1839 lines
		
	
	
		
			59 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1839 lines
		
	
	
		
			59 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file vehicle.cpp Base implementations of all vehicles. */
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| 
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| #include "stdafx.h"
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| #include "gui.h"
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| #include "debug.h"
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| #include "roadveh.h"
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| #include "ship.h"
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| #include "spritecache.h"
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| #include "landscape.h"
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| #include "timetable.h"
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| #include "viewport_func.h"
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| #include "news_func.h"
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| #include "command_func.h"
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| #include "company_func.h"
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| #include "vehicle_gui.h"
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| #include "train.h"
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| #include "aircraft.h"
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| #include "newgrf_engine.h"
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| #include "newgrf_sound.h"
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| #include "newgrf_station.h"
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| #include "group.h"
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| #include "group_gui.h"
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| #include "strings_func.h"
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| #include "zoom_func.h"
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| #include "functions.h"
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| #include "date_func.h"
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| #include "window_func.h"
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| #include "vehicle_func.h"
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| #include "autoreplace_func.h"
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| #include "autoreplace_gui.h"
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| #include "station_base.h"
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| #include "ai/ai.hpp"
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| #include "core/smallmap_type.hpp"
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| #include "depot_func.h"
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| #include "network/network.h"
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| #include "core/pool_func.hpp"
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| #include "economy_base.h"
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| #include "articulated_vehicles.h"
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| #include "roadstop_base.h"
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| #include "core/random_func.hpp"
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| #include "engine_base.h"
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| #include "newgrf.h"
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| 
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| #include "table/sprites.h"
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| #include "table/strings.h"
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| 
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| #define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6))
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| 
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| VehicleID _vehicle_id_ctr_day;
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| const Vehicle *_place_clicked_vehicle;
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| VehicleID _new_vehicle_id;
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| uint16 _returned_refit_capacity;
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| byte _age_cargo_skip_counter; ///< Skip aging of cargo?
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| 
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| 
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| /* Initialize the vehicle-pool */
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| VehiclePool _vehicle_pool("Vehicle");
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| INSTANTIATE_POOL_METHODS(Vehicle)
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| 
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| /** Function to tell if a vehicle needs to be autorenewed
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|  * @param *c The vehicle owner
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|  * @return true if the vehicle is old enough for replacement
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|  */
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| bool Vehicle::NeedsAutorenewing(const Company *c) const
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| {
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| 	/* We can always generate the Company pointer when we have the vehicle.
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| 	 * However this takes time and since the Company pointer is often present
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| 	 * when this function is called then it's faster to pass the pointer as an
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| 	 * argument rather than finding it again. */
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| 	assert(c == Company::Get(this->owner));
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| 
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| 	if (!c->settings.engine_renew) return false;
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| 	if (this->age - this->max_age < (c->settings.engine_renew_months * 30)) return false;
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| 	if (this->age == 0) return false; // rail cars don't age and lacks a max age
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| 
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| 	return true;
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| }
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| 
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| void VehicleServiceInDepot(Vehicle *v)
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| {
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| 	v->date_of_last_service = _date;
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| 	v->breakdowns_since_last_service = 0;
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| 	v->reliability = Engine::Get(v->engine_type)->reliability;
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| 	SetWindowDirty(WC_VEHICLE_DETAILS, v->index); // ensure that last service date and reliability are updated
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| }
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| 
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| bool Vehicle::NeedsServicing() const
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| {
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| 	/* Stopped or crashed vehicles will not move, as such making unmovable
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| 	 * vehicles to go for service is lame. */
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| 	if (this->vehstatus & (VS_STOPPED | VS_CRASHED)) return false;
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| 
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| 	/* Are we ready for the next service cycle? */
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| 	const Company *c = Company::Get(this->owner);
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| 	if (c->settings.vehicle.servint_ispercent ?
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| 			(this->reliability >= Engine::Get(this->engine_type)->reliability * (100 - this->service_interval) / 100) :
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| 			(this->date_of_last_service + this->service_interval >= _date)) {
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| 		return false;
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| 	}
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| 
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| 	/* If we're servicing anyway, because we have not disabled servicing when
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| 	 * there are no breakdowns or we are playing with breakdowns, bail out. */
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| 	if (!_settings_game.order.no_servicing_if_no_breakdowns ||
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| 			_settings_game.difficulty.vehicle_breakdowns != 0) {
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| 		return true;
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| 	}
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| 
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| 	/* Test whether there is some pending autoreplace.
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| 	 * Note: We do this after the service-interval test.
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| 	 * There are a lot more reasons for autoreplace to fail than we can test here reasonably. */
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| 	bool pending_replace = false;
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| 	Money needed_money = c->settings.engine_renew_money;
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| 	if (needed_money > c->money) return false;
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| 
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| 	for (const Vehicle *v = this; v != NULL; v = (v->type == VEH_TRAIN) ? Train::From(v)->GetNextUnit() : NULL) {
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| 		EngineID new_engine = EngineReplacementForCompany(c, v->engine_type, v->group_id);
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| 
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| 		/* Check engine availability */
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| 		if (new_engine == INVALID_ENGINE || !HasBit(Engine::Get(new_engine)->company_avail, v->owner)) continue;
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| 
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| 		/* Check refittability */
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| 		uint32 available_cargo_types, union_mask;
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| 		GetArticulatedRefitMasks(new_engine, true, &union_mask, &available_cargo_types);
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| 		/* Is there anything to refit? */
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| 		if (union_mask != 0) {
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| 			CargoID cargo_type;
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| 			/* We cannot refit to mixed cargos in an automated way */
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| 			if (IsArticulatedVehicleCarryingDifferentCargos(v, &cargo_type)) continue;
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| 
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| 			/* Did the old vehicle carry anything? */
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| 			if (cargo_type != CT_INVALID) {
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| 				/* We can't refit the vehicle to carry the cargo we want */
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| 				if (!HasBit(available_cargo_types, cargo_type)) continue;
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| 			}
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| 		}
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| 
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| 		/* Check money.
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| 		 * We want 2*(the price of the new vehicle) without looking at the value of the vehicle we are going to sell. */
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| 		pending_replace = true;
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| 		needed_money += 2 * Engine::Get(new_engine)->GetCost();
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| 		if (needed_money > c->money) return false;
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| 	}
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| 
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| 	return pending_replace;
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| }
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| 
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| bool Vehicle::NeedsAutomaticServicing() const
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| {
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| 	if (_settings_game.order.gotodepot && VehicleHasDepotOrders(this)) return false;
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| 	if (this->current_order.IsType(OT_LOADING))            return false;
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| 	if (this->current_order.IsType(OT_GOTO_DEPOT) && this->current_order.GetDepotOrderType() != ODTFB_SERVICE) return false;
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| 	return NeedsServicing();
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| }
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| 
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| uint Vehicle::Crash(bool flooded)
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| {
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| 	assert((this->vehstatus & VS_CRASHED) == 0);
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| 	assert(this->Previous() == NULL); // IsPrimaryVehicle fails for free-wagon-chains
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| 
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| 	uint pass = 0;
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| 	/* crash all wagons, and count passengers */
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| 	for (Vehicle *v = this; v != NULL; v = v->Next()) {
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| 		if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) pass += v->cargo.Count();
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| 		v->vehstatus |= VS_CRASHED;
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| 		MarkSingleVehicleDirty(v);
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| 	}
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| 
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| 	/* Dirty some windows */
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| 	InvalidateWindowClassesData(GetWindowClassForVehicleType(this->type), 0);
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| 	SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
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| 	SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
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| 	SetWindowDirty(WC_VEHICLE_DEPOT, this->tile);
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| 
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| 	return pass;
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| }
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| 
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| 
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| /**
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|  * Displays a "NewGrf Bug" error message for a engine, and pauses the game if not networking.
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|  * @param engine The engine that caused the problem
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|  * @param part1  Part 1 of the error message, taking the grfname as parameter 1
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|  * @param part2  Part 2 of the error message, taking the engine as parameter 2
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|  * @param bug_type Flag to check and set in grfconfig
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|  * @param critical Shall the "OpenTTD might crash"-message be shown when the player tries to unpause?
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|  */
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| void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical)
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| {
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| 	const Engine *e = Engine::Get(engine);
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| 	uint32 grfid = e->grffile->grfid;
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| 	GRFConfig *grfconfig = GetGRFConfig(grfid);
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| 
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| 	if (!HasBit(grfconfig->grf_bugs, bug_type)) {
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| 		SetBit(grfconfig->grf_bugs, bug_type);
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| 		SetDParamStr(0, grfconfig->name);
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| 		SetDParam(1, engine);
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| 		ShowErrorMessage(part1, part2, WL_CRITICAL);
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| 		if (!_networking) DoCommand(0, critical ? PM_PAUSED_ERROR : PM_PAUSED_NORMAL, 1, DC_EXEC, CMD_PAUSE);
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| 	}
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| 
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| 	/* debug output */
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| 	char buffer[512];
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| 
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| 	SetDParamStr(0, grfconfig->name);
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| 	GetString(buffer, part1, lastof(buffer));
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| 	DEBUG(grf, 0, "%s", buffer + 3);
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| 
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| 	SetDParam(1, engine);
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| 	GetString(buffer, part2, lastof(buffer));
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| 	DEBUG(grf, 0, "%s", buffer + 3);
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| }
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| 
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| static Vehicle *EnsureNoVehicleProcZ(Vehicle *v, void *data)
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| {
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| 	byte z = *(byte*)data;
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| 
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| 	if (v->type == VEH_DISASTER || (v->type == VEH_AIRCRAFT && v->subtype == AIR_SHADOW)) return NULL;
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| 	if (v->z_pos > z) return NULL;
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| 
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| 	_error_message = STR_ERROR_TRAIN_IN_THE_WAY + v->type;
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| 	return v;
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| }
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| 
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| bool EnsureNoVehicleOnGround(TileIndex tile)
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| {
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| 	byte z = GetTileMaxZ(tile);
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| 	return !HasVehicleOnPos(tile, &z, &EnsureNoVehicleProcZ);
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| }
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| 
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| /** Procedure called for every vehicle found in tunnel/bridge in the hash map */
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| static Vehicle *GetVehicleTunnelBridgeProc(Vehicle *v, void *data)
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| {
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| 	if (v->type != VEH_TRAIN && v->type != VEH_ROAD && v->type != VEH_SHIP) return NULL;
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| 	if (v == (const Vehicle *)data) return NULL;
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| 
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| 	_error_message = STR_ERROR_TRAIN_IN_THE_WAY + v->type;
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| 	return v;
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| }
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| 
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| /**
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|  * Finds vehicle in tunnel / bridge
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|  * @param tile first end
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|  * @param endtile second end
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|  * @param ignore Ignore this vehicle when searching
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|  * @return true if the bridge has a vehicle
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|  */
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| bool HasVehicleOnTunnelBridge(TileIndex tile, TileIndex endtile, const Vehicle *ignore)
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| {
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| 	return HasVehicleOnPos(tile, (void *)ignore, &GetVehicleTunnelBridgeProc) ||
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| 			HasVehicleOnPos(endtile, (void *)ignore, &GetVehicleTunnelBridgeProc);
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| }
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| 
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| 
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| Vehicle::Vehicle(VehicleType type)
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| {
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| 	this->type               = type;
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| 	this->coord.left         = INVALID_COORD;
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| 	this->group_id           = DEFAULT_GROUP;
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| 	this->fill_percent_te_id = INVALID_TE_ID;
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| 	this->first              = this;
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| 	this->colourmap          = PAL_NONE;
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| }
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| 
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| /**
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|  * Get a value for a vehicle's random_bits.
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|  * @return A random value from 0 to 255.
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|  */
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| byte VehicleRandomBits()
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| {
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| 	return GB(Random(), 0, 8);
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| }
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| 
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| /* Size of the hash, 6 = 64 x 64, 7 = 128 x 128. Larger sizes will (in theory) reduce hash
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|  * lookup times at the expense of memory usage. */
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| const int HASH_BITS = 7;
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| const int HASH_SIZE = 1 << HASH_BITS;
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| const int HASH_MASK = HASH_SIZE - 1;
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| const int TOTAL_HASH_SIZE = 1 << (HASH_BITS * 2);
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| const int TOTAL_HASH_MASK = TOTAL_HASH_SIZE - 1;
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| 
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| /* Resolution of the hash, 0 = 1*1 tile, 1 = 2*2 tiles, 2 = 4*4 tiles, etc.
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|  * Profiling results show that 0 is fastest. */
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| const int HASH_RES = 0;
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| 
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| static Vehicle *_new_vehicle_position_hash[TOTAL_HASH_SIZE];
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| 
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| static Vehicle *VehicleFromHash(int xl, int yl, int xu, int yu, void *data, VehicleFromPosProc *proc, bool find_first)
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| {
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| 	for (int y = yl; ; y = (y + (1 << HASH_BITS)) & (HASH_MASK << HASH_BITS)) {
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| 		for (int x = xl; ; x = (x + 1) & HASH_MASK) {
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| 			Vehicle *v = _new_vehicle_position_hash[(x + y) & TOTAL_HASH_MASK];
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| 			for (; v != NULL; v = v->next_new_hash) {
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| 				Vehicle *a = proc(v, data);
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| 				if (find_first && a != NULL) return a;
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| 			}
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| 			if (x == xu) break;
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| 		}
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| 		if (y == yu) break;
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| 	}
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| 
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| 	return NULL;
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| }
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| 
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| 
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| /**
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|  * Helper function for FindVehicleOnPos/HasVehicleOnPos.
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|  * @note Do not call this function directly!
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|  * @param x    The X location on the map
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|  * @param y    The Y location on the map
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|  * @param data Arbitrary data passed to proc
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|  * @param proc The proc that determines whether a vehicle will be "found".
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|  * @param find_first Whether to return on the first found or iterate over
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|  *                   all vehicles
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|  * @return the best matching or first vehicle (depending on find_first).
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|  */
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| static Vehicle *VehicleFromPosXY(int x, int y, void *data, VehicleFromPosProc *proc, bool find_first)
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| {
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| 	const int COLL_DIST = 6;
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| 
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| 	/* Hash area to scan is from xl,yl to xu,yu */
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| 	int xl = GB((x - COLL_DIST) / TILE_SIZE, HASH_RES, HASH_BITS);
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| 	int xu = GB((x + COLL_DIST) / TILE_SIZE, HASH_RES, HASH_BITS);
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| 	int yl = GB((y - COLL_DIST) / TILE_SIZE, HASH_RES, HASH_BITS) << HASH_BITS;
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| 	int yu = GB((y + COLL_DIST) / TILE_SIZE, HASH_RES, HASH_BITS) << HASH_BITS;
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| 
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| 	return VehicleFromHash(xl, yl, xu, yu, data, proc, find_first);
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| }
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| 
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| /**
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|  * Find a vehicle from a specific location. It will call proc for ALL vehicles
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|  * on the tile and YOU must make SURE that the "best one" is stored in the
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|  * data value and is ALWAYS the same regardless of the order of the vehicles
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|  * where proc was called on!
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|  * When you fail to do this properly you create an almost untraceable DESYNC!
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|  * @note The return value of proc will be ignored.
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|  * @note Use this when you have the intention that all vehicles
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|  *       should be iterated over.
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|  * @param x    The X location on the map
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|  * @param y    The Y location on the map
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|  * @param data Arbitrary data passed to proc
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|  * @param proc The proc that determines whether a vehicle will be "found".
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|  */
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| void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
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| {
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| 	VehicleFromPosXY(x, y, data, proc, false);
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| }
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| 
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| /**
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|  * Checks whether a vehicle in on a specific location. It will call proc for
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|  * vehicles until it returns non-NULL.
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|  * @note Use FindVehicleOnPosXY when you have the intention that all vehicles
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|  *       should be iterated over.
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|  * @param x    The X location on the map
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|  * @param y    The Y location on the map
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|  * @param data Arbitrary data passed to proc
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|  * @param proc The proc that determines whether a vehicle will be "found".
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|  * @return True if proc returned non-NULL.
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|  */
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| bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
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| {
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| 	return VehicleFromPosXY(x, y, data, proc, true) != NULL;
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| }
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| 
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| /**
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|  * Helper function for FindVehicleOnPos/HasVehicleOnPos.
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|  * @note Do not call this function directly!
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|  * @param tile The location on the map
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|  * @param data Arbitrary data passed to proc
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|  * @param proc The proc that determines whether a vehicle will be "found".
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|  * @param find_first Whether to return on the first found or iterate over
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|  *                   all vehicles
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|  * @return the best matching or first vehicle (depending on find_first).
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|  */
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| static Vehicle *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc, bool find_first)
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| {
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| 	int x = GB(TileX(tile), HASH_RES, HASH_BITS);
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| 	int y = GB(TileY(tile), HASH_RES, HASH_BITS) << HASH_BITS;
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| 
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| 	Vehicle *v = _new_vehicle_position_hash[(x + y) & TOTAL_HASH_MASK];
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| 	for (; v != NULL; v = v->next_new_hash) {
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| 		if (v->tile != tile) continue;
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| 
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| 		Vehicle *a = proc(v, data);
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| 		if (find_first && a != NULL) return a;
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| 	}
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| 
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| 	return NULL;
 | |
| }
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| 
 | |
| /**
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|  * Find a vehicle from a specific location. It will call proc for ALL vehicles
 | |
|  * on the tile and YOU must make SURE that the "best one" is stored in the
 | |
|  * data value and is ALWAYS the same regardless of the order of the vehicles
 | |
|  * where proc was called on!
 | |
|  * When you fail to do this properly you create an almost untraceable DESYNC!
 | |
|  * @note The return value of proc will be ignored.
 | |
|  * @note Use this when you have the intention that all vehicles
 | |
|  *       should be iterated over.
 | |
|  * @param tile The location on the map
 | |
|  * @param data Arbitrary data passed to proc
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|  * @param proc The proc that determines whether a vehicle will be "found".
 | |
|  */
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| void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
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| {
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| 	VehicleFromPos(tile, data, proc, false);
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| }
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| 
 | |
| /**
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|  * Checks whether a vehicle in on a specific location. It will call proc for
 | |
|  * vehicles until it returns non-NULL.
 | |
|  * @note Use FindVehicleOnPos when you have the intention that all vehicles
 | |
|  *       should be iterated over.
 | |
|  * @param tile The location on the map
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|  * @param data Arbitrary data passed to proc
 | |
|  * @param proc The proc that determines whether a vehicle will be "found".
 | |
|  * @return True if proc returned non-NULL.
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|  */
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| bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
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| {
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| 	return VehicleFromPos(tile, data, proc, true) != NULL;
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| }
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| 
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| 
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| static void UpdateNewVehiclePosHash(Vehicle *v, bool remove)
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| {
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| 	Vehicle **old_hash = v->old_new_hash;
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| 	Vehicle **new_hash;
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| 
 | |
| 	if (remove) {
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| 		new_hash = NULL;
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| 	} else {
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| 		int x = GB(TileX(v->tile), HASH_RES, HASH_BITS);
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| 		int y = GB(TileY(v->tile), HASH_RES, HASH_BITS) << HASH_BITS;
 | |
| 		new_hash = &_new_vehicle_position_hash[(x + y) & TOTAL_HASH_MASK];
 | |
| 	}
 | |
| 
 | |
| 	if (old_hash == new_hash) return;
 | |
| 
 | |
| 	/* Remove from the old position in the hash table */
 | |
| 	if (old_hash != NULL) {
 | |
| 		if (v->next_new_hash != NULL) v->next_new_hash->prev_new_hash = v->prev_new_hash;
 | |
| 		*v->prev_new_hash = v->next_new_hash;
 | |
| 	}
 | |
| 
 | |
| 	/* Insert vehicle at beginning of the new position in the hash table */
 | |
| 	if (new_hash != NULL) {
 | |
| 		v->next_new_hash = *new_hash;
 | |
| 		if (v->next_new_hash != NULL) v->next_new_hash->prev_new_hash = &v->next_new_hash;
 | |
| 		v->prev_new_hash = new_hash;
 | |
| 		*new_hash = v;
 | |
| 	}
 | |
| 
 | |
| 	/* Remember current hash position */
 | |
| 	v->old_new_hash = new_hash;
 | |
| }
 | |
| 
 | |
| static Vehicle *_vehicle_position_hash[0x1000];
 | |
| 
 | |
| static void UpdateVehiclePosHash(Vehicle *v, int x, int y)
 | |
| {
 | |
| 	UpdateNewVehiclePosHash(v, x == INVALID_COORD);
 | |
| 
 | |
| 	Vehicle **old_hash, **new_hash;
 | |
| 	int old_x = v->coord.left;
 | |
| 	int old_y = v->coord.top;
 | |
| 
 | |
| 	new_hash = (x == INVALID_COORD) ? NULL : &_vehicle_position_hash[GEN_HASH(x, y)];
 | |
| 	old_hash = (old_x == INVALID_COORD) ? NULL : &_vehicle_position_hash[GEN_HASH(old_x, old_y)];
 | |
| 
 | |
| 	if (old_hash == new_hash) return;
 | |
| 
 | |
| 	/* remove from hash table? */
 | |
| 	if (old_hash != NULL) {
 | |
| 		if (v->next_hash != NULL) v->next_hash->prev_hash = v->prev_hash;
 | |
| 		*v->prev_hash = v->next_hash;
 | |
| 	}
 | |
| 
 | |
| 	/* insert into hash table? */
 | |
| 	if (new_hash != NULL) {
 | |
| 		v->next_hash = *new_hash;
 | |
| 		if (v->next_hash != NULL) v->next_hash->prev_hash = &v->next_hash;
 | |
| 		v->prev_hash = new_hash;
 | |
| 		*new_hash = v;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ResetVehiclePosHash()
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 	FOR_ALL_VEHICLES(v) { v->old_new_hash = NULL; }
 | |
| 	memset(_vehicle_position_hash, 0, sizeof(_vehicle_position_hash));
 | |
| 	memset(_new_vehicle_position_hash, 0, sizeof(_new_vehicle_position_hash));
 | |
| }
 | |
| 
 | |
| void ResetVehicleColourMap()
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 	FOR_ALL_VEHICLES(v) { v->colourmap = PAL_NONE; }
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * List of vehicles that should check for autoreplace this tick.
 | |
|  * Mapping of vehicle -> leave depot immediatelly after autoreplace.
 | |
|  */
 | |
| typedef SmallMap<Vehicle *, bool, 4> AutoreplaceMap;
 | |
| static AutoreplaceMap _vehicles_to_autoreplace;
 | |
| 
 | |
| void InitializeVehicles()
 | |
| {
 | |
| 	_vehicle_pool.CleanPool();
 | |
| 	_cargo_payment_pool.CleanPool();
 | |
| 
 | |
| 	_age_cargo_skip_counter = 1;
 | |
| 
 | |
| 	_vehicles_to_autoreplace.Reset();
 | |
| 	ResetVehiclePosHash();
 | |
| }
 | |
| 
 | |
| uint CountVehiclesInChain(const Vehicle *v)
 | |
| {
 | |
| 	uint count = 0;
 | |
| 	do count++; while ((v = v->Next()) != NULL);
 | |
| 	return count;
 | |
| }
 | |
| 
 | |
| /** Check if a vehicle is counted in num_engines in each company struct
 | |
|  * @return true if the vehicle is counted in num_engines
 | |
|  */
 | |
| bool Vehicle::IsEngineCountable() const
 | |
| {
 | |
| 	switch (this->type) {
 | |
| 		case VEH_AIRCRAFT: return Aircraft::From(this)->IsNormalAircraft(); // don't count plane shadows and helicopter rotors
 | |
| 		case VEH_TRAIN:
 | |
| 			return !Train::From(this)->IsArticulatedPart() && // tenders and other articulated parts
 | |
| 					!Train::From(this)->IsRearDualheaded(); // rear parts of multiheaded engines
 | |
| 		case VEH_ROAD: return RoadVehicle::From(this)->IsRoadVehFront();
 | |
| 		case VEH_SHIP: return true;
 | |
| 		default: return false; // Only count company buildable vehicles
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Vehicle::PreDestructor()
 | |
| {
 | |
| 	if (CleaningPool()) return;
 | |
| 
 | |
| 	if (Station::IsValidID(this->last_station_visited)) {
 | |
| 		Station::Get(this->last_station_visited)->loading_vehicles.remove(this);
 | |
| 
 | |
| 		HideFillingPercent(&this->fill_percent_te_id);
 | |
| 
 | |
| 		delete this->cargo_payment;
 | |
| 	}
 | |
| 
 | |
| 	if (this->IsEngineCountable()) {
 | |
| 		Company::Get(this->owner)->num_engines[this->engine_type]--;
 | |
| 		if (this->owner == _local_company) InvalidateAutoreplaceWindow(this->engine_type, this->group_id);
 | |
| 
 | |
| 		DeleteGroupHighlightOfVehicle(this);
 | |
| 		if (Group::IsValidID(this->group_id)) Group::Get(this->group_id)->num_engines[this->engine_type]--;
 | |
| 		if (this->IsPrimaryVehicle()) DecreaseGroupNumVehicle(this->group_id);
 | |
| 	}
 | |
| 
 | |
| 	if (this->type == VEH_AIRCRAFT && this->IsPrimaryVehicle()) {
 | |
| 		Aircraft *a = Aircraft::From(this);
 | |
| 		Station *st = GetTargetAirportIfValid(a);
 | |
| 		if (st != NULL) {
 | |
| 			const AirportFTA *layout = st->Airport()->layout;
 | |
| 			CLRBITS(st->airport_flags, layout[a->previous_pos].block | layout[a->pos].block);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	if (this->type == VEH_ROAD && this->IsPrimaryVehicle()) {
 | |
| 		RoadVehicle *v = RoadVehicle::From(this);
 | |
| 		if (!(v->vehstatus & VS_CRASHED) && IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END)) {
 | |
| 			/* Leave the drive through roadstop, when you have not already left it. */
 | |
| 			RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile))->Leave(v);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (this->Previous() == NULL) {
 | |
| 		InvalidateWindowData(WC_VEHICLE_DEPOT, this->tile);
 | |
| 	}
 | |
| 
 | |
| 	if (this->IsPrimaryVehicle()) {
 | |
| 		DeleteWindowById(WC_VEHICLE_VIEW, this->index);
 | |
| 		DeleteWindowById(WC_VEHICLE_ORDERS, this->index);
 | |
| 		DeleteWindowById(WC_VEHICLE_REFIT, this->index);
 | |
| 		DeleteWindowById(WC_VEHICLE_DETAILS, this->index);
 | |
| 		DeleteWindowById(WC_VEHICLE_TIMETABLE, this->index);
 | |
| 		SetWindowDirty(WC_COMPANY, this->owner);
 | |
| 	}
 | |
| 	InvalidateWindowClassesData(GetWindowClassForVehicleType(this->type), 0);
 | |
| 
 | |
| 	this->cargo.Truncate(0);
 | |
| 	DeleteVehicleOrders(this);
 | |
| 	DeleteDepotHighlightOfVehicle(this);
 | |
| 
 | |
| 	extern void StopGlobalFollowVehicle(const Vehicle *v);
 | |
| 	StopGlobalFollowVehicle(this);
 | |
| 
 | |
| 	ReleaseDisastersTargetingVehicle(this->index);
 | |
| }
 | |
| 
 | |
| Vehicle::~Vehicle()
 | |
| {
 | |
| 	free(this->name);
 | |
| 
 | |
| 	if (CleaningPool()) return;
 | |
| 
 | |
| 	/* sometimes, eg. for disaster vehicles, when company bankrupts, when removing crashed/flooded vehicles,
 | |
| 	 * it may happen that vehicle chain is deleted when visible */
 | |
| 	if (!(this->vehstatus & VS_HIDDEN)) MarkSingleVehicleDirty(this);
 | |
| 
 | |
| 	Vehicle *v = this->Next();
 | |
| 	this->SetNext(NULL);
 | |
| 
 | |
| 	delete v;
 | |
| 
 | |
| 	UpdateVehiclePosHash(this, INVALID_COORD, 0);
 | |
| 	DeleteVehicleNews(this->index, INVALID_STRING_ID);
 | |
| }
 | |
| 
 | |
| /** Adds a vehicle to the list of vehicles, that visited a depot this tick
 | |
|  * @param *v vehicle to add
 | |
|  */
 | |
| void VehicleEnteredDepotThisTick(Vehicle *v)
 | |
| {
 | |
| 	/* Vehicle should stop in the depot if it was in 'stopping' state */
 | |
| 	_vehicles_to_autoreplace[v] = !(v->vehstatus & VS_STOPPED);
 | |
| 
 | |
| 	/* We ALWAYS set the stopped state. Even when the vehicle does not plan on
 | |
| 	 * stopping in the depot, so we stop it to ensure that it will not reserve
 | |
| 	 * the path out of the depot before we might autoreplace it to a different
 | |
| 	 * engine. The new engine would not own the reserved path we store that we
 | |
| 	 * stopped the vehicle, so autoreplace can start it again */
 | |
| 	v->vehstatus |= VS_STOPPED;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Increases the day counter for all vehicles and calls 1-day and 32-day handlers.
 | |
|  * Each tick, it processes vehicles with "index % DAY_TICKS == _date_fract",
 | |
|  * so each day, all vehicles are processes in DAY_TICKS steps.
 | |
|  */
 | |
| static void RunVehicleDayProc()
 | |
| {
 | |
| 	if (_game_mode != GM_NORMAL) return;
 | |
| 
 | |
| 	/* Run the day_proc for every DAY_TICKS vehicle starting at _date_fract. */
 | |
| 	for (size_t i = _date_fract; i < Vehicle::GetPoolSize(); i += DAY_TICKS) {
 | |
| 		Vehicle *v = Vehicle::Get(i);
 | |
| 		if (v == NULL) continue;
 | |
| 
 | |
| 		/* Call the 32-day callback if needed */
 | |
| 		if ((v->day_counter & 0x1F) == 0) {
 | |
| 			uint16 callback = GetVehicleCallback(CBID_VEHICLE_32DAY_CALLBACK, 0, 0, v->engine_type, v);
 | |
| 			if (callback != CALLBACK_FAILED) {
 | |
| 				if (HasBit(callback, 0)) TriggerVehicle(v, VEHICLE_TRIGGER_CALLBACK_32); // Trigger vehicle trigger 10
 | |
| 				if (HasBit(callback, 1)) v->colourmap = PAL_NONE;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* This is called once per day for each vehicle, but not in the first tick of the day */
 | |
| 		v->OnNewDay();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CallVehicleTicks()
 | |
| {
 | |
| 	_vehicles_to_autoreplace.Clear();
 | |
| 
 | |
| 	_age_cargo_skip_counter = (_age_cargo_skip_counter == 0) ? 184 : (_age_cargo_skip_counter - 1);
 | |
| 
 | |
| 	RunVehicleDayProc();
 | |
| 
 | |
| 	Station *st;
 | |
| 	FOR_ALL_STATIONS(st) LoadUnloadStation(st);
 | |
| 
 | |
| 	Vehicle *v;
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		/* Vehicle could be deleted in this tick */
 | |
| 		if (!v->Tick()) {
 | |
| 			assert(Vehicle::Get(vehicle_index) == NULL);
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		assert(Vehicle::Get(vehicle_index) == v);
 | |
| 
 | |
| 		switch (v->type) {
 | |
| 			default: break;
 | |
| 
 | |
| 			case VEH_TRAIN:
 | |
| 			case VEH_ROAD:
 | |
| 			case VEH_AIRCRAFT:
 | |
| 			case VEH_SHIP:
 | |
| 				if (_age_cargo_skip_counter == 0) v->cargo.AgeCargo();
 | |
| 
 | |
| 				if (v->type == VEH_TRAIN && Train::From(v)->IsWagon()) continue;
 | |
| 				if (v->type == VEH_AIRCRAFT && v->subtype != AIR_HELICOPTER) continue;
 | |
| 				if (v->type == VEH_ROAD && !RoadVehicle::From(v)->IsRoadVehFront()) continue;
 | |
| 
 | |
| 				v->motion_counter += v->cur_speed;
 | |
| 				/* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */
 | |
| 				if (GB(v->motion_counter, 0, 8) < v->cur_speed) PlayVehicleSound(v, VSE_RUNNING);
 | |
| 
 | |
| 				/* Play an alterate running sound every 16 ticks */
 | |
| 				if (GB(v->tick_counter, 0, 4) == 0) PlayVehicleSound(v, v->cur_speed > 0 ? VSE_RUNNING_16 : VSE_STOPPED_16);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (AutoreplaceMap::iterator it = _vehicles_to_autoreplace.Begin(); it != _vehicles_to_autoreplace.End(); it++) {
 | |
| 		v = it->first;
 | |
| 		/* Autoreplace needs the current company set as the vehicle owner */
 | |
| 		_current_company = v->owner;
 | |
| 
 | |
| 		/* Start vehicle if we stopped them in VehicleEnteredDepotThisTick()
 | |
| 		 * We need to stop them between VehicleEnteredDepotThisTick() and here or we risk that
 | |
| 		 * they are already leaving the depot again before being replaced. */
 | |
| 		if (it->second) v->vehstatus &= ~VS_STOPPED;
 | |
| 
 | |
| 		/* Store the position of the effect as the vehicle pointer will become invalid later */
 | |
| 		int x = v->x_pos;
 | |
| 		int y = v->y_pos;
 | |
| 		int z = v->z_pos;
 | |
| 
 | |
| 		const Company *c = Company::Get(_current_company);
 | |
| 		SubtractMoneyFromCompany(CommandCost(EXPENSES_NEW_VEHICLES, (Money)c->settings.engine_renew_money));
 | |
| 		CommandCost res = DoCommand(0, v->index, 0, DC_EXEC, CMD_AUTOREPLACE_VEHICLE);
 | |
| 		SubtractMoneyFromCompany(CommandCost(EXPENSES_NEW_VEHICLES, -(Money)c->settings.engine_renew_money));
 | |
| 
 | |
| 		if (!IsLocalCompany()) continue;
 | |
| 
 | |
| 		if (res.Succeeded()) {
 | |
| 			ShowCostOrIncomeAnimation(x, y, z, res.GetCost());
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		StringID error_message = res.GetErrorMessage();
 | |
| 		if (error_message == STR_ERROR_AUTOREPLACE_NOTHING_TO_DO || error_message == INVALID_STRING_ID) continue;
 | |
| 
 | |
| 		if (error_message == STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY) error_message = STR_ERROR_AUTOREPLACE_MONEY_LIMIT;
 | |
| 
 | |
| 		StringID message;
 | |
| 		if (error_message == STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT) {
 | |
| 			message = error_message;
 | |
| 		} else {
 | |
| 			message = STR_NEWS_VEHICLE_AUTORENEW_FAILED;
 | |
| 		}
 | |
| 
 | |
| 		SetDParam(0, v->index);
 | |
| 		SetDParam(1, error_message);
 | |
| 		AddVehicleNewsItem(message, NS_ADVICE, v->index);
 | |
| 	}
 | |
| 
 | |
| 	_current_company = OWNER_NONE;
 | |
| }
 | |
| 
 | |
| static void DoDrawVehicle(const Vehicle *v)
 | |
| {
 | |
| 	SpriteID image = v->cur_image;
 | |
| 	PaletteID pal = PAL_NONE;
 | |
| 
 | |
| 	if (v->vehstatus & VS_DEFPAL) pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
 | |
| 
 | |
| 	AddSortableSpriteToDraw(image, pal, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
 | |
| 		v->x_extent, v->y_extent, v->z_extent, v->z_pos, (v->vehstatus & VS_SHADOW) != 0);
 | |
| }
 | |
| 
 | |
| void ViewportAddVehicles(DrawPixelInfo *dpi)
 | |
| {
 | |
| 	/* The bounding rectangle */
 | |
| 	const int l = dpi->left;
 | |
| 	const int r = dpi->left + dpi->width;
 | |
| 	const int t = dpi->top;
 | |
| 	const int b = dpi->top + dpi->height;
 | |
| 
 | |
| 	/* The hash area to scan */
 | |
| 	int xl, xu, yl, yu;
 | |
| 
 | |
| 	if (dpi->width + 70 < (1 << (7 + 6))) {
 | |
| 		xl = GB(l - 70, 7, 6);
 | |
| 		xu = GB(r,      7, 6);
 | |
| 	} else {
 | |
| 		/* scan whole hash row */
 | |
| 		xl = 0;
 | |
| 		xu = 0x3F;
 | |
| 	}
 | |
| 
 | |
| 	if (dpi->height + 70 < (1 << (6 + 6))) {
 | |
| 		yl = GB(t - 70, 6, 6) << 6;
 | |
| 		yu = GB(b,      6, 6) << 6;
 | |
| 	} else {
 | |
| 		/* scan whole column */
 | |
| 		yl = 0;
 | |
| 		yu = 0x3F << 6;
 | |
| 	}
 | |
| 
 | |
| 	for (int y = yl;; y = (y + (1 << 6)) & (0x3F << 6)) {
 | |
| 		for (int x = xl;; x = (x + 1) & 0x3F) {
 | |
| 			const Vehicle *v = _vehicle_position_hash[x + y]; // already masked & 0xFFF
 | |
| 
 | |
| 			while (v != NULL) {
 | |
| 				if (!(v->vehstatus & VS_HIDDEN) &&
 | |
| 						l <= v->coord.right &&
 | |
| 						t <= v->coord.bottom &&
 | |
| 						r >= v->coord.left &&
 | |
| 						b >= v->coord.top) {
 | |
| 					DoDrawVehicle(v);
 | |
| 				}
 | |
| 				v = v->next_hash;
 | |
| 			}
 | |
| 
 | |
| 			if (x == xu) break;
 | |
| 		}
 | |
| 
 | |
| 		if (y == yu) break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y)
 | |
| {
 | |
| 	Vehicle *found = NULL, *v;
 | |
| 	uint dist, best_dist = UINT_MAX;
 | |
| 
 | |
| 	if ((uint)(x -= vp->left) >= (uint)vp->width || (uint)(y -= vp->top) >= (uint)vp->height) return NULL;
 | |
| 
 | |
| 	x = ScaleByZoom(x, vp->zoom) + vp->virtual_left;
 | |
| 	y = ScaleByZoom(y, vp->zoom) + vp->virtual_top;
 | |
| 
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if ((v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0 &&
 | |
| 				x >= v->coord.left && x <= v->coord.right &&
 | |
| 				y >= v->coord.top && y <= v->coord.bottom) {
 | |
| 
 | |
| 			dist = max(
 | |
| 				abs(((v->coord.left + v->coord.right) >> 1) - x),
 | |
| 				abs(((v->coord.top + v->coord.bottom) >> 1) - y)
 | |
| 			);
 | |
| 
 | |
| 			if (dist < best_dist) {
 | |
| 				found = v;
 | |
| 				best_dist = dist;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return found;
 | |
| }
 | |
| 
 | |
| void DecreaseVehicleValue(Vehicle *v)
 | |
| {
 | |
| 	v->value -= v->value >> 8;
 | |
| 	SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
 | |
| }
 | |
| 
 | |
| static const byte _breakdown_chance[64] = {
 | |
| 	  3,   3,   3,   3,   3,   3,   3,   3,
 | |
| 	  4,   4,   5,   5,   6,   6,   7,   7,
 | |
| 	  8,   8,   9,   9,  10,  10,  11,  11,
 | |
| 	 12,  13,  13,  13,  13,  14,  15,  16,
 | |
| 	 17,  19,  21,  25,  28,  31,  34,  37,
 | |
| 	 40,  44,  48,  52,  56,  60,  64,  68,
 | |
| 	 72,  80,  90, 100, 110, 120, 130, 140,
 | |
| 	150, 170, 190, 210, 230, 250, 250, 250,
 | |
| };
 | |
| 
 | |
| void CheckVehicleBreakdown(Vehicle *v)
 | |
| {
 | |
| 	int rel, rel_old;
 | |
| 
 | |
| 	/* decrease reliability */
 | |
| 	v->reliability = rel = max((rel_old = v->reliability) - v->reliability_spd_dec, 0);
 | |
| 	if ((rel_old >> 8) != (rel >> 8)) SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
 | |
| 
 | |
| 	if (v->breakdown_ctr != 0 || (v->vehstatus & VS_STOPPED) ||
 | |
| 			_settings_game.difficulty.vehicle_breakdowns < 1 ||
 | |
| 			v->cur_speed < 5 || _game_mode == GM_MENU) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	uint32 r = Random();
 | |
| 
 | |
| 	/* increase chance of failure */
 | |
| 	int chance = v->breakdown_chance + 1;
 | |
| 	if (Chance16I(1, 25, r)) chance += 25;
 | |
| 	v->breakdown_chance = min(255, chance);
 | |
| 
 | |
| 	/* calculate reliability value to use in comparison */
 | |
| 	rel = v->reliability;
 | |
| 	if (v->type == VEH_SHIP) rel += 0x6666;
 | |
| 
 | |
| 	/* reduced breakdowns? */
 | |
| 	if (_settings_game.difficulty.vehicle_breakdowns == 1) rel += 0x6666;
 | |
| 
 | |
| 	/* check if to break down */
 | |
| 	if (_breakdown_chance[(uint)min(rel, 0xffff) >> 10] <= v->breakdown_chance) {
 | |
| 		v->breakdown_ctr    = GB(r, 16, 6) + 0x3F;
 | |
| 		v->breakdown_delay  = GB(r, 24, 7) + 0x80;
 | |
| 		v->breakdown_chance = 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AgeVehicle(Vehicle *v)
 | |
| {
 | |
| 	if (v->age < 65535) v->age++;
 | |
| 
 | |
| 	int age = v->age - v->max_age;
 | |
| 	if (age == DAYS_IN_LEAP_YEAR * 0 || age == DAYS_IN_LEAP_YEAR * 1 ||
 | |
| 			age == DAYS_IN_LEAP_YEAR * 2 || age == DAYS_IN_LEAP_YEAR * 3 || age == DAYS_IN_LEAP_YEAR * 4) {
 | |
| 		v->reliability_spd_dec <<= 1;
 | |
| 	}
 | |
| 
 | |
| 	SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
 | |
| 
 | |
| 	/* Don't warn about non-primary or not ours vehicles or vehicles that are crashed */
 | |
| 	if (v->Previous() != NULL || v->owner != _local_company || (v->vehstatus & VS_CRASHED) != 0) return;
 | |
| 
 | |
| 	/* Don't warn if a renew is active */
 | |
| 	if (Company::Get(v->owner)->settings.engine_renew && Engine::Get(v->engine_type)->company_avail != 0) return;
 | |
| 
 | |
| 	StringID str;
 | |
| 	if (age == -DAYS_IN_LEAP_YEAR) {
 | |
| 		str = STR_NEWS_VEHICLE_IS_GETTING_OLD;
 | |
| 	} else if (age == 0) {
 | |
| 		str = STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD;
 | |
| 	} else if (age > 0 && (age % DAYS_IN_LEAP_YEAR) == 0) {
 | |
| 		str = STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND;
 | |
| 	} else {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	SetDParam(0, v->index);
 | |
| 	AddVehicleNewsItem(str, NS_ADVICE, v->index);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Calculates how full a vehicle is.
 | |
|  * @param v The Vehicle to check. For trains, use the first engine.
 | |
|  * @param colour The string to show depending on if we are unloading or loading
 | |
|  * @return A percentage of how full the Vehicle is.
 | |
|  */
 | |
| uint8 CalcPercentVehicleFilled(const Vehicle *v, StringID *colour)
 | |
| {
 | |
| 	int count = 0;
 | |
| 	int max = 0;
 | |
| 	int cars = 0;
 | |
| 	int unloading = 0;
 | |
| 	bool loading = false;
 | |
| 
 | |
| 	const Vehicle *u = v;
 | |
| 	const Station *st = v->last_station_visited != INVALID_STATION ? Station::Get(v->last_station_visited) : NULL;
 | |
| 
 | |
| 	/* Count up max and used */
 | |
| 	for (; v != NULL; v = v->Next()) {
 | |
| 		count += v->cargo.Count();
 | |
| 		max += v->cargo_cap;
 | |
| 		if (v->cargo_cap != 0 && colour != NULL) {
 | |
| 			unloading += HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) ? 1 : 0;
 | |
| 			loading |= !(u->current_order.GetLoadType() & OLFB_NO_LOAD) && st->goods[v->cargo_type].days_since_pickup != 255;
 | |
| 			cars++;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (colour != NULL) {
 | |
| 		if (unloading == 0 && loading) {
 | |
| 			*colour = STR_PERCENT_UP;
 | |
| 		} else if (cars == unloading || !loading) {
 | |
| 			*colour = STR_PERCENT_DOWN;
 | |
| 		} else {
 | |
| 			*colour = STR_PERCENT_UP_DOWN;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Train without capacity */
 | |
| 	if (max == 0) return 100;
 | |
| 
 | |
| 	/* Return the percentage */
 | |
| 	return (count * 100) / max;
 | |
| }
 | |
| 
 | |
| void VehicleEnterDepot(Vehicle *v)
 | |
| {
 | |
| 	/* Always work with the front of the vehicle */
 | |
| 	assert(v == v->First());
 | |
| 
 | |
| 	switch (v->type) {
 | |
| 		case VEH_TRAIN: {
 | |
| 			Train *t = Train::From(v);
 | |
| 			SetWindowClassesDirty(WC_TRAINS_LIST);
 | |
| 			/* Clear path reservation */
 | |
| 			SetDepotReservation(t->tile, false);
 | |
| 			if (_settings_client.gui.show_track_reservation) MarkTileDirtyByTile(t->tile);
 | |
| 
 | |
| 			UpdateSignalsOnSegment(t->tile, INVALID_DIAGDIR, t->owner);
 | |
| 			t->wait_counter = 0;
 | |
| 			ClrBit(t->flags, VRF_TOGGLE_REVERSE);
 | |
| 			t->ConsistChanged(true);
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		case VEH_ROAD:
 | |
| 			SetWindowClassesDirty(WC_ROADVEH_LIST);
 | |
| 			break;
 | |
| 
 | |
| 		case VEH_SHIP:
 | |
| 			SetWindowClassesDirty(WC_SHIPS_LIST);
 | |
| 			Ship::From(v)->state = TRACK_BIT_DEPOT;
 | |
| 			RecalcShipStuff(v);
 | |
| 			break;
 | |
| 
 | |
| 		case VEH_AIRCRAFT:
 | |
| 			SetWindowClassesDirty(WC_AIRCRAFT_LIST);
 | |
| 			HandleAircraftEnterHangar(Aircraft::From(v));
 | |
| 			break;
 | |
| 		default: NOT_REACHED();
 | |
| 	}
 | |
| 
 | |
| 	if (v->type != VEH_TRAIN) {
 | |
| 		/* Trains update the vehicle list when the first unit enters the depot and calls VehicleEnterDepot() when the last unit enters.
 | |
| 		 * We only increase the number of vehicles when the first one enters, so we will not need to search for more vehicles in the depot */
 | |
| 		InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
 | |
| 	}
 | |
| 	SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
 | |
| 
 | |
| 	v->vehstatus |= VS_HIDDEN;
 | |
| 	v->cur_speed = 0;
 | |
| 
 | |
| 	VehicleServiceInDepot(v);
 | |
| 
 | |
| 	TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
 | |
| 
 | |
| 	if (v->current_order.IsType(OT_GOTO_DEPOT)) {
 | |
| 		SetWindowDirty(WC_VEHICLE_VIEW, v->index);
 | |
| 
 | |
| 		const Order *real_order = v->GetOrder(v->cur_order_index);
 | |
| 		Order t = v->current_order;
 | |
| 		v->current_order.MakeDummy();
 | |
| 
 | |
| 		/* Test whether we are heading for this depot. If not, do nothing.
 | |
| 		 * Note: The target depot for nearest-/manual-depot-orders is only updated on junctions, but we want to accept every depot. */
 | |
| 		if ((t.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) &&
 | |
| 				real_order != NULL && !(real_order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) &&
 | |
| 				(v->type == VEH_AIRCRAFT ? t.GetDestination() != GetStationIndex(v->tile) : v->dest_tile != v->tile)) {
 | |
| 			/* We are heading for another depot, keep driving. */
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		if (t.IsRefit()) {
 | |
| 			_current_company = v->owner;
 | |
| 			CommandCost cost = DoCommand(v->tile, v->index, t.GetRefitCargo() | t.GetRefitSubtype() << 8, DC_EXEC, GetCmdRefitVeh(v));
 | |
| 
 | |
| 			if (cost.Failed()) {
 | |
| 				_vehicles_to_autoreplace[v] = false;
 | |
| 				if (v->owner == _local_company) {
 | |
| 					/* Notify the user that we stopped the vehicle */
 | |
| 					SetDParam(0, v->index);
 | |
| 					AddVehicleNewsItem(STR_NEWS_ORDER_REFIT_FAILED, NS_ADVICE, v->index);
 | |
| 				}
 | |
| 			} else if (v->owner == _local_company && cost.GetCost() != 0) {
 | |
| 				ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost.GetCost());
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (t.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) {
 | |
| 			/* Part of orders */
 | |
| 			UpdateVehicleTimetable(v, true);
 | |
| 			v->IncrementOrderIndex();
 | |
| 		}
 | |
| 		if (t.GetDepotActionType() & ODATFB_HALT) {
 | |
| 			/* Vehicles are always stopped on entering depots. Do not restart this one. */
 | |
| 			_vehicles_to_autoreplace[v] = false;
 | |
| 			if (v->owner == _local_company) {
 | |
| 				SetDParam(0, v->index);
 | |
| 				AddVehicleNewsItem(STR_NEWS_TRAIN_IS_WAITING + v->type, NS_ADVICE, v->index);
 | |
| 			}
 | |
| 			AI::NewEvent(v->owner, new AIEventVehicleWaitingInDepot(v->index));
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Move a vehicle in the game state; that is moving it's position in
 | |
|  * the position hashes and marking it's location in the viewport dirty
 | |
|  * if requested.
 | |
|  * @param v vehicle to move
 | |
|  * @param update_viewport whether to dirty the viewport
 | |
|  */
 | |
| void VehicleMove(Vehicle *v, bool update_viewport)
 | |
| {
 | |
| 	int img = v->cur_image;
 | |
| 	Point pt = RemapCoords(v->x_pos + v->x_offs, v->y_pos + v->y_offs, v->z_pos);
 | |
| 	const Sprite *spr = GetSprite(img, ST_NORMAL);
 | |
| 
 | |
| 	pt.x += spr->x_offs;
 | |
| 	pt.y += spr->y_offs;
 | |
| 
 | |
| 	UpdateVehiclePosHash(v, pt.x, pt.y);
 | |
| 
 | |
| 	Rect old_coord = v->coord;
 | |
| 	v->coord.left   = pt.x;
 | |
| 	v->coord.top    = pt.y;
 | |
| 	v->coord.right  = pt.x + spr->width + 2;
 | |
| 	v->coord.bottom = pt.y + spr->height + 2;
 | |
| 
 | |
| 	if (update_viewport) {
 | |
| 		MarkAllViewportsDirty(
 | |
| 			min(old_coord.left,   v->coord.left),
 | |
| 			min(old_coord.top,    v->coord.top),
 | |
| 			max(old_coord.right,  v->coord.right) + 1,
 | |
| 			max(old_coord.bottom, v->coord.bottom) + 1
 | |
| 		);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Marks viewports dirty where the vehicle's image is
 | |
|  * In fact, it equals
 | |
|  *   BeginVehicleMove(v); EndVehicleMove(v);
 | |
|  * @param v vehicle to mark dirty
 | |
|  * @see BeginVehicleMove()
 | |
|  * @see EndVehicleMove()
 | |
|  */
 | |
| void MarkSingleVehicleDirty(const Vehicle *v)
 | |
| {
 | |
| 	MarkAllViewportsDirty(v->coord.left, v->coord.top, v->coord.right + 1, v->coord.bottom + 1);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Get position information of a vehicle when moving one pixel in the direction it is facing
 | |
|  * @param v Vehicle to move
 | |
|  * @return Position information after the move */
 | |
| GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
 | |
| {
 | |
| 	static const int8 _delta_coord[16] = {
 | |
| 		-1,-1,-1, 0, 1, 1, 1, 0, /* x */
 | |
| 		-1, 0, 1, 1, 1, 0,-1,-1, /* y */
 | |
| 	};
 | |
| 
 | |
| 	int x = v->x_pos + _delta_coord[v->direction];
 | |
| 	int y = v->y_pos + _delta_coord[v->direction + 8];
 | |
| 
 | |
| 	GetNewVehiclePosResult gp;
 | |
| 	gp.x = x;
 | |
| 	gp.y = y;
 | |
| 	gp.old_tile = v->tile;
 | |
| 	gp.new_tile = TileVirtXY(x, y);
 | |
| 	return gp;
 | |
| }
 | |
| 
 | |
| static const Direction _new_direction_table[] = {
 | |
| 	DIR_N,  DIR_NW, DIR_W,
 | |
| 	DIR_NE, DIR_SE, DIR_SW,
 | |
| 	DIR_E,  DIR_SE, DIR_S
 | |
| };
 | |
| 
 | |
| Direction GetDirectionTowards(const Vehicle *v, int x, int y)
 | |
| {
 | |
| 	int i = 0;
 | |
| 
 | |
| 	if (y >= v->y_pos) {
 | |
| 		if (y != v->y_pos) i += 3;
 | |
| 		i += 3;
 | |
| 	}
 | |
| 
 | |
| 	if (x >= v->x_pos) {
 | |
| 		if (x != v->x_pos) i++;
 | |
| 		i++;
 | |
| 	}
 | |
| 
 | |
| 	Direction dir = v->direction;
 | |
| 
 | |
| 	DirDiff dirdiff = DirDifference(_new_direction_table[i], dir);
 | |
| 	if (dirdiff == DIRDIFF_SAME) return dir;
 | |
| 	return ChangeDir(dir, dirdiff > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Call the tile callback function for a vehicle entering a tile
 | |
|  * @param v    Vehicle entering the tile
 | |
|  * @param tile Tile entered
 | |
|  * @param x    X position
 | |
|  * @param y    Y position
 | |
|  * @return Some meta-data over the to be entered tile.
 | |
|  * @see VehicleEnterTileStatus to see what the bits in the return value mean.
 | |
|  */
 | |
| VehicleEnterTileStatus VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y)
 | |
| {
 | |
| 	return _tile_type_procs[GetTileType(tile)]->vehicle_enter_tile_proc(v, tile, x, y);
 | |
| }
 | |
| 
 | |
| FreeUnitIDGenerator::FreeUnitIDGenerator(VehicleType type, CompanyID owner) : cache(NULL), maxid(0), curid(0)
 | |
| {
 | |
| 	/* Find maximum */
 | |
| 	const Vehicle *v;
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if (v->type == type && v->owner == owner) {
 | |
| 			this->maxid = max<UnitID>(this->maxid, v->unitnumber);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (this->maxid == 0) return;
 | |
| 
 | |
| 	/* Reserving 'maxid + 2' because we need:
 | |
| 	 * - space for the last item (with v->unitnumber == maxid)
 | |
| 	 * - one free slot working as loop terminator in FreeUnitIDGenerator::NextID() */
 | |
| 	this->cache = CallocT<bool>(this->maxid + 2);
 | |
| 
 | |
| 	/* Fill the cache */
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if (v->type == type && v->owner == owner) {
 | |
| 			this->cache[v->unitnumber] = true;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| UnitID FreeUnitIDGenerator::NextID()
 | |
| {
 | |
| 	if (this->maxid <= this->curid) return ++this->curid;
 | |
| 
 | |
| 	while (this->cache[++this->curid]) { } // it will stop, we reserved more space than needed
 | |
| 
 | |
| 	return this->curid;
 | |
| }
 | |
| 
 | |
| UnitID GetFreeUnitNumber(VehicleType type)
 | |
| {
 | |
| 	FreeUnitIDGenerator gen(type, _current_company);
 | |
| 
 | |
| 	return gen.NextID();
 | |
| }
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Check whether we can build infrastructure for the given
 | |
|  * vehicle type. This to disable building stations etc. when
 | |
|  * you are not allowed/able to have the vehicle type yet.
 | |
|  * @param type the vehicle type to check this for
 | |
|  * @return true if there is any reason why you may build
 | |
|  *         the infrastructure for the given vehicle type
 | |
|  */
 | |
| bool CanBuildVehicleInfrastructure(VehicleType type)
 | |
| {
 | |
| 	assert(IsCompanyBuildableVehicleType(type));
 | |
| 
 | |
| 	if (!Company::IsValidID(_local_company)) return false;
 | |
| 	if (_settings_client.gui.always_build_infrastructure) return true;
 | |
| 
 | |
| 	UnitID max;
 | |
| 	switch (type) {
 | |
| 		case VEH_TRAIN:    max = _settings_game.vehicle.max_trains; break;
 | |
| 		case VEH_ROAD:     max = _settings_game.vehicle.max_roadveh; break;
 | |
| 		case VEH_SHIP:     max = _settings_game.vehicle.max_ships; break;
 | |
| 		case VEH_AIRCRAFT: max = _settings_game.vehicle.max_aircraft; break;
 | |
| 		default: NOT_REACHED();
 | |
| 	}
 | |
| 
 | |
| 	/* We can build vehicle infrastructure when we may build the vehicle type */
 | |
| 	if (max > 0) {
 | |
| 		/* Can we actually build the vehicle type? */
 | |
| 		const Engine *e;
 | |
| 		FOR_ALL_ENGINES_OF_TYPE(e, type) {
 | |
| 			if (HasBit(e->company_avail, _local_company)) return true;
 | |
| 		}
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	/* We should be able to build infrastructure when we have the actual vehicle type */
 | |
| 	const Vehicle *v;
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if (v->owner == _local_company && v->type == type) return true;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Determines the livery for a vehicle.
 | |
|  * @param engine_type EngineID of the vehicle
 | |
|  * @param company Owner of the vehicle
 | |
|  * @param parent_engine_type EngineID of the front vehicle. INVALID_VEHICLE if vehicle is at front itself.
 | |
|  * @param v the vehicle. NULL if in purchase list etc.
 | |
|  * @return livery to use
 | |
|  */
 | |
| const Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v)
 | |
| {
 | |
| 	const Company *c = Company::Get(company);
 | |
| 	LiveryScheme scheme = LS_DEFAULT;
 | |
| 	CargoID cargo_type = v == NULL ? (CargoID)CT_INVALID : v->cargo_type;
 | |
| 
 | |
| 	/* The default livery is always available for use, but its in_use flag determines
 | |
| 	 * whether any _other_ liveries are in use. */
 | |
| 	if (c->livery[LS_DEFAULT].in_use && (_settings_client.gui.liveries == 2 || (_settings_client.gui.liveries == 1 && company == _local_company))) {
 | |
| 		/* Determine the livery scheme to use */
 | |
| 		const Engine *e = Engine::Get(engine_type);
 | |
| 		switch (e->type) {
 | |
| 			default: NOT_REACHED();
 | |
| 			case VEH_TRAIN: {
 | |
| 				if (v != NULL && parent_engine_type != INVALID_ENGINE && (UsesWagonOverride(v) || (Train::From(v)->IsArticulatedPart() && e->u.rail.railveh_type != RAILVEH_WAGON))) {
 | |
| 					/* Wagonoverrides use the coloir scheme of the front engine.
 | |
| 					 * Articulated parts use the colour scheme of the first part. (Not supported for articulated wagons) */
 | |
| 					engine_type = parent_engine_type;
 | |
| 					e = Engine::Get(engine_type);
 | |
| 					/* Note: Luckily cargo_type is not needed for engines */
 | |
| 				}
 | |
| 
 | |
| 				if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
 | |
| 				if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
 | |
| 				if (e->u.rail.railveh_type == RAILVEH_WAGON) {
 | |
| 					if (!CargoSpec::Get(cargo_type)->is_freight) {
 | |
| 						if (parent_engine_type == INVALID_ENGINE) {
 | |
| 							scheme = LS_PASSENGER_WAGON_STEAM;
 | |
| 						} else {
 | |
| 							switch (RailVehInfo(parent_engine_type)->engclass) {
 | |
| 								default: NOT_REACHED();
 | |
| 								case EC_STEAM:    scheme = LS_PASSENGER_WAGON_STEAM;    break;
 | |
| 								case EC_DIESEL:   scheme = LS_PASSENGER_WAGON_DIESEL;   break;
 | |
| 								case EC_ELECTRIC: scheme = LS_PASSENGER_WAGON_ELECTRIC; break;
 | |
| 								case EC_MONORAIL: scheme = LS_PASSENGER_WAGON_MONORAIL; break;
 | |
| 								case EC_MAGLEV:   scheme = LS_PASSENGER_WAGON_MAGLEV;   break;
 | |
| 							}
 | |
| 						}
 | |
| 					} else {
 | |
| 						scheme = LS_FREIGHT_WAGON;
 | |
| 					}
 | |
| 				} else {
 | |
| 					bool is_mu = HasBit(e->info.misc_flags, EF_RAIL_IS_MU);
 | |
| 
 | |
| 					switch (e->u.rail.engclass) {
 | |
| 						default: NOT_REACHED();
 | |
| 						case EC_STEAM:    scheme = LS_STEAM; break;
 | |
| 						case EC_DIESEL:   scheme = is_mu ? LS_DMU : LS_DIESEL;   break;
 | |
| 						case EC_ELECTRIC: scheme = is_mu ? LS_EMU : LS_ELECTRIC; break;
 | |
| 						case EC_MONORAIL: scheme = LS_MONORAIL; break;
 | |
| 						case EC_MAGLEV:   scheme = LS_MAGLEV; break;
 | |
| 					}
 | |
| 				}
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			case VEH_ROAD: {
 | |
| 				/* Always use the livery of the front */
 | |
| 				if (v != NULL && parent_engine_type != INVALID_ENGINE) {
 | |
| 					engine_type = parent_engine_type;
 | |
| 					e = Engine::Get(engine_type);
 | |
| 					cargo_type = v->First()->cargo_type;
 | |
| 				}
 | |
| 				if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
 | |
| 				if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
 | |
| 
 | |
| 				/* Important: Use Tram Flag of front part. Luckily engine_type refers to the front part here. */
 | |
| 				if (HasBit(e->info.misc_flags, EF_ROAD_TRAM)) {
 | |
| 					/* Tram */
 | |
| 					scheme = IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_PASSENGER_TRAM : LS_FREIGHT_TRAM;
 | |
| 				} else {
 | |
| 					/* Bus or truck */
 | |
| 					scheme = IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_BUS : LS_TRUCK;
 | |
| 				}
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			case VEH_SHIP: {
 | |
| 				if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
 | |
| 				if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
 | |
| 				scheme = IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_PASSENGER_SHIP : LS_FREIGHT_SHIP;
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			case VEH_AIRCRAFT: {
 | |
| 				switch (e->u.air.subtype) {
 | |
| 					case AIR_HELI: scheme = LS_HELICOPTER; break;
 | |
| 					case AIR_CTOL: scheme = LS_SMALL_PLANE; break;
 | |
| 					case AIR_CTOL | AIR_FAST: scheme = LS_LARGE_PLANE; break;
 | |
| 				}
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* Switch back to the default scheme if the resolved scheme is not in use */
 | |
| 		if (!c->livery[scheme].in_use) scheme = LS_DEFAULT;
 | |
| 	}
 | |
| 
 | |
| 	return &c->livery[scheme];
 | |
| }
 | |
| 
 | |
| 
 | |
| static PaletteID GetEngineColourMap(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v)
 | |
| {
 | |
| 	PaletteID map = (v != NULL) ? v->colourmap : PAL_NONE;
 | |
| 
 | |
| 	/* Return cached value if any */
 | |
| 	if (map != PAL_NONE) return map;
 | |
| 
 | |
| 	const Engine *e = Engine::Get(engine_type);
 | |
| 
 | |
| 	/* Check if we should use the colour map callback */
 | |
| 	if (HasBit(e->info.callback_mask, CBM_VEHICLE_COLOUR_REMAP)) {
 | |
| 		uint16 callback = GetVehicleCallback(CBID_VEHICLE_COLOUR_MAPPING, 0, 0, engine_type, v);
 | |
| 		/* A return value of 0xC000 is stated to "use the default two-colour
 | |
| 		 * maps" which happens to be the failure action too... */
 | |
| 		if (callback != CALLBACK_FAILED && callback != 0xC000) {
 | |
| 			map = GB(callback, 0, 14);
 | |
| 			/* If bit 14 is set, then the company colours are applied to the
 | |
| 			 * map else it's returned as-is. */
 | |
| 			if (!HasBit(callback, 14)) {
 | |
| 				/* Update cache */
 | |
| 				if (v != NULL) const_cast<Vehicle *>(v)->colourmap = map;
 | |
| 				return map;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	bool twocc = HasBit(e->info.misc_flags, EF_USES_2CC);
 | |
| 
 | |
| 	if (map == PAL_NONE) map = twocc ? (PaletteID)SPR_2CCMAP_BASE : (PaletteID)PALETTE_RECOLOUR_START;
 | |
| 
 | |
| 	/* Spectator has news shown too, but has invalid company ID - as well as dedicated server */
 | |
| 	if (!Company::IsValidID(company)) return map;
 | |
| 
 | |
| 	const Livery *livery = GetEngineLivery(engine_type, company, parent_engine_type, v);
 | |
| 
 | |
| 	map += livery->colour1;
 | |
| 	if (twocc) map += livery->colour2 * 16;
 | |
| 
 | |
| 	/* Update cache */
 | |
| 	if (v != NULL) const_cast<Vehicle *>(v)->colourmap = map;
 | |
| 	return map;
 | |
| }
 | |
| 
 | |
| PaletteID GetEnginePalette(EngineID engine_type, CompanyID company)
 | |
| {
 | |
| 	return GetEngineColourMap(engine_type, company, INVALID_ENGINE, NULL);
 | |
| }
 | |
| 
 | |
| PaletteID GetVehiclePalette(const Vehicle *v)
 | |
| {
 | |
| 	if (v->type == VEH_TRAIN) {
 | |
| 		return GetEngineColourMap(v->engine_type, v->owner, Train::From(v)->tcache.first_engine, v);
 | |
| 	} else if (v->type == VEH_ROAD) {
 | |
| 		return GetEngineColourMap(v->engine_type, v->owner, RoadVehicle::From(v)->rcache.first_engine, v);
 | |
| 	}
 | |
| 
 | |
| 	return GetEngineColourMap(v->engine_type, v->owner, INVALID_ENGINE, v);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Determines capacity of a given vehicle from scratch.
 | |
|  * For aircraft the main capacity is determined. Mail might be present as well.
 | |
|  * @note Keep this function consistent with Engine::GetDisplayDefaultCapacity().
 | |
|  * @param v Vehicle of interest
 | |
|  * @param mail_capacity returns secondary cargo (mail) capacity of aircraft
 | |
|  * @return Capacity
 | |
|  */
 | |
| uint GetVehicleCapacity(const Vehicle *v, uint16 *mail_capacity)
 | |
| {
 | |
| 	if (mail_capacity != NULL) *mail_capacity = 0;
 | |
| 	const Engine *e = Engine::Get(v->engine_type);
 | |
| 
 | |
| 	if (!e->CanCarryCargo()) return 0;
 | |
| 
 | |
| 	if (mail_capacity != NULL && e->type == VEH_AIRCRAFT && IsCargoInClass(v->cargo_type, CC_PASSENGERS)) {
 | |
| 		*mail_capacity = GetVehicleProperty(v, PROP_AIRCRAFT_MAIL_CAPACITY, e->u.air.mail_capacity);
 | |
| 	}
 | |
| 	CargoID default_cargo = e->GetDefaultCargoType();
 | |
| 
 | |
| 	/* Check the refit capacity callback if we are not in the default configuration.
 | |
| 	 * Note: This might change to become more consistent/flexible/sane, esp. when default cargo is first refittable. */
 | |
| 	if (HasBit(e->info.callback_mask, CBM_VEHICLE_REFIT_CAPACITY) &&
 | |
| 			(default_cargo != v->cargo_type || v->cargo_subtype != 0)) {
 | |
| 		uint16 callback = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v);
 | |
| 		if (callback != CALLBACK_FAILED) return callback;
 | |
| 	}
 | |
| 
 | |
| 	/* Get capacity according to property resp. CB */
 | |
| 	uint capacity;
 | |
| 	switch (e->type) {
 | |
| 		case VEH_TRAIN:    capacity = GetVehicleProperty(v, PROP_TRAIN_CARGO_CAPACITY,        e->u.rail.capacity); break;
 | |
| 		case VEH_ROAD:     capacity = GetVehicleProperty(v, PROP_ROADVEH_CARGO_CAPACITY,      e->u.road.capacity); break;
 | |
| 		case VEH_SHIP:     capacity = GetVehicleProperty(v, PROP_SHIP_CARGO_CAPACITY,         e->u.ship.capacity); break;
 | |
| 		case VEH_AIRCRAFT: capacity = GetVehicleProperty(v, PROP_AIRCRAFT_PASSENGER_CAPACITY, e->u.air.passenger_capacity); break;
 | |
| 		default: NOT_REACHED();
 | |
| 	}
 | |
| 
 | |
| 	/* Apply multipliers depending on cargo- and vehicletype.
 | |
| 	 * Note: This might change to become more consistent/flexible. */
 | |
| 	if (e->type != VEH_SHIP) {
 | |
| 		if (e->type == VEH_AIRCRAFT) {
 | |
| 			if (!IsCargoInClass(v->cargo_type, CC_PASSENGERS)) {
 | |
| 				capacity += GetVehicleProperty(v, PROP_AIRCRAFT_MAIL_CAPACITY, e->u.air.mail_capacity);
 | |
| 			}
 | |
| 			if (v->cargo_type == CT_MAIL) return capacity;
 | |
| 		} else {
 | |
| 			switch (default_cargo) {
 | |
| 				case CT_PASSENGERS: break;
 | |
| 				case CT_MAIL:
 | |
| 				case CT_GOODS: capacity *= 2; break;
 | |
| 				default:       capacity *= 4; break;
 | |
| 			}
 | |
| 		}
 | |
| 		switch (v->cargo_type) {
 | |
| 			case CT_PASSENGERS: break;
 | |
| 			case CT_MAIL:
 | |
| 			case CT_GOODS: capacity /= 2; break;
 | |
| 			default:       capacity /= 4; break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return capacity;
 | |
| }
 | |
| 
 | |
| 
 | |
| void Vehicle::BeginLoading()
 | |
| {
 | |
| 	assert(IsTileType(tile, MP_STATION) || type == VEH_SHIP);
 | |
| 
 | |
| 	if (this->current_order.IsType(OT_GOTO_STATION) &&
 | |
| 			this->current_order.GetDestination() == this->last_station_visited) {
 | |
| 		current_order.MakeLoading(true);
 | |
| 		UpdateVehicleTimetable(this, true);
 | |
| 
 | |
| 		/* Furthermore add the Non Stop flag to mark that this station
 | |
| 		 * is the actual destination of the vehicle, which is (for example)
 | |
| 		 * necessary to be known for HandleTrainLoading to determine
 | |
| 		 * whether the train is lost or not; not marking a train lost
 | |
| 		 * that arrives at random stations is bad. */
 | |
| 		this->current_order.SetNonStopType(ONSF_NO_STOP_AT_ANY_STATION);
 | |
| 
 | |
| 	} else {
 | |
| 		current_order.MakeLoading(false);
 | |
| 	}
 | |
| 
 | |
| 	Station::Get(this->last_station_visited)->loading_vehicles.push_back(this);
 | |
| 
 | |
| 	PrepareUnload(this);
 | |
| 
 | |
| 	SetWindowDirty(GetWindowClassForVehicleType(this->type), this->owner);
 | |
| 	SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
 | |
| 	SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
 | |
| 	SetWindowDirty(WC_STATION_VIEW, this->last_station_visited);
 | |
| 
 | |
| 	Station::Get(this->last_station_visited)->MarkTilesDirty(true);
 | |
| 	this->cur_speed = 0;
 | |
| 	this->MarkDirty();
 | |
| }
 | |
| 
 | |
| void Vehicle::LeaveStation()
 | |
| {
 | |
| 	assert(current_order.IsType(OT_LOADING));
 | |
| 
 | |
| 	delete this->cargo_payment;
 | |
| 
 | |
| 	/* Only update the timetable if the vehicle was supposed to stop here. */
 | |
| 	if (current_order.GetNonStopType() != ONSF_STOP_EVERYWHERE) UpdateVehicleTimetable(this, false);
 | |
| 
 | |
| 	current_order.MakeLeaveStation();
 | |
| 	Station *st = Station::Get(this->last_station_visited);
 | |
| 	st->loading_vehicles.remove(this);
 | |
| 
 | |
| 	HideFillingPercent(&this->fill_percent_te_id);
 | |
| 
 | |
| 	if (this->type == VEH_TRAIN && !(this->vehstatus & VS_CRASHED)) {
 | |
| 		/* Trigger station animation (trains only) */
 | |
| 		if (IsTileType(this->tile, MP_STATION)) StationAnimationTrigger(st, this->tile, STAT_ANIM_TRAIN_DEPARTS);
 | |
| 
 | |
| 		/* Try to reserve a path when leaving the station as we
 | |
| 		 * might not be marked as wanting a reservation, e.g.
 | |
| 		 * when an overlength train gets turned around in a station. */
 | |
| 		if (UpdateSignalsOnSegment(this->tile, TrackdirToExitdir(this->GetVehicleTrackdir()), this->owner) == SIGSEG_PBS || _settings_game.pf.reserve_paths) {
 | |
| 			TryPathReserve(Train::From(this), true, true);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| void Vehicle::HandleLoading(bool mode)
 | |
| {
 | |
| 	switch (this->current_order.GetType()) {
 | |
| 		case OT_LOADING: {
 | |
| 			uint wait_time = max(this->current_order.wait_time - this->lateness_counter, 0);
 | |
| 
 | |
| 			/* Not the first call for this tick, or still loading */
 | |
| 			if (mode || !HasBit(this->vehicle_flags, VF_LOADING_FINISHED) ||
 | |
| 					(_settings_game.order.timetabling && this->current_order_time < wait_time)) return;
 | |
| 
 | |
| 			this->PlayLeaveStationSound();
 | |
| 
 | |
| 			bool at_destination_station = this->current_order.GetNonStopType() != ONSF_STOP_EVERYWHERE;
 | |
| 			this->LeaveStation();
 | |
| 
 | |
| 			/* If this was not the final order, don't remove it from the list. */
 | |
| 			if (!at_destination_station) return;
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		case OT_DUMMY: break;
 | |
| 
 | |
| 		default: return;
 | |
| 	}
 | |
| 
 | |
| 	this->IncrementOrderIndex();
 | |
| }
 | |
| 
 | |
| CommandCost Vehicle::SendToDepot(DoCommandFlag flags, DepotCommand command)
 | |
| {
 | |
| 	if (!CheckOwnership(this->owner)) return CMD_ERROR;
 | |
| 	if (this->vehstatus & VS_CRASHED) return CMD_ERROR;
 | |
| 	if (this->IsStoppedInDepot()) return CMD_ERROR;
 | |
| 
 | |
| 	if (this->current_order.IsType(OT_GOTO_DEPOT)) {
 | |
| 		bool halt_in_depot = (this->current_order.GetDepotActionType() & ODATFB_HALT) != 0;
 | |
| 		if (!!(command & DEPOT_SERVICE) == halt_in_depot) {
 | |
| 			/* We called with a different DEPOT_SERVICE setting.
 | |
| 			 * Now we change the setting to apply the new one and let the vehicle head for the same depot.
 | |
| 			 * Note: the if is (true for requesting service == true for ordered to stop in depot)          */
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				this->current_order.SetDepotOrderType(ODTF_MANUAL);
 | |
| 				this->current_order.SetDepotActionType(halt_in_depot ? ODATF_SERVICE_ONLY : ODATFB_HALT);
 | |
| 				SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
 | |
| 			}
 | |
| 			return CommandCost();
 | |
| 		}
 | |
| 
 | |
| 		if (command & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			/* If the orders to 'goto depot' are in the orders list (forced servicing),
 | |
| 			 * then skip to the next order; effectively cancelling this forced service */
 | |
| 			if (this->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) this->IncrementOrderIndex();
 | |
| 
 | |
| 			this->current_order.MakeDummy();
 | |
| 			SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
 | |
| 		}
 | |
| 		return CommandCost();
 | |
| 	}
 | |
| 
 | |
| 	TileIndex location;
 | |
| 	DestinationID destination;
 | |
| 	bool reverse;
 | |
| 	static const StringID no_depot[] = {STR_ERROR_UNABLE_TO_FIND_ROUTE_TO, STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT, STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT, STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR};
 | |
| 	if (!this->FindClosestDepot(&location, &destination, &reverse)) return_cmd_error(no_depot[this->type]);
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		if (this->current_order.IsType(OT_LOADING)) this->LeaveStation();
 | |
| 
 | |
| 		this->dest_tile = location;
 | |
| 		this->current_order.MakeGoToDepot(destination, ODTF_MANUAL);
 | |
| 		if (!(command & DEPOT_SERVICE)) this->current_order.SetDepotActionType(ODATFB_HALT);
 | |
| 		SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
 | |
| 
 | |
| 		/* If there is no depot in front, reverse automatically (trains only) */
 | |
| 		if (this->type == VEH_TRAIN && reverse) DoCommand(this->tile, this->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
 | |
| 
 | |
| 		if (this->type == VEH_AIRCRAFT) {
 | |
| 			Aircraft *a = Aircraft::From(this);
 | |
| 			if (a->state == FLYING && a->targetairport != destination) {
 | |
| 				/* The aircraft is now heading for a different hangar than the next in the orders */
 | |
| 				extern void AircraftNextAirportPos_and_Order(Aircraft *a);
 | |
| 				AircraftNextAirportPos_and_Order(a);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return CommandCost();
 | |
| 
 | |
| }
 | |
| 
 | |
| void Vehicle::SetNext(Vehicle *next)
 | |
| {
 | |
| 	assert(this != next);
 | |
| 
 | |
| 	if (this->next != NULL) {
 | |
| 		/* We had an old next vehicle. Update the first and previous pointers */
 | |
| 		for (Vehicle *v = this->next; v != NULL; v = v->Next()) {
 | |
| 			v->first = this->next;
 | |
| 		}
 | |
| 		this->next->previous = NULL;
 | |
| 	}
 | |
| 
 | |
| 	this->next = next;
 | |
| 
 | |
| 	if (this->next != NULL) {
 | |
| 		/* A new next vehicle. Update the first and previous pointers */
 | |
| 		if (this->next->previous != NULL) this->next->previous->next = NULL;
 | |
| 		this->next->previous = this;
 | |
| 		for (Vehicle *v = this->next; v != NULL; v = v->Next()) {
 | |
| 			v->first = this->first;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Vehicle::AddToShared(Vehicle *shared_chain)
 | |
| {
 | |
| 	assert(this->previous_shared == NULL && this->next_shared == NULL);
 | |
| 
 | |
| 	if (!shared_chain->orders.list) {
 | |
| 		assert(shared_chain->previous_shared == NULL);
 | |
| 		assert(shared_chain->next_shared == NULL);
 | |
| 		this->orders.list = shared_chain->orders.list = new OrderList(NULL, shared_chain);
 | |
| 	}
 | |
| 
 | |
| 	this->next_shared     = shared_chain->next_shared;
 | |
| 	this->previous_shared = shared_chain;
 | |
| 
 | |
| 	shared_chain->next_shared = this;
 | |
| 
 | |
| 	if (this->next_shared != NULL) this->next_shared->previous_shared = this;
 | |
| 
 | |
| 	shared_chain->orders.list->AddVehicle(this);
 | |
| }
 | |
| 
 | |
| void Vehicle::RemoveFromShared()
 | |
| {
 | |
| 	/* Remember if we were first and the old window number before RemoveVehicle()
 | |
| 	 * as this changes first if needed. */
 | |
| 	bool were_first = (this->FirstShared() == this);
 | |
| 	uint32 old_window_number = (this->FirstShared()->index << 16) | (this->type << 11) | VLW_SHARED_ORDERS | this->owner;
 | |
| 
 | |
| 	this->orders.list->RemoveVehicle(this);
 | |
| 
 | |
| 	if (!were_first) {
 | |
| 		/* We are not the first shared one, so only relink our previous one. */
 | |
| 		this->previous_shared->next_shared = this->NextShared();
 | |
| 	}
 | |
| 
 | |
| 	if (this->next_shared != NULL) this->next_shared->previous_shared = this->previous_shared;
 | |
| 
 | |
| 
 | |
| 	if (this->orders.list->GetNumVehicles() == 1) {
 | |
| 		/* When there is only one vehicle, remove the shared order list window. */
 | |
| 		DeleteWindowById(GetWindowClassForVehicleType(this->type), old_window_number);
 | |
| 		InvalidateVehicleOrder(this->FirstShared(), 0);
 | |
| 	} else if (were_first) {
 | |
| 		/* If we were the first one, update to the new first one.
 | |
| 		 * Note: FirstShared() is already the new first */
 | |
| 		InvalidateWindowData(GetWindowClassForVehicleType(this->type), old_window_number, (this->FirstShared()->index << 16) | (1 << 15));
 | |
| 	}
 | |
| 
 | |
| 	this->next_shared     = NULL;
 | |
| 	this->previous_shared = NULL;
 | |
| }
 | |
| 
 | |
| void StopAllVehicles()
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		/* Code ripped from CmdStartStopTrain. Can't call it, because of
 | |
| 		 * ownership problems, so we'll duplicate some code, for now */
 | |
| 		v->vehstatus |= VS_STOPPED;
 | |
| 		v->MarkDirty();
 | |
| 		SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 | |
| 		SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void VehiclesYearlyLoop()
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if (v->IsPrimaryVehicle()) {
 | |
| 			/* show warning if vehicle is not generating enough income last 2 years (corresponds to a red icon in the vehicle list) */
 | |
| 			Money profit = v->GetDisplayProfitThisYear();
 | |
| 			if (v->age >= 730 && profit < 0) {
 | |
| 				if (_settings_client.gui.vehicle_income_warn && v->owner == _local_company) {
 | |
| 					SetDParam(0, v->index);
 | |
| 					SetDParam(1, profit);
 | |
| 					AddVehicleNewsItem(
 | |
| 						STR_NEWS_VEHICLE_IS_UNPROFITABLE,
 | |
| 						NS_ADVICE,
 | |
| 						v->index
 | |
| 					);
 | |
| 				}
 | |
| 				AI::NewEvent(v->owner, new AIEventVehicleUnprofitable(v->index));
 | |
| 			}
 | |
| 
 | |
| 			v->profit_last_year = v->profit_this_year;
 | |
| 			v->profit_this_year = 0;
 | |
| 			SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Can this station be used by the given engine type?
 | |
|  * @param engine_type the type of vehicles to test
 | |
|  * @param st the station to test for
 | |
|  * @return true if and only if the vehicle of the type can use this station.
 | |
|  * @note For road vehicles the Vehicle is needed to determine whether it can
 | |
|  *       use the station. This function will return true for road vehicles
 | |
|  *       when at least one of the facilities is available.
 | |
|  */
 | |
| bool CanVehicleUseStation(EngineID engine_type, const Station *st)
 | |
| {
 | |
| 	const Engine *e = Engine::GetIfValid(engine_type);
 | |
| 	assert(e != NULL);
 | |
| 
 | |
| 	switch (e->type) {
 | |
| 		case VEH_TRAIN:
 | |
| 			return (st->facilities & FACIL_TRAIN) != 0;
 | |
| 
 | |
| 		case VEH_ROAD:
 | |
| 			/* For road vehicles we need the vehicle to know whether it can actually
 | |
| 			 * use the station, but if it doesn't have facilities for RVs it is
 | |
| 			 * certainly not possible that the station can be used. */
 | |
| 			return (st->facilities & (FACIL_BUS_STOP | FACIL_TRUCK_STOP)) != 0;
 | |
| 
 | |
| 		case VEH_SHIP:
 | |
| 			return (st->facilities & FACIL_DOCK) != 0;
 | |
| 
 | |
| 		case VEH_AIRCRAFT:
 | |
| 			return (st->facilities & FACIL_AIRPORT) != 0 &&
 | |
| 					(st->Airport()->flags & (e->u.air.subtype & AIR_CTOL ? AirportFTAClass::AIRPLANES : AirportFTAClass::HELICOPTERS)) != 0;
 | |
| 
 | |
| 		default:
 | |
| 			return false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Can this station be used by the given vehicle?
 | |
|  * @param v the vehicle to test
 | |
|  * @param st the station to test for
 | |
|  * @return true if and only if the vehicle can use this station.
 | |
|  */
 | |
| bool CanVehicleUseStation(const Vehicle *v, const Station *st)
 | |
| {
 | |
| 	if (v->type == VEH_ROAD) return st->GetPrimaryRoadStop(RoadVehicle::From(v)) != NULL;
 | |
| 
 | |
| 	return CanVehicleUseStation(v->engine_type, st);
 | |
| }
 | 
