411 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			411 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "table/strings.h"
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| #include "table/sprites.h"
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| #include "functions.h"
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| #include "map.h"
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| #include "tile.h"
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| #include "command.h"
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| #include "viewport.h"
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| #include "player.h"
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| #include "gui.h"
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| #include "station.h"
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| #include "economy.h"
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| #include "town.h"
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| #include "sprite.h"
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| #include "unmovable_map.h"
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| #include "variables.h"
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| 
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| /** Destroy a HQ.
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|  * During normal gameplay you can only implicitely destroy a HQ when you are
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|  * rebuilding it. Otherwise, only water can destroy it.
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|  * @param tile tile coordinates where HQ is located to destroy
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|  * @param flags docommand flags of calling function
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|  */
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| static int32 DestroyCompanyHQ(TileIndex tile, uint32 flags)
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| {
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| 	Player *p;
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| 
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| 	SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
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| 
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| 	/* Find player that has HQ flooded, and reset their location_of_house */
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| 	if (_current_player == OWNER_WATER) {
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| 		bool dodelete = false;
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| 
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| 		FOR_ALL_PLAYERS(p) {
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| 			if (p->location_of_house == tile) {
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| 				dodelete = true;
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| 				break;
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| 			}
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| 		}
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| 		if (!dodelete) return CMD_ERROR;
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| 	} else /* Destruction was initiated by player */
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| 		p = GetPlayer(_current_player);
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| 
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| 		if (p->location_of_house == 0) return CMD_ERROR;
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| 
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| 		if (flags & DC_EXEC) {
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| 			DoClearSquare(p->location_of_house + TileDiffXY(0, 0));
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| 			DoClearSquare(p->location_of_house + TileDiffXY(0, 1));
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| 			DoClearSquare(p->location_of_house + TileDiffXY(1, 0));
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| 			DoClearSquare(p->location_of_house + TileDiffXY(1, 1));
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| 			p->location_of_house = 0; // reset HQ position
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| 			InvalidateWindow(WC_COMPANY, p->index);
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| 		}
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| 
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| 	// cost of relocating company is 1% of company value
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| 		return CalculateCompanyValue(p) / 100;
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| }
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| 
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| void UpdateCompanyHQ(Player *p, uint score)
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| {
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| 	byte val;
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| 	TileIndex tile = p->location_of_house;
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| 
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| 	if (tile == 0)
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| 		return;
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| 
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| 	(val = 0, score < 170) ||
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| 	(val++, score < 350) ||
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| 	(val++, score < 520) ||
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| 	(val++, score < 720) ||
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| 	(val++, true);
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| 
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| 	EnlargeCompanyHQ(tile, val);
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| 
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| 	MarkTileDirtyByTile(tile + TileDiffXY(0, 0));
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| 	MarkTileDirtyByTile(tile + TileDiffXY(0, 1));
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| 	MarkTileDirtyByTile(tile + TileDiffXY(1, 0));
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| 	MarkTileDirtyByTile(tile + TileDiffXY(1, 1));
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| }
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| 
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| /** Build or relocate the HQ. This depends if the HQ is already built or not
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|  * @param x,y the coordinates where the HQ will be built or relocated to
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|  * @param p1 unused
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|  * @param p2 unused
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|  */
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| extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, int *);
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| int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	TileIndex tile = TileVirtXY(x, y);
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| 	Player *p = GetPlayer(_current_player);
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| 	int cost;
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| 	int32 ret;
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| 
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| 	SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
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| 
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| 	ret = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
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| 	if (CmdFailed(ret)) return ret;
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| 	cost = ret;
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| 
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| 	if (p->location_of_house != 0) { /* Moving HQ */
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| 		ret = DestroyCompanyHQ(p->location_of_house, flags);
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| 		if (CmdFailed(ret)) return CMD_ERROR;
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| 		cost += ret;
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| 	}
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| 
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| 	if (flags & DC_EXEC) {
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| 		int score = UpdateCompanyRatingAndValue(p, false);
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| 
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| 		p->location_of_house = tile;
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| 
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| 		MakeCompanyHQ(tile, _current_player);
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| 
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| 		UpdateCompanyHQ(p, score);
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| 		InvalidateWindow(WC_COMPANY, p->index);
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| 	}
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| 
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| 	return cost;
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| }
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| 
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| typedef struct DrawTileUnmovableStruct {
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| 	uint16 image;
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| 	byte subcoord_x;
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| 	byte subcoord_y;
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| 	byte width;
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| 	byte height;
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| 	byte z_size;
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| 	byte unused;
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| } DrawTileUnmovableStruct;
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| 
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| #include "table/unmovable_land.h"
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| 
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| static void DrawTile_Unmovable(TileInfo *ti)
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| {
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| 	uint32 image, ormod;
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| 
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| 	switch (GetUnmovableType(ti->tile)) {
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| 		case UNMOVABLE_TRANSMITTER:
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| 		case UNMOVABLE_LIGHTHOUSE:
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| 			{
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| 				const DrawTileUnmovableStruct *dtus;
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| 
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| 				if (ti->tileh) DrawFoundation(ti, ti->tileh);
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| 				DrawClearLandTile(ti, 2);
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| 
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| 				dtus = &_draw_tile_unmovable_data[GetUnmovableType(ti->tile)];
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| 
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| 				image = dtus->image;
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| 				if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
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| 
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| 				AddSortableSpriteToDraw(image, ti->x | dtus->subcoord_x, ti->y | dtus->subcoord_y,
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| 					dtus->width, dtus->height, dtus->z_size, ti->z);
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| 			} break;
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| 		case UNMOVABLE_STATUE:
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| 			DrawGroundSprite(SPR_CONCRETE_GROUND);
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| 
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| 			image = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
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| 			image += PALETTE_MODIFIER_COLOR | SPR_STATUE_COMPANY;
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| 			if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
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| 			AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 25, ti->z);
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| 			break;
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| 		case UNMOVABLE_OWNED_LAND:
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| 			DrawClearLandTile(ti, 0);
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| 
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| 			AddSortableSpriteToDraw(
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| 				PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)) + PALETTE_MODIFIER_COLOR + SPR_BOUGHT_LAND,
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| 				ti->x+8, ti->y+8, 1, 1, 10, GetSlopeZ(ti->x+8, ti->y+8)
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| 			);
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| 
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| 			break;
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| 		default:
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| 			{
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| 				const DrawTileSeqStruct *dtss;
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| 				const DrawTileSprites *t;
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| 
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| 				assert(IsCompanyHQ(ti->tile));
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| 				if (ti->tileh) DrawFoundation(ti, ti->tileh);
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| 
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| 				ormod = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
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| 
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| 				t = &_unmovable_display_datas[GetCompanyHQSection(ti->tile)];
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| 				DrawGroundSprite(t->ground_sprite | ormod);
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| 
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| 				foreach_draw_tile_seq(dtss, t->seq) {
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| 					image = dtss->image;
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| 					if (_display_opt & DO_TRANS_BUILDINGS) {
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| 						MAKE_TRANSPARENT(image);
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| 					} else {
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| 						image |= ormod;
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| 					}
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| 					AddSortableSpriteToDraw(image, ti->x + dtss->delta_x, ti->y + dtss->delta_y,
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| 						dtss->width, dtss->height, dtss->unk, ti->z + dtss->delta_z);
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| 				}
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| 			} break;
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| 	}
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| }
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| 
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| static uint GetSlopeZ_Unmovable(const TileInfo* ti)
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| {
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| 	if (IsOwnedLand(ti->tile)) {
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| 		return ti->z + GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh);
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| 	} else {
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| 		return ti->z + (ti->tileh == 0 ? 0 : 8);
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| 	}
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| }
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| 
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| static uint GetSlopeTileh_Unmovable(TileIndex tile, uint tileh)
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| {
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| 	return IsOwnedLand(tile) ? tileh : 0;
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| }
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| 
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| static int32 ClearTile_Unmovable(TileIndex tile, byte flags)
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| {
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| 	if (IsCompanyHQ(tile)) {
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| 		if (_current_player == OWNER_WATER) return DestroyCompanyHQ(tile, DC_EXEC);
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| 		return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN);
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| 	}
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| 
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| 	if (IsOwnedLand(tile)) {
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| 		return DoCommandByTile(tile, 0, 0, flags, CMD_SELL_LAND_AREA);
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| 	}
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| 
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| 	// checks if you're allowed to remove unmovable things
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| 	if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) )
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| 		return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
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| 
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| 	if (flags & DC_EXEC) {
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| 		DoClearSquare(tile);
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| 	}
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| 
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| 	return 0;
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| }
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| 
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| static void GetAcceptedCargo_Unmovable(TileIndex tile, AcceptedCargo ac)
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| {
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| 	uint level; // HQ level (depends on company performance) in the range 1..5.
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| 
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| 	if (!IsCompanyHQ(tile)) return;
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| 
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| 	/* HQ accepts passenger and mail; but we have to divide the values
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| 	 * between 4 tiles it occupies! */
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| 
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| 	level = GetCompanyHQSize(tile) + 1;
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| 
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| 	// Top town building generates 10, so to make HQ interesting, the top
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| 	// type makes 20.
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| 	ac[CT_PASSENGERS] = max(1, level);
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| 
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| 	// Top town building generates 4, HQ can make up to 8. The
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| 	// proportion passengers:mail is different because such a huge
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| 	// commercial building generates unusually high amount of mail
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| 	// correspondence per physical visitor.
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| 	ac[CT_MAIL] = max(1, level / 2);
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| }
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| 
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| 
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| static void GetTileDesc_Unmovable(TileIndex tile, TileDesc *td)
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| {
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| 	switch (GetUnmovableType(tile)) {
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| 		case UNMOVABLE_TRANSMITTER: td->str = STR_5801_TRANSMITTER; break;
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| 		case UNMOVABLE_LIGHTHOUSE:  td->str = STR_5802_LIGHTHOUSE; break;
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| 		case UNMOVABLE_STATUE:      td->str = STR_2016_STATUE; break;
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| 		case UNMOVABLE_OWNED_LAND:  td->str = STR_5805_COMPANY_OWNED_LAND; break;
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| 		default:                    td->str = STR_5803_COMPANY_HEADQUARTERS; break;
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| 	}
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| 	td->owner = GetTileOwner(tile);
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| }
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| 
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| static void AnimateTile_Unmovable(TileIndex tile)
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| {
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| 	/* not used */
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| }
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| 
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| static void TileLoop_Unmovable(TileIndex tile)
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| {
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| 	uint level; // HQ level (depends on company performance) in the range 1..5.
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| 	uint32 r;
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| 
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| 	if (!IsCompanyHQ(tile)) return;
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| 
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| 	/* HQ accepts passenger and mail; but we have to divide the values
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| 	 * between 4 tiles it occupies! */
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| 
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| 	level = GetCompanyHQSize(tile) + 1;
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| 	assert(level < 6);
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| 
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| 	r = Random();
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| 	// Top town buildings generate 250, so the top HQ type makes 256.
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| 	if (GB(r, 0, 8) < (256 / 4 / (6 - level))) {
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| 		uint amt = GB(r, 0, 8) / 8 / 4 + 1;
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| 		if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
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| 		MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt);
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| 	}
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| 
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| 	// Top town building generates 90, HQ can make up to 196. The
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| 	// proportion passengers:mail is about the same as in the acceptance
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| 	// equations.
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| 	if (GB(r, 8, 8) < (196 / 4 / (6 - level))) {
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| 		uint amt = GB(r, 8, 8) / 8 / 4 + 1;
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| 		if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
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| 		MoveGoodsToStation(tile, 2, 2, CT_MAIL, amt);
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| 	}
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| }
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| 
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| 
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| static uint32 GetTileTrackStatus_Unmovable(TileIndex tile, TransportType mode)
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| {
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| 	return 0;
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| }
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| 
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| static void ClickTile_Unmovable(TileIndex tile)
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| {
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| 	if (IsCompanyHQ(tile)) ShowPlayerCompany(GetTileOwner(tile));
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| }
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| 
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| 
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| /* checks, if a radio tower is within a 9x9 tile square around tile */
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| static bool checkRadioTowerNearby(TileIndex tile)
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| {
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| 	TileIndex tile_s = tile - TileDiffXY(4, 4);
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| 
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| 	BEGIN_TILE_LOOP(tile, 9, 9, tile_s)
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| 		if (IsTransmitterTile(tile)) return false;
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| 	END_TILE_LOOP(tile, 9, 9, tile_s)
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| 	return true;
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| }
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| 
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| void GenerateUnmovables(void)
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| {
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| 	int i,j;
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| 	TileIndex tile;
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| 	uint h;
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| 	uint maxx;
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| 	uint maxy;
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| 
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| 	if (_opt.landscape == LT_CANDY) return;
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| 
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| 	/* add radio tower */
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| 	i = ScaleByMapSize(1000);
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| 	j = ScaleByMapSize(40); // maximum number of radio towers on the map
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| 	do {
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| 		tile = RandomTile();
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| 		if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h >= 32) {
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| 			if (!checkRadioTowerNearby(tile)) continue;
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| 			MakeTransmitter(tile);
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| 			if (--j == 0) break;
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| 		}
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| 	} while (--i);
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| 
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| 	if (_opt.landscape == LT_DESERT) return;
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| 
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| 	/* add lighthouses */
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| 	i = ScaleByMapSize1D((Random() & 3) + 7);
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| 	maxx = MapMaxX();
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| 	maxy = MapMaxY();
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| 	do {
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| 		uint32 r;
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| 		DiagDirection dir;
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| 
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| restart:
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| 		r = Random();
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| 		dir = GB(r, 30, 2);
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| 		switch (dir) {
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| 			default:
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| 			case DIAGDIR_NE: tile = TileXY(maxx,     r % maxy); break;
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| 			case DIAGDIR_SE: tile = TileXY(r % maxx, 0);        break;
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| 			case DIAGDIR_SW: tile = TileXY(0,        r % maxy); break;
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| 			case DIAGDIR_NW: tile = TileXY(r % maxx, maxy);     break;
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| 		}
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| 		j = 20;
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| 		do {
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| 			if (--j == 0) goto restart;
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| 			tile = TILE_MASK(tile + TileOffsByDir(dir));
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| 		} while (!(IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h <= TILE_HEIGHT * 2));
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| 
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| 		assert(tile == TILE_MASK(tile));
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| 
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| 		MakeLighthouse(tile);
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| 	} while (--i);
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| }
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| 
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| static void ChangeTileOwner_Unmovable(TileIndex tile, PlayerID old_player, PlayerID new_player)
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| {
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| 	if (!IsTileOwner(tile, old_player)) return;
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| 
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| 	if (IsOwnedLand(tile) && new_player != OWNER_SPECTATOR) {
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| 		SetTileOwner(tile, new_player);
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| 	} else {
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| 		DoClearSquare(tile);
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| 	}
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| }
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| 
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| const TileTypeProcs _tile_type_unmovable_procs = {
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| 	DrawTile_Unmovable,             /* draw_tile_proc */
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| 	GetSlopeZ_Unmovable,            /* get_slope_z_proc */
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| 	ClearTile_Unmovable,            /* clear_tile_proc */
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| 	GetAcceptedCargo_Unmovable,     /* get_accepted_cargo_proc */
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| 	GetTileDesc_Unmovable,          /* get_tile_desc_proc */
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| 	GetTileTrackStatus_Unmovable,   /* get_tile_track_status_proc */
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| 	ClickTile_Unmovable,            /* click_tile_proc */
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| 	AnimateTile_Unmovable,          /* animate_tile_proc */
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| 	TileLoop_Unmovable,             /* tile_loop_clear */
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| 	ChangeTileOwner_Unmovable,      /* change_tile_owner_clear */
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| 	NULL,                           /* get_produced_cargo_proc */
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| 	NULL,                           /* vehicle_enter_tile_proc */
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| 	NULL,                           /* vehicle_leave_tile_proc */
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| 	GetSlopeTileh_Unmovable,        /* get_slope_tileh_proc */
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| };
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