868 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			868 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file screenshot.cpp The creation of screenshots! */
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#include "stdafx.h"
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#include "fileio_func.h"
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#include "viewport_func.h"
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#include "gfx_func.h"
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#include "screenshot.h"
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#include "blitter/factory.hpp"
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#include "zoom_func.h"
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#include "core/endian_func.hpp"
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#include "saveload/saveload.h"
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#include "company_func.h"
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#include "strings_func.h"
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#include "error.h"
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#include "window_gui.h"
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#include "window_func.h"
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#include "tile_map.h"
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#include "landscape.h"
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#include "table/strings.h"
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#include "safeguards.h"
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static const char * const SCREENSHOT_NAME = "screenshot"; ///< Default filename of a saved screenshot.
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static const char * const HEIGHTMAP_NAME  = "heightmap";  ///< Default filename of a saved heightmap.
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char _screenshot_format_name[8];      ///< Extension of the current screenshot format (corresponds with #_cur_screenshot_format).
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uint _num_screenshot_formats;         ///< Number of available screenshot formats.
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uint _cur_screenshot_format;          ///< Index of the currently selected screenshot format in #_screenshot_formats.
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static char _screenshot_name[128];    ///< Filename of the screenshot file.
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char _full_screenshot_name[MAX_PATH]; ///< Pathname of the screenshot file.
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/**
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 * Callback function signature for generating lines of pixel data to be written to the screenshot file.
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 * @param userdata Pointer to user data.
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 * @param buf      Destination buffer.
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 * @param y        Line number of the first line to write.
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 * @param pitch    Number of pixels to write (1 byte for 8bpp, 4 bytes for 32bpp). @see Colour
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 * @param n        Number of lines to write.
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 */
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typedef void ScreenshotCallback(void *userdata, void *buf, uint y, uint pitch, uint n);
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/**
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 * Function signature for a screenshot generation routine for one of the available formats.
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 * @param name        Filename, including extension.
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 * @param callb       Callback function for generating lines of pixels.
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 * @param userdata    User data, passed on to \a callb.
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 * @param w           Width of the image in pixels.
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 * @param h           Height of the image in pixels.
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 * @param pixelformat Bits per pixel (bpp), either 8 or 32.
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 * @param palette     %Colour palette (for 8bpp images).
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 * @return File was written successfully.
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 */
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typedef bool ScreenshotHandlerProc(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette);
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/** Screenshot format information. */
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struct ScreenshotFormat {
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	const char *extension;       ///< File extension.
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	ScreenshotHandlerProc *proc; ///< Function for writing the screenshot.
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};
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/*************************************************
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 **** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP)
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 *************************************************/
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#if defined(_MSC_VER) || defined(__WATCOMC__)
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#pragma pack(push, 1)
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#endif
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/** BMP File Header (stored in little endian) */
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struct BitmapFileHeader {
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	uint16 type;
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	uint32 size;
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	uint32 reserved;
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	uint32 off_bits;
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} GCC_PACK;
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assert_compile(sizeof(BitmapFileHeader) == 14);
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#if defined(_MSC_VER) || defined(__WATCOMC__)
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#pragma pack(pop)
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#endif
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/** BMP Info Header (stored in little endian) */
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struct BitmapInfoHeader {
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	uint32 size;
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	int32 width, height;
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	uint16 planes, bitcount;
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	uint32 compression, sizeimage, xpels, ypels, clrused, clrimp;
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};
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assert_compile(sizeof(BitmapInfoHeader) == 40);
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/** Format of palette data in BMP header */
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struct RgbQuad {
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	byte blue, green, red, reserved;
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};
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assert_compile(sizeof(RgbQuad) == 4);
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/**
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 * Generic .BMP writer
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 * @param name file name including extension
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 * @param callb callback used for gathering rendered image
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 * @param userdata parameters forwarded to \a callb
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 * @param w width in pixels
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 * @param h height in pixels
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 * @param pixelformat bits per pixel
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 * @param palette colour palette (for 8bpp mode)
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 * @return was everything ok?
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 * @see ScreenshotHandlerProc
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 */
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static bool MakeBMPImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
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{
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	uint bpp; // bytes per pixel
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	switch (pixelformat) {
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		case 8:  bpp = 1; break;
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		/* 32bpp mode is saved as 24bpp BMP */
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		case 32: bpp = 3; break;
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		/* Only implemented for 8bit and 32bit images so far */
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		default: return false;
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	}
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	FILE *f = fopen(name, "wb");
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	if (f == NULL) return false;
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	/* Each scanline must be aligned on a 32bit boundary */
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	uint bytewidth = Align(w * bpp, 4); // bytes per line in file
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	/* Size of palette. Only present for 8bpp mode */
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	uint pal_size = pixelformat == 8 ? sizeof(RgbQuad) * 256 : 0;
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	/* Setup the file header */
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	BitmapFileHeader bfh;
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	bfh.type = TO_LE16('MB');
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	bfh.size = TO_LE32(sizeof(BitmapFileHeader) + sizeof(BitmapInfoHeader) + pal_size + bytewidth * h);
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	bfh.reserved = 0;
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	bfh.off_bits = TO_LE32(sizeof(BitmapFileHeader) + sizeof(BitmapInfoHeader) + pal_size);
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	/* Setup the info header */
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	BitmapInfoHeader bih;
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	bih.size = TO_LE32(sizeof(BitmapInfoHeader));
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	bih.width = TO_LE32(w);
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	bih.height = TO_LE32(h);
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	bih.planes = TO_LE16(1);
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	bih.bitcount = TO_LE16(bpp * 8);
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	bih.compression = 0;
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	bih.sizeimage = 0;
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	bih.xpels = 0;
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	bih.ypels = 0;
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	bih.clrused = 0;
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	bih.clrimp = 0;
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	/* Write file header and info header */
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	if (fwrite(&bfh, sizeof(bfh), 1, f) != 1 || fwrite(&bih, sizeof(bih), 1, f) != 1) {
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		fclose(f);
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		return false;
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	}
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	if (pixelformat == 8) {
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		/* Convert the palette to the windows format */
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		RgbQuad rq[256];
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		for (uint i = 0; i < 256; i++) {
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			rq[i].red   = palette[i].r;
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			rq[i].green = palette[i].g;
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			rq[i].blue  = palette[i].b;
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			rq[i].reserved = 0;
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		}
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		/* Write the palette */
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		if (fwrite(rq, sizeof(rq), 1, f) != 1) {
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			fclose(f);
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			return false;
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		}
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	}
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	/* Try to use 64k of memory, store between 16 and 128 lines */
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	uint maxlines = Clamp(65536 / (w * pixelformat / 8), 16, 128); // number of lines per iteration
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	uint8 *buff = MallocT<uint8>(maxlines * w * pixelformat / 8); // buffer which is rendered to
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	uint8 *line = AllocaM(uint8, bytewidth); // one line, stored to file
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	memset(line, 0, bytewidth);
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	/* Start at the bottom, since bitmaps are stored bottom up */
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	do {
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		uint n = min(h, maxlines);
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		h -= n;
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		/* Render the pixels */
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		callb(userdata, buff, h, w, n);
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		/* Write each line */
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		while (n-- != 0) {
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			if (pixelformat == 8) {
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				/* Move to 'line', leave last few pixels in line zeroed */
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				memcpy(line, buff + n * w, w);
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			} else {
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				/* Convert from 'native' 32bpp to BMP-like 24bpp.
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				 * Works for both big and little endian machines */
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				Colour *src = ((Colour *)buff) + n * w;
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				byte *dst = line;
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				for (uint i = 0; i < w; i++) {
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					dst[i * 3    ] = src[i].b;
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					dst[i * 3 + 1] = src[i].g;
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					dst[i * 3 + 2] = src[i].r;
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				}
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			}
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			/* Write to file */
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			if (fwrite(line, bytewidth, 1, f) != 1) {
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				free(buff);
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				fclose(f);
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				return false;
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			}
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		}
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	} while (h != 0);
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	free(buff);
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	fclose(f);
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	return true;
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}
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/*********************************************************
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 **** SCREENSHOT CODE FOR PORTABLE NETWORK GRAPHICS (.PNG)
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 *********************************************************/
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#if defined(WITH_PNG)
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#include <png.h>
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#ifdef PNG_TEXT_SUPPORTED
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#include "rev.h"
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#include "newgrf_config.h"
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#include "ai/ai_info.hpp"
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#include "company_base.h"
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#include "base_media_base.h"
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#endif /* PNG_TEXT_SUPPORTED */
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static void PNGAPI png_my_error(png_structp png_ptr, png_const_charp message)
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{
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	DEBUG(misc, 0, "[libpng] error: %s - %s", message, (const char *)png_get_error_ptr(png_ptr));
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	longjmp(png_jmpbuf(png_ptr), 1);
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}
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static void PNGAPI png_my_warning(png_structp png_ptr, png_const_charp message)
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{
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	DEBUG(misc, 1, "[libpng] warning: %s - %s", message, (const char *)png_get_error_ptr(png_ptr));
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}
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/**
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 * Generic .PNG file image writer.
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 * @param name        Filename, including extension.
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 * @param callb       Callback function for generating lines of pixels.
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 * @param userdata    User data, passed on to \a callb.
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 * @param w           Width of the image in pixels.
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 * @param h           Height of the image in pixels.
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 * @param pixelformat Bits per pixel (bpp), either 8 or 32.
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 * @param palette     %Colour palette (for 8bpp images).
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 * @return File was written successfully.
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 * @see ScreenshotHandlerProc
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 */
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static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
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{
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	png_color rq[256];
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	FILE *f;
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	uint i, y, n;
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	uint maxlines;
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	uint bpp = pixelformat / 8;
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	png_structp png_ptr;
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	png_infop info_ptr;
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	/* only implemented for 8bit and 32bit images so far. */
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	if (pixelformat != 8 && pixelformat != 32) return false;
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	f = fopen(name, "wb");
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	if (f == NULL) return false;
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	png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, const_cast<char *>(name), png_my_error, png_my_warning);
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	if (png_ptr == NULL) {
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		fclose(f);
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		return false;
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	}
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	info_ptr = png_create_info_struct(png_ptr);
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	if (info_ptr == NULL) {
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		png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
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		fclose(f);
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		return false;
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	}
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	if (setjmp(png_jmpbuf(png_ptr))) {
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		png_destroy_write_struct(&png_ptr, &info_ptr);
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		fclose(f);
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		return false;
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	}
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	png_init_io(png_ptr, f);
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	png_set_filter(png_ptr, 0, PNG_FILTER_NONE);
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	png_set_IHDR(png_ptr, info_ptr, w, h, 8, pixelformat == 8 ? PNG_COLOR_TYPE_PALETTE : PNG_COLOR_TYPE_RGB,
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		PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
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#ifdef PNG_TEXT_SUPPORTED
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	/* Try to add some game metadata to the PNG screenshot so
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	 * it's more useful for debugging and archival purposes. */
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	png_text_struct text[2];
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	memset(text, 0, sizeof(text));
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	text[0].key = const_cast<char *>("Software");
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	text[0].text = const_cast<char *>(_openttd_revision);
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	text[0].text_length = strlen(_openttd_revision);
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	text[0].compression = PNG_TEXT_COMPRESSION_NONE;
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	char buf[8192];
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	char *p = buf;
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	p += seprintf(p, lastof(buf), "Graphics set: %s (%u)\n", BaseGraphics::GetUsedSet()->name, BaseGraphics::GetUsedSet()->version);
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	p = strecpy(p, "NewGRFs:\n", lastof(buf));
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	for (const GRFConfig *c = _game_mode == GM_MENU ? NULL : _grfconfig; c != NULL; c = c->next) {
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		p += seprintf(p, lastof(buf), "%08X ", BSWAP32(c->ident.grfid));
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		p = md5sumToString(p, lastof(buf), c->ident.md5sum);
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		p += seprintf(p, lastof(buf), " %s\n", c->filename);
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	}
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	p = strecpy(p, "\nCompanies:\n", lastof(buf));
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	const Company *c;
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	FOR_ALL_COMPANIES(c) {
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		if (c->ai_info == NULL) {
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			p += seprintf(p, lastof(buf), "%2i: Human\n", (int)c->index);
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		} else {
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			p += seprintf(p, lastof(buf), "%2i: %s (v%d)\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion());
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		}
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	}
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	text[1].key = const_cast<char *>("Description");
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	text[1].text = buf;
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	text[1].text_length = p - buf;
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	text[1].compression = PNG_TEXT_COMPRESSION_zTXt;
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	png_set_text(png_ptr, info_ptr, text, 2);
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#endif /* PNG_TEXT_SUPPORTED */
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	if (pixelformat == 8) {
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		/* convert the palette to the .PNG format. */
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		for (i = 0; i != 256; i++) {
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			rq[i].red   = palette[i].r;
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			rq[i].green = palette[i].g;
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			rq[i].blue  = palette[i].b;
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		}
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		png_set_PLTE(png_ptr, info_ptr, rq, 256);
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	}
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	png_write_info(png_ptr, info_ptr);
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	png_set_flush(png_ptr, 512);
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						|
	if (pixelformat == 32) {
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		png_color_8 sig_bit;
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		/* Save exact colour/alpha resolution */
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		sig_bit.alpha = 0;
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		sig_bit.blue  = 8;
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		sig_bit.green = 8;
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		sig_bit.red   = 8;
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		sig_bit.gray  = 8;
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		png_set_sBIT(png_ptr, info_ptr, &sig_bit);
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#if TTD_ENDIAN == TTD_LITTLE_ENDIAN
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		png_set_bgr(png_ptr);
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		png_set_filler(png_ptr, 0, PNG_FILLER_AFTER);
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#else
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		png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
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#endif /* TTD_ENDIAN == TTD_LITTLE_ENDIAN */
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	}
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	/* use by default 64k temp memory */
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	maxlines = Clamp(65536 / w, 16, 128);
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	/* now generate the bitmap bits */
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	void *buff = CallocT<uint8>(w * maxlines * bpp); // by default generate 128 lines at a time.
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	y = 0;
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	do {
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		/* determine # lines to write */
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		n = min(h - y, maxlines);
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		/* render the pixels into the buffer */
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		callb(userdata, buff, y, w, n);
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		y += n;
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		/* write them to png */
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		for (i = 0; i != n; i++) {
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			png_write_row(png_ptr, (png_bytep)buff + i * w * bpp);
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		}
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	} while (y != h);
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	png_write_end(png_ptr, info_ptr);
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	png_destroy_write_struct(&png_ptr, &info_ptr);
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	free(buff);
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	fclose(f);
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	return true;
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						|
}
 | 
						|
#endif /* WITH_PNG */
 | 
						|
 | 
						|
 | 
						|
/*************************************************
 | 
						|
 **** SCREENSHOT CODE FOR ZSOFT PAINTBRUSH (.PCX)
 | 
						|
 *************************************************/
 | 
						|
 | 
						|
/** Definition of a PCX file header. */
 | 
						|
struct PcxHeader {
 | 
						|
	byte manufacturer;
 | 
						|
	byte version;
 | 
						|
	byte rle;
 | 
						|
	byte bpp;
 | 
						|
	uint32 unused;
 | 
						|
	uint16 xmax, ymax;
 | 
						|
	uint16 hdpi, vdpi;
 | 
						|
	byte pal_small[16 * 3];
 | 
						|
	byte reserved;
 | 
						|
	byte planes;
 | 
						|
	uint16 pitch;
 | 
						|
	uint16 cpal;
 | 
						|
	uint16 width;
 | 
						|
	uint16 height;
 | 
						|
	byte filler[54];
 | 
						|
};
 | 
						|
assert_compile(sizeof(PcxHeader) == 128);
 | 
						|
 | 
						|
/**
 | 
						|
 * Generic .PCX file image writer.
 | 
						|
 * @param name        Filename, including extension.
 | 
						|
 * @param callb       Callback function for generating lines of pixels.
 | 
						|
 * @param userdata    User data, passed on to \a callb.
 | 
						|
 * @param w           Width of the image in pixels.
 | 
						|
 * @param h           Height of the image in pixels.
 | 
						|
 * @param pixelformat Bits per pixel (bpp), either 8 or 32.
 | 
						|
 * @param palette     %Colour palette (for 8bpp images).
 | 
						|
 * @return File was written successfully.
 | 
						|
 * @see ScreenshotHandlerProc
 | 
						|
 */
 | 
						|
static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
 | 
						|
{
 | 
						|
	FILE *f;
 | 
						|
	uint maxlines;
 | 
						|
	uint y;
 | 
						|
	PcxHeader pcx;
 | 
						|
	bool success;
 | 
						|
 | 
						|
	if (pixelformat == 32) {
 | 
						|
		DEBUG(misc, 0, "Can't convert a 32bpp screenshot to PCX format. Please pick another format.");
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	if (pixelformat != 8 || w == 0) return false;
 | 
						|
 | 
						|
	f = fopen(name, "wb");
 | 
						|
	if (f == NULL) return false;
 | 
						|
 | 
						|
	memset(&pcx, 0, sizeof(pcx));
 | 
						|
 | 
						|
	/* setup pcx header */
 | 
						|
	pcx.manufacturer = 10;
 | 
						|
	pcx.version = 5;
 | 
						|
	pcx.rle = 1;
 | 
						|
	pcx.bpp = 8;
 | 
						|
	pcx.xmax = TO_LE16(w - 1);
 | 
						|
	pcx.ymax = TO_LE16(h - 1);
 | 
						|
	pcx.hdpi = TO_LE16(320);
 | 
						|
	pcx.vdpi = TO_LE16(320);
 | 
						|
 | 
						|
	pcx.planes = 1;
 | 
						|
	pcx.cpal = TO_LE16(1);
 | 
						|
	pcx.width = pcx.pitch = TO_LE16(w);
 | 
						|
	pcx.height = TO_LE16(h);
 | 
						|
 | 
						|
	/* write pcx header */
 | 
						|
	if (fwrite(&pcx, sizeof(pcx), 1, f) != 1) {
 | 
						|
		fclose(f);
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	/* use by default 64k temp memory */
 | 
						|
	maxlines = Clamp(65536 / w, 16, 128);
 | 
						|
 | 
						|
	/* now generate the bitmap bits */
 | 
						|
	uint8 *buff = CallocT<uint8>(w * maxlines); // by default generate 128 lines at a time.
 | 
						|
 | 
						|
	y = 0;
 | 
						|
	do {
 | 
						|
		/* determine # lines to write */
 | 
						|
		uint n = min(h - y, maxlines);
 | 
						|
		uint i;
 | 
						|
 | 
						|
		/* render the pixels into the buffer */
 | 
						|
		callb(userdata, buff, y, w, n);
 | 
						|
		y += n;
 | 
						|
 | 
						|
		/* write them to pcx */
 | 
						|
		for (i = 0; i != n; i++) {
 | 
						|
			const uint8 *bufp = buff + i * w;
 | 
						|
			byte runchar = bufp[0];
 | 
						|
			uint runcount = 1;
 | 
						|
			uint j;
 | 
						|
 | 
						|
			/* for each pixel... */
 | 
						|
			for (j = 1; j < w; j++) {
 | 
						|
				uint8 ch = bufp[j];
 | 
						|
 | 
						|
				if (ch != runchar || runcount >= 0x3f) {
 | 
						|
					if (runcount > 1 || (runchar & 0xC0) == 0xC0) {
 | 
						|
						if (fputc(0xC0 | runcount, f) == EOF) {
 | 
						|
							free(buff);
 | 
						|
							fclose(f);
 | 
						|
							return false;
 | 
						|
						}
 | 
						|
					}
 | 
						|
					if (fputc(runchar, f) == EOF) {
 | 
						|
						free(buff);
 | 
						|
						fclose(f);
 | 
						|
						return false;
 | 
						|
					}
 | 
						|
					runcount = 0;
 | 
						|
					runchar = ch;
 | 
						|
				}
 | 
						|
				runcount++;
 | 
						|
			}
 | 
						|
 | 
						|
			/* write remaining bytes.. */
 | 
						|
			if (runcount > 1 || (runchar & 0xC0) == 0xC0) {
 | 
						|
				if (fputc(0xC0 | runcount, f) == EOF) {
 | 
						|
					free(buff);
 | 
						|
					fclose(f);
 | 
						|
					return false;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			if (fputc(runchar, f) == EOF) {
 | 
						|
				free(buff);
 | 
						|
				fclose(f);
 | 
						|
				return false;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	} while (y != h);
 | 
						|
 | 
						|
	free(buff);
 | 
						|
 | 
						|
	/* write 8-bit colour palette */
 | 
						|
	if (fputc(12, f) == EOF) {
 | 
						|
		fclose(f);
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Palette is word-aligned, copy it to a temporary byte array */
 | 
						|
	byte tmp[256 * 3];
 | 
						|
 | 
						|
	for (uint i = 0; i < 256; i++) {
 | 
						|
		tmp[i * 3 + 0] = palette[i].r;
 | 
						|
		tmp[i * 3 + 1] = palette[i].g;
 | 
						|
		tmp[i * 3 + 2] = palette[i].b;
 | 
						|
	}
 | 
						|
	success = fwrite(tmp, sizeof(tmp), 1, f) == 1;
 | 
						|
 | 
						|
	fclose(f);
 | 
						|
 | 
						|
	return success;
 | 
						|
}
 | 
						|
 | 
						|
/*************************************************
 | 
						|
 **** GENERIC SCREENSHOT CODE
 | 
						|
 *************************************************/
 | 
						|
 | 
						|
/** Available screenshot formats. */
 | 
						|
static const ScreenshotFormat _screenshot_formats[] = {
 | 
						|
#if defined(WITH_PNG)
 | 
						|
	{"png", &MakePNGImage},
 | 
						|
#endif
 | 
						|
	{"bmp", &MakeBMPImage},
 | 
						|
	{"pcx", &MakePCXImage},
 | 
						|
};
 | 
						|
 | 
						|
/** Get filename extension of current screenshot file format. */
 | 
						|
const char *GetCurrentScreenshotExtension()
 | 
						|
{
 | 
						|
	return _screenshot_formats[_cur_screenshot_format].extension;
 | 
						|
}
 | 
						|
 | 
						|
/** Initialize screenshot format information on startup, with #_screenshot_format_name filled from the loadsave code. */
 | 
						|
void InitializeScreenshotFormats()
 | 
						|
{
 | 
						|
	uint j = 0;
 | 
						|
	for (uint i = 0; i < lengthof(_screenshot_formats); i++) {
 | 
						|
		if (!strcmp(_screenshot_format_name, _screenshot_formats[i].extension)) {
 | 
						|
			j = i;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	_cur_screenshot_format = j;
 | 
						|
	_num_screenshot_formats = lengthof(_screenshot_formats);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Callback of the screenshot generator that dumps the current video buffer.
 | 
						|
 * @see ScreenshotCallback
 | 
						|
 */
 | 
						|
static void CurrentScreenCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
 | 
						|
{
 | 
						|
	Blitter *blitter = BlitterFactory::GetCurrentBlitter();
 | 
						|
	void *src = blitter->MoveTo(_screen.dst_ptr, 0, y);
 | 
						|
	blitter->CopyImageToBuffer(src, buf, _screen.width, n, pitch);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * generate a large piece of the world
 | 
						|
 * @param userdata Viewport area to draw
 | 
						|
 * @param buf Videobuffer with same bitdepth as current blitter
 | 
						|
 * @param y First line to render
 | 
						|
 * @param pitch Pitch of the videobuffer
 | 
						|
 * @param n Number of lines to render
 | 
						|
 */
 | 
						|
static void LargeWorldCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
 | 
						|
{
 | 
						|
	ViewPort *vp = (ViewPort *)userdata;
 | 
						|
	DrawPixelInfo dpi, *old_dpi;
 | 
						|
	int wx, left;
 | 
						|
 | 
						|
	/* We are no longer rendering to the screen */
 | 
						|
	DrawPixelInfo old_screen = _screen;
 | 
						|
	bool old_disable_anim = _screen_disable_anim;
 | 
						|
 | 
						|
	_screen.dst_ptr = buf;
 | 
						|
	_screen.width = pitch;
 | 
						|
	_screen.height = n;
 | 
						|
	_screen.pitch = pitch;
 | 
						|
	_screen_disable_anim = true;
 | 
						|
 | 
						|
	old_dpi = _cur_dpi;
 | 
						|
	_cur_dpi = &dpi;
 | 
						|
 | 
						|
	dpi.dst_ptr = buf;
 | 
						|
	dpi.height = n;
 | 
						|
	dpi.width = vp->width;
 | 
						|
	dpi.pitch = pitch;
 | 
						|
	dpi.zoom = ZOOM_LVL_WORLD_SCREENSHOT;
 | 
						|
	dpi.left = 0;
 | 
						|
	dpi.top = y;
 | 
						|
 | 
						|
	/* Render viewport in blocks of 1600 pixels width */
 | 
						|
	left = 0;
 | 
						|
	while (vp->width - left != 0) {
 | 
						|
		wx = min(vp->width - left, 1600);
 | 
						|
		left += wx;
 | 
						|
 | 
						|
		ViewportDoDraw(vp,
 | 
						|
			ScaleByZoom(left - wx - vp->left, vp->zoom) + vp->virtual_left,
 | 
						|
			ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top,
 | 
						|
			ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left,
 | 
						|
			ScaleByZoom((y + n) - vp->top, vp->zoom) + vp->virtual_top
 | 
						|
		);
 | 
						|
	}
 | 
						|
 | 
						|
	_cur_dpi = old_dpi;
 | 
						|
 | 
						|
	/* Switch back to rendering to the screen */
 | 
						|
	_screen = old_screen;
 | 
						|
	_screen_disable_anim = old_disable_anim;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Construct a pathname for a screenshot file.
 | 
						|
 * @param default_fn Default filename.
 | 
						|
 * @param ext        Extension to use.
 | 
						|
 * @param crashlog   Create path for crash.png
 | 
						|
 * @return Pathname for a screenshot file.
 | 
						|
 */
 | 
						|
static const char *MakeScreenshotName(const char *default_fn, const char *ext, bool crashlog = false)
 | 
						|
{
 | 
						|
	bool generate = StrEmpty(_screenshot_name);
 | 
						|
 | 
						|
	if (generate) {
 | 
						|
		if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_company == COMPANY_SPECTATOR) {
 | 
						|
			strecpy(_screenshot_name, default_fn, lastof(_screenshot_name));
 | 
						|
		} else {
 | 
						|
			GenerateDefaultSaveName(_screenshot_name, lastof(_screenshot_name));
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Add extension to screenshot file */
 | 
						|
	size_t len = strlen(_screenshot_name);
 | 
						|
	seprintf(&_screenshot_name[len], lastof(_screenshot_name), ".%s", ext);
 | 
						|
 | 
						|
	const char *screenshot_dir = crashlog ? _personal_dir : FiosGetScreenshotDir();
 | 
						|
 | 
						|
	for (uint serial = 1;; serial++) {
 | 
						|
		if (seprintf(_full_screenshot_name, lastof(_full_screenshot_name), "%s%s", screenshot_dir, _screenshot_name) >= (int)lengthof(_full_screenshot_name)) {
 | 
						|
			/* We need more characters than MAX_PATH -> end with error */
 | 
						|
			_full_screenshot_name[0] = '\0';
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		if (!generate) break; // allow overwriting of non-automatic filenames
 | 
						|
		if (!FileExists(_full_screenshot_name)) break;
 | 
						|
		/* If file exists try another one with same name, but just with a higher index */
 | 
						|
		seprintf(&_screenshot_name[len], lastof(_screenshot_name) - len, "#%u.%s", serial, ext);
 | 
						|
	}
 | 
						|
 | 
						|
	return _full_screenshot_name;
 | 
						|
}
 | 
						|
 | 
						|
/** Make a screenshot of the current screen. */
 | 
						|
static bool MakeSmallScreenshot(bool crashlog)
 | 
						|
{
 | 
						|
	const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
 | 
						|
	return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension, crashlog), CurrentScreenCallback, NULL, _screen.width, _screen.height,
 | 
						|
			BlitterFactory::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Configure a ViewPort for rendering (a part of) the map into a screenshot.
 | 
						|
 * @param t Screenshot type
 | 
						|
 * @param [out] vp Result viewport
 | 
						|
 */
 | 
						|
void SetupScreenshotViewport(ScreenshotType t, ViewPort *vp)
 | 
						|
{
 | 
						|
	/* Determine world coordinates of screenshot */
 | 
						|
	if (t == SC_WORLD) {
 | 
						|
		vp->zoom = ZOOM_LVL_WORLD_SCREENSHOT;
 | 
						|
 | 
						|
		TileIndex north_tile = _settings_game.construction.freeform_edges ? TileXY(1, 1) : TileXY(0, 0);
 | 
						|
		TileIndex south_tile = MapSize() - 1;
 | 
						|
 | 
						|
		/* We need to account for a hill or high building at tile 0,0. */
 | 
						|
		int extra_height_top = TilePixelHeight(north_tile) + 150;
 | 
						|
		/* If there is a hill at the bottom don't create a large black area. */
 | 
						|
		int reclaim_height_bottom = TilePixelHeight(south_tile);
 | 
						|
 | 
						|
		vp->virtual_left   = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, 0).x;
 | 
						|
		vp->virtual_top    = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, extra_height_top).y;
 | 
						|
		vp->virtual_width  = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, 0).x                     - vp->virtual_left + 1;
 | 
						|
		vp->virtual_height = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, reclaim_height_bottom).y - vp->virtual_top  + 1;
 | 
						|
	} else {
 | 
						|
		vp->zoom = (t == SC_ZOOMEDIN) ? _settings_client.gui.zoom_min : ZOOM_LVL_VIEWPORT;
 | 
						|
 | 
						|
		Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
 | 
						|
		vp->virtual_left   = w->viewport->virtual_left;
 | 
						|
		vp->virtual_top    = w->viewport->virtual_top;
 | 
						|
		vp->virtual_width  = w->viewport->virtual_width;
 | 
						|
		vp->virtual_height = w->viewport->virtual_height;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Compute pixel coordinates */
 | 
						|
	vp->left = 0;
 | 
						|
	vp->top = 0;
 | 
						|
	vp->width  = UnScaleByZoom(vp->virtual_width,  vp->zoom);
 | 
						|
	vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom);
 | 
						|
	vp->overlay = NULL;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Make a screenshot of the map.
 | 
						|
 * @param t Screenshot type: World or viewport screenshot
 | 
						|
 * @return true on success
 | 
						|
 */
 | 
						|
static bool MakeLargeWorldScreenshot(ScreenshotType t)
 | 
						|
{
 | 
						|
	ViewPort vp;
 | 
						|
	SetupScreenshotViewport(t, &vp);
 | 
						|
 | 
						|
	const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
 | 
						|
	return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension), LargeWorldCallback, &vp, vp.width, vp.height,
 | 
						|
			BlitterFactory::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Callback for generating a heightmap. Supports 8bpp grayscale only.
 | 
						|
 * @param userdata Pointer to user data.
 | 
						|
 * @param buf      Destination buffer.
 | 
						|
 * @param y        Line number of the first line to write.
 | 
						|
 * @param pitch    Number of pixels to write (1 byte for 8bpp, 4 bytes for 32bpp). @see Colour
 | 
						|
 * @param n        Number of lines to write.
 | 
						|
 * @see ScreenshotCallback
 | 
						|
 */
 | 
						|
static void HeightmapCallback(void *userdata, void *buffer, uint y, uint pitch, uint n)
 | 
						|
{
 | 
						|
	byte *buf = (byte *)buffer;
 | 
						|
	while (n > 0) {
 | 
						|
		TileIndex ti = TileXY(MapMaxX(), y);
 | 
						|
		for (uint x = MapMaxX(); true; x--) {
 | 
						|
			*buf = 256 * TileHeight(ti) / (1 + _settings_game.construction.max_heightlevel);
 | 
						|
			buf++;
 | 
						|
			if (x == 0) break;
 | 
						|
			ti = TILE_ADDXY(ti, -1, 0);
 | 
						|
		}
 | 
						|
		y++;
 | 
						|
		n--;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Make a heightmap of the current map.
 | 
						|
 * @param filename Filename to use for saving.
 | 
						|
 */
 | 
						|
bool MakeHeightmapScreenshot(const char *filename)
 | 
						|
{
 | 
						|
	Colour palette[256];
 | 
						|
	for (uint i = 0; i < lengthof(palette); i++) {
 | 
						|
		palette[i].a = 0xff;
 | 
						|
		palette[i].r = i;
 | 
						|
		palette[i].g = i;
 | 
						|
		palette[i].b = i;
 | 
						|
	}
 | 
						|
	const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
 | 
						|
	return sf->proc(filename, HeightmapCallback, NULL, MapSizeX(), MapSizeY(), 8, palette);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Make an actual screenshot.
 | 
						|
 * @param t    the type of screenshot to make.
 | 
						|
 * @param name the name to give to the screenshot.
 | 
						|
 * @return true iff the screenshot was made successfully
 | 
						|
 */
 | 
						|
bool MakeScreenshot(ScreenshotType t, const char *name)
 | 
						|
{
 | 
						|
	if (t == SC_VIEWPORT) {
 | 
						|
		/* First draw the dirty parts of the screen and only then change the name
 | 
						|
		 * of the screenshot. This way the screenshot will always show the name
 | 
						|
		 * of the previous screenshot in the 'successful' message instead of the
 | 
						|
		 * name of the new screenshot (or an empty name). */
 | 
						|
		UndrawMouseCursor();
 | 
						|
		DrawDirtyBlocks();
 | 
						|
	}
 | 
						|
 | 
						|
	_screenshot_name[0] = '\0';
 | 
						|
	if (name != NULL) strecpy(_screenshot_name, name, lastof(_screenshot_name));
 | 
						|
 | 
						|
	bool ret;
 | 
						|
	switch (t) {
 | 
						|
		case SC_VIEWPORT:
 | 
						|
			ret = MakeSmallScreenshot(false);
 | 
						|
			break;
 | 
						|
 | 
						|
		case SC_CRASHLOG:
 | 
						|
			ret = MakeSmallScreenshot(true);
 | 
						|
			break;
 | 
						|
 | 
						|
		case SC_ZOOMEDIN:
 | 
						|
		case SC_DEFAULTZOOM:
 | 
						|
		case SC_WORLD:
 | 
						|
			ret = MakeLargeWorldScreenshot(t);
 | 
						|
			break;
 | 
						|
 | 
						|
		case SC_HEIGHTMAP: {
 | 
						|
			const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
 | 
						|
			ret = MakeHeightmapScreenshot(MakeScreenshotName(HEIGHTMAP_NAME, sf->extension));
 | 
						|
			break;
 | 
						|
		}
 | 
						|
 | 
						|
		default:
 | 
						|
			NOT_REACHED();
 | 
						|
	}
 | 
						|
 | 
						|
	if (ret) {
 | 
						|
		SetDParamStr(0, _screenshot_name);
 | 
						|
		ShowErrorMessage(STR_MESSAGE_SCREENSHOT_SUCCESSFULLY, INVALID_STRING_ID, WL_WARNING);
 | 
						|
	} else {
 | 
						|
		ShowErrorMessage(STR_ERROR_SCREENSHOT_FAILED, INVALID_STRING_ID, WL_ERROR);
 | 
						|
	}
 | 
						|
 | 
						|
	return ret;
 | 
						|
}
 |