526 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			526 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "stdafx.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "gui.h"
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#include "command.h"
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#include "player.h"
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#include "network.h"
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#define DEF_COMMAND(yyyy) int32 yyyy(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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DEF_COMMAND(CmdBuildRailroadTrack);
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DEF_COMMAND(CmdRemoveRailroadTrack);
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DEF_COMMAND(CmdBuildSingleRail);
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DEF_COMMAND(CmdRemoveSingleRail);
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DEF_COMMAND(CmdLandscapeClear);
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DEF_COMMAND(CmdBuildBridge);
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DEF_COMMAND(CmdBuildRailroadStation);
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DEF_COMMAND(CmdRemoveFromRailroadStation);
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DEF_COMMAND(CmdConvertRail);
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DEF_COMMAND(CmdBuildSingleSignal);
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DEF_COMMAND(CmdRemoveSingleSignal);
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DEF_COMMAND(CmdTerraformLand);
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DEF_COMMAND(CmdPurchaseLandArea);
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DEF_COMMAND(CmdSellLandArea);
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DEF_COMMAND(CmdBuildTunnel);
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DEF_COMMAND(CmdBuildTrainDepot);
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DEF_COMMAND(CmdBuildTrainWaypoint);
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DEF_COMMAND(CmdRenameWaypoint);
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DEF_COMMAND(CmdRemoveTrainWaypoint);
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DEF_COMMAND(CmdBuildRoadStop);
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DEF_COMMAND(CmdBuildLongRoad);
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DEF_COMMAND(CmdRemoveLongRoad);
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DEF_COMMAND(CmdBuildRoad);
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DEF_COMMAND(CmdRemoveRoad);
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DEF_COMMAND(CmdBuildRoadDepot);
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DEF_COMMAND(CmdBuildAirport);
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DEF_COMMAND(CmdBuildDock);
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DEF_COMMAND(CmdBuildShipDepot);
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DEF_COMMAND(CmdBuildBuoy);
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DEF_COMMAND(CmdPlantTree);
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DEF_COMMAND(CmdBuildRailVehicle);
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DEF_COMMAND(CmdMoveRailVehicle);
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DEF_COMMAND(CmdStartStopTrain);
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DEF_COMMAND(CmdSellRailWagon);
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DEF_COMMAND(CmdTrainGotoDepot);
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DEF_COMMAND(CmdForceTrainProceed);
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DEF_COMMAND(CmdReverseTrainDirection);
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DEF_COMMAND(CmdModifyOrder);
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DEF_COMMAND(CmdSkipOrder);
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DEF_COMMAND(CmdDeleteOrder);
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DEF_COMMAND(CmdInsertOrder);
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DEF_COMMAND(CmdChangeTrainServiceInt);
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DEF_COMMAND(CmdRestoreOrderIndex);
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DEF_COMMAND(CmdBuildIndustry);
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DEF_COMMAND(CmdBuildCompanyHQ);
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DEF_COMMAND(CmdDestroyCompanyHQ);
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DEF_COMMAND(CmdSetPlayerFace);
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DEF_COMMAND(CmdSetPlayerColor);
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DEF_COMMAND(CmdIncreaseLoan);
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DEF_COMMAND(CmdDecreaseLoan);
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DEF_COMMAND(CmdWantEnginePreview);
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DEF_COMMAND(CmdNameVehicle);
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DEF_COMMAND(CmdRenameEngine);
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DEF_COMMAND(CmdChangeCompanyName);
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DEF_COMMAND(CmdChangePresidentName);
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DEF_COMMAND(CmdRenameStation);
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DEF_COMMAND(CmdSellAircraft);
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DEF_COMMAND(CmdStartStopAircraft);
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DEF_COMMAND(CmdBuildAircraft);
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DEF_COMMAND(CmdSendAircraftToHangar);
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DEF_COMMAND(CmdChangeAircraftServiceInt);
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DEF_COMMAND(CmdRefitAircraft);
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DEF_COMMAND(CmdPlaceSign);
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DEF_COMMAND(CmdRenameSign);
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DEF_COMMAND(CmdBuildRoadVeh);
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DEF_COMMAND(CmdStartStopRoadVeh);
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DEF_COMMAND(CmdSellRoadVeh);
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DEF_COMMAND(CmdSendRoadVehToDepot);
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DEF_COMMAND(CmdTurnRoadVeh);
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DEF_COMMAND(CmdChangeRoadVehServiceInt);
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DEF_COMMAND(CmdPause);
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DEF_COMMAND(CmdResume);
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DEF_COMMAND(CmdBuyShareInCompany);
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DEF_COMMAND(CmdSellShareInCompany);
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DEF_COMMAND(CmdBuyCompany);
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DEF_COMMAND(CmdBuildTown);
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DEF_COMMAND(CmdRenameTown);
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DEF_COMMAND(CmdDoTownAction);
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DEF_COMMAND(CmdSetRoadDriveSide);
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DEF_COMMAND(CmdSetTownNameType);
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DEF_COMMAND(CmdChangeDifficultyLevel);
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DEF_COMMAND(CmdChangePatchSetting);
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DEF_COMMAND(CmdStartStopShip);
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DEF_COMMAND(CmdSellShip);
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DEF_COMMAND(CmdBuildShip);
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DEF_COMMAND(CmdSendShipToDepot);
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DEF_COMMAND(CmdChangeShipServiceInt);
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DEF_COMMAND(CmdRefitShip);
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DEF_COMMAND(CmdStartNewGame);
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DEF_COMMAND(CmdLoadGame);
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DEF_COMMAND(CmdCreateScenario);
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DEF_COMMAND(CmdSetSinglePlayer);
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DEF_COMMAND(CmdSetNewLandscapeType);
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DEF_COMMAND(CmdGenRandomNewGame);
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DEF_COMMAND(CmdCloneOrder);
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DEF_COMMAND(CmdClearArea);
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DEF_COMMAND(CmdGiveMoney);
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DEF_COMMAND(CmdMoneyCheat);
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DEF_COMMAND(CmdBuildCanal);
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DEF_COMMAND(CmdBuildLock);
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DEF_COMMAND(CmdPlayerCtrl);
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DEF_COMMAND(CmdLevelLand);
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DEF_COMMAND(CmdRefitRailVehicle);
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DEF_COMMAND(CmdStartScenario);
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DEF_COMMAND(CmdBuildSignalTrack);
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DEF_COMMAND(CmdRemoveSignalTrack);
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DEF_COMMAND(CmdReplaceVehicle);
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/* The master command table */
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static CommandProc * const _command_proc_table[] = {
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	CmdBuildRailroadTrack,				/* 0  */
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	CmdRemoveRailroadTrack,				/* 1  */
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	CmdBuildSingleRail,						/* 2  */
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	CmdRemoveSingleRail,					/* 3  */
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	CmdLandscapeClear,						/* 4  */
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	CmdBuildBridge,								/* 5  */
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	CmdBuildRailroadStation,			/* 6  */
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	CmdBuildTrainDepot,						/* 7  */
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	CmdBuildSingleSignal,					/* 8  */
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	CmdRemoveSingleSignal,				/* 9  */
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	CmdTerraformLand,							/* 10 */
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	CmdPurchaseLandArea,					/* 11 */
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	CmdSellLandArea,							/* 12 */
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	CmdBuildTunnel,								/* 13 */
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	CmdRemoveFromRailroadStation,	/* 14 */
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	CmdConvertRail,								/* 15 */
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	CmdBuildTrainWaypoint,				/* 16 */
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	CmdRenameWaypoint,						/* 17 */
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	CmdRemoveTrainWaypoint,				/* 18 */
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	NULL,                         /* 19 */
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	NULL,													/* 20 */
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	CmdBuildRoadStop,							/* 21 */
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	NULL,													/* 22 */
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	CmdBuildLongRoad,							/* 23 */
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	CmdRemoveLongRoad,						/* 24 */
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	CmdBuildRoad,									/* 25 */
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	CmdRemoveRoad,								/* 26 */
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	CmdBuildRoadDepot,						/* 27 */
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	NULL,													/* 28 */
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	CmdBuildAirport,							/* 29 */
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	CmdBuildDock,									/* 30 */
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	CmdBuildShipDepot,						/* 31 */
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	CmdBuildBuoy,									/* 32 */
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	CmdPlantTree,									/* 33 */
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	CmdBuildRailVehicle,					/* 34 */
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	CmdMoveRailVehicle,						/* 35 */
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	CmdStartStopTrain,						/* 36 */
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	NULL,													/* 37 */
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	CmdSellRailWagon,							/* 38 */
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	CmdTrainGotoDepot,						/* 39 */
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	CmdForceTrainProceed,					/* 40 */
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	CmdReverseTrainDirection,			/* 41 */
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	CmdModifyOrder,								/* 42 */
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	CmdSkipOrder,									/* 43 */
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	CmdDeleteOrder,								/* 44 */
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	CmdInsertOrder,								/* 45 */
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	CmdChangeTrainServiceInt,			/* 46 */
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	CmdBuildIndustry,							/* 47 */
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	CmdBuildCompanyHQ,						/* 48 */
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	CmdSetPlayerFace,							/* 49 */
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	CmdSetPlayerColor,						/* 50 */
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	CmdIncreaseLoan,							/* 51 */
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	CmdDecreaseLoan,							/* 52 */
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	CmdWantEnginePreview,					/* 53 */
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	CmdNameVehicle,								/* 54 */
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	CmdRenameEngine,							/* 55 */
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	CmdChangeCompanyName,					/* 56 */
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	CmdChangePresidentName,				/* 57 */
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	CmdRenameStation,							/* 58 */
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	CmdSellAircraft,							/* 59 */
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	CmdStartStopAircraft,					/* 60 */
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	CmdBuildAircraft,							/* 61 */
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	CmdSendAircraftToHangar,			/* 62 */
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	CmdChangeAircraftServiceInt,	/* 63 */
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	CmdRefitAircraft,							/* 64 */
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	CmdPlaceSign,									/* 65 */
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	CmdRenameSign,								/* 66 */
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	CmdBuildRoadVeh,							/* 67 */
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	CmdStartStopRoadVeh,					/* 68 */
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	CmdSellRoadVeh,								/* 69 */
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	CmdSendRoadVehToDepot,				/* 70 */
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	CmdTurnRoadVeh,								/* 71 */
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	CmdChangeRoadVehServiceInt,		/* 72 */
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	CmdPause,											/* 73 */
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	CmdBuyShareInCompany,					/* 74 */
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	CmdSellShareInCompany,				/* 75 */
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	CmdBuyCompany,								/* 76 */
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	CmdBuildTown,									/* 77 */
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	NULL,													/* 78 */
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	NULL,													/* 79 */
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	CmdRenameTown,								/* 80 */
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	CmdDoTownAction,							/* 81 */
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	CmdSetRoadDriveSide,					/* 82 */
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	CmdSetTownNameType,						/* 83 */
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	NULL,													/* 84 */
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	CmdChangeDifficultyLevel,			/* 85 */
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	CmdStartStopShip,							/* 86 */
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	CmdSellShip,									/* 87 */
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	CmdBuildShip,									/* 88 */
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	CmdSendShipToDepot,						/* 89 */
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	CmdChangeShipServiceInt,			/* 90 */
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	CmdRefitShip,									/* 91 */
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	CmdStartNewGame,							/* 92 */
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	CmdLoadGame,									/* 93 */
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	CmdCreateScenario,						/* 94 */
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	CmdSetSinglePlayer,						/* 95 */
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	NULL,													/* 96 */
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	CmdSetNewLandscapeType,				/* 97 */
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	CmdGenRandomNewGame,					/* 98 */
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	CmdCloneOrder,								/* 99 */
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	CmdClearArea,									/* 100 */
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	CmdResume,										/* 101 */
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	CmdMoneyCheat,								/* 102 */
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	CmdBuildCanal,								/* 103 */
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	CmdPlayerCtrl,								/* 104 */
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	CmdLevelLand,									/* 105 */
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	CmdRefitRailVehicle,					/* 106 */
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	CmdRestoreOrderIndex,					/* 107 */
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	CmdBuildLock,									/* 108 */
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	CmdStartScenario,							/* 109 */
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	CmdBuildSignalTrack,					/* 110 */
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	CmdRemoveSignalTrack,					/* 111 */
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	CmdDestroyCompanyHQ,					/* 112 */
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	CmdGiveMoney,									/* 113 */
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	CmdChangePatchSetting,				/* 114 */
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	CmdReplaceVehicle,						/* 115 */
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};
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/* This function range-checks a cmd, and checks if the cmd is not NULL */
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bool IsValidCommand(uint cmd)
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{
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	cmd = cmd & 0xFF;
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	if (cmd >= lengthof(_command_proc_table) || _command_proc_table[cmd] == NULL)
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		return false;
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	return true;
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}
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int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
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{
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	return DoCommand(TileX(tile) * 16, TileY(tile) * 16, p1, p2, flags, procc);
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}
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//extern void _stdcall Sleep(int s);
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int32 DoCommand(int x, int y, uint32 p1, uint32 p2, uint32 flags, uint procc)
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{
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	int32 res;
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	CommandProc *proc;
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	proc = _command_proc_table[procc];
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	if (_docommand_recursive == 0) {
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		_error_message = INVALID_STRING_ID;
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		// update last build coord of player
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		if ( (x|y) != 0 && _current_player < MAX_PLAYERS) {
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			DEREF_PLAYER(_current_player)->last_build_coordinate = TILE_FROM_XY(x,y);
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		}
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	}
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	_docommand_recursive++;
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	// only execute the test call if it's toplevel, or we're not execing.
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	if (_docommand_recursive == 1 || !(flags & DC_EXEC) || (flags & DC_FORCETEST) ) {
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		res = proc(x, y, flags&~DC_EXEC, p1, p2);
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		if ((uint32)res >> 16 == 0x8000) {
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			if (res & 0xFFFF) _error_message = res & 0xFFFF;
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			goto error;
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		}
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		if (_docommand_recursive == 1) {
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			if (!(flags&DC_QUERY_COST) && res != 0 && !CheckPlayerHasMoney(res))
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				goto error;
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		}
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		if (!(flags & DC_EXEC)) {
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			_docommand_recursive--;
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			return res;
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		}
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	}
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	/* Execute the command here. All cost-relevant functions set the expenses type
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	 * themselves with "SET_EXPENSES_TYPE(...);" at the beginning of the function */
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	res = proc(x, y, flags, p1, p2);
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	if ((uint32)res >> 16 == 0x8000) {
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		if (res & 0xFFFF) _error_message = res & 0xFFFF;
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error:
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		_docommand_recursive--;
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		return CMD_ERROR;
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	}
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	// if toplevel, subtract the money.
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	if (--_docommand_recursive == 0) {
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		SubtractMoneyFromPlayer(res);
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	}
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	return res;
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}
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int32 GetAvailableMoneyForCommand(void)
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{
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	uint pid = _current_player;
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	if (pid >= MAX_PLAYERS) return 0x7FFFFFFF; // max int
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	return DEREF_PLAYER(pid)->player_money;
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}
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// toplevel network safe docommand function for the current player. must not be called recursively.
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// the callback is called when the command succeeded or failed.
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bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd)
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{
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	int32 res = 0,res2;
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	CommandProc *proc;
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	uint32 flags;
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	bool notest;
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	int x = TileX(tile) * 16;
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	int y = TileY(tile) * 16;
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	assert(_docommand_recursive == 0);
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	_error_message = INVALID_STRING_ID;
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	_error_message_2 = cmd >> 16;
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	_additional_cash_required = 0;
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	// spectator has no rights.
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	if (_current_player == OWNER_SPECTATOR) {
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		ShowErrorMessage(_error_message, _error_message_2, x, y);
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		return false;
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	}
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	flags = 0;
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	if (cmd & CMD_AUTO) flags |= DC_AUTO;
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	if (cmd & CMD_NO_WATER) flags |= DC_NO_WATER;
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	// get pointer to command handler
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	assert((cmd & 0xFF) < lengthof(_command_proc_table));
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	proc = _command_proc_table[cmd & 0xFF];
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	// Some commands have a different output in dryrun than the realrun
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	//  e.g.: if you demolish a whole town, the dryrun would say okay.
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	//  but by really destroying, your rating drops and at a certain point
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	//  it will fail. so res and res2 are different
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	// CMD_REMOVE_ROAD: This command has special local authority
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	// restrictions which may cause the test run to fail (the previous
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	// road fragments still stay there and the town won't let you
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	// disconnect the road system), but the exec will succeed and this
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	// fact will trigger an assertion failure. --pasky
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	notest =
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		(cmd & 0xFF) == CMD_CLEAR_AREA ||
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		(cmd & 0xFF) == CMD_CONVERT_RAIL ||
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		(cmd & 0xFF) == CMD_LEVEL_LAND ||
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		(cmd & 0xFF) == CMD_REMOVE_ROAD;
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	_docommand_recursive = 1;
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	// cost estimation only?
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	if (_shift_pressed && _current_player == _local_player && !(cmd & (CMD_NETWORK_COMMAND | CMD_SHOW_NO_ERROR))) {
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		// estimate the cost.
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		res = proc(x, y, flags, p1, p2);
 | 
						|
		if ((uint32)res >> 16 == 0x8000) {
 | 
						|
			if (res & 0xFFFF) _error_message = res & 0xFFFF;
 | 
						|
			ShowErrorMessage(_error_message, _error_message_2, x, y);
 | 
						|
		} else {
 | 
						|
			ShowEstimatedCostOrIncome(res, x, y);
 | 
						|
		}
 | 
						|
 | 
						|
		_docommand_recursive = 0;
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	if (!((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) {
 | 
						|
		// first test if the command can be executed.
 | 
						|
		res = proc(x,y, flags, p1, p2);
 | 
						|
		if ((uint32)res >> 16 == 0x8000) {
 | 
						|
			if (res & 0xFFFF) _error_message = res & 0xFFFF;
 | 
						|
			goto show_error;
 | 
						|
		}
 | 
						|
		// no money? Only check if notest is off
 | 
						|
		if (!notest && res != 0 && !CheckPlayerHasMoney(res)) goto show_error;
 | 
						|
	}
 | 
						|
 | 
						|
#ifdef ENABLE_NETWORK
 | 
						|
	// If we are in network, and the command is not from the network
 | 
						|
	//   send it to the command-queue and abort execution
 | 
						|
	if (_networking && !(cmd & CMD_NETWORK_COMMAND)) {
 | 
						|
		NetworkSend_Command(tile, p1, p2, cmd, callback);
 | 
						|
		_docommand_recursive = 0;
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
#endif /* ENABLE_NETWORK */
 | 
						|
 | 
						|
	// update last build coordinate of player.
 | 
						|
	if ( tile != 0 && _current_player < MAX_PLAYERS) DEREF_PLAYER(_current_player)->last_build_coordinate = tile;
 | 
						|
 | 
						|
	/* Actually try and execute the command. If no cost-type is given
 | 
						|
	 * use the construction one */
 | 
						|
	_yearly_expenses_type = EXPENSES_CONSTRUCTION;
 | 
						|
	res2 = proc(x,y, flags|DC_EXEC, p1, p2);
 | 
						|
 | 
						|
	// If notest is on, it means the result of the test can be different than
 | 
						|
	//   the real command.. so ignore the test
 | 
						|
	if (!notest && !((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) {
 | 
						|
		assert(res == res2); // sanity check
 | 
						|
	} else {
 | 
						|
		if ((uint32)res2 >> 16 == 0x8000) {
 | 
						|
			if (res2 & 0xFFFF) _error_message = res2 & 0xFFFF;
 | 
						|
			goto show_error;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	SubtractMoneyFromPlayer(res2);
 | 
						|
 | 
						|
	if (_current_player == _local_player && _game_mode != GM_EDITOR) {
 | 
						|
		if (res2 != 0)
 | 
						|
			ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2);
 | 
						|
		if (_additional_cash_required) {
 | 
						|
			SetDParam(0, _additional_cash_required);
 | 
						|
			ShowErrorMessage(STR_0003_NOT_ENOUGH_CASH_REQUIRES, _error_message_2, x,y);
 | 
						|
			if (res2 == 0) goto callb_err;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	_docommand_recursive = 0;
 | 
						|
 | 
						|
	if (callback) callback(true, tile, p1, p2);
 | 
						|
	return true;
 | 
						|
 | 
						|
show_error:
 | 
						|
	// show error message if the command fails?
 | 
						|
	if (_current_player == _local_player && _error_message_2 != 0)
 | 
						|
		ShowErrorMessage(_error_message, _error_message_2, x,y);
 | 
						|
 | 
						|
callb_err:
 | 
						|
	_docommand_recursive = 0;
 | 
						|
 | 
						|
	if (callback) callback(false, tile, p1, p2);
 | 
						|
	return false;
 | 
						|
}
 |