825 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			825 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/** @file network_content.cpp Content sending/receiving part of the network protocol. */
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#if defined(ENABLE_NETWORK)
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#include "../stdafx.h"
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#include "../rev.h"
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#include "../fileio_func.h"
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#include "../string_func.h"
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#include "../ai/ai.hpp"
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#include "../window_func.h"
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#include "../gui.h"
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#include "../variables.h"
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#include "network_content.h"
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#include "table/strings.h"
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#if defined(WITH_ZLIB)
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#include <zlib.h>
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#endif
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extern bool TarListAddFile(const char *filename);
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extern bool HasGraphicsSet(const ContentInfo *ci, bool md5sum);
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extern bool HasScenario(const ContentInfo *ci, bool md5sum);
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ClientNetworkContentSocketHandler _network_content_client;
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/** Wrapper function for the HasProc */
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static bool HasGRFConfig(const ContentInfo *ci, bool md5sum)
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{
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	return FindGRFConfig(BSWAP32(ci->unique_id), md5sum ? ci->md5sum : NULL) != NULL;
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}
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/**
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 * Check whether a function piece of content is locally known.
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 * Matches on the unique ID and possibly the MD5 checksum.
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 * @param ci     the content info to search for
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 * @param md5sum also match the MD5 checksum?
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 * @return true iff it's known
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 */
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typedef bool (*HasProc)(const ContentInfo *ci, bool md5sum);
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DEF_CONTENT_RECEIVE_COMMAND(Client, PACKET_CONTENT_SERVER_INFO)
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{
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	ContentInfo *ci = new ContentInfo();
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	ci->type     = (ContentType)p->Recv_uint8();
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	ci->id       = (ContentID)p->Recv_uint32();
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	ci->filesize = p->Recv_uint32();
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	p->Recv_string(ci->name, lengthof(ci->name));
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	p->Recv_string(ci->version, lengthof(ci->name));
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	p->Recv_string(ci->url, lengthof(ci->url));
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	p->Recv_string(ci->description, lengthof(ci->description),  true);
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	ci->unique_id = p->Recv_uint32();
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	for (uint j = 0; j < sizeof(ci->md5sum); j++) {
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		ci->md5sum[j] = p->Recv_uint8();
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	}
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	ci->dependency_count = p->Recv_uint8();
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	ci->dependencies = MallocT<ContentID>(ci->dependency_count);
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	for (uint i = 0; i < ci->dependency_count; i++) ci->dependencies[i] = (ContentID)p->Recv_uint32();
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	ci->tag_count = p->Recv_uint8();
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	ci->tags = MallocT<char[32]>(ci->tag_count);
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	for (uint i = 0; i < ci->tag_count; i++) p->Recv_string(ci->tags[i], lengthof(*ci->tags));
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	if (!ci->IsValid()) {
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		delete ci;
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		this->Close();
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		return false;
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	}
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	/* Find the appropriate check function */
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	HasProc proc = NULL;
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	switch (ci->type) {
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		case CONTENT_TYPE_NEWGRF:
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			proc = HasGRFConfig;
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			break;
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		case CONTENT_TYPE_BASE_GRAPHICS:
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			proc = HasGraphicsSet;
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			break;
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		case CONTENT_TYPE_AI:
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		case CONTENT_TYPE_AI_LIBRARY:
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			proc = AI::HasAI; break;
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			break;
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		case CONTENT_TYPE_SCENARIO:
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		case CONTENT_TYPE_HEIGHTMAP:
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			proc = HasScenario;
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			break;
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		default:
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			break;
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	}
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	if (proc != NULL) {
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		if (proc(ci, true)) {
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			ci->state = ContentInfo::ALREADY_HERE;
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		} else {
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			ci->state = ContentInfo::UNSELECTED;
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			if (proc(ci, false)) ci->upgrade = true;
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		}
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	} else {
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		ci->state = ContentInfo::UNSELECTED;
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	}
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	/* Something we don't have and has filesize 0 does not exist in te system */
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	if (ci->state == ContentInfo::UNSELECTED && ci->filesize == 0) ci->state = ContentInfo::DOES_NOT_EXIST;
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	/* Do we already have a stub for this? */
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	for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
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		ContentInfo *ici = *iter;
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		if (ici->type == ci->type && ici->unique_id == ci->unique_id &&
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				memcmp(ci->md5sum, ici->md5sum, sizeof(ci->md5sum)) == 0) {
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			/* Preserve the name if possible */
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			if (StrEmpty(ci->name)) strecpy(ci->name, ici->name, lastof(ci->name));
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			if (ici->IsSelected()) ci->state = ici->state;
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			delete ici;
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			*iter = ci;
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			this->OnReceiveContentInfo(ci);
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			return true;
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		}
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	}
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	/* Missing content info? Don't list it */
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	if (ci->filesize == 0) {
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		delete ci;
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		return true;
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	}
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	*this->infos.Append() = ci;
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	/* Incoming data means that we might need to reconsider dependencies */
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	for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
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		this->CheckDependencyState(*iter);
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	}
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	this->OnReceiveContentInfo(ci);
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	return true;
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}
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void ClientNetworkContentSocketHandler::RequestContentList(ContentType type)
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{
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	if (type == CONTENT_TYPE_END) {
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		this->RequestContentList(CONTENT_TYPE_BASE_GRAPHICS);
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		this->RequestContentList(CONTENT_TYPE_SCENARIO);
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		this->RequestContentList(CONTENT_TYPE_HEIGHTMAP);
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		this->RequestContentList(CONTENT_TYPE_AI);
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		this->RequestContentList(CONTENT_TYPE_NEWGRF);
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		this->RequestContentList(CONTENT_TYPE_AI_LIBRARY);
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		return;
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	}
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	this->Connect();
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	Packet *p = new Packet(PACKET_CONTENT_CLIENT_INFO_LIST);
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	p->Send_uint8 ((byte)type);
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	p->Send_uint32(_openttd_newgrf_version);
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	this->Send_Packet(p);
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}
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void ClientNetworkContentSocketHandler::RequestContentList(uint count, const ContentID *content_ids)
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{
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	this->Connect();
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	while (count > 0) {
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		/* We can "only" send a limited number of IDs in a single packet.
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		 * A packet begins with the packet size and a byte for the type.
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		 * Then this packet adds a byte for the content type and a uint16
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		 * for the count in this packet. The rest of the packet can be
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		 * used for the IDs. */
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		uint p_count = min(count, (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32));
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		Packet *p = new Packet(PACKET_CONTENT_CLIENT_INFO_ID);
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		p->Send_uint16(p_count);
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		for (uint i = 0; i < p_count; i++) {
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			p->Send_uint32(content_ids[i]);
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		}
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		this->Send_Packet(p);
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		count -= p_count;
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		content_ids += count;
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	}
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}
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void ClientNetworkContentSocketHandler::RequestContentList(ContentVector *cv, bool send_md5sum)
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{
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	if (cv == NULL) return;
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	this->Connect();
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	/* 20 is sizeof(uint32) + sizeof(md5sum (byte[16])) */
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	assert(cv->Length() < 255);
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	assert(cv->Length() < (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint8)) / (send_md5sum ? 20 : sizeof(uint32)));
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	Packet *p = new Packet(send_md5sum ? PACKET_CONTENT_CLIENT_INFO_EXTID_MD5 : PACKET_CONTENT_CLIENT_INFO_EXTID);
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	p->Send_uint8(cv->Length());
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	for (ContentIterator iter = cv->Begin(); iter != cv->End(); iter++) {
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		const ContentInfo *ci = *iter;
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		p->Send_uint8((byte)ci->type);
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		p->Send_uint32(ci->unique_id);
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		if (!send_md5sum) continue;
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		for (uint j = 0; j < sizeof(ci->md5sum); j++) {
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			p->Send_uint8(ci->md5sum[j]);
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		}
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	}
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	this->Send_Packet(p);
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	for (ContentIterator iter = cv->Begin(); iter != cv->End(); iter++) {
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		ContentInfo *ci = *iter;
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		bool found = false;
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		for (ContentIterator iter2 = this->infos.Begin(); iter2 != this->infos.End(); iter2++) {
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			ContentInfo *ci2 = *iter2;
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			if (ci->type == ci2->type && ci->unique_id == ci2->unique_id &&
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					(!send_md5sum || memcmp(ci->md5sum, ci2->md5sum, sizeof(ci->md5sum)) == 0)) {
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				found = true;
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				break;
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			}
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		}
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		if (!found) {
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			*this->infos.Append() = ci;
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		} else {
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			delete ci;
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		}
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	}
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}
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void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uint &bytes)
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{
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	files = 0;
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	bytes = 0;
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	/** Make the list of items to download */
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	ContentID *ids = MallocT<ContentID>(infos.Length());
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	for (ContentIterator iter = infos.Begin(); iter != infos.End(); iter++) {
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		const ContentInfo *ci = *iter;
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		if (!ci->IsSelected()) continue;
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		ids[files++] = ci->id;
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		bytes += ci->filesize;
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	}
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	uint count = files;
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	ContentID *content_ids = ids;
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	this->Connect();
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	while (count > 0) {
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		/* We can "only" send a limited number of IDs in a single packet.
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		 * A packet begins with the packet size and a byte for the type.
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		 * Then this packet adds a uint16 for the count in this packet.
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		 * The rest of the packet can be used for the IDs. */
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		uint p_count = min(count, (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32));
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		Packet *p = new Packet(PACKET_CONTENT_CLIENT_CONTENT);
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		p->Send_uint16(p_count);
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		for (uint i = 0; i < p_count; i++) {
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			p->Send_uint32(content_ids[i]);
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		}
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		this->Send_Packet(p);
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		count -= p_count;
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		content_ids += count;
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	}
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	free(ids);
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}
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/**
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 * Determine the full filename of a piece of content information
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 * @param ci         the information to get the filename from
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 * @param compressed should the filename end with .gz?
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 * @return a statically allocated buffer with the filename or
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 *         NULL when no filename could be made.
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 */
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static char *GetFullFilename(const ContentInfo *ci, bool compressed)
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{
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	Subdirectory dir;
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	switch (ci->type) {
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		default: return NULL;
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		case CONTENT_TYPE_BASE_GRAPHICS: dir = DATA_DIR;       break;
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		case CONTENT_TYPE_NEWGRF:        dir = DATA_DIR;       break;
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		case CONTENT_TYPE_AI:            dir = AI_DIR;         break;
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		case CONTENT_TYPE_AI_LIBRARY:    dir = AI_LIBRARY_DIR; break;
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		case CONTENT_TYPE_SCENARIO:      dir = SCENARIO_DIR;   break;
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		case CONTENT_TYPE_HEIGHTMAP:     dir = HEIGHTMAP_DIR;  break;
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	}
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	static char buf[MAX_PATH];
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	FioGetFullPath(buf, lengthof(buf), SP_AUTODOWNLOAD_DIR, dir, ci->filename);
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	strecat(buf, compressed ? ".tar.gz" : ".tar", lastof(buf));
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	return buf;
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}
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/**
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 * Gunzip a given file and remove the .gz if successful.
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 * @param ci container with filename
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 * @return true if the gunzip completed
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 */
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static bool GunzipFile(const ContentInfo *ci)
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{
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#if defined(WITH_ZLIB)
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	bool ret = true;
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	FILE *ftmp = fopen(GetFullFilename(ci, true), "rb");
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	gzFile fin = gzdopen(fileno(ftmp), "rb");
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	FILE *fout = fopen(GetFullFilename(ci, false), "wb");
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	if (fin == NULL || fout == NULL) {
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		ret = false;
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		goto exit;
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	}
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	byte buff[8192];
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	while (!gzeof(fin)) {
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		int read = gzread(fin, buff, sizeof(buff));
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		if (read < 0 || (size_t)read != fwrite(buff, 1, read, fout)) {
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			ret = false;
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			break;
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		}
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	}
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exit:
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	if (fin != NULL) {
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		/* Closes ftmp too! */
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		gzclose(fin);
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	} else if (ftmp != NULL) {
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		/* In case the gz stream was opened correctly this will
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		 * be closed by gzclose. */
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		fclose(ftmp);
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	}
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	if (fout != NULL) fclose(fout);
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	return ret;
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#else
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	NOT_REACHED();
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#endif /* defined(WITH_ZLIB) */
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}
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DEF_CONTENT_RECEIVE_COMMAND(Client, PACKET_CONTENT_SERVER_CONTENT)
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{
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	if (this->curFile == NULL) {
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		/* When we haven't opened a file this must be our first packet with metadata. */
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		this->curInfo = new ContentInfo;
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		this->curInfo->type     = (ContentType)p->Recv_uint8();
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		this->curInfo->id       = (ContentID)p->Recv_uint32();
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		this->curInfo->filesize = p->Recv_uint32();
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		p->Recv_string(this->curInfo->filename, lengthof(this->curInfo->filename));
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		if (!this->curInfo->IsValid()) {
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			delete this->curInfo;
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			this->curInfo = NULL;
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			this->Close();
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			return false;
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		}
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		if (this->curInfo->filesize != 0) {
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			/* The filesize is > 0, so we are going to download it */
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			const char *filename = GetFullFilename(this->curInfo, true);
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			if (filename == NULL) {
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				/* Unless that fails ofcourse... */
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				DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
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				ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE, 0, 0);
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				this->Close();
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				return false;
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			}
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			this->curFile = fopen(filename, "wb");
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		}
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	} else {
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		/* We have a file opened, thus are downloading internal content */
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		size_t toRead = (size_t)(p->size - p->pos);
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		if (fwrite(p->buffer + p->pos, 1, toRead, this->curFile) != toRead) {
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			DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
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			ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE, 0, 0);
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			this->Close();
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			fclose(this->curFile);
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			this->curFile = NULL;
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			return false;
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		}
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		this->OnDownloadProgress(this->curInfo, (uint)toRead);
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		if (toRead == 0) {
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			/* We read nothing; that's our marker for end-of-stream.
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			 * Now gunzip the tar and make it known. */
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			fclose(this->curFile);
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			this->curFile = NULL;
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			if (GunzipFile(this->curInfo)) {
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				unlink(GetFullFilename(this->curInfo, true));
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				TarListAddFile(GetFullFilename(this->curInfo, false));
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				this->OnDownloadComplete(this->curInfo->id);
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			} else {
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				ShowErrorMessage(INVALID_STRING_ID, STR_CONTENT_ERROR_COULD_NOT_EXTRACT, 0, 0);
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			}
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		}
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	}
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	/* We ended this file, so clean up the mess */
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	if (this->curFile == NULL) {
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		delete this->curInfo;
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		this->curInfo = NULL;
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	}
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	return true;
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}
 | 
						|
 | 
						|
/**
 | 
						|
 * Create a socket handler with the given socket and (server) address.
 | 
						|
 * @param s the socket to communicate over
 | 
						|
 * @param sin the IP/port of the server
 | 
						|
 */
 | 
						|
ClientNetworkContentSocketHandler::ClientNetworkContentSocketHandler() :
 | 
						|
	NetworkContentSocketHandler(),
 | 
						|
	curFile(NULL),
 | 
						|
	curInfo(NULL),
 | 
						|
	isConnecting(false)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
/** Clear up the mess ;) */
 | 
						|
ClientNetworkContentSocketHandler::~ClientNetworkContentSocketHandler()
 | 
						|
{
 | 
						|
	delete this->curInfo;
 | 
						|
	if (this->curFile != NULL) fclose(this->curFile);
 | 
						|
 | 
						|
	for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) delete *iter;
 | 
						|
}
 | 
						|
 | 
						|
class NetworkContentConnecter : TCPConnecter {
 | 
						|
public:
 | 
						|
	NetworkContentConnecter(const NetworkAddress &address) : TCPConnecter(address) {}
 | 
						|
 | 
						|
	virtual void OnFailure()
 | 
						|
	{
 | 
						|
		_network_content_client.isConnecting = false;
 | 
						|
		_network_content_client.OnConnect(false);
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnConnect(SOCKET s)
 | 
						|
	{
 | 
						|
		assert(_network_content_client.sock == INVALID_SOCKET);
 | 
						|
		_network_content_client.isConnecting = false;
 | 
						|
		_network_content_client.sock = s;
 | 
						|
		_network_content_client.Reopen();
 | 
						|
		_network_content_client.OnConnect(true);
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Connect with the content server.
 | 
						|
 */
 | 
						|
void ClientNetworkContentSocketHandler::Connect()
 | 
						|
{
 | 
						|
	this->lastActivity = _realtime_tick;
 | 
						|
 | 
						|
	if (this->sock != INVALID_SOCKET || this->isConnecting) return;
 | 
						|
	this->isConnecting = true;
 | 
						|
	new NetworkContentConnecter(NetworkAddress(NETWORK_CONTENT_SERVER_HOST, NETWORK_CONTENT_SERVER_PORT, AF_UNSPEC));
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Disconnect from the content server.
 | 
						|
 */
 | 
						|
void ClientNetworkContentSocketHandler::Close()
 | 
						|
{
 | 
						|
	if (this->sock == INVALID_SOCKET) return;
 | 
						|
	NetworkContentSocketHandler::Close();
 | 
						|
 | 
						|
	this->OnDisconnect();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Check whether we received/can send some data from/to the content server and
 | 
						|
 * when that's the case handle it appropriately
 | 
						|
 */
 | 
						|
void ClientNetworkContentSocketHandler::SendReceive()
 | 
						|
{
 | 
						|
	if (this->sock == INVALID_SOCKET || this->isConnecting) return;
 | 
						|
 | 
						|
	if (this->lastActivity + IDLE_TIMEOUT < _realtime_tick) {
 | 
						|
		this->Close();
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	fd_set read_fd, write_fd;
 | 
						|
	struct timeval tv;
 | 
						|
 | 
						|
	FD_ZERO(&read_fd);
 | 
						|
	FD_ZERO(&write_fd);
 | 
						|
 | 
						|
	FD_SET(this->sock, &read_fd);
 | 
						|
	FD_SET(this->sock, &write_fd);
 | 
						|
 | 
						|
	tv.tv_sec = tv.tv_usec = 0; // don't block at all.
 | 
						|
#if !defined(__MORPHOS__) && !defined(__AMIGA__)
 | 
						|
	select(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv);
 | 
						|
#else
 | 
						|
	WaitSelect(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv, NULL);
 | 
						|
#endif
 | 
						|
	if (FD_ISSET(this->sock, &read_fd)) {
 | 
						|
		this->Recv_Packets();
 | 
						|
		this->lastActivity = _realtime_tick;
 | 
						|
	}
 | 
						|
 | 
						|
	this->writable = !!FD_ISSET(this->sock, &write_fd);
 | 
						|
	this->Send_Packets();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Download information of a given Content ID if not already tried
 | 
						|
 * @param cid the ID to try
 | 
						|
 */
 | 
						|
void ClientNetworkContentSocketHandler::DownloadContentInfo(ContentID cid)
 | 
						|
{
 | 
						|
	/* When we tried to download it already, don't try again */
 | 
						|
	if (this->requested.Contains(cid)) return;
 | 
						|
 | 
						|
	*this->requested.Append() = cid;
 | 
						|
	assert(this->requested.Contains(cid));
 | 
						|
	this->RequestContentList(1, &cid);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the content info based on a ContentID
 | 
						|
 * @param cid the ContentID to search for
 | 
						|
 * @return the ContentInfo or NULL if not found
 | 
						|
 */
 | 
						|
ContentInfo *ClientNetworkContentSocketHandler::GetContent(ContentID cid)
 | 
						|
{
 | 
						|
	for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
 | 
						|
		ContentInfo *ci = *iter;
 | 
						|
		if (ci->id == cid) return ci;
 | 
						|
	}
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Select a specific content id.
 | 
						|
 * @param cid the content ID to select
 | 
						|
 */
 | 
						|
void ClientNetworkContentSocketHandler::Select(ContentID cid)
 | 
						|
{
 | 
						|
	ContentInfo *ci = this->GetContent(cid);
 | 
						|
	if (ci == NULL || ci->state != ContentInfo::UNSELECTED) return;
 | 
						|
 | 
						|
	ci->state = ContentInfo::SELECTED;
 | 
						|
	this->CheckDependencyState(ci);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Unselect a specific content id.
 | 
						|
 * @param cid the content ID to deselect
 | 
						|
 */
 | 
						|
void ClientNetworkContentSocketHandler::Unselect(ContentID cid)
 | 
						|
{
 | 
						|
	ContentInfo *ci = this->GetContent(cid);
 | 
						|
	if (ci == NULL || !ci->IsSelected()) return;
 | 
						|
 | 
						|
	ci->state = ContentInfo::UNSELECTED;
 | 
						|
	this->CheckDependencyState(ci);
 | 
						|
}
 | 
						|
 | 
						|
/** Select everything we can select */
 | 
						|
void ClientNetworkContentSocketHandler::SelectAll()
 | 
						|
{
 | 
						|
	for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
 | 
						|
		ContentInfo *ci = *iter;
 | 
						|
		if (ci->state == ContentInfo::UNSELECTED) {
 | 
						|
			ci->state = ContentInfo::SELECTED;
 | 
						|
			this->CheckDependencyState(ci);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Select everything that's an update for something we've got */
 | 
						|
void ClientNetworkContentSocketHandler::SelectUpgrade()
 | 
						|
{
 | 
						|
	for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
 | 
						|
		ContentInfo *ci = *iter;
 | 
						|
		if (ci->state == ContentInfo::UNSELECTED && ci->upgrade) {
 | 
						|
			ci->state = ContentInfo::SELECTED;
 | 
						|
			this->CheckDependencyState(ci);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Unselect everything that we've not downloaded so far. */
 | 
						|
void ClientNetworkContentSocketHandler::UnselectAll()
 | 
						|
{
 | 
						|
	for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
 | 
						|
		ContentInfo *ci = *iter;
 | 
						|
		if (ci->IsSelected()) ci->state = ContentInfo::UNSELECTED;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Toggle the state of a content info and check it's dependencies */
 | 
						|
void ClientNetworkContentSocketHandler::ToggleSelectedState(const ContentInfo *ci)
 | 
						|
{
 | 
						|
	switch (ci->state) {
 | 
						|
		case ContentInfo::SELECTED:
 | 
						|
		case ContentInfo::AUTOSELECTED:
 | 
						|
			this->Unselect(ci->id);
 | 
						|
			break;
 | 
						|
 | 
						|
		case ContentInfo::UNSELECTED:
 | 
						|
			this->Select(ci->id);
 | 
						|
			break;
 | 
						|
 | 
						|
		default:
 | 
						|
			break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Reverse lookup the dependencies of (direct) parents over a given child.
 | 
						|
 * @param parents list to store all parents in (is not cleared)
 | 
						|
 * @param child   the child to search the parents' dependencies for
 | 
						|
 */
 | 
						|
void ClientNetworkContentSocketHandler::ReverseLookupDependency(ConstContentVector &parents, const ContentInfo *child) const
 | 
						|
{
 | 
						|
	for (ConstContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
 | 
						|
		const ContentInfo *ci = *iter;
 | 
						|
		if (ci == child) continue;
 | 
						|
 | 
						|
		for (uint i = 0; i < ci->dependency_count; i++) {
 | 
						|
			if (ci->dependencies[i] == child->id) {
 | 
						|
				*parents.Append() = ci;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Reverse lookup the dependencies of all parents over a given child.
 | 
						|
 * @param tree  list to store all parents in (is not cleared)
 | 
						|
 * @param child the child to search the parents' dependencies for
 | 
						|
 */
 | 
						|
void ClientNetworkContentSocketHandler::ReverseLookupTreeDependency(ConstContentVector &tree, const ContentInfo *child) const
 | 
						|
{
 | 
						|
	*tree.Append() = child;
 | 
						|
 | 
						|
	/* First find all direct parents */
 | 
						|
	for (ConstContentIterator iter = tree.Begin(); iter != tree.End(); iter++) {
 | 
						|
		ConstContentVector parents;
 | 
						|
		this->ReverseLookupDependency(parents, *iter);
 | 
						|
 | 
						|
		for (ConstContentIterator piter = parents.Begin(); piter != parents.End(); piter++) {
 | 
						|
			tree.Include(*piter);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Check the dependencies (recursively) of this content info
 | 
						|
 * @param ci the content info to check the dependencies of
 | 
						|
 */
 | 
						|
void ClientNetworkContentSocketHandler::CheckDependencyState(ContentInfo *ci)
 | 
						|
{
 | 
						|
	if (ci->IsSelected() || ci->state == ContentInfo::ALREADY_HERE) {
 | 
						|
		/* Selection is easy; just walk all children and set the
 | 
						|
		 * autoselected state. That way we can see what we automatically
 | 
						|
		 * selected and thus can unselect when a dependency is removed. */
 | 
						|
		for (uint i = 0; i < ci->dependency_count; i++) {
 | 
						|
			ContentInfo *c = this->GetContent(ci->dependencies[i]);
 | 
						|
			if (c == NULL) {
 | 
						|
				this->DownloadContentInfo(ci->dependencies[i]);
 | 
						|
			} else if (c->state == ContentInfo::UNSELECTED) {
 | 
						|
				c->state = ContentInfo::AUTOSELECTED;
 | 
						|
				this->CheckDependencyState(c);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (ci->state != ContentInfo::UNSELECTED) return;
 | 
						|
 | 
						|
	/* For unselection we need to find the parents of us. We need to
 | 
						|
	 * unselect them. After that we unselect all children that we
 | 
						|
	 * depend on and are not used as dependency for us, but only when
 | 
						|
	 * we automatically selected them. */
 | 
						|
	ConstContentVector parents;
 | 
						|
	this->ReverseLookupDependency(parents, ci);
 | 
						|
	for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
 | 
						|
		const ContentInfo *c = *iter;
 | 
						|
		if (!c->IsSelected()) continue;
 | 
						|
 | 
						|
		this->Unselect(c->id);
 | 
						|
	}
 | 
						|
 | 
						|
	for (uint i = 0; i < ci->dependency_count; i++) {
 | 
						|
		const ContentInfo *c = this->GetContent(ci->dependencies[i]);
 | 
						|
		if (c == NULL) {
 | 
						|
			DownloadContentInfo(ci->dependencies[i]);
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		if (c->state != ContentInfo::AUTOSELECTED) continue;
 | 
						|
 | 
						|
		/* Only unselect when WE are the only parent. */
 | 
						|
		parents.Clear();
 | 
						|
		this->ReverseLookupDependency(parents, c);
 | 
						|
 | 
						|
		/* First check whether anything depends on us */
 | 
						|
		int sel_count = 0;
 | 
						|
		bool force_selection = false;
 | 
						|
		for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
 | 
						|
			if ((*iter)->IsSelected()) sel_count++;
 | 
						|
			if ((*iter)->state == ContentInfo::SELECTED) force_selection = true;
 | 
						|
		}
 | 
						|
		if (sel_count == 0) {
 | 
						|
			/* Nothing depends on us */
 | 
						|
			this->Unselect(c->id);
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		/* Something manually selected depends directly on us */
 | 
						|
		if (force_selection) continue;
 | 
						|
 | 
						|
		/* "Flood" search to find all items in the dependency graph*/
 | 
						|
		parents.Clear();
 | 
						|
		this->ReverseLookupTreeDependency(parents, c);
 | 
						|
 | 
						|
		/* Is there anything that is "force" selected?, if so... we're done. */
 | 
						|
		for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
 | 
						|
			if ((*iter)->state != ContentInfo::SELECTED) continue;
 | 
						|
 | 
						|
			force_selection = true;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
 | 
						|
		/* So something depended directly on us */
 | 
						|
		if (force_selection) continue;
 | 
						|
 | 
						|
		/* Nothing depends on us, mark the whole graph as unselected.
 | 
						|
		 * After that's done run over them once again to test their children
 | 
						|
		 * to unselect. Don't do it immediatelly because it'll do exactly what
 | 
						|
		 * we're doing now. */
 | 
						|
		for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
 | 
						|
			const ContentInfo *c = *iter;
 | 
						|
			if (c->state == ContentInfo::AUTOSELECTED) this->Unselect(c->id);
 | 
						|
		}
 | 
						|
		for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
 | 
						|
			this->CheckDependencyState(this->GetContent((*iter)->id));
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ClientNetworkContentSocketHandler::Clear()
 | 
						|
{
 | 
						|
	for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) delete *iter;
 | 
						|
 | 
						|
	this->infos.Clear();
 | 
						|
	this->requested.Clear();
 | 
						|
}
 | 
						|
 | 
						|
/*** CALLBACK ***/
 | 
						|
 | 
						|
void ClientNetworkContentSocketHandler::OnConnect(bool success)
 | 
						|
{
 | 
						|
	for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); /* nothing */) {
 | 
						|
		ContentCallback *cb = *iter;
 | 
						|
		cb->OnConnect(success);
 | 
						|
		if (iter != this->callbacks.End() && *iter == cb) iter++;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ClientNetworkContentSocketHandler::OnDisconnect()
 | 
						|
{
 | 
						|
	for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); /* nothing */) {
 | 
						|
		ContentCallback *cb = *iter;
 | 
						|
		cb->OnDisconnect();
 | 
						|
		if (iter != this->callbacks.End() && *iter == cb) iter++;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ClientNetworkContentSocketHandler::OnReceiveContentInfo(const ContentInfo *ci)
 | 
						|
{
 | 
						|
	for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); /* nothing */) {
 | 
						|
		ContentCallback *cb = *iter;
 | 
						|
		cb->OnReceiveContentInfo(ci);
 | 
						|
		if (iter != this->callbacks.End() && *iter == cb) iter++;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ClientNetworkContentSocketHandler::OnDownloadProgress(const ContentInfo *ci, uint bytes)
 | 
						|
{
 | 
						|
	for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); /* nothing */) {
 | 
						|
		ContentCallback *cb = *iter;
 | 
						|
		cb->OnDownloadProgress(ci, bytes);
 | 
						|
		if (iter != this->callbacks.End() && *iter == cb) iter++;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ClientNetworkContentSocketHandler::OnDownloadComplete(ContentID cid)
 | 
						|
{
 | 
						|
	ContentInfo *ci = this->GetContent(cid);
 | 
						|
	if (ci != NULL) {
 | 
						|
		ci->state = ContentInfo::ALREADY_HERE;
 | 
						|
	}
 | 
						|
 | 
						|
	for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); /* nothing */) {
 | 
						|
		ContentCallback *cb = *iter;
 | 
						|
		cb->OnDownloadComplete(cid);
 | 
						|
		if (iter != this->callbacks.End() && *iter == cb) iter++;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
#endif /* ENABLE_NETWORK */
 |