355 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			355 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file newgrf_spritegroup.h Action 2 handling. */
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| 
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| #ifndef NEWGRF_SPRITEGROUP_H
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| #define NEWGRF_SPRITEGROUP_H
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| 
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| #include "town_type.h"
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| #include "gfx_type.h"
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| #include "engine_type.h"
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| #include "tile_type.h"
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| #include "core/pool_type.hpp"
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| #include "house_type.h"
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| 
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| #include "newgrf_callbacks.h"
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| #include "newgrf_generic.h"
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| #include "newgrf_storage.h"
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| 
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| /**
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|  * Gets the value of a so-called newgrf "register".
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|  * @param i index of the register
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|  * @pre i < 0x110
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|  * @return the value of the register
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|  */
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| static inline uint32 GetRegister(uint i)
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| {
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| 	extern TemporaryStorageArray<uint32, 0x110> _temp_store;
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| 	return _temp_store.Get(i);
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| }
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| 
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| /* List of different sprite group types */
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| enum SpriteGroupType {
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| 	SGT_REAL,
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| 	SGT_DETERMINISTIC,
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| 	SGT_RANDOMIZED,
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| 	SGT_CALLBACK,
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| 	SGT_RESULT,
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| 	SGT_TILELAYOUT,
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| 	SGT_INDUSTRY_PRODUCTION,
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| };
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| 
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| struct SpriteGroup;
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| typedef uint32 SpriteGroupID;
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| 
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| /* SPRITE_WIDTH is 24. ECS has roughly 30 sprite groups per real sprite.
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|  * Adding an 'extra' margin would be assuming 64 sprite groups per real
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|  * sprite. 64 = 2^6, so 2^30 should be enough (for now) */
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| typedef Pool<SpriteGroup, SpriteGroupID, 1024, 1 << 30> SpriteGroupPool;
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| extern SpriteGroupPool _spritegroup_pool;
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| 
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| /* Common wrapper for all the different sprite group types */
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| struct SpriteGroup : SpriteGroupPool::PoolItem<&_spritegroup_pool> {
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| protected:
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| 	SpriteGroup(SpriteGroupType type) : type(type) {}
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| 	/** Base sprite group resolver */
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| 	virtual const SpriteGroup *Resolve(struct ResolverObject *object) const { return this; };
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| 
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| public:
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| 	virtual ~SpriteGroup() {}
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| 
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| 	SpriteGroupType type;
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| 
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| 	virtual SpriteID GetResult() const { return 0; }
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| 	virtual byte GetNumResults() const { return 0; }
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| 	virtual uint16 GetCallbackResult() const { return CALLBACK_FAILED; }
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| 
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| 	/**
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| 	 * ResolverObject (re)entry point.
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| 	 * This cannot be made a call to a virtual function because virtual functions
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| 	 * do not like NULL and checking for NULL *everywhere* is more cumbersome than
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| 	 * this little helper function.
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| 	 * @param group the group to resolve for
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| 	 * @param object information needed to resolve the group
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| 	 * @return the resolved group
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| 	 */
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| 	static const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object)
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| 	{
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| 		return group == NULL ? NULL : group->Resolve(object);
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| 	}
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| };
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| 
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| 
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| /* 'Real' sprite groups contain a list of other result or callback sprite
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|  * groups. */
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| struct RealSpriteGroup : SpriteGroup {
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| 	RealSpriteGroup() : SpriteGroup(SGT_REAL) {}
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| 	~RealSpriteGroup();
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| 
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| 	/* Loaded = in motion, loading = not moving
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| 	 * Each group contains several spritesets, for various loading stages */
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| 
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| 	/* XXX: For stations the meaning is different - loaded is for stations
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| 	 * with small amount of cargo whilst loading is for stations with a lot
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| 	 * of da stuff. */
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| 
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| 	byte num_loaded;       ///< Number of loaded groups
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| 	byte num_loading;      ///< Number of loading groups
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| 	const SpriteGroup **loaded;  ///< List of loaded groups (can be SpriteIDs or Callback results)
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| 	const SpriteGroup **loading; ///< List of loading groups (can be SpriteIDs or Callback results)
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| 
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| protected:
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| 	const SpriteGroup *Resolve(ResolverObject *object) const;
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| };
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| 
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| /* Shared by deterministic and random groups. */
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| enum VarSpriteGroupScope {
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| 	VSG_SCOPE_SELF,
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| 	/* Engine of consists for vehicles, city for stations. */
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| 	VSG_SCOPE_PARENT,
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| 	/* Any vehicle in the consist (vehicles only) */
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| 	VSG_SCOPE_RELATIVE,
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| };
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| 
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| enum DeterministicSpriteGroupSize {
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| 	DSG_SIZE_BYTE,
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| 	DSG_SIZE_WORD,
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| 	DSG_SIZE_DWORD,
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| };
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| 
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| enum DeterministicSpriteGroupAdjustType {
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| 	DSGA_TYPE_NONE,
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| 	DSGA_TYPE_DIV,
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| 	DSGA_TYPE_MOD,
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| };
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| 
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| enum DeterministicSpriteGroupAdjustOperation {
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| 	DSGA_OP_ADD,  ///< a + b
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| 	DSGA_OP_SUB,  ///< a - b
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| 	DSGA_OP_SMIN, ///< (signed) min(a, b)
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| 	DSGA_OP_SMAX, ///< (signed) max(a, b)
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| 	DSGA_OP_UMIN, ///< (unsigned) min(a, b)
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| 	DSGA_OP_UMAX, ///< (unsigned) max(a, b)
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| 	DSGA_OP_SDIV, ///< (signed) a / b
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| 	DSGA_OP_SMOD, ///< (signed) a % b
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| 	DSGA_OP_UDIV, ///< (unsigned) a / b
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| 	DSGA_OP_UMOD, ///< (unsigned) a & b
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| 	DSGA_OP_MUL,  ///< a * b
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| 	DSGA_OP_AND,  ///< a & b
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| 	DSGA_OP_OR,   ///< a | b
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| 	DSGA_OP_XOR,  ///< a ^ b
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| 	DSGA_OP_STO,  ///< store a into temporary storage, indexed by b. return a
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| 	DSGA_OP_RST,  ///< return b
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| 	DSGA_OP_STOP, ///< store a into persistent storage, indexed by b, return a
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| 	DSGA_OP_ROR,  ///< rotate a b positions to the right
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| 	DSGA_OP_SCMP, ///< (signed) comparision (a < b -> 0, a == b = 1, a > b = 2)
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| 	DSGA_OP_UCMP, ///< (unsigned) comparision (a < b -> 0, a == b = 1, a > b = 2)
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| };
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| 
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| 
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| struct DeterministicSpriteGroupAdjust {
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| 	DeterministicSpriteGroupAdjustOperation operation;
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| 	DeterministicSpriteGroupAdjustType type;
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| 	byte variable;
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| 	byte parameter; ///< Used for variables between 0x60 and 0x7F inclusive.
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| 	byte shift_num;
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| 	uint32 and_mask;
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| 	uint32 add_val;
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| 	uint32 divmod_val;
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| 	const SpriteGroup *subroutine;
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| };
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| 
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| 
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| struct DeterministicSpriteGroupRange {
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| 	const SpriteGroup *group;
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| 	uint32 low;
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| 	uint32 high;
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| };
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| 
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| 
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| struct DeterministicSpriteGroup : SpriteGroup {
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| 	DeterministicSpriteGroup() : SpriteGroup(SGT_DETERMINISTIC) {}
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| 	~DeterministicSpriteGroup();
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| 
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| 	VarSpriteGroupScope var_scope;
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| 	DeterministicSpriteGroupSize size;
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| 	byte num_adjusts;
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| 	byte num_ranges;
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| 	DeterministicSpriteGroupAdjust *adjusts;
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| 	DeterministicSpriteGroupRange *ranges; // Dynamically allocated
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| 
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| 	/* Dynamically allocated, this is the sole owner */
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| 	const SpriteGroup *default_group;
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| 
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| protected:
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| 	const SpriteGroup *Resolve(ResolverObject *object) const;
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| };
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| 
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| enum RandomizedSpriteGroupCompareMode {
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| 	RSG_CMP_ANY,
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| 	RSG_CMP_ALL,
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| };
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| 
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| struct RandomizedSpriteGroup : SpriteGroup {
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| 	RandomizedSpriteGroup() : SpriteGroup(SGT_RANDOMIZED) {}
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| 	~RandomizedSpriteGroup();
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| 
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| 	VarSpriteGroupScope var_scope;  ///< Take this object:
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| 
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| 	RandomizedSpriteGroupCompareMode cmp_mode; ///< Check for these triggers:
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| 	byte triggers;
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| 	byte count;
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| 
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| 	byte lowest_randbit; ///< Look for this in the per-object randomized bitmask:
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| 	byte num_groups; ///< must be power of 2
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| 
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| 	const SpriteGroup **groups; ///< Take the group with appropriate index:
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| 
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| protected:
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| 	const SpriteGroup *Resolve(ResolverObject *object) const;
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| };
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| 
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| 
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| /* This contains a callback result. A failed callback has a value of
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|  * CALLBACK_FAILED */
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| struct CallbackResultSpriteGroup : SpriteGroup {
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| 	/**
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| 	 * Creates a spritegroup representing a callback result
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| 	 * @param value The value that was used to represent this callback result
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| 	 */
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| 	CallbackResultSpriteGroup(uint16 value) :
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| 		SpriteGroup(SGT_CALLBACK),
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| 		result(value)
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| 	{
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| 		/* Old style callback results have the highest byte 0xFF so signify it is a callback result
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| 		 * New style ones only have the highest bit set (allows 15-bit results, instead of just 8) */
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| 		if ((this->result >> 8) == 0xFF) {
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| 			this->result &= ~0xFF00;
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| 		} else {
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| 			this->result &= ~0x8000;
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| 		}
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| 	}
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| 
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| 	uint16 result;
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| 	uint16 GetCallbackResult() const { return this->result; }
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| };
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| 
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| 
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| /* A result sprite group returns the first SpriteID and the number of
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|  * sprites in the set */
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| struct ResultSpriteGroup : SpriteGroup {
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| 	/**
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| 	 * Creates a spritegroup representing a sprite number result.
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| 	 * @param sprite The sprite number.
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| 	 * @param num_sprites The number of sprites per set.
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| 	 * @return A spritegroup representing the sprite number result.
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| 	 */
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| 	ResultSpriteGroup(SpriteID sprite, byte num_sprites) :
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| 		SpriteGroup(SGT_RESULT),
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| 		sprite(sprite),
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| 		num_sprites(num_sprites)
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| 	{
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| 	}
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| 
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| 	SpriteID sprite;
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| 	byte num_sprites;
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| 	SpriteID GetResult() const { return this->sprite; }
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| 	byte GetNumResults() const { return this->num_sprites; }
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| };
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| 
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| struct TileLayoutSpriteGroup : SpriteGroup {
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| 	TileLayoutSpriteGroup() : SpriteGroup(SGT_TILELAYOUT) {}
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| 	~TileLayoutSpriteGroup();
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| 
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| 	byte num_building_stages;    ///< Number of building stages to show for this house/industry tile
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| 	struct DrawTileSprites *dts;
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| };
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| 
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| struct IndustryProductionSpriteGroup : SpriteGroup {
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| 	IndustryProductionSpriteGroup() : SpriteGroup(SGT_INDUSTRY_PRODUCTION) {}
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| 
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| 	uint8 version;
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| 	int16 subtract_input[3];  // signed
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| 	uint16 add_output[2];     // unsigned
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| 	uint8 again;
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| };
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| 
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| 
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| struct ResolverObject {
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| 	CallbackID callback;
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| 	uint32 callback_param1;
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| 	uint32 callback_param2;
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| 
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| 	byte trigger;
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| 
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| 	uint32 last_value;          ///< Result of most recent DeterministicSpriteGroup (including procedure calls)
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| 	uint32 reseed;              ///< Collects bits to rerandomise while triggering triggers.
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| 
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| 	VarSpriteGroupScope scope;  ///< Scope of currently resolved DeterministicSpriteGroup resp. RandomizedSpriteGroup
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| 	byte count;                 ///< Additional scope for RandomizedSpriteGroup
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| 
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| 	BaseStorageArray *psa;      ///< The persistent storage array of this resolved object.
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| 
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| 	const GRFFile *grffile;     ///< GRFFile the resolved SpriteGroup belongs to
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| 
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| 	union {
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| 		struct {
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| 			const struct Vehicle *self;
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| 			const struct Vehicle *parent;
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| 			EngineID self_type;
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| 			bool info_view;                ///< Indicates if the item is being drawn in an info window
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| 		} vehicle;
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| 		struct {
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| 			TileIndex tile;
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| 		} canal;
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| 		struct {
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| 			TileIndex tile;
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| 			const struct BaseStation *st;
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| 			const struct StationSpec *statspec;
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| 			CargoID cargo_type;
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| 		} station;
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| 		struct {
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| 			TileIndex tile;
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| 			Town *town;
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| 			HouseID house_id;
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| 		} house;
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| 		struct {
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| 			TileIndex tile;
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| 			Industry *ind;
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| 			IndustryGfx gfx;
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| 			IndustryType type;
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| 		} industry;
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| 		struct {
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| 			const struct CargoSpec *cs;
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| 		} cargo;
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| 		struct {
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| 			CargoID cargo_type;
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| 			uint8 default_selection;
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| 			IndustryType src_industry;
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| 			IndustryType dst_industry;
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| 			uint8 distance;
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| 			AIConstructionEvent event;
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| 			uint8 count;
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| 			uint8 station_size;
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| 		} generic;
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| 		struct {
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| 			TileIndex tile;
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| 		} routes;
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| 	} u;
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| 
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| 	uint32 (*GetRandomBits)(const struct ResolverObject*);
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| 	uint32 (*GetTriggers)(const struct ResolverObject*);
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| 	void (*SetTriggers)(const struct ResolverObject*, int);
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| 	uint32 (*GetVariable)(const struct ResolverObject*, byte, byte, bool*);
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| 	const SpriteGroup *(*ResolveReal)(const struct ResolverObject*, const RealSpriteGroup*);
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| };
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| 
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| #endif /* NEWGRF_SPRITEGROUP_H */
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