710 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			710 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "stdafx.h"
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#if defined(WITH_SDL)
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#include "ttd.h"
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#include "debug.h"
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#include "gfx.h"
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#include "sound.h"
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#include "window.h"
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#include <SDL.h>
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#include "player.h"
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#include "hal.h"
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#include "network.h"
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#ifdef UNIX
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#include <signal.h>
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#ifdef __MORPHOS__
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	// The system supplied definition of SIG_DFL is wrong on MorphOS
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	#undef SIG_DFL
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	#define SIG_DFL (void (*)(int))0
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#endif
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#endif
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#define DYNAMICALLY_LOADED_SDL
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static SDL_Surface *_sdl_screen;
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static int _sdl_usage;
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static bool _all_modes;
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#define MAX_DIRTY_RECTS 100
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static SDL_Rect _dirty_rects[MAX_DIRTY_RECTS];
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static int _num_dirty_rects;
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#define SDL_CALL
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#if defined(DYNAMICALLY_LOADED_SDL) && defined(WIN32)
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bool LoadLibraryList(void **proc, const char *dll);
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typedef struct {
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	int (SDLCALL *SDL_Init)(Uint32);
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	int (SDLCALL *SDL_InitSubSystem)(Uint32);
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	char *(SDLCALL *SDL_GetError)();
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	void (SDLCALL *SDL_QuitSubSystem)(Uint32);
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	void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32);
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	void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *);
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	int (SDLCALL *SDL_SetColors)(SDL_Surface *, SDL_Color *, int, int);
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	void (SDLCALL *SDL_WM_SetCaption)(const char *, const char *);
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	int (SDLCALL *SDL_ShowCursor)(int);
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	void (SDLCALL *SDL_FreeSurface)(SDL_Surface *);
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	int (SDLCALL *SDL_PollEvent)(SDL_Event *);
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	void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16);
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	uint32 (SDLCALL *SDL_GetTicks)();
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	int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*);
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	void (SDLCALL *SDL_PauseAudio)(int);
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	void (SDLCALL *SDL_CloseAudio)();
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	int (SDLCALL *SDL_LockSurface)(SDL_Surface*);
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	void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*);
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	SDLMod (SDLCALL *SDL_GetModState)();
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	void (SDLCALL *SDL_Delay)(Uint32);
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	void (SDLCALL *SDL_Quit)();
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	SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32);
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	int (SDLCALL *SDL_EnableKeyRepeat)(int, int);
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	void (SDLCALL *SDL_EnableUNICODE)(int);
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	void (SDLCALL *SDL_VideoDriverName)(char *, int);
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	SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int);
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	Uint8 *(SDLCALL *SDL_GetKeyState)(int *);
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} SDLProcs;
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#define M(x) x "\0"
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static const char sdl_files[] =
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	M("sdl.dll")
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	M("SDL_Init")
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	M("SDL_InitSubSystem")
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	M("SDL_GetError")
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	M("SDL_QuitSubSystem")
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	M("SDL_UpdateRect")
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	M("SDL_UpdateRects")
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	M("SDL_SetColors")
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	M("SDL_WM_SetCaption")
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	M("SDL_ShowCursor")
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	M("SDL_FreeSurface")
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	M("SDL_PollEvent")
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	M("SDL_WarpMouse")
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	M("SDL_GetTicks")
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	M("SDL_OpenAudio")
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	M("SDL_PauseAudio")
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	M("SDL_CloseAudio")
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	M("SDL_LockSurface")
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	M("SDL_UnlockSurface")
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	M("SDL_GetModState")
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	M("SDL_Delay")
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	M("SDL_Quit")
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	M("SDL_SetVideoMode")
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	M("SDL_EnableKeyRepeat")
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	M("SDL_EnableUNICODE")
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	M("SDL_VideoDriverName")
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	M("SDL_ListModes")
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	M("SDL_GetKeyState")
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	M("")
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;
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#undef M
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static SDLProcs _proc;
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static const char *LoadSdlDLL(void)
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{
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	if (_proc.SDL_Init != NULL)
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		return NULL;
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	if (!LoadLibraryList((void**)&_proc, sdl_files))
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		return "Unable to load sdl.dll";
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	return NULL;
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}
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#undef SDL_CALL
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#define SDL_CALL _proc.
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#endif
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#ifdef UNIX
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static void SdlAbort(int sig)
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{
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	/* Own hand-made parachute for the cases of failed assertions. */
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	SDL_CALL SDL_Quit();
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	switch (sig) {
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		case SIGSEGV:
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		case SIGFPE:
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			signal(sig, SIG_DFL);
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			raise(sig);
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			break;
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		default:
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			break;
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	}
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}
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#endif
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static const char *SdlOpen(uint32 x)
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{
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#if defined(DYNAMICALLY_LOADED_SDL) && defined(WIN32)
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	{
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		const char *s = LoadSdlDLL();
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		if (s != NULL) return s;
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	}
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#endif
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	if (_sdl_usage++ == 0) {
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		if (SDL_CALL SDL_Init(x) == -1)
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			return SDL_CALL SDL_GetError();
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	} else if (x != 0) {
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		if (SDL_CALL SDL_InitSubSystem(x) == -1)
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			return SDL_CALL SDL_GetError();
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	}
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#ifdef UNIX
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	signal(SIGABRT, SdlAbort);
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	signal(SIGSEGV, SdlAbort);
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	signal(SIGFPE, SdlAbort);
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	signal(SIGPIPE, SIG_IGN);
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#endif
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	return NULL;
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}
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static void SdlClose(uint32 x)
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{
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	if (x != 0)
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		SDL_CALL SDL_QuitSubSystem(x);
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	if (--_sdl_usage == 0) {
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		SDL_CALL SDL_Quit();
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		#ifdef UNIX
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		signal(SIGABRT, SIG_DFL);
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		signal(SIGSEGV, SIG_DFL);
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		signal(SIGFPE, SIG_DFL);
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		#endif
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	}
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}
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static void SdlVideoMakeDirty(int left, int top, int width, int height)
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{
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//	printf("(%d,%d)-(%d,%d)\n", left, top, width, height);
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//	_pixels_redrawn += width*height;
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	if (_num_dirty_rects < MAX_DIRTY_RECTS) {
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		_dirty_rects[_num_dirty_rects].x = left;
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		_dirty_rects[_num_dirty_rects].y = top;
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		_dirty_rects[_num_dirty_rects].w = width;
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		_dirty_rects[_num_dirty_rects].h = height;
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	}
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	_num_dirty_rects++;
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}
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static SDL_Color pal[256];
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static void UpdatePalette(uint start, uint end)
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{
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	uint i;
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	byte *b;
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	for (i = start, b = _cur_palette + start * 3; i != end; i++, b += 3) {
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		pal[i].r = b[0];
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		pal[i].g = b[1];
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		pal[i].b = b[2];
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		pal[i].unused = b[3];
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	}
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	SDL_CALL SDL_SetColors(_sdl_screen, pal, start, end);
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}
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static void InitPalette(void)
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{
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	UpdatePalette(0, 256);
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}
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static void CheckPaletteAnim(void)
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{
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	if(_pal_last_dirty != -1) {
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		UpdatePalette(_pal_first_dirty, _pal_last_dirty + 1);
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		_pal_last_dirty = -1;
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	}
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}
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static void DrawSurfaceToScreen(void)
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{
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	int n = _num_dirty_rects;
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	if (n != 0) {
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		_num_dirty_rects = 0;
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		if (n > MAX_DIRTY_RECTS)
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			SDL_CALL SDL_UpdateRect(_sdl_screen, 0, 0, 0, 0);
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		else
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			SDL_CALL SDL_UpdateRects(_sdl_screen, n, _dirty_rects);
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	}
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}
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static int CDECL compare_res(const void *pa, const void *pb)
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{
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	int x = ((const uint16*)pa)[0] - ((const uint16*)pb)[0];
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	if (x != 0) return x;
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	return ((const uint16*)pa)[1] - ((const uint16*)pb)[1];
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}
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static const uint16 default_resolutions[][2] = {
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	{ 640,  480},
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	{ 800,  600},
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	{1024,  768},
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	{1152,  864},
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	{1280,  800},
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	{1280,  960},
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	{1280, 1024},
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	{1400, 1050},
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	{1600, 1200},
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	{1680, 1050},
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	{1920, 1200}
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};
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static void GetVideoModes(void)
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{
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	int i;
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	SDL_Rect **modes;
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	modes = SDL_CALL SDL_ListModes(NULL, SDL_SWSURFACE + (_fullscreen ? SDL_FULLSCREEN : 0));
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	if (modes == NULL)
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		error("sdl: no modes available");
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	_all_modes = (modes == (void*)-1);
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	if (_all_modes) {
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		// all modes available, put some default ones here
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		memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
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		_num_resolutions = lengthof(default_resolutions);
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	} else {
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		int n = 0;
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		for (i = 0; modes[i]; i++) {
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			int w = modes[i]->w;
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			int h = modes[i]->h;
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			if (IS_INT_INSIDE(w, 640, MAX_SCREEN_WIDTH + 1) &&
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					IS_INT_INSIDE(h, 480, MAX_SCREEN_HEIGHT + 1)) {
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				int j;
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				for (j = 0; j < n; ++j)
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					if (_resolutions[j][0] == w && _resolutions[j][1] == h)
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						break;
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				if (j == n) {
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					_resolutions[n][0] = w;
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					_resolutions[n][1] = h;
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					if (++n == lengthof(_resolutions)) break;
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				}
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			}
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		}
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		_num_resolutions = n;
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		qsort(_resolutions, n, sizeof(_resolutions[0]), compare_res);
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	}
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}
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static int GetAvailableVideoMode(int *w, int *h)
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{
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	int i;
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	int best;
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	uint delta;
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	// all modes available?
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	if (_all_modes)
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		return 1;
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	// is the wanted mode among the available modes?
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	for (i = 0; i != _num_resolutions; i++) {
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		if(*w == _resolutions[i][0] && *h == _resolutions[i][1])
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			return 1;
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	}
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	// use the closest possible resolution
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	best = 0;
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	delta = abs((_resolutions[0][0] - *w) * (_resolutions[0][1] - *h));
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	for (i = 1; i != _num_resolutions; ++i) {
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		uint newdelta = abs((_resolutions[i][0] - *w) * (_resolutions[i][1] - *h));
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		if (newdelta < delta) {
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			best = i;
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			delta = newdelta;
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		}
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	}
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	*w = _resolutions[best][0];
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	*h = _resolutions[best][1];
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	return 2;
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}
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extern const char _openttd_revision[];
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static bool CreateMainSurface(int w, int h)
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{
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	SDL_Surface *newscreen;
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	char *caption;
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	GetAvailableVideoMode(&w, &h);
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	DEBUG(misc, 1) ("sdl: using mode %dx%d", w, h);
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	// DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK
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	newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
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	if (newscreen == NULL)
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		return false;
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	_screen.width = newscreen->w;
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	_screen.height = newscreen->h;
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	_screen.pitch = newscreen->pitch;
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	_sdl_screen = newscreen;
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	InitPalette();
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	caption = str_fmt("OpenTTD %s", _openttd_revision);
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	SDL_CALL SDL_WM_SetCaption(caption, caption);
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	SDL_CALL SDL_ShowCursor(0);
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	GameSizeChanged();
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	return true;
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}
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typedef struct VkMapping {
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	uint16 vk_from;
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	byte vk_count;
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	byte map_to;
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} VkMapping;
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#define AS(x, z) {x, 0, z}
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#define AM(x, y, z, w) {x, y - x, z}
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static const VkMapping _vk_mapping[] = {
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	// Pageup stuff + up/down
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	AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),
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	AS(SDLK_UP,			WKC_UP),
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	AS(SDLK_DOWN,		WKC_DOWN),
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	AS(SDLK_LEFT,		WKC_LEFT),
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	AS(SDLK_RIGHT,	WKC_RIGHT),
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	AS(SDLK_HOME,		WKC_HOME),
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	AS(SDLK_END,		WKC_END),
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	AS(SDLK_INSERT,	WKC_INSERT),
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	AS(SDLK_DELETE,	WKC_DELETE),
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	// Map letters & digits
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	AM(SDLK_a, SDLK_z, 'A', 'Z'),
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	AM(SDLK_0, SDLK_9, '0', '9'),
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	AS(SDLK_ESCAPE,	WKC_ESC),
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	AS(SDLK_PAUSE,  WKC_PAUSE),
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	AS(SDLK_BACKSPACE,	WKC_BACKSPACE),
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	AS(SDLK_SPACE,		WKC_SPACE),
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	AS(SDLK_RETURN,		WKC_RETURN),
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	AS(SDLK_TAB,			WKC_TAB),
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	// Function keys
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	AM(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12),
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	// Numeric part.
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	// What is the virtual keycode for numeric enter??
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	AM(SDLK_KP0, SDLK_KP9, WKC_NUM_0, WKC_NUM_9),
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	AS(SDLK_KP_DIVIDE,		WKC_NUM_DIV),
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	AS(SDLK_KP_MULTIPLY,	WKC_NUM_MUL),
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	AS(SDLK_KP_MINUS,			WKC_NUM_MINUS),
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	AS(SDLK_KP_PLUS,			WKC_NUM_PLUS),
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	AS(SDLK_KP_ENTER,			WKC_NUM_ENTER),
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	AS(SDLK_KP_PERIOD,		WKC_NUM_DECIMAL)
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};
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static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
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{
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	const VkMapping	*map;
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	uint key = 0;
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	for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
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		if ((uint)(sym->sym - map->vk_from) <= map->vk_count) {
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			key = sym->sym - map->vk_from + map->map_to;
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			break;
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		}
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	}
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	// check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards)
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#if defined(WIN32) || defined(__OS2__)
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	if (sym->scancode == 41) key |= WKC_BACKQUOTE;
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#elif defined(__APPLE__)
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	if (sym->scancode == 10) key |= WKC_BACKQUOTE;
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#elif defined(__MORPHOS__)
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	if (sym->scancode == 0)  key |= WKC_BACKQUOTE;  // yes, that key is code '0' under MorphOS :)
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#elif defined(__BEOS__)
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	if (sym->scancode == 17)  key |= WKC_BACKQUOTE;
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#elif defined(__SVR4) && defined(__sun)
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	if (sym->scancode == 60) key |= WKC_BACKQUOTE;
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						|
	if (sym->scancode == 49) key |= WKC_BACKSPACE;
 | 
						|
#else
 | 
						|
	if (sym->scancode == 41) key |= WKC_BACKQUOTE; // Linux console
 | 
						|
	if (sym->scancode == 49) key |= WKC_BACKQUOTE;
 | 
						|
#endif
 | 
						|
 | 
						|
	// META are the command keys on mac
 | 
						|
	if (sym->mod & KMOD_META) key |= WKC_META;
 | 
						|
	if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
 | 
						|
	if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
 | 
						|
	if (sym->mod & KMOD_ALT) key |= WKC_ALT;
 | 
						|
	// these two lines really help porting hotkey combos. Uncomment to use -- Bjarni
 | 
						|
	//printf("scancode character pressed %d\n", sym->scancode);
 | 
						|
	//printf("unicode character pressed %d\n", sym->unicode);
 | 
						|
	return (key << 16) + sym->unicode;
 | 
						|
}
 | 
						|
 | 
						|
void DoExitSave(void);
 | 
						|
 | 
						|
static int PollEvent(void)
 | 
						|
{
 | 
						|
	SDL_Event ev;
 | 
						|
 | 
						|
	if (!SDL_CALL SDL_PollEvent(&ev))
 | 
						|
		return -2;
 | 
						|
 | 
						|
	switch (ev.type) {
 | 
						|
	case SDL_MOUSEMOTION:
 | 
						|
		if (_cursor.fix_at) {
 | 
						|
			int dx = ev.motion.x - _cursor.pos.x;
 | 
						|
			int dy = ev.motion.y - _cursor.pos.y;
 | 
						|
			if (dx != 0 || dy != 0) {
 | 
						|
				_cursor.delta.x += dx;
 | 
						|
				_cursor.delta.y += dy;
 | 
						|
				SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
 | 
						|
			}
 | 
						|
		} else {
 | 
						|
			_cursor.delta.x = ev.motion.x - _cursor.pos.x;
 | 
						|
			_cursor.delta.y = ev.motion.y - _cursor.pos.y;
 | 
						|
			_cursor.pos.x = ev.motion.x;
 | 
						|
			_cursor.pos.y = ev.motion.y;
 | 
						|
			_cursor.dirty = true;
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
	case SDL_MOUSEBUTTONDOWN:
 | 
						|
		if (_rightclick_emulate && (SDL_CALL SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL)))
 | 
						|
			ev.button.button = SDL_BUTTON_RIGHT;
 | 
						|
 | 
						|
		switch (ev.button.button) {
 | 
						|
			case SDL_BUTTON_LEFT:
 | 
						|
				_left_button_down = true;
 | 
						|
				break;
 | 
						|
			case SDL_BUTTON_RIGHT:
 | 
						|
				_right_button_down = true;
 | 
						|
				_right_button_clicked = true;
 | 
						|
				break;
 | 
						|
			case SDL_BUTTON_WHEELUP:
 | 
						|
				_cursor.wheel--;
 | 
						|
				break;
 | 
						|
			case SDL_BUTTON_WHEELDOWN:
 | 
						|
				_cursor.wheel++;
 | 
						|
				break;
 | 
						|
			default:
 | 
						|
				break;
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
	case SDL_MOUSEBUTTONUP:
 | 
						|
		if (_rightclick_emulate) {
 | 
						|
			_right_button_down = false;
 | 
						|
			_left_button_down = false;
 | 
						|
			_left_button_clicked = false;
 | 
						|
		} else if (ev.button.button == SDL_BUTTON_LEFT) {
 | 
						|
			_left_button_down = false;
 | 
						|
			_left_button_clicked = false;
 | 
						|
		} else if (ev.button.button == SDL_BUTTON_RIGHT) {
 | 
						|
			_right_button_down = false;
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
	case SDL_QUIT:
 | 
						|
		// do not ask to quit on the main screen
 | 
						|
		if (_game_mode != GM_MENU) {
 | 
						|
			if(_patches.autosave_on_exit) {
 | 
						|
				DoExitSave();
 | 
						|
				return ML_QUIT;
 | 
						|
			} else
 | 
						|
				AskExitGame();
 | 
						|
		} else
 | 
						|
			return ML_QUIT;
 | 
						|
		break;
 | 
						|
 | 
						|
	case SDL_KEYDOWN:
 | 
						|
		if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
 | 
						|
				(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
 | 
						|
			_fullscreen ^= true;
 | 
						|
			GetVideoModes();
 | 
						|
			CreateMainSurface(_screen.width, _screen.height);
 | 
						|
			MarkWholeScreenDirty();
 | 
						|
		} else {
 | 
						|
			_pressed_key = ConvertSdlKeyIntoMy(&ev.key.keysym);
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
	case SDL_VIDEORESIZE: {
 | 
						|
		int w = clamp(ev.resize.w, 64, MAX_SCREEN_WIDTH);
 | 
						|
		int h = clamp(ev.resize.h, 64, MAX_SCREEN_HEIGHT);
 | 
						|
		ChangeResInGame(w, h);
 | 
						|
		break;
 | 
						|
	}
 | 
						|
	}
 | 
						|
	return -1;
 | 
						|
}
 | 
						|
 | 
						|
static const char *SdlVideoStart(const char * const *parm)
 | 
						|
{
 | 
						|
	char buf[30];
 | 
						|
 | 
						|
	const char *s = SdlOpen(SDL_INIT_VIDEO);
 | 
						|
	if (s != NULL) return s;
 | 
						|
 | 
						|
	SDL_CALL SDL_VideoDriverName(buf, 30);
 | 
						|
	DEBUG(misc, 1) ("sdl: using driver '%s'", buf);
 | 
						|
 | 
						|
	GetVideoModes();
 | 
						|
	CreateMainSurface(_cur_resolution[0], _cur_resolution[1]);
 | 
						|
	MarkWholeScreenDirty();
 | 
						|
 | 
						|
	SDL_CALL SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 | 
						|
	SDL_CALL SDL_EnableUNICODE(1);
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void SdlVideoStop(void)
 | 
						|
{
 | 
						|
	SdlClose(SDL_INIT_VIDEO);
 | 
						|
}
 | 
						|
 | 
						|
static int SdlVideoMainLoop(void)
 | 
						|
{
 | 
						|
	uint32 next_tick = SDL_CALL SDL_GetTicks() + 30;
 | 
						|
	uint32 cur_ticks;
 | 
						|
	uint32 pal_tick = 0;
 | 
						|
	int i;
 | 
						|
	uint32 mod;
 | 
						|
	int numkeys;
 | 
						|
	Uint8 *keys;
 | 
						|
 | 
						|
	for (;;) {
 | 
						|
		InteractiveRandom(); // randomness
 | 
						|
 | 
						|
		while ((i = PollEvent()) == -1) {}
 | 
						|
		if (i >= 0) return i;
 | 
						|
 | 
						|
		if (_exit_game)	return ML_QUIT;
 | 
						|
 | 
						|
		mod = SDL_CALL SDL_GetModState();
 | 
						|
		keys = SDL_CALL SDL_GetKeyState(&numkeys);
 | 
						|
#if defined(_DEBUG)
 | 
						|
		if (_shift_pressed)
 | 
						|
#else
 | 
						|
		if (keys[SDLK_TAB])
 | 
						|
#endif
 | 
						|
		{
 | 
						|
			if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
 | 
						|
		} else if (_fast_forward & 2) {
 | 
						|
			_fast_forward = 0;
 | 
						|
		}
 | 
						|
 | 
						|
		cur_ticks = SDL_CALL SDL_GetTicks();
 | 
						|
		if ((_fast_forward && !_pause) || cur_ticks > next_tick)
 | 
						|
			next_tick = cur_ticks;
 | 
						|
 | 
						|
		if (cur_ticks == next_tick) {
 | 
						|
			next_tick += 30;
 | 
						|
 | 
						|
			_ctrl_pressed = !!(mod & (KMOD_LCTRL | KMOD_RCTRL));
 | 
						|
			_shift_pressed = !!(mod & (KMOD_LSHIFT | KMOD_RSHIFT));
 | 
						|
			_dbg_screen_rect = !!(mod & KMOD_CAPS);
 | 
						|
 | 
						|
			// determine which directional keys are down
 | 
						|
			_dirkeys =
 | 
						|
				(keys[SDLK_LEFT]  ? 1 : 0) |
 | 
						|
				(keys[SDLK_UP]    ? 2 : 0) |
 | 
						|
				(keys[SDLK_RIGHT] ? 4 : 0) |
 | 
						|
				(keys[SDLK_DOWN]  ? 8 : 0);
 | 
						|
			GameLoop();
 | 
						|
 | 
						|
			_screen.dst_ptr = _sdl_screen->pixels;
 | 
						|
			UpdateWindows();
 | 
						|
			if (++pal_tick > 4) {
 | 
						|
				CheckPaletteAnim();
 | 
						|
				pal_tick = 1;
 | 
						|
			}
 | 
						|
 			DrawSurfaceToScreen();
 | 
						|
		} else {
 | 
						|
			SDL_CALL SDL_Delay(1);
 | 
						|
			_screen.dst_ptr = _sdl_screen->pixels;
 | 
						|
			DrawTextMessage();
 | 
						|
			DrawMouseCursor();
 | 
						|
			DrawSurfaceToScreen();
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static bool SdlVideoChangeRes(int w, int h)
 | 
						|
{
 | 
						|
	// see if the mode is available
 | 
						|
	if (GetAvailableVideoMode(&w, &h) != 1)
 | 
						|
		return false;
 | 
						|
 | 
						|
	CreateMainSurface(w, h);
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
const HalVideoDriver _sdl_video_driver = {
 | 
						|
	SdlVideoStart,
 | 
						|
	SdlVideoStop,
 | 
						|
	SdlVideoMakeDirty,
 | 
						|
	SdlVideoMainLoop,
 | 
						|
	SdlVideoChangeRes,
 | 
						|
};
 | 
						|
 | 
						|
static void CDECL fill_sound_buffer(void *userdata, Uint8 *stream, int len)
 | 
						|
{
 | 
						|
	MxMixSamples(_mixer, stream, len / 4);
 | 
						|
}
 | 
						|
 | 
						|
static const char *SdlSoundStart(const char * const *parm)
 | 
						|
{
 | 
						|
	SDL_AudioSpec spec;
 | 
						|
 | 
						|
	const char *s = SdlOpen(SDL_INIT_AUDIO);
 | 
						|
	if (s != NULL) return s;
 | 
						|
 | 
						|
	spec.freq = GetDriverParamInt(parm, "hz", 11025);
 | 
						|
	spec.format = AUDIO_S16SYS;
 | 
						|
	spec.channels = 2;
 | 
						|
	spec.samples = 512;
 | 
						|
	spec.callback = fill_sound_buffer;
 | 
						|
	SDL_CALL SDL_OpenAudio(&spec, &spec);
 | 
						|
	SDL_CALL SDL_PauseAudio(0);
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void SdlSoundStop(void)
 | 
						|
{
 | 
						|
	SDL_CALL SDL_CloseAudio();
 | 
						|
	SdlClose(SDL_INIT_AUDIO);
 | 
						|
}
 | 
						|
 | 
						|
const HalSoundDriver _sdl_sound_driver = {
 | 
						|
	SdlSoundStart,
 | 
						|
	SdlSoundStop,
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
#if 0 /* XXX what the heck is that? */
 | 
						|
#include "viewport.h"
 | 
						|
void redsq_debug(int tile)
 | 
						|
{
 | 
						|
	_thd.redsq = tile;
 | 
						|
	MarkWholeScreenDirty();
 | 
						|
	_screen.dst_ptr = _sdl_screen->pixels;
 | 
						|
	UpdateWindows();
 | 
						|
 | 
						|
	SdlVideoMakeDirty(0,0,_screen.width,_screen.height);
 | 
						|
	DrawSurfaceToScreen();
 | 
						|
}
 | 
						|
 | 
						|
static void DbgRedraw()
 | 
						|
{
 | 
						|
	SdlVideoMakeDirty(0,0,_screen.width,_screen.height);
 | 
						|
	DrawSurfaceToScreen();
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
#endif // WITH_SDL
 |