453 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			453 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #include "../stdafx.h"
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| 
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| #include "yapf.hpp"
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| #include "yapf_node_road.hpp"
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| 
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| 
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| template <class Types>
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| class CYapfCostRoadT
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| {
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| public:
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| 	typedef typename Types::Tpf Tpf; ///< pathfinder (derived from THIS class)
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| 	typedef typename Types::TrackFollower TrackFollower; ///< track follower helper
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| 	typedef typename Types::NodeList::Titem Node; ///< this will be our node type
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| 	typedef typename Node::Key Key;    ///< key to hash tables
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| 
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| protected:
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| 	/// to access inherited path finder
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| 	Tpf& Yapf() {return *static_cast<Tpf*>(this);}
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| 
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| 	int SlopeCost(TileIndex tile, TileIndex next_tile, Trackdir trackdir)
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| 	{
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| 		// height of the center of the current tile
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| 		int x1 = TileX(tile) * TILE_SIZE;
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| 		int y1 = TileY(tile) * TILE_SIZE;
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| 		int z1 = GetSlopeZ(x1 + TILE_SIZE / 2, y1 + TILE_SIZE / 2);
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| 
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| 		// height of the center of the next tile
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| 		int x2 = TileX(next_tile) * TILE_SIZE;
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| 		int y2 = TileY(next_tile) * TILE_SIZE;
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| 		int z2 = GetSlopeZ(x2 + TILE_SIZE / 2, y2 + TILE_SIZE / 2);
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| 
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| 		if (z2 - z1 > 1) {
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| 			/* Slope up */
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| 			return Yapf().PfGetSettings().road_slope_penalty;
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| 		}
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| 		return 0;
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| 	}
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| 
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| 	/** return one tile cost */
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| 	FORCEINLINE int OneTileCost(TileIndex tile, Trackdir trackdir)
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| 	{
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| 		int cost = 0;
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| 		// set base cost
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| 		if (IsDiagonalTrackdir(trackdir)) {
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| 			cost += YAPF_TILE_LENGTH;
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| 			switch (GetTileType(tile)) {
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| 				case MP_STREET:
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| 					/* Increase the cost for level crossings */
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| 					if (IsLevelCrossing(tile))
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| 						cost += Yapf().PfGetSettings().road_crossing_penalty;
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| 					break;
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| 
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| 				default:
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| 					break;
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| 			}
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| 		} else {
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| 			// non-diagonal trackdir
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| 			cost = YAPF_TILE_CORNER_LENGTH + Yapf().PfGetSettings().road_curve_penalty;
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| 		}
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| 		return cost;
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| 	}
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| 
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| public:
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| 	/** Called by YAPF to calculate the cost from the origin to the given node.
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| 	 *  Calculates only the cost of given node, adds it to the parent node cost
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| 	 *  and stores the result into Node::m_cost member */
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| 	FORCEINLINE bool PfCalcCost(Node& n)
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| 	{
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| 		int segment_cost = 0;
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| 		// start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment
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| 		TileIndex tile = n.m_key.m_tile;
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| 		Trackdir trackdir = n.m_key.m_td;
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| 		while (true) {
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| 			// base tile cost depending on distance between edges
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| 			segment_cost += Yapf().OneTileCost(tile, trackdir);
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| 
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| 			// stop if we have just entered the depot
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| 			if (IsTileDepotType(tile, TRANSPORT_ROAD) && trackdir == DiagdirToDiagTrackdir(ReverseDiagDir(GetRoadDepotDirection(tile)))) {
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| 				// next time we will reverse and leave the depot
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| 				break;
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| 			}
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| 
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| 			// if there are no reachable trackdirs on new tile, we have end of road
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| 			TrackFollower F(Yapf().GetVehicle());
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| 			if (!F.Follow(tile, trackdir)) break;
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| 
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| 			// if there are more trackdirs available & reachable, we are at the end of segment
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| 			if (KillFirstBit2x64(F.m_new_td_bits) != 0) break;
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| 
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| 			Trackdir new_td = (Trackdir)FindFirstBit2x64(F.m_new_td_bits);
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| 
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| 			// stop if RV is on simple loop with no junctions
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| 			if (F.m_new_tile == n.m_key.m_tile && new_td == n.m_key.m_td) return false;
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| 
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| 			// if we skipped some tunnel tiles, add their cost
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| 			segment_cost += F.m_tiles_skipped * YAPF_TILE_LENGTH;
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| 
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| 			// add hilly terrain penalty
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| 			segment_cost += Yapf().SlopeCost(tile, F.m_new_tile, trackdir);
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| 
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| 			// add min/max speed penalties
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| 			int min_speed = 0;
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| 			int max_speed = F.GetSpeedLimit(&min_speed);
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| 			const Vehicle* v = Yapf().GetVehicle();
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| 			if (max_speed < v->max_speed) segment_cost += 1 * (v->max_speed - max_speed);
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| 			if (min_speed > v->max_speed) segment_cost += 10 * (min_speed - v->max_speed);
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| 
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| 			// move to the next tile
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| 			tile = F.m_new_tile;
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| 			trackdir = new_td;
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| 		};
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| 
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| 		// save end of segment back to the node
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| 		n.m_segment_last_tile = tile;
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| 		n.m_segment_last_td = trackdir;
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| 
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| 		// save also tile cost
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| 		int parent_cost = (n.m_parent != NULL) ? n.m_parent->m_cost : 0;
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| 		n.m_cost = parent_cost + segment_cost;
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| 		return true;
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| 	}
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| };
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| 
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| 
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| template <class Types>
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| class CYapfDestinationAnyDepotRoadT
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| {
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| public:
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| 	typedef typename Types::Tpf Tpf;                     ///< the pathfinder class (derived from THIS class)
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| 	typedef typename Types::TrackFollower TrackFollower;
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| 	typedef typename Types::NodeList::Titem Node;        ///< this will be our node type
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| 	typedef typename Node::Key Key;                      ///< key to hash tables
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| 
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| 	/// to access inherited path finder
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| 	Tpf& Yapf() {return *static_cast<Tpf*>(this);}
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| 
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| 	/// Called by YAPF to detect if node ends in the desired destination
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| 	FORCEINLINE bool PfDetectDestination(Node& n)
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| 	{
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| 		bool bDest = IsTileDepotType(n.m_segment_last_tile, TRANSPORT_ROAD);
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| 		return bDest;
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| 	}
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| 
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| 	/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
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| 	 *  adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
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| 	FORCEINLINE bool PfCalcEstimate(Node& n)
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| 	{
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| 		n.m_estimate = n.m_cost;
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| 		return true;
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| 	}
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| };
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| 
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| 
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| template <class Types>
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| class CYapfDestinationTileRoadT
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| {
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| public:
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| 	typedef typename Types::Tpf Tpf;                     ///< the pathfinder class (derived from THIS class)
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| 	typedef typename Types::TrackFollower TrackFollower;
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| 	typedef typename Types::NodeList::Titem Node;        ///< this will be our node type
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| 	typedef typename Node::Key Key;                      ///< key to hash tables
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| 
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| protected:
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| 	TileIndex    m_destTile;
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| 	TrackdirBits m_destTrackdirs;
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| 
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| public:
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| 	void SetDestination(TileIndex tile, TrackdirBits trackdirs)
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| 	{
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| 		m_destTile = tile;
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| 		m_destTrackdirs = trackdirs;
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| 	}
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| 
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| protected:
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| 	/// to access inherited path finder
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| 	Tpf& Yapf() {return *static_cast<Tpf*>(this);}
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| 
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| public:
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| 	/// Called by YAPF to detect if node ends in the desired destination
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| 	FORCEINLINE bool PfDetectDestination(Node& n)
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| 	{
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| 		bool bDest = (n.m_segment_last_tile == m_destTile) && ((m_destTrackdirs & TrackdirToTrackdirBits(n.m_segment_last_td)) != TRACKDIR_BIT_NONE);
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| 		return bDest;
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| 	}
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| 
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| 	/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
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| 	 *  adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
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| 	inline bool PfCalcEstimate(Node& n)
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| 	{
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| 		static int dg_dir_to_x_offs[] = {-1, 0, 1, 0};
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| 		static int dg_dir_to_y_offs[] = {0, 1, 0, -1};
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| 		if (PfDetectDestination(n)) {
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| 			n.m_estimate = n.m_cost;
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| 			return true;
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| 		}
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| 
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| 		TileIndex tile = n.m_segment_last_tile;
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| 		DiagDirection exitdir = TrackdirToExitdir(n.m_segment_last_td);
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| 		int x1 = 2 * TileX(tile) + dg_dir_to_x_offs[(int)exitdir];
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| 		int y1 = 2 * TileY(tile) + dg_dir_to_y_offs[(int)exitdir];
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| 		int x2 = 2 * TileX(m_destTile);
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| 		int y2 = 2 * TileY(m_destTile);
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| 		int dx = abs(x1 - x2);
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| 		int dy = abs(y1 - y2);
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| 		int dmin = min(dx, dy);
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| 		int dxy = abs(dx - dy);
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| 		int d = dmin * YAPF_TILE_CORNER_LENGTH + (dxy - 1) * (YAPF_TILE_LENGTH / 2);
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| 		n.m_estimate = n.m_cost + d;
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| 		assert(n.m_estimate >= n.m_parent->m_estimate);
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| 		return true;
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| 	}
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| };
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| 
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| 
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| 
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| template <class Types>
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| class CYapfFollowRoadT
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| {
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| public:
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| 	typedef typename Types::Tpf Tpf;                     ///< the pathfinder class (derived from THIS class)
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| 	typedef typename Types::TrackFollower TrackFollower;
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| 	typedef typename Types::NodeList::Titem Node;        ///< this will be our node type
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| 	typedef typename Node::Key Key;                      ///< key to hash tables
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| 
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| protected:
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| 	/// to access inherited path finder
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| 	FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}
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| 
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| public:
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| 
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| 	/** Called by YAPF to move from the given node to the next tile. For each
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| 	 *  reachable trackdir on the new tile creates new node, initializes it
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| 	 *  and adds it to the open list by calling Yapf().AddNewNode(n) */
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| 	inline void PfFollowNode(Node& old_node)
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| 	{
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| 		TrackFollower F(Yapf().GetVehicle());
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| 		if (F.Follow(old_node.m_segment_last_tile, old_node.m_segment_last_td))
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| 			Yapf().AddMultipleNodes(&old_node, F.m_new_tile, F.m_new_td_bits);
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| 	}
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| 
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| 	/// return debug report character to identify the transportation type
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| 	FORCEINLINE char TransportTypeChar() const {return 'r';}
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| 
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| 	static Trackdir stChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir)
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| 	{
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| 		Tpf pf;
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| 		return pf.ChooseRoadTrack(v, tile, enterdir);
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| 	}
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| 
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| 	FORCEINLINE Trackdir ChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir)
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| 	{
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| 		// handle special case - when next tile is destination tile
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| 		if (tile == v->dest_tile) {
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| 			// choose diagonal trackdir reachable from enterdir
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| 			return (Trackdir)DiagdirToDiagTrackdir(enterdir);
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| 		}
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| 		// our source tile will be the next vehicle tile (should be the given one)
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| 		TileIndex src_tile = tile;
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| 		// get available trackdirs on the start tile
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| 		uint ts = GetTileTrackStatus(tile, TRANSPORT_ROAD);
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| 		TrackdirBits src_trackdirs = (TrackdirBits)(ts & TRACKDIR_BIT_MASK);
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| 		// select reachable trackdirs only
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| 		src_trackdirs &= DiagdirReachesTrackdirs(enterdir);
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| 
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| 		// get available trackdirs on the destination tile
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| 		TileIndex dest_tile = v->dest_tile;
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| 		uint dest_ts = GetTileTrackStatus(dest_tile, TRANSPORT_ROAD);
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| 		TrackdirBits dest_trackdirs = (TrackdirBits)(dest_ts & TRACKDIR_BIT_MASK);
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| 
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| 		// set origin and destination nodes
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| 		Yapf().SetOrigin(src_tile, src_trackdirs);
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| 		Yapf().SetDestination(dest_tile, dest_trackdirs);
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| 
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| 		// find the best path
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| 		Yapf().FindPath(v);
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| 
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| 		// if path not found - return INVALID_TRACKDIR
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| 		Trackdir next_trackdir = INVALID_TRACKDIR;
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| 		Node* pNode = &Yapf().GetBestNode();
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| 		if (pNode != NULL) {
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| 			// path was found or at least suggested
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| 			// walk through the path back to its origin
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| 			while (pNode->m_parent != NULL) {
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| 				pNode = pNode->m_parent;
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| 			}
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| 			// return trackdir from the best origin node (one of start nodes)
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| 			Node& best_next_node = *pNode;
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| 			assert(best_next_node.GetTile() == tile);
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| 			next_trackdir = best_next_node.GetTrackdir();
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| 		}
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| 		return next_trackdir;
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| 	}
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| 
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| 	static uint stDistanceToTile(const Vehicle *v, TileIndex tile)
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| 	{
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| 		Tpf pf;
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| 		return pf.DistanceToTile(v, tile);
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| 	}
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| 
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| 	FORCEINLINE uint DistanceToTile(const Vehicle *v, TileIndex dst_tile)
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| 	{
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| 		// handle special case - when current tile is the destination tile
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| 		if (dst_tile == v->tile) {
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| 			// distance is zero in this case
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| 			return 0;
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| 		}
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| 
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| 		if (!SetOriginFromVehiclePos(v)) return UINT_MAX;
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| 
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| 		// set destination tile, trackdir
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| 		//   get available trackdirs on the destination tile
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| 		uint dest_ts = GetTileTrackStatus(dst_tile, TRANSPORT_ROAD);
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| 		TrackdirBits dst_td_bits = (TrackdirBits)(dest_ts & TRACKDIR_BIT_MASK);
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| 		Yapf().SetDestination(dst_tile, dst_td_bits);
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| 
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| 		// find the best path
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| 		Yapf().FindPath(v);
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| 
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| 		// if path not found - return distance = UINT_MAX
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| 		uint dist = UINT_MAX;
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| 		Node* pNode = &Yapf().GetBestNode();
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| 		if (pNode != NULL) {
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| 			// path was found or at least suggested
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| 			// get the path cost estimate
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| 			dist = pNode->GetCostEstimate();
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| 		}
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| 
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| 		return dist;
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| 	}
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| 
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| 	/** Return true if the valid origin (tile/trackdir) was set from the current vehicle position. */
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| 	FORCEINLINE bool SetOriginFromVehiclePos(const Vehicle *v)
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| 	{
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| 		// set origin (tile, trackdir)
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| 		TileIndex src_tile = v->tile;
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| 		Trackdir src_td = GetVehicleTrackdir(v);
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| 		if ((GetTileTrackStatus(src_tile, TRANSPORT_ROAD) & TrackdirToTrackdirBits(src_td)) == 0) {
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| 			// sometimes the roadveh is not on the road (it resides on non-existing track)
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| 			// how should we handle that situation?
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| 			return false;
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| 		}
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| 		Yapf().SetOrigin(src_tile, TrackdirToTrackdirBits(src_td));
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| 		return true;
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| 	}
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| 
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| 	static Depot* stFindNearestDepot(const Vehicle* v, TileIndex tile, Trackdir td)
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| 	{
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| 		Tpf pf;
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| 		return pf.FindNearestDepot(v, tile, td);
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| 	}
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| 
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| 	FORCEINLINE Depot* FindNearestDepot(const Vehicle* v, TileIndex tile, Trackdir td)
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| 	{
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| 		// set origin and destination nodes
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| 		Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td));
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| 
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| 		// find the best path
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| 		bool bFound = Yapf().FindPath(v);
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| 		if (!bFound) return false;
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| 
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| 		// some path found
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| 		// get found depot tile
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| 		Node& n = Yapf().GetBestNode();
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| 		TileIndex depot_tile = n.m_segment_last_tile;
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| 		assert(IsTileDepotType(depot_tile, TRANSPORT_ROAD));
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| 		Depot* ret = GetDepotByTile(depot_tile);
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| 		return ret;
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| 	}
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| };
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| 
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| template <class Tpf_, class Tnode_list, template <class Types> class Tdestination>
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| struct CYapfRoad_TypesT
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| {
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| 	typedef CYapfRoad_TypesT<Tpf_, Tnode_list, Tdestination>  Types;
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| 
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| 	typedef Tpf_                              Tpf;
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| 	typedef CFollowTrackRoad                  TrackFollower;
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| 	typedef Tnode_list                        NodeList;
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| 	typedef CYapfBaseT<Types>                 PfBase;
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| 	typedef CYapfFollowRoadT<Types>           PfFollow;
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| 	typedef CYapfOriginTileT<Types>           PfOrigin;
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| 	typedef Tdestination<Types>               PfDestination;
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| 	typedef CYapfSegmentCostCacheNoneT<Types> PfCache;
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| 	typedef CYapfCostRoadT<Types>             PfCost;
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| };
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| 
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| struct CYapfRoad1         : CYapfT<CYapfRoad_TypesT<CYapfRoad1        , CRoadNodeListTrackDir, CYapfDestinationTileRoadT    > > {};
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| struct CYapfRoad2         : CYapfT<CYapfRoad_TypesT<CYapfRoad2        , CRoadNodeListExitDir , CYapfDestinationTileRoadT    > > {};
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| 
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| struct CYapfRoadAnyDepot1 : CYapfT<CYapfRoad_TypesT<CYapfRoadAnyDepot1, CRoadNodeListTrackDir, CYapfDestinationAnyDepotRoadT> > {};
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| struct CYapfRoadAnyDepot2 : CYapfT<CYapfRoad_TypesT<CYapfRoadAnyDepot2, CRoadNodeListExitDir , CYapfDestinationAnyDepotRoadT> > {};
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| 
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| 
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| Trackdir YapfChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir)
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| {
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| 	// default is YAPF type 2
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| 	typedef Trackdir (*PfnChooseRoadTrack)(Vehicle*, TileIndex, DiagDirection);
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| 	PfnChooseRoadTrack pfnChooseRoadTrack = &CYapfRoad2::stChooseRoadTrack; // default: ExitDir, allow 90-deg
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| 
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| 	// check if non-default YAPF type should be used
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| 	if (_patches.yapf.disable_node_optimization)
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| 		pfnChooseRoadTrack = &CYapfRoad1::stChooseRoadTrack; // Trackdir, allow 90-deg
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| 
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| 	Trackdir td_ret = pfnChooseRoadTrack(v, tile, enterdir);
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| 	return td_ret;
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| }
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| 
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| uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile)
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| {
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| 	// default is YAPF type 2
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| 	typedef uint (*PfnDistanceToTile)(const Vehicle*, TileIndex);
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| 	PfnDistanceToTile pfnDistanceToTile = &CYapfRoad2::stDistanceToTile; // default: ExitDir, allow 90-deg
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| 
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| 	// check if non-default YAPF type should be used
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| 	if (_patches.yapf.disable_node_optimization)
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| 		pfnDistanceToTile = &CYapfRoad1::stDistanceToTile; // Trackdir, allow 90-deg
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| 
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| 	// measure distance in YAPF units
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| 	uint dist = pfnDistanceToTile(v, tile);
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| 	// convert distance to tiles
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| 	if (dist != UINT_MAX)
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| 		dist = (dist + YAPF_TILE_LENGTH - 1) / YAPF_TILE_LENGTH;
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| 	return dist;
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| }
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| 
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| Depot* YapfFindNearestRoadDepot(const Vehicle *v)
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| {
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| 	TileIndex tile = v->tile;
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| 	if (v->u.road.state == 255) tile = GetVehicleOutOfTunnelTile(v);
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| 	Trackdir trackdir = GetVehicleTrackdir(v);
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| 	if ((GetTileTrackStatus(tile, TRANSPORT_ROAD) & TrackdirToTrackdirBits(trackdir)) == 0)
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| 		return NULL;
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| 
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| 	// handle the case when our vehicle is already in the depot tile
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| 	if (IsTileType(tile, MP_STREET) && IsTileDepotType(tile, TRANSPORT_ROAD)) {
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| 		// only what we need to return is the Depot*
 | |
| 		return GetDepotByTile(tile);
 | |
| 	}
 | |
| 
 | |
| 	// default is YAPF type 2
 | |
| 	typedef Depot* (*PfnFindNearestDepot)(const Vehicle*, TileIndex, Trackdir);
 | |
| 	PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot;
 | |
| 
 | |
| 	// check if non-default YAPF type should be used
 | |
| 	if (_patches.yapf.disable_node_optimization)
 | |
| 		pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg
 | |
| 
 | |
| 	Depot* ret = pfnFindNearestDepot(v, tile, trackdir);
 | |
| 	return ret;
 | |
| }
 | 
