DEBUG */
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConScrollToTile)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Center the screen on a given tile. Usage: 'scrollto <tile>'");
 | |
| 		IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc == 2) {
 | |
| 		uint32 result;
 | |
| 		if (GetArgumentInteger(&result, argv[1])) {
 | |
| 			ScrollMainWindowToTile((TileIndex)result);
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
 | |
| extern void BuildFileList(void);
 | |
| extern void SetFiosType(const byte fiostype);
 | |
| 
 | |
| /* Save the map to a file */
 | |
| DEF_CONSOLE_CMD(ConSave)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Save the current game. Usage: 'save <filename>'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc == 2) {
 | |
| 		char buf[200];
 | |
| 
 | |
| 		snprintf(buf, lengthof(buf), "%s%s%s.sav", _path.save_dir, PATHSEP, argv[1]);
 | |
| 		IConsolePrint(_icolour_def, "Saving map...");
 | |
| 
 | |
| 		if (SaveOrLoad(buf, SL_SAVE) != SL_OK) {
 | |
| 			IConsolePrint(_icolour_err, "SaveMap failed");
 | |
| 		} else
 | |
| 			IConsolePrintF(_icolour_def, "Map sucessfully saved to %s", buf);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static const FiosItem* GetFiosItem(const char* file)
 | |
| {
 | |
| 	int i;
 | |
| 
 | |
| 	_saveload_mode = SLD_LOAD_GAME;
 | |
| 	BuildFileList();
 | |
| 
 | |
| 	for (i = 0; i < _fios_num; i++) {
 | |
| 		if (strcmp(file, _fios_list[i].name) == 0) break;
 | |
| 	}
 | |
| 
 | |
| 	if (i == _fios_num) { /* If no name matches, try to parse it as number */
 | |
| 		char* endptr;
 | |
| 
 | |
| 		i = strtol(file, &endptr, 10);
 | |
| 		if (file == endptr || *endptr != '\0') i = -1;
 | |
| 	}
 | |
| 
 | |
| 	return IS_INT_INSIDE(i, 0, _fios_num) ? &_fios_list[i] : NULL;
 | |
| }
 | |
| 
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConLoad)
 | |
| {
 | |
| 	const FiosItem *item;
 | |
| 	const char *file;
 | |
| 
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Load a game by name or index. Usage: 'load <file \\ number>'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc != 2) return false;
 | |
| 
 | |
| 	file = argv[1];
 | |
| 	item = GetFiosItem(file);
 | |
| 	if (item != NULL) {
 | |
| 		switch (item->type) {
 | |
| 			case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE:
 | |
| 				_switch_mode = SM_LOAD;
 | |
| 				SetFiosType(item->type);
 | |
| 				strcpy(_file_to_saveload.name, FiosBrowseTo(item));
 | |
| 				break;
 | |
| 			default: IConsolePrintF(_icolour_err, "%s: Not a savegame.", file);
 | |
| 		}
 | |
| 	} else
 | |
| 		IConsolePrintF(_icolour_err, "%s: No such file or directory.", file);
 | |
| 
 | |
| 	FiosFreeSavegameList();
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /* List all the files in the current dir via console */
 | |
| DEF_CONSOLE_CMD(ConListFiles)
 | |
| {
 | |
| 	int i;
 | |
| 
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("List all loadable savegames and directories in the current dir via console. Usage: 'ls \\ dir'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	BuildFileList();
 | |
| 
 | |
| 	for (i = 0; i < _fios_num; i++) {
 | |
| 		const FiosItem *item = &_fios_list[i];
 | |
| 		IConsolePrintF(_icolour_def, "%d) %s", i, (item->title[0] != '\0') ? item->title : item->name);
 | |
| 	}
 | |
| 
 | |
| 	FiosFreeSavegameList();
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /* Change the dir via console */
 | |
| DEF_CONSOLE_CMD(ConChangeDirectory)
 | |
| {
 | |
| 	const FiosItem *item;
 | |
| 	const char *file;
 | |
| 
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Change the dir via console. Usage: 'cd <directory \\ number>'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc != 2) return false;
 | |
| 
 | |
| 	file = argv[1];
 | |
| 	item = GetFiosItem(file);
 | |
| 	if (item != NULL) {
 | |
| 		switch (item->type) {
 | |
| 			case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT:
 | |
| 				FiosBrowseTo(item);
 | |
| 				break;
 | |
| 			default: IConsolePrintF(_icolour_err, "%s: Not a directory.", file);
 | |
| 		}
 | |
| 	} else
 | |
| 		IConsolePrintF(_icolour_err, "%s: No such file or directory.", file);
 | |
| 
 | |
| 	FiosFreeSavegameList();
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
 | |
| {
 | |
| 	const char *path;
 | |
| 
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Print out the current working directory. Usage: 'pwd'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	// XXX - Workaround for broken file handling
 | |
| 	FiosGetSavegameList(&_fios_num, SLD_LOAD_GAME);
 | |
| 	FiosFreeSavegameList();
 | |
| 
 | |
| 	FiosGetDescText(&path, NULL);
 | |
| 	IConsolePrint(_icolour_def, path);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConClearBuffer)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Clear the console buffer. Usage: 'clear'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	IConsoleClearBuffer();
 | |
| 	InvalidateWindow(WC_CONSOLE, 0);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| 
 | |
| // ********************************* //
 | |
| // * Network Core Console Commands * //
 | |
| // ********************************* //
 | |
| #ifdef ENABLE_NETWORK
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConBan)
 | |
| {
 | |
| 	NetworkClientInfo *ci;
 | |
| 	uint32 index;
 | |
| 
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Ban a player from a network game. Usage: 'ban <client-id>'");
 | |
| 		IConsoleHelp("For client-id's, see the command 'clients'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc != 2) return false;
 | |
| 
 | |
| 	index = atoi(argv[1]);
 | |
| 
 | |
| 	if (index == NETWORK_SERVER_INDEX) {
 | |
| 		IConsolePrint(_icolour_def, "Silly boy, you can not ban yourself!");
 | |
| 		return true;
 | |
| 	}
 | |
| 	if (index == 0) {
 | |
| 		IConsoleError("Invalid Client-ID");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	ci = NetworkFindClientInfoFromIndex(index);
 | |
| 
 | |
| 	if (ci != NULL) {
 | |
| 		uint i;
 | |
| 		/* Add user to ban-list */
 | |
| 		for (i = 0; i < lengthof(_network_ban_list); i++) {
 | |
| 			if (_network_ban_list[i] == NULL || _network_ban_list[i][0] == '\0') {
 | |
| 				_network_ban_list[i] = strdup(inet_ntoa(*(struct in_addr *)&ci->client_ip));
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromIndex(index), NETWORK_ERROR_KICKED);
 | |
| 	} else
 | |
| 		IConsoleError("Client-ID not found");
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConUnBan)
 | |
| {
 | |
| 	uint i;
 | |
| 
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Unban a player from a network game. Usage: 'unban <ip>'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc != 2) return false;
 | |
| 
 | |
| 	for (i = 0; i < lengthof(_network_ban_list); i++) {
 | |
| 		if (_network_ban_list[i] == NULL || _network_ban_list[i][0] == '\0')
 | |
| 			continue;
 | |
| 
 | |
| 		if (strncmp(_network_ban_list[i], argv[1], strlen(_network_ban_list[i])) == 0) {
 | |
| 			_network_ban_list[i][0] = '\0';
 | |
| 			IConsolePrint(_icolour_def, "IP unbanned.");
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	IConsolePrint(_icolour_def, "IP not in ban-list.");
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConBanList)
 | |
| {
 | |
| 	uint i;
 | |
| 
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("List the IP's of banned clients: Usage 'banlist'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	IConsolePrint(_icolour_def, "Banlist: ");
 | |
| 
 | |
| 	for (i = 0; i < lengthof(_network_ban_list); i++) {
 | |
| 		if (_network_ban_list[i] == NULL || _network_ban_list[i][0] == '\0')
 | |
| 			continue;
 | |
| 
 | |
| 		IConsolePrintF(_icolour_def, "  %d) %s", i + 1, _network_ban_list[i]);
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConPauseGame)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Pause a network game. Usage: 'pause'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (_pause == 0) {
 | |
| 		DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
 | |
| 		IConsolePrint(_icolour_def, "Game paused.");
 | |
| 	} else
 | |
| 		IConsolePrint(_icolour_def, "Game is already paused.");
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConUnPauseGame)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Unpause a network game. Usage: 'unpause'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (_pause != 0) {
 | |
| 		DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
 | |
| 		IConsolePrint(_icolour_def, "Game unpaused.");
 | |
| 	} else
 | |
| 		IConsolePrint(_icolour_def, "Game is already unpaused.");
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConRcon)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Remote control the server from another client. Usage: 'rcon <password> <command>'");
 | |
| 		IConsoleHelp("Remember to enclose the command in quotes, otherwise only the first parameter is sent");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc < 3) return false;
 | |
| 
 | |
| 	SEND_COMMAND(PACKET_CLIENT_RCON)(argv[1], argv[2]);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConStatus)
 | |
| {
 | |
| 	static const char *stat_str[] = {"inactive", "authorized", "waiting", "loading map", "map done", "ready", "active"};
 | |
| 	const char *status;
 | |
| 	const NetworkClientState *cs;
 | |
| 
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("List the status of all clients connected to the server: Usage 'status'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	FOR_ALL_CLIENTS(cs) {
 | |
| 		int lag = NetworkCalculateLag(cs);
 | |
| 		const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
 | |
| 
 | |
| 		status = (cs->status <= STATUS_ACTIVE) ? stat_str[cs->status] : "unknown";
 | |
| 		IConsolePrintF(8, "Client #%d/%s  status: %s  frame-lag: %d  play-as: %d  unique-id: %s",
 | |
| 			cs->index, ci->client_name, status, lag, ci->client_playas, ci->unique_id);
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConKick)
 | |
| {
 | |
| 	NetworkClientInfo *ci;
 | |
| 	uint32 index;
 | |
| 
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Kick a player from a network game. Usage: 'kick <client-id>'");
 | |
| 		IConsoleHelp("For client-id's, see the command 'clients'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc != 2) return false;
 | |
| 
 | |
| 	index = atoi(argv[1]);
 | |
| 	if (index == NETWORK_SERVER_INDEX) {
 | |
| 		IConsolePrint(_icolour_def, "Silly boy, you can not kick yourself!");
 | |
| 		return true;
 | |
| 	}
 | |
| 	if (index == 0) {
 | |
| 		IConsoleError("Invalid client-id");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	ci = NetworkFindClientInfoFromIndex(index);
 | |
| 
 | |
| 	if (ci != NULL) {
 | |
| 		SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromIndex(index), NETWORK_ERROR_KICKED);
 | |
| 	} else
 | |
| 		IConsoleError("Client-id not found");
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConResetCompany)
 | |
| {
 | |
| 	Player *p;
 | |
| 	NetworkClientState *cs;
 | |
| 	NetworkClientInfo *ci;
 | |
| 	byte index;
 | |
| 
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Remove an idle company from the game. Usage: 'reset_company <company-id>'");
 | |
| 		IConsoleHelp("For company-id's, see the list of companies from the dropdown menu. Player 1 is 1, etc.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc != 2) return false;
 | |
| 
 | |
| 	index = atoi(argv[1]);
 | |
| 
 | |
| 	/* Check valid range */
 | |
| 	if (index < 1 || index > MAX_PLAYERS) {
 | |
| 		IConsolePrintF(_icolour_err, "Company does not exist. Company-id must be between 1 and %d.", MAX_PLAYERS);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	/* Check if company does exist */
 | |
| 	index--;
 | |
| 	p = DEREF_PLAYER(index);
 | |
| 	if (!p->is_active) {
 | |
| 		IConsoleError("Company does not exist.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (p->is_ai) {
 | |
| 		IConsoleError("Company is owned by an AI.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	/* Check if the company has active players */
 | |
| 	FOR_ALL_CLIENTS(cs) {
 | |
| 		ci = DEREF_CLIENT_INFO(cs);
 | |
| 		if (ci->client_playas - 1 == index) {
 | |
| 			IConsoleError("Cannot remove company: a client is connected to that company.");
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 	ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
 | |
| 	if (ci->client_playas - 1 == index) {
 | |
| 		IConsoleError("Cannot remove company: the server is connected to that company.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	/* It is safe to remove this company */
 | |
| 	DoCommandP(0, 2, index, NULL, CMD_PLAYER_CTRL);
 | |
| 	IConsolePrint(_icolour_def, "Company deleted.");
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConNetworkClients)
 | |
| {
 | |
| 	NetworkClientInfo *ci;
 | |
| 
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Get a list of connected clients including their ID, name, and company-id. Usage: 'clients'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	for (ci = _network_client_info; ci != &_network_client_info[MAX_CLIENT_INFO]; ci++) {
 | |
| 		if (ci->client_index != NETWORK_EMPTY_INDEX) {
 | |
| 			IConsolePrintF(8, "Client #%d   name: %s  play-as company: %d", ci->client_index, ci->client_name, ci->client_playas);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConNetworkConnect)
 | |
| {
 | |
| 	char *ip;
 | |
| 	const char *port = NULL;
 | |
| 	const char *player = NULL;
 | |
| 	uint16 rport;
 | |
| 
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Connect to a remote OTTD server and join the game. Usage: 'connect <ip>'");
 | |
| 		IConsoleHelp("IP can contain port and player: 'IP#Player:Port', eg: 'server.ottd.org#2:443'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc < 2) return false;
 | |
| 
 | |
| 	if (_networking) // We are in network-mode, first close it!
 | |
| 		NetworkDisconnect();
 | |
| 
 | |
| 	ip = argv[1];
 | |
| 	rport = NETWORK_DEFAULT_PORT;
 | |
| 
 | |
| 	ParseConnectionString(&player, &port, ip);
 | |
| 
 | |
| 	IConsolePrintF(_icolour_def, "Connecting to %s...", ip);
 | |
| 	if (player != NULL) {
 | |
| 		_network_playas = atoi(player);
 | |
| 		IConsolePrintF(_icolour_def, "    player-no: %s", player);
 | |
| 	}
 | |
| 	if (port != NULL) {
 | |
| 		rport = atoi(port);
 | |
| 		IConsolePrintF(_icolour_def, "    port: %s", port);
 | |
| 	}
 | |
| 
 | |
| 	NetworkClientConnectGame(ip, rport);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| #endif /* ENABLE_NETWORK */
 | |
| 
 | |
| /* ******************************** */
 | |
| /*   script file console commands   */
 | |
| /* ******************************** */
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConExec)
 | |
| {
 | |
| 	char cmdline[ICON_CMDLN_SIZE];
 | |
| 	char *cmdptr;
 | |
| 
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Execute a local script file. Usage: 'exec <script> <?>'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc < 2) return false;
 | |
| 
 | |
| 	_script_file = fopen(argv[1], "r");
 | |
| 
 | |
| 	if (_script_file == NULL) {
 | |
| 		if (argc == 2 || atoi(argv[2]) != 0) IConsoleError("script file not found");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	_script_running = true;
 | |
| 
 | |
| 	while (_script_running && fgets(cmdline, sizeof(cmdline), _script_file) != NULL) {
 | |
| 		/* Remove newline characters from the executing script */
 | |
| 		for (cmdptr = cmdline; *cmdptr != '\0'; cmdptr++) {
 | |
| 			if (*cmdptr == '\n' || *cmdptr == '\r') {
 | |
| 				*cmdptr = '\0';
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 		IConsoleCmdExec(cmdline);
 | |
| 	}
 | |
| 
 | |
| 	if (ferror(_script_file))
 | |
| 		IConsoleError("Encountered errror while trying to read from script file");
 | |
| 
 | |
| 	_script_running = false;
 | |
| 	fclose(_script_file);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConReturn)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Stop executing a running script. Usage: 'return'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	_script_running = false;
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /* **************************** */
 | |
| /*   default console commands   */
 | |
| /* **************************** */
 | |
| extern bool CloseConsoleLogIfActive(void);
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConScript)
 | |
| {
 | |
| 	extern FILE* _iconsole_output_file;
 | |
| 
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Start or stop logging console output to a file. Usage: 'script <filename>'");
 | |
| 		IConsoleHelp("If filename is omitted, a running log is stopped if it is active");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (!CloseConsoleLogIfActive()) {
 | |
| 		if (argc < 2) return false;
 | |
| 
 | |
| 		IConsolePrintF(_icolour_def, "file output started to: %s",	argv[1]);
 | |
| 		_iconsole_output_file = fopen(argv[1], "ab");
 | |
| 		if (_iconsole_output_file == NULL) IConsoleError("could not open file");
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConEcho)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Print back the first argument to the console. Usage: 'echo <arg>'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc < 2) return false;
 | |
| 	IConsolePrint(_icolour_def, argv[1]);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConEchoC)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Print back the first argument to the console in a given colour. Usage: 'echoc <colour> <arg2>'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc < 3) return false;
 | |
| 	IConsolePrint(atoi(argv[1]), argv[2]);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| extern void SwitchMode(int new_mode);
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConNewGame)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Start a new game. Usage: 'newgame'");
 | |
| 		IConsoleHelp("The server can force a new game using 'newgame', any client using it will part and start a single-player game");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	GenRandomNewGame(Random(), InteractiveRandom());
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConAlias)
 | |
| {
 | |
| 	IConsoleAlias *alias;
 | |
| 
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Add a new alias, or redefine the behaviour of an existing alias . Usage: 'alias <name> <command>'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc < 3) return false;
 | |
| 
 | |
| 	alias = IConsoleAliasGet(argv[1]);
 | |
| 	if (alias == NULL) {
 | |
| 		IConsoleAliasRegister(argv[1], argv[2]);
 | |
| 	} else {
 | |
| 		free(alias->cmdline);
 | |
| 		alias->cmdline = strdup(argv[2]);
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConScreenShot)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [big\\no_con]'");
 | |
| 		IConsoleHelp("'big' makes a screenshot of the whole map, 'no_con' hides the console to create the screenshot");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc < 2) {
 | |
| 		_make_screenshot = 1;
 | |
| 	} else {
 | |
| 		if (strcmp(argv[1], "big") == 0)
 | |
| 			_make_screenshot = 2;
 | |
| 
 | |
| 		if (strcmp(argv[1], "no_con") == 0) {
 | |
| 			IConsoleClose();
 | |
| 			_make_screenshot = 1;
 | |
| 		}
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConInfoVar)
 | |
| {
 | |
| 	static const char *_icon_vartypes[] = {"boolean", "byte", "uint16", "uint32", "int16", "int32", "string"};
 | |
| 	const IConsoleVar *var;
 | |
| 
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Print out debugging information about a variable. Usage: 'info_var <var>'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc < 2) return false;
 | |
| 
 | |
| 	var = IConsoleVarGet(argv[1]);
 | |
| 	if (var == NULL) {
 | |
| 		IConsoleError("the given variable was not found");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	IConsolePrintF(_icolour_def, "variable name: %s", var->name);
 | |
| 	IConsolePrintF(_icolour_def, "variable type: %s", _icon_vartypes[var->type]);
 | |
| 	IConsolePrintF(_icolour_def, "variable addr: 0x%X", var->addr);
 | |
| 
 | |
| 	if (var->hook.access) IConsoleWarning("variable is access hooked");
 | |
| 	if (var->hook.pre) IConsoleWarning("variable is pre hooked");
 | |
| 	if (var->hook.post) IConsoleWarning("variable is post hooked");
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConInfoCmd)
 | |
| {
 | |
| 	const IConsoleCmd *cmd;
 | |
| 
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Print out debugging information about a command. Usage: 'info_cmd <cmd>'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc < 2) return false;
 | |
| 
 | |
| 	cmd = IConsoleCmdGet(argv[1]);
 | |
| 	if (cmd == NULL) {
 | |
| 		IConsoleError("the given command was not found");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	IConsolePrintF(_icolour_def, "command name: %s", cmd->name);
 | |
| 	IConsolePrintF(_icolour_def, "command proc: 0x%X", cmd->proc);
 | |
| 
 | |
| 	if (cmd->hook.access) IConsoleWarning("command is access hooked");
 | |
| 	if (cmd->hook.pre) IConsoleWarning("command is pre hooked");
 | |
| 	if (cmd->hook.post) IConsoleWarning("command is post hooked");
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConDebugLevel)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Get/set the default debugging level for the game. Usage: 'debug_level [<level>]'");
 | |
| 		IConsoleHelp("Level can be any combination of names, levels. Eg 'net=5 ms=4'. Remember to enclose it in \"'s");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc > 2) return false;
 | |
| 
 | |
| 	if (argc == 1) {
 | |
| 		IConsolePrintF(_icolour_def, "Current debug-level: '%s'", GetDebugString());
 | |
| 	} else SetDebugString(argv[1]);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConExit)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Exit the game. Usage: 'exit'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	_exit_game = true;
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConPart)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Leave the currently joined/running game (only ingame). Usage: 'part'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (_game_mode != GM_NORMAL) return false;
 | |
| 
 | |
| 	_switch_mode = SM_MENU;
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConHelp)
 | |
| {
 | |
| 	if (argc == 2) {
 | |
| 		const IConsoleCmd *cmd;
 | |
| 		const IConsoleVar *var;
 | |
| 		const IConsoleAlias *alias;
 | |
| 
 | |
| 		cmd = IConsoleCmdGet(argv[1]);
 | |
| 	 	if (cmd != NULL) {
 | |
| 	 		cmd->proc(0, NULL);
 | |
| 	 		return true;
 | |
| 	 	}
 | |
| 
 | |
| 	 	alias = IConsoleAliasGet(argv[1]);
 | |
| 	 	if (alias != NULL) {
 | |
| 	 		cmd = IConsoleCmdGet(alias->cmdline);
 | |
| 	 		if (cmd != NULL) {
 | |
| 	 			cmd->proc(0, NULL);
 | |
| 	 			return true;
 | |
| 	 		}
 | |
| 	 		IConsolePrintF(_icolour_err, "ERROR: alias is of special type, please see its execution-line: '%s'", alias->cmdline);
 | |
| 	 		return true;
 | |
| 	 	}
 | |
| 
 | |
| 	 	var = IConsoleVarGet(argv[1]);
 | |
|    	if (var != NULL && var->help != NULL) {
 | |
|    		IConsoleHelp(var->help);
 | |
|    		return true;
 | |
|    	}
 | |
| 
 | |
|    	IConsoleError("command or variable not found");
 | |
|    	return true;
 | |
|   }
 | |
| 
 | |
| 	IConsolePrint(13, " ---- OpenTTD Console Help ---- ");
 | |
| 	IConsolePrint( 1, " - variables: [command to list all variables: list_vars]");
 | |
| 	IConsolePrint( 1, " set value with '<var> = <value>', use '++/--' to in-or decrement");
 | |
| 	IConsolePrint( 1, " or omit '=' and just '<var> <value>'. get value with typing '<var>'");
 | |
| 	IConsolePrint( 1, " - commands: [command to list all commands: list_cmds]");
 | |
| 	IConsolePrint( 1, " call commands with '<command> <arg2> <arg3>...'");
 | |
| 	IConsolePrint( 1, " - to assign strings, or use them as arguments, enclose it within quotes");
 | |
| 	IConsolePrint( 1, " like this: '<command> \"string argument with spaces\"'");
 | |
| 	IConsolePrint( 1, " - use 'help <command>\\<variable>' to get specific information");
 | |
| 	IConsolePrint( 1, " - scroll console output with shift + (up\\down)\\(pageup\\pagedown))");
 | |
| 	IConsolePrint( 1, " - scroll console input history with the up\\down arrows");
 | |
| 	IConsolePrint( 1, "");
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConListCommands)
 | |
| {
 | |
| 	const IConsoleCmd *cmd;
 | |
| 	size_t l = 0;
 | |
| 
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("List all registered commands. Usage: 'list_cmds [<pre-filter>]'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argv[1] != NULL) l = strlen(argv[1]);
 | |
| 
 | |
| 	for (cmd = _iconsole_cmds; cmd != NULL; cmd = cmd->next) {
 | |
| 		if (argv[1] == NULL || strncmp(cmd->name, argv[1], l) == 0) {
 | |
| 				IConsolePrintF(_icolour_def, "%s", cmd->name);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConListVariables)
 | |
| {
 | |
| 	const IConsoleVar *var;
 | |
| 	size_t l = 0;
 | |
| 
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("List all registered variables. Usage: 'list_vars [<pre-filter>]'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argv[1] != NULL) l = strlen(argv[1]);
 | |
| 
 | |
| 	for (var = _iconsole_vars; var != NULL; var = var->next) {
 | |
| 		if (argv[1] == NULL || strncmp(var->name, argv[1], l) == 0)
 | |
| 			IConsolePrintF(_icolour_def, "%s", var->name);
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConListAliases)
 | |
| {
 | |
| 	const IConsoleAlias *alias;
 | |
| 	size_t l = 0;
 | |
| 
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("List all registered aliases. Usage: 'list_aliases [<pre-filter>]'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argv[1] != NULL) l = strlen(argv[1]);
 | |
| 
 | |
| 	for (alias = _iconsole_aliases; alias != NULL; alias = alias->next) {
 | |
| 		if (argv[1] == NULL || strncmp(alias->name, argv[1], l) == 0)
 | |
| 			IConsolePrintF(_icolour_def, "%s => %s", alias->name, alias->cmdline);
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| #ifdef ENABLE_NETWORK
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConSay)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Chat to your fellow players in a multiplayer game. Usage: 'say \"<msg>\"'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc != 2) return false;
 | |
| 
 | |
| 	if (!_network_server) {
 | |
| 		SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0 /* param does not matter */, argv[1]);
 | |
| 	} else
 | |
| 		NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, argv[1], NETWORK_SERVER_INDEX);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConSayPlayer)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Chat to a certain player in a multiplayer game. Usage: 'say_player <player-no> \"<msg>\"'");
 | |
| 		IConsoleHelp("PlayerNo is the player that plays as company <playerno>, 1 through max_players");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc != 3) return false;
 | |
| 
 | |
| 	if (atoi(argv[1]) < 1 || atoi(argv[1]) > MAX_PLAYERS) {
 | |
| 		IConsolePrintF(_icolour_def, "Unknown player. Player range is between 1 and %d.", MAX_PLAYERS);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (!_network_server) {
 | |
| 		SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT_PLAYER, DESTTYPE_PLAYER, atoi(argv[1]), argv[2]);
 | |
| 	} else
 | |
| 		NetworkServer_HandleChat(NETWORK_ACTION_CHAT_PLAYER, DESTTYPE_PLAYER, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConSayClient)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Chat to a certain player in a multiplayer game. Usage: 'say_client <client-no> \"<msg>\"'");
 | |
|   	IConsoleHelp("For client-id's, see the command 'clients'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc != 3) return false;
 | |
| 
 | |
| 	if (!_network_server) {
 | |
| 		SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2]);
 | |
| 	} else
 | |
| 		NetworkServer_HandleChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_HOOK(ConHookServerPW)
 | |
| {
 | |
| 	if (strncmp(_network_server_password, "*", NETWORK_PASSWORD_LENGTH) == 0) {
 | |
| 		_network_server_password[0] = '\0';
 | |
| 		_network_game_info.use_password = 0;
 | |
| 	} else
 | |
| 		_network_game_info.use_password = 1;
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_HOOK(ConHookRconPW)
 | |
| {
 | |
| 	if (strncmp(_network_rcon_password, "*", NETWORK_PASSWORD_LENGTH) == 0)
 | |
| 		_network_rcon_password[0] = '\0';
 | |
| 
 | |
| 	ttd_strlcpy(_network_game_info.rcon_password, _network_rcon_password, sizeof(_network_game_info.rcon_password));
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /* Also use from within player_gui to change the password graphically */
 | |
| bool NetworkChangeCompanyPassword(byte argc, char *argv[])
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		if (_local_player >= MAX_PLAYERS) return true; // dedicated server
 | |
| 		IConsolePrintF(_icolour_warn, "Current value for 'company_pw': %s", _network_player_info[_local_player].password);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (_local_player >= MAX_PLAYERS) {
 | |
| 		IConsoleError("You have to own a company to make use of this command.");
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	if (argc != 1) return false;
 | |
| 
 | |
| 	if (strncmp(argv[0], "*", sizeof(_network_player_info[_local_player].password)) == 0)
 | |
| 		argv[0][0] = '\0';
 | |
| 
 | |
| 	ttd_strlcpy(_network_player_info[_local_player].password, argv[0], sizeof(_network_player_info[_local_player].password));
 | |
| 
 | |
| 	if (!_network_server)
 | |
| 		SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_player_info[_local_player].password);
 | |
| 
 | |
| 	IConsolePrintF(_icolour_warn, "'company_pw' changed to:  %s", _network_player_info[_local_player].password);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_HOOK(ConProcPlayerName)
 | |
| {
 | |
| 	NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
 | |
| 
 | |
| 	if (ci == NULL) return false;
 | |
| 
 | |
| 	// Don't change the name if it is the same as the old name
 | |
| 	if (strcmp(ci->client_name, _network_player_name) != 0) {
 | |
| 		if (!_network_server) {
 | |
| 			SEND_COMMAND(PACKET_CLIENT_SET_NAME)(_network_player_name);
 | |
| 		} else {
 | |
| 			if (NetworkFindName(_network_player_name)) {
 | |
| 				NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, 1, false, ci->client_name, _network_player_name);
 | |
| 				ttd_strlcpy(ci->client_name, _network_player_name, sizeof(ci->client_name));
 | |
| 				NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_HOOK(ConHookServerName)
 | |
| {
 | |
| 	ttd_strlcpy(_network_game_info.server_name, _network_server_name, sizeof(_network_game_info.server_name));
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_HOOK(ConHookServerAdvertise)
 | |
| {
 | |
| 	if (!_network_advertise) // remove us from advertising
 | |
| 		NetworkUDPRemoveAdvertise();
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConProcServerIP)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsolePrintF(_icolour_warn, "Current value for 'server_ip': %s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip));
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc != 1) return false;
 | |
| 
 | |
| 	_network_server_bind_ip = (strcmp(argv[0], "all") == 0) ? inet_addr("0.0.0.0") : inet_addr(argv[0]);
 | |
| 	snprintf(_network_server_bind_ip_host, sizeof(_network_server_bind_ip_host), "%s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip));
 | |
| 	IConsolePrintF(_icolour_warn, "'server_ip' changed to:  %s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip));
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConPatch)
 | |
| {
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("Change patch variables for all players. Usage: 'patch <name> [<value>]'");
 | |
| 		IConsoleHelp("Omitting <value> will print out the current value of the patch-setting.");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argc == 1 || argc > 3) return false;
 | |
| 
 | |
| 	if (argc == 2) {
 | |
| 		IConsoleGetPatchSetting(argv[1]);
 | |
| 	} else
 | |
| 		IConsoleSetPatchSetting(argv[1], argv[2]);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| #endif /* ENABLE_NETWORK */
 | |
| 
 | |
| DEF_CONSOLE_CMD(ConListDumpVariables)
 | |
| {
 | |
| 	const IConsoleVar *var;
 | |
| 	size_t l = 0;
 | |
| 
 | |
| 	if (argc == 0) {
 | |
| 		IConsoleHelp("List all variables with their value. Usage: 'dump_vars [<pre-filter>]'");
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (argv[1] != NULL) l = strlen(argv[1]);
 | |
| 
 | |
| 	for (var = _iconsole_vars; var != NULL; var = var->next) {
 | |
| 		if (argv[1] == NULL || strncmp(var->name, argv[1], l) == 0)
 | |
| 			IConsoleVarPrintGetValue(var);
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| 
 | |
| #ifdef _DEBUG
 | |
| /* ****************************************** */
 | |
| /*  debug commands and variables */
 | |
| /* ****************************************** */
 | |
| 
 | |
| static void IConsoleDebugLibRegister(void)
 | |
| {
 | |
| 	// debugging variables and functions
 | |
| 	extern bool _stdlib_con_developer; /* XXX extern in .c */
 | |
| 
 | |
| 	IConsoleVarRegister("con_developer",    &_stdlib_con_developer, ICONSOLE_VAR_BOOLEAN, "Enable/disable console debugging information (internal)");
 | |
| 	IConsoleCmdRegister("resettile",        ConResetTile);
 | |
| 	IConsoleAliasRegister("dbg_echo",       "echo %A; echo %B");
 | |
| 	IConsoleAliasRegister("dbg_echo2",      "echo %!");
 | |
| }
 | |
| #endif
 | |
| 
 | |
| /* ****************************************** */
 | |
| /*  console command and variable registration */
 | |
| /* ****************************************** */
 | |
| 
 | |
| void IConsoleStdLibRegister(void)
 | |
| {
 | |
| 	// stdlib
 | |
| 	extern byte _stdlib_developer; /* XXX extern in .c */
 | |
| 
 | |
| 	// default variables and functions
 | |
| 	IConsoleCmdRegister("debug_level",  ConDebugLevel);
 | |
| 	IConsoleCmdRegister("dump_vars",    ConListDumpVariables);
 | |
| 	IConsoleCmdRegister("echo",         ConEcho);
 | |
| 	IConsoleCmdRegister("echoc",        ConEchoC);
 | |
| 	IConsoleCmdRegister("exec",         ConExec);
 | |
| 	IConsoleCmdRegister("exit",         ConExit);
 | |
| 	IConsoleCmdRegister("part",         ConPart);
 | |
| 	IConsoleCmdRegister("help",         ConHelp);
 | |
| 	IConsoleCmdRegister("info_cmd",     ConInfoCmd);
 | |
| 	IConsoleCmdRegister("info_var",     ConInfoVar);
 | |
| 	IConsoleCmdRegister("list_cmds",    ConListCommands);
 | |
| 	IConsoleCmdRegister("list_vars",    ConListVariables);
 | |
| 	IConsoleCmdRegister("list_aliases", ConListAliases);
 | |
| 	IConsoleCmdRegister("newgame",      ConNewGame);
 | |
| 	IConsoleCmdRegister("quit",         ConExit);
 | |
| 	IConsoleCmdRegister("resetengines", ConResetEngines);
 | |
| 	IConsoleCmdRegister("return",       ConReturn);
 | |
| 	IConsoleCmdRegister("screenshot",   ConScreenShot);
 | |
| 	IConsoleCmdRegister("script",       ConScript);
 | |
| 	IConsoleCmdRegister("scrollto",     ConScrollToTile);
 | |
| 	IConsoleCmdRegister("alias",	      ConAlias);
 | |
| 	IConsoleCmdRegister("load",			    ConLoad);
 | |
| 	IConsoleCmdRegister("save",			    ConSave);
 | |
| 	IConsoleCmdRegister("ls",           ConListFiles);
 | |
| 	IConsoleCmdRegister("cd",           ConChangeDirectory);
 | |
| 	IConsoleCmdRegister("pwd",          ConPrintWorkingDirectory);
 | |
| 	IConsoleCmdRegister("clear",        ConClearBuffer);
 | |
| 
 | |
| 	IConsoleAliasRegister("dir",      "ls");
 | |
| 	IConsoleAliasRegister("newmap",   "newgame");
 | |
| 	IConsoleAliasRegister("new_map",  "newgame");
 | |
| 	IConsoleAliasRegister("new_game", "newgame");
 | |
| 
 | |
| 
 | |
| 	IConsoleVarRegister("developer", &_stdlib_developer, ICONSOLE_VAR_BYTE, "Redirect debugging output from the console/command line to the ingame console (value 2). Default value: 1");
 | |
| 
 | |
| 	/* networking variables and functions */
 | |
| #ifdef ENABLE_NETWORK
 | |
| 	/*** Networking commands ***/
 | |
| 	IConsoleCmdRegister("say",             ConSay);
 | |
| 	IConsoleCmdHookAdd("say",              ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
 | |
| 	IConsoleCmdRegister("say_player",      ConSayPlayer);
 | |
| 	IConsoleCmdHookAdd("say_player",       ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
 | |
| 	IConsoleCmdRegister("say_client",      ConSayClient);
 | |
| 	IConsoleCmdHookAdd("say_client",       ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
 | |
| 	IConsoleCmdRegister("kick",            ConKick);
 | |
| 	IConsoleCmdHookAdd("kick",             ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
 | |
| 	IConsoleCmdRegister("reset_company",   ConResetCompany);
 | |
| 	IConsoleCmdHookAdd("reset_company",    ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
 | |
| 	IConsoleAliasRegister("clean_company", "reset_company %A");
 | |
| 	IConsoleCmdRegister("connect",         ConNetworkConnect);
 | |
| 	IConsoleAliasRegister("join",          "connect %A");
 | |
| 	IConsoleCmdHookAdd("connect",          ICONSOLE_HOOK_ACCESS, ConHookClientOnly);
 | |
| 	IConsoleCmdRegister("clients",         ConNetworkClients);
 | |
| 	IConsoleCmdHookAdd("clients",          ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
 | |
| 	IConsoleCmdRegister("status",          ConStatus);
 | |
| 	IConsoleCmdHookAdd("status",           ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
 | |
| 	IConsoleCmdHookAdd("resetengines",     ICONSOLE_HOOK_ACCESS, ConHookNoNetwork);
 | |
| 
 | |
| 	IConsoleCmdRegister("rcon",            ConRcon);
 | |
| 	IConsoleCmdHookAdd("rcon",             ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
 | |
| 
 | |
| 	IConsoleCmdRegister("ban",             ConBan);
 | |
| 	IConsoleCmdHookAdd("ban",              ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
 | |
| 	IConsoleCmdRegister("unban",           ConUnBan);
 | |
| 	IConsoleCmdHookAdd("unban",            ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
 | |
| 	IConsoleCmdRegister("banlist",         ConBanList);
 | |
| 	IConsoleCmdHookAdd("banlist",          ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
 | |
| 	IConsoleCmdRegister("pause",           ConPauseGame);
 | |
| 	IConsoleCmdHookAdd("pause",            ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
 | |
| 	IConsoleCmdRegister("unpause",         ConUnPauseGame);
 | |
| 	IConsoleCmdHookAdd("unpause",          ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
 | |
| 
 | |
| 	IConsoleCmdRegister("patch",           ConPatch);
 | |
| 	IConsoleCmdHookAdd("patch",            ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
 | |
| 
 | |
| 	/*** Networking variables ***/
 | |
| 	IConsoleVarRegister("net_frame_freq",        &_network_frame_freq, ICONSOLE_VAR_BYTE, "The amount of frames before a command will be (visibly) executed. Default value: 1");
 | |
| 	IConsoleVarHookAdd("net_frame_freq",         ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
 | |
| 	IConsoleVarRegister("net_sync_freq",         &_network_sync_freq,  ICONSOLE_VAR_UINT16, "The amount of frames to check if the game is still in sync. Default value: 100");
 | |
| 	IConsoleVarHookAdd("net_sync_freq",          ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
 | |
| 
 | |
| 	IConsoleVarStringRegister("server_pw",       &_network_server_password, sizeof(_network_server_password), "Set the server password to protect your server. Use '*' to clear the password");
 | |
| 	IConsoleVarHookAdd("server_pw",              ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
 | |
| 	IConsoleVarHookAdd("server_pw",              ICONSOLE_HOOK_POST_ACTION, ConHookServerPW);
 | |
| 	IConsoleAliasRegister("server_password",     "server_pw %+");
 | |
| 
 | |
| 	IConsoleVarStringRegister("rcon_pw",         &_network_rcon_password, sizeof(_network_rcon_password), "Set the rcon-password to change server behaviour. Use '*' to disable rcon");
 | |
| 	IConsoleVarHookAdd("rcon_pw",                ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
 | |
| 	IConsoleVarHookAdd("rcon_pw",                ICONSOLE_HOOK_POST_ACTION, ConHookRconPW);
 | |
| 	IConsoleAliasRegister("rcon_password",       "rcon_pw %+");
 | |
| 
 | |
| 	IConsoleVarStringRegister("company_pw",      NULL, 0, "Set a password for your company, so no one without the correct password can join. Use '*' to clear the password");
 | |
| 	IConsoleVarHookAdd("company_pw",             ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
 | |
| 	IConsoleVarProcAdd("company_pw",             NetworkChangeCompanyPassword);
 | |
| 	IConsoleAliasRegister("company_password",    "company_pw %+");
 | |
| 
 | |
| 	IConsoleVarStringRegister("name",            &_network_player_name, sizeof(_network_player_name), "Set your name for multiplayer");
 | |
| 	IConsoleVarHookAdd("name",                   ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
 | |
| 	IConsoleVarHookAdd("name",                   ICONSOLE_HOOK_POST_ACTION, ConProcPlayerName);
 | |
| 
 | |
| 	IConsoleVarStringRegister("server_name",     &_network_server_name, sizeof(_network_server_name), "Set the name of the server for multiplayer");
 | |
| 	IConsoleVarHookAdd("server_name",            ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
 | |
| 	IConsoleVarHookAdd("server_name",            ICONSOLE_HOOK_POST_ACTION, ConHookServerName);
 | |
| 
 | |
| 	IConsoleVarRegister("server_port",           &_network_server_port, ICONSOLE_VAR_UINT32, "Set the server port. Changes take effect the next time you start a server");
 | |
| 
 | |
| 	IConsoleVarRegister("server_ip",             &_network_server_bind_ip, ICONSOLE_VAR_UINT32, "Set the IP the server binds to. Changes take effect the next time you start a server. Use 'all' to bind to any IP.");
 | |
| 	IConsoleVarProcAdd("server_ip",              ConProcServerIP);
 | |
| 	IConsoleAliasRegister("server_bind_ip",      "server_ip %+");
 | |
| 	IConsoleAliasRegister("server_ip_bind",      "server_ip %+");
 | |
| 	IConsoleAliasRegister("server_bind",         "server_ip %+");
 | |
| 
 | |
| 	IConsoleVarRegister("max_join_time",         &_network_max_join_time, ICONSOLE_VAR_UINT16, "Set the maximum amount of time (ticks) a client is allowed to join. Default value: 500");
 | |
| 
 | |
| 	IConsoleVarRegister("server_advertise",      &_network_advertise, ICONSOLE_VAR_BOOLEAN, "Set if the server will advertise to the master server and show up there");
 | |
| 	IConsoleVarHookAdd("server_advertise",       ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
 | |
| 	IConsoleVarHookAdd("server_advertise",       ICONSOLE_HOOK_POST_ACTION, ConHookServerAdvertise);
 | |
| 
 | |
| 	IConsoleVarRegister("pause_on_join",         &_network_pause_on_join, ICONSOLE_VAR_BOOLEAN, "Set if the server should pause gameplay while a client is joining. This might help slow users");
 | |
| 	IConsoleVarHookAdd("pause_on_join",          ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
 | |
| 
 | |
| 	IConsoleVarRegister("autoclean_companies",   &_network_autoclean_companies, ICONSOLE_VAR_BOOLEAN, "Automatically shut down inactive companies to free them up for other players. Customize with 'autoclean_(un)protected'");
 | |
| 	IConsoleVarHookAdd("autoclean_companies",    ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
 | |
| 
 | |
| 	IConsoleVarRegister("autoclean_protected",   &_network_autoclean_protected, ICONSOLE_VAR_BYTE, "Automatically remove the password from an inactive company after the given amount of months");
 | |
| 	IConsoleVarHookAdd("autoclean_protected",    ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
 | |
| 
 | |
| 	IConsoleVarRegister("autoclean_unprotected", &_network_autoclean_protected, ICONSOLE_VAR_BYTE, "Automatically shut down inactive companies after the given amount of months");
 | |
| 	IConsoleVarHookAdd("autoclean_unprotected",  ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
 | |
| 
 | |
| 	IConsoleVarRegister("restart_game_date",     &_network_restart_game_date, ICONSOLE_VAR_BYTE, "Auto-restart the server when Jan 1st of the set year is reached. Use '0' to disable this");
 | |
| 	IConsoleVarHookAdd("restart_game_date",      ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
 | |
| 
 | |
| #endif /* ENABLE_NETWORK */
 | |
| 
 | |
| 	// debugging stuff
 | |
| #ifdef _DEBUG
 | |
| 	IConsoleDebugLibRegister();
 | |
| #endif
 | |
| }
 | 
