Files
openttd/src/genworld_gui.cpp
belugas 89a12634de (svn r14060) -Codechange: Replace numbers with Colours enum on Gen world gui.
Note that some WWT_TEXT widgets have received a COLOUR_x value.
It is not a valid colour a per say.  THe strings been displayed there do have their own colours encoded.
IT is currently just for the sake of ease of writing, as TextColour and Colours are not really related.
2008-08-13 02:43:42 +00:00

1012 lines
41 KiB
C++

/* $Id$ */
/** @file genworld_gui.cpp GUI to configure and show progress during map generation. */
#include "stdafx.h"
#include "openttd.h"
#include "heightmap.h"
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "gfxinit.h"
#include "command_func.h"
#include "variables.h"
#include "settings_func.h"
#include "debug.h"
#include "genworld.h"
#include "network/network.h"
#include "thread.h"
#include "newgrf_config.h"
#include "strings_func.h"
#include "window_func.h"
#include "date_func.h"
#include "sound_func.h"
#include "fios.h"
#include "string_func.h"
#include "gfx_func.h"
#include "settings_type.h"
#include "widgets/dropdown_type.h"
#include "widgets/dropdown_func.h"
#include "core/random_func.hpp"
#include "landscape_type.h"
#include "querystring_gui.h"
#include "table/strings.h"
#include "table/sprites.h"
/**
* In what 'mode' the GenerateLandscapeWindowProc is.
*/
enum glwp_modes {
GLWP_GENERATE,
GLWP_HEIGHTMAP,
GLWP_SCENARIO,
GLWP_END
};
extern void SwitchMode(int new_mode);
static inline void SetNewLandscapeType(byte landscape)
{
_settings_newgame.game_creation.landscape = landscape;
InvalidateWindowClasses(WC_SELECT_GAME);
InvalidateWindowClasses(WC_GENERATE_LANDSCAPE);
}
enum GenerateLandscapeWindowWidgets {
GLAND_TEMPERATE = 3,
GLAND_ARCTIC,
GLAND_TROPICAL,
GLAND_TOYLAND,
GLAND_MAPSIZE_X_TEXT,
GLAND_MAPSIZE_X_PULLDOWN,
GLAND_MAPSIZE_Y_TEXT,
GLAND_MAPSIZE_Y_PULLDOWN,
GLAND_TOWN_TEXT,
GLAND_TOWN_PULLDOWN,
GLAND_INDUSTRY_TEXT,
GLAND_INDUSTRY_PULLDOWN,
GLAND_RANDOM_TEXT,
GLAND_RANDOM_EDITBOX,
GLAND_RANDOM_BUTTON,
GLAND_GENERATE_BUTTON,
GLAND_START_DATE_TEXT1,
GLAND_START_DATE_DOWN,
GLAND_START_DATE_TEXT,
GLAND_START_DATE_UP,
GLAND_SNOW_LEVEL_TEXT1,
GLAND_SNOW_LEVEL_DOWN,
GLAND_SNOW_LEVEL_TEXT,
GLAND_SNOW_LEVEL_UP,
GLAND_TREE_TEXT,
GLAND_TREE_PULLDOWN,
GLAND_LANDSCAPE_TEXT,
GLAND_LANDSCAPE_PULLDOWN,
GLAND_HEIGHTMAP_ROTATION_TEXT = GLAND_LANDSCAPE_TEXT,
GLAND_HEIGHTMAP_ROTATION_PULLDOWN = GLAND_LANDSCAPE_PULLDOWN,
GLAND_TERRAIN_TEXT,
GLAND_TERRAIN_PULLDOWN,
GLAND_WATER_TEXT,
GLAND_WATER_PULLDOWN,
GLAND_SMOOTHNESS_TEXT,
GLAND_SMOOTHNESS_PULLDOWN
};
static const Widget _generate_landscape_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 337, 14, 267, 0x0, STR_NULL},
{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 90, 166, 24, 78, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE},
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 91, 101, STR_MAPSIZE, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 161, 90, 101, STR_NUM_1, STR_NULL}, // Mapsize X
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 168, 176, 91, 101, STR_BY, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 180, 227, 90, 101, STR_NUM_2, STR_NULL}, // Mapsize Y
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 113, 123, STR_NUMBER_OF_TOWNS, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 175, 112, 123, 0x0, STR_NULL}, // Number of towns
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 131, 141, STR_NUMBER_OF_INDUSTRIES, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 175, 130, 141, 0x0, STR_NULL}, // Number of industries
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 153, 163, STR_RANDOM_SEED, STR_NULL},
{ WWT_EDITBOX, RESIZE_NONE, COLOUR_WHITE, 114, 207, 152, 163, STR_RANDOM_SEED_OSKTITLE, STR_RANDOM_SEED_HELP}, // Edit box for seed
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 326, 152, 163, STR_RANDOM, STR_RANDOM_HELP},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN, 243, 326, 228, 257, STR_GENERATE, STR_NULL}, // Generate button
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 212, 113, 123, STR_DATE, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 227, 112, 123, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 228, 314, 112, 123, STR_GENERATE_DATE, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 112, 123, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 278, 131, 141, STR_SNOW_LINE_HEIGHT, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 282, 293, 130, 141, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 294, 314, 130, 141, STR_NUM_3, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 130, 141, SPR_ARROW_UP, STR_SNOW_LINE_UP},
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 193, 203, STR_TREE_PLACER, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 192, 203, 0x0, STR_NULL}, // Tree placer
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 175, 185, STR_LAND_GENERATOR, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 174, 185, 0x0, STR_NULL}, // Landscape generator
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 211, 221, STR_TERRAIN_TYPE, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 210, 221, 0x0, STR_NULL}, // Terrain type
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 229, 239, STR_QUANTITY_OF_SEA_LAKES, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 228, 239, 0x0, STR_NULL}, // Water quantity
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 245, 257, STR_SMOOTHNESS, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 246, 257, 0x0, STR_NULL}, // Map smoothness
{ WIDGETS_END},
};
static const Widget _heightmap_load_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 337, 14, 235, 0x0, STR_NULL},
{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 90, 166, 24, 78, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE},
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 113, 123, STR_MAPSIZE, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 161, 112, 123, STR_NUM_1, STR_NULL}, // Mapsize X
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 168, 176, 113, 123, STR_BY, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 180, 227, 112, 123, STR_NUM_2, STR_NULL}, // Mapsize Y
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 135, 145, STR_NUMBER_OF_TOWNS, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 175, 134, 145, 0x0, STR_NULL}, // Number of towns
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 153, 163, STR_NUMBER_OF_INDUSTRIES, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 175, 152, 163, 0x0, STR_NULL}, // Number of industries
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 175, 185, STR_RANDOM_SEED, STR_NULL},
{ WWT_EDITBOX, RESIZE_NONE, COLOUR_WHITE, 114, 207, 174, 185, STR_RANDOM_SEED_OSKTITLE, STR_RANDOM_SEED_HELP}, // Edit box for seed
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 326, 174, 185, STR_RANDOM, STR_RANDOM_HELP},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN, 243, 326, 196, 225, STR_GENERATE, STR_NULL}, // Generate button
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 212, 135, 145, STR_DATE, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 227, 134, 145, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 228, 314, 134, 145, STR_GENERATE_DATE, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 134, 145, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 278, 153, 163, STR_SNOW_LINE_HEIGHT, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 282, 293, 152, 163, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 294, 314, 152, 163, STR_NUM_3, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 152, 163, SPR_ARROW_UP, STR_SNOW_LINE_UP},
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 197, 207, STR_TREE_PLACER, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 196, 207, STR_0225, STR_NULL}, // Tree placer
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 215, 225, STR_HEIGHTMAP_ROTATION, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 214, 225, STR_0225, STR_NULL}, // Heightmap rotation
{ WIDGETS_END},
};
void StartGeneratingLandscape(glwp_modes mode)
{
DeleteAllNonVitalWindows();
/* Copy all XXX_newgame to XXX when coming from outside the editor */
_settings_game = _settings_newgame;
ResetGRFConfig(true);
SndPlayFx(SND_15_BEEP);
switch (mode) {
case GLWP_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break;
case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
case GLWP_SCENARIO: _switch_mode = SM_EDITOR; break;
default: NOT_REACHED();
}
}
static void LandscapeGenerationCallback(Window *w, bool confirmed)
{
if (confirmed) StartGeneratingLandscape((glwp_modes)w->window_number);
}
static DropDownList *BuildMapsizeDropDown()
{
DropDownList *list = new DropDownList();
for (uint i = 6; i <= 11; i++) {
DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false);
item->SetParam(0, 1 << i);
list->push_back(item);
}
return list;
}
static const StringID _elevations[] = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID};
static const StringID _sea_lakes[] = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID};
static const StringID _smoothness[] = {STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
static const StringID _tree_placer[] = {STR_CONFIG_PATCHES_TREE_PLACER_NONE, STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL, STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
static const StringID _rotation[] = {STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
static const StringID _landscape[] = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
static const StringID _num_inds[] = {STR_NONE, STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
struct GenerateLandscapeWindow : public QueryStringBaseWindow {
uint widget_id;
uint x;
uint y;
char name[64];
glwp_modes mode;
GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(11, desc, number)
{
this->LowerWidget(_settings_newgame.game_creation.landscape + GLAND_TEMPERATE);
snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 120);
this->caption = STR_NULL;
this->afilter = CS_NUMERAL;
this->mode = (glwp_modes)this->window_number;
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
/* You can't select smoothness if not terragenesis */
if (mode == GLWP_GENERATE) {
this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
}
/* Disable snowline if not hilly */
this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
/* Disable town, industry and trees in SE */
this->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
this->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
this->SetWidgetDisabledState(GLAND_TREE_PULLDOWN, _game_mode == GM_EDITOR);
this->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
this->SetWidgetDisabledState(GLAND_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= 2 || _settings_newgame.game_creation.landscape != LT_ARCTIC);
this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
this->SetWidgetLoweredState(GLAND_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
this->SetWidgetLoweredState(GLAND_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC);
this->SetWidgetLoweredState(GLAND_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC);
this->SetWidgetLoweredState(GLAND_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND);
if (_game_mode == GM_EDITOR) {
this->widget[GLAND_TOWN_PULLDOWN].data = STR_6836_OFF;
this->widget[GLAND_INDUSTRY_PULLDOWN].data = STR_6836_OFF;
} else {
this->widget[GLAND_TOWN_PULLDOWN].data = _num_towns[_settings_newgame.difficulty.number_towns];
this->widget[GLAND_INDUSTRY_PULLDOWN].data = _num_inds[_settings_newgame.difficulty.number_industries];
}
if (mode == GLWP_GENERATE) {
this->widget[GLAND_LANDSCAPE_PULLDOWN].data = _landscape[_settings_newgame.game_creation.land_generator];
this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_settings_newgame.game_creation.tree_placer];
this->widget[GLAND_TERRAIN_PULLDOWN].data = _elevations[_settings_newgame.difficulty.terrain_type];
this->widget[GLAND_WATER_PULLDOWN].data = _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes];
this->widget[GLAND_SMOOTHNESS_PULLDOWN].data = _smoothness[_settings_newgame.game_creation.tgen_smoothness];
} else {
this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_settings_newgame.game_creation.tree_placer];
this->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = _rotation[_settings_newgame.game_creation.heightmap_rotation];
}
/* Set parameters for widget text that requires them. */
SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); // GLAND_START_DATE_TEXT
SetDParam(1, 1 << _settings_newgame.game_creation.map_x); // GLAND_MAPSIZE_X_PULLDOWN
SetDParam(2, 1 << _settings_newgame.game_creation.map_y); // GLAND_MAPSIZE_Y_PULLDOWN
SetDParam(3, _settings_newgame.game_creation.snow_line_height); // GLAND_SNOW_LEVEL_TEXT
this->DrawWidgets();
this->DrawEditBox(GLAND_RANDOM_EDITBOX);
if (mode != GLWP_GENERATE) {
char buffer[512];
if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
SetDParam(0, this->y);
SetDParam(1, this->x);
} else {
SetDParam(0, this->x);
SetDParam(1, this->y);
}
GetString(buffer, STR_HEIGHTMAP_SIZE, lastof(buffer));
DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, TC_BLACK);
DrawString( 12, 91, STR_HEIGHTMAP_NAME, TC_BLACK);
SetDParamStr(0, this->name);
DrawStringTruncated(114, 91, STR_JUST_RAW_STRING, TC_ORANGE, 326 - 114 - GetStringBoundingBox(buffer).width - 5);
}
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case 0: delete this; break;
case GLAND_TEMPERATE:
case GLAND_ARCTIC:
case GLAND_TROPICAL:
case GLAND_TOYLAND:
this->RaiseWidget(_settings_newgame.game_creation.landscape + GLAND_TEMPERATE);
SetNewLandscapeType(widget - GLAND_TEMPERATE);
break;
case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, GLAND_MAPSIZE_X_PULLDOWN);
break;
case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, GLAND_MAPSIZE_Y_PULLDOWN);
break;
case GLAND_TOWN_PULLDOWN: // Number of towns
ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
break;
case GLAND_INDUSTRY_PULLDOWN: // Number of industries
ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
break;
case GLAND_RANDOM_BUTTON: // Random seed
_settings_newgame.game_creation.generation_seed = InteractiveRandom();
snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
UpdateTextBufferSize(&this->text);
this->SetDirty();
break;
case GLAND_RANDOM_EDITBOX: // edit box for random seed
ShowOnScreenKeyboard(this, GLAND_RANDOM_EDITBOX, 0, 0);
break;
case GLAND_GENERATE_BUTTON: // Generate
_settings_game = _settings_newgame;
if (_settings_game.economy.town_layout == TL_NO_ROADS) {
ShowQuery(
STR_TOWN_LAYOUT_WARNING_CAPTION,
STR_TOWN_LAYOUT_WARNING_MESSAGE,
this,
LandscapeGenerationCallback);
} else if (mode == GLWP_HEIGHTMAP &&
(this->x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
this->x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
this->y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
this->y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
ShowQuery(
STR_HEIGHTMAP_SCALE_WARNING_CAPTION,
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE,
this,
LandscapeGenerationCallback);
} else {
StartGeneratingLandscape(mode);
}
break;
case GLAND_START_DATE_DOWN:
case GLAND_START_DATE_UP: // Year buttons
/* Don't allow too fast scrolling */
if ((this->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
this->HandleButtonClick(widget);
this->SetDirty();
_settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
}
_left_button_clicked = false;
break;
case GLAND_START_DATE_TEXT: // Year text
this->widget_id = GLAND_START_DATE_TEXT;
SetDParam(0, _settings_newgame.game_creation.starting_year);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL);
break;
case GLAND_SNOW_LEVEL_DOWN:
case GLAND_SNOW_LEVEL_UP: // Snow line buttons
/* Don't allow too fast scrolling */
if ((this->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
this->HandleButtonClick(widget);
this->SetDirty();
_settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT);
}
_left_button_clicked = false;
break;
case GLAND_SNOW_LEVEL_TEXT: // Snow line text
this->widget_id = GLAND_SNOW_LEVEL_TEXT;
SetDParam(0, _settings_newgame.game_creation.snow_line_height);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, this, CS_NUMERAL);
break;
case GLAND_TREE_PULLDOWN: // Tree placer
ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
break;
case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator OR Heightmap rotation
/* case GLAND_HEIGHTMAP_ROTATION_TEXT: case GLAND_HEIGHTMAP_ROTATION_PULLDOWN:*/
if (mode == GLWP_HEIGHTMAP) {
ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
} else {
ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
}
break;
case GLAND_TERRAIN_PULLDOWN: // Terrain type
ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
break;
case GLAND_WATER_PULLDOWN: // Water quantity
ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0);
break;
case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
break;
}
}
virtual void OnMouseLoop()
{
this->HandleEditBox(GLAND_RANDOM_EDITBOX);
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
EventState state;
this->HandleEditBoxKey(GLAND_RANDOM_EDITBOX, key, keycode, state);
/* the seed is unsigned, therefore atoi cannot be used.
* As 2^32 - 1 (UINT32_MAX) is a 'magic' value
* (use random seed) it should not be possible to be
* entered into the input field; the generate seed
* button can be used instead. */
_settings_newgame.game_creation.generation_seed = minu(strtoul(this->edit_str_buf, NULL, 10), UINT32_MAX - 1);
return state;
}
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
case GLAND_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
case GLAND_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
case GLAND_TREE_PULLDOWN: _settings_newgame.game_creation.tree_placer = index; break;
case GLAND_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
case GLAND_TOWN_PULLDOWN:
_settings_newgame.difficulty.number_towns = index;
if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
IConsoleSetPatchSetting("difficulty.number_towns", _settings_newgame.difficulty.number_towns);
break;
case GLAND_INDUSTRY_PULLDOWN:
_settings_newgame.difficulty.number_industries = index;
if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
IConsoleSetPatchSetting("difficulty.number_industries", _settings_newgame.difficulty.number_industries);
break;
case GLAND_LANDSCAPE_PULLDOWN:
/* case GLAND_HEIGHTMAP_PULLDOWN: */
if (mode == GLWP_HEIGHTMAP) {
_settings_newgame.game_creation.heightmap_rotation = index;
} else {
_settings_newgame.game_creation.land_generator = index;
}
break;
case GLAND_TERRAIN_PULLDOWN:
_settings_newgame.difficulty.terrain_type = index;
if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
IConsoleSetPatchSetting("difficulty.terrain_type", _settings_newgame.difficulty.terrain_type);
break;
case GLAND_WATER_PULLDOWN:
_settings_newgame.difficulty.quantity_sea_lakes = index;
if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
IConsoleSetPatchSetting("difficulty.quantity_sea_lakes", _settings_newgame.difficulty.quantity_sea_lakes);
break;
}
this->SetDirty();
}
virtual void OnQueryTextFinished(char *str)
{
if (!StrEmpty(str)) {
int32 value = atoi(str);
switch (this->widget_id) {
case GLAND_START_DATE_TEXT:
this->InvalidateWidget(GLAND_START_DATE_TEXT);
_settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
break;
case GLAND_SNOW_LEVEL_TEXT:
this->InvalidateWidget(GLAND_SNOW_LEVEL_TEXT);
_settings_newgame.game_creation.snow_line_height = Clamp(value, 2, MAX_SNOWLINE_HEIGHT);
break;
}
this->SetDirty();
}
}
};
static const WindowDesc _generate_landscape_desc = {
WDP_CENTER, WDP_CENTER, 338, 268, 338, 268,
WC_GENERATE_LANDSCAPE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_generate_landscape_widgets,
};
static const WindowDesc _heightmap_load_desc = {
WDP_CENTER, WDP_CENTER, 338, 236, 338, 236,
WC_GENERATE_LANDSCAPE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
_heightmap_load_widgets,
};
static void _ShowGenerateLandscape(glwp_modes mode)
{
uint x = 0;
uint y = 0;
DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
/* Always give a new seed if not editor */
if (_game_mode != GM_EDITOR) _settings_newgame.game_creation.generation_seed = InteractiveRandom();
if (mode == GLWP_HEIGHTMAP) {
/* If the function returns negative, it means there was a problem loading the heightmap */
if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
}
GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
if (mode == GLWP_HEIGHTMAP) {
w->x = x;
w->y = y;
strecpy(w->name, _file_to_saveload.title, lastof(w->name));
}
InvalidateWindow(WC_GENERATE_LANDSCAPE, mode);
}
void ShowGenerateLandscape()
{
_ShowGenerateLandscape(GLWP_GENERATE);
}
void ShowHeightmapLoad()
{
_ShowGenerateLandscape(GLWP_HEIGHTMAP);
}
void StartScenarioEditor()
{
if (_settings_newgame.economy.town_layout == TL_NO_ROADS) {
_settings_newgame.economy.town_layout = TL_ORIGINAL;
}
StartGeneratingLandscape(GLWP_SCENARIO);
}
void StartNewGameWithoutGUI(uint seed)
{
/* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
_settings_newgame.game_creation.generation_seed = seed;
StartGeneratingLandscape(GLWP_GENERATE);
}
enum CreateScenarioWindowWidgets {
CSCEN_TEMPERATE = 3,
CSCEN_ARCTIC,
CSCEN_TROPICAL,
CSCEN_TOYLAND,
CSCEN_EMPTY_WORLD,
CSCEN_RANDOM_WORLD,
CSCEN_MAPSIZE_X_TEXT,
CSCEN_MAPSIZE_X_PULLDOWN,
CSCEN_MAPSIZE_Y_TEXT,
CSCEN_MAPSIZE_Y_PULLDOWN,
CSCEN_START_DATE_LABEL,
CSCEN_START_DATE_DOWN,
CSCEN_START_DATE_TEXT,
CSCEN_START_DATE_UP,
CSCEN_FLAT_LAND_HEIGHT_LABEL,
CSCEN_FLAT_LAND_HEIGHT_DOWN,
CSCEN_FLAT_LAND_HEIGHT_TEXT,
CSCEN_FLAT_LAND_HEIGHT_UP
};
struct CreateScenarioWindow : public Window
{
uint widget_id;
CreateScenarioWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->LowerWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
this->SetWidgetDisabledState(CSCEN_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
this->SetWidgetDisabledState(CSCEN_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP, _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT);
this->SetWidgetLoweredState(CSCEN_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
this->SetWidgetLoweredState(CSCEN_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC);
this->SetWidgetLoweredState(CSCEN_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC);
this->SetWidgetLoweredState(CSCEN_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND);
/* Set parameters for widget text that requires them */
SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); // CSCEN_START_DATE_TEXT
SetDParam(1, 1 << _settings_newgame.game_creation.map_x); // CSCEN_MAPSIZE_X_PULLDOWN
SetDParam(2, 1 << _settings_newgame.game_creation.map_y); // CSCEN_MAPSIZE_Y_PULLDOWN
SetDParam(3, _settings_newgame.game_creation.se_flat_world_height); // CSCEN_FLAT_LAND_HEIGHT_TEXT
this->DrawWidgets();
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case CSCEN_TEMPERATE:
case CSCEN_ARCTIC:
case CSCEN_TROPICAL:
case CSCEN_TOYLAND:
this->RaiseWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
SetNewLandscapeType(widget - CSCEN_TEMPERATE);
break;
case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X
ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, CSCEN_MAPSIZE_X_PULLDOWN);
break;
case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y
ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, CSCEN_MAPSIZE_Y_PULLDOWN);
break;
case CSCEN_EMPTY_WORLD: // Empty world / flat world
StartGeneratingLandscape(GLWP_SCENARIO);
break;
case CSCEN_RANDOM_WORLD: // Generate
ShowGenerateLandscape();
break;
case CSCEN_START_DATE_DOWN:
case CSCEN_START_DATE_UP: // Year buttons
/* Don't allow too fast scrolling */
if ((this->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
this->HandleButtonClick(widget);
this->SetDirty();
_settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
}
_left_button_clicked = false;
break;
case CSCEN_START_DATE_TEXT: // Year text
this->widget_id = CSCEN_START_DATE_TEXT;
SetDParam(0, _settings_newgame.game_creation.starting_year);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL);
break;
case CSCEN_FLAT_LAND_HEIGHT_DOWN:
case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
/* Don't allow too fast scrolling */
if ((this->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
this->HandleButtonClick(widget);
this->SetDirty();
_settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
}
_left_button_clicked = false;
break;
case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
this->widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT;
SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, this, CS_NUMERAL);
break;
}
}
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
case CSCEN_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
case CSCEN_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
}
this->SetDirty();
}
virtual void OnQueryTextFinished(char *str)
{
if (!StrEmpty(str)) {
int32 value = atoi(str);
switch (this->widget_id) {
case CSCEN_START_DATE_TEXT:
this->InvalidateWidget(CSCEN_START_DATE_TEXT);
_settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
break;
case CSCEN_FLAT_LAND_HEIGHT_TEXT:
this->InvalidateWidget(CSCEN_FLAT_LAND_HEIGHT_TEXT);
_settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
break;
}
this->SetDirty();
}
}
};
static const Widget _create_scenario_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 337, 0, 13, STR_SE_CAPTION, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 337, 14, 169, 0x0, STR_NULL},
{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 90, 166, 24, 78, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN, 12, 115, 95, 124, STR_SE_FLAT_WORLD, STR_SE_FLAT_WORLD_TIP}, // Empty (sea-level) map
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN, 12, 115, 131, 160, STR_SE_RANDOM_LAND, STR_022A_GENERATE_RANDOM_LAND}, // Generate
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 212, 96, 106, STR_MAPSIZE, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 216, 263, 95, 106, STR_NUM_1, STR_NULL}, // Mapsize X
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 268, 276, 96, 106, STR_BY, STR_NULL},
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 279, 326, 95, 106, STR_NUM_2, STR_NULL}, // Mapsize Y
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 212, 114, 124, STR_DATE, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 227, 113, 124, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 228, 314, 113, 124, STR_GENERATE_DATE, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 113, 124, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 278, 132, 142, STR_FLAT_WORLD_HEIGHT, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 282, 293, 131, 142, SPR_ARROW_DOWN, STR_FLAT_WORLD_HEIGHT_DOWN},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 294, 314, 131, 142, STR_NUM_3, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 131, 142, SPR_ARROW_UP, STR_FLAT_WORLD_HEIGHT_UP},
{ WIDGETS_END},
};
static const WindowDesc _create_scenario_desc = {
WDP_CENTER, WDP_CENTER, 338, 170, 338, 170,
WC_GENERATE_LANDSCAPE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
_create_scenario_widgets,
};
void ShowCreateScenario()
{
DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
new CreateScenarioWindow(&_create_scenario_desc, GLWP_SCENARIO);
}
static const Widget _generate_progress_widgets[] = {
{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 0, 180, 0, 13, STR_GENERATION_WORLD, STR_018C_WINDOW_TITLE_DRAG_THIS}, // GPWW_CAPTION
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 180, 14, 96, 0x0, STR_NULL}, // GPWW_BACKGROUND
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_WHITE, 20, 161, 74, 85, STR_GENERATION_ABORT, STR_NULL}, // GPWW_ABORT
{ WIDGETS_END},
};
static const WindowDesc _generate_progress_desc = {
WDP_CENTER, WDP_CENTER, 181, 97, 181, 97,
WC_GENERATE_PROGRESS_WINDOW, WC_NONE,
WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_generate_progress_widgets,
};
struct tp_info {
uint percent;
StringID cls;
uint current;
uint total;
int timer;
};
static tp_info _tp;
static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
{
if (confirmed) {
AbortGeneratingWorld();
} else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) {
SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
}
}
struct GenerateProgressWindow : public Window {
private:
enum GenerationProgressWindowWidgets {
GPWW_CAPTION,
GPWW_BACKGROUND,
GPWW_ABORT,
};
public:
GenerateProgressWindow() : Window(&_generate_progress_desc)
{
this->FindWindowPlacementAndResize(&_generate_progress_desc);
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case GPWW_ABORT:
if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
ShowQuery(
STR_GENERATION_ABORT_CAPTION,
STR_GENERATION_ABORT_MESSAGE,
this,
AbortGeneratingWorldCallback
);
break;
}
}
virtual void OnPaint()
{
this->DrawWidgets();
/* Draw the % complete with a bar and a text */
DrawFrameRect(19, 20, (this->width - 18), 37, COLOUR_GREY, FR_BORDERONLY);
DrawFrameRect(20, 21, (int)((this->width - 40) * _tp.percent / 100) + 20, 36, COLOUR_MAUVE, FR_NONE);
SetDParam(0, _tp.percent);
DrawStringCentered(90, 25, STR_PROGRESS, TC_FROMSTRING);
/* Tell which class we are generating */
DrawStringCentered(90, 46, _tp.cls, TC_FROMSTRING);
/* And say where we are in that class */
SetDParam(0, _tp.current);
SetDParam(1, _tp.total);
DrawStringCentered(90, 58, STR_GENERATION_PROGRESS, TC_FROMSTRING);
this->SetDirty();
}
};
/**
* Initializes the progress counters to the starting point.
*/
void PrepareGenerateWorldProgress()
{
_tp.cls = STR_WORLD_GENERATION;
_tp.current = 0;
_tp.total = 0;
_tp.percent = 0;
_tp.timer = 0; // Forces to paint the progress window immediatelly
}
/**
* Show the window where a user can follow the process of the map generation.
*/
void ShowGenerateWorldProgress()
{
if (BringWindowToFrontById(WC_GENERATE_PROGRESS_WINDOW, 0)) return;
new GenerateProgressWindow();
}
static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total)
{
static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 };
static const StringID class_table[GWP_CLASS_COUNT] = {
STR_WORLD_GENERATION,
STR_022E_LANDSCAPE_GENERATION,
STR_CLEARING_TILES,
STR_022F_TOWN_GENERATION,
STR_0230_INDUSTRY_GENERATION,
STR_UNMOVABLE_GENERATION,
STR_TREE_GENERATION,
STR_SETTINGUP_GAME,
STR_PREPARING_TILELOOP,
STR_PREPARING_GAME
};
assert(cls < GWP_CLASS_COUNT);
/* Do not run this function if we aren't in a thread */
if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
if (total == 0) {
assert(_tp.cls == class_table[cls]);
_tp.current += progress;
} else {
_tp.cls = class_table[cls];
_tp.current = progress;
_tp.total = total;
_tp.percent = percent_table[cls];
}
/* Don't update the screen too often. So update it once in every 200ms */
if (!_network_dedicated && _tp.timer != 0 && _realtime_tick - _tp.timer < 200) return;
/* Percentage is about the number of completed tasks, so 'current - 1' */
_tp.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total;
if (_network_dedicated) {
static uint last_percent = 0;
/* Never display 0% */
if (_tp.percent == 0) return;
/* Reset if percent is lower then the last recorded */
if (_tp.percent < last_percent) last_percent = 0;
/* Display every 5%, but 6% is also very valid.. just not smaller steps then 5% */
if (_tp.percent % 5 != 0 && _tp.percent <= last_percent + 5) return;
/* Never show steps smaller then 2%, even if it is a mod 5% */
if (_tp.percent <= last_percent + 2) return;
DEBUG(net, 1, "Map generation percentage complete: %d", _tp.percent);
last_percent = _tp.percent;
/* Don't continue as dedicated never has a thread running */
return;
}
InvalidateWindow(WC_GENERATE_PROGRESS_WINDOW, 0);
MarkWholeScreenDirty();
SetGeneratingWorldPaintStatus(true);
/* We wait here till the paint is done, so we don't read and write
* on the same tile at the same moment. Nasty hack, but that happens
* if you implement threading afterwards */
while (IsGeneratingWorldReadyForPaint()) { CSleep(10); }
_tp.timer = _realtime_tick;
}
/**
* Set the total of a stage of the world generation.
* @param cls the current class we are in.
* @param total Set the total expected items for this class.
*
* Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
* Also, progress works if total is zero, total works if progress is zero.
*/
void SetGeneratingWorldProgress(gwp_class cls, uint total)
{
if (total == 0) return;
_SetGeneratingWorldProgress(cls, 0, total);
}
/**
* Increases the current stage of the world generation with one.
* @param cls the current class we are in.
*
* Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
* Also, progress works if total is zero, total works if progress is zero.
*/
void IncreaseGeneratingWorldProgress(gwp_class cls)
{
/* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
_SetGeneratingWorldProgress(cls, 1, 0);
}