Only discard sprite zoom levels when a suitable higher zoom level is defined in the same colour mode This is to avoid placeholder or empty sprites being used, causing visual artefacts
		
			
				
	
	
		
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			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file grf.hpp Base for reading sprites from (New)GRFs. */
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#ifndef SPRITELOADER_GRF_HPP
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#define SPRITELOADER_GRF_HPP
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#include "spriteloader.hpp"
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/** Sprite loader for graphics coming from a (New)GRF. */
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class SpriteLoaderGrf : public SpriteLoader {
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	byte container_ver;
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public:
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	SpriteLoaderGrf(byte container_ver) : container_ver(container_ver) {}
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	uint8 LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint count, byte control_flags);
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};
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#endif /* SPRITELOADER_GRF_HPP */
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