Please read the Readme for further information. There are some minor graphical glitches when you use the DOS files. E.g. the autorail button is a bit screwed up.
		
			
				
	
	
		
			950 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			950 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "stdafx.h"
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#include "ttd.h"
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#include "gfx.h"
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#include "fileio.h"
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#include "newgrf.h"
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#include <ctype.h>
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#define SPRITECACHE_ID 0xF00F0006
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#define SPRITE_CACHE_SIZE 1024*1024
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//#define WANT_SPRITESIZES
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#define WANT_NEW_LRU
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//#define WANT_LOCKED
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/* These are used in newgrf.c: */
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int _skip_sprites = 0;
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int _replace_sprites_count[16];
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int _replace_sprites_offset[16];
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static const char *_cur_grffile;
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static int _loading_stage;
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static int _skip_specials;
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uint16 _custom_sprites_base;
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static SpriteHdr _cur_sprite;
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static byte *_sprite_ptr[NUM_SPRITES];
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static uint16 _sprite_size[NUM_SPRITES];
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static uint32 _sprite_file_pos[NUM_SPRITES];
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// This one is probably not needed.
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#if defined(WANT_LOCKED)
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static bool _sprite_locked[NUM_SPRITES];
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#endif
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#if defined(WANT_NEW_LRU)
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static int16 _sprite_lru_new[NUM_SPRITES];
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#else
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static uint16 _sprite_lru[NUM_SPRITES];
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static uint16 _sprite_lru_cur[NUM_SPRITES];
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#endif
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#ifdef WANT_SPRITESIZES
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static int8 _sprite_xoffs[NUM_SPRITES];
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static int8 _sprite_yoffs[NUM_SPRITES];
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static uint16 _sprite_xsize[NUM_SPRITES];
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static uint8 _sprite_ysize[NUM_SPRITES];
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#endif
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static uint _sprite_lru_counter;
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static byte *_spritecache_ptr;
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static uint32 _spritecache_size;
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static int _compact_cache_counter;
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typedef struct FileList {
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	const char * const basic[4];     // grf files that always have to be loaded
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	const char * const landscape[3]; // landscape specific grf files
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} FileList;
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FileList files_dos = {
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	{	"TRG1.GRF",
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		"TRGI.GRF",
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		"signalsw.grf", //0x1320 - 0x1405 inclusive
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		NULL },
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	{	"TRGC.GRF",
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		"TRGH.GRF",
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		"TRGT.GRF" },
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};
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FileList files_win = {
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	{	"TRG1R.GRF",
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		"TRGIR.GRF",
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		"signalsw.grf", //0x1320 - 0x1405 inclusive
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		NULL },
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	{	"TRGCR.GRF",
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		"TRGHR.GRF",
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		"TRGTR.GRF" },
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};
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#include "table/landscape_sprite.h"
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static const uint16 * const _landscape_spriteindexes[] = {
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	_landscape_spriteindexes_1,
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	_landscape_spriteindexes_2,
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	_landscape_spriteindexes_3,
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};
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static const uint16 * const _slopes_spriteindexes[] = {
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	_slopes_spriteindexes_0,
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	_slopes_spriteindexes_1,
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	_slopes_spriteindexes_2,
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	_slopes_spriteindexes_3,
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};
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static void CompactSpriteCache();
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static void ReadSpriteHeaderSkipData(int num, int load_index)
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{
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	byte type;
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	int8 i;
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	int deaf = 0;
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	if (_skip_sprites) {
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		if (_skip_sprites > 0)
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			_skip_sprites--;
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		deaf = 1;
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	}
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	type = FioReadByte();
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	_cur_sprite.info = type;
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	if (type == 0xFF) {
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		/* We need to really skip only special sprites in the deaf
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		 * mode.  It won't hurt to proceed regular sprites as usual
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		 * because if no special sprite referencing to them is
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		 * processed, they themselves are never referenced and loaded
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		 * on their own. */
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		if (_skip_specials || deaf) {
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			FioSkipBytes(num);
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		} else {
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			DecodeSpecialSprite(_cur_grffile, num, load_index, _loading_stage);
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		}
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		return;
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	}
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#ifdef WANT_SPRITESIZES
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	_cur_sprite.height = FioReadByte();
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	_cur_sprite.width = FioReadWord();
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	_cur_sprite.x_offs = FioReadWord();
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	_cur_sprite.y_offs = FioReadWord();
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#else
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	FioSkipBytes(7);
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#endif
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	num -= 8;
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	if (num == 0)
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		return;
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	if (type & 2) {
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		FioSkipBytes(num);
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		return;
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	}
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	while (num) {
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		i = FioReadByte();
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		if (i>=0) {
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			num -= i;
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			FioSkipBytes(i);
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		} else {
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			i = -(i >> 3);
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			num -= i;
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			FioReadByte();
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		}
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	}
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}
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static void ReadSprite(int num, byte *dest)
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{
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	byte type;
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	byte *rel;
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	int8 i;
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	int j, dist;
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	type = FioReadByte();
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	/* We've decoded special sprites when reading headers. */
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	if (type != 0xFF) {
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		/* read sprite hdr */
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		*dest++ = type;
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		for(j=0; j!=7; j++)
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			*dest++ = FioReadByte();
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		num -= 8;
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	}
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	if (type & 2) {
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		while (num--)
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			*dest++ = FioReadByte();
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		return;
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	}
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	while (num) {
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		i = FioReadByte();
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		if (i>=0) {
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			num -= i;
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			while (i--)
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				*dest++ = FioReadByte();
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		} else {
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			dist = -(((i&7)<<8)|FioReadByte());
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			i = -(i >> 3);
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			num -= i;
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			rel = &dest[dist];
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			while (i--)
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				*dest++ = *rel++;
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		}
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	}
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}
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static bool LoadNextSprite(int load_index, byte file_index)
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{
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	uint16 size;
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	uint32 file_pos;
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	if ((size = FioReadWord()) == 0)
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		return false;
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	file_pos = FioGetPos() | (file_index << 24);
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	ReadSpriteHeaderSkipData(size, load_index);
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	if ((_replace_sprites_count[0] > 0) && (_cur_sprite.info != 0xFF)) {
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		int count = _replace_sprites_count[0];
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		int offset = _replace_sprites_offset[0];
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		_replace_sprites_offset[0]++;
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		_replace_sprites_count[0]--;
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		if ((offset + count) <= NUM_SPRITES) {
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			load_index = offset;
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		} else {
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			DEBUG(spritecache, 1) ("Sprites to be replaced are out of range: %x+%x",
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					count, offset);
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			_replace_sprites_offset[0] = 0;
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			_replace_sprites_count[0] = 0;
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		}
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		if (_replace_sprites_count[0] == 0) {
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			int i;
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			for (i = 0; i < 15; i++) {
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				_replace_sprites_count[i] = _replace_sprites_count[i + 1];
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				_replace_sprites_offset[i] = _replace_sprites_offset[i + 1];
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			}
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			_replace_sprites_count[i] = 0;
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			_replace_sprites_offset[i] = 0;
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		}
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	}
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	_sprite_size[load_index] = size;
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	_sprite_file_pos[load_index] = file_pos;
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#ifdef WANT_SPRITESIZES
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	_sprite_xsize[load_index] = _cur_sprite.width;
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	_sprite_ysize[load_index] = _cur_sprite.height;
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	_sprite_xoffs[load_index] = _cur_sprite.x_offs;
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	_sprite_yoffs[load_index] = _cur_sprite.y_offs;
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#endif
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	_sprite_ptr[load_index] = NULL;
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#if defined(WANT_LOCKED)
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	_sprite_locked[load_index] = false;
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#endif
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#if defined(WANT_NEW_LRU)
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	_sprite_lru_new[load_index] = 0;
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#else
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	_sprite_lru[load_index] = 0xFFFF;
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	_sprite_lru_cur[load_index] = 0;
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#endif
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	return true;
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}
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static void SkipSprites(int count)
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{
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	while(count>0)
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	{
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		uint16 size;
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		if ( (size = FioReadWord()) == 0)
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			return;
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		ReadSpriteHeaderSkipData(size, NUM_SPRITES-1);
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		count--;
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	}
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}
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static int LoadGrfFile(const char *filename, int load_index, int file_index)
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{
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	int load_index_org = load_index;
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	FioOpenFile(file_index, filename);
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	/* Thou shalt use LoadNewGrfFile() if thou loadeth a GRF file that
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	 * might contain some special sprites. */
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	_skip_specials = 1;
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	_skip_sprites = 0;
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	DEBUG(spritecache, 2) ("Reading grf-file ``%s''", filename);
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	while (LoadNextSprite(load_index, file_index)) {
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		load_index++;
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		if (load_index >= NUM_SPRITES) {
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			error("Too many sprites. Recompile with higher NUM_SPRITES value or remove some custom GRF files.");
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		}
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	}
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	return load_index - load_index_org;
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}
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static int LoadNewGrfFile(const char *filename, int load_index, int file_index)
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{
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	int i;
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	FioOpenFile(file_index, filename);
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	_cur_grffile = filename;
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	_skip_specials = 0;
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	_skip_sprites = 0;
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	DEBUG(spritecache, 2) ("Reading newgrf-file ``%s'' [offset: %u]",
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			filename, load_index);
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	/* Skip the first sprite; we don't care about how many sprites this
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	 * does contain; newest TTDPatches and George's longvehicles don't
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	 * neither, apparently. */
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	{
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		int length;
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		byte type;
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		length = FioReadWord();
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		type = FioReadByte();
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		if ((length == 4) && (type == 0xFF)) {
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			FioReadDword();
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		} else {
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			error("Custom .grf has invalid format.");
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		}
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	}
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	for (i = 0; LoadNextSprite(load_index + i, file_index); i++) {
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		if (load_index + i >= NUM_SPRITES)
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			error("Too many sprites (%x). Recompile with higher NUM_SPRITES value or remove some custom GRF files.",
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			      load_index + i);
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	}
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	/* Clean up. */
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	_skip_sprites = 0;
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	memset(_replace_sprites_count, 0, 16 * sizeof(*_replace_sprites_count));
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	memset(_replace_sprites_offset, 0, 16 * sizeof(*_replace_sprites_offset));
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	return i;
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}
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static void LoadGrfIndexed(const char *filename, const uint16 *index_tbl, int file_index)
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{
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	int start;
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	FioOpenFile(file_index, filename);
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	_skip_specials = 1;
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	_skip_sprites = 0;
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	DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename);
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	for(;(start=*index_tbl++) != 0xffff;) {
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		int end = *index_tbl++;
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		if(start==0xfffe) { // skip sprites (amount in second var)
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			SkipSprites(end);
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		} else { // load sprites and use indexes from start to end
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			do {
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				bool b = LoadNextSprite(start, file_index);
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				assert(b);
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			} while (++start <= end);
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		}
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	}
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}
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typedef size_t CDECL fread_t(void*,size_t,size_t,FILE*);
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static bool HandleCachedSpriteHeaders(const char *filename, bool read)
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{
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	FILE *f;
 | 
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	fread_t *proc;
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	uint32 hdr;
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	if (!_cache_sprites)
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		return false;
 | 
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 | 
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	if (read) {
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		f = fopen(filename, "rb");
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		proc = fread;
 | 
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		if (f == NULL)
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			return false;
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		proc(&hdr, sizeof(hdr), 1, f);
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		if (hdr != SPRITECACHE_ID) {
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			fclose(f);
 | 
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			return false;
 | 
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		}
 | 
						||
	} else {
 | 
						||
		f = fopen(filename, "wb");
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		proc = (fread_t*) fwrite;
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 | 
						||
		if (f == NULL)
 | 
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			return false;
 | 
						||
 | 
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		hdr = SPRITECACHE_ID;
 | 
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		proc(&hdr, sizeof(hdr), 1, f);
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	}
 | 
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 | 
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	proc(_sprite_size, 1, sizeof(_sprite_size), f);
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						||
	proc(_sprite_file_pos, 1, sizeof(_sprite_file_pos), f);
 | 
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 | 
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#if 0
 | 
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	proc(_sprite_xsize, 1, sizeof(_sprite_xsize), f);
 | 
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	proc(_sprite_ysize, 1, sizeof(_sprite_ysize), f);
 | 
						||
	proc(_sprite_xoffs, 1, sizeof(_sprite_xoffs), f);
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						||
	proc(_sprite_yoffs, 1, sizeof(_sprite_yoffs), f);
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#endif
 | 
						||
 | 
						||
#if !defined(WANT_NEW_LRU)
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	if (read)
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		memset(_sprite_lru, 0xFF, sizeof(_sprite_lru));
 | 
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#endif
 | 
						||
 | 
						||
	fclose(f);
 | 
						||
	return true;
 | 
						||
}
 | 
						||
 | 
						||
#define S_DATA(x) (*(uint32*)(x))
 | 
						||
#define S_FREE_MASK 1
 | 
						||
#define S_HDRSIZE sizeof(uint32)
 | 
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 | 
						||
static uint32 GetSpriteCacheUsage()
 | 
						||
{
 | 
						||
	byte *s = _spritecache_ptr;
 | 
						||
	size_t cur_size, tot_size = 0;
 | 
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	for(; (cur_size=S_DATA(s)) != 0; s+=cur_size) {
 | 
						||
		if ( cur_size & S_FREE_MASK ) {
 | 
						||
			cur_size--;
 | 
						||
		} else {
 | 
						||
			tot_size += cur_size;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	return tot_size;
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
void IncreaseSpriteLRU()
 | 
						||
{
 | 
						||
	int i;
 | 
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 | 
						||
	// Increase all LRU values
 | 
						||
#if defined(WANT_NEW_LRU)
 | 
						||
	if (_sprite_lru_counter > 16384) {
 | 
						||
		DEBUG(spritecache, 2) ("fixing lru %d, inuse=%d", _sprite_lru_counter, GetSpriteCacheUsage());
 | 
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 | 
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		for(i=0; i!=NUM_SPRITES; i++)
 | 
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			if (_sprite_ptr[i] != NULL) {
 | 
						||
				if (_sprite_lru_new[i] >= 0) {
 | 
						||
					_sprite_lru_new[i] = -1;
 | 
						||
				} else if (_sprite_lru_new[i] != -32768) {
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					_sprite_lru_new[i]--;
 | 
						||
				}
 | 
						||
			}
 | 
						||
		_sprite_lru_counter = 0;
 | 
						||
	}
 | 
						||
#else
 | 
						||
	for(i=0; i!=NUM_SPRITES; i++)
 | 
						||
		if (_sprite_ptr[i] != NULL && _sprite_lru[i] != 65535)
 | 
						||
			_sprite_lru[i]++;
 | 
						||
	// Reset the lru counter.
 | 
						||
	_sprite_lru_counter = 0;
 | 
						||
#endif
 | 
						||
 | 
						||
	// Compact sprite cache every now and then.
 | 
						||
	if (++_compact_cache_counter >= 740) {
 | 
						||
		CompactSpriteCache();
 | 
						||
		_compact_cache_counter = 0;
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
// Called when holes in the sprite cache should be removed.
 | 
						||
// That is accomplished by moving the cached data.
 | 
						||
static void CompactSpriteCache()
 | 
						||
{
 | 
						||
	byte *s, *t;
 | 
						||
	size_t size, sizeb, cur_size;
 | 
						||
	int i;
 | 
						||
 | 
						||
	DEBUG(spritecache, 2) ("compacting sprite cache, inuse=%d", GetSpriteCacheUsage());
 | 
						||
 | 
						||
	s = _spritecache_ptr;
 | 
						||
 | 
						||
	while (true) {
 | 
						||
		size = S_DATA(s);
 | 
						||
 | 
						||
		// Only look for free blocks.
 | 
						||
		if (size & S_FREE_MASK) {
 | 
						||
			size -= S_FREE_MASK;
 | 
						||
			// Since free blocks are automatically coalesced, this should hold true.
 | 
						||
			assert(!(S_DATA(s+size) & S_FREE_MASK));
 | 
						||
 | 
						||
			// If the next block is the sentinel block, we can safely return
 | 
						||
			if ( (sizeb=S_DATA(s + size)) == 0)
 | 
						||
				break;
 | 
						||
 | 
						||
			// Locate the sprite number belonging to the next pointer.
 | 
						||
			for(i=0,t=s+size+S_HDRSIZE; _sprite_ptr[i] != t; i++) {assert(i < NUM_SPRITES);}
 | 
						||
 | 
						||
			// If it's locked, we must not move it.
 | 
						||
#if defined(WANT_LOCKED)
 | 
						||
			if (!_sprite_locked[i]) {
 | 
						||
#endif
 | 
						||
 | 
						||
				// Offset the sprite pointer by the size of the free block
 | 
						||
				_sprite_ptr[i] -= size;
 | 
						||
 | 
						||
				// Move the memory
 | 
						||
				memmove(s + S_HDRSIZE, s + S_HDRSIZE + size, sizeb - S_HDRSIZE);
 | 
						||
 | 
						||
				// What we just did had the effect of swapping the allocated block with the free block, so we need to update
 | 
						||
				//  the block pointers. First update the allocated one. It is in use.
 | 
						||
				S_DATA(s) = sizeb;
 | 
						||
 | 
						||
				// Then coalesce the free ones that follow.
 | 
						||
				s += sizeb;
 | 
						||
				while ((cur_size = S_DATA(s+size)) & S_FREE_MASK)
 | 
						||
					size += cur_size - S_FREE_MASK;
 | 
						||
				S_DATA(s) = size + S_FREE_MASK;
 | 
						||
				continue;
 | 
						||
#if defined(WANT_LOCKED)
 | 
						||
			}
 | 
						||
#endif
 | 
						||
		}
 | 
						||
		// Continue with next block until the sentinel is reached.
 | 
						||
		s += size;
 | 
						||
		if (size == 0)
 | 
						||
			break;
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
static void DeleteEntryFromSpriteCache()
 | 
						||
{
 | 
						||
	int i;
 | 
						||
	int best = -1;
 | 
						||
	byte *s;
 | 
						||
	size_t cur_size, cur;
 | 
						||
	int cur_lru;
 | 
						||
 | 
						||
	DEBUG(spritecache, 2) ("DeleteEntryFromSpriteCache, inuse=%d", GetSpriteCacheUsage());
 | 
						||
 | 
						||
#if defined(WANT_NEW_LRU)
 | 
						||
	cur_lru = 0xffff;
 | 
						||
	for(i=0; i!=NUM_SPRITES; i++) {
 | 
						||
		if (_sprite_ptr[i] != 0 &&
 | 
						||
				_sprite_lru_new[i] < cur_lru
 | 
						||
#if defined(WANT_LOCKED)
 | 
						||
				 && !_sprite_locked[i]) {
 | 
						||
#else
 | 
						||
				) {
 | 
						||
#endif
 | 
						||
			cur_lru = _sprite_lru_new[i];
 | 
						||
			best = i;
 | 
						||
		}
 | 
						||
	}
 | 
						||
#else
 | 
						||
	{
 | 
						||
	uint16 cur_lru = 0, cur_lru_cur = 0xffff;
 | 
						||
	for(i=0; i!=NUM_SPRITES; i++) {
 | 
						||
		if (_sprite_ptr[i] == 0 ||
 | 
						||
#if defined(WANT_LOCKED)
 | 
						||
				_sprite_locked[i] ||
 | 
						||
#endif
 | 
						||
				_sprite_lru[i] < cur_lru)
 | 
						||
					continue;
 | 
						||
 | 
						||
		// Found a sprite with a higher LRU value, then remember it.
 | 
						||
		if (_sprite_lru[i] != cur_lru) {
 | 
						||
			cur_lru = _sprite_lru[i];
 | 
						||
			best = i;
 | 
						||
 | 
						||
		// Else if both sprites were very recently referenced, compare by the cur value instead.
 | 
						||
		} else if (cur_lru == 0 && _sprite_lru_cur[i] <= cur_lru_cur) {
 | 
						||
			cur_lru_cur = _sprite_lru_cur[i];
 | 
						||
			cur_lru = _sprite_lru[i];
 | 
						||
			best = i;
 | 
						||
		}
 | 
						||
	}
 | 
						||
	}
 | 
						||
#endif
 | 
						||
 | 
						||
	// Display an error message and die, in case we found no sprite at all.
 | 
						||
	// This shouldn't really happen, unless all sprites are locked.
 | 
						||
	if (best == -1)
 | 
						||
		error("Out of sprite memory");
 | 
						||
 | 
						||
	// Mark the block as free (the block must be in use)
 | 
						||
	s = _sprite_ptr[best];
 | 
						||
	assert(!(S_DATA(s - S_HDRSIZE) & S_FREE_MASK));
 | 
						||
	S_DATA(s - S_HDRSIZE) += S_FREE_MASK;
 | 
						||
	_sprite_ptr[best] = NULL;
 | 
						||
 | 
						||
	// And coalesce adjacent free blocks
 | 
						||
	s = _spritecache_ptr;
 | 
						||
	for(; (cur_size=S_DATA(s)) != 0; s+=cur_size) {
 | 
						||
		if ( cur_size & S_FREE_MASK ) {
 | 
						||
			while ((cur=S_DATA(s+cur_size-S_FREE_MASK)) & S_FREE_MASK) {
 | 
						||
				cur_size += cur - S_FREE_MASK;
 | 
						||
				S_DATA(s) = cur_size;
 | 
						||
			}
 | 
						||
			cur_size--;
 | 
						||
		}
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
static byte *LoadSpriteToMem(int sprite)
 | 
						||
{
 | 
						||
	byte *s;
 | 
						||
	size_t mem_req, cur_size;
 | 
						||
 | 
						||
	DEBUG(spritecache, 9) ("load sprite %d", sprite);
 | 
						||
 | 
						||
restart:
 | 
						||
	// Number of needed bytes
 | 
						||
	mem_req = _sprite_size[sprite] + S_HDRSIZE;
 | 
						||
 | 
						||
	// Align this to an uint32 boundary. This also makes sure that the 2 least bit are not used,
 | 
						||
	//  so we could use those for other things.
 | 
						||
	mem_req = (mem_req + sizeof(uint32) - 1) & ~(sizeof(uint32) - 1);
 | 
						||
 | 
						||
	s = _spritecache_ptr;
 | 
						||
	for(;;) {
 | 
						||
		for(;;) {
 | 
						||
			cur_size = S_DATA(s);
 | 
						||
			if (! (cur_size & S_FREE_MASK) ) break;
 | 
						||
 | 
						||
			cur_size -= S_FREE_MASK;
 | 
						||
 | 
						||
			// Now s points at a free block.
 | 
						||
			// The block is exactly the size we need?
 | 
						||
			if (cur_size != mem_req) {
 | 
						||
 | 
						||
				// No.. is it too small?
 | 
						||
				if (cur_size < mem_req + S_HDRSIZE)
 | 
						||
					break;
 | 
						||
 | 
						||
				// Block was big enough, and we need to inject a free block too.
 | 
						||
				S_DATA(s + mem_req) = cur_size - mem_req + S_FREE_MASK;
 | 
						||
 | 
						||
			}
 | 
						||
			// Set size and in use
 | 
						||
			S_DATA(s) = mem_req;
 | 
						||
 | 
						||
			_sprite_ptr[sprite] = (s += S_HDRSIZE);
 | 
						||
 | 
						||
			FioSeekToFile(_sprite_file_pos[sprite]);
 | 
						||
			ReadSprite(_sprite_size[sprite], s);
 | 
						||
 | 
						||
			// Patch the height to compensate for a TTD bug?
 | 
						||
			if (sprite == 142) { s[1] = 10; }
 | 
						||
 | 
						||
			// Return sprite ptr
 | 
						||
			return s;
 | 
						||
		}
 | 
						||
 | 
						||
		// Reached sentinel, but no block found yet. Need to delete some old entries.
 | 
						||
		if (cur_size == 0) {
 | 
						||
			DeleteEntryFromSpriteCache();
 | 
						||
			goto restart;
 | 
						||
		}
 | 
						||
 | 
						||
		s += cur_size;
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
#if defined(NEW_ROTATION)
 | 
						||
#define X15(x) else if (s >= x && s < (x+15)) { s = _rotate_tile_sprite[s - x] + x; }
 | 
						||
#define X19(x) else if (s >= x && s < (x+19)) { s = _rotate_tile_sprite[s - x] + x; }
 | 
						||
#define MAP(from,to,map) else if (s >= from && s <= to) { s = map[s - from] + from; }
 | 
						||
 | 
						||
 | 
						||
static uint RotateSprite(uint s)
 | 
						||
{
 | 
						||
	static const byte _rotate_tile_sprite[19] = { 0,2,4,6,8,10,12,14,1,3,5,7,9,11,13,17,18,16,15 };
 | 
						||
	static const byte _coast_map[9] = {0, 4, 3, 1, 2, 6, 8, 5, 7};
 | 
						||
	static const byte _fence_map[6] = {1, 0, 5, 4, 3, 2};
 | 
						||
 | 
						||
	if (0);
 | 
						||
	X19(752)
 | 
						||
	X15(990-1)
 | 
						||
	X19(3924)
 | 
						||
	X19(3943)
 | 
						||
	X19(3962)
 | 
						||
	X19(3981)
 | 
						||
	X19(4000)
 | 
						||
	X19(4023)
 | 
						||
	X19(4042)
 | 
						||
	MAP(4061,4069,_coast_map)
 | 
						||
	X19(4126)
 | 
						||
	X19(4145)
 | 
						||
	X19(4164)
 | 
						||
	X19(4183)
 | 
						||
	X19(4202)
 | 
						||
	X19(4221)
 | 
						||
	X19(4240)
 | 
						||
	X19(4259)
 | 
						||
	X19(4259)
 | 
						||
	X19(4278)
 | 
						||
	MAP(4090, 4095, _fence_map)
 | 
						||
	MAP(4096, 4101, _fence_map)
 | 
						||
	MAP(4102, 4107, _fence_map)
 | 
						||
	MAP(4108, 4113, _fence_map)
 | 
						||
	MAP(4114, 4119, _fence_map)
 | 
						||
	MAP(4120, 4125, _fence_map)
 | 
						||
	return s;
 | 
						||
}
 | 
						||
#endif
 | 
						||
 | 
						||
byte *GetSpritePtr(uint sprite)
 | 
						||
{
 | 
						||
	byte *p;
 | 
						||
 | 
						||
	assert(sprite < NUM_SPRITES);
 | 
						||
 | 
						||
#if defined(NEW_ROTATION)
 | 
						||
	sprite = RotateSprite(sprite);
 | 
						||
#endif
 | 
						||
 | 
						||
	// Update LRU
 | 
						||
#if defined(WANT_NEW_LRU)
 | 
						||
	_sprite_lru_new[sprite] = ++_sprite_lru_counter;
 | 
						||
#else
 | 
						||
	_sprite_lru_cur[sprite]	= ++_sprite_lru_counter;
 | 
						||
	_sprite_lru[sprite] = 0;
 | 
						||
#endif
 | 
						||
 | 
						||
	// Check if the sprite is loaded already?
 | 
						||
	p = _sprite_ptr[sprite];
 | 
						||
	if (p == NULL)
 | 
						||
		p = LoadSpriteToMem(sprite);  // No, need to load it.
 | 
						||
	return p;
 | 
						||
}
 | 
						||
 | 
						||
byte _sprite_page_to_load = 0xFF;
 | 
						||
 | 
						||
static const char * const _cached_filenames[4] = {
 | 
						||
	"cached_sprites.xxx",
 | 
						||
	"cached_sprites.xx1",
 | 
						||
	"cached_sprites.xx2",
 | 
						||
	"cached_sprites.xx3",
 | 
						||
};
 | 
						||
 | 
						||
#define OPENTTD_SPRITES_COUNT 93
 | 
						||
static const uint16 _openttd_grf_indexes[] = {
 | 
						||
	SPR_OPENTTD_BASE+0,	SPR_OPENTTD_BASE+7, // icons etc
 | 
						||
	134, 134,  // euro symbol medium size
 | 
						||
	582, 582,  // euro symbol large size
 | 
						||
	358, 358,  // euro symbol tiny
 | 
						||
	SPR_OPENTTD_BASE+11, SPR_OPENTTD_BASE+57, // more icons
 | 
						||
	648, 648, // nordic char: <20>
 | 
						||
	616, 616, // nordic char: <20>
 | 
						||
	666, 666, // nordic char: <20>
 | 
						||
	634, 634, // nordic char: <20>
 | 
						||
	SPR_OPENTTD_BASE+62, SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT, // more icons
 | 
						||
	0xffff,
 | 
						||
};
 | 
						||
 | 
						||
 | 
						||
/* Checks, if either the Windows files exist (TRG1R.GRF) or the DOS files (TRG1.GRF).
 | 
						||
 * _use_dos_palette is set accordingly
 | 
						||
 * WARNING! This is case-sensitive, therefore the file has to be uppercase for correct
 | 
						||
 * detection. If neither are found, Windows palette is assumed. */
 | 
						||
static void CheckGrfFile()
 | 
						||
{
 | 
						||
	FILE *f;
 | 
						||
	byte *s;
 | 
						||
 | 
						||
	s = str_fmt("%s%s", _path.data_dir, files_win.basic[0]);
 | 
						||
	f = fopen(s, "r");
 | 
						||
	if (f != NULL) {
 | 
						||
		_use_dos_palette = false;
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
	s = str_fmt("%s%s", _path.data_dir, files_dos.basic[0]);
 | 
						||
	f = fopen(s, "r");
 | 
						||
	if (f != NULL) { 
 | 
						||
		_use_dos_palette = true;
 | 
						||
		return;
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
static void LoadSpriteTables()
 | 
						||
{
 | 
						||
	int i,j;
 | 
						||
	FileList *files; // list of grf files to be loaded. Either Windows files or DOS files
 | 
						||
 | 
						||
	_loading_stage = 1;
 | 
						||
 | 
						||
	/*
 | 
						||
	 * Note for developers:
 | 
						||
	 *   Keep in mind that when you add a LoadGrfIndexed in the 'if'-section below
 | 
						||
	 *   that you should also add the corresponding FioOpenFile to the 'else'-section
 | 
						||
	 *   below.
 | 
						||
	 *
 | 
						||
	 * TODO:
 | 
						||
	 *   I think we can live entirely without Indexed GRFs, but I have to
 | 
						||
	 *   invest that further. --octo
 | 
						||
	 */
 | 
						||
 | 
						||
	// Check if we have the DOS or Windows version of the GRF files
 | 
						||
	CheckGrfFile();
 | 
						||
 | 
						||
	files = _use_dos_palette?(&files_dos):(&files_win);
 | 
						||
 | 
						||
	// Try to load the sprites from cache
 | 
						||
	if (!HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], true)) {
 | 
						||
		// We do not have the sprites in cache yet, or cache is disabled
 | 
						||
		// So just load all files from disk..
 | 
						||
 | 
						||
		int load_index = 0;
 | 
						||
 | 
						||
		for(i=0; files->basic[i] != NULL; i++) {
 | 
						||
			load_index += LoadGrfFile(files->basic[i], load_index, (byte)i);
 | 
						||
		}
 | 
						||
 | 
						||
		LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++);
 | 
						||
 | 
						||
		if (_sprite_page_to_load != 0)
 | 
						||
			LoadGrfIndexed(files->landscape[_sprite_page_to_load-1], _landscape_spriteindexes[_sprite_page_to_load-1], i++);
 | 
						||
 | 
						||
		LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++);
 | 
						||
 | 
						||
		load_index = SPR_CANALS_BASE;
 | 
						||
		load_index += LoadGrfFile("canalsw.grf", load_index, i++);
 | 
						||
 | 
						||
		load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT + 1;
 | 
						||
 | 
						||
 | 
						||
		/* Load newgrf sprites */
 | 
						||
 | 
						||
		_custom_sprites_base = load_index;
 | 
						||
 | 
						||
		_loading_stage = 0;
 | 
						||
		for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++) {
 | 
						||
			InitNewGRFFile(_newgrf_files[j], load_index);
 | 
						||
			load_index += LoadNewGrfFile(_newgrf_files[j], load_index, i++);
 | 
						||
		}
 | 
						||
 | 
						||
		_loading_stage = 1;
 | 
						||
		load_index = _custom_sprites_base;
 | 
						||
		for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++)
 | 
						||
			load_index += LoadNewGrfFile(_newgrf_files[j], load_index, i++);
 | 
						||
 | 
						||
 | 
						||
		// If needed, save the cache to file
 | 
						||
		HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], false);
 | 
						||
	} else {
 | 
						||
		// We have sprites cached. We just loaded the cached files
 | 
						||
		//  now we only have to open a file-pointer to all the original grf-files
 | 
						||
		// This is very important. Not all sprites are in the cache. So sometimes
 | 
						||
		//  the game needs to load the sprite from disk. When the file is not
 | 
						||
		//  open it can not read. So all files that are in the 'if'-section
 | 
						||
		//  above should also be in this 'else'-section.
 | 
						||
		//
 | 
						||
		// NOTE: the order of the files must be identical as in the section above!!
 | 
						||
 | 
						||
		for(i = 0; files->basic[i] != NULL; i++)
 | 
						||
			FioOpenFile(i,files->basic[i]);
 | 
						||
 | 
						||
		FioOpenFile(i++, "openttd.grf");
 | 
						||
 | 
						||
		if (_sprite_page_to_load != 0)
 | 
						||
			FioOpenFile(i++, files->landscape[_sprite_page_to_load-1]);
 | 
						||
 | 
						||
		FioOpenFile(i++, "trkfoundw.grf");
 | 
						||
		FioOpenFile(i++, "canalsw.grf");
 | 
						||
 | 
						||
		// FIXME: if a user changes his newgrf's, the cached-sprites gets
 | 
						||
		//  invalid. We should have some kind of check for this.
 | 
						||
		// The best solution for this is to delete the cached-sprites.. but how
 | 
						||
		//  do we detect it?
 | 
						||
		for(j=0; j!=lengthof(_newgrf_files) && _newgrf_files[j]; j++)
 | 
						||
			FioOpenFile(i++, _newgrf_files[j]);
 | 
						||
	}
 | 
						||
 | 
						||
	_compact_cache_counter = 0;
 | 
						||
}
 | 
						||
 | 
						||
void GfxInitSpriteMem(byte *ptr, uint32 size)
 | 
						||
{
 | 
						||
	// initialize sprite cache heap
 | 
						||
	_spritecache_ptr = ptr;
 | 
						||
	_spritecache_size = size;
 | 
						||
 | 
						||
	// Sentinel block (identified by size=0)
 | 
						||
	S_DATA(ptr + size - S_HDRSIZE) = 0;
 | 
						||
	// A big free block
 | 
						||
	S_DATA(ptr) = size - S_HDRSIZE + S_FREE_MASK;
 | 
						||
 | 
						||
	memset(_sprite_ptr, 0, sizeof(_sprite_ptr));
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
void GfxLoadSprites() {
 | 
						||
	static byte *_sprite_mem;
 | 
						||
 | 
						||
	// Need to reload the sprites only if the landscape changed
 | 
						||
	if (_sprite_page_to_load != _opt.landscape) {
 | 
						||
		_sprite_page_to_load = _opt.landscape;
 | 
						||
 | 
						||
		// Sprite cache
 | 
						||
		DEBUG(spritecache, 1) ("Loading sprite set %d.", _sprite_page_to_load);
 | 
						||
 | 
						||
		// Reuse existing memory?
 | 
						||
		if (_sprite_mem == NULL) _sprite_mem = malloc(SPRITE_CACHE_SIZE);
 | 
						||
		GfxInitSpriteMem(_sprite_mem, SPRITE_CACHE_SIZE);
 | 
						||
		LoadSpriteTables();
 | 
						||
		GfxInitPalettes();
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
const SpriteDimension *GetSpriteDimension(uint sprite)
 | 
						||
{
 | 
						||
	static SpriteDimension sd_static;
 | 
						||
	SpriteDimension *sd;
 | 
						||
 | 
						||
#ifndef WANT_SPRITESIZES
 | 
						||
	byte *p;
 | 
						||
 | 
						||
	p = _sprite_ptr[sprite];
 | 
						||
	if (p == NULL)
 | 
						||
		p = GetSpritePtr(sprite);
 | 
						||
 | 
						||
	/* decode sprite header */
 | 
						||
	sd = &sd_static;
 | 
						||
	sd->xoffs = (int16)READ_LE_UINT16(&((SpriteHdr*)p)->x_offs);
 | 
						||
	sd->yoffs = (int16)READ_LE_UINT16(&((SpriteHdr*)p)->y_offs);
 | 
						||
	sd->xsize = READ_LE_UINT16(&((SpriteHdr*)p)->width);
 | 
						||
	sd->ysize = ((SpriteHdr*)p)->height;
 | 
						||
#else
 | 
						||
	sd = &sd_static;
 | 
						||
	sd->xoffs = _sprite_xoffs[sprite];
 | 
						||
	sd->yoffs = _sprite_yoffs[sprite];
 | 
						||
	sd->xsize = _sprite_xsize[sprite];
 | 
						||
	sd->ysize = _sprite_ysize[sprite];
 | 
						||
#endif
 | 
						||
/*	sd->xoffs = _sprite_xoffs[sprite];
 | 
						||
	sd->yoffs = _sprite_yoffs[sprite];
 | 
						||
	sd->xsize = _sprite_xsize[sprite];
 | 
						||
	sd->ysize = _sprite_ysize[sprite];
 | 
						||
*/
 | 
						||
	return sd;
 | 
						||
}
 | 
						||
 |