- New optional landscape generator (TerraGenesis Perlin)
  - Load heightmaps (either BMP or PNG)
  - Progress dialog while generating worlds (no longer a 'hanging' screen)
  - New dialogs for NewGame, Create Scenario and Play Heightmap
    - Easier to configure your landscape
    - More things to configure (tree-placer, ..)
  - Speedup of world generation
  - New console command 'restart': restart the map EXACTLY as it was when you
      first started it (needs a game made after or with this commit)
  - New console command 'getseed': get the seed of your map and share it with
      others (of course only works with generated maps)
  - Many new, world generation related, things
  - Many internal cleanups and rewrites
  Many tnx to those people who helped making this:
     Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
  Many tnx to those who helped testing:
     Arnau, Bjarni, and tokai (alfabetic)
  And to all other people who helped testing and sending comments / bugs
  Stats: 673 lines changed, 3534 new lines, 79 new strings
		
	
		
			
				
	
	
		
			104 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#include "stdafx.h"
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#include "string.h"
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#include <stdarg.h>
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#include <ctype.h> // required for tolower()
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void ttd_strlcat(char *dst, const char *src, size_t size)
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{
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	assert(size > 0);
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	for (; size > 0 && *dst != '\0'; --size, ++dst) {}
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	assert(size > 0);
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	while (--size > 0 && *src != '\0') *dst++ = *src++;
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	*dst = '\0';
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}
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void ttd_strlcpy(char *dst, const char *src, size_t size)
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{
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	assert(size > 0);
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	while (--size > 0 && *src != '\0') *dst++ = *src++;
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	*dst = '\0';
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}
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char* strecat(char* dst, const char* src, const char* last)
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{
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	assert(last == NULL || dst <= last);
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	for (; *dst != '\0'; ++dst)
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		if (dst == last) return dst;
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	for (; *src != '\0' && dst != last; ++dst, ++src) *dst = *src;
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	*dst = '\0';
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	return strecpy(dst, src, last);
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}
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char* strecpy(char* dst, const char* src, const char* last)
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{
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	assert(last == NULL || dst <= last);
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	for (; *src != '\0' && dst != last; ++dst, ++src) *dst = *src;
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	*dst = '\0';
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	return dst;
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}
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char* CDECL str_fmt(const char* str, ...)
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{
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	char buf[4096];
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	va_list va;
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	int len;
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	char* p;
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	va_start(va, str);
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	len = vsprintf(buf, str, va);
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	va_end(va);
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	p = malloc(len + 1);
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	if (p != NULL) memcpy(p, buf, len + 1);
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	return p;
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}
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void str_validate(char *str)
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{
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	for (; *str != '\0'; str++)
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		if (!IsValidAsciiChar(*str, CS_ALPHANUMERAL)) *str = '?';
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}
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/**
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 * Only allow certain keys. You can define the filter to be used. This makes
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 *  sure no invalid keys can get into an editbox, like BELL.
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 * @param key character to be checked
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 * @param afilter the filter to use
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 * @return true or false depending if the character is printable/valid or not
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 */
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bool IsValidAsciiChar(byte key, CharSetFilter afilter)
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{
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	bool firsttest = false;
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	switch (afilter) {
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		case CS_ALPHANUMERAL:
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			firsttest = (key >= ' ' && key < 127);
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			break;
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		/* We are very strict here */
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		case CS_NUMERAL:
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			return (key >= '0' && key <= '9');
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		case CS_ALPHA:
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		default:
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			firsttest = ((key >= 'A' && key <= 'Z') || (key >= 'a' && key <= 'z'));
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			break;
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	}
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	/* Allow some special chars too that are non-ASCII but still valid (like '^' above 'a') */
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	return (firsttest || (key >= 160 &&
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		key != 0xAA && key != 0xAC && key != 0xAD && key != 0xAF &&
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		key != 0xB5 && key != 0xB6 && key != 0xB7 && key != 0xB9));
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}
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void strtolower(char *str)
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{
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	for (; *str != '\0'; str++) *str = tolower(*str);
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}
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