74 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * This file is part of OpenTTD.
 | |
|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 | |
|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 | |
|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 | |
|  */
 | |
| 
 | |
| /** @file animated_tile_sl.cpp Code handling saving and loading of animated tiles */
 | |
| 
 | |
| #include "../stdafx.h"
 | |
| 
 | |
| #include "saveload.h"
 | |
| #include "compat/animated_tile_sl_compat.h"
 | |
| 
 | |
| #include "../tile_type.h"
 | |
| 
 | |
| #include "../safeguards.h"
 | |
| 
 | |
| extern std::vector<TileIndex> _animated_tiles;
 | |
| 
 | |
| static const SaveLoad _animated_tile_desc[] = {
 | |
| 	 SLEG_VECTOR("tiles", _animated_tiles, SLE_UINT32),
 | |
| };
 | |
| 
 | |
| struct ANITChunkHandler : ChunkHandler {
 | |
| 	ANITChunkHandler() : ChunkHandler('ANIT', CH_TABLE) {}
 | |
| 
 | |
| 	void Save() const override
 | |
| 	{
 | |
| 		SlTableHeader(_animated_tile_desc);
 | |
| 
 | |
| 		SlSetArrayIndex(0);
 | |
| 		SlGlobList(_animated_tile_desc);
 | |
| 	}
 | |
| 
 | |
| 	void Load() const override
 | |
| 	{
 | |
| 		/* Before version 80 we did NOT have a variable length animated tile table */
 | |
| 		if (IsSavegameVersionBefore(SLV_80)) {
 | |
| 			/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
 | |
| 			TileIndex anim_list[256];
 | |
| 			SlCopy(anim_list, 256, IsSavegameVersionBefore(SLV_6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
 | |
| 
 | |
| 			for (int i = 0; i < 256; i++) {
 | |
| 				if (anim_list[i] == 0) break;
 | |
| 				_animated_tiles.push_back(anim_list[i]);
 | |
| 			}
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY)) {
 | |
| 			size_t count = SlGetFieldLength() / sizeof(_animated_tiles.front());
 | |
| 			_animated_tiles.clear();
 | |
| 			_animated_tiles.resize(_animated_tiles.size() + count);
 | |
| 			SlCopy(_animated_tiles.data(), count, SLE_UINT32);
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		const std::vector<SaveLoad> slt = SlCompatTableHeader(_animated_tile_desc, _animated_tile_sl_compat);
 | |
| 
 | |
| 		if (SlIterateArray() == -1) return;
 | |
| 		SlGlobList(slt);
 | |
| 		if (SlIterateArray() != -1) SlErrorCorrupt("Too many ANIT entries");
 | |
| 	}
 | |
| };
 | |
| 
 | |
| 
 | |
| static const ANITChunkHandler ANIT;
 | |
| static const ChunkHandlerRef animated_tile_chunk_handlers[] = {
 | |
| 	ANIT,
 | |
| };
 | |
| 
 | |
| extern const ChunkHandlerTable _animated_tile_chunk_handlers(animated_tile_chunk_handlers);
 | 
