for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
		
			
				
	
	
		
			223 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			223 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file engine_sl.cpp Code handling saving and loading of engines */
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#include "../stdafx.h"
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#include "saveload.h"
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#include "compat/engine_sl_compat.h"
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#include "saveload_internal.h"
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#include "../engine_base.h"
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#include "../string_func.h"
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#include "../safeguards.h"
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static const SaveLoad _engine_desc[] = {
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	 SLE_CONDVAR(Engine, intro_date,          SLE_FILE_U16 | SLE_VAR_I32,  SL_MIN_VERSION,  SLV_31),
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	 SLE_CONDVAR(Engine, intro_date,          SLE_INT32,                  SLV_31, SL_MAX_VERSION),
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	 SLE_CONDVAR(Engine, age,                 SLE_FILE_U16 | SLE_VAR_I32,  SL_MIN_VERSION,  SLV_31),
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	 SLE_CONDVAR(Engine, age,                 SLE_INT32,                  SLV_31, SL_MAX_VERSION),
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	     SLE_VAR(Engine, reliability,         SLE_UINT16),
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	     SLE_VAR(Engine, reliability_spd_dec, SLE_UINT16),
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	     SLE_VAR(Engine, reliability_start,   SLE_UINT16),
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	     SLE_VAR(Engine, reliability_max,     SLE_UINT16),
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	     SLE_VAR(Engine, reliability_final,   SLE_UINT16),
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	     SLE_VAR(Engine, duration_phase_1,    SLE_UINT16),
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	     SLE_VAR(Engine, duration_phase_2,    SLE_UINT16),
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	     SLE_VAR(Engine, duration_phase_3,    SLE_UINT16),
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	     SLE_VAR(Engine, flags,               SLE_UINT8),
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	 SLE_CONDVAR(Engine, preview_asked,       SLE_UINT16,                SLV_179, SL_MAX_VERSION),
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	 SLE_CONDVAR(Engine, preview_company,     SLE_UINT8,                 SLV_179, SL_MAX_VERSION),
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	     SLE_VAR(Engine, preview_wait,        SLE_UINT8),
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	 SLE_CONDVAR(Engine, company_avail,       SLE_FILE_U8  | SLE_VAR_U16,  SL_MIN_VERSION, SLV_104),
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	 SLE_CONDVAR(Engine, company_avail,       SLE_UINT16,                SLV_104, SL_MAX_VERSION),
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	 SLE_CONDVAR(Engine, company_hidden,      SLE_UINT16,                SLV_193, SL_MAX_VERSION),
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	SLE_CONDSSTR(Engine, name,                SLE_STR,                    SLV_84, SL_MAX_VERSION),
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};
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static std::vector<Engine*> _temp_engine;
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/**
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 * Allocate an Engine structure, but not using the pools.
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 * The allocated Engine must be freed using FreeEngine;
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 * @return Allocated engine.
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 */
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static Engine* CallocEngine()
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{
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	uint8_t *zero = CallocT<uint8_t>(sizeof(Engine));
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	Engine *engine = new (zero) Engine();
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	return engine;
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}
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/**
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 * Deallocate an Engine constructed by CallocEngine.
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 * @param e Engine to free.
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 */
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static void FreeEngine(Engine *e)
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{
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	if (e != nullptr) {
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		e->~Engine();
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		free(e);
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	}
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}
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Engine *GetTempDataEngine(EngineID index)
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{
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	if (index < _temp_engine.size()) {
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		return _temp_engine[index];
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	} else if (index == _temp_engine.size()) {
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		_temp_engine.push_back(CallocEngine());
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		return _temp_engine[index];
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	} else {
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		NOT_REACHED();
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	}
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}
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struct ENGNChunkHandler : ChunkHandler {
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	ENGNChunkHandler() : ChunkHandler('ENGN', CH_TABLE) {}
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	void Save() const override
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	{
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		SlTableHeader(_engine_desc);
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		for (Engine *e : Engine::Iterate()) {
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			SlSetArrayIndex(e->index);
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			SlObject(e, _engine_desc);
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		}
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	}
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	void Load() const override
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	{
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		const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_desc, _engine_sl_compat);
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		/* As engine data is loaded before engines are initialized we need to load
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		 * this information into a temporary array. This is then copied into the
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		 * engine pool after processing NewGRFs by CopyTempEngineData(). */
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		int index;
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		while ((index = SlIterateArray()) != -1) {
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			Engine *e = GetTempDataEngine(index);
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			SlObject(e, slt);
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			if (IsSavegameVersionBefore(SLV_179)) {
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				/* preview_company_rank was replaced with preview_company and preview_asked.
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				 * Just cancel any previews. */
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				e->flags &= ~4; // ENGINE_OFFER_WINDOW_OPEN
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				e->preview_company = INVALID_COMPANY;
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				e->preview_asked = MAX_UVALUE(CompanyMask);
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			}
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		}
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	}
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};
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/**
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 * Copy data from temporary engine array into the real engine pool.
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 */
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void CopyTempEngineData()
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{
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	for (Engine *e : Engine::Iterate()) {
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		if (e->index >= _temp_engine.size()) break;
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		const Engine *se = GetTempDataEngine(e->index);
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		e->intro_date          = se->intro_date;
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		e->age                 = se->age;
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		e->reliability         = se->reliability;
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		e->reliability_spd_dec = se->reliability_spd_dec;
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		e->reliability_start   = se->reliability_start;
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		e->reliability_max     = se->reliability_max;
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		e->reliability_final   = se->reliability_final;
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		e->duration_phase_1    = se->duration_phase_1;
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		e->duration_phase_2    = se->duration_phase_2;
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		e->duration_phase_3    = se->duration_phase_3;
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		e->flags               = se->flags;
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		e->preview_asked       = se->preview_asked;
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		e->preview_company     = se->preview_company;
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		e->preview_wait        = se->preview_wait;
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		e->company_avail       = se->company_avail;
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		e->company_hidden      = se->company_hidden;
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		e->name                = se->name;
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	}
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	ResetTempEngineData();
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}
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void ResetTempEngineData()
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{
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	/* Get rid of temporary data */
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	for (std::vector<Engine*>::iterator it = _temp_engine.begin(); it != _temp_engine.end(); ++it) {
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		FreeEngine(*it);
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	}
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	_temp_engine.clear();
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}
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struct ENGSChunkHandler : ChunkHandler {
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	ENGSChunkHandler() : ChunkHandler('ENGS', CH_READONLY) {}
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	void Load() const override
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	{
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		/* Load old separate String ID list into a temporary array. This
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		 * was always 256 entries. */
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		StringID names[256];
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		SlCopy(names, lengthof(names), SLE_STRINGID);
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		/* Copy each string into the temporary engine array. */
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		for (EngineID engine = 0; engine < lengthof(names); engine++) {
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			Engine *e = GetTempDataEngine(engine);
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			e->name = CopyFromOldName(names[engine]);
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		}
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	}
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};
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/** Save and load the mapping between the engine id in the pool, and the grf file it came from. */
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static const SaveLoad _engine_id_mapping_desc[] = {
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	SLE_VAR(EngineIDMapping, grfid,         SLE_UINT32),
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	SLE_VAR(EngineIDMapping, internal_id,   SLE_UINT16),
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	SLE_VAR(EngineIDMapping, type,          SLE_UINT8),
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	SLE_VAR(EngineIDMapping, substitute_id, SLE_UINT8),
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};
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struct EIDSChunkHandler : ChunkHandler {
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	EIDSChunkHandler() : ChunkHandler('EIDS', CH_TABLE) {}
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	void Save() const override
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	{
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		SlTableHeader(_engine_id_mapping_desc);
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		uint index = 0;
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		for (EngineIDMapping &eid : _engine_mngr) {
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			SlSetArrayIndex(index);
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			SlObject(&eid, _engine_id_mapping_desc);
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			index++;
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		}
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	}
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	void Load() const override
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	{
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		const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_id_mapping_desc, _engine_id_mapping_sl_compat);
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		_engine_mngr.clear();
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		while (SlIterateArray() != -1) {
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			EngineIDMapping *eid = &_engine_mngr.emplace_back();
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			SlObject(eid, slt);
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		}
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	}
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};
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static const EIDSChunkHandler EIDS;
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static const ENGNChunkHandler ENGN;
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static const ENGSChunkHandler ENGS;
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static const ChunkHandlerRef engine_chunk_handlers[] = {
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	EIDS,
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	ENGN,
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	ENGS,
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};
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extern const ChunkHandlerTable _engine_chunk_handlers(engine_chunk_handlers);
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