276 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			276 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file order_backup.cpp Handling of order backups. */
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#include "stdafx.h"
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#include "command_func.h"
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#include "core/pool_func.hpp"
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#include "network/network.h"
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#include "network/network_func.h"
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#include "order_backup.h"
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#include "vehicle_base.h"
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#include "window_func.h"
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#include "station_map.h"
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#include "safeguards.h"
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OrderBackupPool _order_backup_pool("BackupOrder");
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INSTANTIATE_POOL_METHODS(OrderBackup)
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/** Free everything that is allocated. */
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OrderBackup::~OrderBackup()
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{
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	if (CleaningPool()) return;
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	Order *o = this->orders;
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	while (o != NULL) {
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		Order *next = o->next;
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		delete o;
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		o = next;
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	}
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}
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/**
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 * Create an order backup for the given vehicle.
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 * @param v    The vehicle to make a backup of.
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 * @param user The user that is requesting the backup.
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 */
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OrderBackup::OrderBackup(const Vehicle *v, uint32 user)
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{
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	this->user             = user;
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	this->tile             = v->tile;
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	this->group            = v->group_id;
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	this->CopyConsistPropertiesFrom(v);
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	/* If we have shared orders, store the vehicle we share the order with. */
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	if (v->IsOrderListShared()) {
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		this->clone = (v->FirstShared() == v) ? v->NextShared() : v->FirstShared();
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	} else {
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		/* Else copy the orders */
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		Order **tail = &this->orders;
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		/* Count the number of orders */
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		const Order *order;
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		FOR_VEHICLE_ORDERS(v, order) {
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			Order *copy = new Order();
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			copy->AssignOrder(*order);
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			*tail = copy;
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			tail = ©->next;
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		}
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	}
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}
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/**
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 * Restore the data of this order to the given vehicle.
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 * @param v The vehicle to restore to.
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 */
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void OrderBackup::DoRestore(Vehicle *v)
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{
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	/* If we had shared orders, recover that */
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	if (this->clone != NULL) {
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		DoCommand(0, v->index | CO_SHARE << 30, this->clone->index, DC_EXEC, CMD_CLONE_ORDER);
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	} else if (this->orders != NULL && OrderList::CanAllocateItem()) {
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		v->orders.list = new OrderList(this->orders, v);
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		this->orders = NULL;
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		/* Make sure buoys/oil rigs are updated in the station list. */
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		InvalidateWindowClassesData(WC_STATION_LIST, 0);
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	}
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	v->CopyConsistPropertiesFrom(this);
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	/* Make sure orders are in range */
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	v->UpdateRealOrderIndex();
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	if (v->cur_implicit_order_index >= v->GetNumOrders()) v->cur_implicit_order_index = v->cur_real_order_index;
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	/* Restore vehicle group */
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	DoCommand(0, this->group, v->index, DC_EXEC, CMD_ADD_VEHICLE_GROUP);
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}
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/**
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 * Create an order backup for the given vehicle.
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 * @param v    The vehicle to make a backup of.
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 * @param user The user that is requesting the backup.
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 * @note Will automatically remove any previous backups of this user.
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 */
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/* static */ void OrderBackup::Backup(const Vehicle *v, uint32 user)
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{
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	/* Don't use reset as that broadcasts over the network to reset the variable,
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	 * which is what we are doing at the moment. */
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	OrderBackup *ob;
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	FOR_ALL_ORDER_BACKUPS(ob) {
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		if (ob->user == user) delete ob;
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	}
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	if (OrderBackup::CanAllocateItem()) {
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		new OrderBackup(v, user);
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	}
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}
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/**
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 * Restore the data of this order to the given vehicle.
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 * @param v    The vehicle to restore to.
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 * @param user The user that built the vehicle, thus wants to restore.
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 * @note After restoration the backup will automatically be removed.
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 */
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/* static */ void OrderBackup::Restore(Vehicle *v, uint32 user)
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{
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	OrderBackup *ob;
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	FOR_ALL_ORDER_BACKUPS(ob) {
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		if (v->tile != ob->tile || ob->user != user) continue;
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		ob->DoRestore(v);
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		delete ob;
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	}
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}
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/**
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 * Reset an OrderBackup given a tile and user.
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 * @param tile The tile associated with the OrderBackup.
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 * @param user The user associated with the OrderBackup.
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 * @note Must not be used from the GUI!
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 */
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/* static */ void OrderBackup::ResetOfUser(TileIndex tile, uint32 user)
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{
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	OrderBackup *ob;
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	FOR_ALL_ORDER_BACKUPS(ob) {
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		if (ob->user == user && (ob->tile == tile || tile == INVALID_TILE)) delete ob;
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	}
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}
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/**
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 * Clear an OrderBackup
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 * @param tile  Tile related to the to-be-cleared OrderBackup.
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 * @param flags For command.
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 * @param p1    Unused.
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 * @param p2    User that had the OrderBackup.
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 * @param text  Unused.
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 * @return The cost of this operation or an error.
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 */
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CommandCost CmdClearOrderBackup(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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	/* No need to check anything. If the tile or user don't exist we just ignore it. */
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	if (flags & DC_EXEC) OrderBackup::ResetOfUser(tile == 0 ? INVALID_TILE : tile, p2);
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	return CommandCost();
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}
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/**
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 * Reset an user's OrderBackup if needed.
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 * @param user The user associated with the OrderBackup.
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 * @pre _network_server.
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 * @note Must not be used from a command.
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 */
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/* static */ void OrderBackup::ResetUser(uint32 user)
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{
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	assert(_network_server);
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	OrderBackup *ob;
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	FOR_ALL_ORDER_BACKUPS(ob) {
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		/* If it's not an backup of us, so ignore it. */
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		if (ob->user != user) continue;
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		DoCommandP(0, 0, user, CMD_CLEAR_ORDER_BACKUP);
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		return;
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	}
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}
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/**
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 * Reset the OrderBackups from GUI/game logic.
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 * @param t        The tile of the order backup.
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 * @param from_gui Whether the call came from the GUI, i.e. whether
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 *                 it must be synced over the network.
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 */
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/* static */ void OrderBackup::Reset(TileIndex t, bool from_gui)
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{
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	/* The user has CLIENT_ID_SERVER as default when network play is not active,
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	 * but compiled it. A network client has its own variable for the unique
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	 * client/user identifier. Finally if networking isn't compiled in the
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	 * default is just plain and simple: 0. */
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#ifdef ENABLE_NETWORK
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	uint32 user = _networking && !_network_server ? _network_own_client_id : CLIENT_ID_SERVER;
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#else
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	uint32 user = 0;
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#endif
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	OrderBackup *ob;
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	FOR_ALL_ORDER_BACKUPS(ob) {
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		/* If it's not an backup of us, so ignore it. */
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		if (ob->user != user) continue;
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		/* If it's not for our chosen tile either, ignore it. */
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		if (t != INVALID_TILE && t != ob->tile) continue;
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		if (from_gui) {
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			/* We need to circumvent the "prevention" from this command being executed
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			 * while the game is paused, so use the internal method. Nor do we want
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			 * this command to get its cost estimated when shift is pressed. */
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			DoCommandPInternal(ob->tile, 0, user, CMD_CLEAR_ORDER_BACKUP, NULL, NULL, true, false);
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		} else {
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			/* The command came from the game logic, i.e. the clearing of a tile.
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			 * In that case we have no need to actually sync this, just do it. */
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			delete ob;
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		}
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	}
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}
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/**
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 * Clear the group of all backups having this group ID.
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 * @param group The group to clear.
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 */
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/* static */ void OrderBackup::ClearGroup(GroupID group)
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{
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	OrderBackup *ob;
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	FOR_ALL_ORDER_BACKUPS(ob) {
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		if (ob->group == group) ob->group = DEFAULT_GROUP;
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	}
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}
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/**
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 * Clear/update the (clone) vehicle from an order backup.
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 * @param v The vehicle to clear.
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 * @pre v != NULL
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 * @note If it is not possible to set another vehicle as clone
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 *       "example", then this backed up order will be removed.
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 */
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/* static */ void OrderBackup::ClearVehicle(const Vehicle *v)
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{
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	assert(v != NULL);
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	OrderBackup *ob;
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	FOR_ALL_ORDER_BACKUPS(ob) {
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		if (ob->clone == v) {
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			/* Get another item in the shared list. */
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			ob->clone = (v->FirstShared() == v) ? v->NextShared() : v->FirstShared();
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			/* But if that isn't there, remove it. */
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			if (ob->clone == NULL) delete ob;
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		}
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	}
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}
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/**
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 * Removes an order from all vehicles. Triggers when, say, a station is removed.
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 * @param type The type of the order (OT_GOTO_[STATION|DEPOT|WAYPOINT]).
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 * @param destination The destination. Can be a StationID, DepotID or WaypointID.
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 */
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/* static */ void OrderBackup::RemoveOrder(OrderType type, DestinationID destination)
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{
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	OrderBackup *ob;
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	FOR_ALL_ORDER_BACKUPS(ob) {
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		for (Order *order = ob->orders; order != NULL; order = order->next) {
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			OrderType ot = order->GetType();
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			if (ot == OT_GOTO_DEPOT && (order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0) continue;
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			if (ot == OT_IMPLICIT || (IsHangarTile(ob->tile) && ot == OT_GOTO_DEPOT)) ot = OT_GOTO_STATION;
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			if (ot == type && order->GetDestination() == destination) {
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				/* Remove the order backup! If a station/depot gets removed, we can't/shouldn't restore those broken orders. */
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				delete ob;
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				break;
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			}
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		}
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	}
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}
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